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EGOIST - Eiyuu Unmei no Uta

posted
Total Posts
65
Topic Starter
Anxient
This beatmap was submitted using in-game submission on Thursday, May 3, 2018 at 8:56:35 PM

Artist: EGOIST
Title: Eiyuu Unmei no Uta
Source: Fate/Apocrypha
Tags: Song of Heroes TYPE-MOON A-1 Pictures opening theme fser lowcombofc xexxar
BPM: 177
Filesize: 28254kb
Play Time: 01:35
Difficulties Available:
  1. Extra Alter (5.42 stars, 346 notes)
  2. Fser's Extra (5.31 stars, 317 notes)
  3. Hard (2.96 stars, 198 notes)
  4. LCFC's Insane (4.55 stars, 325 notes)
  5. Light Insane (3.6 stars, 230 notes)
  6. Normal (1.8 stars, 104 notes)
  7. Xexxar's Throne of Heroes (6.57 stars, 394 notes)
Download: EGOIST - Eiyuu Unmei no Uta
Download: EGOIST - Eiyuu Unmei no Uta (no video)
Information: Scores/Beatmap Listing
---------------
why cant i roll SSRs
hitsound source credit: ailv

eternally dead; fuck this
WITH THE POWER OF MY COMMAND SEAL, I ORDER YOU TO REVIVE

redl: 8/1/17: new hitsounds
redl: 8/26/17: new bg
redl: 8/27/17: new mp3
redl: 8/30/17: new mp3 again
dldl: 9/4/17: video added
dldl: 9/4/17: remapped Extra
[-CeMAqpOP-]kee
upvote
I Must Decrease
The true throne of heroes is complete.

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67236
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1473,12999,23168,35372,46219,57067,67914,78762,89609
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Eiyuu Unmei no Uta
TitleUnicode:英雄 運命の詩
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Anxient
Version:Xexxar's Throne of Heroes
Source:Fate/Apocrypha
Tags:Song of Heroes TYPE-MOON A-1 Pictures opening theme fser lowcombofc
BeatmapID:1356246
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.7
CircleSize:4.7
OverallDifficulty:8.7
ApproachRate:9.7
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,35372,45541
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Combo2 : 183,201,109
Combo3 : 200,145,111
Combo4 : 206,130,130

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14,220,61134,6,0,B|-4:158|-4:158|12:73,1,125.999996154785,0|0,2:0|2:0,2:0:0:0:
168,67,61473,2,0,B|186:129|186:129|170:214,1,125.999996154785,0|0,2:0|2:0,2:0:0:0:
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100,234,62151,2,0,B|85:300|85:300|108:368,1,136.499993751526,0|0,2:0|2:0,2:0:0:0:
328,295,62490,5,0,2:0:0:0:
256,96,62660,1,0,2:0:0:0:
184,295,62829,1,0,2:0:0:0:
345,154,62999,2,0,B|361:99|361:99|340:21,1,115.50000352478,0|0,2:0|2:0,2:0:0:0:
128,100,63338,1,0,2:0:0:0:
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166,233,64016,2,0,P|163:281|204:351,1,115.50000352478,0|0,0:3|0:3,0:3:0:0:
371,292,64355,1,0,2:0:0:0:
255,158,64524,6,0,P|-1:174|-1:174,1,252,0|0,2:0|2:0,2:0:0:0:
326,91,65202,6,0,P|349:143|343:199,1,115.50000352478,0|0,2:0|2:0,2:0:0:0:
168,199,65541,2,0,P|162:143|186:91,1,115.50000352478,0|0,2:0|2:0,2:0:0:0:
393,70,65880,2,0,P|413:124|413:190,1,115.50000352478,0|0,2:0|2:0,2:0:0:0:
96,181,66219,2,0,P|98:123|119:70,1,115.50000352478,0|0,2:0|2:0,2:0:0:0:
256,352,66558,5,0,2:0:0:0:
256,352,67236,6,0,P|289:366|342:363,1,73.4999977569581
144,89,67914,5,0,2:0:0:0:
149,187,67999,1,0,2:0:0:0:
154,284,68083,1,0,2:0:0:0:
316,178,68253,1,0,0:0:0:0:
63,142,68423,2,0,P|49:73|63:38,1,62.9999980773926
230,134,68592,5,0,2:0:0:0:
235,232,68677,1,0,2:0:0:0:
240,329,68761,1,0,2:0:0:0:
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441,236,69439,1,0,2:0:0:0:
290,159,69609,1,0,0:0:0:0:
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230,134,70033,1,0,2:0:0:0:
225,37,70117,1,0,2:0:0:0:
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241,119,70626,5,0,2:0:0:0:
339,114,70711,1,0,2:0:0:0:
436,109,70795,1,0,2:0:0:0:
346,286,70965,1,0,0:0:0:0:
288,33,71134,2,0,P|255:22|221:23,1,62.9999980773926
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162,246,71388,1,0,2:0:0:0:
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135,214,72066,1,0,2:0:0:0:
37,218,72151,1,0,2:0:0:0:
181,128,72321,1,0,0:0:0:0:
90,299,72490,2,0,P|86:330|99:383,1,62.9999980773926
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237,125,72744,1,0,2:0:0:0:
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323,170,73507,1,0,2:0:0:0:
152,80,73677,1,0,0:0:0:0:
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70,133,74016,5,0,2:0:0:0:
152,80,74101,1,0,2:0:0:0:
237,126,74185,1,0,2:0:0:0:
73,230,74355,2,0,P|35:226|-3:194,1,62.9999980773926
68,35,74524,2,0,P|37:27|-1:35,1,62.9999980773926
156,177,74694,6,0,P|175:201|212:218,1,62.9999980773926
404,121,74863,2,0,P|415:92|411:52,1,62.9999980773926
233,28,75033,1,0,0:0:0:0:
298,200,75202,2,0,P|298:231|281:272,1,62.9999980773926
73,230,75372,5,0,2:0:0:0:
68,132,75457,1,0,2:0:0:0:
150,81,75541,1,0,2:0:0:0:
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100,293,76728,6,0,B|76:235|76:235|83:164,1,125.999996154785
188,332,77067,2,0,P|169:360|127:389,1,62.9999980773926,0|0,3:0|0:0,0:0:0:0:
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256,222,77406,5,0,0:0:0:0:
51,377,77575,1,0,0:0:0:0:
255,145,77745,1,0,0:0:0:0:
346,380,77914,1,0,0:0:0:0:
190,184,78084,5,0,0:0:0:0:
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322,184,78254,1,0,0:0:0:0:
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256,222,78762,5,0,2:0:0:0:
256,125,78846,1,0,2:0:0:0:
256,27,78931,1,0,2:0:0:0:
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363,356,80118,5,0,2:0:0:0:
367,259,80202,1,0,2:0:0:0:
370,161,80287,1,0,2:0:0:0:
256,320,80456,1,0,0:0:0:0:
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256,125,80879,1,0,2:0:0:0:
256,27,80964,1,0,2:0:0:0:
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465,102,81642,1,0,2:0:0:0:
377,279,81812,1,0,0:0:0:0:
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140,219,82235,1,0,2:0:0:0:
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150,134,82829,5,0,2:0:0:0:
154,231,82913,1,0,2:0:0:0:
157,329,82998,1,0,2:0:0:0:
69,185,83168,1,0,0:0:0:0:
241,273,83338,2,0,P|283:278|322:265,1,62.9999980773926
429,198,83507,5,0,2:0:0:0:
426,100,83592,1,0,2:0:0:0:
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343,152,84185,5,0,0:0:0:0:
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511,146,84355,1,0,0:0:0:0:
340,55,84524,1,0,0:0:0:0:
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177,158,84863,5,0,0:0:0:0:
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342,152,85033,1,0,0:0:0:0:
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Weber
hey dis suks herez my raisins y

Normal

00:00:118 (1) - This slider could be a stand to be more interesting. Maybe something more circular like https://puu.sh/wTsoJ/333e5daa88.png?
00:25:880 (1) - Pretty awkward slider-end here, i'd change to a normal hitcircle.
00:39:101 (2,3) - Flow could be improved here by bringing the slider-end upwards instead of downwards: https://puu.sh/wTsvc/b021db32e3.png
01:04:355 (3) - Could do without this note, seeing as it's the only use of 1/2 spacing in the whole map and it really isn't necessary. 01:04:524 (4) - By itself is just fine.
01:29:609 (1,2,3,4) - Flow kinda sucks for these, try replacing them with 1/1 sliders into hitcircles with 2/1 gaps instead. I'd like to see players being able to actually tap a note for the vocals here.


Hard

00:11:643 (1,2) - Vocal note here is too prominent to not have the player tapping a note on it, reduce (1) to end at 00:12:151 - and have (2) start on the big white tick.
00:34:016 (1) - Seems like a pretty unnecessary note comparing it and the previous four.


Fser's Extra

00:07:575 (2) - Unnecessary, the slider can just end on the white tick.
00:46:219 (1,1) - I really want to believe that this is just bait. Map to the vocals instead, this is just ridiculous.
01:34:355 (1,2,3,4,5) - Not impossible but pretty difficult, I'd suggest nerfing the spacing.


Might mod throne of heroes later when i'm warmed up enough to test

add xexxars diff pls and ty

gl
Topic Starter
Anxient

Weber wrote:

hey dis suks herez my raisins y

Normal

00:00:118 (1) - This slider could be a stand to be more interesting. Maybe something more circular like https://puu.sh/wTsoJ/333e5daa88.png? - made it more visually proper
00:25:880 (1) - Pretty awkward slider-end here, i'd change to a normal hitcircle. - ok
00:39:101 (2,3) - Flow could be improved here by bringing the slider-end upwards instead of downwards: https://puu.sh/wTsvc/b021db32e3.png - ok
01:04:355 (3) - Could do without this note, seeing as it's the only use of 1/2 spacing in the whole map and it really isn't necessary. 01:04:524 (4) - By itself is just fine. - figured
01:29:609 (1,2,3,4) - Flow kinda sucks for these, try replacing them with 1/1 sliders into hitcircles with 2/1 gaps instead. I'd like to see players being able to actually tap a note for the vocals here. - ok


Hard

00:11:643 (1,2) - Vocal note here is too prominent to not have the player tapping a note on it, reduce (1) to end at 00:12:151 - and have (2) start on the big white tick. - nah, i think the instrumental buildup is much more prominent. the vocals are at least piercing but not powerful.
00:34:016 (1) - Seems like a pretty unnecessary note comparing it and the previous four. - made slider
Doj
the future is now
7ambda
Xexxar mapping something interesting for once? This is unheard of.
ailv
Extra
00:12:166 (1,2) - check stacking

00:12:505 (2) - why does this start on the red tick, the vocal and the riser start on the white

00:14:370 (1,2,1) - same sounds, so why map it twice differently?

