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Shoji Meguro - Jaldabaoth

posted
Total Posts
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Topic Starter
Seto Kousuke
This beatmap was submitted using in-game submission on segunda-feira, 9 de abril de 2018 at 13:37:49

Artist: Shoji Meguro
Title: Jaldabaoth
Source: Persona 5
Tags: ATLUS rock instrumental Marianna ペルソナ short cut version shin megami tensei
BPM: 190
Filesize: 2997kb
Play Time: 01:12
Difficulties Available:
  1. Advanced (2,31 stars, 169 notes)
  2. Hard (3,65 stars, 210 notes)
  3. Insane (4,9 stars, 254 notes)
  4. Marianna's Normal (1,94 stars, 133 notes)
  5. Ruin (5,71 stars, 285 notes)
Download: Shoji Meguro - Jaldabaoth
Information: Scores/Beatmap Listing
---------------
''I release upon you the deadly sin of Osu!. You have no means of
escape, humans. The addiction of mankind shall bring forth Linada's cuteness.
''


Marianna's Normal - Marianna
Advanced - Me
Hard- Me
Net0's Insane - Net0 Bonus diff
Insane - Me
Ruin - Me




Modders during modv1
Trynna
Pacsu
Sakurauchi Riko
Shunao
Andrea
Ataraxia
Kami-senpai
Smokeman
DoAcre
Tell
Slips
Net0
Lugar marcado para GD :>
yumichi
i know its prob bad i tried to hitsound, youre not obligated to put it in your mapset
osu file format v14

[General]
AudioFilename: yaldabaoth short version.mp3
AudioLeadIn: 0
PreviewTime: 22172
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8435,10804,12225,22172,33225,33541,36225,39856,41120,41988,42383
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.5

[Metadata]
Title:Yaldabaoth
TitleUnicode:Yaldabaoth
Artist:Shoji Meguro
ArtistUnicode:Shoji Meguro
Creator:Seto Kousuke
Version:GabyPichu's Insane
Source:Persona 5
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Persona 5.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 93,93,93
Combo2 : 255,128,0
Combo3 : 164,121,32
Combo4 : 242,24,57
Combo5 : 255,192,0
Combo6 : 56,56,56

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Marianna
just cute things
ÃÃÃÃÃNNHNNNN OOOOHOHNNNNN ÃAAAANAHAHNNGG OOOOOHOHHHNHNNN

você foi pego no gemidão do zap
Topic Starter
Seto Kousuke

Marianna wrote:

ÃÃÃÃÃNNHNNNN OOOOHOHNNNNN ÃAAAANAHAHNNGG OOOOOHOHHHNHNNN
FDP ADEHOUEADHUOEDAHUDAEUODAE
Net0

Marianna wrote:

just cute things
ÃÃÃÃÃNNHNNNN OOOOHOHNNNNN ÃAAAANAHAHNNGG OOOOOHOHHHNHNNN

você foi pego no gemidão do zap
KKKKKKKKKKKKKKKKKKKK
Ataraxia
placetop, moddtop soon

top
Trynna
eu recomendaria separar o combo 5 do 6, eles são extramamente parecidos e é bem difícil de perceber a diferença, quando é usado pra mostrar que "algo mudou" nos seus ritmos principalmente, isso pega de surpresa


tags: seria bom adicionar ペルソナ5 e short/cut version
talvez alguma menção a megami tensei, mas pelo que pesquisei persona 5 não usou megami tensei para marketing em nenhum aspecto, apesar de fazer parte da série

[hard]
  1. o ar me parece extramamente alto pra dificuldade imposta, sem contar que deixa o spread meio estranho 4>5>8.5. Eu abaixaria por 1 pelo menos
  2. 00:05:435 - apesar de estar num reverse não fazer isso ser uma preocupação tão grande, o som aqui é fortasso, provavelmente colocar como clicável seja melhor imo
  3. 00:24:383 (6,7) - você vinha usando um spacing um tanto quanto constante e de vez em quando alternando nas transições, por isso essa pattern parece too stronk pra esse hard. o mesmo pra 00:34:488 (6,7) -
  4. 01:05:751 (3,4,1) - http://osu.ppy.sh/ss/8655607 provavelmente algo assim faria mais sentido, evitando um flick do player em 01:05:751 (3,4) -
[neto]
  1. apesar de parecer messy, não creio que ar9.3 seja necessário, não é difícil de ler, só tem uma estética diferente do comum
  2. 00:02:120 (2,3,4) - poderia seguir o mesmo padrão que 00:07:488 (2,3,4) - de spacing constante ou algo do tipo, você fez em mais partes tho
  3. 00:31:646 (10) - você mudou o ritmo de uma forma bem grandiosa até e o combo também ta meio grande, eu colocaria um NC aqui, o mesmo pra 00:41:751 (10) -
[insane]
  1. 00:11:751 (2,3,4) - eu achei um ritmo como 00:17:120 (2,3,4) - mais apropriado pra dar ênfase na guitarra
  2. 00:21:225 (1,5) - idk, eu stackaria, já que 00:21:856 (5,5,4) - atuam no mesmo lugar, só essa nota ficar de fora é meio estranho
  3. 00:30:856 (6) - meu deus tira whistle do body
  4. 00:41:751 (1) - você ta seguindo o mesmo ritmo mas suddenly deu uma simplificada monstra, por que exatamente? me parece off, tanto que na outra parte você optou por seguir os drums, que eu achei muito melhor e eles também estão aqui
    nice
[last]
  1. 00:09:856 (7,1) - esse overlap entre a tail do 7 e a head do 1 é meio feinho pra estética, não sei se era a intenção tho
  2. 00:13:488 (2) - provavelmente seria mais legal dar um ctrl+g aqui, não faz tanta diferença ingame e parece que o flow fica mais legal visualmente
  3. 00:15:383 (1) - você não usou esse tipo de NC depois pra dar split no instrumental, eu recomendaria remover
  4. 00:46:330 (1,1) - não entendi bem o conceito desses NCs pra ser sincero, você mantinha um combo alto, e essa lógica foi usada tipo uma vez
  5. 00:52:172 - você errou o sv aqui? em todas as partes parecidas com essa você optou por 0.75 mas aqui você usou 0.65 e mudou numa parte meio nada a ver que afetou um slider (00:55:330 -)
  6. 01:09:856 (3) - clap na head foi proposital?
lower diffs parecem ok, só 00:23:435 (1,2) - no normal que ta muito off comparado aos blankets anteriores, mas nada demais anyway
spinner é coisa de viado
Topic Starter
Seto Kousuke
modi do trina

