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Kobayakawa Sae (CV: Tachibana Rika) - HANAKANZASHI

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Xiaolin
henlo henlo uwu

Floral Hairpin

  1. 00:00:847 (1,2,3,1,2,3) - Why not start the second (1,2,3) on where 00:01:513 - landed? Yeah, the sounds sound identical, but one is stronger and the other one is softer, so it'd be better to place them differently to differenciate sounds.
  2. 00:29:741 (1,2,3,4,5) - Starting from (3), it would be nice to place (3,4,5) a bit further from (1,2) as there's a sound that sounds fairly strong, so placing (3,4,5) a bit further from (1,2) would emphasise the sound that starts at (3) better.
  3. 00:57:101 (2,1) - Creating a bigger gap here wouldn't be a problem. As the chorus starts from (1), would be nice to emphasise it with a bigger spacing, the current spacing looks too close to emphasise a strong sound. Ctrl+G on (1) would work better.
  4. 01:05:621 (2) - An accidental whistle normal? The sound here sounds too soft for a normal whistle.
  5. 01:16:781 (1) - The sound here sounds pretty strong, and it sounds unique to my ears, I feel like it would look nice if you spaced this out from the rest of the stream.
  6. 02:06:221 (1,2,3) - I wonder why the gap between (1) and (2,3) is too big, there doesn't seem to be any strong sounds in the middle of the stream or anything, so it's a bit questionable.
  7. 02:13:181 (1,2,3,1,2,3,1,2,3) - Kinda the same idea like the previous point. But here, there's a pattern like this which is at 00:52:541 (1,2,3,1,2,3,1,2,3) - but the difference here is the spacing. At the first time swap I mentioned, the spacing is more far than the second time swap I mentioned, I personally don't see why there should be difference in spacing when the two time swaps have the same sound.
  8. 02:17:261 (1,2) - Same here.
  9. 02:17:741 (2,1) - Basically what I said about emphasisng the start of chorus.
  10. 02:37:421 (1) - Explained my point about this already.
  11. 04:13:421 (1) - ^
Have a star since this song made me so energetic, and the map itself looks fun to play. Good luck!
Topic Starter
domSaur
xiaolin

Xiaolin wrote:

henlo henlo uwu

Floral Hairpin

  1. 00:00:847 (1,2,3,1,2,3) - Why not start the second (1,2,3) on where 00:01:513 - landed? Yeah, the sounds sound identical, but one is stronger and the other one is softer, so it'd be better to place them differently to differenciate sounds. not sure if i understood it correctly but ye fixd. made the last part of the triangle stack on 00:03:513 (1) - so the movements doesn't look wonky
  2. 00:29:741 (1,2,3,4,5) - Starting from (3), it would be nice to place (3,4,5) a bit further from (1,2) as there's a sound that sounds fairly strong, so placing (3,4,5) a bit further from (1,2) would emphasise the sound that starts at (3) better. some stop-gap fix. i would like to make a major revamp on this but it would like make the rest awkward
  3. 00:57:101 (2,1) - Creating a bigger gap here wouldn't be a problem. As the chorus starts from (1), would be nice to emphasise it with a bigger spacing, the current spacing looks too close to emphasise a strong sound. Ctrl+G on (1) would work better. just spaced it instead. just a little bit tho.
  4. 01:05:621 (2) - An accidental whistle normal? The sound here sounds too soft for a normal whistle. no i've whistled this for the clacking like sounds within this section(this is not the only one even)
  5. 01:16:781 (1) - The sound here sounds pretty strong, and it sounds unique to my ears, I feel like it would look nice if you spaced this out from the rest of the stream. ye
  6. 02:06:221 (1,2,3) - I wonder why the gap between (1) and (2,3) is too big, there doesn't seem to be any strong sounds in the middle of the stream or anything, so it's a bit questionable. 02:06:221 (1) - got pretty strong imo and there's no sound in 02:06:341 - i could actually just make this a circle even
  7. 02:13:181 (1,2,3,1,2,3,1,2,3) - Kinda the same idea like the previous point. But here, there's a pattern like this which is at 00:52:541 (1,2,3,1,2,3,1,2,3) - but the difference here is the spacing. At the first time swap I mentioned, the spacing is more far than the second time swap I mentioned, I personally don't see why there should be difference in spacing when the two time swaps have the same sound. i'll have to admit i made the triples gradually increase in spacing just for some whatever progression purpose but if it's rly a no-go i'll prolly keep it consistent from the first set of triples going to the first kiai
  8. 02:17:261 (1,2) - Same here. same here what
  9. 02:17:741 (2,1) - Basically what I said about emphasisng the start of chorus. f
  10. 02:37:421 (1) - Explained my point about this already. i
  11. 04:13:421 (1) - ^ xed
Have a star since this song made me so energetic, and the map itself looks fun to play. Good luck!

