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posted

h4d0uk3n1 wrote:

Hello, m4m from #modreqs

  1. umm, don't you think your red and blue combo colours are a bit too bright? I think is fine, combines with the BG imo


Hard:
  1. 00:37:778 (3,1) - i think would be better if you did this blanket more accurate (right now slider doesn't encircle approach circle well https://i.imgur.com/ZygdoWG.png) Fixed
  2. 00:44:667 (1,2,3) - are you sure you want these stacked? sure why not
  3. 01:03:334 (1) - maybe map with circles and sliders instead? nah, I want to variate the score

Normal:
  1. 00:40:445 (2,3) - are you sure you want this to be the only 1/2 stack through the whole diff? Fixed
  2. 01:00:667 (1) - same thing, maybe map properly? same in hard
    woah, so simple and so clean..

Gabe's Easy
  1. 00:16:667 - having this section empty doesn't feel natural to me


Hope I helped somehow. Good luck!
Thanks for mod :)
posted
Official metadata source, as per your request in my queue!
________________________________

OFFICIAL METADATA SOURCE:
- Square Enix (JP), FFIX OST's page: http://www.square-enix.co.jp/music/sem/page/cd/cd_003/
- Square Enix (NA), FFIX OST's page: https://na.square-enix.com/us/music/products/final-fantasy-ix-original-soundtrack
→ Disc 2, song number 12.

Artist: 植松 伸夫
Artist (romanised): Nobuo Uematsu
Title: フェアリーバトル
Title (romanised): Faerie Battle
________________________________

You have to change the title then as it is not "Fairy" but "Faerie". You should also add the katakana title as well!
Maybe add "Square Enix" in the tags as well?
posted
heyhey :) from M4m

Hard:

00:04:889 (1,2,3) - (looks kinda forcedin the edge with that overlap, buts only a minor suggestion to change that position)
00:08:889 (4,5) - that blanket could be cleaner
00:12:667 (1,2,3) - here too
00:18:889 (3,4) - and here too^^
00:30:000 (3,4) - that slider end is so intense it should be clickable, so make the slider shorter and place a circle

Normal:


00:10:223 (6) - 00:10:889 (8) - blanket
00:36:667 (1,2) - (optional blanket if u want)
01:00:667 (1) - why is here a spinner instead of this 00:58:000 (1,2,3,4,5) - pattern? that spinner feels kinda out of place and should be done after you repeated that pattern/rhythm again, like you did in your other diffs.

Easy:


On easy i only got a minor suggestion to add a circle here 00:24:223 - and here 00:25:556 -

anything else looks fine and clean.
Good Luck rank it fast and nice BG btw ;)
posted
Easy

01:03:334 (1) - Imo the spinner might be bit too short for an easy (3 beats or 1333ms) which is nearly 200ms below the lowest appropriate length considered for an easy (1500ms)


Normal

00:44:667 (1,2) - 00:55:334 (1,2,3) - Is there any reason why these are inconsistent? To me they sound roughly the same

01:00:667 (1,1,2) - I'll second the concern Rin Desu represented. It'd bring consistency to the set as all of the parts would have those two measures mapped "normally" and the last measure mapped as a spinner


Hard

00:16:223 (3,4,5,6,7) - I personally find the structure bit odd. Imo it could be improved by making a pentagon with the polygon generator thingy and re-arranging the objects into it's shape

00:21:556 - 00:22:000 - I think both of these beats should be clickable since it just doesn't feel right to me that when the beats are getting progressively stronger they are represented to be less stronger than something that is much less stronger than the those two beats ( 00:21:112 - ). My suggestion would be something like this https://puu.sh/wW7PN/067f7ab793.png possibly with increasing spacing throughout the pattern to accompany the beats getting stronger

00:42:667 - Consider adding a hitcircle here. It could bring up bit more intensity for the last pattern of that section and could make playing it, atleast imo, more satisfying

