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posted

Fser wrote:

first of all it's mapped to the bagpipes (no shit) because you will probably notice in my maps i try to avoid mapping to vocals as much as possible. the meme of old maps being mapped to only vocals sort of left a bad taste in my mouth, and it's become a part of my style since a long time ago.
you know what leaves an even worse taste in the mouth

0 gameplay value sliders in a TECHNICAL extra difficulty

Fser wrote:

this was also partially a creative choice, i tend to try to make my maps feel and look less generic than a majority of ranked maps these days. (you would expect someone to map the vocals or the bell thing, right?) also because i got the inspiration from Sing's difficulty for handsome's set.
that kind of thinking is how we get shit like the intro of Skystar's Extra on Natsu's Airman, poor choices for non-prominent sound preference in mapping (although, obviously not the same comparatively)

sing's section sucks just as bad but slightly less so since his sliders are a little bit faster and also more varied in slider shape (note: the only redeeming things about his compared to yours, almost no difference)

Fser wrote:

the most i might will ever do to this is decrease the spacing because i've received multiple complaints of the second slider being REALLY difficult to consistently hit, and i agree because i'm a shitter.
Look, you don't even need to map to the vocals. Really. All you need to do is add some kind of actual gameplay value to this section to be considered acceptable. Make it into sliderart with a faster SV so you can still map to the bagpipes. ANYTHING is better than what's currently here. As it is right now, it's a pretty ugly stain on what is honestly a really REALLY good difficulty.
posted
m

posted
What I thought about top 3 diffs

20:57 Anxient: hello bby
20:57 Anxient: want me to introduce to this sick new map i wanna try getting through bubbling?
20:57 squirrelpascals: i have way too many requests right now to take another
20:57 squirrelpascals: sorry :<
20:57 Anxient: aw sucks
20:57 squirrelpascals: i can still give opinions if you want
20:57 Anxient: well, i saw your userpage and you seem busy enough
20:58 Anxient: sure
20:58 Anxient: that'd be of great help
20:58 *Anxient is listening to [https://osu.ppy.sh/b/1367201 EGOIST - Eiyuu Unmei no Uta]
20:59 squirrelpascals: dling
20:59 squirrelpascals: its slow sry
21:00 Anxient: its fine
21:00 Anxient: ill be showering if you need me
21:00 squirrelpascals: k
21:17 Anxient: hozdl
21:18 squirrelpascals: hey
21:18 squirrelpascals: i have to restart dl -____-
21:19 squirrelpascals: idk what happened but its not in my beatmaps
21:20 squirrelpascals: got it
21:20 squirrelpascals: top diff?
21:20 Anxient: LO
21:20 Anxient: extra, top and fser
21:20 squirrelpascals: k
21:20 *squirrelpascals is playing [https://osu.ppy.sh/b/1367201 EGOIST - Eiyuu Unmei no Uta [Xexxar's Throne of Heroes]]
21:21 squirrelpascals: replaying and ignorigng hitsounds
21:21 squirrelpascals: could barely hear hitnormal
21:25 squirrelpascals: top diff is fun
21:25 squirrelpascals: i think buffing the 1/2 jumps during the kiai would fit the spaced triples better
21:25 squirrelpascals: not required but thats what i think xd
21:28 squirrelpascals: extra is fine, only saw minor aesthetic things
21:28 squirrelpascals: 00:48:267 (3) - for example this reverse arrow lol
21:30 Anxient: ok i broke my back sec
21:30 Anxient: need to stretch
21:30 squirrelpascals: omg um okay
21:30 squirrelpascals: then ill tell you what i think about fser
21:30 Anxient: its nothing serious dont worry
21:30 Anxient: ok
21:30 squirrelpascals: ok good
21:31 Anxient: so
21:31 Anxient: what about fser?
21:32 squirrelpascals: cool diff and the kiai was fun but there were some questionable things
21:33 Anxient: so essentially
21:33 squirrelpascals: some things that come to mind are these aesthetics that dont fit in with everything else 00:21:148 (1,1) -
21:33 Anxient: every diff then?
21:33 squirrelpascals: 00:46:233 (1,1) - and this felt like it skipped over too much
21:33 Anxient: well you can post it on the thread? i think fser would be more compelled to change it
21:33 squirrelpascals: sure
21:33 Anxient: hugethanks
21:34 squirrelpascals: i encourage the creativity in this diff but i would suggest further polishing it
21:34 squirrelpascals: no prob
21:35 squirrelpascals: oh yeah and make your hitnormal louder pzl
21:35 Anxient: idk what hitsound to use thooo
21:35 squirrelpascals: the hitsound your using is fine just make it lOUD
21:36 Anxient: (for personal reasons: what do you think of my diff?)
21:36 Anxient: the extra one
21:37 squirrelpascals: it was good, i only saw some minor errors
21:37 squirrelpascals: oh yeah and
21:37 squirrelpascals: this is an opinion but following the hats at 00:46:233 (1,2,3,4) - for so long doesnt feel really engaging
21:38 Anxient: mm
21:39 Anxient: i think me following the vocals with sliderheads should alleviate the problem
21:39 Anxient: it didnt do so well, didnt it?
21:39 squirrelpascals: what do you mean, i thought the extra diff was fine xd
21:39 squirrelpascals: ye imo following the vocals would be a better choice
21:42 Anxient: oko
21:42 Anxient: well thank for the opi
21:42 squirrelpascals: no prob!
21:42 squirrelpascals: good luck


diverse and fun top diffs, good luck with this! :):)
posted
u made me do it

u ruined my life

my straight lines

how could u do this

my bagpipes
posted
top 10 anime deaths
posted
top 10 anime plot twists

[General]
Unused hitsounds:
soft-hitfinish14.wav
soft-hitfinish15.wav
soft-hitfinish16.wav
soft-hitfinish17.wav
soft-hitfinish18.wav

Hitsound file is not 100 ms length:
drum-hitwhistle2.wav 62.38ms
soft-hitnormal2.wav 28.46ms
soft-hitnormal3.wav 28.46ms

Wave hitsounds with possible delay > 5ms:
drum-hitwhistle2.wav
soft-hitfinish16.wav

Timing lines:
00:00:132 (volume level conflict) - Fser's Extra

[Normal]
- 00:14:369 (1) - Density of NCs is pretty high, you can do every 2 downbeats here cuz your combos generally just reach 2-3 objects. :?
- 00:17:759 - Pretty strong beat that could be clickable if you just did two circles.
- 00:19:115 (2) - Feels like NC should be here.
- 00:20:470 (1,2,3) - All the strong beats of these sliders are on their ends :(

[Hard]
- 00:20:301 (3) - Oww another really strong beat on the end here :( stacking 00:23:521 (1) - under it would work but it wouldn't match the song's pacing, but just to get an idea of how this kinda stuff can work is if you stop movement on the slider end.
- 00:35:386 - Lowering SV here would be appropriate since the song calms down a lot compared to the section before it.
- 01:09:623 (2,3) - Not a fan of how this glosses over vocals, could take elements of this rhythmand apply it to yours if you want. I just feel like since vocals are the only really noticeable thing to follow, for a Hard diff it would make sense to make that really obvious instead of covering it all with filler rhythm like 01:14:030 (3,4,1,2,3,4) - which doesn't really follow anything in particular just background stuff. Also 01:22:843 (1,2,3,4) - is the most generic rhythm you can possibly use, it works for nearly every song and using it is more for when the song is just being boring, but there's clearly a rhythm like this happening pretty consistently so basing your other stuff around this makes it way more coherent imo.