thanks for the mod.
Nowaie
From modreqs because why not


Regarding the slider in the beginning ( 00:06:430 (1) - )

I personally would recommend mapping that part as following. Firstly the sound here 00:06:402 - (on 1/6s) imo should be mapped as a hitcircle since the sound kinda feels disconnected from the other similar sounds. For the reverse slider i'd recommend firstly creating a 115BPM timing point to 00:06:513 and then creating a full beat long short reversing slider on 1/8s. I think that covers most of the sounds there but since i'm not really the best person to suggest anything regarding timing there may be a better solution but i think this would be a step into the right direction at least. Also you can change the BPM back to 90 on the following hitcircle ( 00:07:180 - )

00:15:101 (5) - I think this hitcircle could be placed little bit further away from the next slider to give bit more emphasis on the whatever strong sound is on the mapped under the sliderhead. Maybe somewhat between the 2 and 3 00:14:381 (2,3) - ?

00:16:061 (2,3,4,1) - Tbh i would've loved to see more that kind of sorta intense but slow way of mapping you showed with the previous pattern. If you want to bring bit more of that style to this pattern aswell i would suggest to CTRL G both 4 and 1. It would create sorta similar spacing increasing what 00:14:381 (2,3,4,5) - has

01:11:381 (4,1,4,1) - Imo it would be better to make the first gap smaller since the spacing nor the intensity has not reached the point that gap such as that would feel natural. Personally i don't think the gaps are the best solution at all and focusing on increasing the spacing through the stream would be much better choice but there isn't really anything wrong with them aside that the first one doesn't feel natural to me

01:24:461 (1,2) - Idk but it could feel much more satisfying if the 2 would be placed under the 1 instead of begin stacked on the 3 since the music completely stops (Also pattern like this https://puu.sh/wXO8M/71feb4ec6f.png would look really cool imo xd)

01:41:741 (1) - Focusing on the main instrument which starts from 01:42:161 - could imo be a better idea as there isn't anything in the song to back off the buzz effect the slider is creating before that instrument fully kicks in. Also the point where the slider currently starts could get a nice emphasis for begin a single hitcircle followed by a short break

01:58:061 (1,1) - I don't know do you have stacking enabled but currently these two objects get stacked which leads to the stream looking wonky

04:32:141 (3,4,5,6,1) - I don't think the song really supports that kind of spaced pentagon. It just feels too intense for the section it's mapped in


Some of the things i mentioned have similar occurrences later on in the map but you should be able to fix those even though i don't directly point out what should be fixed

Good stuff, good luck
Topic Starter
domSaur

DTM9 Nowa wrote:

From modreqs because why not


Regarding the slider in the beginning ( 00:06:430 (1) - )

I personally would recommend mapping that part as following. Firstly the sound here 00:06:402 - (on 1/6s) imo should be mapped as a hitcircle since the sound kinda feels disconnected from the other similar sounds. For the reverse slider i'd recommend firstly creating a 115BPM timing point to 00:06:513 and then creating a full beat long short reversing slider on 1/8s. I think that covers most of the sounds there but since i'm not really the best person to suggest anything regarding timing there may be a better solution but i think this would be a step into the right direction at least. Also you can change the BPM back to 90 on the following hitcircle ( 00:07:180 - ) an object at 00:06:402 - still feels off to me so i've put another red line there and added the 115bpm red you mentioned. yea it feels weird rn but it should be more timed this way

00:15:101 (5) - I think this hitcircle could be placed little bit further away from the next slider to give bit more emphasis on the whatever strong sound is on the mapped under the sliderhead. Maybe somewhat between the 2 and 3 00:14:381 (2,3) - ? farther from the slider but not much between (2) and (3)

00:16:061 (2,3,4,1) - Tbh i would've loved to see more that kind of sorta intense but slow way of mapping you showed with the previous pattern. If you want to bring bit more of that style to this pattern aswell i would suggest to CTRL G both 4 and 1. It would create sorta similar spacing increasing what 00:14:381 (2,3,4,5) - has ye