Trynna wrote:

eu recomendaria separar o combo 5 do 6, eles são extramamente parecidos e é bem difícil de perceber a diferença, quando é usado pra mostrar que "algo mudou" nos seus ritmos principalmente, isso pega de surpresa - sim sim, eu vou padronizar o mapa inteiro pra ter ele só na parte calma depois do kiai, vou só esperar o mapa ficar mais polido pra fazer isso c:

sobre o offset eu vou deixar como tá, mas qualquer reclamação futura eu ajusto ^^


tags: seria bom adicionar ペルソナ5 e short/cut version -
talvez alguma menção a megami tensei, mas pelo que pesquisei persona 5 não usou megami tensei para marketing em nenhum aspecto, apesar de fazer parte da série - boa, eu vou botar porque ele é spin off então faz sentido

[hard]
  1. o ar me parece extramamente alto pra dificuldade imposta, sem contar que deixa o spread meio estranho 4>5>8.5. Eu abaixaria por 1 pelo menos - não manjo muito disso então vou ajustar
  2. 00:05:435 - apesar de estar num reverse não fazer isso ser uma preocupação tão grande, o som aqui é fortasso, provavelmente colocar como clicável seja melhor imo - adjusted c:
  3. 00:24:383 (6,7) - você vinha usando um spacing um tanto quanto constante e de vez em quando alternando nas transições, por isso essa pattern parece too stronk pra esse hard. o mesmo pra 00:34:488 (6,7) - eu concordo, mas eu realmente quero deixar como tá pois sinto que tá jogável e bacana no feel :3 - qualquer coisa futuramente eu ajeito c:
  4. 01:05:751 (3,4,1) - http://osu.ppy.sh/ss/8655607 provavelmente algo assim faria mais sentido, evitando um flick do player em 01:05:751 (3,4) - ajustei de uma forma similar só que mudei um pouco os cliques
[insane]
  1. 00:11:751 (2,3,4) - eu achei um ritmo como 00:17:120 (2,3,4) - mais apropriado pra dar ênfase na guitarra - eu também, adjusted
  2. 00:21:225 (1,5) - idk, eu stackaria, já que 00:21:856 (5,5,4) - atuam no mesmo lugar, só essa nota ficar de fora é meio estranho - whoopsie
  3. 00:30:856 (6) - meu deus tira whistle do body - credo que horrivel eu nem tinha visto q
  4. 00:41:751 (1) - você ta seguindo o mesmo ritmo mas suddenly deu uma simplificada monstra, por que exatamente? me parece off, tanto que na outra parte você optou por seguir os drums, que eu achei muito melhor e eles também estão aqui - concordo...eu vou deixar assim mas se alguem mais apontar eu adapto
    nice
[last]
  1. 00:09:856 (7,1) - esse overlap entre a tail do 7 e a head do 1 é meio feinho pra estética, não sei se era a intenção tho - era a intenção,
    mas eu concordo que poderia ser bem melhor ou até mesmo diferente...eu vou tentar mais umas coisas e pegar mais opiniões, provavelmente mudarei
  2. 00:13:488 (2) - provavelmente seria mais legal dar um ctrl+g aqui, não faz tanta diferença ingame e parece que o flow fica mais legal visualmente hmmm okay
  3. 00:15:383 (1) - você não usou esse tipo de NC depois pra dar split no instrumental, eu recomendaria remover - sure
  4. 00:46:330 (1,1) - não entendi bem o conceito desses NCs pra ser sincero, você mantinha um combo alto, e essa lógica foi usada tipo uma vez - foi erro dhauosdhsauod nem tinha visto, valeu
  5. 00:52:172 - você errou o sv aqui? em todas as partes parecidas com essa você optou por 0.75 mas aqui você usou 0.65 e mudou numa parte meio nada a ver que afetou um slider (00:55:330 -) - na real eu errei em todos os outros, ele era o único correto. HADEUOHDEAUO eu fixei tudo já,
    boa
  6. 01:09:856 (3) - clap na head foi proposital? - sim
spinner é coisa de viado - sim, rodar spinner é igual rodar bolsinha, coisa de viado

valeu trininha <3
Net0

Trynna wrote:

eu recomendaria separar o combo 5 do 6, eles são extramamente parecidos e é bem difícil de perceber a diferença, quando é usado pra mostrar que "algo mudou" nos seus ritmos principalmente, isso pega de surpresaEu concordo e mudei eles na minha diff

[neto]
  1. apesar de parecer messy, não creio que ar9.3 seja necessário, não é difícil de ler, só tem uma estética diferente do comum.Tem um pattern que deixa a diff unrankable se o ar não for alto o suficiente. Acho que por enquanto dá pra manter, não vejo problema mas sei que outras pessoas podem acabar reclamando, vamo ver até onde dá pra levar.
  2. 00:02:120 (2,3,4) - poderia seguir o mesmo padrão que 00:07:488 (2,3,4) - de spacing constante ou algo do tipo, você fez em mais partes thoInicialmente era sim, mas tava dando overlap e eu limpei mudando um pouco o spacing.
  3. 00:31:646 (10) - você mudou o ritmo de uma forma bem grandiosa até e o combo também ta meio grande, eu colocaria um NC aqui, o mesmo pra 00:41:751 (10) - Done
update com hitsounds copiados e ajustados
osu file format v14

