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posted

Mir wrote:

top 10 anime plot twists

[General]
Unused hitsounds:
soft-hitfinish14.wav
soft-hitfinish15.wav
soft-hitfinish16.wav
soft-hitfinish17.wav
soft-hitfinish18.wav - where did they even come from?

Hitsound file is not 100 ms length:
drum-hitwhistle2.wav 62.38ms
soft-hitnormal2.wav 28.46ms
soft-hitnormal3.wav 28.46ms - reasoning explained in another world, applied.

Wave hitsounds with possible delay > 5ms:
drum-hitwhistle2.wav - doesnt have an issue
soft-hitfinish16.wav - doesnt exist anymore

Timing lines:
00:00:132 (volume level conflict) - Fser's Extra - fser where are you

[Normal]
- 00:14:369 (1) - Density of NCs is pretty high, you can do every 2 downbeats here cuz your combos generally just reach 2-3 objects. :?
- 00:17:759 - Pretty strong beat that could be clickable if you just did two circles.
- 00:19:115 (2) - Feels like NC should be here.
- 00:20:470 (1,2,3) - All the strong beats of these sliders are on their ends :( - really? i think they sound fine. like the choir sounds

[Hard]
- 00:20:301 (3) - Oww another really strong beat on the end here :( stacking 00:23:521 (1) - under it would work but it wouldn't match the song's pacing, but just to get an idea of how this kinda stuff can work is if you stop movement on the slider end. - fixed *wink*
- 00:35:386 - Lowering SV here would be appropriate since the song calms down a lot compared to the section before it. - i fixed that.
- 01:09:623 (2,3) - Not a fan of how this glosses over vocals, could take elements of this rhythmand apply it to yours if you want. I just feel like since vocals are the only really noticeable thing to follow, for a Hard diff it would make sense to make that really obvious instead of covering it all with filler rhythm like 01:14:030 (3,4,1,2,3,4) - which doesn't really follow anything in particular just background stuff. Also 01:22:843 (1,2,3,4) - is the most generic rhythm you can possibly use, it works for nearly every song and using it is more for when the song is just being boring, but there's clearly a rhythm like this happening pretty consistently so basing your other stuff around this makes it way more coherent imo. - ok fixed a ton of shit. 1st slider i changed to your rhythmic suggestion, made the last part of that "NG part a bit more active, and changed the generic rhythm into something less generic

[Light Insane]
- 00:29:284 (3) - Could be reverses to give a 1/1 tapping break and also still follow the.. uh.. violin? It's all 1/2 stuff here so skipping it here is kinda off imo. - i agree! fixed
- 01:24:199 (1,2,3,4,1,2,3) - whyyyyyyyyyyyyyyyyyyyyyyyyyy - your salt fuels me. fixed

The whole kiai I don't understand what you're following at all it's just filler filler filler filler and it's 01:09:962 (4,5,1,2,3,4,5,6) - 01:11:996 (1,2,3,4,1,2,3,4) - generic rhythm formula 01:14:708 (1,2,3,4) - etcetc like your hitsounding is doing a better job reflecting the rhythm of the song than the map's rhythm itself lol the song is emphasizing offbeat 1/2s like what I said in Hard but your map just ignores that for the most part :/ - when i meant fixes i meant stuff antijumps everywhere and hope it fits.

[Extra]
- 00:13:013 (2) - LAME we talked about this tho - your face is lame. fixed.
- 00:35:386 - Personally I feel like there's too much movement in this section especially since it's a very calm part. - relatively this is the most chill part of the map so im keeping it.

Topdiff seems mostly fine just really extreme for my tastes.

[ ]
Good luck!
WOO LADs
posted

Mir wrote:

[Fser's Extra]
- 00:33:352 (1,2,3,1,2,3) - Don't use the same unique pattern for 1/4 00:22:504 (1,2,3,4,1,2,3,4) - as you do with 1/3 it's just confusing. Maybe do a zig-zag or something
Oka,
y
posted
added a new diff coz diff jump is stupid/
posted
I typically don't mod diffs I can't map or play but i'll give it a shot
Extra Alter:
00:43:446 (2) - (Optional) ctrl+H re-adjust
01:05:818 (2) - (Optional) I feel like this slider should be completely different compared to the one copy and pasted before. It just feels better because the lyric was different. I don't know but it seems fine the way it is.
Also as for the mp3 file used for this map, can you find a different one or go to audacity and make the song fade out or so, it seems that the song just abruptly just ends. Although, again, it's probably fine.

Kind of useless mod :DDDDDDD (kms)
posted
m4m for dis low diff thing

[Normal]

00:17:683 (1,2) - I feel like reversing this rythm would fit better, first the 1/2 then repeat slider because 00:18:361 - sound should be clickable

00:23:445 (4,5) - I'd use a reverse slider and a circle here to make 00:24:462 - clickable

Kiai is a bit meh, 1/1 sliders are kinda overused

Also before the kiai could be better, would be nice if it had more clear cut structure with loose aesthetics

[Hard]

00:12:937 (1,2) - I'd make the vocal clickable, theres nothing on (2)'s head, I don't think filler rythm is appopriate in these low diffs

00:23:106 (1,2) - how about using the same rythm at 00:17:683 (3,4) - with hs for this part? I think it would be more intuitive rather than clicking at a very quiet tick

00:46:496 (1,2) - Similar issue, nothing on (2)

00:47:513 (1,2) - Make the 1/8 gap clearer, looks just like a 1/2

01:19:378 (3,4) - Rythm could be denser instead of the regular 1/2 spam

Kiai could use some more variety like some extended sliders, an example being here 01:13:276 (5,6) - and 01:15:988 (1,2) -

[Light Insane]

01:28:869 (1) - I suggest following vocals instead of this here, feels weird to play this way, mostly because you didn't go over any vocal before

01:35:988 (4,5,6) - This could be a double and a 1/4 slider, the diff could use more 1/4 because next diff has lots more

I feel like 1/2 stacks are overused in the kiai, like 01:10:225 (4,5) - and 01:10:903 (2,3) - could have different movement to show the vocal differences

[LCFC's Insane]

00:23:106 (1,2) - The movement and filler seems out of place, I don't think there is anything worth highlighting like this other than some buildup

00:29:717 (6,1) - This is a bit gimmicky, should be used more

[Fser's Extra]

00:08:191 (1) - Could be a bit more curved to help with leniency to introduce the high sv changes

00:34:632 (1,2,3,1,2,3) - 1/3 pls

00:47:513 (1,1) - Line up the red anchors with the vocals ty

01:35:988 (5) - End at the white tick because thats what the cool diffs do

[Extra]

00:35:310 (1) - The straight half is ugly af

nothing much to say about this diff

[Extra Alter]

00:34:971 (3,4,5) - Could be just a little more spaced

01:28:869 (2) - The sound isn't snapped so using a slider would be better for gameplay

01:35:649 - How about something like this for the ending, because the gap between (3) and (4) feels weird


So for the preference between alter and normal, I'd pick alter because the concepts fill the spread better, also the structure is clearer

[top diff]

ye
posted

Fursum wrote:

[LCFC's Insane]

00:23:106 (1,2) - The movement and filler seems out of place, I don't think there is anything worth highlighting like this other than some buildup I'm not sure if I understand, the movement is natural (but in a wide angle) and the specific part has sounds at both where 1 and 2 are whereas aren't in other identical parts so I wanted to follow both of them

00:29:717 (6,1) - This is a bit gimmicky, should be used more I'm confident there isn't a 1/6 like that anywhere else in the song though if you've seen anything feel free to tell me
Thank you!
posted
  • [X A]
  1. 00:02:318 - why not mute this as well xd
  2. 00:21:073 (1,2,3) - 00:21:581 (4,5,1) - inconsistent spacing, the triplet should be the same imo since they sound the same
  3. 00:31:920 (1,2,3) - compare with 00:29:208 (1,2,3) - , spacing here should be smaller since the pitch is is going down and the previous part is going up
  4. 00:33:954 (1,2,3) - 00:34:632 (1,2) - 00:34:971 (3,4,5) - probably need to adjust the spacing between two part, since the spacing look almost the same but one is 1/4 gap and other is 1/3 gap
  5. 00:41:242 (2) - 00:49:378 (4) - how about replace by 2 notes instead since it seems like ur mapping every vocal sound clickable
  6. 01:19:886 (4,5,1) - spacing could get a bit larger here for emphasis
  7. 01:35:818 (2,3) - definitely need larger spacing, no reason for such a low spacing here lol
  • [X]
  1. 00:01:979 - mute
  2. 00:36:666 - better mute the sliderend with no vocal, cuz the hitnormal hitsound is rly not fitting this part, like 00:37:937 - 00:38:615 - 00:45:140 - etc
  3. 00:47:513 - a bit overmap imo, 1/2 slider would be better since there rly no sound at blue tick


well both X are rly messy, cant rly mod much :<
posted

Fursum wrote:

m4m for dis low diff thing

[box=box cuz kinda long][Normal]

00:17:683 (1,2) - I feel like reversing this rythm would fit better, first the 1/2 then repeat slider because 00:18:361 - sound should be clickable - ok

00:23:445 (4,5) - I'd use a reverse slider and a circle here to make 00:24:462 - clickable - ok

Kiai is a bit meh, 1/1 sliders are kinda overused - not much i can do tbh.

Also before the kiai could be better, would be nice if it had more clear cut structure with loose aesthetics

[Hard]

00:12:937 (1,2) - I'd make the vocal clickable, theres nothing on (2)'s head, I don't think filler rythm is appopriate in these low diffs - the buildup is there.
thats enough for me. the rhythm is totally appropriate.


00:23:106 (1,2) - how about using the same rythm at 00:17:683 (3,4) - with hs for this part? I think it would be more intuitive rather than clicking at a very quiet tick - the part you mentioned had drums supporting the 3/4. this part doesnt. if anything, itll make this an overmap.

