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Minori Chihara - Aitakatta Sora [OsuMania]

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Maxus
good luck then
Topic Starter
Raveille

Maxus wrote:

good luck then
make mania great again
Asherz007
I forgot what doing this feels like...

hitsounds and stuff
prot you lied about one of the ghosts

2018-03-22 01:52 Raveille: you arent dead right qwq
2018-03-22 01:52 Asherz007: x_x
2018-03-22 01:52 Raveille: D:
2018-03-22 01:52 Raveille: reeeeeeeeeeeeeeeeeeeeeee
2018-03-22 01:53 Asherz007: uwu
2018-03-22 01:54 Raveille: ACTION is editing [https://osu.ppy.sh/b/1356030 Chihara Minori - Aitakatta Sora [Hopes and Wishes]]
2018-03-22 01:54 Raveille: if you dont have the latest ver
2018-03-22 01:54 Asherz007: did you break the hitsounds
2018-03-22 01:55 Raveille: break the hitsounds?
2018-03-22 02:00 Raveille: if you mean break as in like destroy them then no
2018-03-22 02:00 Asherz007: ./s
2018-03-22 02:01 Asherz007: :thinking:
2018-03-22 02:01 Raveille: nani
2018-03-22 02:04 Asherz007: 04:59:823 - prot lied
2018-03-22 02:04 Raveille: so
2018-03-22 02:04 Raveille: is there supposed to be a red line there
2018-03-22 02:04 Raveille: or a note
2018-03-22 02:04 Asherz007: a note
2018-03-22 02:04 Raveille: wot
2018-03-22 02:04 Asherz007: but do whatever
2018-03-22 02:05 Raveille: i dont hear anything tho
2018-03-22 02:05 Raveille: hold on
2018-03-22 02:05 Raveille: let me ask ant
2018-03-22 02:07 Raveille: he just said: yes but no
2018-03-22 02:07 Raveille: uh
2018-03-22 02:07 Raveille: im just gonna stick to no for now unless more people say yes
2018-03-22 02:07 Asherz007: lol
2018-03-22 02:07 Asherz007: like anyone's going to bother over something that small once this is qualified
2018-03-22 02:07 Raveille: :c
2018-03-22 02:07 Asherz007: so make your decision now and stick with it
2018-03-22 02:08 Raveille: hmm
2018-03-22 02:08 Raveille: i feel like if a note is there it makes a difference in the flow of the patterning
2018-03-22 02:08 Raveille: which could be good
2018-03-22 02:08 Raveille: but if it means turning the volume up to 100% and blasting it in my ears then
2018-03-22 02:08 Raveille: idk
2018-03-22 02:09 Asherz007: your choice at this point
2018-03-22 02:09 Raveille: alright hold on
2018-03-22 02:09 Asherz007: just turn sfx off and play at 25% speed if you don't want to blow your ears out
2018-03-22 02:09 Raveille: alright ill add the note
2018-03-22 02:10 Raveille: because i cant rly say its a ghost note if people can attest theres a sound there
2018-03-22 02:10 Raveille: added C6 note at col 1
2018-03-22 02:10 Asherz007: oki
2018-03-22 02:18 Asherz007: 02:04:011 (124011|0) - rav you disappoint me
2018-03-22 02:18 Raveille: LOL
2018-03-22 02:18 Raveille: ok im gonna guess you want me to remove that right
2018-03-22 02:18 Asherz007: pls
2018-03-22 02:19 Asherz007: this is like the only time you do this
2018-03-22 02:19 Raveille: 02:04:011 (124011|1) - will remove this instead and shift the piano note to col 2
2018-03-22 02:19 Asherz007: same difference
2018-03-22 02:19 Raveille: >:C i do what i want dad
2018-03-22 02:19 Raveille: jkjk dont kill me
2018-03-22 02:19 Raveille: ok done
2018-03-22 02:19 Asherz007: y u represent bass kick with toms anyway :thinking:
2018-03-22 02:20 Raveille: idk, dudehacker supplied me the sounds LOL
2018-03-22 02:20 Raveille: well most of it
2018-03-22 02:20 Raveille: i took some from raika
2018-03-22 02:22 Asherz007: :thinking:
2018-03-22 02:22 Raveille: :thonk:
2018-03-22 02:30 Asherz007: 03:07:292 (187292|0) -
2018-03-22 02:31 Asherz007: 03:10:855 (190855|2,190948|3) -
2018-03-22 02:31 Asherz007: 03:11:230 (191230|2) -
2018-03-22 02:33 Asherz007: 03:10:105 (190105|1,191042|1,191417|1) - kick pls