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Artist:Shoji Meguro
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Version:Net0's Insane
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Tags:ATLUS rock instrumental Marianna Net0 ペルソナ short cut version shin megami tensei
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422,220,20120,2,0,P|392:194|354:182,1,80.9999975280763,2|0,0:3|0:0,0:0:0:0:
256,192,20435,1,2,0:3:0:0:
296,102,20593,2,0,P|335:93|374:101,1,80.9999975280763,0|0,1:0|0:0,0:0:0:0:
455,121,20909,1,2,0:3:0:0:
455,121,21067,1,2,0:3:0:0:
422,220,21225,70,0,L|412:306,1,80.9999975280763,4|2,1:3|0:3,0:0:0:0:
331,195,21541,2,0,L|343:280,1,80.9999975280763,4|2,1:3|0:3,0:0:0:0:
236,194,21856,2,0,L|270:273,1,80.9999975280763,4|2,1:3|0:3,0:0:0:0:
170,337,22172,37,6,0:0:0:0:
146,295,22330,1,0,0:0:0:0:
122,253,22488,2,0,B|101:214|101:214|87:166,1,90,0|2,1:0|0:3,0:0:0:0:
424,193,22804,1,6,0:3:0:0:
400,235,22962,1,0,0:0:0:0:
375,277,23120,2,0,B|352:314|352:314|318:350,1,90,0|2,1:0|0:3,0:0:0:0:
173,45,23435,1,6,0:3:0:0:
221,45,23593,1,0,0:0:0:0:
270,45,23751,2,0,B|313:47|313:47|362:58,1,90,0|2,1:0|0:3,0:0:0:0:
474,92,24067,5,6,0:3:0:0:
338,158,24225,1,0,0:0:0:0:
474,224,24383,1,0,1:0:0:0:
338,290,24541,1,2,0:3:0:0:
512,159,24699,70,0,P|474:147|424:166,1,90,6|2,0:3|0:3,0:0:0:0:
338,290,25014,1,12,1:3:0:0:
176,158,25172,2,0,P|214:165|250:204,1,90,2|4,0:3|0:3,0:0:0:0:
108,89,25488,1,2,0:3:0:0:
177,320,25646,2,0,P|139:313|103:274,1,90,4|0,1:3|0:0,0:0:0:0:
109,155,25962,1,6,0:3:0:0:
177,320,26120,5,0,0:0:0:0:
41,254,26278,1,4,1:3:0:0:
177,188,26436,1,2,0:3:0:0:
41,122,26594,1,6,0:3:0:0:
177,56,26752,1,0,0:0:0:0:
41,122,26909,1,4,1:3:0:0:
313,122,27067,70,0,P|245:134|188:175,1,135
192,188,27383,2,0,P|239:193|280:209,2,90,0|0|2,0:0|1:0|0:3,0:0:0:0:
90,269,27856,1,6,0:3:0:0:
90,269,28014,1,0,0:0:0:0:
201,365,28172,2,0,P|196:320|181:279,1,90,0|0,1:0|0:0,0:0:0:0:
100,177,28488,5,6,0:3:0:0:
268,225,28646,1,0,0:0:0:0:
100,177,28804,1,0,1:0:0:0:
272,120,28962,1,2,0:3:0:0:
100,177,29120,2,2,P|158:167|140:82,1,135,6|0,0:3|0:0,0:0:0:0:
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306,113,29988,2,2,P|318:69|298:17,1,90,0|0,0:0|0:0,0:0:0:0:
266,4,30225,1,0,0:0:0:0:
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267,286,30620,2,2,P|311:298|363:278,1,90,0|0,0:0|0:0,0:0:0:0:
376,246,30856,1,0,0:0:0:0:
221,285,31014,2,0,L|125:253,1,90,6|0,0:3|0:0,0:0:0:0:
93,245,31251,2,0,P|81:289|101:341,1,90,0|0,0:0|0:0,0:0:0:0:
133,354,31488,1,0,0:0:0:0:
97,199,31646,6,0,B|213:143|213:143|191:168|178:212,1,180,6|0,1:3|1:0,0:0:0:0:
103,54,32120,1,2,0:3:0:0:
342,47,32277,37,6,0:3:0:0:
366,89,32435,1,0,0:0:0:0:
390,131,32593,2,0,B|411:170|411:170|425:218,1,90,0|2,1:0|0:3,0:0:0:0:
88,191,32909,1,6,0:3:0:0:
112,149,33067,1,0,0:0:0:0:
137,107,33225,2,0,B|160:70|160:70|194:34,1,90,0|2,1:0|0:3,0:0:0:0:
339,339,33540,1,6,0:3:0:0:
291,339,33698,1,0,0:0:0:0:
242,339,33856,2,0,B|199:337|199:337|150:326,1,90,0|2,1:0|0:3,0:0:0:0:
38,292,34172,5,6,0:3:0:0:
174,226,34330,1,0,0:0:0:0:
38,160,34488,1,0,1:0:0:0:
174,94,34646,1,2,0:3:0:0:
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174,94,35119,1,4,1:3:0:0:
336,226,35277,2,0,P|298:219|262:180,1,90,2|4,0:3|0:3,0:0:0:0:
404,295,35593,1,2,0:3:0:0:
340,69,35751,2,0,P|378:76|414:115,1,90,4|0,1:3|0:3,0:0:0:0:
405,235,36067,1,6,0:3:0:0:
340,69,36225,5,0,0:0:0:0:
473,136,36383,1,4,1:3:0:0:
337,202,36541,1,2,0:3:0:0:
473,268,36699,1,6,1:3:0:0:
337,334,36857,1,2,0:3:0:0:
337,202,37015,1,6,1:3:0:0:
473,268,37172,1,2,0:3:0:0:
201,268,37330,70,0,P|248:267|308:291,1,90,6|0,0:3|0:0,0:0:0:0:
216,150,37646,1,0,1:0:0:0:
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216,150,38593,1,2,0:3:0:0:
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63,301,38909,1,0,1:0:0:0:
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306,271,40093,2,2,P|318:315|298:367,1,90,0|0,0:0|0:0,0:0:0:0:
266,380,40330,1,0,0:0:0:0:
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267,98,40725,2,2,P|311:86|363:106,1,90,0|0,0:0|0:0,0:0:0:0:
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133,30,41593,1,0,0:0:0:0:
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165,41,42225,1,2,0:3:0:0:
210,186,42383,6,0,P|256:228|290:248,1,90,2|0,0:3|0:0,0:0:0:0:
376,282,42856,1,0,0:0:0:0:
389,144,43014,2,0,L|337:143,1,45,8|0,3:0|0:0,0:0:0:0:
186,197,43330,6,0,P|220:250|248:278,1,90,0|0,0:0|0:0,0:0:0:0:
322,333,43962,1,0,0:0:0:0:
322,333,44120,1,0,0:0:0:0:
347,201,44277,2,0,L|303:189,1,45,8|0,3:0|0:0,0:0:0:0:
162,208,44593,70,0,P|181:267|200:302,1,90
322,333,45225,1,0,0:0:0:0:
322,333,45383,1,0,0:0:0:0:
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322,333,45856,2,0,L|361:365,1,45,0|0,0:0|0:0,0:0:0:0:
503,359,46172,6,0,B|483:318|491:282|491:282|501:241|462:209,1,157.5,0|0,0:0|0:0,0:0:0:0:
447,199,46804,2,0,B|402:202|374:227|374:227|344:256|301:240,1,157.5
302,198,47435,70,0,P|256:156|222:136,1,90
136,102,47908,1,0,0:0:0:0:
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326,187,48383,2,0,P|292:134|263:106,1,90,0|0,0:0|0:0,0:0:0:0:
190,51,49014,1,0,0:0:0:0:
190,51,49172,1,0,0:0:0:0:
165,183,49330,2,0,L|208:194,1,45,8|0,3:0|0:0,0:0:0:0:
350,176,49646,6,0,P|331:117|313:82,1,90,0|0,0:0|0:0,0:0:0:0:
190,51,50277,1,0,0:0:0:0:
190,51,50435,1,0,0:0:0:0:
347,0,50593,6,0,P|340:44|321:84,1,90,4|0,0:0|0:0,0:0:0:0:
318,92,51067,1,0,0:0:0:0:
190,51,51225,22,0,P|169:90|160:146,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
225,215,51699,6,0,P|201:177|157:141,1,99.0000030212403,14|8,0:0|2:0,0:0:0:0:
80,48,52014,1,8,3:2:0:0:
64,163,52172,70,0,P|113:159|159:142,2,99.0000030212403,6|2|10,1:0|2:0|0:3,0:0:0:0:
225,215,53120,1,0,1:0:0:0:
99,328,53435,1,8,0:3:0:0:
225,215,53593,1,2,0:3:0:0:
413,328,53751,54,0,P|353:302|294:310,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
268,325,54225,2,0,P|320:286|343:231,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
343,200,54699,6,0,P|359:281|430:334,1,157.5,2|0,3:1|0:0,0:0:0:0:
440,344,55330,53,10,0:3:0:0:
225,215,55646,1,0,1:0:0:0:
453,168,55962,1,8,0:3:0:0:
453,168,56277,38,0,P|429:130|385:94,1,99.0000030212403,4|2,0:0|0:3,0:0:0:0:
292,116,56751,6,0,P|336:114|389:94,1,99.0000030212403,14|8,0:0|0:0,0:0:0:0:
510,74,57066,1,8,3:2:0:0:
417,2,57225,70,0,P|396:40|387:96,2,99.0000030212403,6|2|8,1:0|0:0|0:3,0:0:0:0:
289,114,58172,1,0,1:0:0:0:
453,168,58488,1,8,0:3:0:0:
189,70,58804,54,0,P|249:70|290:115,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
157,175,59277,2,0,P|150:115|190:70,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
286,176,59751,6,0,P|220:213|156:174,1,157.5,2|0,3:1|0:0,0:0:0:0:
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392,156,61014,1,10,3:1:0:0:
392,156,61330,38,0,B|413:221|413:221|369:301,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
268,331,61804,6,0,B|313:280|313:280|405:278,1,135.000005149842,14|8,0:0|0:0,0:0:0:0:
512,219,62120,1,8,0:0:0:0:
481,350,62277,70,0,B|414:335|414:335|366:257,2,135.000005149842,6|2|8,1:0|0:0|0:3,0:0:0:0:
268,331,63225,1,0,1:0:0:0:
392,156,63541,1,8,0:3:0:0:
268,331,63699,1,2,0:3:0:0:
290,94,63856,54,0,B|302:142|302:142|290:205|236:260,1,180,6|2,0:3|0:3,0:0:0:0:
209,130,64330,6,0,B|232:153|232:153|248:200|240:254,1,135.000005149842,6|2,0:3|0:3,0:0:0:0:
131,189,64804,54,0,B|164:189|164:189|208:210|240:254,1,135.000005149842,2|0,3:1|0:0,0:0:0:0:
99,378,65435,1,10,0:3:0:0:
134,109,65751,1,0,1:0:0:0:
221,305,66067,1,8,0:3:0:0:
221,305,66383,38,0,B|154:290|154:290|106:212,1,135.000005149842,4|0,2:0|0:0,0:0:0:0:
131,110,66857,6,0,B|152:175|152:175|107:254,1,135.000005149842,14|8,0:0|0:0,0:0:0:0:
99,378,67173,1,8,0:0:0:0:
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131,110,68277,1,8,1:3:0:0:
345,130,68593,1,8,0:3:0:0:
50,98,68909,54,0,P|83:177|169:182,1,180,6|2,0:3|0:3,0:0:0:0:
147,30,69383,6,0,P|82:43|49:100,1,135.000005149842,6|0,0:3|0:0,0:0:0:0:
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131,110,70172,69,10,0:3:0:0:
131,110,70488,1,2,0:3:0:0:
232,270,70804,1,0,1:0:0:0:
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244,196,71435,1,2,0:3:0:0:
252,157,71752,1,2,0:3:0:0:
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pacsu
hi , my mod