[Light Insane]
- 00:29:284 (3) - Could be reverses to give a 1/1 tapping break and also still follow the.. uh.. violin? It's all 1/2 stuff here so skipping it here is kinda off imo.
- 01:24:199 (1,2,3,4,1,2,3) - whyyyyyyyyyyyyyyyyyyyyyyyyyy

The whole kiai I don't understand what you're following at all it's just filler filler filler filler and it's 01:09:962 (4,5,1,2,3,4,5,6) - 01:11:996 (1,2,3,4,1,2,3,4) - generic rhythm formula 01:14:708 (1,2,3,4) - etcetc like your hitsounding is doing a better job reflecting the rhythm of the song than the map's rhythm itself lol the song is emphasizing offbeat 1/2s like what I said in Hard but your map just ignores that for the most part :/

[LCFC's Insane]
ChokeComboTiltC

- 00:17:081 (1) - This doesn't stand out nearly as much as 00:13:013 (1) - :(
- 00:40:640 (4) - 1/4 slider in a part with barely anything in it is kinda overkill, just use a circle? // 00:52:843 (3) -
- 01:28:606 (1,2,1,2,1,2) - Song intensity is increasing but jump spacing is decreasing???

[Fser's Extra]
- 00:33:352 (1,2,3,1,2,3) - Don't use the same unique pattern for 1/4 00:22:504 (1,2,3,4,1,2,3,4) - as you do with 1/3 it's just confusing. Maybe do a zig-zag or something

[Extra]
- 00:13:013 (2) - LAME we talked about this tho
- 00:35:386 - Personally I feel like there's too much movement in this section especially since it's a very calm part.

Topdiff seems mostly fine just really extreme for my tastes.

[ ]
Good luck!
posted

Mir wrote:

[LCFC's Insane]
ChokeComboTiltC madmadmadmadmadmadmadmad

- 00:17:081 (1) - This doesn't stand out nearly as much as 00:13:013 (1) - :(I don't really know how to change it as I still want to follow the 3/4 rhythm. If you've got a suggestion feel free to tell me.
- 00:40:640 (4) - 1/4 slider in a part with barely anything in it is kinda overkill, just use a circle? // 00:52:843 (3) - Well I've been consistently following the vocals, I'll still support my use as they act as a circle (because of the low spacing) and follow the vocals in the same time.
- 01:28:606 (1,2,1,2,1,2) - Song intensity is increasing but jump spacing is decreasing??? Adjusted.
Thanks Mir!!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67250
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.400005

[Metadata]
Title:Eiyuu Unmei no Uta
TitleUnicode:英雄 運命の詩
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Anxient
Version:LCFC's Insane
Source:Fate/Apocrypha
Tags:Song of Heroes TYPE-MOON A-1 Pictures opening theme fser lowcombofc xexxar
BeatmapID:1362429
BeatmapSetID:639469

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
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225,54,68437,1,14,0:0:0:0:
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55,223,73013,1,6,0:3:0:0:
124,326,73182,1,14,0:0:0:0:
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492,145,74369,1,4,0:3:0:0:
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260,381,86742,1,2,0:3:0:0:
282,275,86911,6,0,P|339:259|399:258,1,120,4|0,0:0|0:0,0:0:0:0:
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375,56,91996,1,10,0:0:0:0:
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115,289,93013,6,0,B|124:335|124:335|197:355,1,120,8|0,0:0|0:0,0:0:0:0:
194,354,93352,1,8,0:0:0:0:
89,138,93691,5,4,0:3:0:0:
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194,354,94030,5,4,0:3:0:0:
141,213,94199,1,4,0:3:0:0:
320,104,94369,6,0,L|360:118,1,40,14|10,0:3|0:0,0:0:0:0:
300,291,94538,2,0,L|268:319,1,40,10|10,0:0|0:0,0:0:0:0:
147,180,94708,2,0,L|139:138,1,40,10|10,0:0|0:0,0:0:0:0:
256,192,94877,6,0,L|256:224,2,20,8|8|8,0:0|0:0|0:0,0:0:0:0:
posted

Weber wrote:

cont.

Xexxar's Throne of Heroes

00:33:578 (3,4,5,1) - this is really really really really really really really really really really really really really really really ugly, and it plays awfully, please change this in SOME WAY :(

00:58:437 (1,2,3,4,5) - unbelievably difficult to read, this ain't Extra: Kuroko you bitch, be content with your Completely Original 100% Authentic Definitely-Not-Rrtyui Spaced Triples for your technical factor fix

other than that, ids a mastaPIECE


this is definitely going on my "pick 2 really good mods you've done" on the next BN tes- OH WAIT
did some personal adjustments. note to anxient: there needs to be a second red line for proper metronome reset on 1487, i added this to my diff so you should add it to the others as well.

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67251
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1473,12999,23168,35372,46219,57067,67914,78762,89609
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Eiyuu Unmei no Uta
TitleUnicode:英雄 運命の詩
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Anxient
Version:Xexxar's Throne of Heroes
Source:Fate/Apocrypha
Tags:Song of Heroes TYPE-MOON A-1 Pictures opening theme fser lowcombofc xexxar
BeatmapID:1367201
BeatmapSetID:639469