00:46:496 (1,2) - Similar issue, nothing on (2) - same as before, theres a huge buildup sound in there.

00:47:513 (1,2) - Make the 1/8 gap clearer, looks just like a 1/2 - something broke. fuck me

01:19:378 (3,4) - Rythm could be denser instead of the regular 1/2 spam - sure

Kiai could use some more variety like some extended sliders, an example being here 01:13:276 (5,6) - and 01:15:988 (1,2) -

[Light Insane]

01:28:869 (1) - I suggest following vocals instead of this here, feels weird to play this way, mostly because you didn't go over any vocal before - buildup to rapid clicking is better than alot of clicking and causing the next session to feel lackluster.

01:35:988 (4,5,6) - This could be a double and a 1/4 slider, the diff could use more 1/4 because next diff has lots more - no. stuff like 1/4s are for the insane diffs to handle.

I feel like 1/2 stacks are overused in the kiai, like 01:10:225 (4,5) - and 01:10:903 (2,3) - could have different movement to show the vocal differences

[Extra]

00:35:310 (1) - The straight half is ugly af - your face is ugly.

nothing much to say about this diff

[Extra Alter]

00:34:971 (3,4,5) - Could be just a little more spaced - why??

01:28:869 (2) - The sound isn't snapped so using a slider would be better for gameplay - ok

01:35:649 - How about something like this for the ending, because the gap between (3) and (4) feels weird - nah im keeping it. feels fine for me tbh


