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posted
This beatmap was submitted using in-game submission on domingo, 13 de agosto de 2017 at 18:17:30

Artist: Nobuo Uematsu
Title: Faerie Battle
Source: ファイナルファンタジーIX
Tags: Gabe Veus ffix ff9 FINAL FANTASY squaresoft square enix ps1 playstation
BPM: 135
Filesize: 2252kb
Play Time: 01:04
Difficulties Available:
  1. Gabe's Easy (1,37 stars, 63 notes)
  2. Hard (2,4 stars, 123 notes)
  3. Normal (1,91 stars, 92 notes)


Download: Nobuo Uematsu - Faerie Battle
Information: Scores/Beatmap Listing
---------------
Yan: "Give me a diamond." (gives diamond)

Yan: "Thanks a lot"

Now you can reach the round guy!

Thanks to:
  1. Gabe: For his difficulty "Gabe's Easy"

-----------------------------------------------------------------------------------------------
  1. Gabe's Easy: 100%
  2. Normal: 100%
  3. Hard: 100%
posted
c:
posted
Gabe's Easy

00:16:667 (2) - I think you should put the slider to 00:17:556 skipped because too many sounds
00:24:223 and 00:25:556 - That prevents to put here notes? They should be here. Players at this level of the game you can get through this.
00:34:889 and 00:36:223 - again ^
00:43:334 (2) - There should be a slider.Sounds a long note on each tick, too, have sounds.Why is there no slider?

Normal

In some areas of disturbed flow,but overall fine.Only the speed sliders a little doubt.I think the speed is a bit high

Hard

In the map it should put the slider ticks to the rhythm.
Skipped notes on the red tick.For example you can put a note quietly then ->00:07:112
00:07:334 (1) - The breach flow. Adjust the start and end places
00:39:334 (2) - The breach flow.^ Players will be hard to pass it ^
00:48:223 (4) - Too far away from the last note. Use "Distance Snap".
00:50:445 (3) - Avoid such overlap. Players may not react to it.

That's all,good luck!
posted

Dinocrit wrote:

Gabe's Easy

00:16:667 (2) - I think you should put the slider to 00:17:556 skipped because too many sounds
00:24:223 and 00:25:556 - That prevents to put here notes? They should be here. Players at this level of the game you can get through this.
00:34:889 and 00:36:223 - again ^
00:43:334 (2) - There should be a slider.Sounds a long note on each tick, too, have sounds.Why is there no slider?

Normal

In some areas of disturbed flow,but overall fine.Only the speed sliders a little doubt.I think the speed is a bit high

Hard

In the map it should put the slider ticks to the rhythm.
Skipped notes on the red tick.For example you can put a note quietly then ->00:07:112 Keeping the main melody of the song, so yeah
00:07:334 (1) - The breach flow. Adjust the start and end places just a mini-jump here, should be ok
00:39:334 (2) - The breach flow.^ Players will be hard to pass it ^ ^
00:48:223 (4) - Too far away from the last note. Use "Distance Snap". ^
00:50:445 (3) - Avoid such overlap. Players may not react to it.
Fixed
That's all,good luck!
Thanks for mod Dinocrit :)
posted
00:02:001 (1,2) - unreasonably high spacing.
00:30:000 (3,4) - ^
00:33:112 (6,7) - ^
Spacing should be the same as you used Distance Snap for every other objects. Spacing this high should be used for jump emphasis instead, like to a strong white tick.
00:56:223 (4) - ctrl + H for aesthetic
00:19:556 (4) - object is off screen, unrankable.
00:42:889 (4) - ^
00:50:000 (1,2,3,4) - uncomfortable movement
00:08:223 (3,4,5) - break circular flow. Maybe try something like this?

Good luck!
posted
Nice Map :)
posted

Stormiverse wrote:

00:02:001 (1,2) - unreasonably high spacing. Nah, is not, only simply jumps
00:30:000 (3,4) - ^ ^
00:33:112 (6,7) - ^ ^
Spacing should be the same as you used Distance Snap for every other objects. Spacing this high should be used for jump emphasis instead, like to a strong white tick.
00:56:223 (4) - ctrl + H for aesthetic fixed
00:19:556 (4) - object is off screen, unrankable. fixed
00:42:889 (4) - ^
00:50:000 (1,2,3,4) - uncomfortable movement why? I don't see problem here
00:08:223 (3,4,5) - break circular flow. Maybe try something like this? fixed

Good luck!
Thanks for mod :D

@milr_: Thank you for your comment :)
posted
Hello, m4m from #modreqs

  1. umm, don't you think your red and blue combo colours are a bit too bright?


Hard:
  1. 00:37:778 (3,1) - i think would be better if you did this blanket more accurate (right now slider doesn't encircle approach circle well https://i.imgur.com/ZygdoWG.png)
  2. 00:44:667 (1,2,3) - are you sure you want these stacked?
  3. 01:03:334 (1) - maybe map with circles and sliders instead?

Normal:
  1. 00:40:445 (2,3) - are you sure you want this to be the only 1/2 stack through the whole diff?
  2. 01:00:667 (1) - same thing, maybe map properly?

    woah, so simple and so clean..

Gabe's Easy
  1. 00:16:667 - having this section empty doesn't feel natural to me


Hope I helped somehow. Good luck!
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