[Difficulty]
HPDrainRate:5.7
CircleSize:4.7
OverallDifficulty:8.7
ApproachRate:9.7
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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345,154,63013,2,0,B|361:99|361:99|340:21,1,115.50000352478,12|0,3:0|0:0,2:0:0:0:
124,13,63352,1,8,0:0:0:0:
256,268,63521,6,0,B|372:293|372:293|496:250,1,231.000007049561,14|0,0:0|0:0,0:0:0:0:
166,233,64030,2,0,P|163:281|204:351,1,115.50000352478,8|0,3:0|0:0,0:3:0:0:
371,292,64369,1,8,0:0:0:0:
256,120,64538,6,0,L|0:136,1,252,4|0,0:0|0:0,2:0:0:0:
327,53,65216,6,0,P|350:105|344:161,1,115.50000352478,4|0,3:0|0:0,2:0:0:0:
169,161,65555,2,0,P|163:105|187:53,1,115.50000352478,8|2,0:0|0:0,2:0:0:0:
394,32,65894,2,0,P|414:86|414:152,1,115.50000352478,8|2,0:0|0:0,2:0:0:0:
97,143,66233,2,0,P|99:85|120:32,1,115.50000352478,4|0,3:0|0:0,2:0:0:0:
256,352,66572,5,12,3:0:0:0:
256,352,67250,6,0,P|289:366|342:363,1,73.4999977569581,0|0,0:0|0:0,0:0:0:0:
144,89,67928,5,6,0:3:0:0:
149,187,68013,1,2,2:0:0:0:
154,284,68097,1,2,2:0:0:0:
316,178,68267,1,8,0:3:0:0:
63,142,68437,2,0,P|49:73|63:38,1,62.9999980773926,14|0,0:0|0:0,0:0:0:0:
230,134,68606,5,6,0:3:0:0:
235,232,68691,1,10,0:3:0:0:
240,329,68775,1,10,0:0:0:0:
149,187,68945,2,0,L|146:117,1,62.9999980773926,4|0,0:3|0:0,0:0:0:0:
289,62,69115,2,0,P|295:31|289:0,1,62.9999980773926,14|0,0:0|0:0,0:0:0:0:
246,246,69284,5,14,0:3:0:0:
343,241,69368,1,2,0:3:0:0:
441,236,69453,1,10,0:0:0:0:
290,159,69623,1,4,0:3:0:0:
396,323,69793,2,0,P|403:356|396:393,1,62.9999980773926,14|0,0:0|0:0,0:0:0:0:
235,232,69962,5,6,0:3:0:0:
230,134,70047,1,2,2:0:0:0:
225,37,70131,1,2,2:0:0:0:
316,177,70301,2,0,P|329:212|328:255,1,62.9999980773926,4|0,0:3|0:3,0:0:0:0:
166,344,70470,2,0,P|153:309|154:266,1,62.9999980773926,14|0,0:0|0:3,0:0:0:0:
241,119,70640,5,6,0:3:0:0:
339,114,70725,1,2,0:3:0:0:
436,109,70809,1,10,0:0:0:0:
346,286,70979,1,4,0:3:0:0:
288,33,71148,2,0,P|255:22|221:23,1,62.9999980773926,6|0,0:0|0:3,0:0:0:0:
159,149,71318,5,6,0:3:0:0:
162,246,71402,1,2,2:0:0:0:
166,344,71487,1,2,2:0:0:0:
245,194,71657,2,0,P|255:163|243:109,1,62.9999980773926,4|0,0:3|0:3,0:0:0:0:
66,78,71826,2,0,P|60:52|67:10,1,62.9999980773926,14|0,0:0|0:0,0:0:0:0:
233,210,71996,5,6,0:3:0:0:
135,214,72080,1,2,0:3:0:0:
37,218,72165,1,2,0:3:0:0:
181,128,72335,1,6,0:3:0:0:
90,299,72504,2,0,P|86:330|99:383,1,62.9999980773926,12|0,0:0|0:0,0:0:0:0:
241,223,72674,5,6,0:3:0:0:
237,125,72758,1,2,2:0:0:0:
233,27,72843,1,2,0:3:0:0:
156,177,73013,1,6,0:3:0:0:
156,177,73352,5,6,0:3:0:0:
241,223,73436,1,2,2:0:0:0:
323,170,73521,1,2,2:0:0:0:
152,80,73691,1,4,0:3:0:0:
159,274,73860,2,0,P|157:318|141:357,1,62.9999980773926,12|0,0:0|0:0,0:0:0:0:
70,133,74030,5,6,0:3:0:0:
152,80,74115,1,2,0:3:0:0:
237,126,74199,1,2,0:3:0:0:
73,230,74369,2,0,P|35:226|-3:194,1,62.9999980773926,4|0,0:3|0:0,0:0:0:0:
68,35,74538,2,0,P|37:27|-1:35,1,62.9999980773926,12|0,0:0|0:0,0:0:0:0:
156,177,74708,6,0,P|175:201|212:218,1,62.9999980773926,6|2,0:3|0:0,0:0:0:0:
404,121,74877,2,0,P|415:92|411:52,1,62.9999980773926,2|0,0:3|0:0,0:0:0:0:
233,28,75047,1,6,0:3:0:0:
298,200,75216,2,0,P|298:231|281:272,1,62.9999980773926,14|0,0:0|0:0,0:0:0:0:
73,230,75386,5,6,0:3:0:0:
68,132,75471,1,2,2:0:0:0:
150,81,75555,1,2,0:3:0:0:
124,313,75725,2,0,P|88:326|36:320,1,62.9999980773926,4|0,0:3|0:0,0:0:0:0:
247,87,75894,2,0,P|245:56|210:4,1,62.9999980773926,12|0,0:0|0:0,0:0:0:0:
412,293,76064,6,0,B|435:235|435:235|428:164,1,125.999996154785,12|8,3:0|0:0,0:0:0:0:
324,332,76403,2,0,P|342:360|384:389,1,62.9999980773926,4|0,0:3|0:0,0:0:0:0:
489,118,76572,1,12,0:0:0:0:
100,293,76742,6,0,B|76:235|76:235|83:164,1,125.999996154785,4|8,0:3|0:0,0:0:0:0:
188,332,77081,2,0,P|169:360|127:389,1,62.9999980773926,4|0,0:3|0:0,0:0:0:0:
23,118,77250,1,12,0:0:0:0:
256,222,77420,5,8,0:0:0:0:
51,377,77589,1,8,0:0:0:0:
255,145,77759,1,8,0:0:0:0:
346,380,77928,1,8,0:0:0:0:
190,184,78098,5,12,0:3:0:0:
255,145,78183,1,8,0:0:0:0:
322,184,78268,1,8,0:0:0:0:
321,260,78353,1,8,0:0:0:0:
256,299,78437,1,4,0:3:0:0:
16,166,78606,1,4,3:0:0:0:
256,222,78776,5,14,0:0:0:0:
256,125,78860,1,2,2:0:0:0:
256,27,78945,1,2,2:0:0:0:
85,125,79115,1,6,0:3:0:0:
340,173,79284,2,0,P|352:211|342:276,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
149,356,79454,5,14,0:0:0:0:
145,259,79538,1,2,2:0:0:0:
142,161,79623,1,2,2:0:0:0:
256,27,79793,2,0,P|262:59|253:104,1,62.9999980773926,4|0,0:3|0:0,0:0:0:0:
61,213,79962,2,0,P|29:213|-14:231,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
363,356,80132,5,14,0:0:0:0:
367,259,80216,1,2,2:0:0:0:
370,161,80301,1,2,0:3:0:0:
256,320,80470,1,6,0:3:0:0:
451,213,80640,2,0,P|483:213|526:231,1,62.9999980773926,2|0,0:3|0:3,0:0:0:0:
256,222,80809,5,14,0:0:0:0:
256,125,80893,1,2,2:0:0:0:
256,27,80978,1,2,0:3:0:0:
340,171,81148,2,0,P|349:219|340:257,1,62.9999980773926,6|0,0:3|0:0,0:0:0:0:
170,364,81318,2,0,P|161:333|161:302,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
270,109,81487,5,14,0:0:0:0:
367,105,81571,1,2,0:3:0:0:
465,102,81656,1,2,0:3:0:0:
377,279,81826,1,4,0:3:0:0:
316,23,81996,2,0,P|282:11|232:20,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
136,122,82165,5,14,0:0:0:0:
140,219,82249,1,2,0:3:0:0:
143,317,82334,1,2,0:3:0:0:
222,166,82504,2,0,P|234:125|223:84,1,62.9999980773926,4|0,0:3|0:0,0:0:0:0:
45,60,82674,2,0,P|31:19|41:-21,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
150,134,82843,5,14,0:0:0:0:
154,231,82927,1,2,0:3:0:0:
157,329,83012,1,2,0:3:0:0:
69,185,83182,1,4,0:3:0:0:
241,273,83352,2,0,P|283:278|322:265,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
429,198,83521,5,14,0:0:0:0:
426,100,83606,1,2,2:0:0:0:
422,3,83690,1,2,2:0:0:0:
344,152,83860,1,4,0:3:0:0:
343,152,84199,5,14,0:0:0:0:
429,198,84284,1,2,0:0:0:0:
511,146,84369,1,2,0:0:0:0:
340,55,84538,1,12,0:3:0:0:
347,250,84708,2,0,P|348:288|327:337,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
177,158,84877,5,14,0:0:0:0:
257,106,84962,1,2,0:0:0:0:
342,152,85047,1,2,0:3:0:0:
180,255,85216,2,0,P|144:251|116:232,1,62.9999980773926,4|0,0:3|0:0,0:0:0:0:
342,152,85386,2,0,P|353:119|348:77,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
264,299,85555,6,0,L|265:384,1,62.9999980773926,14|2,0:0|0:0,0:0:0:0:
429,198,85725,2,0,P|443:150|430:93,1,62.9999980773926,2|0,0:3|0:0,0:0:0:0:
257,106,85894,1,4,0:3:0:0:
432,295,86064,2,0,P|437:325|430:360,1,62.9999980773926,0|0,0:3|0:0,0:0:0:0:
180,255,86233,5,14,0:0:0:0:
176,156,86318,1,2,0:3:0:0:
257,106,86403,1,2,0:3:0:0:
257,315,86572,1,6,0:3:0:0:
257,25,86742,1,2,0:3:0:0:
337,261,86911,6,0,P|403:281|503:271,1,157.500006008148,4|0,0:0|0:0,0:0:0:0:
336,156,87420,1,0,0:0:0:0:
175,261,87589,2,0,P|97:272|52:264,1,105,8|0,0:3|0:0,0:0:0:0:
176,156,88098,1,0,0:0:0:0:
256,315,88267,6,0,L|256:388,1,52.5,4|0,0:3|0:0,0:0:0:0:
323,211,88437,2,0,L|325:282,1,56.7000013842774,4|0,0:3|0:0,0:0:0:0:
176,156,88606,2,0,L|173:249,1,61.9499978258515,4|0,0:3|0:0,0:0:0:0:
336,123,88776,2,0,L|339:221,1,68.2499968757631,4|0,0:3|0:0,0:0:0:0:
167,61,88945,2,0,L|164:160,1,75.6000018457032,4|0,0:3|0:0,0:0:0:0:
345,11,89115,2,0,L|348:106,1,84,4|0,0:3|0:0,0:0:0:0:
74,0,89284,6,0,L|67:111,1,94.499997116089,4|0,0:3|0:0,0:0:0:0:
151,240,89623,6,0,L|259:237,1,105,4|0,0:0|0:0,0:0:0:0:
66,193,89962,2,0,P|56:245|71:297,1,105,8|0,0:0|0:0,0:0:0:0:
270,250,90301,5,8,0:0:0:0:
268,169,90385,1,0,0:0:0:0:
267,88,90470,1,0,0:0:0:0:
151,0,90640,2,0,L|15:4,1,105,10|0,0:0|0:0,0:0:0:0:
252,75,90979,6,0,B|309:73|309:73|384:101,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
163,137,91318,2,0,B|146:81|146:81|160:2,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
378,103,91657,5,8,0:0:0:0:
380,198,91741,1,0,0:0:0:0:
383,294,91826,1,0,0:0:0:0:
234,375,91996,2,0,B|178:388|178:388|99:377,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
452,235,92335,6,0,B|466:172|466:172|452:111,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
390,367,92674,2,0,B|453:381|453:381|514:367,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
443,98,93013,5,8,0:0:0:0:
333,102,93098,1,0,0:0:0:0:
224,108,93182,1,2,0:0:0:0:
136,249,93352,2,0,L|139:391,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
268,31,93691,5,4,0:3:0:0:
506,193,93860,1,4,0:3:0:0:
254,335,94030,1,4,0:3:0:0:
18,170,94199,1,4,0:3:0:0:
404,75,94369,5,14,0:3:0:0:
411,196,94454,1,10,0:0:0:0:
418,316,94538,2,0,L|422:394,1,68.2499968757631,10|10,0:0|0:0,0:0:0:0:
292,216,94708,1,10,0:0:0:0:
256,129,94792,1,10,0:0:0:0:
290,41,94877,2,0,L|306:-11,2,34.1249984378815,8|8|8,0:0|0:0|0:0,0:0:0:0:
posted