So for the preference between alter and normal, I'd pick alter because the concepts fill the spread better, also the structure is clearer
ill get to your map soon. thanks for mod!
posted
21:39 Fser: sure
21:39 Anxient: what?
21:39 Anxient: update alter.
21:39 Fser: i was just playing it even before u
21:39 Fser: o it has an update
21:39 Anxient: LO
21:40 Fser: ecks d
21:42 Fser: ok what i notice u do a lot
21:42 Anxient: nitpick as much as possible
21:42 Fser: wait lemme do the other diff
21:42 Fser: ok
21:42 *Fser is editing [https://osu.ppy.sh/b/1356246 EGOIST - Eiyuu Unmei no Uta [Extra]]
21:42 Fser: like here 00:01:386 (1,2,3,1) -
21:42 Anxient: ok
21:42 Fser: u map as much as possible
21:42 Fser: but u dont need that many objects
21:43 Fser: first slider is completely unnecessary
21:43 Anxient: but dont we need that buildup?
21:43 Anxient: is there an alternative i can use?
21:43 Fser: alternatively u can make it all a spinner except this 00:02:768 -
21:43 Anxient: or is the placement of that slider the main issue
21:44 Anxient: but that wont be extra-ish. plus i didnt use spinners for this section at all in the lower diffs
21:44 Fser: u can keep the first slider but make it longer
21:44 Fser: and keep the last circle
21:44 Fser: thats what i did
21:45 Fser: turn 1 and 2 into a slider delete 3
21:45 Anxient: mm
21:46 Fser: also
21:46 Fser: 00:12:768 (1,2,3,4) - this rhythm feels weird
21:47 Fser: to look at and play
21:47 Fser: i would just completely remove the first slider since its a really quiet beat
21:47 Anxient: i think ill keep the first part
21:48 Anxient: but i think its necessary
21:48 Anxient: its quiet, but its still there
21:48 Fser: maybe its just the slider that make it feel weird
21:48 Anxient: the least i could do is make the volume gradually increase
21:48 Fser: yea ur right i hear it now
21:48 Anxient: ok lets talk about something different
21:48 Anxient: instead of rhythm feels weird
21:48 Anxient: lets talk about if the placement is odd
21:48 Fser: yea it seems a bit random
21:49 Anxient: is there a type of positioning i could use to make it more organized?
21:49 Fser: its not bad to play it just looks random
21:49 Fser: well idk i would do something like this
21:49 Fser: sec
21:49 Anxient: thats why i said organized
21:49 Anxient: instead of play better :^)
21:50 Fser: https://osu.ppy.sh/ss/8970656 this looks a bit nicer
21:51 Anxient: lese
21:51 Fser: sry i had to roast someone in #english for using diagonal sliders
21:51 Anxient: looks a bit harder to play tho?
21:51 Fser: anyway
21:52 Anxient: whats the difference between
21:52 Anxient: LOL
21:52 Fser: nah i dont think so
21:52 Anxient: i mean yeah it looks better sure
21:52 Anxient: but whats the difference between the previous and the applied?
21:53 Fser: well mainly playability
21:53 Fser: but also not looking as messy
21:53 Fser: thats about it
21:53 Anxient: i guess youre right
21:53 Anxient: the new one emphasizes the speed gain a bit more better
21:53 Anxient: ok yeah
21:53 Anxient: applied
21:53 Fser: another thing that u do a lot
21:53 Fser: and makes ur shit look messy
21:53 Fser: is this 00:13:615 (1,1) -
21:54 Fser: where theres objects inside other objects
21:55 Anxient: what do i do then ;l
21:55 Fser: uh idk
21:55 Fser: maybe just make this 00:13:615 (1) - a circle slider
21:55 Fser: and it will fit inside
21:57 Anxient: but wouldnt that ruin the image of this diff? :x
21:57 Fser: idk what is the image xd
21:57 Anxient: :/
21:57 Fser: i mean whatever u can do to avoid overlapping objects is fine with me
21:58 Anxient: not overlapping is impossibru tho ;-;
21:58 Anxient: no space
21:59 Fser: AAa
21:59 Fser: EEEEEE
21:59 Fser: well whatever
21:59 Anxient: problem solved
21:59 Fser: if u care enough u can just restructure xdxd
21:59 Fser: wat
21:59 Anxient: instead of changing the slider (which i did anyway)
22:00 Anxient: how about we position the 2 sliders AWAY from the affected area?!
22:00 Anxient: IM PATRICK http://puu.sh/xmSMJ/a80a7d7f70.jpg
22:00 Anxient: what i ended up doing http://puu.sh/xmSPg/ba4b328934.jpg
22:00 Fser: ofuk
22:00 Fser: wait wot
22:01 Anxient: 00:13:615 (1,2) - made them the same slider (in concept anyway)
22:01 Anxient: http://puu.sh/xmSQB/58f8748300.jpg
22:01 Anxient: http://puu.sh/xmSQW/1d1d01ff8c.jpg
22:01 Fser: well if u do that
22:01 Fser: u have to deal with straight lines
22:02 Fser: which are probably uncomfortable
22:02 Fser: but i havent played it so idk
22:02 Fser: doubt it
22:02 Anxient: 1well
22:02 Anxient: ill update after the cleanup
22:02 Anxient: and then you can play for a recheck
22:02 Fser: right
22:02 Fser: 00:15:649 (1,2) - why is (2) a slider and not a circle
22:02 Fser: also diagonal slider lmao boutta roast ur ass
22:03 Fser: anyway it doesnt seem necessary to put a pause on a blue tick
22:03 Anxient: ya but what the song says :/
22:04 Anxient: a single 1/2 fast slider wont do this part justice
22:04 Anxient: plus theres that small echo sound after the00:15:649 (1) - chord
22:04 Fser: what u mean
22:04 Fser: i meant keep (1)
22:04 Fser: and make (2) a circle
22:04 Fser: i dont hear anything on the blue tick
22:05 Fser: it just sounds like 1/2
22:06 Anxient: shit
22:06 Anxient: youre right
22:06 Fser: d
22:06 Fser: u dont even have to move anything woo
22:06 Anxient: http://puu.sh/xmT2u/3c221f56b0.jpg
22:06 Anxient: JUTSICE
22:07 Fser: but now
22:07 Fser: 00:15:818 (2,1,2) -
22:07 Fser: the spacing is equal but the timing isnt
22:07 Anxient: what do
22:07 Fser: 00:16:157 (1,2) - i would move (1) above (2)
22:08 Anxient: how about this? http://puu.sh/xmT5h/cbec4728fa.jpg
22:08 Fser: well it should be closer to the slider
22:08 Fser: moving it there would do nothing cuz the spacing would be the same
22:08 Fser: i meant move it above (2) so u dont break flow xd
22:09 Fser: https://osu.ppy.sh/ss/8970741
22:09 Anxient: but i wanna try giving 2 impact
22:09 Anxient: if i did as you say 2 would have no emphasis
22:09 Fser: idk it doesnt seem like (2) needs a lot of emphasis
22:10 Fser: sliders like 00:17:005 (1) - this one do
22:10 Fser: and u made the spacing yuge so its ok
22:10 Anxient: ok i moved a few things to accomodate the changes
22:11 Fser: indeed ; d
22:11 Anxient: http://puu.sh/xmTdu/c7c471b84d.jpg
22:11 Anxient: first this
22:12 Anxient: http://puu.sh/xmTe3/6e2884e175.jpg
22:12 Anxient: i did this
22:13 Fser: spacing is still big compared to the 1/1 but since its close to another object
22:13 Fser: i dont think its a big deal
22:13 Fser: still i think 1/2 spacing should be half of the 1/1 cuz u know
22:13 Fser: full / half
22:13 Anxient: well
22:13 Anxient: in this case
22:13 Anxient: as long as its not misreadable
22:13 Anxient: i think itll be fine
22:13 Fser: depends on the ar : L
22:13 Anxient: ar 9? :/
22:14 Fser: o fucq
22:14 Fser: ar 9 on 5.33 are u sure
22:14 Fser: mine is 9.3
22:14 Fser: but i have yuge circles so idk
22:14 Anxient: of fuck me
22:14 Anxient: youre 9.3
22:14 Anxient: ok
22:14 Anxient: 9.3 it is
22:14 Fser: if i used cs4 it would probably beeeeeee 9.2 or something
22:15 Fser: but its 3.6
22:15 Fser: cuz i use 3.6 on Everyething
22:15 Anxient: i use cs 5 on everything
22:15 Anxient: coz fcuk eemme
22:15 Anxient: anyway
22:15 Fser: cs 4.8 fuckin omegalu
22:15 Fser: l
22:15 Fser: ok
22:15 Fser: 00:17:005 (1) - why blue tick and not white tick
22:16 Fser: i understand the 3/4 rhythm for 1 and 2
22:16 Anxient: 00:17:259 - coz if you listen closely
22:16 Fser: but it sounds fine too and plays nicer
22:16 Anxient: theres actually a snare here
22:16 Anxient: no im deaf
22:16 Fser: N o t h e r e I s n t ?
22:16 Fser: xd
22:17 Fser: i understand this makes a 3/4 rhythm or whatever u call it 00:17:005 (1,2) - but u can also even it out and it would feel smoother
22:17 Anxient: http://puu.sh/xmTrU/4a9906b694.jpg
22:18 Fser: im about to SHoot u
22:18 Anxient: LO
22:18 Fser: wait
22:18 Fser: thtas what u did before
22:18 Fser: ok consistency :ok_hand:
22:18 Anxient: uh
22:18 Anxient: yeah
22:18 Anxient: LOL
22:19 Fser: dont bully the autism child
22:19 Fser: 00:17:174 (2,3,1) -
22:19 Fser: OHLY FUCK
22:19 Fser: now what
22:19 Anxient: ????
22:19 Anxient: im keeping it
22:19 Fser: spacing xd
22:20 Anxient: fcucyou
22:20 Fser: 1/2 is literally bigger than 1./1 ANNNXIIENTT OSSUUUUUUU
22:20 Anxient: YAMERIOII
22:20 Anxient: ITS FINE
22:21 Fser: ur legit gonna get SHOT in mods but O k
22:21 Anxient: LO
22:21 Fser: 00:18:869 (3,1) - uglyddddddddddd
22:21 Fser: rotate (1) and move up out of the wayyyy
22:22 Fser: https://osu.ppy.sh/ss/8970814 like this or something
22:22 Anxient: :c
22:22 Anxient: can i keep it dad
22:22 Fser: O k
22:23 Fser: 00:19:547 (1,2,3,4,5,6,1) - a bit much dont u think
22:23 Fser: especially cuz its right after a slow 1/1 slider
22:23 Fser: and then here 00:21:751 - u dont use as much spacing
22:23 Anxient: actually
22:23 Anxient: now i kinda have to change it right
22:24 Anxient: its too much
22:24 Anxient: but how2change
22:24 Anxient: yeah
22:24 Fser: YYYYYYYYYYup
22:24 Fser: just like
22:24 Fser: make it smaller :0
22:28 Anxient: sec
22:28 Anxient: i completely remapped it
22:29 Fser: Ofuk
22:29 Anxient: http://puu.sh/xmTTg/991786395e.jpg
22:29 Fser: SeemsGood
22:30 Anxient: made it more kid freidnly http://puu.sh/xmTVy/b9e08229cd.jpg
22:30 Fser: omg u did a curve
22:31 Fser: only 20 seconds into the map holy FUCCCcccccck
22:31 Anxient: ok i made a final
22:31 Anxient: coz holy shit this is impossible to map
22:32 Anxient: ok lets move on http://puu.sh/xmU06/daf0ddee60.jpg
22:32 Fser: 00:22:090 (2,3,4,5,1,2,3,4,5,1) - y is it jump
22:32 Fser: stream
22:32 Anxient: emphasis
22:32 Fser: ok i guess buit what about this 00:23:784 (1,2,3,4,5) -
22:33 Fser: theres no emphasis there
22:33 Anxient: i just changed it
22:33 Fser: literally nothing happens in the songgg
22:33 Anxient: but theres a drum snare over there
22:33 Anxient: http://puu.sh/xmU3s/8d35eeafff.jpg whaddaboutit
22:33 Fser: O xd
22:33 Fser: ANXIENT THERES NO SNARE ITS A KICK AND A CYMBA l
22:34 Fser: anxient the SNARES
22:34 Anxient: ...
22:34 Anxient: YOU
22:34 Anxient: WIN
22:34 Anxient: THIS TIME
22:34 Anxient: no