Ruin


00:03:462 (2) - stack the 2 whis the 00:02:909 (7) - to emphasis the sound
00:08:830 (2) - same here
00:11:435 (1) - fix the blanket
00:29:751 (1,2,3,4,5,6,1,2,3,4,5) - the hitsounds are weird
00:39:856 (1,2,3,4,5,6,1,2,3,4,5,6) - same
01:12:067 (1,2) - maybe make a long jump here ?

insane

00:28:409 (6) - kinda weird and hard to play
00:30:383 (4) - NC
00:31:014 (7) - NC
00:40:488 (4) - NC
00:41:120 (7) - NC
00:43:330 - a strong sound like this should not be at the end of a slider
00:48:383 - same
00:59:751 (3) - ctrl g ?

not all diff sorry i cant
hope this will help anyways
Topic Starter
Seto Kousuke
pacsu's mod

pacsu wrote:

hi , my mod

Ruin


00:03:462 (2) - stack the 2 whis the 00:02:909 (7) - to emphasis the sound
00:08:830 (2) - same here - I like the 2 ideas, i've also adjusted the blankets
00:11:435 (1) - fix the blanket - reworked this moment
00:29:751 (1,2,3,4,5,6,1,2,3,4,5) - the hitsounds are weird -
00:39:856 (1,2,3,4,5,6,1,2,3,4,5,6) - same - it's ok
01:12:067 (1,2) - maybe make a long jump here ? - nah

insane

00:28:409 (6) - kinda weird and hard to play - I don't think so, but I adjusted the pattern
00:30:383 (4) - NC
00:31:014 (7) - NC
00:40:488 (4) - NC
00:41:120 (7) - NC - okay
00:43:330 - a strong sound like this should not be at the end of a slider
00:48:383 - same - it's fine, but i'll consider with more opinions
00:59:751 (3) - ctrl g ? okay

not all diff sorry i cant
hope this will help anyways - It did, thanks a lot ^^


sankyu
Sakurauchi Riko
Hey, my end of M4M

ruin
00:01:646 (1,3) - fix this blanket here
00:02:751 (6,1) - maybe you can somwhow manage to blanket them aswell since you blanket 00:02:909 (7,1) - this. it would give you a lot of additional structure
00:04:962 (2,3,4) - not a fan of this wide angled placement here (plays awfully if not used behind a good concept) since you also used sharp angles (and actual jumps) for 00:02:120 (2,3) - which is basically the same sound/pattern.
00:08:909 (3) - these 2 red anchors seem really random to me, like almost you ran out of ideas for a good slidershape (since you used a lot good sldierhshapes before). you could so something like https://puu.sh/wTBQ7/0974ccc6c4.png eventually, looks way more intended than the current one imo
00:24:383 (3,4) - how about 2 1/4 sliders hear instead to emphasize the background noise that shows up here? i think it's wasted if you just ignore this noise. you would have to do that on similar spots aswell to be consistent, so idk if you really wanna do that - ..
00:26:356 - 00:26:514 - 00:26:672 - and so on .. these sounds: i think you should somewhat try to represent them, i mean you map a lot this basic 1/2 sounds so why not choose a different rhythm the song provides to create more variety. i tihnk its a bit wasted potential here. also this appears in the music quite often e.g. in 00:28:488 - this measure too. especially you should consider this because you map a similar sound 00:29:120 (1) - here
00:29:988 - i dont hear any sound
00:31:251 - ^ the sound that was on the blue tick before is actually on the white tick along with the really noisy sound now
yea.. i tihnk for 00:29:751 (1,2,3,4,5,6,1,2,3,4,5) - this whole thing you should listen to the song really carefully and map only specific sounds (since you obviously cant map all sounds) because you map different sounds and skip sounds you mapped before.
00:32:593 (3,4) - 00:33:225 (3,4) - and similar ones deserve more spacing for a better emphasis imo
00:44:277 (6) - 00:45:541 (3) - 00:48:067 (2) - 00:49:330 (6) - add more spacing towards those, you do this at 00:43:804 (4) - 00:46:330 (1) - 00:46:804 (3) - and so on.. aswell, so you should be consistent here
some blankets here and there could also be improved, for example 00:02:909 (7,3) - 00:04:488 (1,3) - 00:07:804 (4,1) - and so on.. there are a lot more

some things appear on similar spots that got repeated, i guess you are aware of that


insane
00:01:488 (4,1) - this spacing should be higher than 00:01:172 (2,3,4) - for DS emphasis towards the strong and special sound at 00:01:646 -
00:04:330 (4,1) - same thing here, you actually do it better at 00:05:909 (6,1) - or 00:06:856 (4,1) - which makes a lot more sense
00:19:172 (4,5,1) - yeah you get it

similar blue tick thing here aswell as i mentioned it top diff, it does not make sense if you map 00:29:120 (1) - this blue tick rhythm but ignore the other blue ticks before, at least for me it doesnt.

00:37:330 (1,3) - this is kinda hard to read, too hard for insane if you ask me - i would easily think that 00:37:804 (3) - is not a 1/1 slider
00:46:330 - dont think its a good idea to hide this sound behind the sliderend since it is the only one, better to be consistent here and make this clickable
00:58:646 (4,1) - deserves more spacing, looks visually almost the same as 00:58:172 (3,4) - . basically another ds emphasis issue
01:03:225 (3,4,1) - same here, 01:03:699 (4) - is not important at all but it has a spacing of 3.2x towards itself and 01:03:856 (1) - which is objectively stronger only 2.1x ds towards it.

hard
00:05:435 (7,1) - im not quite sure but this may be too hard to read for this difficulty. the player has barely time to notice the stacked sliderhead
00:10:804 (1) - you should make a much different shape for this to be seperated from the other sliders (because it has very slow sv)
00:24:383 (6,7) - why you have here a jump but a bit later at 00:28:488 (1,2,3,4) - it is spaced equally? you should do this consistent, i'd rather not suggest you to do such huge and sudden jump in a hard
00:34:172 (4,5,6,7) - this and the patterns after are more consistent in terms of jumps/slight ds emphasises
00:39:856 (1,2) - same spacing between those like you did for 00:40:488 (3,4) - and so on to be consistent
01:08:751 (3,1) - stack maybe for better structure

apart from the few inconsistencies a really good hard diff


advanced
00:05:277 (2,3) - is there a reason to not stack them? since you usually stack circle on top of next sliderhead if it has 1/1 gap before
00:16:014 (5,6) - here aswell, i see that this inconsistency is consistent but you'd rather wanna keep everything as a whole consistent to be as straightforward as possible in low diff
00:17:593 (3,4) - you get it, because then at 00:19:488 (7,1) - you get back to stacking. there are more spots in the diff
00:21:541 (6) - you rather wanna put this slider a little bit up so the movement towards it isnt that harsh https://puu.sh/wTDJR/555a330687.png
00:36:699 (6,7,1) - same idea here, the movement is really harsh and awkward for newbies, they rather tend to follow the slidershape until its end, so they have to move back to the next object
00:31:014 (1,2,3,1) - maybe line those up for straight flow instead of curved flow to make it different from 00:28:172 (3,4,5,6) - 00:26:277 (5,6,7,1) - being curved and they have a different sound than 00:31:014 (1,2,3,1) - . dont have to do that since nobody gives a shit anyways in low diffs but would be cool
00:52:014 (3) - this circle is unneccessary imo since the sound is really weak (and 2 1/2 circles in a row is hard for a 2.3* diff), same for the others ofc



alright thats it for me, I hope my mod was useful in any way ! really solid set, GDs look nice aswell (although i didnt mod 'em)
Best of Luck :)
Topic Starter
Seto Kousuke
Phylo's mod

