AK & Veela - Digital Angel

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ReFaller

Kyle Y wrote:

in-game modding.
log is saved? XD
Topic Starter
Fursum

ReFaller wrote:

Kyle Y wrote:

in-game modding.
log is saved? XD
it was for the old easy and broken angel :p

also 01:16:387 (2) - is offscreen pls fix
ReFaller
I almost didn't notice that offscreen thing is about my normal.

So, i also noticed it while playing on 4:3 screen ratio, but it cannot make problems in gameplay also aimod didn't notice that, however i will check it when i get access on some laptop (i don't have my own yet XD).
Einja
mod

[general]
add the tags "cut version" because it's the cut version xd


[easy]
holy crap sv is so slow in easy, i get it's an easy diff and it's below 1 star, but does it really have to be 0.5? xd

00:59:527 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - you know, you could add another pattern in here instead of the same pattern over and over. that stuff can get pretty boring eventually. i would've chose 2 patterns and alternated between them. this is a good pattern choice you could use instead of a reverse arrow http://prntscr.com/fxuk52

01:32:254 (2,3,4) - why such a sharp angle turn here (not like it matters flow wise, since it's so slow but aesthetic wise, i think it should change)

[refaller's normal]
nice

[broken angel]
00:30:767 (4) - if you rotate this by 45 degree, i think it would play better and look cooler http://prntscr.com/fxulta

00:48:122 (2,3,4) - make this a perfect triangle or i will hunt you down

01:06:221 (3,5) - overlap perfectly pls

01:22:089 (3,5) - ^



quick mod
Topic Starter
Fursum

Einja wrote:

mod

[general]
add the tags "cut version" because it's the cut version xd check

[easy]
holy crap sv is so slow in easy, i get it's an easy diff and it's below 1 star, but does it really have to be 0.5? xd as its a 2/1 heavy map,
its good for the spacing of the notes


00:59:527 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - you know, you could add another pattern in here instead of the same pattern over and over. that stuff can get pretty boring eventually. i would've chose 2 patterns and alternated between them. this is a good pattern choice you could use instead of a reverse arrow http://prntscr.com/fxuk52 i already used that rythm once to emphasize something, also it increases the density so i rather avoid it.
about the fun stuff, i dont think it matters in easy. also it creates a contrast between the last section and this one.


01:32:254 (2,3,4) - why such a sharp angle turn here (not like it matters flow wise, since it's so slow but aesthetic wise, i think it should change) check

[broken angel]
00:30:767 (4) - if you rotate this by 45 degree, i think it would play better and look cooler http://prntscr.com/fxulta rotated 3 instead

00:48:122 (2,3,4) - make this a perfect triangle or i will hunt you down id rather not do it but eh check

01:06:221 (3,5) - overlap perfectly pls increased stack leniency, thats why they were off xd

01:22:089 (3,5) - ^



quick mod
thank you for the mod!
Topic Starter
Fursum
remapped easy
MentaiCosmic
Small mod no kds
For the first: offset feels a bit off, but maybe its just me.
00:43:659 (1) - this sound would be represented better as a slider
00:45:395 (5) - ^
00:53:577 (7) - replace reverse with a note?
01:33:742 (2) - replace slider with a note and do the same with similar sounds
Topic Starter
Fursum

MentaiCosmic wrote:

Small mod no kds
For the first: offset feels a bit off, but maybe its just me. checked in 25% speed, sounds fine to me
00:43:659 (1) - this sound would be represented better as a slider The thing I did for the strong piano sounds before was similar to this, so its basically a transition.
00:45:395 (5) - ^ Cant do slider because I made every piano clickable.
00:53:577 (7) - replace reverse with a note? Then it becomes a bit too dense.
01:33:742 (2) - replace slider with a note and do the same with similar sounds Those are mapped to hi hats
thanks for the mod!
Celektus
2017-07-22 18:23 Fursum: hello
2017-07-22 18:26 Celektus: hi
2017-07-22 18:26 Celektus: hitsounds?
2017-07-22 18:26 Fursum: i was going to ask for a quick check xd
2017-07-22 18:27 Celektus: oh ok
2017-07-22 18:27 Celektus: sure
2017-07-22 18:27 Fursum: ACTION is listening to [https://osu.ppy.sh/b/1355098 AK & Veela - Digital Angel]
2017-07-22 18:28 Celektus: you want forums or irc?
2017-07-22 18:29 Fursum: well, its just a quick check so
2017-07-22 18:29 Fursum: irc would be better
2017-07-22 18:31 Celektus: your blankets are intentionally not perfect right? just mentioning it anyway
2017-07-22 18:31 Fursum: hmm
2017-07-22 18:31 Fursum: not really
2017-07-22 18:32 Fursum: which blankets are you talking about
2017-07-22 18:32 Celektus: lemme send you a pic
2017-07-22 18:32 Fursum: slider to sliders?
2017-07-22 18:32 Celektus: yes
2017-07-22 18:33 Celektus: that's off at least by my metric https://puu.sh/wQgkL.png
2017-07-22 18:33 Celektus: well and some like this 00:29:775 (3,4) -
2017-07-22 18:34 Fursum: oh
2017-07-22 18:34 Fursum: i recently changed them so its probably my bad
2017-07-22 18:34 Celektus: I think that could be misread as 2/1 00:39:196 (5,1) -
2017-07-22 18:34 Celektus: maybe make it a slider or different visually
2017-07-22 18:35 Celektus: yea blankets 00:41:676 (3,4) -
2017-07-22 18:35 Celektus: let's just say I pointed out that some of them are conventionally of and move on
2017-07-22 18:35 Fursum: alright
2017-07-22 18:36 Celektus: I think it's a bit hard to have the first 1/2 gap in the map be here 00:42:668 (4,1) -
2017-07-22 18:36 Celektus: you could use them earlier maybe to make this less inexspected
2017-07-22 18:36 Fursum: hmm
2017-07-22 18:37 Fursum: i think it makes sense because of the first vocal note
2017-07-22 18:37 Celektus: same fist jump in the map 00:44:651 (3,4) -
2017-07-22 18:37 Celektus: it makes sense somewhat
2017-07-22 18:37 Celektus: but I would still say that you could introduce it earlier
2017-07-22 18:37 Celektus: the jump I guess gets justified
2017-07-22 18:37 Celektus: by 00:39:196 (5,1) -
2017-07-22 18:37 Celektus: tho you could make that more consistent early on
2017-07-22 18:38 Fursum: 00:35:725 (1) - theres the jump
2017-07-22 18:38 Fursum: 00:31:758 (1) - here too
2017-07-22 18:38 Celektus: yea ok that's fine then
2017-07-22 18:38 Celektus: why a jump into 4 tho? 00:44:899 (4) -
2017-07-22 18:39 Celektus: 3 is actually stronger with the piano note supporting it
2017-07-22 18:40 Fursum: good point
2017-07-22 18:40 Fursum: ill just put 3 in a triangle shape
2017-07-22 18:40 Fursum: of slider heads
2017-07-22 18:40 Celektus: also why are some vocals on slider ends? 00:46:882 (9) - like most sliders so far had strong sounds on only their head while the end was filler
2017-07-22 18:41 Fursum: i think it was an attempt to reduce density
2017-07-22 18:42 Celektus: it's a bit inconsistent with sliders like this tho 00:49:114 (6) -
2017-07-22 18:42 Celektus: it's kinda fine but more consistency in some way would be better I think
2017-07-22 18:43 Fursum: yeah you are right