Mir wrote:

top 10 anime plot twists

[General]
Unused hitsounds:
soft-hitfinish14.wav
soft-hitfinish15.wav
soft-hitfinish16.wav
soft-hitfinish17.wav
soft-hitfinish18.wav - where did they even come from?

Hitsound file is not 100 ms length:
drum-hitwhistle2.wav 62.38ms
soft-hitnormal2.wav 28.46ms
soft-hitnormal3.wav 28.46ms - reasoning explained in another world, applied.

Wave hitsounds with possible delay > 5ms:
drum-hitwhistle2.wav - doesnt have an issue
soft-hitfinish16.wav - doesnt exist anymore

Timing lines:
00:00:132 (volume level conflict) - Fser's Extra - fser where are you

[Normal]
- 00:14:369 (1) - Density of NCs is pretty high, you can do every 2 downbeats here cuz your combos generally just reach 2-3 objects. :?
- 00:17:759 - Pretty strong beat that could be clickable if you just did two circles.
- 00:19:115 (2) - Feels like NC should be here.
- 00:20:470 (1,2,3) - All the strong beats of these sliders are on their ends :( - really? i think they sound fine. like the choir sounds

[Hard]
- 00:20:301 (3) - Oww another really strong beat on the end here :( stacking 00:23:521 (1) - under it would work but it wouldn't match the song's pacing, but just to get an idea of how this kinda stuff can work is if you stop movement on the slider end. - fixed *wink*
- 00:35:386 - Lowering SV here would be appropriate since the song calms down a lot compared to the section before it. - i fixed that.
- 01:09:623 (2,3) - Not a fan of how this glosses over vocals, could take elements of this rhythmand apply it to yours if you want. I just feel like since vocals are the only really noticeable thing to follow, for a Hard diff it would make sense to make that really obvious instead of covering it all with filler rhythm like 01:14:030 (3,4,1,2,3,4) - which doesn't really follow anything in particular just background stuff. Also 01:22:843 (1,2,3,4) - is the most generic rhythm you can possibly use, it works for nearly every song and using it is more for when the song is just being boring, but there's clearly a rhythm like this happening pretty consistently so basing your other stuff around this makes it way more coherent imo. - ok fixed a ton of shit. 1st slider i changed to your rhythmic suggestion, made the last part of that "NG part a bit more active, and changed the generic rhythm into something less generic

[Light Insane]
- 00:29:284 (3) - Could be reverses to give a 1/1 tapping break and also still follow the.. uh.. violin? It's all 1/2 stuff here so skipping it here is kinda off imo. - i agree! fixed
- 01:24:199 (1,2,3,4,1,2,3) - whyyyyyyyyyyyyyyyyyyyyyyyyyy - your salt fuels me. fixed

The whole kiai I don't understand what you're following at all it's just filler filler filler filler and it's 01:09:962 (4,5,1,2,3,4,5,6) - 01:11:996 (1,2,3,4,1,2,3,4) - generic rhythm formula 01:14:708 (1,2,3,4) - etcetc like your hitsounding is doing a better job reflecting the rhythm of the song than the map's rhythm itself lol the song is emphasizing offbeat 1/2s like what I said in Hard but your map just ignores that for the most part :/ - when i meant fixes i meant stuff antijumps everywhere and hope it fits.

[Extra]
- 00:13:013 (2) - LAME we talked about this tho - your face is lame. fixed.
- 00:35:386 - Personally I feel like there's too much movement in this section especially since it's a very calm part. - relatively this is the most chill part of the map so im keeping it.

Topdiff seems mostly fine just really extreme for my tastes.

[ ]
Good luck!
WOO LADs
posted

Mir wrote:

[Fser's Extra]
- 00:33:352 (1,2,3,1,2,3) - Don't use the same unique pattern for 1/4 00:22:504 (1,2,3,4,1,2,3,4) - as you do with 1/3 it's just confusing. Maybe do a zig-zag or something
Oka,
y
posted
added a new diff coz diff jump is stupid/
posted
I typically don't mod diffs I can't map or play but i'll give it a shot
Extra Alter:
00:43:446 (2) - (Optional) ctrl+H re-adjust
01:05:818 (2) - (Optional) I feel like this slider should be completely different compared to the one copy and pasted before. It just feels better because the lyric was different. I don't know but it seems fine the way it is.
Also as for the mp3 file used for this map, can you find a different one or go to audacity and make the song fade out or so, it seems that the song just abruptly just ends. Although, again, it's probably fine.

Kind of useless mod :DDDDDDD (kms)
posted
m4m for dis low diff thing

[Normal]

00:17:683 (1,2) - I feel like reversing this rythm would fit better, first the 1/2 then repeat slider because 00:18:361 - sound should be clickable

00:23:445 (4,5) - I'd use a reverse slider and a circle here to make 00:24:462 - clickable

Kiai is a bit meh, 1/1 sliders are kinda overused

Also before the kiai could be better, would be nice if it had more clear cut structure with loose aesthetics

[Hard]

00:12:937 (1,2) - I'd make the vocal clickable, theres nothing on (2)'s head, I don't think filler rythm is appopriate in these low diffs

00:23:106 (1,2) - how about using the same rythm at 00:17:683 (3,4) - with hs for this part? I think it would be more intuitive rather than clicking at a very quiet tick

00:46:496 (1,2) - Similar issue, nothing on (2)

00:47:513 (1,2) - Make the 1/8 gap clearer, looks just like a 1/2

01:19:378 (3,4) - Rythm could be denser instead of the regular 1/2 spam

Kiai could use some more variety like some extended sliders, an example being here 01:13:276 (5,6) - and 01:15:988 (1,2) -

[Light Insane]