00:44:667 (1,2,3) - 00:52:667 (1,2,3) - 01:00:667 (1,2,3) - Is there some kind of reason you have some of these stacked while most of them form this 00:58:000 (1,2,3) - kind of a triangle? Just interested


good luck~
posted
@Kurai: Thanks for the metadata :)

@Rin Desu @DTM9 Nowa: Thanks for mod guys, fixed some parts :)
posted
Hi im the M4M guy from modreqs :D

Easy

00:59:334 (3,4) - convert this into a slider and track it towards the next slider ( so it should point southeast)
00:48:667 (3,4) - same
00:54:000 (2) - make this into a circle intstead (better reflects the music)
00:22:000 (2) - move this down next to where the slider leads. new players struggle with unconventional flow (i put it to x332 y76)
00:55:334 (1) - rotate this with selection sentre by -10° so it flows better.
try to focus more on flow and not overmapping (or undermap) as much as possible for ez diffs

Normal

Try to make tiny overlaps with 2 objects. Very common in normal diffs.

e.g put 00:02:445 (2) - to x64; y124 so its more intuitive for new players.
Same with every other 2 sliders (or circles) that occur.

00:10:000 (5,6,7) - same with these circles. Or make it a reverse slider.
00:55:334 (1,2) - maybe convert it into a slider. Either way this should overlap too
00:44:667 (1,2) - these are an exeption theyre blanketed so its readable. Nice job :D
00:47:334 (1,2) - same..

Hard
00:42:889 (5,6,7,8) - i would make 5 a 1/2 slider with 6 and 7 coming with 1/2 gaps inbetween and then on top of the 8 i would put another circle
http://imgur.com/a/gTwmc like so :D


overall for the most part its alright. But some flaws came in. Not terrible but definatly good enough for ranking standards if done correctly owo
posted
[Hard]

00:20:889 - Sugiero dos opciones:

1- Quitar el whistle en 00:20:889 - y colocar whistle en 00:20:667 - y 00:21:112 -
2- Agregar whistle en 00:21:334 - y 00:21:778 - y borrar whistle en 00:21:556 -

00:21:112 (2,3) - El salto parece ser muy repentino, haria ctrl+g a 00:21:556 (3) - (y reubicaria 00:22:000 (4) - ). Alternativamente, tambien podria hacer algo parecido a 00:07:334 (1,2) - (cabezas cercas en vez de cola cerca) pero no tienes espacio

00:33:556 (7) - Ponlo un poquito mas cerca al objeto anterior. Con 1.70x me conformo

[Normal]

00:02:001 (1,2,3,4) - Wow que buen uso de simetria y que quede bien encaje bien con la estructura de la cancion ;)
(Lo digo porque generalmente son forzados, pero este caso no)

00:21:556 - Agregaria whistle

00:34:000 (1,2,3,4) - Les daria una forma mucho mas diferente, para que se note que esto no es igual a 00:31:334 (1,2) - .
Hazlo por varios medios, como cambiando 00:34:000 (1) - por circulos (que lo haria muy dificil), stackeandolos, o algo.
Bueno, esto mismo aplicaria para las otras partes tambien como 00:23:334 (1,2) -

[Easy]

00:23:334 (1) - Considera en extender el slider hasta 00:24:223 - . Lo mismo para los demas (00:24:667 (2) - 00:34:000 (1,2) -
00:31:334 (1) - Considera extenderlo hasta 00:31:334 (1) -
00:49:112 (4) - Borraria esta nota, ya que la nota en 00:49:112 - no es muy fuerte que digamos, asi harias mas enfoque al otro ritmo que llevas siguiendo.