Can I use that nuke yet?
-mint-

Asherz007 wrote:

Can I use that nuke yet?

yes
Topic Starter
Raveille

qqqant wrote:

Asherz007 wrote:

Can I use that nuke yet?

yes
no
Fycho
Greetings,

Romanised Artist should be Minori Chihara instead of Chihara Minori according to the below references:
  1. http://lantis.jp/release-item/LABX-8128.html
  2. http://www.lantis.jp/release-item/LACM-14338.html
  3. https://minorichihara.com/
Once you fix it, let me or one of other Metadata QAT know and we are willing to qualify it back.
Maxus
I think there's already consensus before that Chihara Minori is allowed?
t/480023/start=45 KwaN already allowed it because there's official site that stated it: http://chiharaminori.net/disco/single/% ... %E3%82%A3/
There's also two of her cover album that stated "Chihara Minori"


Topic Starter
Raveille

Fycho wrote:

Greetings,

Romanised Artist should be Minori Chihara instead of Chihara Minori according to the below references:
  1. http://lantis.jp/release-item/LABX-8128.html
  2. https://minorichihara.com/
Once you fix it, let me or one of other Metadata QAT know and we are willing to qualify it back.

Maxus wrote:

I think there's already consensus before that Chihara Minori is allowed?
t/480023/start=45 KwaN already allowed it because there's official site that stated it: http://chiharaminori.net/disco/single/% ... %E3%82%A3/
There's also two of her cover album that stated "Chihara Minori"


The mp3 I used for Aitakatta Sora is also the same as the current 2 ranked mapsets of Aitakatta Sora in osu!standard, hence I don't see a reason why the artist name should be flipped if those 2 ranked mapsets of Aitakatta Sora uses Chihara Minori as the artist metadata since this song is not a different version from before.

http://www.lantis.jp/artist/chiharaminori/disco.html There is this as well.

Fycho
I don't think the album that doesn't include this 会いたかった空 can be used as reference, if we can't find the reference that she use Chihara Minori for 会いたかった空 or the album that includes the song, we need to follow the artist herself's website. I guess this works when the album publisher differs from artist official. https://minorichihara.com/#profile

Moreover, the covers of albums can't be a valid reference as they are mostly design style, like the logo on website. (It's even written as all cap style "CHIHARA MINORI").
Topic Starter
Raveille

Fycho wrote:

I don't think the album that doesn't include this 会いたかった空 can be used as reference, if we can't find the reference that she use Chihara Minori for 会いたかった空 or the album that includes the song, we need to follow the artist herself's website. I guess this works when the album publisher differs from artist official.

Moreover, the covers of albums can't be a valid reference as they are mostly design style, like the logo on website. (It's even written as all cap style "CHIHARA MINORI").
We can also use Lantis’ website right? Minori is affiliated with Lantis so most of the stuff there is reliable. Check the lantis.jp website, and additionally check the Lantis YouTube channel as it states Chihara Minori instead of the other way round.
Maxus
I will let the mapper decide then, i still see the hole and awkward in how this works especially with Kwan's agreement, but its still at mappers discretion. Good luck.
Topic Starter
Raveille
So I went through a discussion with Fycho, and after bringing up some valid points, I will be changing the English name of the Artist metadata to Minori Chihara. Looking at the evidence I have used will not prove this point as I am using the Japanese name instead of the English name, and I have found some proof for it to be Minori Chihara based on her profile website and through Wikipedia.