01:28:869 (1) - I suggest following vocals instead of this here, feels weird to play this way, mostly because you didn't go over any vocal before

01:35:988 (4,5,6) - This could be a double and a 1/4 slider, the diff could use more 1/4 because next diff has lots more

I feel like 1/2 stacks are overused in the kiai, like 01:10:225 (4,5) - and 01:10:903 (2,3) - could have different movement to show the vocal differences

[LCFC's Insane]

00:23:106 (1,2) - The movement and filler seems out of place, I don't think there is anything worth highlighting like this other than some buildup

00:29:717 (6,1) - This is a bit gimmicky, should be used more

[Fser's Extra]

00:08:191 (1) - Could be a bit more curved to help with leniency to introduce the high sv changes

00:34:632 (1,2,3,1,2,3) - 1/3 pls

00:47:513 (1,1) - Line up the red anchors with the vocals ty

01:35:988 (5) - End at the white tick because thats what the cool diffs do

[Extra]

00:35:310 (1) - The straight half is ugly af

nothing much to say about this diff

[Extra Alter]

00:34:971 (3,4,5) - Could be just a little more spaced

01:28:869 (2) - The sound isn't snapped so using a slider would be better for gameplay

01:35:649 - How about something like this for the ending, because the gap between (3) and (4) feels weird


So for the preference between alter and normal, I'd pick alter because the concepts fill the spread better, also the structure is clearer

[top diff]

ye
posted

Fursum wrote:

[LCFC's Insane]

00:23:106 (1,2) - The movement and filler seems out of place, I don't think there is anything worth highlighting like this other than some buildup I'm not sure if I understand, the movement is natural (but in a wide angle) and the specific part has sounds at both where 1 and 2 are whereas aren't in other identical parts so I wanted to follow both of them

00:29:717 (6,1) - This is a bit gimmicky, should be used more I'm confident there isn't a 1/6 like that anywhere else in the song though if you've seen anything feel free to tell me
Thank you!
posted
  • [X A]
  1. 00:02:318 - why not mute this as well xd
  2. 00:21:073 (1,2,3) - 00:21:581 (4,5,1) - inconsistent spacing, the triplet should be the same imo since they sound the same
  3. 00:31:920 (1,2,3) - compare with 00:29:208 (1,2,3) - , spacing here should be smaller since the pitch is is going down and the previous part is going up
  4. 00:33:954 (1,2,3) - 00:34:632 (1,2) - 00:34:971 (3,4,5) - probably need to adjust the spacing between two part, since the spacing look almost the same but one is 1/4 gap and other is 1/3 gap
  5. 00:41:242 (2) - 00:49:378 (4) - how about replace by 2 notes instead since it seems like ur mapping every vocal sound clickable
  6. 01:19:886 (4,5,1) - spacing could get a bit larger here for emphasis
  7. 01:35:818 (2,3) - definitely need larger spacing, no reason for such a low spacing here lol
  • [X]
  1. 00:01:979 - mute
  2. 00:36:666 - better mute the sliderend with no vocal, cuz the hitnormal hitsound is rly not fitting this part, like 00:37:937 - 00:38:615 - 00:45:140 - etc
  3. 00:47:513 - a bit overmap imo, 1/2 slider would be better since there rly no sound at blue tick


well both X are rly messy, cant rly mod much :<
posted

Fursum wrote:

m4m for dis low diff thing

[box=box cuz kinda long][Normal]

00:17:683 (1,2) - I feel like reversing this rythm would fit better, first the 1/2 then repeat slider because 00:18:361 - sound should be clickable - ok

00:23:445 (4,5) - I'd use a reverse slider and a circle here to make 00:24:462 - clickable - ok

Kiai is a bit meh, 1/1 sliders are kinda overused - not much i can do tbh.

Also before the kiai could be better, would be nice if it had more clear cut structure with loose aesthetics

[Hard]

00:12:937 (1,2) - I'd make the vocal clickable, theres nothing on (2)'s head, I don't think filler rythm is appopriate in these low diffs - the buildup is there.
thats enough for me. the rhythm is totally appropriate.


00:23:106 (1,2) - how about using the same rythm at 00:17:683 (3,4) - with hs for this part? I think it would be more intuitive rather than clicking at a very quiet tick - the part you mentioned had drums supporting the 3/4. this part doesnt. if anything, itll make this an overmap.

00:46:496 (1,2) - Similar issue, nothing on (2) - same as before, theres a huge buildup sound in there.

00:47:513 (1,2) - Make the 1/8 gap clearer, looks just like a 1/2 - something broke. fuck me

01:19:378 (3,4) - Rythm could be denser instead of the regular 1/2 spam - sure

Kiai could use some more variety like some extended sliders, an example being here 01:13:276 (5,6) - and 01:15:988 (1,2) -

[Light Insane]

01:28:869 (1) - I suggest following vocals instead of this here, feels weird to play this way, mostly because you didn't go over any vocal before - buildup to rapid clicking is better than alot of clicking and causing the next session to feel lackluster.

01:35:988 (4,5,6) - This could be a double and a 1/4 slider, the diff could use more 1/4 because next diff has lots more - no. stuff like 1/4s are for the insane diffs to handle.

I feel like 1/2 stacks are overused in the kiai, like 01:10:225 (4,5) - and 01:10:903 (2,3) - could have different movement to show the vocal differences

[Extra]

00:35:310 (1) - The straight half is ugly af - your face is ugly.

nothing much to say about this diff

[Extra Alter]

00:34:971 (3,4,5) - Could be just a little more spaced - why??

01:28:869 (2) - The sound isn't snapped so using a slider would be better for gameplay - ok

01:35:649 - How about something like this for the ending, because the gap between (3) and (4) feels weird - nah im keeping it. feels fine for me tbh