ILY GABE DO U LUV ME????
posted
Thanks RythmSniper999 and Xanandra for the mods :)

Fixed some things
posted
Hi, mod desu

General

  1. 00:49:112 - I think it would be awesome if you just find a bell HS and put it on this particular note. It would be much more interesting than just a common soft whistle


Gabe's Easy

  1. 00:14:445 (3,1) - This blanket could be better, this can be noticed in playmode and doesn't look 100% good
  2. 00:23:334 (1,2) - 00:34:000 (1,2) - These feel really, really empty without histsounds! Try to add whistles on slidertails, they work fine in my opinion
  3. 00:31:334 (1,2,3) - What about making a perfect triangle? (see screenshot below)


Normal

  1. Looks good


Hard

  1. 00:16:223 (3,4,5,6,7) - It would look much more nicer if you created a perfect penthagon with these objects


___

This map is good lol
Good luck
posted

RikiH_ wrote:

Hi, mod desu

General

  1. 00:49:112 - I think it would be awesome if you just find a bell HS and put it on this particular note. It would be much more interesting than just a common soft whistle Good idea, fixed


Gabe's Easy

  1. 00:14:445 (3,1) - This blanket could be better, this can be noticed in playmode and doesn't look 100% good
  2. 00:23:334 (1,2) - 00:34:000 (1,2) - These feel really, really empty without histsounds! Try to add whistles on slidertails, they work fine in my opinion
  3. 00:31:334 (1,2,3) - What about making a perfect triangle? (see screenshot below)


Normal

  1. Looks good


Hard

  1. 00:16:223 (3,4,5,6,7) - It would look much more nicer if you created a perfect penthagon with these objects I like this pattern, it looks like a flower (well, without the slider (3))


___

This map is good lol
Good luck
Thanks for the mod RikiH :)
posted

h4d0uk3n1 wrote:

Hello, m4m from #modreqs

Gabe's Easy
  1. 00:16:667 - having this section empty doesn't feel natural to me The sound I was following with the previous objects do not appear in this section. This is why it is left empty.


Hope I helped somehow. Good luck!

Rin Desu wrote:

Easy:

On easy i only got a minor suggestion to add a circle here 00:24:223 - and here 00:25:556 - I answered this on Xanandra's post :)!

anything else looks fine and clean.
Good Luck rank it fast and nice BG btw ;)

DTM9 Nowa wrote:

Easy

01:03:334 (1) - Imo the spinner might be bit too short for an easy (3 beats or 1333ms) which is nearly 200ms below the lowest appropriate length considered for an easy (1500ms)The reason why the spinner is made that way, is because the song is actually in 3/4, so there is technically nothing I can do.

good luck~

RythmSniper999 wrote:

Hi im the M4M guy from modreqs :D

Easy

00:59:334 (3,4) - convert this into a slider and track it towards the next slider ( so it should point southeast) 00:58:000 (1,2,3) - These objects are totally a c/c of 00:55:334 (1,2,3) - while 00:59:778 (4) - follow the strong bass sound. I'd rather keep it that way.
00:48:667 (3,4) - same same here
00:54:000 (2) - make this into a circle intstead (better reflects the music) hm, I believe it's fine
00:22:000 (2) - move this down next to where the slider leads. new players struggle with unconventional flow (i put it to x332 y76) totally fine here
00:55:334 (1) - rotate this with selection sentre by -10° so it flows better. still good since the first slider is a c/c of the previous one, but rotated.
try to focus more on flow and not overmapping (or undermap) as much as possible for ez diffs >_> what

Xanandra wrote:

[Easy]

00:23:334 (1) - Considera en extender el slider hasta 00:24:223 - . Lo mismo para los demas (00:24:667 (2) - 00:34:000 (1,2) - I am not following the sound on 00:24:223 - to both sliders.
00:31:334 (1) - Considera extenderlo hasta 00:31:334 (1) - Don't you mean to 00:32:223 (2) - ? lol ~ Might not be a bad idea, but I'd rather keep it that way for now since 00:32:223 (2) - follows a very strong beat, which I believe, should be emphasized in this case.
00:49:112 (4) - Borraria esta nota, ya que la nota en 00:49:112 - no es muy fuerte que digamos, asi harias mas enfoque al otro ritmo que llevas siguiendo. Yo no entende :(

ILY GABE DO U LUV ME????