2017-07-22 18:43 Celektus: also can you double the NC amount in this part?
2017-07-22 18:43 Celektus: like every big white tick
2017-07-22 18:44 Fursum: then the comboes would be too short idk
2017-07-22 18:44 Fursum: not sure about the combo lenghts on lower diffs
2017-07-22 18:44 Celektus: I just don't like 10s maybe
2017-07-22 18:44 Celektus: taste I guess
2017-07-22 18:45 Fursum: also the patterns wont support a nc imo
2017-07-22 18:45 Celektus: yea sure
2017-07-22 18:45 Celektus: why is this all symmetrical? 00:46:882 (9,10,1,2,3,4,5) - is there a reason for it?
2017-07-22 18:46 Fursum: o i already remapped 9-10
2017-07-22 18:46 Celektus: oh ok
2017-07-22 18:47 Celektus: It kinda confuses me that the repeat doesn't start on the Vocal even if it makes more sense in terms of tick structure 00:53:329 (6,7) -
2017-07-22 18:49 Fursum: its the same thing as the other slider
2017-07-22 18:49 Fursum: trying to reduce density :d
2017-07-22 18:49 Celektus: do you think tilting this by 5° would be good? 01:00:519 (3) -
2017-07-22 18:50 Fursum: but it would kinda break the concept
2017-07-22 18:50 Celektus: ok
2017-07-22 18:50 Celektus: are you still trying to undemap in that section btw?
2017-07-22 18:51 Celektus: oh now I'm seeing the concept
2017-07-22 18:51 Celektus: nice
2017-07-22 18:51 Fursum: :p
2017-07-22 18:52 Celektus: so still undermapping?
2017-07-22 18:53 Fursum: not really
2017-07-22 18:53 Celektus: cause I think you could map stuff like this Kick here 01:01:511 -
2017-07-22 18:53 Celektus: like clicked
2017-07-22 18:53 Fursum: ah yeah i thought about that
2017-07-22 18:53 Celektus: or this vocal 01:02:750 -
2017-07-22 18:53 Celektus: even if it breaks symmetry
2017-07-22 18:53 Fursum: but someone said slider rythm should have more variety like red tick sliders
2017-07-22 18:54 Celektus: well only if it actually follows the song lol
2017-07-22 18:54 Fursum: i focused more on kicks on the next section
2017-07-22 18:54 Celektus: like this prioritizes the vocal over the kick
2017-07-22 18:55 Fursum: well, actually there are no vocals in the next section xd
2017-07-22 18:55 Celektus: yea
2017-07-22 18:55 Celektus: Vocal on slider end while the head is weaker 01:03:246 -
2017-07-22 18:55 Fursum: hmm, now that i think about the last link you sent
2017-07-22 18:55 Fursum: i put them to emphasize the bass change
2017-07-22 18:57 Fursum: so its basically change the structure every bass sentence
2017-07-22 18:57 Fursum: but looks like i executed it a bit poorly
2017-07-22 18:57 Celektus: yea you can express that differently I think
2017-07-22 18:58 Celektus: I think a circle and 1/2 slider afterwards would emphasize the vocal here better 01:08:453 (3) -
2017-07-22 18:59 Celektus: since only the 1st and 2nd ticks are Vocals
2017-07-22 19:00 Fursum: its kinda cramped but i did something
2017-07-22 19:00 Celektus: so this stack... 01:13:907 (6,7) - it's the first 1/2 stack in the map and could easily be misread I think
2017-07-22 19:01 Celektus: you have no 1/1 stacks so it's not that big of a problem, but it kinda is inconsistent
2017-07-22 19:01 Fursum: 01:05:973 (7,8) - first one :p
2017-07-22 19:01 Celektus: oh
2017-07-22 19:01 Celektus: well still pretty late
2017-07-22 19:01 Fursum: i think thats the first red tick kick
2017-07-22 19:01 Celektus: but thx
2017-07-22 19:02 Celektus: 01:03:990 (2,3) -
2017-07-22 19:02 Fursum: yeah its the first red tick kick
2017-07-22 19:02 Celektus: 01:05:973 (7,8) -
2017-07-22 19:02 Celektus: oh red tick kick
2017-07-22 19:02 Celektus: well maybe don't stack them but just overlap 'em
2017-07-22 19:02 Celektus: not sure
2017-07-22 19:02 Fursum: id rather not
2017-07-22 19:02 Fursum: doesnt fit well with the rest of the map