01:11:381 (4,1,4,1) - Imo it would be better to make the first gap smaller since the spacing nor the intensity has not reached the point that gap such as that would feel natural. Personally i don't think the gaps are the best solution at all and focusing on increasing the spacing through the stream would be much better choice but there isn't really anything wrong with them aside that the first one doesn't feel natural to me the first gap was actually smaller (by 0.1 xd) and tbh at this bpm, that gap isn't rly noticeable

01:24:461 (1,2) - Idk but it could feel much more satisfying if the 2 would be placed under the 1 instead of begin stacked on the 3 since the music completely stops (Also pattern like this https://puu.sh/wXO8M/71feb4ec6f.png would look really cool imo xd) indeed

01:41:741 (1) - Focusing on the main instrument which starts from 01:42:161 - could imo be a better idea as there isn't anything in the song to back off the buzz effect the slider is creating before that instrument fully kicks in. Also the point where the slider currently starts could get a nice emphasis for begin a single hitcircle followed by a short break i agree but having more than one clickable object in this area doesn't go well.

01:58:061 (1,1) - I don't know do you have stacking enabled but currently these two objects get stacked which leads to the stream looking wonky

04:32:141 (3,4,5,6,1) - I don't think the song really supports that kind of spaced pentagon. It just feels too intense for the section it's mapped in ye. had the idea of making it go a full circle and then spacing at the last note but i can't pull it off xd


Some of the things i mentioned have similar occurrences later on in the map but you should be able to fix those even though i don't directly point out what should be fixed

Good stuff, good luck
also fixed the stacking problems(i hate stacking
thanks for the mod
JierYagtama
I should watch im@s soon lo
00:31:661 (5,6) - spacing here vs the spacing here 00:32:141 (6,1) -
00:57:101 (2) - hmmm maybe silence the blue tick here since there isnt mapped there?
01:22:541 (1,2) - maybe ctrlg the direction of each sliders for better flow?
01:20:621 (1) - you can try changing flow by ctrl g here since NC says otherwise
01:20:621 (1,2,3) - copy pasting 1's slider shape here to 3 would be nice to have for some symmetry
02:32:861 (3,4,5,1) - this vs 01:12:221 (3,4,5,1) - welp the spacing here and there are waayyyy different but the sounds you're mapping are the same.
04:47:668 - maybe add a spinner here to map the flute?
Guess thats all for me here
gl
Topic Starter
domSaur

JeirYagtama wrote:

I should watch im@s soon lo
00:31:661 (5,6) - spacing here vs the spacing here 00:32:141 (6,1) -
00:57:101 (2) - hmmm maybe silence the blue tick here since there isnt mapped there? ok
01:22:541 (1,2) - maybe ctrlg the direction of each sliders for better flow? redid the entire thing
01:20:621 (1) - you can try changing flow by ctrl g here since NC says otherwise no i think it's fine
01:20:621 (1,2,3) - copy pasting 1's slider shape here to 3 would be nice to have for some symmetry this part was also redone
02:32:861 (3,4,5,1) - this vs 01:12:221 (3,4,5,1) - welp the spacing here and there are waayyyy different but the sounds you're mapping are the same. lessened the spacing... by a very a bit i guess
04:47:668 - maybe add a spinner here to map the flute? i don't think people would be expecting a flute here... im actually supposed to put a break here but i might not reach the needed drain time
Guess thats all for me here
gl
i haven't watched im@s myself lol
thanks for the mod
Lasse
okay my biggest issue with this map is how you handled 01:11:981 (1,2,3,4,5) - 02:32:621 (1,2,3,4,5) - 04:08:621 (1,2,3,4,5) - since the way you mapped it implies some change on the red tick and makes the rhythm emphasis seem quite off
either http://i.imgur.com/tcxisAb.jpg or http://i.imgur.com/Lr9o3Xd.jpg seem much more fitting here

- 00:21:101 (1,2,3,4,5,1,2,3,4,5,6,7) - for this part you could switch to default sampleset or something and use drum additions to hitsound it since your custom hitnormal doesn't fit well
- 00:29:741 (1,2) - are both mapping different sound, something like http://i.imgur.com/QhuVUxT.jpg would be nice to make the stronger sound on red tick stand out more
- 01:10:541 (5) - would be nice as two circles with how vocals are suddenly 1/2 and nice transition into stream
- 01:22:541 (1) - why not go for http://i.imgur.com/oud0GIg.jpg ? with that you could nicely emphasize the held vocal and then start clicking on vocals again, current rhythm feels so bland. also makes rhythm a bit more varied overall
or do what you did in chorus 2+3