22:34 Anxient: wairt
22:34 Anxient: FUCK YOU THERES A DRUM
22:34 Fser: its a kick drum
22:34 Anxient: its staying 1.0x DS
22:34 Fser: and a crash cymbal
22:34 Anxient: not 1.5x
22:34 Anxient: ThATS IMPORIEMVEMNT
22:34 Fser: Ur a niggr ,
22:35 Fser: 00:25:988 (1) - y does the slider end on the strongest of the 2 sounds
22:35 Anxient: SAME
22:35 Anxient: oijkkk
22:35 Anxient: coz im trying to emphasize the violin
22:36 Anxient: which is the most prominent
22:36 Fser: i have a rule in mapping
22:36 Fser: if theres drums
22:36 Fser: map the FUCKINQ drums
22:36 Anxient: WELL I HAVE A RULE
22:36 Anxient: which is to map the most prominent sounds
22:36 Fser: actually it doesnt make sense either if ure mapping to the violin it just seems like ur forcing a rhythm that isnt THERE.
22:36 Anxient: if those take priority over whatever instryments
22:36 Fser: . . . .
22:37 Anxient: ill be stuck with boring rhythm if i followed the drums
22:37 Anxient: so violin > drums in this case
22:37 Fser: good rhythm bad map or boring rhythm good map
22:37 Fser: : L
22:38 Anxient: : LL LL
22:39 Fser: 00:26:496 (1) - stupidly elaborate shape for such a short slider
22:39 Fser: com on
22:39 Anxient: i have a mental disability
22:40 Anxient: btu thats staying
22:40 Fser: Dont Bully the autism child........
22:40 Fser: WTF
22:41 Anxient: anything else?
22:43 Fser: ok back hold on
22:43 Anxient: okok
22:43 Fser: 00:29:547 (4,5) - Wtf ARE THESE
22:44 Anxient: aN ART FORM
22:44 Anxient: sorry thats how i emphaisze violins in this map
22:44 Fser: art school graduatesssss
22:45 Anxient: JOKES ON YOU
22:45 Fser: sure.>>...
22:45 Anxient: IM AN DIGITAL DESIGN STUDENT
22:45 Fser: an
22:45 Fser: 00:34:462 (5,6,1,2,3,4,5,6,1) - this needs 2 change rigte now nobody can play THISSSS
22:45 Anxient: fuc you i can clear it
22:45 Fser: well ppl cant read it
22:45 Anxient: they gotta learn somehow
22:46 Anxient: some people learn the fastest when theyre punched in the face
22:46 Fser: THE TRIANGLES GO
22:46 Fser: COUNTER CLOCKWISE
22:46 Fser: AND THEN THE SLIDER GOES THE OTHER WAYYY
22:46 Fser: ANXIENT OSUUUUUUUUUUUUUUUUUUUUUU
22:46 Anxient: THATS THE BEST WAY TO GO
22:46 Anxient: WELL THANK GOD SLIDER LENIENCY IS A THING RIGHT
22:46 Fser: also the slider iteself is D i sgstuging
22:46 Fser: No Ur mom Lol
22:47 Anxient: the entire map is by extension a abomination
22:47 Fser: Br o ur fuckin career is an abomination
22:48 Fser: 00:38:361 (2,3) - make this like a semi circle
22:48 Fser: http://osu.ppy.sh/ss/8970919
22:48 Fser: or something idk just make it not ugly
22:49 Anxient: will this keep the cops off my back http://puu.sh/xmUIi/5950b42ab7.jpg
22:49 Fser: Yeha
22:50 Fser: u get to live another day...............
22:50 Anxient: owo
22:50 Fser: 00:40:734 (1,2) - DIAGONALL SLIDEEERRRSSSSSSSS ANXIENT OSUUUU
22:50 Anxient: SUCK A DIIIIICK
22:51 Fser: 00:42:090 (1,2,3) - are u proud of this
22:51 Fser: first of all why does the sv change on (3)
22:51 Fser: and 2nd why does the SPACING CHANGE AND WHY IS IT A FUCKING DIAGONAL SLIDER ANXIENT OSUUUUUUUUUUUUUUUUUUUUUUUUUUUU
22:51 Anxient: some shizzle
22:51 Anxient: with
22:51 Anxient: VOCAL PITCH
22:51 Anxient: SPEEEDS
22:52 Anxient: FSER OSUUUUUUUUUUUU
22:52 Fser: .
22:52 Fser: d
22:52 Anxient: i love how this started as a civilized conversation and descended to screaming
22:52 Fser: Diagonal Slider Anxient Osu
22:52 Fser: https://twitter.com/_Fser/status/902725832665333761 give me reddit gold
22:53 Fser: 00:47:513 - why u got a shitload of 1/4 repeating sliders here and then u change to normal rhythm
22:53 Anxient: delete those
22:53 Anxient: and listen to the bg
22:53 Fser: u go to 1/1 SLIDERS loooLLLLLL :LKLL LL: LLL :L :L :L :L
22:54 Fser: yea the hihats
22:54 Anxient: i followed the 1/4 3xs in the bg in the original diff
22:54 Fser: problem is
22:54 Anxient: i followed the vocals in the alter diff
22:54 Anxient: ITS PERFECT
22:54 Fser: its in the entire section
22:54 Fser: u asshat
22:54 Anxient: SUCK IT
22:54 Fser: hihats for asshatz
22:54 Anxient: at least it isnt boring to play reee
22:54 Anxient: my face is asshat
22:54 Anxient: s
22:54 Fser: dam
22:55 Fser: 00:57:683 (2,3,4,5,1,2) - first good thing u have ever mapped except it doent fit,,,,
22:55 Anxient: >:[
22:55 Fser: the slider is fine but holy fucc thats spaced
22:55 Anxient: well
22:55 Anxient: emphasis amirite?
22:56 Fser: is it still emphasis if its a big part
22:56 Fser: and its consistent
22:56 Fser: xd
22:56 Anxient: idk
22:56 Anxient: thats the only part that has that style of sound
22:56 Anxient: so :/
22:57 Fser: im pretty sure the (2 )slider should be a part of the stream too
22:57 Fser: cuz thats just what it sounds like
22:57 Fser: but U kno..........
22:57 Anxient: nah
22:58 Anxient: it doenst have the snare
22:58 Fser: 00:58:361 (1,2,3) - bro Obtuse
22:58 Anxient: geometry is my passion
22:58 Fser: diagonal TRIANGLES
22:59 Fser: last time some1 mapped that
22:59 Fser: u got this
22:59 Fser: 01:58:853 -
22:59 *Fser is editing [https://osu.ppy.sh/b/1090928 MY FIRST STORY - Smash Out!! [Extreme]]
22:59 Anxient: LO
22:59 Fser: do u want to be this person
23:00 Anxient: yes
23:00 Anxient: it got ranked
23:00 Anxient: fuck you
23:00 Fser: O SHIT UR RITE LOOLXLDDDDDD :LL :L :L : L: L :L
23:00 Fser: 01:02:259 (4,1,2,3) - anxient angles again
23:01 Fser: make ittttttttttttttttttttttttttttttttttttttNot bad
23:01 Anxient: real estate
23:01 Fser: This is Y Nobody ranks ur masp.
23:02 Anxient: this is why no one likes you
23:02 Fser: 01:03:784 (1,2,3,4,1) - make this 2 repeating 1/2 sliders U will thank me when it Gets Ranked
23:02 Fser: bro dont bully the autism child
23:02 Anxient: autism children can bully each other
23:02 Anxient: checkmate
23:03 Anxient: nah
23:03 Fser: -_???????
23:03 Anxient: rip emphasis if i did that
23:03 Fser: ok yes emphasis blahblah hold on i gotttttttta Pee.
23:03 Anxient: i need to shit too
23:05 Fser: Dam
23:05 Anxient: but seriously tho
23:05 Anxient: tell me when youre done
23:05 Fser: i Pee'd
23:06 Fser: u know
23:06 Fser: the kiai
23:06 Fser: is fine for rhythm i think
23:06 Fser: but its the structure and placement thats ending u
23:06 Fser: just like
23:06 Fser: remove every obtuse angle :LLLL
23:07 Fser: lemme find an exmaple
23:07 Anxient: :/
23:07 Anxient: i think its fine tho
23:07 Fser: 01:09:547 (2,3,4) -
23:07 Fser: geometry is my passion
23:10 Anxient: http://puu.sh/xmVux/c52f74ad26.jpg
23:10 Fser: 90 degrees or less boi u know the rules........
23:11 Fser: https://osu.ppy.sh/ss/8971004 like this maybe
23:11 Fser: and make (4) curve up instead of down
23:13 Anxient: the fuc
23:13 Anxient: mm
23:13 Anxient: nah
23:13 Fser: bouta shoot this man
23:13 Fser: ok whatevr its better than how it is now
23:13 Anxient: lol
23:13 Anxient: ok
23:14 Fser: 01:11:920 (1,2,3,4) - u can do a zigzag thingy i think
23:14 Anxient: updating to save changes
23:14 Fser: wAIT
23:14 Fser: https://osu.ppy.sh/ss/8971015
23:14 Fser: U GOTTA LOOK AT THIS
23:16 Anxient: uh
23:16 Anxient: like this? http://puu.sh/xmVK8/669983c751.jpg
23:16 Fser: yeah that seems fine
23:17 Anxient: ok
23:17 Anxient: actually
23:17 Fser: o
23:17 Anxient: you think its a good idea
23:17 Anxient: to http://puu.sh/xmVMS/d46cf4c50f.jpg
23:17 Anxient: lower the spacing
23:17 Fser: wait where
23:18 Fser: o
23:18 Fser: lemme see
23:18 Fser: thats after u changed it right
23:18 Anxient: sec
23:18 Anxient: lemme update
23:18 Fser: :b:
23:20 Anxient: ok
23:20 Anxient: update your set pls
23:20 Fser: oky
23:20 Fser: yea it seems good to me
23:21 Anxient: ok
23:21 Fser: only thing is
23:21 Fser: https://yheja.s-ul.eu/qV76if35
23:21 Fser: u should place the Shitt
23:21 Fser: like this
23:21 Fser: cuz it just looks neater
23:21 Fser: ctrl j (2) idk why u would have 2 identical sliders like that
23:21 Anxient: http://puu.sh/xmVXc/0510501fef.jpg
23:21 Anxient: better>
23:21 Anxient: ?
23:22 Anxient: ok then at least this http://puu.sh/xmVXY/fcca22d901.jpg
23:22 Fser: move (2) to the left a bit
23:22 Fser: ok whatever keep it like that BUT ctrl j (2)
23:22 Fser: so it curves down
23:22 Anxient: whaa..
23:23 Anxient: http://puu.sh/xmW0g/2b5cd910fb.jpg
23:23 Fser: for aestheticcccc
23:23 Fser: no
23:23 Fser: u FUCKING
23:23 Fser: hold on
23:23 Fser: https://yheja.s-ul.eu/pcR4tmOT
23:23 Fser: make it so that (2) is a mirror of (3)
23:23 Fser: veritcally
23:24 Anxient: THAT LOOKS TERRIFYING
23:24 Anxient: NO
23:24 Fser: wtfFFF
23:24 Fser: what looks better this https://osu.ppy.sh/ss/8971056
23:24 Fser: OR
23:25 Fser: https://osu.ppy.sh/ss/8971057
23:25 Fser: this
23:25 Fser: thats wot im getting at
23:26 Anxient: at least what im doing
23:26 Anxient: is something that appears repeatedly in the map
23:26 Anxient: if i did what you suggested
23:26 Anxient: sure it would look better
23:27 Anxient: but it would stick out like a sore thumb
23:27 Fser: so change the rest of them >:(((((((((((((((((((((
23:27 Anxient: or are you saying i should change every single 1/4s to accomodate for this one?
23:27 Anxient: ://
23:27 Fser: uhhh
23:27 Fser: wait
23:27 Fser: its just a curve how does it stick out
23:28 Anxient: its not just a curve lol
23:28 Anxient: http://puu.sh/xmWbi/b4c6b5274d.jpg
23:28 Anxient: its when the entire map is build off 1/4s following the direction of the previous slider
23:28 Anxient: and then this one is like "im new here"
23:28 Fser: ok that one is better
23:28 Anxient: at any rate, no means NOOOOOOO
23:28 Fser: because (1) and (2) make kinda a wave shape
23:28 Anxient: RRRGHHH
23:28 Fser: its like a circumcised wave
23:28 Fser: but still
23:30 Fser: u kno its just a fucking curve itr doesnt matter that much xd
23:30 Anxient: :/
23:30 Anxient: anyway
23:30 Anxient: anything else
23:30 Fser: i dnt think so
23:30 Anxient: we soent a good 10 minutes on this one slider
23:30 Fser: if i missed anything ur gonna get roasted in mods
23:30 Fser: ye LMAO
23:30 Anxient: ITS JUST A PHAASE
23:30 Fser: its been 2 hours
23:30 Fser: smh
23:30 Anxient: anyway dunk the log in the thread ill kds you for it
23:31 Fser: okkeeeeeee
23:31 Fser: holy fuk thats gonna be a long log
posted
damn this mp3 sound base boosted af
posted