2017-07-22 19:03 Celektus: well I think spacing it out would fit more than stacking it
2017-07-22 19:03 Celektus: like that doesn't really fit with the intro
2017-07-22 19:03 Celektus: could be 2 circles 01:19:362 (1) -
2017-07-22 19:04 Fursum: hmm
2017-07-22 19:04 Celektus: shouldn't this be straight? 01:26:304 (8) -
2017-07-22 19:04 Celektus: cause Snare
2017-07-22 19:04 Fursum: i havent used circles on first kicks
2017-07-22 19:05 Fursum: 01:24:320 (4) - i broke that here
2017-07-22 19:05 Celektus: it's supposed to be for Vocals
2017-07-22 19:05 Fursum: yeah
2017-07-22 19:05 Celektus: ok
2017-07-22 19:05 Celektus: mb
2017-07-22 19:05 Fursum: i wanted to highlight digital angel xd
2017-07-22 19:05 Celektus: you're just listing off
2017-07-22 19:05 Celektus: do with movement?
2017-07-22 19:06 Fursum: uh, sorry?
2017-07-22 19:06 Celektus: like make it stand out with movment in stead of rhythm
2017-07-22 19:06 Celektus: instead*
2017-07-22 19:07 Fursum: rythm or movement isnt much different though
2017-07-22 19:07 Fursum: only visuals
2017-07-22 19:07 Celektus: anyway
2017-07-22 19:07 Fursum: maybe that non stacked red tick
2017-07-22 19:08 Celektus: maybe
2017-07-22 19:08 Celektus: don't forget 01:26:304 (8) -
2017-07-22 19:08 Fursum: yeah i was talking about that
2017-07-22 19:08 Celektus: wait
2017-07-22 19:09 Celektus: ok I suggested to make it straight
2017-07-22 19:09 Celektus: what were you saying?
2017-07-22 19:10 Fursum: the movement and rythm isnt much different because its not a big highlight
2017-07-22 19:10 Fursum: but still i wanted to highlight it
2017-07-22 19:10 Fursum: so i broke the visual concept
2017-07-22 19:10 Celektus: well it doesn't really stand out
2017-07-22 19:10 Celektus: maybe red anchored?
2017-07-22 19:10 Fursum: hmm
2017-07-22 19:11 Celektus: I think straight is better
2017-07-22 19:11 Fursum: i guess thats better yeah
2017-07-22 19:11 Celektus: ok moving on... I think this jump istoo big for that sound 01:32:254 (3,4) -
2017-07-22 19:12 Celektus: maybe ctrl + H it
2017-07-22 19:12 Fursum: uh
2017-07-22 19:13 Fursum: theres another concept xd
2017-07-22 19:13 Celektus: which?
2017-07-22 19:14 Celektus: like why does 4 get so much emphasis?
2017-07-22 19:14 Fursum: that sliders are on the edges of the screen
2017-07-22 19:14 Fursum: while the rest of the notes are in the middle
2017-07-22 19:14 Fursum: mostly
2017-07-22 19:15 Celektus: well 4 is still pretty far away for just a hit
2017-07-22 19:15 Celektus: hat*
2017-07-22 19:15 Celektus: the spacing is nearly the same as 01:32:998 (4,1) -
2017-07-22 19:15 Celektus: which is arguably stronger
2017-07-22 19:15 Fursum: oh
2017-07-22 19:15 Fursum: theres the slider leniency
2017-07-22 19:16 Celektus: still a bit much+
2017-07-22 19:16 Celektus: maybe move 4 closer to 3 since 5 could be stronger anyway
2017-07-22 19:17 Celektus: that would change a lot tho
2017-07-22 19:17 Fursum: okay
2017-07-22 19:17 Fursum: ill adjust the notes
2017-07-22 19:17 Fursum: oh dam
2017-07-22 19:17 Fursum: i forgot something
2017-07-22 19:17 Fursum: 01:36:965 (4,1) - this
2017-07-22 19:17 Fursum: now i need to work around it
2017-07-22 19:17 Celektus: I have an idae
2017-07-22 19:17 Celektus: *idea
2017-07-22 19:18 Celektus: damn I can spell I swear
2017-07-22 19:18 Celektus: ehmmm
2017-07-22 19:18 Celektus: stop
2017-07-22 19:18 Celektus: my idea would've been https://puu.sh/wQhUC.png
2017-07-22 19:19 Celektus: I accidentally tilted it I think
2017-07-22 19:19 Celektus: maybe even ctrl + G on 1
2017-07-22 19:21 Celektus: I think that's all I have to say anyway I'll post this on your thread. If you want any additonal opinions/help ask me