- 01:29:141 - sad to see 1/4 melody ignored here :/
-- on 01:36:701 (3,4) - too

-01:40:661 - can you not nc the blue tick here, it makes rhythm unnecessarily hard to read
-01:58:061 (1,1) - why does this suddenly ignore the 1/4s you followed just before, and the transition to blue tick becomes really weird too. could do something like http://i.imgur.com/TJwzOMH.jpg


-02:00:941 - to 02:06:701 - is harder than more intenese parts of the song, nerfing spacing overall would be great

things from chorus 1 apply for 2 and 3 too, so apply whatever you do for all of them

- 02:56:621 - this part could use a new custom sampleset similar to the current, but without the custom hitnormal to fit the song better, the other samples are fine

- 03:47:501 - 03:48:461 - 03:50:381 - finish?
- 04:00:941 - nc :eyes:
- 04:35:741 - snapping seems weird, but the more I listen the more confused I get lol
- 04:51:309 (1) - no sure how rankable the start of this is, but it seemed fine on sightread to me so just keep it for now

cute map, find someone to bubble and I can qualify if the thing at the top is properly addressed
Natsu
fix lasse's mod and send me a forum pm, then I'll mod and
Yamicchi
I was told that

And seems to me you're setting the SliderBorder only. I'm not good at skinning but please let me know if I'm wrong or right xd

Also the stream shape at 01:04:781 (1,2,3,4,1) - looks pretty bad, as it could be better imo

Go rank~ :3 Best iM@S map so far~
Topic Starter
domSaur

Lasse wrote:

okay my biggest issue with this map is how you handled 01:11:981 (1,2,3,4,5) - 02:32:621 (1,2,3,4,5) - 04:08:621 (1,2,3,4,5) - since the way you mapped it implies some change on the red tick and makes the rhythm emphasis seem quite off
either http://i.imgur.com/tcxisAb.jpg or http://i.imgur.com/Lr9o3Xd.jpg seem much more fitting here redid these with the 2nd pic

- 00:21:101 (1,2,3,4,5,1,2,3,4,5,6,7) - for this part you could switch to default sampleset or something and use drum additions to hitsound it since your custom hitnormal doesn't fit well im actually confused and i don't see anything wrong(or i just don't know how to hitsound properly) but if i did it correctly: i copied the same normal-hitwhistle on to a new sample number
- 00:29:741 (1,2) - are both mapping different sound, something like http://i.imgur.com/QhuVUxT.jpg would be nice to make the stronger sound on red tick stand out more this part has been targeted since like the 2nd or 3rd mod and aaaaa
- 01:10:541 (5) - would be nice as two circles with how vocals are suddenly 1/2 and nice transition into stream i also thought of this long ago but hey
- 01:22:541 (1) - why not go for http://i.imgur.com/oud0GIg.jpg ? with that you could nicely emphasize the held vocal and then start clicking on vocals again, current rhythm feels so bland. also makes rhythm a bit more varied overall
or do what you did in chorus 2+3 did what i did in chorus 2+3

- 01:29:141 - sad to see 1/4 melody ignored here :/
-- on 01:36:701 (3,4) - too added

-01:40:661 - can you not nc the blue tick here, it makes rhythm unnecessarily hard to read not nc'ed
-01:58:061 (1,1) - why does this suddenly ignore the 1/4s you followed just before, and the transition to blue tick becomes really weird too. could do something like http://i.imgur.com/TJwzOMH.jpg did a thing


-02:00:941 - to 02:06:701 - is harder than more intenese parts of the song, nerfing spacing overall would be great nerfed but not sure if nerfed enough

things from chorus 1 apply for 2 and 3 too, so apply whatever you do for all of them

- 02:56:621 - this part could use a new custom sampleset similar to the current, but without the custom hitnormal to fit the song better, the other samples are fine againi rly don't see any prob with the normal but wtvr made another set again

- 03:47:501 - 03:48:461 - 03:50:381 - finish? added on the first one. the next two already had finishes unless you want me to use default
- 04:00:941 - nc :eyes: ncd
- 04:35:741 - snapping seems weird, but the more I listen the more confused I get lol yes me too. and while im at here, i also pushed it back to 04:35:681 - since the sound actually begins there all the way to 04:36:401 -
- 04:51:309 (1) - no sure how rankable the start of this is, but it seemed fine on sightread to me so just keep it for now

cute map, find someone to bubble and I can qualify if the thing at the top is properly addressed
fixed everything
i might've jacked up the hitsounds lol xd

and @Yamicchi aboiut the border well, i've seen a map ranked 2 months ago(unless the rule was implemented after) that doesn't have a SliderTrack color and well, idk what color to put there(and black feels off). i'll ask either BNs about it tho it's either i have just the border or remove it altogether instead.