00:34:031 (1,2) - I think the ending of the riser doesn't justify a note

00:44:539 (3,1) - this blanket bothered me when i was playing sorry buddy

00:53:014 (1,2,3,4) - Is there any reason for 00:53:014 (1,2) - to be 4 ticks long, even though the song is only triples?

00:56:743 (6) - This might work better as a 1/4 reverse slider

01:18:777 (1,2) - Overlap here, rotate to maintain circle

01:27:251 - Consider a note here
Topic Starter
Anxient
HOLY
15:19 Nerova Riuz GX: is this hitsounding serious LOL
15:19 Firis Mistlud: [https://streamable.com/jwx4a lol, Chinese mapping]
15:20 Anxient: nerova: i didnt hitsound it. im dumb at it
15:20 - Squishi: please i need help
15:20 Anxient: Talli: strip away your pride and start begging
15:20 Anxient: evidence: scroll above :w;
15:20 Nerova Riuz GX: 00:11:997 (5,1,2) - wtf is this
15:20 - Squishi: nobody wants to help
15:20 - Squishi: ?
15:20 - Squishi: :(
15:21 Nerova Riuz GX: you didn't even tell us the problem you have
15:21 - Squishi: osu wont let me submit my own maps
15:21 - Squishi: [http://i.imgur.com/1SpzMQ6.png seen here]
15:21 Anxient: check beatmapset ID
15:21 Anxient: is it already filled?
15:21 Anxient: if yes = make it -1. if no = wow.
15:21 Nerova Riuz GX: https://pastebin.com/Ri2hXVV4
15:21 - Squishi: no its -1
15:22 Nerova Riuz GX: ^do this
15:22 - Squishi: [http://i.imgur.com/eNKjBvn.png e]
15:22 Anxient: nerova: thats what we call: buildup?;;
15:22 - Squishi: [http://i.imgur.com/YQFjaTm.png e]
15:22 Talli: Been requesting for a mod in modhelp for months and I've gotten zero.
15:22 Anxient: well
15:22 Talli: No feedback at all :|
15:22 Talli: modreq I mean
15:23 Anxient: modreqs never works
15:23 Anxient: you got any mapper friends?
15:23 SangKrazF1nal3: Talli,modhelp sometimes are better
15:23 SangKrazF1nal3: modreq are on lucks
15:23 Anxient: 8is
15:23 Anxient: nah modreqs depends if someone cares enough to mod for free
15:23 Talli: All my friends are dead
15:23 *Talli is editing [https://osu.ppy.sh/b/1270999 Lil Uzi Vert - XO TOUR Llif3 [Insane]]
15:23 Nerova Riuz GX: whooshes changed 00:11:997 - and you did the same 1/4 slider
15:23 Anxient: the ones you accept mods from modreqs are the real angels
15:23 SangKrazF1nal3: IF you had mapper as friend or someone who reliable for that. It worth thousands
15:23 Talli: No I don't Anxient
15:24 Anxient: nerova ok so what do you want me to to for that part:x
15:24 Nerova Riuz GX: 00:12:336 - please this thing
15:24 SangKrazF1nal3: Anxient,I give you salutations. Hurray!
15:24 Nerova Riuz GX: delete 5, move 00:11:997 (1,2) - 1/2 earlier
15:24 *- Squishi is editing [https://osu.ppy.sh/s/602117 The Quick Brown Fox - The Big Black [- im Vaxelsiushi's Epic!!!!!]]
15:24 - Squishi: what a name tbh'
15:25 - Squishi: i change the bg and it changes the set id
15:25 - Squishi: love you editor
15:25 - Squishi: finally it works
15:25 Anxient: ..shit youre right
15:26 Nerova Riuz GX: 00:14:370 (1,2) - ultra weird placement
15:26 Nerova Riuz GX: you didn't do any of it before or after
15:26 - Squishi: now that ive submitted this i can finally go to sleep
15:26 C00L: yo nrg
15:26 C00L: got a spare moment to lok at my map?
15:26 Nerova Riuz GX: later
15:26 Nerova Riuz GX: maybe 10-15 mins
15:26 C00L: :thumbs_up:
15:27 Anxient: is this better? http://puu.sh/wW3eJ/1bff1394f8.jpg
15:27 Nerova Riuz GX: http://puu.sh/wW3eR/11a97b5d46.jpg
15:27 Nerova Riuz GX: that's better also
15:27 - Squishi: Open boob'
15:27 Nerova Riuz GX: but im not sure if you're going to have any overlaps or sth
15:27 - Squishi: nerova riuz gx is a car right
15:27 Anxient: nah
15:28 Nerova Riuz GX: 00:18:183 (2) - what are you following
15:28 Anxient: yours would look fine if this map wasnt a mess as a core
15:28 Nerova Riuz GX: I can be a car
15:28 Anxient: curses what AM i mapping
15:29 - Squishi: i shall sleep
15:29 Nerova Riuz GX: maybe try this after deleting that http://puu.sh/wW3gr/f170af2ec7.jpg
15:29 Nerova Riuz GX: oh and add nc if you do
15:29 - Squishi: it took like 20 mins to submit a big black beatmap with 1 circle
15:29 - Squishi: which wont be used later
15:29 - Squishi: hehe
15:29 Anxient: huh thats better than what i did
15:30 Anxient: http://puu.sh/wW3i7/0863d6cf62.jpg megalul
15:30 Nerova Riuz GX: 00:19:794 (5,1) - make it overlap more as 00:18:607 (2,4) -
15:31 Anxient: i also changed the part after that http://puu.sh/wW3jI/332c859f17.jpg
15:31 Nerova Riuz GX: 00:22:166 - i did expect something here but u map the drums legitly
15:32 Nerova Riuz GX: 00:33:353 (1,4) - do not make full stacks once you changed to 1/3
15:32 Nerova Riuz GX: and add ncs btw
15:32 Anxient: http://puu.sh/wW3ly/b7b7da433a.jpg ?
15:32 Nerova Riuz GX: better
15:34 Nerova Riuz GX: 00:40:302 (2,3) - ctrl+g maybe
15:34 Anxient: http://puu.sh/wW3o0/5449b23830.jpg
15:34 Anxient: 00:40:133 (1,2,3) - nah, i was following the music box sound
15:34 Anxient: pay attention:pitc
15:34 Anxient: h
15:34 Fursum: whats up with the sudden boom of music box
15:34 Nerova Riuz GX: 00:53:014 (1,2) - it doesnt make sense when you repeat it once more after tons of triples
15:35 Anxient: i should get rid of the quads then
15:35 Nerova Riuz GX: then i'll do [http://puu.sh/wW3pL/2473baf2dd.jpg this] instead
15:36 Nerova Riuz GX: 00:56:743 (6) - you missed something here\
15:37 Anxient: point = taken http://puu.sh/wW3rQ/281e920d5e.jpg
15:38 Anxient: btw nerova youre good at wubnoises, 00:56:743 (6) - tell me how to make this less shit
15:38 Nerova Riuz GX: 00:59:624 - vocal LOL
15:39 Anxient: http://puu.sh/wW3v2/a82697e4f7.jpg OKDEN
15:39 Nerova Riuz GX: 00:56:404 (2,3,4,5,6) - two 1/4 slider + double
15:40 Anxient: can i keep the stream :c
15:40 Nerova Riuz GX: 00:58:777 - try this http://puu.sh/wW3wG/7984880434.jpg
15:40 Nerova Riuz GX: then do a overlap double on the last slider
15:40 Nerova Riuz GX: it's still readable
15:41 Nerova Riuz GX: 01:02:844 (3,4,1,2) - this is good
15:41 Anxient: wait im lost
15:43 Anxient: http://puu.sh/wW3BK/ff699bba61.jpg like this?
15:44 strickluke: i need a good marathon song
15:44 strickluke: to map for taiko
15:45 Anxient: https://www.youtube.com/watch?v=sDdxCglEpaE
15:45 Nerova Riuz GX: actually from the original pattern you made i got this http://puu.sh/wW3E9/5e72d9a368.jpg
15:46 Anxient: well i was kinda against using a normal slider since i havent used a normal curve since
15:46 Nerova Riuz GX: but ye that one works too
15:46 Anxient: 00:44:878 (1) -
15:46 Anxient: thats a good 10+seconds lmao
15:47 Nerova Riuz GX: [http://puu.sh/wW3HV/3440a1c295.jpg uneven sliders, got it]
15:47 Anxient: :ok_hand:
15:48 Anxient: http://puu.sh/wW3IX/02bb0308b4.jpg
15:48 Nerova Riuz GX: 01:11:997 - 01:18:777 - all the double 1/4 sliders are GONE
15:48 Anxient: 00:56:743 (6) - ok no seriously tho this looks like shit what do i even do with it
15:48 Anxient: LEMmefitxthat
15:49 ailv: 1/4 reverse
15:49 ailv: buddy
15:50 Nerova Riuz GX: http://puu.sh/wW3LJ/f14b0d6bf6.jpg
15:50 Anxient: oooh that works
15:50 Anxient: nerova: http://puu.sh/wW3M4/1e02dde669.jpg made it worse
15:51 Nerova Riuz GX: HOW DID YOU DO THAT
15:52 Anxient: HELL IF I KNOW
15:52 Nerova Riuz GX: 01:12:336 (4) - this is the real thing that need to be changed
15:52 Nerova Riuz GX: not the triple
15:52 Anxient: screenshot it
15:52 Anxient: that link isnt even valid on my screen anymore lmao
15:53 Nerova Riuz GX: 01:12:336 -
15:53 ailv: what's wrong with that slider
15:53 ailv: oh i see
15:53 Anxient: is it that finish = clickable thingie
15:53 ailv: yeah
15:54 ailv: 01:11:319 (6,4) - this symmetry doesn't make sense either
15:54 ailv: since it's not like the sound is being repeated anyways
15:54 Anxient: second second second
15:55 Anxient: is this better? http://puu.sh/wW3Tm/540514d42e.jpg
15:55 Nerova Riuz GX: 01:34:370 (3) - you did 1-2 jumps all the way down but you didn't nc this LOL
15:55 Anxient: IMNOTSMART.wav
15:56 Nerova Riuz GX: i cant even recognize that now
15:56 Nerova Riuz GX: maybe update
15:56 Anxient: ok
15:56 Anxient: updated/
15:57 ailv: np it
15:57 *Anxient is editing [https://osu.ppy.sh/b/1356246 EGOIST - Eiyuu Unmei no Uta [Extra]]
15:57 Nerova Riuz GX: 00:18:268 (2) - nc
15:59 Anxient: ok nc'd
15:59 Anxient: i gave myself a kds in advance
16:00 strickluke: firetruck egoist
16:00 Anxient: sametbh
16:00 Nerova Riuz GX: all the double 1/4 sliders (e.g. 01:10:980 (4,5) - ) in kiai are not well arranged
16:01 Nerova Riuz GX: and you didn't even use it at the middle of kiai
16:01 ailv: 01:18:777 (1,2) - fix please
16:01 Anxient: so should i keep at it during the middle of the 1st part of the kiai
16:02 ailv: 01:10:980 (4,5) - imo this pair has the spacing issue
16:02 ailv: compared toone before it's not much more impactful
16:02 ailv: it's roughly the same intensity, but the tail momentum flows into the next and it's lower spacing
16:03 Anxient: so what should i do
16:04 strickluke: anxient should i loop the song you linked me 3 timesd so it makes a marathon
16:04 ailv: idk spacing feels inconsistent the whole kiai
16:04 Anxient: ailv theres nothing wrong with that 1 18 777
16:04 Anxient: ok so how should i space it tho ailv
16:04 ailv: the tail of 2 touches the headREEEEEEEE
16:04 Nerova Riuz GX: its not that bad
16:04 Anxient: SUCIT
16:04 Nerova Riuz GX: like the spacings themselves are not a big problem
16:05 Nerova Riuz GX: but imo you truly need more 1/4 sliders
16:05 ailv: it touches it man just rotate it like 10 degrees
16:05 Anxient: nerova: if its 1/4 sliders you want there are tons of them in the 2nd part
16:05 Nerova Riuz GX: and get some more things spaced well
16:05 Anxient: 01:14:031 (3,4,5,6,7) - something tells me you want me to fix this
16:06 ailv: 01:13:014 (2) - this works better as 2 1/4 i think for example
16:06 Nerova Riuz GX: 01:15:726 (5) -
16:06 ailv: i mean i would have stacked 01:12:675 (1,6) -
16:08 Anxient: like this then? ailv http://puu.sh/wW4bl/2b78dab4b7.jpg
16:08 ailv: You do not have access to view that puush.
16:08 ailv: aniki stop hiding secrets from me >.>
16:08 Anxient: forreal
16:08 Anxient: http://puu.sh/wW4bV/9186ade8a5.jpg how about this
16:08 ailv: i can't see it
16:08 Anxient: seriously...?
16:08 ailv: uh
16:08 ailv: what's 3
16:08 ailv: in that
16:08 Anxient: http://puu.sh/wW4bV/9186ade8a5.jpg
16:08 Anxient: 01:13:014 -
16:09 Anxient: you told me to make it a 1/4.-
16:09 ailv: yeah but spacing wise it's wierd
16:09 ailv: 01:11:658 (7,8) -
16:09 ailv: here
16:09 Nerova Riuz GX: not A 1/4
16:09 Nerova Riuz GX: it's TWO 1/4
16:09 Anxient: FKKKKKK
16:09 ailv: and yes two 1/4 like you used01:08:607 (4,5,6,7) -
16:10 Anxient: http://puu.sh/wW4eh/50055b6a76.jpg
16:10 ailv: oh that looks ugly tbh
16:10 Nerova Riuz GX: it gonna take a while for you to adjust those sliders
16:11 Anxient: no kidding.
16:11 ailv: uh
16:11 ailv: try this
16:11 Nerova Riuz GX: http://puu.sh/wW4fQ/ae376b9ce8.jpg please
16:12 ailv: https://b.catgirlsare.sexy/AKi_.png
16:12 ailv: or what nrg posted works
16:12 Anxient: http://puu.sh/wW4hm/6d0585f94b.jpg ??
16:12 Anxient: ailv thats an interesting domain name
16:13 Nerova Riuz GX: well i'll stop here since all the problems are the same in kiai
16:13 ailv: i get that a lot
16:13 Anxient: zzz
16:13 Anxient: well you helped a TON lmao
16:14 Anxient: now for your mod ailv
16:14 Quite Cynical: chu chu
16:14 Anxient: YEAH
16:14 ailv: small nitpick anxient
Jacob
hi from #kroytz chat