Xexxar wrote:

damn this mp3 sound base boosted af
/shrug
posted
*dab* in an epic bread
posted
Greetings,

set full of gimmicks huh interesting
will just post for the lower difficulties for now, since I feel there's stuff to look into


  • [General]
  1. 00:35:786 - Hitsounds seem to get a bit intrusive here considering that things are all calm, something like 25% would probably be more fitting.
  2. Can turn both bgs into jpg files instead of png to save file size, since there's no transparency.
  3. Preview time is inconsistent apparently
  4. drum-hitwhistle2.wav has an awfully long buildup sequence. Even though it's not actually silence or inaudible, could probably just cut it here to avoid the delay.
  5. Nice double green line in Extra at 00:12:057 -
  6. Could probably fix the different timing settings on the red/green on 00:01:888 - in alter, lcfc and fser, as well as 00:00:533 - in fser's.

    [Normal]
  7. 00:18:837 (1,2,3) - Not using DS becomes pretty visible here, don't think you'd even want to do this even if you wouldn't need to follow it, since it looks odd regardless. 00:18:837 (1,2) - in itself is already different from everything that came before it, and it's not like such small divergences in spacing would emphasize things in the same way jumps would.
  8. 00:17:481 (3,1,2) - Also idk how much you care about your aesthetics and structure but pretty sure this part would look better with consistent visual spacing. Maybe 00:19:515 (2,3,1) - could be done in a way that centers (1) visually between (2, 3), for instance. Anyway there's other places as well where things could probably be more structured but ye up to you I guess. Just because it's a normal shouldn't mean it would solely follow DS and nothing else, right?
  9. 00:33:752 (4) - Would've made this a 3/4 repeat instead, feels like it's missing 00:34:260 - at the moment, as well as the drums being all differently snapped in the background. By having it 3/4 you'd both cover that as well as reflect the latter by being a comparatively unique snap.
  10. 00:37:142 (2) - Alright so since this part is relatively calm I have a number of suggestions that'd help emphasize this more. I'd propose changing this to more like 00:35:786 (1) - , basically a 2/1 slider. By doing this you differentiate it from 00:39:854 (2,1) - by not having anything in the middle, as the vocals suggest. If you'd like to keep it as is then do the same for 00:49:345 (1) - .
  11. Then, remove 00:39:515 - and extend 00:38:498 (1) - to end here instead, similarly to 00:43:921 (3) - . This way you reflect the vocals more closely while keeping the rhythm density low.
  12. 00:45:277 - Is this hitsound really necessary, feels like it'd build into something but the actual buildup happens after 00:45:955 - so it feels a bit out of place.
  13. 00:47:989 - After following vocals I don't think you should switch layer like this. I mean I feel like 00:47:989 - is stronger than 00:48:328 - in any layer, so sacrificing one for the other like this doesn't seem to make a lot of sense. Would've just moved 00:47:650 (2,3) - forwards and placed a circle on 00:47:650 - , alternatively making a 2/1 start on 00:47:989 - for a longer held vocal and pause at 00:49:006 - .
  14. Including 01:01:549 (3,4) - in the same pattern as 01:00:193 (1,2) - feels a bit misleading since they're clearly different from the others. Could just turn 01:00:871 (2) - into two circles to reflect it through rhythm, ideally also being in a different arrangement but not as necessary.
  15. 01:04:938 (1,1) - Following a very long slider into a spinner directly after is generally a bad idea, since it would encourage the player to keep their button held down from the start of the slider til the end of the spinner. Instead, I'd make 01:05:616 - a circle and have the slider end on 01:05:277 - . If you want to try something more crazy, I'd go for this, just be sure you indicate it properly, for example through an overlap like in the image.
  16. 01:05:955 (1) - I think starting the slider at 01:05:786 - would be better, as doing so would make it seem as if 01:05:616 - was resonating, and in terms of gameplay it's also more predictable since they'd see the spinner earlier. Spinner would also be longer and more likely to be passed like that, but not that it matters a lot.
  17. 01:08:328 (1,2,3,4,1,2) - I kinda see what you're going for but having this many sliders trained like this isn't very good execution due to them all playing the same. Basically there's no contrast between them and it's as if the song was playing the same sound over and over again, which, even if it is, gets pretty boring and monotonous. Would at least be nice to have something that emphasizes 01:11:040 - more, as it starts a new measure. An approach like 01:12:396 (3,4) - would work, for example. Applies especially to 01:16:464 - , since the song changes more noticeably there.
  18. 01:20:532 - Similarly to the above, and since it kinda applies here too, I'd suggest you change 01:20:532 - to this instead, with the last circle stacked on 01:21:888 (1) - for extra emphasis, for example.

    Basically it's not just about making sure there aren't more than x in a row, it's also making sure sounds that are noticeably different from others are also like that in the map. Usually it's the downbeats like 01:21:888 - 01:24:599 - that deserve more emphasis than others. You did it well at 01:23:921 (4,5,1) - , for example, since the type of note before and on the downbeat are clearly different.
  19. 01:29:345 (3) - Could do well in being two circles instead, both to differentiate it from 01:30:023 (1) - in more ways than just flow as well as reflecting that constant drumming the background.

    anyway that kiai could really use some differentiation so things don't get all repetitive in terms of 1/2 sliders all over

    [Hard]
  20. 00:14:769 (1) - Generally ~45 degree stuff looks pretty horrendous, often due to it not being consistent with other rotations. Humans basically perceive things as being "good looking" or "pretty" if it's familiar and recognizable, both to it's vicinity as well as pretty much everything else in the observer's memory. The more expectable and predictable something is, the better it's going to seem. Problem with 45 degree stuff is that it's barely ever used, neither in your map nor in other maps the player has probably played, so it's likely going to look out of place, unlike this for example.
  21. 00:29:684 (3,4,1) - These feel really inconsistent rhythmically due to 00:24:260 (4,5,1) - 00:26:294 (1,2,3,1,2) - all starting on snares while these end on those same snares. Plus the concept of your unique slider shapes could use more consistency in this regard as well, if you compare them to 00:24:091 (3,4,5) - , for instance, where 00:24:091 (3,4) - would be one of them if it were a 1/1. You know the easiest way to solve this is just making 00:29:515 (2,3,4) - and 00:23:921 (2,3,4,5) - the same rhythmically since they're analogous parts.
  22. 00:26:125 - Pausing here seems a bit contradictory since the song is building up sounds on the red ticks. You'll notice 00:25:786 - has nothing unlike 00:26:125 - . Perhaps a circle or slider end would fit here. Also would be nice to have some consistency between this and 00:31:040 (2,3) - .
  23. 00:31:379 (3) - This is different from 00:30:701 (1,2) - so idk maybe a ctrl g would work.
  24. 00:33:752 (3,4,5,6) - Seems like it's mapped to follow the drums due to what previous notes were following as well as the drums standing out here. So we're kinda stuck in a bad spot here where people could potentially misread it as 1/3. To solve this, I'd suggest you instead do this.
  25. 00:44:938 (3,1,2) - With the way you choose your rhythm here, this hitsounding will actually be detrimental to what you're doing. Basically remove hitsounds from 00:45:277 - and/or change the sampleset on 00:45:955 - to auto. Player receiving most feedback from the tails of sliders doesn't make much sense if it happens consecutively and without much warrant. Makes it seem like the feedback is contradicting the rhythm.
  26. 00:46:633 (1,2,1) - Alright so you're going with the red anchor thing approach here, but then it just stops at 00:48:667 (2) - and continues later at 00:54:769 (1) - . Seems quite weird. You could probably make that middle part include some red anchors and stuff as well to make the whole section more consistent in the visual theme.
  27. 00:59:769 - blue tick here so I'd suggest making 00:59:515 (3) - the same as 00:58:498 (4) - to cover that and emphasize 00:59:854 (4) - more.
  28. 01:11:718 (3,4,1,2,3,4) - 01:14:430 (3,4,1,2,3) - So uh this diff also suffers a bit from what your normal did in terms of having all the same note. Putting some weight on the downbeats rhythmically would improve this 01:12:396 - 01:15:108 - . I mean compare those two and notice how the song's overall structure is different yet rhythm and spacing being mostly the same, just with one going upwards and the other going to the left.
  29. 01:23:921 (3) - Seems strange to suddenly follow something you didn't previously, especially now that the density is increasing and this is a lower density rhythm than it would otherwise be. I do like that it's being elaborate and not contributing to the 1/2 snaps all over, but it's really faint and kinda breaks the pacing so it's probably a better idea to just map it with two 1/2 sliders in this case.
  30. 01:29:345 (4) - There's a pretty clear sound on 01:29:515 - unlike 01:29:599 - so ending it there would make more sense. Would allow you to make some tri-symmetrical pattern out of 01:29:006 (3,4,5) - , for example.

    but ye refer to the normal diff about the constant 1/2 slider thing if you haven't already

    [Light Insane]
    Refer to the 1/2 differentiation thing that normal and hard had, but this time mostly outside of kiai from 00:22:904 - to 00:34:260 - . Honestly I think following some of those snares would be a lot more interesting than just going 1/2 sliders to the beat with occasional 1/1 and circle. Don't get me wrong, your current method works, it just doesn't work as well as I feel it could.
  31. 00:42:057 (2) - White tick is stronger here so beginning it on a red tick unexpectedly like this is probably not preferable. I'd have just made them circles on the white ticks instead, stacking them both on 00:43:921 (1) - , for example, and then moving 00:41:210 (1) - accordingly to have consistent visual spacing with 00:42:565 (1,2) - .
  32. 00:49:345 (1,2) - This has it's strongest sound on 00:49:854 - unlike the previous two patterns 00:46:633 (1,2) - 00:47:989 (1,2) - , yet these patterns all have the same rhythm. It basically creates ambiguity and makes it seem as if the song is the same there even though it isn't. Using some different rhythm here like this would probably solve that.
  33. 00:53:413 (2) - Apparently there's whistles here, but not on any other in the vicinity to the same degree. Just seems strange, is this intentional? Don't really seem to be contributing to anything so I'd have removed them. If you'd like to keep them, at least make them appear elsewhere too.
  34. 01:08:328 - About your kiai, the rhythm feels really inconsistent.
    1. 01:08:837 (2,3) - 01:09:515 (5,1) - 01:10:193 (3,4) - Most strong vocals land on circles and then go into sliders after the strong vocal has landed. Problem is, you've got 01:11:379 (2,3,4,5) - which completely contradicts that. For example, 01:11:549 - and 01:12:226 - are both strong and would previously be covered with circles, but here they're instead on tails, with 01:11:718 (3,4) - following weaker impacts rather than building into a strong beat on the red tick like the others. 01:12:226 - is excusable because of 01:12:396 - , but 01:11:549 - could probably be solved by swapping 01:11:379 (2,3,4) - .
    2. 01:20:193 (4,5,1,2) - Using the circle on red-tick concept only to follow it up with another stack on the downbeat kinda defeats it's purpose, since it's meant to emphasize the next slider. Feels much more intuitive swapping 01:20:532 (1,2,3) - .
    3. 01:22:565 - So after this point there's barely any circles at all, which then becomes really noticeable since it's all slider spam. Would be nice to introduce some 1/1 + circle or circle stack on places like 01:22:904 (4) - 01:23:582 (2) - 01:24:938 (2) - , wouldn't recommend doing them all, but just some examples so it's not all sliders and stuff, as it stands out unnecessarily.


Most of my concerns are on these difficulties mentioned above, which is why I'm taking these first. I would be interested to nominate this should the above be taken care of, but... might need some time. Probably the most notable issue I've seen is that rhythmical and structural differentiation is lacking in all of three of these, something which isn't the case for most other difficulties. Generally the easiest way to solve this is just maintaining consistency in concepts and making sure things are being varied, not just in frequent intervals, but in ways that reflect the differences in the song and doesn't leave things all ambiguous.

tl;dr: seems nice, but I feel like the lower diffs could use some work before I do anything
posted
time to get to work. gonna edit this post once i get morning drowsiness out of my system. lets do this.