However, I'd like to thank Fycho and Maxus for bringing this discussion up because I think this is important for the future of Minori's songs and we should try and prevent such confusion from happening in future songs.
Fycho
back
Feerum
Hihi Rave. I really like this song and the beatmap looks really cool but i would like to point out some things.

[Hopes and Wishes]

General:
It seems that some hitsounds have a delay of more than 5ms. Let me point out:
C#4S_Db4S
C#4S_Db4S_s
C4S
E3S_s
G2S_s

So, while Audacity shows a straight line, the actual sound get's played after 5ms which gives still a delay while playing. I have fixed it for you. Get the fixed hitsounds here: click

I noticed that the Keysounds seem pretty quiet to me.. especially the Piano sounds.. you know. I mean i support always when people add these to their beatmaps, i do that too when i have a chance.. but they should be at least audible. I have checked it with 50/50/50 volume on the default skin and they seem really quiet to me.. maybe you should raise the volume a bit?

Pattern:

00:23:970 - Are you really sure you want to keep this hihat unmapped? It's pretty loud and it feels like there is something missing :/

00:34:657 (34657|3,34845|2) - Aaaaaa please please jack these pattern. You have two piano notes here with the exact same pitch. It would play really cool!

00:38:220 (38220|2,38407|1) - Since you followed with almost all your LNs here the vocals i have to assume you do it here too.. and then they are wrong snapped. They play way to early.
00:42:532 (42532|0) - And this LN is then too long. It should end at 00:42:720 - (I simplified it to not let it end on a 1/8 beat what would be strange. It's fine to simplify it here).

01:13:667 (73667|3) - Move this note to 3. It feels a bit weird to have a jack here with 01:13:480 (73480|3) - while the piano pitch get's lower. Gives it a better feeling :3

01:50:417 - I feel a note is missing here. You have mapped the kicks here with jumps, like at 01:53:417 - .
01:54:542 - Same goes for here.
01:57:542 - And here again.

02:03:730 - Woa. Um.. the drums and your pattern get really really off here. Especially noticeable at 02:03:730 (123730|3,123730|2,123823|1,123823|0,123917|2,123917|3) - , when i move them down for 1/12 beat it sounds way more accurate. Probably you need to add some timing points like you did at 02:36:611 - to snap them correctly. But you def. need to fix stuff here because the notes play way too late.

02:04:480 (124480|0,124480|2,124480|3,124480|0,124480|2) - These notes are too late too. The sound is almost ended and then the notes get played.
02:04:855 (124855|1,124855|0,125042|2,125042|1) - These two seem a bit too early too.
A bit weird because later the stuff seems to get correctly snapped. Blame the Artist for playing it off :v But.. uhh you should fix that!

03:09:917 - Again a missing note for kick.

03:17:511 (197511|2,197605|1) - CTRL+H here to create a jack with 03:17:792 (197792|2,197980|2) - for the Piano. It's the same you did at 01:07:105 - and it plays really cool. You should keep up with that.

03:23:605 (203605|2,203792|1,203980|1) - You should try to do it here too. By arranging some previous notes you can indeed create a cool playing jack here!

03:25:855 - Missing note on 3 for Piano jack and kick.

03:32:792 - The Piano changes pitch here and you have here a pretty loud kick. You should map it with a double.

03:41:558 (221558|0,221605|3,221605|2) - These notes are Wrong Snapped. By moving 03:41:558 (221558|0) - up to the next 1/12 line and then move 03:41:605 (221605|2,221605|3) - 1/12 up is it correct. I know it seems weird because you actually let start such stuff at a white line.. but try it. You will see that it is way more accurate.

And about 03:41:230 (221230|1) - i am not sure what it follows. If you want to follow the guitar, move it 1/12 down and add another note at 03:41:323 - . Would actually flow really cool with the stuff above i mentioned.

