I'm really sorry I lost my replies. I applied some things though, please forgive me for my own bad xd
SPOILER
Milar001 wrote:
Hi, from my queue
Very good mapset, hope it'll get ranked soon
Generally, I would change timing point offset to about 1120
[Hard]
Gap between them is somehow confusing, think of replacing these two by a slider
00:09:392 (3), 00:11:933 (3) - I would move the hitsound from start to end
00:48:123 - 30% is too low, only claps are audible
01:00:107 (3) - Remove this hitsound
01:26:694 (6) - Nc
[/Notes]
[Insane]
00:06:853 (3) + 00:09:393 (3) and 00:11:932 (3) - I would move the hitsound from start to reversion/end
00:20:980 (9) - This is third streight vertical slider, rotate it clockwise, make the angle bigger and blanket with 00:21:456 (1), should look better
00:26:218 (8,9,10,11) - These hitsounds don't sound good imo, try changing them to whistes and see which you like better
00:40:662 (8) - It can be that it's only for me, but it was hard to read that it's a slider, little bigger curve should help
00:48:123 - 30% is too low, only claps are audible
00:53:837 (10) - Nc here
00:56:377 (8) - ^ instead of 00:57:012 (1)
00:58:281 (5) - ^
01:04:154 (8,9,10) - This stream is unconfortable. It's not mistake, just wanted to point this
[/Notes]
[Extra]
00:23:996 (1) - I have no idea why you made it like this, 00:24:472 here is strong sound this slider is completely omiting
00:25:742 (1) - Make this slider 1/4 beat longer and remove 2
00:26:377 (4) - Remove this hitsound
00:34:154 (9) - Nc
00:48:123 - 30% is too low, only claps are audible
00:49:234 (9) - Rotete it clockwise a little
00:53:837 (11) - Nc
01:03:996 (10) - ^
[/Notes]
Hope some of these can be helpful
If you still want m4m here's my map: https://osu.ppy.sh/b/1350269
Zexous wrote:
Ticket
hi ipas i'm here
[General][Extra]
- While 1366x768 is still totally fine, the BG res limit was raised, so if you can find a 1920x1080 version of the BG, that would be even better.How long I take time to rest from this game? I didn't even know that this is allowed haha
- Insane has higher HP than any other diff in the set lol.I think it's ok since I've ranked map that had something like this too
- farel's Insane also has lower HP than the diffs below it all the way down to Hard. Thanks for noticing
[farel's Insane]
- 00:23:996 (1) - Well, it's probably ok, but I'll point it out anyway, this spacing may confuse some players.I guess yes, changed
- 00:50:345 (5,6) - This slidertrack overlap needs to be fixed: move 5 to like, x:370 y:245 Okkkk
- 00:53:440 (7,8) - 0.4x spacing here but right after, you use 00:53:678 (9,10,11,12,13,14,15) - 0.8x here, why different stream spacings? It's fine if you have a reason, but I'd like to hear it. The second stream spaced 0.8x because I felt they are more likely to be intense and also it will support the rhythm more greater imo(you can hear some big beats there too)
- 01:16:535 (7) - Not stacked properly lol lol
Very clean map thaaaanks[Insane]
- 00:02:250 (3,1,2) - Blanket fix did hihi
- 00:10:186 (1,2,3) - 2 is spaced slightly closer to 1, idk if this was intentional, but in any case if you listen to the music, it seems that 2 should be spaced closer to 3 than to 1 instead.Pretty much agree with this
- 00:13:837 (1,2,3,4) - The song suggest to me that you should have sliders on the red ticks like 00:13:996 - here and 00:14:313 - instead of the white ticks where you have them right now. Try deleting one of the circles and moving the sliders back, and see if you like how it sounds.Agree, I changed them to more better rhythm
- 00:20:504 (2,3,4) - Problematic spacing: 2-3 is the same distance as 3-4 even though one is 1/1 gap and the other is 1/2. It's not NC either, so this will confuse players.Applied, I've not seen this as a problem before, just realized it
- 00:21:138 (5,1) - Blanket fix http://puu.sh/wP7Xq/63d4eab217.jpg
- 00:26:853 (2,3) - ^
- 00:32:567 (4,1) - ^
- 01:05:107 (2,3,4) - ^