@RikiH_: All fixed!
@All: Thank you for checking by!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 2001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Faerie Battle
TitleUnicode:フェアリーバトル
Artist:Nobuo Uematsu
ArtistUnicode:植松伸夫
Creator:MoodyRPG
Version:Gabe's Easy
Source:ファイナルファンタジーIX
Tags:Gabe Veus ffix ff9 FINAL FANTASY squaresoft square enix ps1 playstation
BeatmapID:1356704
BeatmapSetID:639562

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2

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//Background and Video events
0,0,"IX.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2001,444.444444444444,3,2,0,50,1,0
49112,-100,3,2,1,40,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 255,0,0
Combo3 : 0,255,255
Combo4 : 128,0,255

[HitObjects]
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posted

Gabe wrote:

h4d0uk3n1 wrote:

Hello, m4m from #modreqs

Gabe's Easy
  1. 00:16:667 - having this section empty doesn't feel natural to me The sound I was following with the previous objects do not appear in this section. This is why it is left empty.


Hope I helped somehow. Good luck!

Rin Desu wrote:

Easy:

On easy i only got a minor suggestion to add a circle here 00:24:223 - and here 00:25:556 - I answered this on Xanandra's post :)!

anything else looks fine and clean.
Good Luck rank it fast and nice BG btw ;)

DTM9 Nowa wrote:

Easy

01:03:334 (1) - Imo the spinner might be bit too short for an easy (3 beats or 1333ms) which is nearly 200ms below the lowest appropriate length considered for an easy (1500ms)The reason why the spinner is made that way, is because the song is actually in 3/4, so there is technically nothing I can do.

good luck~

RythmSniper999 wrote:

Hi im the M4M guy from modreqs :D

Easy

00:59:334 (3,4) - convert this into a slider and track it towards the next slider ( so it should point southeast) 00:58:000 (1,2,3) - These objects are totally a c/c of 00:55:334 (1,2,3) - while 00:59:778 (4) - follow the strong bass sound. I'd rather keep it that way.
00:48:667 (3,4) - same same here
00:54:000 (2) - make this into a circle intstead (better reflects the music) hm, I believe it's fine
00:22:000 (2) - move this down next to where the slider leads. new players struggle with unconventional flow (i put it to x332 y76) totally fine here
00:55:334 (1) - rotate this with selection sentre by -10° so it flows better. still good since the first slider is a c/c of the previous one, but rotated.
try to focus more on flow and not overmapping (or undermap) as much as possible for ez diffs >_> what

Xanandra wrote:

[Easy]

00:23:334 (1) - Considera en extender el slider hasta 00:24:223 - . Lo mismo para los demas (00:24:667 (2) - 00:34:000 (1,2) - I am not following the sound on 00:24:223 - to both sliders.
00:31:334 (1) - Considera extenderlo hasta 00:31:334 (1) - Don't you mean to 00:32:223 (2) - ? lol ~ Might not be a bad idea, but I'd rather keep it that way for now since 00:32:223 (2) - follows a very strong beat, which I believe, should be emphasized in this case.
00:49:112 (4) - Borraria esta nota, ya que la nota en 00:49:112 - no es muy fuerte que digamos, asi harias mas enfoque al otro ritmo que llevas siguiendo. Yo no entende :(

ILY GABE DO U LUV ME????


@RikiH_: All fixed!
@All: Thank you for checking by!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 2001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Faerie Battle
TitleUnicode:フェアリーバトル
Artist:Nobuo Uematsu
ArtistUnicode:植松伸夫
Creator:MoodyRPG
Version:Gabe's Easy
Source:ファイナルファンタジーIX
Tags:Gabe Veus ffix ff9 FINAL FANTASY squaresoft square enix ps1 playstation
BeatmapID:1356704
BeatmapSetID:639562

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"IX.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2001,444.444444444444,3,2,0,50,1,0
49112,-100,3,2,1,40,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 255,0,0
Combo3 : 0,255,255
Combo4 : 128,0,255