So for the preference between alter and normal, I'd pick alter because the concepts fill the spread better, also the structure is clearer
ill get to your map soon. thanks for mod!
posted
21:39 Fser: sure
21:39 Anxient: what?
21:39 Anxient: update alter.
21:39 Fser: i was just playing it even before u
21:39 Fser: o it has an update
21:39 Anxient: LO
21:40 Fser: ecks d
21:42 Fser: ok what i notice u do a lot
21:42 Anxient: nitpick as much as possible
21:42 Fser: wait lemme do the other diff
21:42 Fser: ok
21:42 *Fser is editing [https://osu.ppy.sh/b/1356246 EGOIST - Eiyuu Unmei no Uta [Extra]]
21:42 Fser: like here 00:01:386 (1,2,3,1) -
21:42 Anxient: ok
21:42 Fser: u map as much as possible
21:42 Fser: but u dont need that many objects
21:43 Fser: first slider is completely unnecessary
21:43 Anxient: but dont we need that buildup?
21:43 Anxient: is there an alternative i can use?
21:43 Fser: alternatively u can make it all a spinner except this 00:02:768 -
21:43 Anxient: or is the placement of that slider the main issue
21:44 Anxient: but that wont be extra-ish. plus i didnt use spinners for this section at all in the lower diffs
21:44 Fser: u can keep the first slider but make it longer
21:44 Fser: and keep the last circle
21:44 Fser: thats what i did
21:45 Fser: turn 1 and 2 into a slider delete 3
21:45 Anxient: mm
21:46 Fser: also
21:46 Fser: 00:12:768 (1,2,3,4) - this rhythm feels weird
21:47 Fser: to look at and play
21:47 Fser: i would just completely remove the first slider since its a really quiet beat
21:47 Anxient: i think ill keep the first part
21:48 Anxient: but i think its necessary
21:48 Anxient: its quiet, but its still there
21:48 Fser: maybe its just the slider that make it feel weird
21:48 Anxient: the least i could do is make the volume gradually increase
21:48 Fser: yea ur right i hear it now
21:48 Anxient: ok lets talk about something different
21:48 Anxient: instead of rhythm feels weird
21:48 Anxient: lets talk about if the placement is odd
21:48 Fser: yea it seems a bit random
21:49 Anxient: is there a type of positioning i could use to make it more organized?
21:49 Fser: its not bad to play it just looks random
21:49 Fser: well idk i would do something like this
21:49 Fser: sec
21:49 Anxient: thats why i said organized
21:49 Anxient: instead of play better :^)
21:50 Fser: https://osu.ppy.sh/ss/8970656 this looks a bit nicer
21:51 Anxient: lese
21:51 Fser: sry i had to roast someone in #english for using diagonal sliders
21:51 Anxient: looks a bit harder to play tho?
21:51 Fser: anyway
21:52 Anxient: whats the difference between
21:52 Anxient: LOL
21:52 Fser: nah i dont think so
21:52 Anxient: i mean yeah it looks better sure
21:52 Anxient: but whats the difference between the previous and the applied?
21:53 Fser: well mainly playability
21:53 Fser: but also not looking as messy
21:53 Fser: thats about it
21:53 Anxient: i guess youre right
21:53 Anxient: the new one emphasizes the speed gain a bit more better
21:53 Anxient: ok yeah
21:53 Anxient: applied
21:53 Fser: another thing that u do a lot
21:53 Fser: and makes ur shit look messy
21:53 Fser: is this 00:13:615 (1,1) -
21:54 Fser: where theres objects inside other objects
21:55 Anxient: what do i do then ;l
21:55 Fser: uh idk
21:55 Fser: maybe just make this 00:13:615 (1) - a circle slider
21:55 Fser: and it will fit inside
21:57 Anxient: but wouldnt that ruin the image of this diff? :x
21:57 Fser: idk what is the image xd
21:57 Anxient: :/
21:57 Fser: i mean whatever u can do to avoid overlapping objects is fine with me
21:58 Anxient: not overlapping is impossibru tho ;-;
21:58 Anxient: no space
21:59 Fser: AAa
21:59 Fser: EEEEEE
21:59 Fser: well whatever
21:59 Anxient: problem solved
21:59 Fser: if u care enough u can just restructure xdxd
21:59 Fser: wat
21:59 Anxient: instead of changing the slider (which i did anyway)
22:00 Anxient: how about we position the 2 sliders AWAY from the affected area?!
22:00 Anxient: IM PATRICK http://puu.sh/xmSMJ/a80a7d7f70.jpg
22:00 Anxient: what i ended up doing http://puu.sh/xmSPg/ba4b328934.jpg
22:00 Fser: ofuk
22:00 Fser: wait wot
22:01 Anxient: 00:13:615 (1,2) - made them the same slider (in concept anyway)
22:01 Anxient: http://puu.sh/xmSQB/58f8748300.jpg
22:01 Anxient: http://puu.sh/xmSQW/1d1d01ff8c.jpg
22:01 Fser: well if u do that
22:01 Fser: u have to deal with straight lines
22:02 Fser: which are probably uncomfortable
22:02 Fser: but i havent played it so idk
22:02 Fser: doubt it
22:02 Anxient: 1well
22:02 Anxient: ill update after the cleanup
22:02 Anxient: and then you can play for a recheck
22:02 Fser: right
22:02 Fser: 00:15:649 (1,2) - why is (2) a slider and not a circle
22:02 Fser: also diagonal slider lmao boutta roast ur ass
22:03 Fser: anyway it doesnt seem necessary to put a pause on a blue tick
22:03 Anxient: ya but what the song says :/
22:04 Anxient: a single 1/2 fast slider wont do this part justice
22:04 Anxient: plus theres that small echo sound after the00:15:649 (1) - chord
22:04 Fser: what u mean
22:04 Fser: i meant keep (1)
22:04 Fser: and make (2) a circle
22:04 Fser: i dont hear anything on the blue tick
22:05 Fser: it just sounds like 1/2
22:06 Anxient: shit
22:06 Anxient: youre right
22:06 Fser: d
22:06 Fser: u dont even have to move anything woo
22:06 Anxient: http://puu.sh/xmT2u/3c221f56b0.jpg
22:06 Anxient: JUTSICE
22:07 Fser: but now
22:07 Fser: 00:15:818 (2,1,2) -
22:07 Fser: the spacing is equal but the timing isnt
22:07 Anxient: what do
22:07 Fser: 00:16:157 (1,2) - i would move (1) above (2)
22:08 Anxient: how about this? http://puu.sh/xmT5h/cbec4728fa.jpg
22:08 Fser: well it should be closer to the slider
22:08 Fser: moving it there would do nothing cuz the spacing would be the same
22:08 Fser: i meant move it above (2) so u dont break flow xd
22:09 Fser: https://osu.ppy.sh/ss/8970741
22:09 Anxient: but i wanna try giving 2 impact
22:09 Anxient: if i did as you say 2 would have no emphasis
22:09 Fser: idk it doesnt seem like (2) needs a lot of emphasis
22:10 Fser: sliders like 00:17:005 (1) - this one do
22:10 Fser: and u made the spacing yuge so its ok
22:10 Anxient: ok i moved a few things to accomodate the changes
22:11 Fser: indeed ; d
22:11 Anxient: http://puu.sh/xmTdu/c7c471b84d.jpg
22:11 Anxient: first this
22:12 Anxient: http://puu.sh/xmTe3/6e2884e175.jpg
22:12 Anxient: i did this
22:13 Fser: spacing is still big compared to the 1/1 but since its close to another object
22:13 Fser: i dont think its a big deal
22:13 Fser: still i think 1/2 spacing should be half of the 1/1 cuz u know
22:13 Fser: full / half
22:13 Anxient: well
22:13 Anxient: in this case
22:13 Anxient: as long as its not misreadable
22:13 Anxient: i think itll be fine
22:13 Fser: depends on the ar : L
22:13 Anxient: ar 9? :/
22:14 Fser: o fucq