Sakurauchi Riko wrote:

Hey, my end of M4M

ruin
00:01:646 (1,3) - fix this blanket here - adjusted
00:02:751 (6,1) - maybe you can somwhow manage to blanket them aswell since you blanket 00:02:909 (7,1) - this. it would give you a lot of additional structure - indeed is a lot better, also improved a few of the next patterns, much more cleaner and polished now
00:04:962 (2,3,4) - not a fan of this wide angled placement here (plays awfully if not used behind a good concept) since you also used sharp angles (and actual jumps) for 00:02:120 (2,3) - which is basically the same sound/pattern. - yes, me neither....Adjusted
00:08:909 (3) - these 2 red anchors seem really random to me, like almost you ran out of ideas for a good slidershape (since you used a lot good sldierhshapes before). you could so something like https://puu.sh/wTBQ7/0974ccc6c4.png eventually, looks way more intended than the current one imo - that's exactly what happened HAHAHA and yeah, opted for yours :)
00:24:383 (3,4) - how about 2 1/4 sliders hear instead to emphasize the background noise that shows up here? i think it's wasted if you just ignore this noise. you would have to do that on similar spots aswell to be consistent, so idk if you really wanna do that - ..I liked your idea, i'll put some tests on that, I think i know how to handle that without changing ''too much'' of the overall structure and rythm...if it doesn't work i'll leave as it is
00:26:356 - 00:26:514 - 00:26:672 - and so on .. these sounds: i think you should somewhat try to represent them, i mean you map a lot this basic 1/2 sounds so why not choose a different rhythm the song provides to create more variety. i tihnk its a bit wasted potential here. also this appears in the music quite often e.g. in 00:28:488 - this measure too. especially you should consider this because you map a similar sound 00:29:120 (1) - here
00:29:988 - i dont hear any sound - but there is, although a bit lower, it's the same rythm from 00:29:120 (1) -
00:31:251 - ^ the sound that was on the blue tick before is actually on the white tick along with the really noisy sound now
yea.. i tihnk for 00:29:751 (1,2,3,4,5,6,1,2,3,4,5) - this whole thing you should listen to the song really carefully and map only specific sounds (since you obviously cant map all sounds) because you map different sounds and skip sounds you mapped before. - yup, that's why I teach the player the new rythm with 00:29:120 (1) - so he gets ready for it
00:32:593 (3,4) - 00:33:225 (3,4) - and similar ones deserve more spacing for a better emphasis imo hmm, i think it's good enough compared to the whole map o:
00:44:277 (6) - 00:45:541 (3) - 00:48:067 (2) - 00:49:330 (6) - add more spacing towards those, you do this at 00:43:804 (4) - 00:46:330 (1) - 00:46:804 (3) - and so on.. aswell, so you should be consistent here - indeed, adjusted section
some blankets here and there could also be improved, for example 00:02:909 (7,3) - 00:04:488 (1,3) - 00:07:804 (4,1) - and so on.. there are a lot more

some things appear on similar spots that got repeated, i guess you are aware of that


insane
00:01:488 (4,1) - this spacing should be higher than 00:01:172 (2,3,4) - for DS emphasis towards the strong and special sound at 00:01:646 -
00:04:330 (4,1) - same thing here, you actually do it better at 00:05:909 (6,1) - or 00:06:856 (4,1) - which makes a lot more sense indeed,
reworked a bit few notes and now it's more consistent

00:19:172 (4,5,1) - yeah you get it - here actually I think it's fine because of the whole pattern

similar blue tick thing here aswell as i mentioned it top diff, it does not make sense if you map 00:29:120 (1) - this blue tick rhythm but ignore the other blue ticks before, at least for me it doesnt. - it's because the blue tick rythm gets more important only after this note for this section, and well,
I did map the blue tick ? xD00:29:751 (1,2,3,4) - it's the exact same sounds as the reverse arrow


00:37:330 (1,3) - this is kinda hard to read, too hard for insane if you ask me - i would easily think that 00:37:804 (3) - is not a 1/1 slider - indeed, even because I didn't do that in the last diff, reworked pattern
00:46:330 - dont think its a good idea to hide this sound behind the sliderend since it is the only one, better to be consistent here and make this clickable - indeed, fixed
00:58:646 (4,1) - deserves more spacing, looks visually almost the same as 00:58:172 (3,4) - . basically another ds emphasis issue - re-arranged angles, DS is similar but angles now are better giving proper emphasiz
01:03:225 (3,4,1) - same here, 01:03:699 (4) - is not important at all but it has a spacing of 3.2x towards itself and 01:03:856 (1) - which is objectively stronger only 2.1x ds towards it. - indeed, reworked angles, but DS is slightly similar because the sudden change of flow from 01:03:699 (4,1,2) - gives enough intensity imo

hard
00:05:435 (7,1) - im not quite sure but this may be too hard to read for this difficulty. the player has barely time to notice the stacked sliderhead - re-made section
00:10:804 (1) - you should make a much different shape for this to be seperated from the other sliders (because it has very slow sv) - done
00:24:383 (6,7) - why you have here a jump but a bit later at 00:28:488 (1,2,3,4) - it is spaced equally? you should do this consistent, i'd rather not suggest you to do such huge and sudden jump in a hard - because i've placed the intensity at 00:28:488 (1,2) - which makes the whole 00:28:488 (1,2,3,4,1) - have enough intensity imo, and those 5 single taps give an awesome momentum for 00:29:120 (1,1) -
00:34:172 (4,5,6,7) - this and the patterns after are more consistent in terms of jumps/slight ds emphasises - indeed
00:39:856 (1,2) - same spacing between those like you did for 00:40:488 (3,4) - and so on to be consistent - indeed, fixed
01:08:751 (3,1) - stack maybe for better structure - stacked