extra:
00:11:488 (2) - delete this, the sound here sounds almost inaudible. also feel like it should start on the vocals anyways
00:13:014 (2) - make this 3/4th slider?
00:14:709 - 00:16:065 - these sounds should prob be mapped
00:20:471 (1,1) - nice a l i e n sliders
01:17:421 (1,2,3,4,5) - how do expect me to play this huh
01:30:302 (3,3,1) - disappointed in the lack of HW sliders here
01:27:590 (1) - feel like the sound here doesnt justify how different the slider looks compared the rest of the sliders

alright thats all the modding my autism can handle
Topic Starter
Anxient

Jacob wrote:

hi from #kroytz chat

extra:
00:11:488 (2) - delete this, the sound here sounds almost inaudible. also feel like it should start on the vocals anyways - i hear it tho:x
00:13:014 (2) - make this 3/4th slider? - thats a bad idea.
00:14:709 - 00:16:065 - these sounds should prob be mapped - then id be breaking the emphasis i dont want that;;
00:20:471 (1,1) - nice a l i e n sliders - thanksdad
01:17:421 (1,2,3,4,5) - how do expect me to play this huh - n-normally?
01:30:302 (3,3,1) - disappointed in the lack of HW sliders here - ごめn
01:27:590 (1) - feel like the sound here doesnt justify how different the slider looks compared the rest of the sliders - shit youre right

alright thats all the modding my autism can handle
wok thank
Jacob
hey at least you agreed with one of my points

another win for jacob B^)
[-CeMAqpOP-]kee
roastd lcfc on osu irc mod...... proof...
https://yheja.s-ul.eu/R8Dd9NJ9 KDS THANKZ..
lcfc
: /
Kawashiro
rly fantastic XD

take my useless stars
Xenans
Normal
00:00:133 (1) - dude that's edgy

Hard
00:11:658 (1,2,1) - Seems more suitable to have it as a 3/2 slider, a 3/2 slider, a 1/1 slider, and then a note before the current repeating slider instead of what is currently there. This would hit the dominant notes with sliderheads, as well as preparing the player for the rhythm pattern in the next two measures without also being too repetitive. The emphasis is supposed to be the same, so since you have two measures doing the same thing already, might as well make the first one the same since it players better and 3 measures is certainly not too repetitive

00:16:234 (2,3,4) - I'll let you figure this one out

00:20:471 (1) - dude that's edgy

00:20:471 (1,3) - you know what to do

00:21:658 (4,1,2) - triangle?

00:23:522 (1,2) - i dont know if this is supposed to be blanketed

00:31:827 (2,3,4) - we've gone over this

00:39:794 (2) - Sounds better as a 1/2 repeat slider because it follows the vocals, matching the buildup of the sliders before it.

00:57:082 (1,2,3) - Starting from this section and including the kiai, these kind of sliders feel overused and not build into any pattern. They feel just like short sliders that are supposed to lead into a pattern but themselves do not constitute a pattern, and their overuse makes the mapping feel aimless and boring. These types of sliders just being placed and forming a flow/path of kinds really should not be the majority of this section nor the kiai because it feels lacking.

01:20:641 (2,3,4) - copying and pasting only works if the first one works

lots of edgy sliders huh. The usage of those sliders and the slightly curved 1/2 ones everywhere makes the map feel kind of slow and too soft.

Light Insane
00:00:133 (1) - love these right angle sliderpoints man

00:17:336 (2) - I would argue that the vocals in this case are far stronger than that comparatively soft beat that this slider has been extended by 1/4th for, and would suggest that it be made back into a 1/2 slider to hit the dominant vocals instead.

00:29:963 (1,2,3) - maybe these should be blanketed? It would, however, change the slider shape and cause it to be different from the other curved 1/2 sliders you have been using

00:27:251 (1,2) - just moving the 2 would make it blanket properly

00:33:692 (2) - Maybe make into 3 circles because it is the climax of the buildup from the previous 4 measures. It should be fine if it is slightly harder to play, because it would be more suitable.

00:51:488 (1,2) - This jump is a bit large and unexpected. I get the emphasis, but it could still be reduced a bit. The gap between it and the previous slider is longer than other gaps so it is already pronounced a bit by that, so the distance is a bit extra

01:06:573 (1) - Maybe it would be better to place this note positioned above the previous slider instead of where it is currently to break the flow and match the buildup.

01:27:421 - Perhaps a slider at this point would be suitable to match 01:26:743 (3) , as it would also land on vocals and the slider end would match that sound that the sliderend of 01:26:743 (3) already lands on.

LCFC's Insane
The hitsound volume is really too low for this set, even if it to make the jump between the current 20% to 50% more noticeable. The rest of the set is constant at 75%, which you do not have to follow, but at some point, probably the kiai, it really should hit 75% because otherwise this one difficulty sounds completely and plays completely differently from all the other difficulties in the set. My suggestion, if you simply want to keep the current emphasis, is to bump the current 20% to 50% and the current 50% to 75%.

00:01:488 (1,1,2,3) - very slight blanket adjustments

00:15:726 (1) - Having the hitsounds volume increase at this point but not before does not really make sense, as there should also be one here, at 00:12:336 (1) because it is more intense than the introduction was.

00:15:726 (1,2) - I think this is supposed to be blanketed so adjust the angles on the slider a bit until it properly blankets

00:23:183 (1) - Slider velocity feels too low for the section. I get that the whole map is sort of around this SV, but this is different because the previous section focused on large DS with that SV, and yet this section is not necessarily any less intense save for the vocals, which should have been reflected already in the SV changes and large DS previously, which added emphasis on the sliders and the proceeding jumps. This section should be more fast paced than the current SV, and should be changed by increasing the SV, and not by increase the distance between notes because that would cause a different emphasis on this section, not making it any different from the previous. The melody is more fast paced but less epic so it would be better reflected in an overall faster aim requirement (higher SV) instead of using high DS and low SV to place emphasis on certain jumps, as the previous section did.

00:35:048 (1) - can we not have a pointless 1/8 slider thanks; the volume is already at 5%, the slider is literally pointless compared to a circle...

00:35:387 (1) - This section should be hitsounded, like the other difficulties; alternatively, reduce the hitsound volume, since you are already doing that for the intro. Currently it is very boring to listen to and the hitsounds are loud enough and constant enough to make it sound overmapped.