[HitObjects]
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Updated, thanks Gabe
posted
[General]
slight delay on soft finish hitsound so fix that

metadata?
your combo colors don't really match the bg lol

[Easy]
00:02:445 (2,4) - I wrote the suggestion below first but this has the same issue, ctrl + h doesn't work well if you're not really like, going for anything visually
00:07:778 (2,4,2) - tbh you could make this a lot better looking cuz rn it kinda just looks messy, they're just ctrl + h's of each other but you're not really paying attention to visual spacing for them lol
00:44:667 (1,2,3,1,2,3,4,1,2,3,1,2) - the main thing I have about these things is like, they make sense, but for 00:50:000 (1,2,3,1,2) - there's a lot more going on but it's more simplified than the previous two combos. You could have 00:44:667 (1,2) - and 00:47:334 (1,2) - be covered as a 1/1 repeat slider and then just have single taps for 00:46:000 (3) - and 00:48:667 (3,4) - so the ending still feels "sharp" while bumping up the density for 00:50:000 (1,2,3,1,2) - a little since the music picks up. Kinda applies to the stuff after this as well

r u sure the spinner is ok cuz like it's only a measure long and new players have to first react to the fact that the spinner is a thing then have to wildly fling around their map attempting to spin

[Normal]
00:04:667 (5) - u sure you don't want an nc here, it would be nice for the symmetry imo lol if u do then put an nc on 00:10:000 (5) - for consistency
00:18:000 (1,2) - kinda closer than should be but not really noticeable lol
00:20:667 (5) - nc for your every two combo nc consistency? or do you just not like the idea of it being 2 things in a combo
00:26:445 (2,3) - symmetry of this could be better
00:39:334 (1,2) - rhythm like below would be a lot less ambiguous in play, since lower diffs are pretty metronome like, having a longer than 1/1 pause can throw some people off potentially

01:00:667 (1) - why not have these clickable too, these are the highest pitched ones and the intensity has been leading up to these

[Hard]
00:10:000 (6) - i'm still confused why you don't like 2 combo things
00:12:667 - to 00:22:000 - it doesn't really feel right that literally every downbeat is covered when it's the start of like another pitch crescendo
00:44:223 (3,4,1,2,3) - tbh with the fact that 3 was stacked I wouldn't be surprised if people clicked 4's spot twice expecting for 1 to be stacked under it too, it's just a confusing pattern in general to read imo
00:50:889 (4) - don't really think you should have the downbeat on a slider end on this case since like, this is different from the previous two buildups cuz it just doesn't stop abruptly and keeps continuing

what's wrong with eiko's arm she's like 6 wtf
posted
Requested I mod this

General

The quality of the background is shit. I used waifu2x to convert you a better one: https://puu.sh/x35vy/e1a50f2a96.png


Hard

00:44:223 (3,4,1,2,3) - Personally I think this stacking looks ugly as it's unexpected due to having linear flow up until now. I think it's better to replace 00:44:223 (3,4) - with a 1/2 slider and to dip down the sv every .15x starting from 00:43:334 (1) - https://puu.sh/x350Y/bf81946da3.png This is what I thought off. It's still playable too as the sv changes aren't too drastic.


Gabe's Easy

00:07:778 (2,3,4) - Adjust 4 to straighten out the triangle.

00:49:112 (4) - As an antijump that compliments the sound here along with the bell hitsound, you can further contrast your idea by applying an nc.


Normal

00:29:556 - Skipping the note here was askward to play because you mapped it back at 00:24:667 - A 1/2 slider should work.


Not much to say. You played it very safe with the set. Didn't bother to try anything new or to create anything difficult. The only purpose in this map I see is just to get something ranked. Nothing special about it.
posted

Battle wrote:

[General]
slight delay on soft finish hitsound so fix that added other hitsound

metadata? check Kurai's post
your combo colors don't really match the bg lol changed red

