first of all it's mapped to the bagpipes (no shit) because you will probably notice in my maps i try to avoid mapping to vocals as much as possible. the meme of old maps being mapped to only vocals sort of left a bad taste in my mouth, and it's become a part of my style since a long time ago.you know what leaves an even worse taste in the mouth
0 gameplay value sliders in a TECHNICAL extra difficulty
this was also partially a creative choice, i tend to try to make my maps feel and look less generic than a majority of ranked maps these days. (you would expect someone to map the vocals or the bell thing, right?) also because i got the inspiration from Sing's difficulty for handsome's set.that kind of thinking is how we get shit like the intro of Skystar's Extra on Natsu's Airman, poor choices for non-prominent sound preference in mapping (although, obviously not the same comparatively)
sing's section sucks just as bad but slightly less so since his sliders are a little bit faster and also more varied in slider shape (note: the only redeeming things about his compared to yours, almost no difference)
the most iLook, you don't even need to map to the vocals. Really. All you need to do is add some kind of actual gameplay value to this section to be considered acceptable. Make it into sliderart with a faster SV so you can still map to the bagpipes. ANYTHING is better than what's currently here. As it is right now, it's a pretty ugly stain on what is honestly a really REALLY good difficulty.
mightwill ever do to this is decrease the spacing because i've received multiple complaints of the second slider being REALLY difficult to consistently hit, and i agree because i'm a shitter.