00:37:929 (4,4) - These feel overmapped because of how prominent they feel with the hitsounds, cluttering the actual song itself in a softer section. These probably would not be a problem with softer hitsounds or proper hitsounding in this section.

01:03:522 (1,2) - Adjust the slider so it stacks properly

01:07:251 (1) - Because these are mapped to that drum sound and not the vocals, they can be moved up

01:07:590 (1) - I would make this a 1/2 slider to hit the wo on the vocals and also introduce a gap to anticipate the downbeat. I would also stack these two together 01:07:251 (1,1) , as the 1/8th may be a bit confusing to play for an insane and putting them close to either other or stacking them would make it easier to hit them for players that are not used to reading the buzz slider.

01:13:353 (1,2) - Slight blanket adjustment

01:14:709 (1,2) - ^

The kiai is definitely repetitive, the rhythm is always the same and the same 2 measures are being repeated. You could at least introduce some variety in the form of extra emphasis somewhere instead of keeping it this bland. The emphasis does not necessarily have to be in the rhythm, but really all that separates each measure is just the difference in pattern and perhaps spacing, so that should be kept in mind.

Fser's Extra
AR feels too high for this SR and the fact that a large portion of the map is slow except for the kiai. This would suggest that a lower AR would be more suitable for the slow sections and the kiai should still work out.

00:06:912 (1) - I would move the sliderend onto the red tick, as it matches the vocal timing of hitting the Ro, and even if you are trying to emphasis on the next circle, the extension is still not really too important for it.

00:15:048 (3,4) - This feels like overmapping because it would be more suitable as a 1/2 slider, hitting the strong beats, and the current state overcomplicates this section of the difficulty. It also just does not sound right to me.

00:16:997 (4) - For proper emphasis, this should probably be stacked under 00:16:404 (3) and 00:17:082 (1) moved closer so that it is not an insanely difficult jump.

00:22:505 (1,2,3,4,1,2,3,4,1) - The transition between the two spaces is really unnecessarily cluttered, as the start of 00:22:844 (1,2,3,4) is higher than the end of 00:22:505 (1,2,3,4) and this causes irrational difficulties in reading it, as well as the fact that the angle of 00:22:844 (1,2,3,4) is already less than 00:22:505 (1,2,3,4) so the overlap is a real problem.

00:33:353 (1,2,3,1,2,3) - ^, may as well angle this one

00:46:234 (1) - There is enough variation throughout the duration of the slider with the vocals that you would be more justified in making it longer, as well as having an interesting shape, to indicate to the player that it is a slow slider. Currently it is not immediately clear because the time spacing between this slider and the previous is fairly consistent with the section, so there would be no indication for the player that this is a slow slider.

00:51:658 (1) - Same as above, it would really be more interesting to have some shape.

00:59:116 (1) - Having this be equidistant from the previous and following note feels strange because it feels more natural to have it grouped with either the previous note to place emphasis on the triples and make them more noticable, or have it grouped with the triple to indicate the NC and lead into the next section.

01:07:929 (1,2) - fix blanket

01:07:929 (1,3) - ^

01:09:285 (1,2) - ^

01:14:709 (1,2) - ^

01:15:387 (1,2) - ^ slightly off

01:18:099 (1,2,3,4,1,2,3,4) - Same problem as mentioned before.

01:19:455 (1,2) - blanket fix

01:20:810 (1,1) - ^

01:25:556 (1,2) - ^

01:34:709 (5) - move up just a tad to keep DS constant with the other doubles

Extra
00:00:133 (1) - dude that's edgy

00:18:268 (1,2,3) - Spacing is definitely really high for a random spaced triple that does not appear anywhere else in the section. It is rather unexpected.
the triples are not properly built up in one section

00:33:353 (1,2,3,4,5,6) - These may be a bit unnaturally hard to play because you break the flow with that long slider right after, so it may be a good idea to have these triangles go the opposite direction.

01:10:641 (1,2,3) - These feel kind of random given that they look like they're just replacing a slider but would probably be better as a stack.

01:18:438 (9,1,2) - hey good job

Kiai feels kind of wimpy because of how tightly packed the notes get in one area. It's like the notes are a train that move slowly across the map and does not lend itself the normal kiai sense.


Xexxar's Throne of Heroes
A lower AR would make this much more playable and still suit the map, as a large portion of it is slow, and a lower AR would make reading the weird spaced triple patterns far easier.

The spaced triples in the intro are comparatively larger than the kiai, maybe something to note? Sure, the spacing is exactly the same, but this does make it feel a bit weird

00:23:183 (1) - This section is a bit unintuitive to play because of how the patterns are valued more over the emphasis placed by the hitsounding, making it difficult to get a read for the timing and offer natural resets to the player, which is exacerbated by the lack of sliders.

Kiai feels pretty repetitive

ran out of time to do extra and xexxar's properly
lcfc

Xenans wrote:

The hitsound volume is really too low for this set, even if it to make the jump between the current 20% to 50% more noticeable. The rest of the set is constant at 75%, which you do not have to follow, but at some point, probably the kiai, it really should hit 75% because otherwise this one difficulty sounds completely and plays completely differently from all the other difficulties in the set. My suggestion, if you simply want to keep the current emphasis, is to bump the current 20% to 50% and the current 50% to 75%.

00:01:488 (1,1,2,3) - very slight blanket adjustments it's really not noticeable, I don't feel it's even worth it redoing the pattern just for some pixels lol

00:15:726 (1) - Having the hitsounds volume increase at this point but not before does not really make sense, as there should also be one here, at 00:12:336 (1) because it is more intense than the introduction was.

00:15:726 (1,2) - I think this is supposed to be blanketed so adjust the angles on the slider a bit until it properly blankets fixed

00:23:183 (1) - Slider velocity feels too low for the section. I get that the whole map is sort of around this SV, but this is different because the previous section focused on large DS with that SV, and yet this section is not necessarily any less intense save for the vocals, which should have been reflected already in the SV changes and large DS previously, which added emphasis on the sliders and the proceeding jumps. This section should be more fast paced than the current SV, and should be changed by increasing the SV, and not by increase the distance between notes because that would cause a different emphasis on this section, not making it any different from the previous. The melody is more fast paced but less epic so it would be better reflected in an overall faster aim requirement (higher SV) instead of using high DS and low SV to place emphasis on certain jumps, as the previous section did. In my opinion it's a lot less intense than the previous section, I highly believe it's fine as it is.

00:35:048 (1) - can we not have a pointless 1/8 slider thanks; the volume is already at 5%, the slider is literally pointless compared to a circle... huh weird I thought I had removed that, whoopsies

00:35:387 (1) - This section should be hitsounded, like the other difficulties; alternatively, reduce the hitsound volume, since you are already doing that for the intro. Currently it is very boring to listen to and the hitsounds are loud enough and constant enough to make it sound overmapped.

00:37:929 (4,4) - These feel overmapped because of how prominent they feel with the hitsounds, cluttering the actual song itself in a softer section. These probably would not be a problem with softer hitsounds or proper hitsounding in this section.

01:03:522 (1,2) - Adjust the slider so it stacks properly It is intentional because of my visual preferences xd

01:07:251 (1) - Because these are mapped to that drum sound and not the vocals, they can be moved up alright

01:07:590 (1) - I would make this a 1/2 slider to hit the wo on the vocals and also introduce a gap to anticipate the downbeat. I would also stack these two together 01:07:251 (1,1) , as the 1/8th may be a bit confusing to play for an insane and putting them close to either other or stacking them would make it easier to hit them for players that are not used to reading the buzz slider. changed, though I did not stack it with the buzz slider

01:13:353 (1,2) - Slight blanket adjustment d

01:14:709 (1,2) - ^ ^

The kiai is definitely repetitive, the rhythm is always the same and the same 2 measures are being repeated. You could at least introduce some variety in the form of extra emphasis somewhere instead of keeping it this bland. The emphasis does not necessarily have to be in the rhythm, but really all that separates each measure is just the difference in pattern and perhaps spacing, so that should be kept in mind. I agree that it is repetitive but I preffered mostly sticking to the drum sounds (thus, making it more technical) because if I were to focus on the vocals it would be really easy - as, this diff was made to support the spread, it was actually pretty tricky to make an insane that balances it for this specific song - so I decided not to.
Thank you for the mod! Points I did not reply to were about hitsounding, which I did not do (anxient is responsible for them afaik(?) lol)

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67251
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 8
GridSize: 32
TimelineZoom: 2.400005

[Metadata]
Title:Eiyuu Unmei no Uta
TitleUnicode:英雄 運命の詩
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Anxient
Version:LCFC's Insane
Source:Fate/Apocrypha
Tags:Song of Heroes TYPE-MOON A-1 Pictures opening theme fser lowcombofc xexxar
BeatmapID:1362429
BeatmapSetID:639469