03:46:105 - Such a loud piano, you have even two piano samples in the storyboard.. and yet you map it with a single note. Don't you think it would be cooler with a double? Emphasize it! :3

04:40:105 - A little suggestion for better piano pitch, the marked notes represent the piano PR
Should you accept the suggestion, arrange some previous notes because you will have an ugly anchor on 5.
Oh, and then move 04:41:792 (281792|0) - two to right and 04:42:167 (282167|2) - one to right!

05:01:144 (301144|3,301148|1) - OH NO.


Remaining looks cool. Hope the stuff can get fixed for a quick re-qualify. I really like this song :)
-mint-
lol
Asherz007
As requested then.
Topic Starter
Raveille

Feerum wrote:

Hihi Rave. I really like this song and the beatmap looks really cool but i would like to point out some things.

[Hopes and Wishes]

General:
It seems that some hitsounds have a delay of more than 5ms. Let me point out:
C#4S_Db4S
C#4S_Db4S_s
C4S
E3S_s
G2S_s

So, while Audacity shows a straight line, the actual sound get's played after 5ms which gives still a delay while playing. I have fixed it for you. Get the fixed hitsounds here: click

I noticed that the Keysounds seem pretty quiet to me.. especially the Piano sounds.. you know. I mean i support always when people add these to their beatmaps, i do that too when i have a chance.. but they should be at least audible. I have checked it with 50/50/50 volume on the default skin and they seem really quiet to me.. maybe you should raise the volume a bit?

Pattern:

00:23:970 - Are you really sure you want to keep this hihat unmapped? It's pretty loud and it feels like there is something missing :/

00:34:657 (34657|3,34845|2) - Aaaaaa please please jack these pattern. You have two piano notes here with the exact same pitch. It would play really cool!

00:38:220 (38220|2,38407|1) - Since you followed with almost all your LNs here the vocals i have to assume you do it here too.. and then they are wrong snapped. They play way to early.
00:42:532 (42532|0) - And this LN is then too long. It should end at 00:42:720 - (I simplified it to not let it end on a 1/8 beat what would be strange. It's fine to simplify it here).

01:13:667 (73667|3) - Move this note to 3. It feels a bit weird to have a jack here with 01:13:480 (73480|3) - while the piano pitch get's lower. Gives it a better feeling :3

01:50:417 - I feel a note is missing here. You have mapped the kicks here with jumps, like at 01:53:417 - .
01:54:542 - Same goes for here.
01:57:542 - And here again.

02:03:730 - Woa. Um.. the drums and your pattern get really really off here. Especially noticeable at 02:03:730 (123730|3,123730|2,123823|1,123823|0,123917|2,123917|3) - , when i move them down for 1/12 beat it sounds way more accurate. Probably you need to add some timing points like you did at 02:36:611 - to snap them correctly. But you def. need to fix stuff here because the notes play way too late.

02:04:480 (124480|0,124480|2,124480|3,124480|0,124480|2) - These notes are too late too. The sound is almost ended and then the notes get played.
02:04:855 (124855|1,124855|0,125042|2,125042|1) - These two seem a bit too early too.
A bit weird because later the stuff seems to get correctly snapped. Blame the Artist for playing it off :v But.. uhh you should fix that!

03:09:917 - Again a missing note for kick.

03:17:511 (197511|2,197605|1) - CTRL+H here to create a jack with 03:17:792 (197792|2,197980|2) - for the Piano. It's the same you did at 01:07:105 - and it plays really cool. You should keep up with that.

03:23:605 (203605|2,203792|1,203980|1) - You should try to do it here too. By arranging some previous notes you can indeed create a cool playing jack here!

03:25:855 - Missing note on 3 for Piano jack and kick.

03:32:792 - The Piano changes pitch here and you have here a pretty loud kick. You should map it with a double.

03:41:558 (221558|0,221605|3,221605|2) - These notes are Wrong Snapped. By moving 03:41:558 (221558|0) - up to the next 1/12 line and then move 03:41:605 (221605|2,221605|3) - 1/12 up is it correct. I know it seems weird because you actually let start such stuff at a white line.. but try it. You will see that it is way more accurate.