Naxess wrote:

Greetings,

set full of gimmicks huh interesting
will just post for the lower difficulties for now, since I feel there's stuff to look into


  • [General]
  1. 00:35:786 - Hitsounds seem to get a bit intrusive here considering that things are all calm, something like 25% would probably be more fitting. - oko
  2. Can turn both bgs into jpg files instead of png to save file size, since there's no transparency. - okoo
  3. Preview time is inconsistent apparently - okooo
  4. drum-hitwhistle2.wav has an awfully long buildup sequence. Even though it's not actually silence or inaudible, could probably just cut it here to avoid the delay. - okoooo
  5. Nice double green line in Extra at 00:12:057 - - okooooo
  6. Could probably fix the different timing settings on the red/green on 00:01:888 - in alter, lcfc and fser, as well as 00:00:533 - in fser's. - okoooooo

    [Normal]
  7. 00:18:837 (1,2,3) - Not using DS becomes pretty visible here, don't think you'd even want to do this even if you wouldn't need to follow it, since it looks odd regardless. 00:18:837 (1,2) - in itself is already different from everything that came before it, and it's not like such small divergences in spacing would emphasize things in the same way jumps would. - ah right. okay, better fix that. im still going to keep the aesthetics i have for this set because: the song for me sounds really abstract. its a really "ugly" song, so i try to emphasize that "ugliness" with how i map this.
  8. 00:17:481 (3,1,2) - Also idk how much you care about your aesthetics and structure but pretty sure this part would look better with consistent visual spacing. Maybe 00:19:515 (2,3,1) - could be done in a way that centers (1) visually between (2, 3), for instance. Anyway there's other places as well where things could probably be more structured but ye up to you I guess. Just because it's a normal shouldn't mean it would solely follow DS and nothing else, right? - i tried to make it better looking. not much i could do tbh with the DS limitations.
  9. 00:33:752 (4) - Would've made this a 3/4 repeat instead, feels like it's missing 00:34:260 - at the moment, as well as the drums being all differently snapped in the background. By having it 3/4 you'd both cover that as well as reflect the latter by being a comparatively unique snap. - gotcha
  10. 00:37:142 (2) - Alright so since this part is relatively calm I have a number of suggestions that'd help emphasize this more. I'd propose changing this to more like 00:35:786 (1) - , basically a 2/1 slider. By doing this you differentiate it from 00:39:854 (2,1) - by not having anything in the middle, as the vocals suggest. If you'd like to keep it as is then do the same for 00:49:345 (1) - . - i changed it. nice suggestion.
  11. Then, remove 00:39:515 - and extend 00:38:498 (1) - to end here instead, similarly to 00:43:921 (3) - . This way you reflect the vocals more closely while keeping the rhythm density low. - gotcha.
  12. 00:45:277 - Is this hitsound really necessary, feels like it'd build into something but the actual buildup happens after 00:45:955 - so it feels a bit out of place. - its gone now. its dead, jim.
  13. 00:47:989 - After following vocals I don't think you should switch layer like this. I mean I feel like 00:47:989 - is stronger than 00:48:328 - in any layer, so sacrificing one for the other like this doesn't seem to make a lot of sense. Would've just moved 00:47:650 (2,3) - forwards and placed a circle on 00:47:650 - , alternatively making a 2/1 start on 00:47:989 - for a longer held vocal and pause at 00:49:006 - . - i get your angle. fixed.
  14. Including 01:01:549 (3,4) - in the same pattern as 01:00:193 (1,2) - feels a bit misleading since they're clearly different from the others. Could just turn 01:00:871 (2) - into two circles to reflect it through rhythm, ideally also being in a different arrangement but not as necessary. - well, changed it to 2 circles.
  15. 01:04:938 (1,1) - Following a very long slider into a spinner directly after is generally a bad idea, since it would encourage the player to keep their button held down from the start of the slider til the end of the spinner. Instead, I'd make 01:05:616 - a circle and have the slider end on 01:05:277 - . If you want to try something more crazy, I'd go for this, just be sure you indicate it properly, for example through an overlap like in the image. - i like crazy.
  16. 01:05:955 (1) - I think starting the slider at 01:05:786 - would be better, as doing so would make it seem as if 01:05:616 - was resonating, and in terms of gameplay it's also more predictable since they'd see the spinner earlier. Spinner would also be longer and more likely to be passed like that, but not that it matters a lot. - made the part a billion times more interesting. removed spinner added some sliders.
  17. 01:08:328 (1,2,3,4,1,2) - I kinda see what you're going for but having this many sliders trained like this isn't very good execution due to them all playing the same. Basically there's no contrast between them and it's as if the song was playing the same sound over and over again, which, even if it is, gets pretty boring and monotonous. Would at least be nice to have something that emphasizes 01:11:040 - more, as it starts a new measure. An approach like 01:12:396 (3,4) - would work, for example. Applies especially to 01:16:464 - , since the song changes more noticeably there. - big remap.
  18. 01:20:532 - Similarly to the above, and since it kinda applies here too, I'd suggest you change 01:20:532 - to this instead, with the last circle stacked on 01:21:888 (1) - for extra emphasis, for example.

    Basically it's not just about making sure there aren't more than x in a row, it's also making sure sounds that are noticeably different from others are also like that in the map. Usually it's the downbeats like 01:21:888 - 01:24:599 - that deserve more emphasis than others. You did it well at 01:23:921 (4,5,1) - , for example, since the type of note before and on the downbeat are clearly different. - even bigger remap
  19. 01:29:345 (3) - Could do well in being two circles instead, both to differentiate it from 01:30:023 (1) - in more ways than just flow as well as reflecting that constant drumming the background. - ok

    anyway that kiai could really use some differentiation so things don't get all repetitive in terms of 1/2 sliders all over - whew. remapped everything

    [Hard]
  20. 00:14:769 (1) - Generally ~45 degree stuff looks pretty horrendous, often due to it not being consistent with other rotations. Humans basically perceive things as being "good looking" or "pretty" if it's familiar and recognizable, both to it's vicinity as well as pretty much everything else in the observer's memory. The more expectable and predictable something is, the better it's going to seem. Problem with 45 degree stuff is that it's barely ever used, neither in your map nor in other maps the player has probably played, so it's likely going to look out of place, unlike this for example. - gotcha. im gonna use the DS leneicny to my advantage.
  21. 00:29:684 (3,4,1) - These feel really inconsistent rhythmically due to 00:24:260 (4,5,1) - 00:26:294 (1,2,3,1,2) - all starting on snares while these end on those same snares. Plus the concept of your unique slider shapes could use more consistency in this regard as well, if you compare them to 00:24:091 (3,4,5) - , for instance, where 00:24:091 (3,4) - would be one of them if it were a 1/1. You know the easiest way to solve this is just making 00:29:515 (2,3,4) - and 00:23:921 (2,3,4,5) - the same rhythmically since they're analogous parts. - mhm. was figuring out how to fix that part for quite awhile now.
  22. 00:26:125 - Pausing here seems a bit contradictory since the song is building up sounds on the red ticks. You'll notice 00:25:786 - has nothing unlike 00:26:125 - . Perhaps a circle or slider end would fit here. Also would be nice to have some consistency between this and 00:31:040 (2,3) - . - youre right.
    changing.

  23. 00:31:379 (3) - This is different from 00:30:701 (1,2) - so idk maybe a ctrl g would work. - it does. kinda?
  24. 00:33:752 (3,4,5,6) - Seems like it's mapped to follow the drums due to what previous notes were following as well as the drums standing out here. So we're kinda stuck in a bad spot here where people could potentially misread it as 1/3. To solve this, I'd suggest you instead do this. - i tried.
  25. 00:44:938 (3,1,2) - With the way you choose your rhythm here, this hitsounding will actually be detrimental to what you're doing. Basically remove hitsounds from 00:45:277 - and/or change the sampleset on 00:45:955 - to auto. Player receiving most feedback from the tails of sliders doesn't make much sense if it happens consecutively and without much warrant. Makes it seem like the feedback is contradicting the rhythm. - i see... ok done.
  26. 00:46:633 (1,2,1) - Alright so you're going with the red anchor thing approach here, but then it just stops at 00:48:667 (2) - and continues later at 00:54:769 (1) - . Seems quite weird. You could probably make that middle part include some red anchors and stuff as well to make the whole section more consistent in the visual theme.- mhm. fixed.
  27. 00:59:769 - blue tick here so I'd suggest making 00:59:515 (3) - the same as 00:58:498 (4) - to cover that and emphasize 00:59:854 (4) - more. - gotcha
  28. 01:11:718 (3,4,1,2,3,4) - 01:14:430 (3,4,1,2,3) - So uh this diff also suffers a bit from what your normal did in terms of having all the same note. Putting some weight on the downbeats rhythmically would improve this 01:12:396 - 01:15:108 - . I mean compare those two and notice how the song's overall structure is different yet rhythm and spacing being mostly the same, just with one going upwards and the other going to the left. - gonna have to remap this then.
  29. 01:23:921 (3) - Seems strange to suddenly follow something you didn't previously, especially now that the density is increasing and this is a lower density rhythm than it would otherwise be. I do like that it's being elaborate and not contributing to the 1/2 snaps all over, but it's really faint and kinda breaks the pacing so it's probably a better idea to just map it with two 1/2 sliders in this case. - very well.
  30. 01:29:345 (4) - There's a pretty clear sound on 01:29:515 - unlike 01:29:599 - so ending it there would make more sense. Would allow you to make some tri-symmetrical pattern out of 01:29:006 (3,4,5) - , for example. - i made a square.

    but ye refer to the normal diff about the constant 1/2 slider thing if you haven't already - i remapped it.