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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466,178,69794,1,4,0:0:0:0:
305,109,69963,2,0,B|292:159|292:159|315:201,1,100,4|0,3:0|0:0,0:0:0:0:
315,201,70217,1,0,0:0:0:0:
315,201,70302,1,6,3:0:0:0:
371,50,70471,1,4,0:0:0:0:
212,178,70641,6,0,B|133:206|149:129|62:161,1,150,4|0,3:0|0:0,0:0:0:0:
45,283,70980,2,0,P|61:264|66:239,1,50,6|0,3:0|0:0,0:0:0:0:
16,97,71149,1,4,0:0:0:0:
280,66,71319,2,0,P|231:70|192:100,1,100,4|0,3:0|0:0,0:0:0:0:
191,100,71573,1,0,0:0:0:0:
191,100,71658,1,6,3:0:0:0:
236,263,71827,1,4,0:0:0:0:
431,195,71997,6,0,P|458:125|464:51,1,150,4|0,3:0|0:0,0:0:0:0:
371,50,72336,2,0,L|383:115,1,50,6|0,3:0|0:0,0:0:0:0:
342,262,72505,1,4,0:0:0:0:
152,204,72675,2,0,P|102:207|55:223,1,100,4|0,3:0|0:0,0:0:0:0:
55,223,72929,1,4,0:0:0:0:
55,223,73014,1,0,0:0:0:0:
124,326,73183,1,4,0:0:0:0:
97,111,73353,6,0,P|168:95|232:132,1,150,4|0,3:0|0:0,0:0:0:0:
271,205,73692,2,0,P|293:190|307:171,1,50,6|0,3:0|0:0,0:0:0:0:
250,15,73861,1,4,0:0:0:0:
394,162,74031,2,0,L|492:146,1,100,4|0,3:0|0:0,0:0:0:0:
492,145,74285,1,0,0:0:0:0:
492,145,74370,1,6,3:0:0:0:
434,64,74539,1,4,0:0:0:0:
434,282,74709,6,0,B|410:305|410:305|322:289|322:289|316:262,1,150,4|0,3:0|0:0,0:0:0:0:
394,162,75048,2,0,L|385:211,1,50,6|0,3:0|0:0,0:0:0:0:
357,380,75217,1,4,0:0:0:0:
216,164,75387,2,0,B|266:151|266:151|308:174,1,100,4|0,3:0|0:0,0:0:0:0:
308,174,75641,1,0,0:0:0:0:
308,174,75726,1,6,3:0:0:0:
161,269,75895,1,4,0:0:0:0:
95,38,76065,6,0,B|142:22|142:22|170:70|138:115,1,150,4|0,3:0|0:0,0:0:0:0:
70,177,76404,2,0,P|73:201|83:224,1,50,6|0,3:0|0:0,0:0:0:0:
161,269,76573,1,4,0:0:0:0:
308,174,76743,2,0,P|355:188|397:215,1,100,4|0,3:0|0:0,0:0:0:0:
244,340,77082,2,0,P|201:366|154:381,1,100,6|4,3:0|0:0,0:0:0:0:
0,246,77421,5,4,3:0:0:0:
161,269,77590,1,4,3:0:0:0:
12,164,77760,5,4,3:0:0:0:
173,187,77929,1,4,3:0:0:0:
86,70,78099,6,0,L|98:120,1,50,4|0,3:0|3:0,0:0:0:0:
261,140,78268,2,0,L|249:91,1,50,4|0,3:0|3:0,0:0:0:0:
180,24,78438,5,4,3:0:0:0:
180,24,78607,1,4,3:0:0:0:
344,58,78777,6,0,L|505:96,1,150,4|0,3:0|0:0,0:0:0:0:
417,180,79116,2,0,L|368:168,1,50,6|0,3:0|0:0,0:0:0:0:
261,140,79285,1,4,0:0:0:0:
429,358,79455,2,0,P|455:316|459:266,1,100,4|0,3:0|0:0,0:0:0:0:
459,266,79709,1,0,0:0:0:0:
459,266,79794,1,6,3:0:0:0:
365,285,79963,1,4,0:0:0:0:
261,140,80133,6,0,P|239:127|108:93,1,150,4|0,3:0|0:0,0:0:0:0:
50,139,80471,2,0,P|64:159|72:183,1,50,6|0,3:0|0:0,0:0:0:0:
44,338,80641,1,4,0:0:0:0:
241,259,80810,2,0,P|202:230|154:238,1,100,4|0,3:0|0:0,0:0:0:0:
154,237,81065,1,0,0:0:0:0:
154,237,81149,1,6,3:0:0:0:
219,354,81319,1,4,0:0:0:0:
403,355,81488,6,0,B|456:303|456:303|440:228,1,150,4|0,3:0|0:0,0:0:0:0:
342,301,81827,2,0,L|352:252,1,50,6|0,3:0|0:0,0:0:0:0:
369,168,81997,1,4,0:0:0:0:
216,77,82166,2,0,L|235:184,1,100,4|0,3:0|0:0,0:0:0:0:
233,175,82421,1,0,0:0:0:0:
233,175,82505,1,6,3:0:0:0:
303,26,82675,1,4,0:0:0:0:
147,143,82844,6,0,B|68:171|84:94|-3:126,1,150,4|0,3:0|0:0,0:0:0:0:
54,241,83183,2,0,P|38:222|33:197,1,50,4|0,3:0|0:0,0:0:0:0:
122,71,83352,1,4,3:0:0:0:
168,231,83522,2,0,L|148:342,1,100,4|0,0:0|0:0,0:0:0:0:
150,329,83777,1,4,0:0:0:0:
150,329,83861,1,0,0:0:0:0:
54,241,84031,1,4,0:0:0:0:
230,129,84200,6,0,L|390:103,1,150,4|0,3:0|0:0,0:0:0:0:
486,189,84539,2,0,L|438:178,1,50,6|0,3:0|0:0,0:0:0:0:
465,88,84709,1,4,0:0:0:0:
353,269,84878,2,0,L|248:249,1,100,4|0,3:0|0:0,0:0:0:0:
254,250,85133,1,0,0:0:0:0:
254,250,85217,1,6,3:0:0:0:
150,323,85387,1,4,0:0:0:0:
34,205,85556,6,0,P|20:171|77:84,1,150,4|0,3:0|0:0,0:0:0:0:
157,121,85895,2,0,P|183:132|213:134,1,50,6|0,3:0|0:0,0:0:0:0:
274,79,86065,1,4,0:0:0:0:
123,226,86234,2,0,L|152:331,1,100,4|0,3:0|0:0,0:0:0:0:
305,171,86573,1,6,3:0:0:0:
260,381,86743,1,0,0:0:0:0:
282,275,86912,6,0,P|339:259|399:258,1,120,0|0,0:0|0:0,0:0:0:0:
494,364,87590,2,0,P|434:362|376:346,1,120,0|0,0:0|0:0,0:0:0:0:
477,222,88268,6,0,P|489:200|497:164,1,50,4|0,3:0|0:0,0:0:0:0:
458,100,88438,1,4,3:0:0:0:
256,226,88607,5,4,3:0:0:0:
283,64,88777,1,4,3:0:0:0:
317,283,88946,5,4,3:0:0:0:
206,94,89116,1,4,3:0:0:0:
244,307,89285,5,4,3:0:0:0:
271,145,89455,1,4,3:0:0:0:
167,275,89624,6,0,L|105:289,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
14,209,89963,2,0,L|72:195,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
285,295,90302,6,0,L|167:275,1,120,0|0,3:0|0:0,0:0:0:0:
167,275,90641,1,4,3:0:0:0:
357,211,90980,6,0,P|368:183|367:153,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
273,45,91319,2,0,P|272:74|283:102,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
480,100,91658,6,0,P|444:100|371:50,1,120,0|0,3:0|0:0,0:0:0:0:
375,56,91997,1,4,3:0:0:0:
188,144,92336,6,0,L|199:209,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
357,211,92675,2,0,L|346:276,1,60.0000022888184,0|0,3:0|0:0,0:0:0:0:
115,289,93014,6,0,B|124:335|124:335|197:355,1,120,0|0,3:0|0:0,0:0:0:0:
194,354,93353,1,4,3:0:0:0:
89,138,93692,5,0,3:0:0:0:
36,279,93861,1,0,3:0:0:0:
194,354,94031,5,0,3:0:0:0:
141,213,94200,1,0,3:0:0:0:
320,104,94370,6,0,L|360:118,1,40,4|4,3:0|3:0,0:0:0:0:
300,291,94539,2,0,L|268:319,1,40,4|4,3:0|3:0,0:0:0:0:
147,180,94709,2,0,L|139:138,1,40,4|4,3:0|3:0,0:0:0:0:
256,192,94878,6,0,L|256:224,2,20,4|0|4,3:0|0:0|3:0,0:0:0:0:
Topic Starter
Anxient

Xenans wrote:

Normal
00:00:133 (1) - dude that's edgy - megalul

Hard
00:11:658 (1,2,1) - Seems more suitable to have it as a 3/2 slider, a 3/2 slider, a 1/1 slider, and then a note before the current repeating slider instead of what is currently there. This would hit the dominant notes with sliderheads, as well as preparing the player for the rhythm pattern in the next two measures without also being too repetitive. The emphasis is supposed to be the same, so since you have two measures doing the same thing already, might as well make the first one the same since it players better and 3 measures is certainly not too repetitive - well changed this one.

00:16:234 (2,3,4) - I'll let you figure this one out - uh

00:20:471 (1) - dude that's edgy - YOUR FACE

00:20:471 (1,3) - you know what to do - VERY WELL

00:21:658 (4,1,2) - triangle? - it is now

00:23:522 (1,2) - i dont know if this is supposed to be blanketed - RGHHH

00:31:827 (2,3,4) - we've gone over this - WutFace

00:39:794 (2) - Sounds better as a 1/2 repeat slider because it follows the vocals, matching the buildup of the sliders before it. - m

00:57:082 (1,2,3) - Starting from this section and including the kiai, these kind of sliders feel overused and not build into any pattern. They feel just like short sliders that are supposed to lead into a pattern but themselves do not constitute a pattern, and their overuse makes the mapping feel aimless and boring. These types of sliders just being placed and forming a flow/path of kinds really should not be the majority of this section nor the kiai because it feels lacking. - really now? ;x

01:20:641 (2,3,4) - copying and pasting only works if the first one works - tried

lots of edgy sliders huh. The usage of those sliders and the slightly curved 1/2 ones everywhere makes the map feel kind of slow and too soft. - mmm...

Light Insane
00:00:133 (1) - love these right angle sliderpoints man - its more appropriate now

00:17:336 (2) - I would argue that the vocals in this case are far stronger than that comparatively soft beat that this slider has been extended by 1/4th for, and would suggest that it be made back into a 1/2 slider to hit the dominant vocals instead. - tried

00:29:963 (1,2,3) - maybe these should be blanketed? It would, however, change the slider shape and cause it to be different from the other curved 1/2 sliders you have been using - its probbaly fine.

00:27:251 (1,2) - just moving the 2 would make it blanket properly - yeah

00:33:692 (2) - Maybe make into 3 circles because it is the climax of the buildup from the previous 4 measures. It should be fine if it is slightly harder to play, because it would be more suitable. - gotcha

00:51:488 (1,2) - This jump is a bit large and unexpected. I get the emphasis, but it could still be reduced a bit. The gap between it and the previous slider is longer than other gaps so it is already pronounced a bit by that, so the distance is a bit extra - fixed

01:06:573 (1) - Maybe it would be better to place this note positioned above the previous slider instead of where it is currently to break the flow and match the buildup. - roger

01:27:421 - Perhaps a slider at this point would be suitable to match 01:26:743 (3) , as it would also land on vocals and the slider end would match that sound that the sliderend of 01:26:743 (3) already lands on. - mhm


Extra
00:00:133 (1) - dude that's edgy - MEGALUL

00:18:268 (1,2,3) - Spacing is definitely really high for a random spaced triple that does not appear anywhere else in the section. It is rather unexpected.
the triples are not properly built up in one section - nerfed dis

00:33:353 (1,2,3,4,5,6) - These may be a bit unnaturally hard to play because you break the flow with that long slider right after, so it may be a good idea to have these triangles go the opposite direction. - nerfed the slider as well

01:10:641 (1,2,3) - These feel kind of random given that they look like they're just replacing a slider but would probably be better as a stack. - how about sense of movement tho ;c

01:18:438 (9,1,2) - hey good job - ailv ranted at me for like a whole minute fo rthat

Kiai feels kind of wimpy because of how tightly packed the notes get in one area. It's like the notes are a train that move slowly across the map and does not lend itself the normal kiai sense. - /shrug
BIG THANK

@LCFC: Repaired your hitsounds and increased the volume.
Affirmation
As you requested~

[Extra]
00:33:333 (1,2,3,4,5,6) - looks hard to read imo. Just change 00:33:333 (1,2,3) - into 1/3?
00:41:468 (3,4) - avoid stacking like 00:42:824 (3,4) -
00:55:536 (3,1) - stack
01:05:197 (1,2,3,4) - you avoided overlaps in 1/4 beats, so I suggest avoid overlap.
01:30:282 (3,4) - 01:31:638 (3,4) - should be use slimilar DS

[L Inane]
00:21:129 (1) - ctrl G for better flow? and set triangle 00:20:451 (1,1,1) - sliderhead
00:33:841 (5) - looks little bit weird. 00:34:011 - doesn't need to add beat.
00:36:045 (2) - ctrl G? you set consistent Ds in this part.
00:49:604 (2,1) - looks hard to read reverseslider for players.