apart from the few inconsistencies a really good hard diff - c:


advanced
00:05:277 (2,3) - is there a reason to not stack them? since you usually stack circle on top of next sliderhead if it has 1/1 gap before - going to explain below
00:16:014 (5,6) - here aswell, i see that this inconsistency is consistent but you'd rather wanna keep everything as a whole consistent to be as straightforward as possible in low diff - explaining below
00:17:593 (3,4) - you get it, because then at 00:19:488 (7,1) - you get back to stacking. there are more spots in the diff - yeah, there's actually a reason xD lemme try to explain: So, the song gets a lot of rythm breaks with the ''BZZZ'' sound (example: 00:04:488 (1) - ) that makes the rythm have a lot of inconstant logic, the difference between stacked and not stacked, is that stacked notes imo feel more ''harsh''. You take ''STOP''.''GO AGAIN''. on your aim and flow...that's why I only stack notes when the transitional reverse slider happens, because the song's rythm ''resets'' 00:02:435 (2,3,1) - 00:07:804 (2,3,1) - 00:13:172 (5,6,1) - 00:18:541 (6,7,1) - etc etc....and I do the unstacked notes for moments of the song where it's either hapenning a kind of transition or simply common continuous rythm 00:05:277 (2,3,4,1) - 00:16:014 (5,6,7,1) - etc etc ^^. I know that these low star diffs should be as consistent as possible, but some loyalty to the song is appreciated i think hehe. that's my way of putting feeling and variety in these diffs o:
00:21:541 (6) - you rather wanna put this slider a little bit up so the movement towards it isnt that harsh - makes sense, adjusted
00:36:699 (6,7,1) - same idea here, the movement is really harsh and awkward for newbies, they rather tend to follow the slidershape until its end, so they have to move back to the next object - indeed, I didn't think about that, fixed and going to pay atention to future times
00:31:014 (1,2,3,1) - maybe line those up for straight flow instead of curved flow to make it different from 00:28:172 (3,4,5,6) - 00:26:277 (5,6,7,1) - being curved and they have a different sound than 00:31:014 (1,2,3,1) - . dont have to do that since nobody gives a shit anyways in low diffs but would be cool - oh nice one, didn't thought about that, adjusted
00:52:014 (3) - this circle is unneccessary imo since the sound is really weak (and 2 1/2 circles in a row is hard for a 2.3* diff), same for the others ofc - Agree, adjusted all the moments



alright thats it for me, I hope my mod was useful in any way ! really solid set, GDs look nice aswell (although i didnt mod 'em) - yeah, thank you very much <3
Best of Luck :)

thanks mate o/
Shunao
heyo~

m4m from q

  • General
  1. are you sure that the title is Yaldabaoth because in the album the song is called Jaldabaoth
  2. Artist should be 目黒 将司 and romanised artist is Meguro Shoji
  3. Source should be 女神异闻录5
  • Marianna's Normal
  1. 00:49:962 (1,1) - it could confuse newbies tbh because there is a big gap between these notes
  • Advanced
  1. open aimod
  2. 00:36:067 (4) - should be at x:354 y:335 for a better fluidity when you play
  3. 00:50:593 (2,1) - overlap doesn't look nice, stack them?
  4. 00:24:541 - make this sound clickable, strong sound on a slider tail sound off, something like this fit better imo https://puu.sh/wTSg9/e4432c72ff.png
  5. 00:30:225 (2,3,4,1,2) - sound off because at this moment these notes should be to 1/6 so maybe put some sliders renverse
  6. 00:40:330 (2,3,4,1,2) - ^
  • Hard
  1. 00:07:646 (6,7,8) - hitsounds should be similar as 00:02:277 (6,7,8)
  2. 00:17:909 (4,6) - there are not very symmetricals maybe decrease a little the slider 6
  3. 00:26:909 (5) - should be 2 notes with a jump like you did at 00:24:383 (6,7) - for emphasis these sounds 00:26:909 - and 00:27:067
  4. 00:37:014 (5) - ^
  5. 00:42:383 (5) - nc then remove nc here 00:42:856 (1) - for be consistent with 00:47:435 (1,2,3)
  6. 00:53:751 (1,3) - they should be identical that would make a better appearance
  • Net0's Insane
  1. CS should be 4 cause hard diff has cs 4
  2. 01:06:067 (4) - hisounds should be similar as 01:01:014 (3)
  3. 01:12:067 (1) - this slider sound off because it should be finish here 01:12:225
  • Insane
  1. 01:12:067 (1,2) - unstack them and make a little jump for emphasis drums
Nice mapset~

gl!~
Topic Starter
Seto Kousuke
the mod

ShogunMoon wrote:

heyo~

m4m from q

  • General
  1. are you sure that the title is Yaldabaoth because in the album the song is called Jaldabaoth - I don't really know anymore lol,
    but I'll change to J
  2. Artist should be 目黒 将司 and romanised artist is Meguro Shoji - seems right
  3. Source should be 女神异闻录5- I think Persona 5 is more direct and also relatable
  • Advanced
  1. open aimod - fix
  2. 00:36:067 (4) - should be at x:354 y:335 for a better fluidity when you play - actually it's ok, it's arbitrary
  3. 00:50:593 (2,1) - overlap doesn't look nice, stack them? - fixed
  4. 00:24:541 - make this sound clickable, strong sound on a slider tail sound off, something like this fit better imo - dude, there was a strong drum sound on the white tick lols xD the other tick is a support rythm, a.k.a. slider tail
  5. 00:30:225 (2,3,4,1,2) - sound off because at this moment these notes should be to 1/6 so maybe put some sliders renverse - what
  6. 00:40:330 (2,3,4,1,2) - ^
  • Hard
  1. 00:07:646 (6,7,8) - hitsounds should be similar as 00:02:277 (6,7,8) - ohh indeed, fixed, bugs
  2. 00:17:909 (4,6) - there are not very symmetricals maybe decrease a little the slider 6 - fixed by adjusting 4 and 5
  3. 00:26:909 (5) - should be 2 notes with a jump like you did at 00:24:383 (6,7) - for emphasis these sounds 00:26:909 - and 00:27:067 - too much overkill for the whole structure, it's ok as it is
  4. 00:37:014 (5) - ^
  5. 00:42:383 (5) - nc then remove nc here 00:42:856 (1) - for be consistent with 00:47:435 (1,2,3) - fixed
  6. 00:53:751 (1,3) - they should be identical that would make a better appearance - hmm...i like it that way because of the flow choices
  • Insane
  1. 01:12:067 (1,2) - unstack them and make a little jump for emphasis drums - nah
Nice mapset~ - sankyu c:

gl!~

will be working on yours really soon <3 thanks a lot
yShadowXOP_
mds que mapa RUIN
Topic Starter
Seto Kousuke

yShadowXOP_ wrote:

mds que mapa RUIN
Andrea
M4M as requested from my queue.

~General~
  1. Combo 5 and Combo 6 are way too dark and their approach circle is hard to see, I suggest you to remove them.
~Marianna's Normal~
  1. 00:10:804 (1,2) - These kind of stacks are a really bad idea, especially for the easiest difficulty of the mapset.
  2. 00:16:804 (3,1) - Same as above, even though this one doesn't have a short break like the previous one I mentioned.
  3. 00:49:014 (2) - Stacking with the previous object could be improved.
  4. 00:49:962 (1,1) - Another confusing stack which is a big no for the easiest difficulty of the mapset.
  5. 01:11:277 (3,1) - This double here feels too sudden and random compared to the rest of the map, since you never used any before. If you wanna keep it though, at least convert it to a slider.
~Advanced~
  1. 00:31:646 (2,3,1) - Spacing is inconsistent here, make sure to always enable distance snap on Easy/Normal difficulties.
  2. 00:57:224 (1) - This slider seems to be unsnapped, resnap it properly.
~Hard~
  1. 00:31:014 (1) - I would remove the NC from here and add it on 00:31:646 (3) - would fit with the music way better.
~Net0's Insane~
  1. The AR is way too high for an Insane difficulty, also, the other Insane which is way more difficulty uses AR9, which makes it even more strange, please use something like 8.8 as AR.
  1. 00:27:067 (1) - Any reason why this slider ends on blue tick? It sounds really strange with the music.
  2. 00:52:172 (1) - Slider repeat might be covered from the previous hitburst, consider changing this.
  3. 00:57:225 (1) - Same as above.
  4. 01:02:277 (1) - ^
  5. 01:07:330 (1) - ^
~Insane~
  1. 00:04:962 (2,3,4) - Spacing inconsistency, move (3) a bit more to the left to fix this.
~Ruin~
  1. 00:51:699 (2) - This slider is really confusing because you can't really understand from which direction you should go, I would suggest you to change the shape of it a bit.
Interesting map, good luck with this!
Topic Starter
Seto Kousuke
Andrea

Andrea wrote:

M4M as requested from my queue.

~General~
  1. Combo 5 and Combo 6 are way too dark and their approach circle is hard to see, I suggest you to remove them. - yeah, some similar complaints were given...I won't remove them because at the calm part after kiai I'll use only ''dead'' colors, but I'll change them for better tones ^^
~Advanced~
  1. 00:31:646 (2,3,1) - Spacing is inconsistent here, make sure to always enable distance snap on Easy/Normal difficulties. - oh damn,
    i must've made this mistake after previous mod by accident
  2. 00:57:224 (1) - This slider seems to be unsnapped, resnap it properly. - fixed
~Hard~
  1. 00:31:014 (1) - I would remove the NC from here and add it on 00:31:646 (3) - would fit with the music way better. - indeed, fixed
~Insane~
  1. 00:04:962 (2,3,4) - Spacing inconsistency, move (3) a bit more to the left to fix this. - righty, fixed
~Ruin~
  1. 00:51:699 (2) - This slider is really confusing because you can't really understand from which direction you should go, I would suggest you to change the shape of it a bit. - agreed, now it's better to understand
Interesting map, good luck with this! - thanks! :)

thanks a lot for the mod o/ have a nice day c:
Trynna
é sério net0 olha esse ar eu vo te mata
Topic Starter
Seto Kousuke

Trynna wrote:

é sério net0 olha esse ar eu vo te mata
[ Kosuna ]

Seto Kousuke wrote:

Trynna wrote:

é sério net0 olha esse ar eu vo te mata
Ataraxia
to correndo atras das responsabilitops, entao e um mod que eu devo ta devendo entao vamo la

advénced

00:48:699 (3,4,5,6,7) - testa isso fica melhor eu deveria explicar mas quero morrer dormir, confie no meu instinto por favor

hérd

00:04:962 (6,8,1) - ai tem um bolo de stack que da pra fixa SO FIXA ESSA PORRA

00:16:804 (1) - ai q bengalona

00:29:120 (5) - deus do NC, tira ele

00:40:488 (3) - stack tstack tsak

net0 insano AR

não gente vao toma no cu de vcs so que ar baixo pra soca DT eu vi vi vi o mapa ar 9 e ficou uma bosta pra le por isso ar 9.3 better, vao reclama na puta q pariu velho eu to com uma sono do caralho pra ve o trynna que n sabe fazer um bot funciona mas que mata alguem AEORJAEREAKRALKERLARLARLARLE namirin top XDXD

also


01:05:751 (3) - stacka esse 3 direito



nossa seto seu Ruin

00:01:172 (2,3) - seriao, esse slider ele ta muito forte pra essa "guitarra" q tem ai,tanto q é um som de finalizada q ela da, entao eu acho que vc deveria fazer um classico curvado ou aquele ponto vermelho no meio fazendo um penis (acho que vc entendeu) . vai por min , eu achei estressasante e ainda irritante de jogar, e ainda se repete aqui 00:02:435 (4) - e aqui 00:05:277 (4) - , nao quero forçar remap e tals, tanto q ta rankeavel e etc, mas tenha em mente q isso ta mto repentino de jogar q

so isso

boa sorte com o mapa owo
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