And about 03:41:230 (221230|1) - i am not sure what it follows. If you want to follow the guitar, move it 1/12 down and add another note at 03:41:323 - . Would actually flow really cool with the stuff above i mentioned.

03:46:105 - Such a loud piano, you have even two piano samples in the storyboard.. and yet you map it with a single note. Don't you think it would be cooler with a double? Emphasize it! :3

04:40:105 - A little suggestion for better piano pitch, the marked notes represent the piano PR
Should you accept the suggestion, arrange some previous notes because you will have an ugly anchor on 5.
Oh, and then move 04:41:792 (281792|0) - two to right and 04:42:167 (282167|2) - one to right!

05:01:144 (301144|3,301148|1) - OH NO.


Remaining looks cool. Hope the stuff can get fixed for a quick re-qualify. I really like this song :)
All accepted :P Ready for the comeback of the comeback that was supposed to be the comeback before...
Feerum
Lé Discord Log
Raveille - heute um 15:27 Uhr
o w o
morning
Feerum - heute um 15:30 Uhr
nyaawns Nyahoo
Raveille - heute um 15:32 Uhr
nyahooo
Feerum - heute um 15:36 Uhr
uhh
So do you actually want to discuss something with me or shall i just take another look if stuff is fine now
Raveille - heute um 15:38 Uhr
take look owo
o/
Feerum - heute um 15:41 Uhr
oke
HA OMG FINALLY
Raveille - heute um 15:43 Uhr
?
Feerum - heute um 15:43 Uhr
i was thinking yesterday ALL THE TIME "I heard this artist already somewhere, it sounds so familiar"
Raveille - heute um 15:44 Uhr
o
Feerum - heute um 15:44 Uhr
https://osu.ppy.sh/s/142382 it was this
Raveille - heute um 15:44 Uhr
m i n o r i
ah yes
its the same anime
Feerum - heute um 15:44 Uhr
it was bugging me all the time
man
XD
Raveille - heute um 15:44 Uhr
LOL
Feerum - heute um 15:45 Uhr
Um
Rave
Raveille - heute um 15:46 Uhr
?
Feerum - heute um 15:46 Uhr
Did you.. actually.. press tab after adding some timing points
Raveille - heute um 15:46 Uhr
huh?
Feerum - heute um 15:46 Uhr
because i have the feeling something is off
Raveille - heute um 15:46 Uhr
oh lmao
fuck me in the ass
Feerum - heute um 15:46 Uhr
Nah, not today
Raveille - heute um 15:47 Uhr
:c
will fix
gimme a minute
Feerum - heute um 15:47 Uhr
Yeah, its only in the first kiai it seems
till 02:36:354 -
Raveille - heute um 15:49 Uhr
yup it is
will udpate now
Feerum - heute um 15:49 Uhr
Another thing
01:20:230 - please reduce the volume of the sample C#4S_DB4S_s here
When you go to this part.. you will hear it
Raveille - heute um 15:50 Uhr
o?
Feerum - heute um 15:50 Uhr
I mean i find it cool that you increase the volume of all.. but this one is so extremly loud here haha
Raveille - heute um 15:51 Uhr
o LOL
Feerum - heute um 15:51 Uhr
Maybe around.. 20%
lower
Raveille - heute um 15:51 Uhr
done
i put 30%
;x
shd be enough
Feerum - heute um 15:52 Uhr
alrighty
Raveille - heute um 15:52 Uhr
o wo)b
shd i update again?
Feerum - heute um 15:52 Uhr
Feels like i never left the qat aha
uhh okay update
Raveille - heute um 15:52 Uhr
oki
Feerum - heute um 15:53 Uhr
Alrighty
Feerum - heute um 15:56 Uhr
Did you really fix the samples because they some are still off for me in the kiai
Raveille - heute um 15:56 Uhr
hm?
the storyboard ones?
Feerum - heute um 15:56 Uhr
Ya
Raveille - heute um 15:56 Uhr
i snapped them back yes
Feerum - heute um 15:56 Uhr
The LR_Drum Hit Echo
Raveille - heute um 15:57 Uhr
w h a t
what time stamp is that
Feerum - heute um 15:57 Uhr
At 02:15:522 - are two samples which overlap each other
uhhh
you can see in the screen
Raveille - heute um 15:57 Uhr
http://osu.ppy.sh/ss/10554829
uh
Feerum - heute um 15:57 Uhr
loma
Raveille - heute um 15:57 Uhr
wait what
Feerum - heute um 15:58 Uhr
Let me re-dl the map
Maybe update fucked it just up
Raveille - heute um 15:58 Uhr
yea maybe
Feerum - heute um 15:58 Uhr
ppy get your game fixed
Raveille - heute um 15:58 Uhr
> ; C
Feerum - heute um 15:58 Uhr
Yeah now its fine
Raveille - heute um 15:58 Uhr
d(owo
Feerum - heute um 16:03 Uhr
04:21:917 (261917|0,262105|2) - these two notes here, if you CTRL+G them you would keep the jack style in the part, because here it is missing
Raveille - heute um 16:03 Uhr
done owo)b
Feerum - heute um 16:03 Uhr
because you have here everywhere these 1/2 jacks
ok
Raveille - heute um 16:03 Uhr
mhm
Feerum - heute um 16:05 Uhr
remaining looks actually pretty cool for me
Raveille - heute um 16:05 Uhr
eight
aight
Feerum - heute um 16:07 Uhr
Yup. All good for me
Raveille - heute um 16:07 Uhr
okie
thanks :3
Feerum - heute um 16:07 Uhr
Just gonna post a log in the forum
so bns will see i habe re-checked
Raveille - heute um 16:07 Uhr
post this discord log xd
Feerum - heute um 16:07 Uhr
ye
Raveille - heute um 16:07 Uhr
owo)b

