@Kurai: Thanks for the metadata
@Rin Desu @DTM9 Nowa: Thanks for mod guys, fixed some parts
@Rin Desu @DTM9 Nowa: Thanks for mod guys, fixed some parts
Thanks for the mod RikiHRikiH_ wrote:
Hi, mod desu
GeneralGabe's Easy
- 00:49:112 - I think it would be awesome if you just find a bell HS and put it on this particular note. It would be much more interesting than just a common soft whistle Good idea, fixed
Normal
- 00:14:445 (3,1) - This blanket could be better, this can be noticed in playmode and doesn't look 100% good
- 00:23:334 (1,2) - 00:34:000 (1,2) - These feel really, really empty without histsounds! Try to add whistles on slidertails, they work fine in my opinion
- 00:31:334 (1,2,3) - What about making a perfect triangle? (see screenshot below)
Hard
- Looks good
___
- 00:16:223 (3,4,5,6,7) - It would look much more nicer if you created a perfect penthagon with these objects I like this pattern, it looks like a flower (well, without the slider (3))
This map is good lol
Good luck
h4d0uk3n1 wrote:
Hello, m4m from #modreqs
Gabe's EasyHope I helped somehow. Good luck!
- 00:16:667 - having this section empty doesn't feel natural to me The sound I was following with the previous objects do not appear in this section. This is why it is left empty.
Rin Desu wrote:
Easy:
On easy i only got a minor suggestion to add a circle here 00:24:223 - and here 00:25:556 - I answered this on Xanandra's post !
anything else looks fine and clean.
Good Luck rank it fast and nice BG btw
DTM9 Nowa wrote:
Easy
01:03:334 (1) - Imo the spinner might be bit too short for an easy (3 beats or 1333ms) which is nearly 200ms below the lowest appropriate length considered for an easy (1500ms)The reason why the spinner is made that way, is because the song is actually in 3/4, so there is technically nothing I can do.
good luck~
RythmSniper999 wrote:
Hi im the M4M guy from modreqs
Easy
00:59:334 (3,4) - convert this into a slider and track it towards the next slider ( so it should point southeast) 00:58:000 (1,2,3) - These objects are totally a c/c of 00:55:334 (1,2,3) - while 00:59:778 (4) - follow the strong bass sound. I'd rather keep it that way.
00:48:667 (3,4) - same same here
00:54:000 (2) - make this into a circle intstead (better reflects the music) hm, I believe it's fine
00:22:000 (2) - move this down next to where the slider leads. new players struggle with unconventional flow (i put it to x332 y76) totally fine here
00:55:334 (1) - rotate this with selection sentre by -10° so it flows better. still good since the first slider is a c/c of the previous one, but rotated.
try to focus more on flow and not overmapping (or undermap) as much as possible for ez diffs >_> what
Xanandra wrote:
[Easy]
00:23:334 (1) - Considera en extender el slider hasta 00:24:223 - . Lo mismo para los demas (00:24:667 (2) - 00:34:000 (1,2) - I am not following the sound on 00:24:223 - to both sliders.
00:31:334 (1) - Considera extenderlo hasta 00:31:334 (1) - Don't you mean to 00:32:223 (2) - ? lol ~ Might not be a bad idea, but I'd rather keep it that way for now since 00:32:223 (2) - follows a very strong beat, which I believe, should be emphasized in this case.
00:49:112 (4) - Borraria esta nota, ya que la nota en 00:49:112 - no es muy fuerte que digamos, asi harias mas enfoque al otro ritmo que llevas siguiendo. Yo no entende
ILY GABE DO U LUV ME????
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 2001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Faerie Battle
TitleUnicode:フェアリーバトル
Artist:Nobuo Uematsu
ArtistUnicode:植松伸夫
Creator:MoodyRPG
Version:Gabe's Easy
Source:ファイナルファンタジーIX
Tags:Gabe Veus ffix ff9 FINAL FANTASY squaresoft square enix ps1 playstation
BeatmapID:1356704
BeatmapSetID:639562
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
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SliderTickRate:2
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//Break Periods
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Updated, thanks GabeGabe wrote:
h4d0uk3n1h4d0uk3n1 wrote:
Hello, m4m from #modreqs
Gabe's EasyHope I helped somehow. Good luck!