    [Light Insane]
    Refer to the 1/2 differentiation thing that normal and hard had, but this time mostly outside of kiai from 00:22:904 - to 00:34:260 - . Honestly I think following some of those snares would be a lot more interesting than just going 1/2 sliders to the beat with occasional 1/1 and circle. Don't get me wrong, your current method works, it just doesn't work as well as I feel it could. - made it much less boring.
  31. 00:42:057 (2) - White tick is stronger here so beginning it on a red tick unexpectedly like this is probably not preferable. I'd have just made them circles on the white ticks instead, stacking them both on 00:43:921 (1) - , for example, and then moving 00:41:210 (1) - accordingly to have consistent visual spacing with 00:42:565 (1,2) - . - i think its about the same though? the music box seems to be the same volume anyway.
  32. 00:49:345 (1,2) - This has it's strongest sound on 00:49:854 - unlike the previous two patterns 00:46:633 (1,2) - 00:47:989 (1,2) - , yet these patterns all have the same rhythm. It basically creates ambiguity and makes it seem as if the song is the same there even though it isn't. Using some different rhythm here like this would probably solve that. - gotcha
  33. 00:53:413 (2) - Apparently there's whistles here, but not on any other in the vicinity to the same degree. Just seems strange, is this intentional? Don't really seem to be contributing to anything so I'd have removed them. If you'd like to keep them, at least make them appear elsewhere too. - whistles got blown out of the atomosphere.
  34. 01:08:328 - About your kiai, the rhythm feels really inconsistent.
    1. 01:08:837 (2,3) - 01:09:515 (5,1) - 01:10:193 (3,4) - Most strong vocals land on circles and then go into sliders after the strong vocal has landed. Problem is, you've got 01:11:379 (2,3,4,5) - which completely contradicts that. For example, 01:11:549 - and 01:12:226 - are both strong and would previously be covered with circles, but here they're instead on tails, with 01:11:718 (3,4) - following weaker impacts rather than building into a strong beat on the red tick like the others. 01:12:226 - is excusable because of 01:12:396 - , but 01:11:549 - could probably be solved by swapping 01:11:379 (2,3,4) - . -
    2. 01:20:193 (4,5,1,2) - Using the circle on red-tick concept only to follow it up with another stack on the downbeat kinda defeats it's purpose, since it's meant to emphasize the next slider. Feels much more intuitive swapping 01:20:532 (1,2,3) - . - ok
    3. 01:22:565 - So after this point there's barely any circles at all, which then becomes really noticeable since it's all slider spam. Would be nice to introduce some 1/1 + circle or circle stack on places like 01:22:904 (4) - 01:23:582 (2) - 01:24:938 (2) - , wouldn't recommend doing them all, but just some examples so it's not all sliders and stuff, as it stands out unnecessarily. - yeah i noticed. fixed.


Most of my concerns are on these difficulties mentioned above, which is why I'm taking these first. I would be interested to nominate this should the above be taken care of, but... might need some time. Probably the most notable issue I've seen is that rhythmical and structural differentiation is lacking in all of three of these, something which isn't the case for most other difficulties. Generally the easiest way to solve this is just maintaining consistency in concepts and making sure things are being varied, not just in frequent intervals, but in ways that reflect the differences in the song and doesn't leave things all ambiguous.

tl;dr: seems nice, but I feel like the lower diffs could use some work before I do anything
HUGE MOD APPLIED.
posted
okkkkk

normal:

  1. 00:15:786 (4,1) - linear doesnt rly give much emphasis a movement like this would be cool
  2. 00:33:752 (4) - I wonder if a 1/1 slider + 1/2 circle would sound better here
  3. 00:43:921 (3) - nc to follow 1-2-1-2-1-2 pattern
  4. 00:54:769 (3) - same
  5. ok


hard:

  1. 00:00:533 (1) - u had a cancer slidershape in normal now this one looks simple
  2. 00:13:921 (2,3) - only place in intro where these are stacked
  3. 00:20:871 (1) - dont rly like how the curve is at the end, kind of ugly
  4. 00:26:803 (2) - i like 1/2 here better tbh
  5. 00:29:345 (2,3) - also only place where you stack these
  6. 00:33:074 (1,2) - 3/4 slider where similar sounds are represented in 1/2
  7. 01:35:108 (4,1) - why not small jump here for emphasis on the last note desu


light ins:

  1. 00:31:379 (5,6,1) - feels a bit unnatural to me for some reason
  2. 00:56:803 (2,3,4) - i wonder if doing 2 1/4 repeat sliders here would be nice for buildup into the drop
  3. 01:07:989 - you hate notes here in the lower diff so you should probably add them here for vocal
  4. 01:34:769 (3,1) - you had singletaps here in earlier diff as well, they would be welcomed here


ok naisu
posted
whew im late
oops
shoot
sorry
hello!! mod as requested 43920432903594050439 days ago in irc!!

[General]
I love your slidershapes ❤️

the end is so awkwardly cut is it meant to be like this what the hecki is this how it is in the show (i still haven't watched it yet oops)

While I think your choice for the soft-hitnormal was interesting, and really epic during the slow parts, like it's ticking down to the BIG boom kiai, it got a bit irritating in the top difficulties to listen to during the kiai.
Took away from its impact I think, maybe mix it more with the other hitnormals, at least during the harder difficulties where the sound ends up being quite dense.


[Normal]
00:23:582 - in my opinion, these breaks during normal are pretty meh, especially when 00:29:006 - is pretty cooly mapped. If you want it to be less dense, I think a simplified version of the rhythms used at 00:29:006 - would work swell as well.
00:33:752 (4) - reverse on 1/4 of all things doesn't sound right since the song largely switches to 1/3 here. I suggest making it a 1/1 reverse instead so that it reverses at the 00:34:091 - strong string sound here.
01:15:447 (4,5) - ctrl+g this rhythm? It'd be more like 01:10:023 (4,5) - which I think fits better as it places emphasis on the 01:16:125 - strong vocal here.
01:26:633 (4) - consider removing the reverse and adding a circle at 01:27:311 - instead. I think that'd feel more epic to click before the brief pause in the song/map :)
01:34:769 (2,3) - mainly I think this is off-putting because of how the song cuts off. I suggest considering a slider from 01:34:769 - to 01:35:447 - so it can at least follow the AAAAA and feel a bit more final as the ending pattern.

[Hard]
00:24:599 (5) - all the other similarly hooked sliders had them at the end instead of the start, as a result I think it's a bit less noticable and looks odd compared to if it was at the end like the others or just a regular curve.
00:45:616 (1) - this doesn't play very well because what it's following is sooo quiet, epsecially to be emphasized by a jump? well.. I suggest this, still follows that soft bit, while moving the second slider to start at the slightly louder instrument (+vocal) that was mapped as the end of a reverse slider before.
01:15:108 (1) - normally i'd think slight overlaps with the hp bar like this are ok, but in this case it ends up hiding specifically the bent part, which I think takes away from the cool impact of having the slider bent in the first place. Move down?

[Light Insane]
00:33:752 (5,6) - Pretty strange you did this as 1/2 when even the hard mapped 1/3 at this point.
00:50:701 (3) - consider making this a bit more dense for the slightly speedier vocals, similar to hard. a single 1/1 reverse slider feels lacking.
01:01:549 (1,2,3,4,1,2,1,2,3) - There's a lot of parts of this set that i really like but especially this!! this is fantastic!!



I checked up through extra but .. i liked the diffs so much I didn't have the will to critique anything




except uhh

[LCFC's Insane]
00:01:888 - yo the two timing lines here have different volumes

[Fser's Extra]
00:00:533 - conflicting volume level settings between the uninherited and inherited timing points.
00:01:888 - ^

good luck!!
posted

Noffy wrote:

[Fser's Extra]
00:00:533 - conflicting volume level settings between the uninherited and inherited timing points.
00:01:888 - ^

good luck!!
thx

updated .osu
posted

Ascendance wrote:

okkkkk

normal:

  1. 00:15:786 (4,1) - linear doesnt rly give much emphasis a movement like this would be cool - did something similar
  2. 00:33:752 (4) - I wonder if a 1/1 slider + 1/2 circle would sound better here - wanna avoid using 1/2s
  3. 00:43:921 (3) - nc to follow 1-2-1-2-1-2 pattern - o
  4. 00:54:769 (3) - same - k
  5. ok


hard:

  1. 00:00:533 (1) - u had a cancer slidershape in normal now this one looks simple - now its cancer
  2. 00:13:921 (2,3) - only place in intro where these are stacked - removed
  3. 00:20:871 (1) - dont rly like how the curve is at the end, kind of ugly - made it worse better
  4. 00:26:803 (2) - i like 1/2 here better tbh - same
  5. 00:29:345 (2,3) - also only place where you stack these - 00:23:921 (2,3) - ?
  6. 00:33:074 (1,2) - 3/4 slider where similar sounds are represented in 1/2 - was thinking of making it an indicator but nvm
  7. 01:35:108 (4,1) - why not small jump here for emphasis on the last note desu - and thus, the map became 70x harder


light ins:

  1. 00:31:379 (5,6,1) - feels a bit unnatural to me for some reason - ill get more opinions.
  2. 00:56:803 (2,3,4) - i wonder if doing 2 1/4 repeat sliders here would be nice for buildup into the drop - lets try it
  3. 01:07:989 - you hate notes here in the lower diff so you should probably add them here for vocal - probably
  4. 01:34:769 (3,1) - you had singletaps here in earlier diff as well, they would be welcomed here - ok


ok naisu
posted
21:17 Anxient: probably the latter sorry
21:17 Anxient: LO
21:17 Einja: ok can i mod your eiyuu now
21:17 Einja: i don't wanna forget
21:17 Anxient: please do
21:17 Anxient: only the normal/hard/l.insane diff
21:17 Einja: why no bns yet
21:17 Anxient: coz BN scared of xexxar
21:17 Anxient: jk
21:18 Anxient: my map is pretty unconventional so i need to make sure the map is 10/10 before ranking
21:18 Einja: xexxar's and lcfc's diffs are fire
21:18 Anxient: fam have you seen my extra diffs
21:18 Einja: yeah
21:18 Einja: why is there an alter
21:18 Anxient: map is literally a disaster waiting to happen
21:18 Anxient: diff jump from extra to xexxar's is megalul
21:18 Anxient: its like
21:18 Anxient: ok hard to read but managable
21:18 Einja: it's easy to read xd
21:18 Anxient: and then jump to xexxar and
21:18 Anxient: HOLY TRIPLES
21:19 Einja: dude you should've seen regou's diff on handsome's
21:19 Anxient: ive seen all the diffs on handsome's set
21:19 Einja: ok let's begin
21:19 Anxient: guess what motivated me to make this set in the first place
21:19 Einja: whgat did
21:20 Anxient: i was looking for the people who have mapped this song
21:20 Anxient: i saw handsome
21:20 Anxient: got really hyped
21:20 Anxient: coz handsome is 10/10 mapper
21:20 Anxient: >looks at map
21:20 Anxient: >holy disaster
21:20 Einja: the map is nice
21:20 Anxient: some needs to la pucelle this out of eternity
21:20 Einja: you should see my wip of eiyuu
21:20 Einja: it's even worse
21:20 Einja: ok let's mod
21:20 Einja: normal:
21:20 Anxient: oko
21:20 Einja: 00:07:311 (1) - why did you not map the BRSEAKS
21:20 Einja: that bothers me
21:20 Anxient: SUS PEN SE
21:20 Einja: k
21:20 Anxient: plus
21:21 Anxient: id be mapping too much
21:21 Anxient: so NG
21:21 Anxient: like
21:21 Einja: isn't that a good thing
21:21 Anxient: ill be really pushing it
21:21 Einja: besides that part isn't anticlimatic
21:21 Anxient: nah
21:21 Anxient: theres a fine line between doing too much
21:21 Einja: alright
21:21 Anxient: and good mapping
21:21 Einja: i don't really care about that so
21:21 Einja: it's fine
21:21 Anxient: executive decision form the higher ups
21:21 Anxient: aka my brain
21:21 Einja: 00:13:413 (1) - i think ctrl j would play better
21:22 Einja: because of the lead in on the previous slider
21:23 Einja: 00:36:800 - where is note
21:27 Einja: are you here
21:28 Einja: ok anyways
21:28 Einja: 00:52:057 (1) - 180 flip and ctrl g for better lead in
21:29 Einja: 01:24:599 (1,2,3,4) - 01:13:752 (1,2,3,4,5) - parts should be alike
21:37 Anxient: sorry
21:37 Anxient: was taking care of my nation exam certificates
21:37 Anxient: *nal
21:37 Einja: oh its fine
21:38 Anxient: as for your ctrl j suggestion
21:38 Anxient: id apply it but idk how to make it more presentable
21:38 Einja: it's just flipping it
21:38 Anxient: since DS is something i have to strictly abide by for the lowest diff
21:39 Einja: also your sliders aren't that curved
21:39 Anxient: huh?
21:39 Anxient: gimme screenshot
21:39 Einja: 00:13:413 (1) - put slider at 434 65
21:39 Einja: https://osu.ppy.sh/ss/9152597
21:40 Anxient: huh
21:40 Anxient: ok
21:40 Anxient: applied
21:40 Anxient: 00:36:800 - added note
21:40 Einja: yeet
21:41 Anxient: yeet
21:45 Anxient: anything else?
21:45 Einja: that's all for normal
21:45 Anxient: how about the others?
21:45 Anxient: or youre not gonna touch em
21:45 Einja: looking at them rn
21:46 Anxient: oh
21:46 Anxient: lol sorry
21:46 Einja: hard:
21:46 Einja: 00:17:481 (1,2) - no 1/4 EEEEEEEEEEE
21:46 Anxient: avoiding 1/4s like the plague
21:46 Einja: but but
21:46 Anxient: ;w;w ;w
21:46 Einja: that sound is very audbile
21:47 Einja: ok next
21:47 Anxient: yeah i know
21:47 Anxient: but its not suitable for the diff
21:47 Einja: 00:22:226 (1) - shouldn't this be a 1/1 slider to emphasize the AH
21:47 Anxient: 00:22:396 - kick drum over here
21:47 Anxient: the hitcircle is enough to accomodate for the AAAAAA
21:47 Einja: oh wait
21:47 Einja: you can use a reverse
21:47 Anxient: and the slider for the rest of the lingering sound
21:48 Anxient: no i cant
21:48 Anxient: 00:22:396 - thatd put this kick on a slidertrack
21:48 Anxient: thats ng
21:48 Einja: huh
21:48 Einja: it's a reverse arrow it's hitting
21:48 Einja: not a slider end
21:48 Einja: stack make player confuse 00:30:023 (5,6) -
21:49 Einja: 00:41:040 (1,2) - hey no 1/4
21:49 Einja: espeically kicksliders on calm parts
21:49 Anxient: stacks arent that bad
21:50 Einja: not when it's stacked like that
21:50 Einja: espeically on 3 stars
21:50 Anxient: fixed
21:50 Einja: 001:08:159 (2) - dis is fine tho
21:50 Anxient: well its not like you can misread it as anything else
21:50 Einja: well
21:50 Einja: 6 digits probably can
21:50 Einja: but idk
21:51 Anxient: then itll be a learning experience for them
21:51 Einja: "get better:
21:51 Einja: "get better"
21:51 Anxient: coz my first hard diff has SV that went to blazing fast speeds for my perception
21:51 Einja: ah
21:51 Anxient: and i was like
21:51 Anxient: fuck me this isnt good
21:51 Einja: 01:27:311 (5,1) - can you
21:51 Einja: not
21:52 Anxient: ok
21:52 Anxient: putting a reverse slider
21:52 Einja: wait where
21:53 Anxient: i just put it in
21:54 Einja: oh
22:01 Anxient: o3o
22:03 Einja: ok i'm done
22:03 Anxient: whot
22:03 Einja: i don't have much for light insane
22:03 Einja: (plus i suck at modding insanes)
22:03 Anxient: oko
posted
GUESS WHO IS ALSO LATE

Noffy wrote:

whew im late
oops
shoot
sorry
hello!! mod as requested 43920432903594050439 days ago in irc!!

[General]
I love your slidershapes ❤️ - thanks fam<3

the end is so awkwardly cut is it meant to be like this what the hecki is this how it is in the show (i still haven't watched it yet oops) - i could always edit it with the full version...

While I think your choice for the soft-hitnormal was interesting, and really epic during the slow parts, like it's ticking down to the BIG boom kiai, it got a bit irritating in the top difficulties to listen to during the kiai.
Took away from its impact I think, maybe mix it more with the other hitnormals, at least during the harder difficulties where the sound ends up being quite dense.


[Normal]
00:23:582 - in my opinion, these breaks during normal are pretty meh, especially when 00:29:006 - is pretty cooly mapped. If you want it to be less dense, I think a simplified version of the rhythms used at 00:29:006 - would work swell as well. - the reason why i left that break in there was because if i had it keep going, it would kinda destroy the feeling of emphasis of this 00:22:226 (3,4,5) -
00:33:752 (4) - reverse on 1/4 of all things doesn't sound right since the song largely switches to 1/3 here. I suggest making it a 1/1 reverse instead so that it reverses at the 00:34:091 - strong string sound here. - lets try it.
01:15:447 (4,5) - ctrl+g this rhythm? It'd be more like 01:10:023 (4,5) - which I think fits better as it places emphasis on the 01:16:125 - strong vocal here. - nice idea.
01:26:633 (4) - consider removing the reverse and adding a circle at 01:27:311 - instead. I think that'd feel more epic to click before the brief pause in the song/map :) - it probably would be cooler, but without the hitsound, that part is actually pretty empty, so i dont think itll be right to fake it. at least, for this diff anyway.
01:34:769 (2,3) - mainly I think this is off-putting because of how the song cuts off. I suggest considering a slider from 01:34:769 - to 01:35:447 - so it can at least follow the AAAAA and feel a bit more final as the ending pattern. - gotcha

[Hard]
00:24:599 (5) - all the other similarly hooked sliders had them at the end instead of the start, as a result I think it's a bit less noticable and looks odd compared to if it was at the end like the others or just a regular curve. - wew nice catch.
00:45:616 (1) - this doesn't play very well because what it's following is sooo quiet, epsecially to be emphasized by a jump? well.. I suggest this, still follows that soft bit, while moving the second slider to start at the slightly louder instrument (+vocal) that was mapped as the end of a reverse slider before. - i guessss?
01:15:108 (1) - normally i'd think slight overlaps with the hp bar like this are ok, but in this case it ends up hiding specifically the bent part, which I think takes away from the cool impact of having the slider bent in the first place. Move down? - ok

[Light Insane]
00:33:752 (5,6) - Pretty strange you did this as 1/2 when even the hard mapped 1/3 at this point. - huh.
00:50:701 (3) - consider making this a bit more dense for the slightly speedier vocals, similar to hard. a single 1/1 reverse slider feels lacking. - youre right.
made dense

01:01:549 (1,2,3,4,1,2,1,2,3) - There's a lot of parts of this set that i really like but especially this!! this is fantastic!! - BIG THANK!!!



I checked up through extra but .. i liked the diffs so much I didn't have the will to critique anything




except uhh

[LCFC's Insane]
00:01:888 - yo the two timing lines here have different volumes - fixed it.


good luck!!
FULLY UPDATED AFTER A THOUSAND YEARS
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