22:14 Fser: ar 9 on 5.33 are u sure
22:14 Fser: mine is 9.3
22:14 Fser: but i have yuge circles so idk
22:14 Anxient: of fuck me
22:14 Anxient: youre 9.3
22:14 Anxient: ok
22:14 Anxient: 9.3 it is
22:14 Fser: if i used cs4 it would probably beeeeeee 9.2 or something
22:15 Fser: but its 3.6
22:15 Fser: cuz i use 3.6 on Everyething
22:15 Anxient: i use cs 5 on everything
22:15 Anxient: coz fcuk eemme
22:15 Anxient: anyway
22:15 Fser: cs 4.8 fuckin omegalu
22:15 Fser: l
22:15 Fser: ok
22:15 Fser: 00:17:005 (1) - why blue tick and not white tick
22:16 Fser: i understand the 3/4 rhythm for 1 and 2
22:16 Anxient: 00:17:259 - coz if you listen closely
22:16 Fser: but it sounds fine too and plays nicer
22:16 Anxient: theres actually a snare here
22:16 Anxient: no im deaf
22:16 Fser: N o t h e r e I s n t ?
22:16 Fser: xd
22:17 Fser: i understand this makes a 3/4 rhythm or whatever u call it 00:17:005 (1,2) - but u can also even it out and it would feel smoother
22:17 Anxient: http://puu.sh/xmTrU/4a9906b694.jpg
22:18 Fser: im about to SHoot u
22:18 Anxient: LO
22:18 Fser: wait
22:18 Fser: thtas what u did before
22:18 Fser: ok consistency :ok_hand:
22:18 Anxient: uh
22:18 Anxient: yeah
22:18 Anxient: LOL
22:19 Fser: dont bully the autism child
22:19 Fser: 00:17:174 (2,3,1) -
22:19 Fser: OHLY FUCK
22:19 Fser: now what
22:19 Anxient: ????
22:19 Anxient: im keeping it
22:19 Fser: spacing xd
22:20 Anxient: fcucyou
22:20 Fser: 1/2 is literally bigger than 1./1 ANNNXIIENTT OSSUUUUUUU
22:20 Anxient: YAMERIOII
22:20 Anxient: ITS FINE
22:21 Fser: ur legit gonna get SHOT in mods but O k
22:21 Anxient: LO
22:21 Fser: 00:18:869 (3,1) - uglyddddddddddd
22:21 Fser: rotate (1) and move up out of the wayyyy
22:22 Fser: https://osu.ppy.sh/ss/8970814 like this or something
22:22 Anxient: :c
22:22 Anxient: can i keep it dad
22:22 Fser: O k
22:23 Fser: 00:19:547 (1,2,3,4,5,6,1) - a bit much dont u think
22:23 Fser: especially cuz its right after a slow 1/1 slider
22:23 Fser: and then here 00:21:751 - u dont use as much spacing
22:23 Anxient: actually
22:23 Anxient: now i kinda have to change it right
22:24 Anxient: its too much
22:24 Anxient: but how2change
22:24 Anxient: yeah
22:24 Fser: YYYYYYYYYYup
22:24 Fser: just like
22:24 Fser: make it smaller :0
22:28 Anxient: sec
22:28 Anxient: i completely remapped it
22:29 Fser: Ofuk
22:29 Anxient: http://puu.sh/xmTTg/991786395e.jpg
22:29 Fser: SeemsGood
22:30 Anxient: made it more kid freidnly http://puu.sh/xmTVy/b9e08229cd.jpg
22:30 Fser: omg u did a curve
22:31 Fser: only 20 seconds into the map holy FUCCCcccccck
22:31 Anxient: ok i made a final
22:31 Anxient: coz holy shit this is impossible to map
22:32 Anxient: ok lets move on http://puu.sh/xmU06/daf0ddee60.jpg
22:32 Fser: 00:22:090 (2,3,4,5,1,2,3,4,5,1) - y is it jump
22:32 Fser: stream
22:32 Anxient: emphasis
22:32 Fser: ok i guess buit what about this 00:23:784 (1,2,3,4,5) -
22:33 Fser: theres no emphasis there
22:33 Anxient: i just changed it
22:33 Fser: literally nothing happens in the songgg
22:33 Anxient: but theres a drum snare over there
22:33 Anxient: http://puu.sh/xmU3s/8d35eeafff.jpg whaddaboutit
22:33 Fser: O xd
22:33 Fser: ANXIENT THERES NO SNARE ITS A KICK AND A CYMBA l
22:34 Fser: anxient the SNARES
22:34 Anxient: ...
22:34 Anxient: YOU
22:34 Anxient: WIN
22:34 Anxient: THIS TIME
22:34 Anxient: no
22:34 Anxient: wairt
22:34 Anxient: FUCK YOU THERES A DRUM
22:34 Fser: its a kick drum
22:34 Anxient: its staying 1.0x DS
22:34 Fser: and a crash cymbal
22:34 Anxient: not 1.5x
22:34 Anxient: ThATS IMPORIEMVEMNT
22:34 Fser: Ur a niggr ,
22:35 Fser: 00:25:988 (1) - y does the slider end on the strongest of the 2 sounds
22:35 Anxient: SAME
22:35 Anxient: oijkkk
22:35 Anxient: coz im trying to emphasize the violin
22:36 Anxient: which is the most prominent
22:36 Fser: i have a rule in mapping
22:36 Fser: if theres drums
22:36 Fser: map the FUCKINQ drums
22:36 Anxient: WELL I HAVE A RULE
22:36 Anxient: which is to map the most prominent sounds
22:36 Fser: actually it doesnt make sense either if ure mapping to the violin it just seems like ur forcing a rhythm that isnt THERE.
22:36 Anxient: if those take priority over whatever instryments
22:36 Fser: . . . .
22:37 Anxient: ill be stuck with boring rhythm if i followed the drums
22:37 Anxient: so violin > drums in this case
22:37 Fser: good rhythm bad map or boring rhythm good map
22:37 Fser: : L
22:38 Anxient: : LL LL
22:39 Fser: 00:26:496 (1) - stupidly elaborate shape for such a short slider
22:39 Fser: com on
22:39 Anxient: i have a mental disability
22:40 Anxient: btu thats staying
22:40 Fser: Dont Bully the autism child........
22:40 Fser: WTF
22:41 Anxient: anything else?
22:43 Fser: ok back hold on
22:43 Anxient: okok
22:43 Fser: 00:29:547 (4,5) - Wtf ARE THESE
22:44 Anxient: aN ART FORM
22:44 Anxient: sorry thats how i emphaisze violins in this map
22:44 Fser: art school graduatesssss
22:45 Anxient: JOKES ON YOU
22:45 Fser: sure.>>...
22:45 Anxient: IM AN DIGITAL DESIGN STUDENT
22:45 Fser: an
22:45 Fser: 00:34:462 (5,6,1,2,3,4,5,6,1) - this needs 2 change rigte now nobody can play THISSSS
22:45 Anxient: fuc you i can clear it
22:45 Fser: well ppl cant read it
22:45 Anxient: they gotta learn somehow
22:46 Anxient: some people learn the fastest when theyre punched in the face
22:46 Fser: THE TRIANGLES GO
22:46 Fser: COUNTER CLOCKWISE
22:46 Fser: AND THEN THE SLIDER GOES THE OTHER WAYYY
22:46 Fser: ANXIENT OSUUUUUUUUUUUUUUUUUUUUUU
22:46 Anxient: THATS THE BEST WAY TO GO
22:46 Anxient: WELL THANK GOD SLIDER LENIENCY IS A THING RIGHT
22:46 Fser: also the slider iteself is D i sgstuging
22:46 Fser: No Ur mom Lol
22:47 Anxient: the entire map is by extension a abomination
22:47 Fser: Br o ur fuckin career is an abomination
22:48 Fser: 00:38:361 (2,3) - make this like a semi circle
22:48 Fser: http://osu.ppy.sh/ss/8970919
22:48 Fser: or something idk just make it not ugly
22:49 Anxient: will this keep the cops off my back http://puu.sh/xmUIi/5950b42ab7.jpg
22:49 Fser: Yeha
22:50 Fser: u get to live another day...............
22:50 Anxient: owo
22:50 Fser: 00:40:734 (1,2) - DIAGONALL SLIDEEERRRSSSSSSSS ANXIENT OSUUUU
22:50 Anxient: SUCK A DIIIIICK
22:51 Fser: 00:42:090 (1,2,3) - are u proud of this
22:51 Fser: first of all why does the sv change on (3)
22:51 Fser: and 2nd why does the SPACING CHANGE AND WHY IS IT A FUCKING DIAGONAL SLIDER ANXIENT OSUUUUUUUUUUUUUUUUUUUUUUUUUUUU
22:51 Anxient: some shizzle
22:51 Anxient: with
22:51 Anxient: VOCAL PITCH
22:51 Anxient: SPEEEDS
22:52 Anxient: FSER OSUUUUUUUUUUUU
22:52 Fser: .
22:52 Fser: d
22:52 Anxient: i love how this started as a civilized conversation and descended to screaming
22:52 Fser: Diagonal Slider Anxient Osu
22:52 Fser: https://twitter.com/_Fser/status/902725832665333761 give me reddit gold