- 00:16:667 - having this section empty doesn't feel natural to me The sound I was following with the previous objects do not appear in this section. This is why it is left empty.
Rin DesuRin Desu wrote:
Easy:
On easy i only got a minor suggestion to add a circle here 00:24:223 - and here 00:25:556 - I answered this on Xanandra's post !
anything else looks fine and clean.
Good Luck rank it fast and nice BG btwDTM9 NowaDTM9 Nowa wrote:
Easy
01:03:334 (1) - Imo the spinner might be bit too short for an easy (3 beats or 1333ms) which is nearly 200ms below the lowest appropriate length considered for an easy (1500ms)The reason why the spinner is made that way, is because the song is actually in 3/4, so there is technically nothing I can do.
good luck~RythmSniper999RythmSniper999 wrote:
Hi im the M4M guy from modreqs
Easy
00:59:334 (3,4) - convert this into a slider and track it towards the next slider ( so it should point southeast) 00:58:000 (1,2,3) - These objects are totally a c/c of 00:55:334 (1,2,3) - while 00:59:778 (4) - follow the strong bass sound. I'd rather keep it that way.
00:48:667 (3,4) - same same here
00:54:000 (2) - make this into a circle intstead (better reflects the music) hm, I believe it's fine
00:22:000 (2) - move this down next to where the slider leads. new players struggle with unconventional flow (i put it to x332 y76) totally fine here
00:55:334 (1) - rotate this with selection sentre by -10° so it flows better. still good since the first slider is a c/c of the previous one, but rotated.
try to focus more on flow and not overmapping (or undermap) as much as possible for ez diffs >_> whatXanandraXanandra wrote:
[Easy]
00:23:334 (1) - Considera en extender el slider hasta 00:24:223 - . Lo mismo para los demas (00:24:667 (2) - 00:34:000 (1,2) - I am not following the sound on 00:24:223 - to both sliders.
00:31:334 (1) - Considera extenderlo hasta 00:31:334 (1) - Don't you mean to 00:32:223 (2) - ? lol ~ Might not be a bad idea, but I'd rather keep it that way for now since 00:32:223 (2) - follows a very strong beat, which I believe, should be emphasized in this case.
00:49:112 (4) - Borraria esta nota, ya que la nota en 00:49:112 - no es muy fuerte que digamos, asi harias mas enfoque al otro ritmo que llevas siguiendo. Yo no entende
ILY GABE DO U LUV ME????
@RikiH_: All fixed!