[Hard]
00:18:248 (2,3) - you don't need to add a jump since this part has no emphasis.
00:51:638 (1,2) - avoid overlap since you didn't try this overlap.
00:57:740 (3) - if you want to emphasize. you have to make jump here, not 00:57:062 (1,2) - .
01:26:892 - can be clickable, emphasize here.

[Normal]
Nothing?

GL
Topic Starter
Anxient

Neoskylove wrote:

As you requested~

[Extra]
00:33:333 (1,2,3,4,5,6) - looks hard to read imo. Just change 00:33:333 (1,2,3) - into 1/3? - it IS 1/3 tho
00:41:468 (3,4) - avoid stacking like 00:42:824 (3,4) - why though?
00:55:536 (3,1) - stack - gotcha
01:05:197 (1,2,3,4) - you avoided overlaps in 1/4 beats, so I suggest avoid overlap. - what overlap?
01:30:282 (3,4) - 01:31:638 (3,4) - should be use slimilar DS -

[L Inane]
00:21:129 (1) - ctrl G for better flow? and set triangle 00:20:451 (1,1,1) - sliderhead - wokey
00:33:841 (5) - looks little bit weird. 00:34:011 - doesn't need to add beat. - ooookey then
00:36:045 (2) - ctrl G? you set consistent Ds in this part. - yeah i thought that was a good idea
00:49:604 (2,1) - looks hard to read reverseslider for players. - nerfed dis

[Hard]
00:18:248 (2,3) - you don't need to add a jump since this part has no emphasis. - BUT I DISAGREE!
00:51:638 (1,2) - avoid overlap since you didn't try this overlap. - repeat sliders are good
00:57:740 (3) - if you want to emphasize. you have to make jump here, not 00:57:062 (1,2) - .
01:26:892 - can be clickable, emphasize here. - very well

[Normal]
Nothing?

GL
ktgster
General
[General]

  1. +19ms offset
  2. soft-hitnormal2 isn't a good sound for feedback, it's hard to tell whether you hit accurately or not.

Xexxar
[Xexxar's Throne of Heroes]

  1. 00:01:468 - Pretty strange to not map the vocals. It seems tacked on and lazily done. Later on vocals were atleast considered so why this section is just 3/2 sliders with a lack of consideration for the singer is honestly strange.
  2. 00:17:316 (4,5,6) - awkward to play. Stopping at 4 is a pain to hit making the jump to 5 awkward. Also why is 6 pointing to the left?
  3. 01:04:519 (1) - not sure why this is slowed down. There also isn't really any hint that this slider is slowing down and the NC does not disinguish it enough. Try making it a curve instead.
  4. 01:08:248 (4,4,4,4,4,4,4) - It seems you were alternating between circle and slider, but the song doesn't really allow that kind of distinguish. I'd suggest you stick to one object.
  5. 01:13:163 - This shouldn't be blank. The song doesn't actually stop abruptly so making this blank doesn't really make sense in context. Plus it kills momentum and makes this chorus weaker.
  6. 01:14:689 (1,2,3,4) - These set of notes seem out of place. It seems like you wanted variation, but it seems tacked on compared to what you established beforehand.
  7. 01:18:079 (1,2,3,4,5) - make this more spaced.
The second half of the chorus is basically the same as the first half. The same problem applies.

  1. 01:34:689 (4,5,6) - why is this less spaced than the previous triple?
Good map; better cursor movement would be nice.

Extra
[Extra]

  1. 00:11:977 (4) - make this slider slower and land on the blue tick. It's a better emphasis on the vocalist due to the lack of background noise.
  2. 00:14:519 (2) - change this to a circle. Plays better since the sliderend doesn't work due to a lack of a lingering sound.
  3. 00:17:570 (3,1,1) - not sure why you have anti-jumps. It's awfully ambigious to read the notes too due to the spacing differences between them. Stack 00:18:248 (1) - onto the sliderend and it'd be much easier to read.
  4. 00:21:044 (5,1,5,1) - jumpstreams seem a bit random to the map. These are the only 2 in the map and as a result it seems tacked on. Plus why this isn't a jumpstream 00:22:824 (8) - I don't know
  5. 00:22:316 (3) - space this out from 2.
  6. 00:24:689 (1) - hidden slider from view, theres a lack of justification for this to be hidden other than to look cool. Avoid it
  7. 00:33:333 (1,2,3,4,5,6) - why are these 1/3 jumps? Big difficulty spike and the song does not demand this spacing to be as big as some of your 1/2 spacing.
  8. 00:36:384 (6,2) - it's hard to tell how fast these sliders are. Players will end up reading this as a 1/2. It's also not intuitive to the song to expect slowdowns here either.
  9. 00:44:519 (3) - ^
  10. 00:53:333 (2,3) - why are these not spaced apart compared to the singer raising their voice higher.
  11. 00:54:350 (1) - Awkward to just have a random slider.
  12. 00:59:096 (1,2) - why is 2 so close to 1 despite the drum sound.
  13. 01:05:875 (3,4) - ^ except it's 3 and 4
The chorus seems to be a junk of mess here. It's unclear whether you're following the vocals or the drums as it wildly switches between the two. There is like, four ways you mapped the same rhtyhm which are all scattered around in several places.

For Example:

  1. 01:07:909 (1,2) -
  2. 01:08:587 (4,5) -
  3. 01:10:621 (1,2,3) -
  4. 01:15:367 (4) -
It feels disjointed overall and it seems like you had no idea what you wanted to do so you map a bunch of ideas that seem less like playing the song and more whack of mole.

This almost feels like some experiment map that didn't get polished so it looks like a huge mess. Tidy it up first.

Fser
[Fser's Extra]

  1. 00:06:892 (1) - yes, it's the beginning of the map; it sucks to play such awkward looking slider that doesn't illustrate the concept you were trying to do. Make this slider faster and end it up the white tick.
  2. 00:15:367 (5) - hidden slider, not sure how this fits, move it outwards a bit.
  3. 00:22:485 (1,2,3,4,1,2,3,4,1) - big difficulty spike. The jump from the slider to this stream along with the precise movement makes this incredibly frustrating to play. It also doesn't help that the stream is going backwards. Most people will fail to hit this due to notelock or just how bad the movement is. Make this closer and angle it upwards via 90 degree rotation.
  4. 00:23:333 (2,3) - is there a reason to use anti-jumps to represent the song?
  5. 00:33:333 (1,2,3,1,2,3) - this is easier, but still a pain. It's also hard to read from plain sight that this is 1/3.
  6. 00:46:214 (1,1) - sounds cool, but looks like lazy mapping. Players do not want to sit for 5 seconds per slider.
  7. 01:07:740 (2) - NC this to distinguish the hidden slider better.
The chorus is not a very well designed way for slider movement. You're basically using fast sliders combined with low jump spacing causing for awkward breaks and movement is unintuitive as a result. Simply put, you're not allowing the players to use the momentum to hit the notes.

  1. 01:08:418 (3,1) - spacing between them is too low.
  2. 01:09:774 (3) - make this farther
  3. 01:10:451 (3,4) - why is this a triple.
  4. 01:11:299 (1,2,3,4) - the angle out to the triple don't align together, move the slider to the left more.
  5. 01:12:485 (3,1) - make these farther from 2.
  6. 01:12:655 (1) - why slow slider?
  7. 01:17:062 (2) - almost overlapping, move it more down left for easier playability
  8. 01:18:079 (1,2,3,4,1,2,3,4) - as usual, stream is really dumb to play.
  9. 01:18:672 (4,1) - awkward stream jump, makes the next few sliders hard to play.
  10. 01:19:943 (3,4,1) - weird alignment, plays awkward. Move it down.
  11. 01:21:807 (2) - bad blanketing. Move the slider more to the up-right for space and blanket from there.
  12. 01:23:502 (3) - again slow slider?
  13. 01:30:621 (4,5) - Making this spacing bigger would help.
  14. 01:32:994 (3,4) - why is this not an extended slider?
  15. 01:34:350 (1,2,3,4,5) - the only time a double jumpstream is used and its really hard to play. Stick to a 4 note jumpstream instead since everyone is going to break on the 1/8 slider if you do a double.
The map has potential, but it doesn't seem executed well. More focus on cursor movement would make it more enjoyable.
Topic Starter
Anxient

ktgster wrote:

General
[General]

  1. +19ms offset - mm.
  2. soft-hitnormal2 isn't a good sound for feedback, it's hard to tell whether you hit accurately or not. - ill check with more people. sounds fine to me tbh

Extra
[Extra]

  1. 00:11:977 (4) - make this slider slower and land on the blue tick. It's a better emphasis on the vocalist due to the lack of background noise. - ok
  2. 00:14:519 (2) - change this to a circle. Plays better since the sliderend doesn't work due to a lack of a lingering sound. - i disagree. there is sound on the sliderend, but its really soft. which is why i used a 1/4 slider in the first place.
  3. 00:17:570 (3,1,1) - not sure why you have anti-jumps. It's awfully ambigious to read the notes too due to the spacing differences between them. Stack 00:18:248 (1) - onto the sliderend and it'd be much easier to read. - as for the antijumps, i placed it there because we went from full on instrumentals to single chorus all of a sudden. i decided that itd be best to place it as so. regarding the stacking, applied.
  4. 00:21:044 (5,1,5,1) - jumpstreams seem a bit random to the map. These are the only 2 in the map and as a result it seems tacked on. Plus why this isn't a jumpstream 00:22:824 (8) - I don't know - a 1/4 slider wouldnt give me the results i wanted so i opted a jumpstream. as for the <why this aint a jumpstream>, well, it's one now.
  5. 00:22:316 (3) - space this out from 2. - ok
  6. 00:24:689 (1) - hidden slider from view, theres a lack of justification for this to be hidden other than to look cool. Avoid it - ok then
  7. 00:33:333 (1,2,3,4,5,6) - why are these 1/3 jumps? Big difficulty spike and the song does not demand this spacing to be as big as some of your 1/2 spacing. - made then 0.3x smaller.
  8. 00:36:384 (6,2) - it's hard to tell how fast these sliders are. Players will end up reading this as a 1/2. It's also not intuitive to the song to expect slowdowns here either. - yeah maybe they werent a good idea in the first place.
  9. 00:44:519 (3) - ^ -
  10. 00:53:333 (2,3) - why are these not spaced apart compared to the singer raising their voice higher. - altered
  11. 00:54:350 (1) - Awkward to just have a random slider. - yeah same.
  12. 00:59:096 (1,2) - why is 2 so close to 1 despite the drum sound. - alright then
  13. 01:05:875 (3,4) - ^ except it's 3 and 4
The chorus seems to be a junk of mess here. It's unclear whether you're following the vocals or the drums as it wildly switches between the two. There is like, four ways you mapped the same rhtyhm which are all scattered around in several places.