22:53 Fser: 00:47:513 - why u got a shitload of 1/4 repeating sliders here and then u change to normal rhythm
22:53 Anxient: delete those
22:53 Anxient: and listen to the bg
22:53 Fser: u go to 1/1 SLIDERS loooLLLLLL :LKLL LL: LLL :L :L :L :L
22:54 Fser: yea the hihats
22:54 Anxient: i followed the 1/4 3xs in the bg in the original diff
22:54 Fser: problem is
22:54 Anxient: i followed the vocals in the alter diff
22:54 Anxient: ITS PERFECT
22:54 Fser: its in the entire section
22:54 Fser: u asshat
22:54 Anxient: SUCK IT
22:54 Fser: hihats for asshatz
22:54 Anxient: at least it isnt boring to play reee
22:54 Anxient: my face is asshat
22:54 Anxient: s
22:54 Fser: dam
22:55 Fser: 00:57:683 (2,3,4,5,1,2) - first good thing u have ever mapped except it doent fit,,,,
22:55 Anxient: >:[
22:55 Fser: the slider is fine but holy fucc thats spaced
22:55 Anxient: well
22:55 Anxient: emphasis amirite?
22:56 Fser: is it still emphasis if its a big part
22:56 Fser: and its consistent
22:56 Fser: xd
22:56 Anxient: idk
22:56 Anxient: thats the only part that has that style of sound
22:56 Anxient: so :/
22:57 Fser: im pretty sure the (2 )slider should be a part of the stream too
22:57 Fser: cuz thats just what it sounds like
22:57 Fser: but U kno..........
22:57 Anxient: nah
22:58 Anxient: it doenst have the snare
22:58 Fser: 00:58:361 (1,2,3) - bro Obtuse
22:58 Anxient: geometry is my passion
22:58 Fser: diagonal TRIANGLES
22:59 Fser: last time some1 mapped that
22:59 Fser: u got this
22:59 Fser: 01:58:853 -
22:59 *Fser is editing [https://osu.ppy.sh/b/1090928 MY FIRST STORY - Smash Out!! [Extreme]]
22:59 Anxient: LO
22:59 Fser: do u want to be this person
23:00 Anxient: yes
23:00 Anxient: it got ranked
23:00 Anxient: fuck you
23:00 Fser: O SHIT UR RITE LOOLXLDDDDDD :LL :L :L : L: L :L
23:00 Fser: 01:02:259 (4,1,2,3) - anxient angles again
23:01 Fser: make ittttttttttttttttttttttttttttttttttttttNot bad
23:01 Anxient: real estate
23:01 Fser: This is Y Nobody ranks ur masp.
23:02 Anxient: this is why no one likes you
23:02 Fser: 01:03:784 (1,2,3,4,1) - make this 2 repeating 1/2 sliders U will thank me when it Gets Ranked
23:02 Fser: bro dont bully the autism child
23:02 Anxient: autism children can bully each other
23:02 Anxient: checkmate
23:03 Anxient: nah
23:03 Fser: -_???????
23:03 Anxient: rip emphasis if i did that
23:03 Fser: ok yes emphasis blahblah hold on i gotttttttta Pee.
23:03 Anxient: i need to shit too
23:05 Fser: Dam
23:05 Anxient: but seriously tho
23:05 Anxient: tell me when youre done
23:05 Fser: i Pee'd
23:06 Fser: u know
23:06 Fser: the kiai
23:06 Fser: is fine for rhythm i think
23:06 Fser: but its the structure and placement thats ending u
23:06 Fser: just like
23:06 Fser: remove every obtuse angle :LLLL
23:07 Fser: lemme find an exmaple
23:07 Anxient: :/
23:07 Anxient: i think its fine tho
23:07 Fser: 01:09:547 (2,3,4) -
23:07 Fser: geometry is my passion
23:10 Anxient: http://puu.sh/xmVux/c52f74ad26.jpg
23:10 Fser: 90 degrees or less boi u know the rules........
23:11 Fser: https://osu.ppy.sh/ss/8971004 like this maybe
23:11 Fser: and make (4) curve up instead of down
23:13 Anxient: the fuc
23:13 Anxient: mm
23:13 Anxient: nah
23:13 Fser: bouta shoot this man
23:13 Fser: ok whatevr its better than how it is now
23:13 Anxient: lol
23:13 Anxient: ok
23:14 Fser: 01:11:920 (1,2,3,4) - u can do a zigzag thingy i think
23:14 Anxient: updating to save changes
23:14 Fser: wAIT
23:14 Fser: https://osu.ppy.sh/ss/8971015
23:14 Fser: U GOTTA LOOK AT THIS
23:16 Anxient: uh
23:16 Anxient: like this? http://puu.sh/xmVK8/669983c751.jpg
23:16 Fser: yeah that seems fine
23:17 Anxient: ok
23:17 Anxient: actually
23:17 Fser: o
23:17 Anxient: you think its a good idea
23:17 Anxient: to http://puu.sh/xmVMS/d46cf4c50f.jpg
23:17 Anxient: lower the spacing
23:17 Fser: wait where
23:18 Fser: o
23:18 Fser: lemme see
23:18 Fser: thats after u changed it right
23:18 Anxient: sec
23:18 Anxient: lemme update
23:18 Fser: :b:
23:20 Anxient: ok
23:20 Anxient: update your set pls
23:20 Fser: oky
23:20 Fser: yea it seems good to me
23:21 Anxient: ok
23:21 Fser: only thing is
23:21 Fser: https://yheja.s-ul.eu/qV76if35
23:21 Fser: u should place the Shitt
23:21 Fser: like this
23:21 Fser: cuz it just looks neater
23:21 Fser: ctrl j (2) idk why u would have 2 identical sliders like that
23:21 Anxient: http://puu.sh/xmVXc/0510501fef.jpg
23:21 Anxient: better>
23:21 Anxient: ?
23:22 Anxient: ok then at least this http://puu.sh/xmVXY/fcca22d901.jpg
23:22 Fser: move (2) to the left a bit
23:22 Fser: ok whatever keep it like that BUT ctrl j (2)
23:22 Fser: so it curves down
23:22 Anxient: whaa..
23:23 Anxient: http://puu.sh/xmW0g/2b5cd910fb.jpg
23:23 Fser: for aestheticcccc
23:23 Fser: no
23:23 Fser: u FUCKING
23:23 Fser: hold on
23:23 Fser: https://yheja.s-ul.eu/pcR4tmOT
23:23 Fser: make it so that (2) is a mirror of (3)
23:23 Fser: veritcally
23:24 Anxient: THAT LOOKS TERRIFYING
23:24 Anxient: NO
23:24 Fser: wtfFFF
23:24 Fser: what looks better this https://osu.ppy.sh/ss/8971056
23:24 Fser: OR
23:25 Fser: https://osu.ppy.sh/ss/8971057
23:25 Fser: this
23:25 Fser: thats wot im getting at
23:26 Anxient: at least what im doing
23:26 Anxient: is something that appears repeatedly in the map
23:26 Anxient: if i did what you suggested
23:26 Anxient: sure it would look better
23:27 Anxient: but it would stick out like a sore thumb
23:27 Fser: so change the rest of them >:(((((((((((((((((((((
23:27 Anxient: or are you saying i should change every single 1/4s to accomodate for this one?
23:27 Anxient: ://
23:27 Fser: uhhh
23:27 Fser: wait
23:27 Fser: its just a curve how does it stick out
23:28 Anxient: its not just a curve lol
23:28 Anxient: http://puu.sh/xmWbi/b4c6b5274d.jpg
23:28 Anxient: its when the entire map is build off 1/4s following the direction of the previous slider
23:28 Anxient: and then this one is like "im new here"
23:28 Fser: ok that one is better
23:28 Anxient: at any rate, no means NOOOOOOO
23:28 Fser: because (1) and (2) make kinda a wave shape
23:28 Anxient: RRRGHHH
23:28 Fser: its like a circumcised wave
23:28 Fser: but still
23:30 Fser: u kno its just a fucking curve itr doesnt matter that much xd
23:30 Anxient: :/
23:30 Anxient: anyway
23:30 Anxient: anything else
23:30 Fser: i dnt think so
23:30 Anxient: we soent a good 10 minutes on this one slider
23:30 Fser: if i missed anything ur gonna get roasted in mods
23:30 Fser: ye LMAO
23:30 Anxient: ITS JUST A PHAASE
23:30 Fser: its been 2 hours
23:30 Fser: smh
23:30 Anxient: anyway dunk the log in the thread ill kds you for it
23:31 Fser: okkeeeeeee
23:31 Fser: holy fuk thats gonna be a long log
posted
damn this mp3 sound base boosted af
posted

Xexxar wrote:

damn this mp3 sound base boosted af
/shrug
posted
*dab* in an epic bread
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