nice. anyway gl man~
ReFaller
Nice talk XD
Lilyanna
General

i dont think "low bpm" is needed in tags xd
u dont need to display epilepsy warnning even if aimod complain about it since sb doesnt rly have strong flashes or quick strobing
Easy

00:33:742 (4) - maybe use a smaller angle like this http://puu.sh/wQUu1/3654707946.jpg its less harsh on the music
00:39:692 (1) - remove nc try keep consistent and nc after 4 downbeats like u started with
00:55:560 (1) - the placement feels wrong try rotate it 13 degree and place it x395 y207
00:57:039 - can insert a break here
01:25:312 - 01:27:296 - this is the only time u mapped the downbeat on the tail of slider thats why felt so off better mapp it like this too 01:15:395 (1,2) -
01:31:263 (1,2) - the flow here is meh maybe do this 01:33:246 (2) - the mirror of this slider 01:31:263 (1) - because rn look like low quality
ReFaller's Normal

00:56:542 - same as easy u can add break if u want
01:05:477 (4) - i think ctrl h and replace it back would give better flow in both head and tail
01:39:196 (1,2) - if it meant for blanket can be better
00:34:734 (5) - 00:39:196 (3) - inconsistent ds
Broken Angel

00:47:626 (1) - would aesthaticaly look and flow better if u make them look smth like this http://puu.sh/wQVpg/c1dc437c65.jpg give 00:47:626 (1) - a curve like the previous
00:48:122 (2,3,4,5) - rotate -40 degree if you want to avoid this linear flow 00:47:626 (1,2,3) -
01:17:378 - like i said on easy the strong beat on slider tail feels off try make it clickable maybe like http://puu.sh/wQVAZ/6a43d319dc.jpg
01:25:064 (5) - ^
01:44:155 (3) - try extend the slider to this blue tick 01:44:527 - it gives more express to that specific sound
01:46:139 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1) - ok you litteraly copy pasted everything feels boring at least ctrl j all of that and try move few opjects around or use diffrent sliders shapes here 01:46:139 (4,3,3) - XD and so on

its clean map overall and lovely song and sb ;w; good luck!
Topic Starter
Fursum

Lilyanna wrote:

General

i dont think "low bpm" is needed in tags xd check
u dont need to display epilepsy warnning even if aimod complain about it since sb doesnt rly have strong flashes or quick strobing better be safe than sorry xd, pulses and color changes might be harmful, dunno
Easy

00:33:742 (4) - maybe use a smaller angle like this http://puu.sh/wQUu1/3654707946.jpg its less harsh on the music check
00:39:692 (1) - remove nc try keep consistent and nc after 4 downbeats like u started with check
00:55:560 (1) - the placement feels wrong try rotate it 13 degree and place it x395 y207 check
00:57:039 - can insert a break here HP is pretty low so it should be okay
01:25:312 - 01:27:296 - this is the only time u mapped the downbeat on the tail of slider thats why felt so off better mapp it like this too 01:15:395 (1,2) - check
01:31:263 (1,2) - the flow here is meh maybe do this 01:33:246 (2) - the mirror of this slider 01:31:263 (1) - because rn look like low quality check
Broken Angel

00:47:626 (1) - would aesthaticaly look and flow better if u make them look smth like this http://puu.sh/wQVpg/c1dc437c65.jpg give 00:47:626 (1) - a curve like the previous check
00:48:122 (2,3,4,5) - rotate -40 degree if you want to avoid this linear flow 00:47:626 (1,2,3) - I like the linear flow :p
01:17:378 - like i said on easy the strong beat on slider tail feels off try make it clickable maybe like http://puu.sh/wQVAZ/6a43d319dc.jpg check
01:25:064 (5) - ^ check
01:44:155 (3) - try extend the slider to this blue tick 01:44:527 - it gives more express to that specific sound Hmm, tried it but didnt like it,
also there are no other extended sliders in the map so it feels weird.