For Example:

  1. 01:07:909 (1,2) -
  2. 01:08:587 (4,5) -
  3. 01:10:621 (1,2,3) -
  4. 01:15:367 (4) - did something to fix it. i hope it did anyway.
It feels disjointed overall and it seems like you had no idea what you wanted to do so you map a bunch of ideas that seem less like playing the song and more whack of mole. - e-except the song was actually disjointed to my ears at least.

This almost feels like some experiment map that didn't get polished so it looks like a huge mess. Tidy it up first. - i dont think i can tiny this up any more than i already have tbh, but i tried. if i do it any further, this diff would stop being what i wanted it to be.
thanks for taking the time to mod it
Kawashiro
random

[fser]
  1. 00:46:233 (1,1) - i know y u did this, but plz think again. i hope you don't disregard vocals
[extra]
  1. sliderslide sounds are too loud. plz use silent sliderslide
  2. 00:10:979 (1) - what is this? there is no sound. if you want to follow vocal, it should be 00:10:809 - here
  3. 00:35:386 (1) - set volume around 30? its too loud
  4. 00:57:759 (1,2,3) - HS error? y u put whistle in sliderslide?
[xexxar]
  1. 00:28:267 (7,8) - I can't understand this anti-jump. put jump will better imo. cuz 00:28:437 (8) - this note has stronger sound than 00:27:420 (2,3,4,5,6,7) - others
  2. 01:13:182 - that vocal is highlited because other instrumental's sounds are small. put clickable object will fit with song imo





Anxient wrote:

why cant i roll SSRs
gl for both.
Topic Starter
Anxient

Kawashiro wrote:

[extra]
  1. sliderslide sounds are too loud. plz use silent sliderslide
  2. 00:10:979 (1) - what is this? there is no sound. if you want to follow vocal, it should be 00:10:809 - here - good point.
  3. 00:35:386 (1) - set volume around 30? its too loud - ok
  4. 00:57:759 (1,2,3) - HS error? y u put whistle in sliderslide? - whoops.


Anxient wrote:

why cant i roll SSRs
gl for both.
[-CeMAqpOP-]kee
replying mods soon lol XD
Asonate
yo, incoming mod thingy

[Xexxar]
  1. 00:10:301 (6) - the vocal cue is on 00:10:132 - which of course would make your slider to be shorter than all before. however i dont think that 6 being just a circle fits the song too much. 00:10:809 - Adding just one more slider should do the trick.
  2. 00:28:267 (7,8) - this should be higher spacing, 8 has way more pressure than you give it here.
  3. 00:33:267 - might want to map the 1/4 here.
  4. 00:56:742 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - this looks pretty cool, nice
  5. 01:13:182 - this feels so of not having anything here, consider making 4 a slider or smth
  6. 01:28:267 (1,2,3,4,5,6,1) - this is neat too!
  7. Some stuff at the start i dont agree with, but since thats absolutely subjective you need not bother with it :D
  8. Also cant judge the triples as far as playability goes, im sure you can do that better than me anyways.
  9. Looks good tbh
[Extra]
  1. 00:41:996 - maybe not have that empty, since you do put some focus on the vocals
  2. Seems good to me, cant really say anything
[Fser]
  1. I love what you did here, holy shit
Looks, good! Take a star, good luck!

PS: dont mod me back, dont feel like i help you nearly as much as youd help me.
[-CeMAqpOP-]kee

ktgster wrote:

mod reply
[Fser's Extra]

  1. 00:06:892 (1) - yes, it's the beginning of the map; it sucks to play such awkward looking slider that doesn't illustrate the concept you were trying to do. Make this slider faster and end it up the white tick. ok
  2. 00:15:367 (5) - hidden slider, not sure how this fits, move it outwards a bit. literally i didnt even fucking puit this here what the fuck unless i did and ive been away from osu too long to even remember
  3. 00:22:485 (1,2,3,4,1,2,3,4,1) - big difficulty spike. The jump from the slider to this stream along with the precise movement makes this incredibly frustrating to play. It also doesn't help that the stream is going backwards. Most people will fail to hit this due to notelock or just how bad the movement is. Make this closer and angle it upwards via 90 degree rotation. i cann make it smaller but idfk what u mean by the rest hopefully this makes it easier than it already was
  4. 00:23:333 (2,3) - is there a reason to use anti-jumps to represent the song? ctrl g
  5. 00:33:333 (1,2,3,1,2,3) - this is easier, but still a pain. It's also hard to read from plain sight that this is 1/3. ppl will know if thgey play it more than 1ce
  6. 00:46:214 (1,1) - sounds cool, but looks like lazy mapping. Players do not want to sit for 5 seconds per slider. BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP
  7. 01:07:740 (2) - NC this to distinguish the hidden slider better. okidoki
The chorus is not a very well designed way for slider movement. You're basically using fast sliders combined with low jump spacing causing for awkward breaks and movement is unintuitive as a result. Simply put, you're not allowing the players to use the momentum to hit the notes.
buttttttttttttttttttt it plays fine 4 me??? mby i dont understand all the technicalities of maping lol
  1. 01:08:418 (3,1) - spacing between them is too low. 2 3 and 1 shouuuuld be even now
  2. 01:09:774 (3) - make this farther y tho
  3. 01:10:451 (3,4) - why is this a triple. consistency and i plan shit badly
  4. 01:11:299 (1,2,3,4) - the angle out to the triple don't align together, move the slider to the left more. okkkyyyyeeea
  5. 01:12:485 (3,1) - make these farther from 2. but why i dont understan d that
  6. 01:12:655 (1) - why slow slider? the 3/4 repeat 1. fits the music 2. separates the half kiai into 2
  7. 01:17:062 (2) - almost overlapping, move it more down left for easier playability this doesnt seem like something i would map but i probably just have memory loss, fixed
  8. 01:18:079 (1,2,3,4,1,2,3,4) - as usual, stream is really dumb to play. iss my s t y l e
  9. 01:18:672 (4,1) - awkward stream jump, makes the next few sliders hard to play. idk i could hit this consistently when i still played
  10. 01:19:943 (3,4,1) - weird alignment, plays awkward. Move it down. i had to move a lot of other stuff too because everything sorta ties together in some parts, not sure if i fixed it completely but angles should be a bit better now.
  11. 01:21:807 (2) - bad blanketing. Move the slider more to the up-right for space and blanket from there. seems to be fixed now, even then i dont think players will notice this
  12. 01:23:502 (3) - again slow slider? same as last time
  13. 01:30:621 (4,5) - Making this spacing bigger would help. made it a little bigger but not too much to make all of the intensity of this part feel the same
  14. 01:32:994 (3,4) - why is this not an extended slider? not sure what u mean, do u mean make the slider end where the circle is or pull the slider back one tick and fill it in with a slider?
  15. 01:34:350 (1,2,3,4,5) - the only time a double jumpstream is used and its really hard to play. Stick to a 4 note jumpstream instead since everyone is going to break on the 1/8 slider if you do a double. not sure im gonna remove the jumpstream but i spaced it a bit less so it should be easier
The map has potential, but it doesn't seem executed well. More focus on cursor movement would make it more enjoyable.
none of my maps are executed well thhats why i dont

ty for the mod my dude
[-CeMAqpOP-]kee

Kawashiro wrote:

[fser]
  1. 00:46:233 (1,1) - i know y u did this, but plz think again. i hope you don't disregard vocals
i do

Asonate wrote:

[Fser]
  1. I love what you did here, holy shit
thx babe slide in my dm any time

--

updated .osu
Topic Starter
Anxient
@asonate: oko

all updated
I Must Decrease

Kawashiro wrote:

[xexxar]
  1. 00:28:267 (7,8) - I can't understand this anti-jump. put jump will better imo. cuz 00:28:437 (8) - this note has stronger sound than 00:27:420 (2,3,4,5,6,7) - othersfix
  2. 01:13:182 - that vocal is highlited because other instrumental's sounds are small. put clickable object will fit with song imo disagree, this serves as a break and the anti jump better matches the songs sudden stop here.