and also fixed up some wonky handmade streams as what yamicchi mentioned.
and also added arm iosys to the tags since they're the composer which was already mentioned since the first mod lol.
and also metadata checked if either of you would ask.

ok i think everything's addressed now.
thanks
Topic Starter
domSaur
double post because i can

i read that i can't have both slidertick and slide silenced together so i removed soft-slidertick since it was almost never used and the parts that use it actually have sounds so having an audible slidertick is actually ok and put it on C:4 used on the body of the Ending slider which in turned has an audible sliderslide but set at 15% volume. hopefully that's enough to circumvent around the rule lol.

along with that i also reduced the ds of the set of triples before the 2nd kiai by 0.1 each(xd), patched up a few hitsoundings i missed and added "idolmaster" to the tags
Natsu
  1. 00:23:021 (1) - the slider shape is a bit weird, maybe do a copy past from 00:23:981 (5) - it looks a lot better
  2. 01:41:741 (1) - mmm I didn't liked the rhythm tbh, since there is a big change in the song rhythm at 01:42:221 - I recomend to use 2 sliders instead of one, since that would represent the music better.
  3. 01:43:781 - keep the volume of the slider ticks at 60% or 50%, 40% is too low and make them almost inaudible
  4. 01:57:581 (2,3,4,5,1) - looks weird, put 1 in line with the stream, that's better for the visuals
  5. 02:46:061 (3) - the S slider shape looks weird, maybe you can improve it? this one 03:04:301 (1) - looks better
  6. 03:32:141 (2) - this part feels so empty with all the background music going on, I strongly recomend to use a 1/1 slider instead of the circle
  7. 04:34:541 (1) - Isn't better to end this slider at the red tick, I think that fits the music better.
  8. 04:36:461 (1,2) - slider ticks sounds too loud, 20% volume for them sounds a lot better.
  9. 04:46:229 (1) - too long time without a break, I know you need to do this for the drain time, but there is a few background sounds, you can map some long slider or something
  10. 04:51:309 (1) - the slider-slide sound probably needs more volume o.o
call me back
Topic Starter
domSaur

Natsu wrote:

  1. 00:23:021 (1) - the slider shape is a bit weird, maybe do a copy past from 00:23:981 (5) - it looks a lot better fi
  2. 01:41:741 (1) - mmm I didn't liked the rhythm tbh, since there is a big change in the song rhythm at 01:42:221 - I recomend to use 2 sliders instead of one, since that would represent the music better. my actual thing in here is bec this pretty much just a big buzz that imo doesn't require more than one held clickable object but yea i think i found a way to get around it
  3. 01:43:781 - keep the volume of the slider ticks at 60% or 50%, 40% is too low and make them almost inaudible 50
  4. 01:57:581 (2,3,4,5,1) - looks weird, put 1 in line with the stream, that's better for the visuals yes lined up.
  5. 02:46:061 (3) - the S slider shape looks weird, maybe you can improve it? this one 03:04:301 (1) - looks better now similar
  6. 03:32:141 (2) - this part feels so empty with all the background music going on, I strongly recomend to use a 1/1 slider instead of the circle this used to have a slider on the map's first iteration. dunno what happened lo
  7. 04:34:541 (1) - Isn't better to end this slider at the red tick, I think that fits the music better. i thought i heard the melody up until the yellow tick. well the reds sounds better so did
  8. 04:36:461 (1,2) - slider ticks sounds too loud, 20% volume for them sounds a lot better. 20
  9. 04:46:229 (1) - too long time without a break, I know you need to do this for the drain time, but there is a few background sounds, you can map some long slider or something sure i'll map the flute thingy but it i need another red line for it (actually is this a must :( )
  10. 04:51:309 (1) - the slider-slide sound probably needs more volume o.o how about 25% i don't want the sliderslide to be too overpowering as well :(
call me back
ocake

edit: ok so after doing some sloppy wizardy on the flute-like sound before the final slider, i manage to somehow time it i think(i stole the entire timing from an existing mapset of this song anyway :( ) i dunno if it's correct but it sounds ok on my end i guess

ok now we're ready(again)
Natsu
cool map and hs~
Lasse
Akitoshi
kakaiba
Finshie
paturo
Shunao
\o/
JierYagtama
paano magparank ng map koya?
IamKwaN
love it, congrats
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