@All: Thank you for checking by!Difficultyosu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 2001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Faerie Battle
TitleUnicode:フェアリーバトル
Artist:Nobuo Uematsu
ArtistUnicode:植松伸夫
Creator:MoodyRPG
Version:Gabe's Easy
Source:ファイナルファンタジーIX
Tags:Gabe Veus ffix ff9 FINAL FANTASY squaresoft square enix ps1 playstation
BeatmapID:1356704
BeatmapSetID:639562
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2
[Events]
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//Break Periods
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Thanks for the unexpected mod Battle, I'd really appreciatedBattle wrote:
[General]
slight delay on soft finish hitsound so fix that added other hitsound
metadata? check Kurai's post
your combo colors don't really match the bg lol changed red
[Easy]
00:02:445 (2,4) - I wrote the suggestion below first but this has the same issue, ctrl + h doesn't work well if you're not really like, going for anything visually
00:07:778 (2,4,2) - tbh you could make this a lot better looking cuz rn it kinda just looks messy, they're just ctrl + h's of each other but you're not really paying attention to visual spacing for them lol
00:44:667 (1,2,3,1,2,3,4,1,2,3,1,2) - the main thing I have about these things is like, they make sense, but for 00:50:000 (1,2,3,1,2) - there's a lot more going on but it's more simplified than the previous two combos. You could have 00:44:667 (1,2) - and 00:47:334 (1,2) - be covered as a 1/1 repeat slider and then just have single taps for 00:46:000 (3) - and 00:48:667 (3,4) - so the ending still feels "sharp" while bumping up the density for 00:50:000 (1,2,3,1,2) - a little since the music picks up. Kinda applies to the stuff after this as well
r u sure the spinner is ok cuz like it's only a measure long and new players have to first react to the fact that the spinner is a thing then have to wildly fling around their map attempting to spin
[Normal]
00:04:667 (5) - u sure you don't want an nc here, it would be nice for the symmetry imo lol if u do then put an nc on 00:10:000 (5) - for consistency fixed
00:18:000 (1,2) - kinda closer than should be but not really noticeable lol lol
00:20:667 (5) - nc for your every two combo nc consistency? or do you just not like the idea of it being 2 things in a combo fixed
00:26:445 (2,3) - symmetry of this could be better fixed a bit
00:39:334 (1,2) - rhythm like below would be a lot less ambiguous in play, since lower diffs are pretty metronome like, having a longer than 1/1 pause can throw some people off potentially
fixed
01:00:667 (1) - why not have these clickable too, these are the highest pitched ones and the intensity has been leading up to these fixed
[Hard]
00:10:000 (6) - i'm still confused why you don't like 2 combo things fixed
00:12:667 - to 00:22:000 - it doesn't really feel right that literally every downbeat is covered when it's the start of like another pitch crescendo meh, it sounds good with the rhythm, so it should be ok
00:44:223 (3,4,1,2,3) - tbh with the fact that 3 was stacked I wouldn't be surprised if people clicked 4's spot twice expecting for 1 to be stacked under it too, it's just a confusing pattern in general to read imo fixed
00:50:889 (4) - don't really think you should have the downbeat on a slider end on this case since like, this is different from the previous two buildups cuz it just doesn't stop abruptly and keeps continuing fixed
what's wrong with eiko's arm she's like 6 wtf hehe
osu file format v14
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Artist:Nobuo Uematsu
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Version:Gabe's Easy
Source:ファイナルファンタジーIX
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Updated, thanks GabeGabe wrote:
Mostly everything was covered with both mods. Thank you!Difficultyosu file format v14
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Thanks Battle for the recheckBattle wrote:
general:easy:
- blue should be darker cuz that blue is BRIGHT fixed
- also are you sure you want this bg her arm is disturbingly muscular changed the BG
00:07:778 (2,4,2) - still looks kinda ugly, like just the way that things just feel so close to each doesn't look nice
hard:
00:44:667 (1) - why not three circles? done
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Updated, thanks GabeGabe wrote:
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 2001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Faerie Battle
TitleUnicode:フェアリーバトル
Artist:Nobuo Uematsu
ArtistUnicode:植松伸夫
Creator:MoodyRPG
Version:Gabe's Easy
Source:ファイナルファンタジーIX
Tags:Gabe Veus ffix ff9 FINAL FANTASY squaresoft square enix ps1 playstation
BeatmapID:1356704
BeatmapSetID:639562
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2
[Events]
//Background and Video events
0,0,"ZidaneGarnet.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
2001,444.444444444444,3,2,1,50,1,0
49112,-100,3,2,2,50,0,0
50000,-100,3,2,1,40,0,0
[Colours]
Combo1 : 128,128,255
Combo2 : 255,128,64
Combo3 : 0,255,255
Combo4 : 0,0,160
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Keeping the main idea, spaced it out even more. there should not be any issues with the flow tho
LOOOL XDBattle wrote:
rip arm, anyways the easy doesn't look as ugly at that part anymore so it's ok to go
yespishifat wrote:
do u need someone to qualify
Thanks GeroGero wrote:
Okay.
~ Qualified ~