Asonate wrote:

yo, incoming mod thingy

[Xexxar]
  1. 00:10:301 (6) - the vocal cue is on 00:10:132 - which of course would make your slider to be shorter than all before. however i dont think that 6 being just a circle fits the song too much. 00:10:809 - Adding just one more slider should do the trick. im mapping to the small instrument in the background, not vocals
  2. 00:28:267 (7,8) - this should be higher spacing, 8 has way more pressure than you give it here. fixed
  3. 00:33:267 - might want to map the 1/4 here. 1/3rd stream would have to change if i did and thats not what i want
  4. 00:56:742 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - this looks pretty cool, nice coo
  5. 01:13:182 - this feels so of not having anything here, consider making 4 a slider or smth disagre ^ reason above
  6. 01:28:267 (1,2,3,4,5,6,1) - this is neat too! thank
  7. Some stuff at the start i dont agree with, but since thats absolutely subjective you need not bother with it :D
  8. Also cant judge the triples as far as playability goes, im sure you can do that better than me anyways.
  9. Looks good tbh
changed like one extra hitsound and did a change to the end of the map

http://puu.sh/x82JD/9117f8652c.txt

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67251
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 0
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DistanceSpacing: 1.4
BeatDivisor: 4
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[Metadata]
Title:Eiyuu Unmei no Uta
TitleUnicode:英雄 運命の詩
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:Anxient
Version:Xexxar's Throne of Heroes
Source:Fate/Apocrypha
Tags:Song of Heroes TYPE-MOON A-1 Pictures opening theme fser lowcombofc xexxar
BeatmapID:1367201
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[Difficulty]
HPDrainRate:5.7
CircleSize:4.7
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257,315,86572,1,6,0:3:0:0:
257,25,86742,1,2,0:3:0:0:
337,261,86911,6,0,P|403:281|503:271,1,157.500006008148,4|0,0:0|0:0,0:0:0:0:
336,156,87420,1,0,0:0:0:0:
175,261,87589,2,0,P|97:272|52:264,1,105,8|0,0:3|0:0,0:0:0:0:
176,156,88098,1,0,0:0:0:0:
256,315,88267,6,0,L|256:388,1,52.5,4|0,0:3|0:0,0:0:0:0:
323,211,88437,2,0,L|325:282,1,56.7000013842774,4|0,0:3|0:0,0:0:0:0:
176,156,88606,2,0,L|173:249,1,61.9499978258515,4|0,0:3|0:0,0:0:0:0:
336,123,88776,2,0,L|339:221,1,68.2499968757631,4|0,0:3|0:0,0:0:0:0:
167,61,88945,2,0,L|164:160,1,75.6000018457032,4|0,0:3|0:0,0:0:0:0:
345,11,89115,2,0,L|348:106,1,84,4|0,0:3|0:0,0:0:0:0:
74,0,89284,6,0,L|67:111,1,94.499997116089,4|0,0:3|0:0,0:0:0:0:
151,240,89623,6,0,L|259:237,1,105,4|0,0:0|0:0,0:0:0:0:
66,193,89962,2,0,P|56:245|71:297,1,105,8|0,0:0|0:0,0:0:0:0:
270,250,90301,5,8,0:0:0:0:
268,169,90385,1,0,0:0:0:0:
267,88,90470,1,0,0:0:0:0:
151,0,90640,2,0,L|15:4,1,105,10|0,0:0|0:0,0:0:0:0:
252,75,90979,6,0,B|309:73|309:73|384:101,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
163,137,91318,2,0,B|146:81|146:81|160:2,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
378,103,91657,5,8,0:0:0:0:
380,198,91741,1,0,0:0:0:0:
383,294,91826,1,0,0:0:0:0:
234,375,91996,2,0,B|178:388|178:388|99:377,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
452,235,92335,6,0,B|466:172|466:172|452:111,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
390,367,92674,2,0,B|453:381|453:381|514:367,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
443,98,93013,5,8,0:0:0:0:
333,102,93098,1,0,0:0:0:0:
224,108,93182,1,2,0:0:0:0:
136,249,93352,2,0,L|139:391,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
268,31,93691,5,4,0:3:0:0:
506,193,93860,1,4,0:3:0:0:
254,335,94030,1,4,0:3:0:0:
14,177,94199,1,4,0:3:0:0:
404,75,94369,5,14,0:3:0:0:
411,196,94454,1,10,0:0:0:0:
418,316,94538,2,0,L|422:394,1,68.2499968757631,10|10,0:0|0:0,0:0:0:0:
292,216,94708,1,10,0:0:0:0:
256,129,94792,1,10,0:0:0:0:
290,41,94877,2,0,L|306:-11,2,34.1249984378815,8|8|8,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Anxient
time to hunt
Weber
cont.

Xexxar's Throne of Heroes

00:33:578 (3,4,5,1) - this is really really really really really really really really really really really really really really really ugly, and it plays awfully, please change this in SOME WAY

00:58:437 (1,2,3,4,5) - unbelievably difficult to read, this ain't Extra: Kuroko you bitch, be content with your Completely Original 100% Authentic Definitely-Not-Rrtyui Spaced Triples for your technical factor

other than that, ids a mastaPIECE


this is definitely going on my "pick 2 really good mods you've done" on the next BN tes- OH WAIT
[-CeMAqpOP-]kee
GIANT ANIME TITS ok now that i have your attention i would like to address why i probably will never change this --> 00:46:233 (1,1) -

first of all it's mapped to the bagpipes (no shit) because you will probably notice in my maps i try to avoid mapping to vocals as much as possible. the meme of old maps being mapped to only vocals sort of left a bad taste in my mouth, and it's become a part of my style since a long time ago.
this was also partially a creative choice, i tend to try to make my maps feel and look less generic than a majority of ranked maps these days. (you would expect someone to map the vocals or the bell thing, right?) also because i got the inspiration from Sing's difficulty for handsome's set.

the most i might will ever do to this is decrease the spacing because i've received multiple complaints of the second slider being REALLY difficult to consistently hit, and i agree because i'm a shitter.

plz don't tag this in your mods lol

--

update: after looking over this pattern again, i've decided to shrink it a bit for playability. updated .osu can be found here:
https://yheja.s-ul.eu/ua4WFep4
Weber

Fser wrote:

first of all it's mapped to the bagpipes (no shit) because you will probably notice in my maps i try to avoid mapping to vocals as much as possible. the meme of old maps being mapped to only vocals sort of left a bad taste in my mouth, and it's become a part of my style since a long time ago.
you know what leaves an even worse taste in the mouth

0 gameplay value sliders in a TECHNICAL extra difficulty

Fser wrote:

this was also partially a creative choice, i tend to try to make my maps feel and look less generic than a majority of ranked maps these days. (you would expect someone to map the vocals or the bell thing, right?) also because i got the inspiration from Sing's difficulty for handsome's set.
that kind of thinking is how we get shit like the intro of Skystar's Extra on Natsu's Airman, poor choices for non-prominent sound preference in mapping (although, obviously not the same comparatively)

sing's section sucks just as bad but slightly less so since his sliders are a little bit faster and also more varied in slider shape (note: the only redeeming things about his compared to yours, almost no difference)

Fser wrote:

the most i might will ever do to this is decrease the spacing because i've received multiple complaints of the second slider being REALLY difficult to consistently hit, and i agree because i'm a shitter.
Look, you don't even need to map to the vocals. Really. All you need to do is add some kind of actual gameplay value to this section to be considered acceptable. Make it into sliderart with a faster SV so you can still map to the bagpipes. ANYTHING is better than what's currently here. As it is right now, it's a pretty ugly stain on what is honestly a really REALLY good difficulty.
[-CeMAqpOP-]kee
m

squirrelpascals
What I thought about top 3 diffs

d
20:57 Anxient: hello bby
20:57 Anxient: want me to introduce to this sick new map i wanna try getting through bubbling?
20:57 squirrelpascals: i have way too many requests right now to take another
20:57 squirrelpascals: sorry :<
20:57 Anxient: aw sucks
20:57 squirrelpascals: i can still give opinions if you want
20:57 Anxient: well, i saw your userpage and you seem busy enough
20:58 Anxient: sure
20:58 Anxient: that'd be of great help
20:58 *Anxient is listening to [https://osu.ppy.sh/b/1367201 EGOIST - Eiyuu Unmei no Uta]
20:59 squirrelpascals: dling
20:59 squirrelpascals: its slow sry
21:00 Anxient: its fine
21:00 Anxient: ill be showering if you need me
21:00 squirrelpascals: k
21:17 Anxient: hozdl
21:18 squirrelpascals: hey
21:18 squirrelpascals: i have to restart dl -____-
21:19 squirrelpascals: idk what happened but its not in my beatmaps
21:20 squirrelpascals: got it
21:20 squirrelpascals: top diff?
21:20 Anxient: LO
21:20 Anxient: extra, top and fser
21:20 squirrelpascals: k
21:20 *squirrelpascals is playing [https://osu.ppy.sh/b/1367201 EGOIST - Eiyuu Unmei no Uta [Xexxar's Throne of Heroes]]
21:21 squirrelpascals: replaying and ignorigng hitsounds
21:21 squirrelpascals: could barely hear hitnormal
21:25 squirrelpascals: top diff is fun
21:25 squirrelpascals: i think buffing the 1/2 jumps during the kiai would fit the spaced triples better
21:25 squirrelpascals: not required but thats what i think xd
21:28 squirrelpascals: extra is fine, only saw minor aesthetic things
21:28 squirrelpascals: 00:48:267 (3) - for example this reverse arrow lol
21:30 Anxient: ok i broke my back sec
21:30 Anxient: need to stretch
21:30 squirrelpascals: omg um okay
21:30 squirrelpascals: then ill tell you what i think about fser
21:30 Anxient: its nothing serious dont worry
21:30 Anxient: ok
21:30 squirrelpascals: ok good
21:31 Anxient: so
21:31 Anxient: what about fser?
21:32 squirrelpascals: cool diff and the kiai was fun but there were some questionable things
21:33 Anxient: so essentially
21:33 squirrelpascals: some things that come to mind are these aesthetics that dont fit in with everything else 00:21:148 (1,1) -
21:33 Anxient: every diff then?
21:33 squirrelpascals: 00:46:233 (1,1) - and this felt like it skipped over too much
21:33 Anxient: well you can post it on the thread? i think fser would be more compelled to change it
21:33 squirrelpascals: sure
21:33 Anxient: hugethanks
21:34 squirrelpascals: i encourage the creativity in this diff but i would suggest further polishing it
21:34 squirrelpascals: no prob
21:35 squirrelpascals: oh yeah and make your hitnormal louder pzl
21:35 Anxient: idk what hitsound to use thooo
21:35 squirrelpascals: the hitsound your using is fine just make it lOUD
21:36 Anxient: (for personal reasons: what do you think of my diff?)
21:36 Anxient: the extra one
21:37 squirrelpascals: it was good, i only saw some minor errors
21:37 squirrelpascals: oh yeah and
21:37 squirrelpascals: this is an opinion but following the hats at 00:46:233 (1,2,3,4) - for so long doesnt feel really engaging
21:38 Anxient: mm
21:39 Anxient: i think me following the vocals with sliderheads should alleviate the problem
21:39 Anxient: it didnt do so well, didnt it?
21:39 squirrelpascals: what do you mean, i thought the extra diff was fine xd
21:39 squirrelpascals: ye imo following the vocals would be a better choice
21:42 Anxient: oko
21:42 Anxient: well thank for the opi
21:42 squirrelpascals: no prob!
21:42 squirrelpascals: good luck

diverse and fun top diffs, good luck with this! :) :)
[-CeMAqpOP-]kee
u made me do it

u ruined my life

my straight lines

how could u do this

my bagpipes
Topic Starter
Anxient
top 10 anime deaths
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