[Easy]
00:02:445 (2,4) - I wrote the suggestion below first but this has the same issue, ctrl + h doesn't work well if you're not really like, going for anything visually
00:07:778 (2,4,2) - tbh you could make this a lot better looking cuz rn it kinda just looks messy, they're just ctrl + h's of each other but you're not really paying attention to visual spacing for them lol
00:44:667 (1,2,3,1,2,3,4,1,2,3,1,2) - the main thing I have about these things is like, they make sense, but for 00:50:000 (1,2,3,1,2) - there's a lot more going on but it's more simplified than the previous two combos. You could have 00:44:667 (1,2) - and 00:47:334 (1,2) - be covered as a 1/1 repeat slider and then just have single taps for 00:46:000 (3) - and 00:48:667 (3,4) - so the ending still feels "sharp" while bumping up the density for 00:50:000 (1,2,3,1,2) - a little since the music picks up. Kinda applies to the stuff after this as well

r u sure the spinner is ok cuz like it's only a measure long and new players have to first react to the fact that the spinner is a thing then have to wildly fling around their map attempting to spin

[Normal]
00:04:667 (5) - u sure you don't want an nc here, it would be nice for the symmetry imo lol if u do then put an nc on 00:10:000 (5) - for consistency fixed
00:18:000 (1,2) - kinda closer than should be but not really noticeable lol lol
00:20:667 (5) - nc for your every two combo nc consistency? or do you just not like the idea of it being 2 things in a combo fixed
00:26:445 (2,3) - symmetry of this could be better fixed a bit
00:39:334 (1,2) - rhythm like below would be a lot less ambiguous in play, since lower diffs are pretty metronome like, having a longer than 1/1 pause can throw some people off potentially
fixed
01:00:667 (1) - why not have these clickable too, these are the highest pitched ones and the intensity has been leading up to these fixed

[Hard]
00:10:000 (6) - i'm still confused why you don't like 2 combo things fixed
00:12:667 - to 00:22:000 - it doesn't really feel right that literally every downbeat is covered when it's the start of like another pitch crescendo meh, it sounds good with the rhythm, so it should be ok
00:44:223 (3,4,1,2,3) - tbh with the fact that 3 was stacked I wouldn't be surprised if people clicked 4's spot twice expecting for 1 to be stacked under it too, it's just a confusing pattern in general to read imo fixed
00:50:889 (4) - don't really think you should have the downbeat on a slider end on this case since like, this is different from the previous two buildups cuz it just doesn't stop abruptly and keeps continuing fixed

what's wrong with eiko's arm she's like 6 wtf hehe
Thanks for the unexpected mod Battle, I'd really appreciated :)

@Bubblun: All fixed, thanks man :)

Waiting for Gabe's changes
posted
Mostly everything was covered with both mods. Thank you! :)

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posted

Gabe wrote:

Mostly everything was covered with both mods. Thank you! :)

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Updated, thanks Gabe :)
posted
general:
  1. blue should be darker cuz that blue is BRIGHT
  2. also are you sure you want this bg her arm is disturbingly muscular

easy:
00:07:778 (2,4,2) - still looks kinda ugly, like just the way that things just feel so close to each doesn't look nice
hard:
00:44:667 (1) - why not three circles?
posted

Battle wrote:

general:
  1. blue should be darker cuz that blue is BRIGHT fixed
  2. also are you sure you want this bg her arm is disturbingly muscular changed the BG

easy:
00:07:778 (2,4,2) - still looks kinda ugly, like just the way that things just feel so close to each doesn't look nice
hard:
00:44:667 (1) - why not three circles? done
Thanks Battle for the recheck

Waiting for Gabe's changes

EDIT: sry for kds, I forgot that :(
posted
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 2001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Faerie Battle
TitleUnicode:フェアリーバトル
Artist:Nobuo Uematsu
ArtistUnicode:植松伸夫
Creator:MoodyRPG
Version:Gabe's Easy
Source:ファイナルファンタジーIX
Tags:Gabe Veus ffix ff9 FINAL FANTASY squaresoft square enix ps1 playstation
BeatmapID:1356704
BeatmapSetID:639562

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2

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//Background and Video events
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//Break Periods
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//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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49112,-100,3,2,2,50,0,0
50000,-100,3,2,1,40,0,0


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Combo2 : 255,128,64
Combo3 : 0,255,255
Combo4 : 0,0,160

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Keeping the main idea, spaced it out even more. there should not be any issues with the flow tho
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