That's all. Looking cool for me! Guess BN's handle it from now again :p
Maxus
Third time's a charm?
Topic Starter
Raveille

Maxus wrote:

Third time's a charm?
:cold_sweat:
Lirai
  1. Adding feerum >5ms delay hitsound issues
    A#2S_Bb2S_s.wav
    C#2S_Db2S_s.wav
    D#3S_Eb3S.wav
    D#3S_Eb3S_s.wav
    E4S_s.wav
    G#3S_Ab3S_s.wav
    You may notice some low noise and that's cause a short delay. it can fixed https://puu.sh/zQowk/fc36e50a66.png
  2. (unused) storyboard file: Chihara Minori - Aitakatta Sora (Raveille).osb
    the other file is called Minori Chihara - .. .osb
  3. 02:04:085 - This timesnap the only one that has volume 75%, is this really intended? because i saw the others has 50%
Topic Starter
Raveille

DE-CADE wrote:

  1. Adding feerum >5ms delay hitsound issues
    A#2S_Bb2S_s.wav
    C#2S_Db2S_s.wav
    D#3S_Eb3S.wav
    D#3S_Eb3S_s.wav
    E4S_s.wav
    G#3S_Ab3S_s.wav
    You may notice some low noise and that's cause a short delay. it can fixed https://puu.sh/zQowk/fc36e50a66.png
    Will consult Feerum on that.
  2. (unused) storyboard file: Chihara Minori - Aitakatta Sora (Raveille).osb
    the other file is called Minori Chihara - .. .osb
    Deleted and will update the map once I get the hitsounds.
  3. 02:04:085 - This timesnap the only one that has volume 75%, is this really intended? because i saw the others has 50%
    It is intended for kiai, check 2nd kiai too.
Topic Starter
Raveille
Feerum gave the fixed hitsounds (thanks again :D) and deleted osb.
Asherz007
Okay, had another look through and everything seems to check out, so bubble time again.

(Since a .osb was removed, a gameplay element, the most I can do here is rebubble also I'd like someone else to check because I'm too prone to making mistakes these days)
Maxus
weeeee
Topic Starter
Raveille

Maxus wrote:

weeeee
Should have done it tomorrow for april fools jok-
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