- 01:08:123 (3,4) - ^
- 01:15:900 (4) - Judging from the song, this sounds like it would be really cool mapped as two circles, same 01:18:440 (4) - herechanged some rhythm here, based on your suggestion
- 01:27:329 (1) - Everyone else stopped their last slider here 01:27:805 - and I agree, I think you should it end there, that's when the guitar cuts off, so it's the most appropriate place to end the slider.done
[Light Insane]
- 00:03:678 (1,3) - Blanket fix http://puu.sh/wP8qC/bf95a991a3.jpg okokok
- 00:30:345 (5,7) - Why not make 7 straight and parallel to 5?made something different
- 00:48:599 (3) - The spacing for 3 right now is a little ambiguous, I think you should space it farther from 2 to make it clear that it's a 1/1 gap see updated one if that's already far enough
- 00:50:662 (7,9) - You can move 9 to make a perfect slidertrack overlap, to like x:406 y:173 or sogood
- 00:53:996 (12,1) - The spacing is kinda too close, I think you should space them out to make the 1/1 clearspaced them farther
- 00:54:948 (3,4) - These two being slightly different angles looks weird, I think you should either a) make 3 curved, or b) make 3 parallel to 4 went through b
[Hard]
- 00:08:281 (8,1) - They're spaced too closely, players will see this as 1/2 instead of 1/1 stack them instead
- 00:13:361 (7,1) - ^
- 00:18:916 (1,3) - This very slight overlap looks awkward, maybe either overlap it more or space it away cleanly
- 00:23:996 (1,2) - ^ I don't think like that tho
- 00:24:472 (2,3) - You could make 3 parallel to 2 this shape doesn't affect much for me
- 00:26:218 (8) - It's probably ok, but this low spacing might be a concern moved
- 00:50:345 (5,6) - They're slightly different angles, it looks a little weird, either a) make them the same angle or b) curve 6 it's cool imo
- 00:51:615 (9) - Not stacked properly on 6okok
- 00:51:932 (1,3) - Oof, idk if anyone else would notice this, but I can tell that they're not parallel (since 3 is very slightly curved); why not make 3 straight and parallel to 1? done
- 00:53:679 (6) - It seems fine, but idk, I feel like you should space it just a little closer to make it more clear that it's 1/2 and not 1/1, since you haven't really done repeated reverse kicks like this in the map beforeagree, moved it more closer
- 01:10:663 (5,6) - Same deal with the other slight overlaps, make it overlap more or move it away completely noooo
- 01:11:456 (7,9) - Blanket fix http://puu.sh/wP93z/45e7fd9a44.jpg I didn't intend to make it blanket so I moved it to take away it from blanket thingy
[Normal]
- 00:29:393 (2,3) - This looks awkward, make 2 parallel to 3 or otherwise make 2 blanket 3 at an angle Paralleled hehe
- 01:27:329 (10) - In all the other diffs above, there's a slider here carrying this last guitar sound, and you have a slider doing that in Normal, too, so why not here? Ok, and I want to remove it from normal to match it with easy, rather too fast to apply this one to normal compared to easy
[Easy]
- 00:20:186 (7,8) - A reverse 1/1 slider into an offbeat 1/2 slider might be difficult for Normal players to pull off.it took time but done haha
- 00:29:710 (7,9) - It seems kind of weird in this pattern that 7 is anchored while 9 is curved, doesn't it?guess i will just paralleled them
It's a good, really clean map. Good luck!
- 00:06:218 - pretty much this whole section, all your sliders start offbeat, and it sounds very weird. I'm not sure the rhythm choices were good here. I also hard to hit them, so changed a bit to be more readable
- 00:10:504 (3,1) - Blanket fix removed blanket instead
- 00:36:694 (1,2) - ^
- 00:44:313 (1,2) - ^ fixed ^
- 01:14:789 - This is another section where I feel like the rhythm choices didn't work out, everything sounds much better if you do everything on the white ticks here. For example, at 01:14:789 - try this rhythm http://puu.sh/wP9CM/ef3d3dbf92.jpg](the 1 slider corresponds to timestamp) turn them into 2/1 slider instead[/color[/list]