01:46:139 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1) - ok you litteraly copy pasted everything feels boring at least ctrl j all of that and try move few opjects around or use diffrent sliders shapes here 01:46:139 (4,3,3) - XD and so on fuk, actually didnt copy paste any pattern just the sliders rip

its clean map overall and lovely song and sb ;w; good luck!
Thanks for the mod!
ReFaller

Lilyanna wrote:

ReFaller's Normal ohhhh... hi my chick

00:56:542 - same as easy u can add break if u want i feel akward with disappearing interface on this place
01:05:477 (4) - i think ctrl h and replace it back would give better flow in both head and tail intended flowbreak
01:39:196 (1,2) - if it meant for blanket can be better you are right
00:34:734 (5) - 00:39:196 (3) - inconsistent ds i made it just to avoid minimal overlap which i don't prefer - i know it doesn't interrupt in gameplay
Lilac thx

osu file format v14

[General]
AudioFilename: AK ft Veela - Digital Angel.mp3
AudioLeadIn: 0
PreviewTime: 91140
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27792,43660,59528,91264,122999
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Fursum
Version:ReFaller's Normal
Source:
Tags:chill vocals refaller cut version
BeatmapID:1357375
BeatmapSetID:638882

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"some chick.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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27792,-133.333333333333,4,2,3,15,0,0
59527,-100,4,2,2,30,0,0
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118287,-100,4,2,0,25,0,0
118783,-100,4,2,2,35,0,0
122998,-100,4,1,0,10,0,0


[Colours]
Combo1 : 205,205,205
Combo2 : 69,203,136
Combo3 : 205,86,142
Combo4 : 253,67,57
Combo5 : 74,247,221
Combo6 : 134,126,98

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Topic Starter
Fursum


still offscreen aaaaaaa
LowAccuracySS
mod from pm

[Easy]
  1. 01:01:511 (2) - ctrl+h? this fits with 1 a lot more and looks better imo https://osu.ppy.sh/ss/8682064. Also, it makes 01:03:494 (3,4,5) - a nice line which is nice for an easy :)
  2. 01:31:263 (1,2) - https://osu.ppy.sh/ss/8682084
  3. 01:44:651 (5,6) - shouldn't the slider start on (5) instead because that's when the held note is?
  4. 01:47:130 (1,2) - why are the sliderends on the important beats? you should generally have strong sounds on circles or sliderheads
[ReFaller's Normal]
  1. 00:31:758 (3) - change to a straight slider? imo this looks neater
  2. 00:45:147 (2) - placement of this note is weird because the vocal is on the red tick before and there's no sound on (2) to map
  3. 01:13:411 (3) - this slider could be improved https://osu.ppy.sh/ss/8682134
  4. 01:50:106 (4) - blanket (3)?
lilyanna's diff is very well done, I find no issues :)

[Broken Angel]
holy mother of bookmarks
also this diff is good as well but i'm just going to point out stupid aesthetic "issues"
  1. 00:29:775 (3) - ctrl+g?
  2. 00:41:676 (3) - ^
  3. 01:15:891 (2) - ctrl+j?
  4. 01:19:362 (1,2) - this would look better if you copy-pasted and ctrl+h + ctrl+j'd (1)
  5. 01:25:560 (7) - blanket (5)?
  6. 01:30:767 (10) - stupid suggestion but i think curving this slider slightly makes this look better
  7. 01:31:758 (2) - ctrl+g? you did this at 01:35:230 (1,2)
  8. 01:33:742 (2) - why does this slider exist? there's no sounds here and definitely nothing in this section is snapped to 1/4
  9. 01:49:610 (2) - ^

very solid mapset!
Topic Starter
Fursum

[ Space ] wrote:

mod from pm

[Easy]
  1. 01:01:511 (2) - ctrl+h? this fits with 1 a lot more and looks better imo https://osu.ppy.sh/ss/8682064. Also, it makes 01:03:494 (3,4,5) - a nice line which is nice for an easy :)check
  2. 01:31:263 (1,2) - https://osu.ppy.sh/ss/8682084 check
  3. 01:44:651 (5,6) - shouldn't the slider start on (5) instead because that's when the held note is? I made every percussion clickable,
    so to keep the rythm simple I just made the different sound clickable as well, and continued the usual rythm.
  4. 01:47:130 (1,2) - why are the sliderends on the important beats? you should generally have strong sounds on circles or sliderheads I would consider kicks+hats to be equal strength, it was mapped with circles before but then it made the map boring, so I just alternated between sliders and circles.
[Broken Angel]
holy mother of bookmarks was going to use them for storyboard but then realized it was a painful long process to make every pulse so i just settled with a simpler sb, too lazy to learn storybrew xd
also this diff is good as well but i'm just going to point out stupid aesthetic "issues"
  1. 00:29:775 (3) - ctrl+g? check
  2. 00:41:676 (3) - ^ I think these two helps introducing the movement concept I used in the next section where it switches between circular and sharp angles
  3. 01:15:891 (2) - ctrl+j? hmm, I like the movement of this because it goes with the vocal, maybe the angle can be adjusted idk
  4. 01:19:362 (1,2) - this would look better if you copy-pasted and ctrl+h + ctrl+j'd (1) check didnt realize the angle was 5 degrees off lol
  5. 01:25:560 (7) - blanket (5)? check
  6. 01:30:767 (10) - stupid suggestion but i think curving this slider slightly makes this look better used a red anchor instead
  7. 01:31:758 (2) - ctrl+g? you did this at 01:35:230 (1,2) check yeah I initially left that as a transition pattern but good suggestion
  8. 01:33:742 (2) - why does this slider exist? there's no sounds here and definitely nothing in this section is snapped to 1/4
  9. 01:49:610 (2) - ^ they a hihat on white and blue tick but having no note on red would feel weird

very solid mapset!
thanks! appreciate the mod
Celektus

Fursum wrote:



still offscreen aaaaaaa
Off the editor grid isn't offscreen necessarily.
Topic Starter
Fursum

Celektus wrote:

Fursum wrote:



still offscreen aaaaaaa
Off the editor grid isn't offscreen necessarily.
Black area would be offscreen in a 4:3 resolution
ReFaller

[ Space ] wrote:

mod from pm

[ReFaller's Normal]
  1. 00:31:758 (3) - change to a straight slider? imo this looks neater it is a straight slider lmao
  2. 00:45:147 (2) - placement of this note is weird because the vocal is on the red tick before and there's no sound on (2) to map end of lyric "what's" have sound on white tick, but you are VERY right to move this circle tn red
  3. 01:13:411 (3) - this slider could be improved https://osu.ppy.sh/ss/8682134 when i'm reading all comments like "x could be improved" i'm getting extremely very ma....
  4. 01:50:106 (4) - blanket (3)? i don't imagine how to blanket a slider with opposite direction to previous slider
very effective mod, thx

lilyanna's diff is very well done, I find no issues :)
Lilyanna made a GD? add "lilyanna" to tags

I actually did it

osu file format v14

[General]
AudioFilename: AK ft Veela - Digital Angel.mp3
AudioLeadIn: 0
PreviewTime: 91140
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27792,43660,59528,91264,122999
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Digital Angel
TitleUnicode:Digital Angel
Artist:AK & Veela
ArtistUnicode:AK & Veela
Creator:Fursum
Version:ReFaller's Normal
Source:
Tags:chill vocals refaller cut version lilyanna
BeatmapID:1357375
BeatmapSetID:638882

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"some chick.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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27792,-133.333333333333,4,2,3,15,0,0
59527,-100,4,2,2,30,0,0
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67213,-100,4,2,2,30,0,0
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102915,-100,4,2,2,35,0,0
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113825,-100,4,2,2,35,0,0
118287,-100,4,2,0,25,0,0
118783,-100,4,2,2,35,0,0
122998,-100,4,1,0,10,0,0


[Colours]
Combo1 : 205,205,205
Combo2 : 69,203,136
Combo3 : 205,86,142
Combo4 : 253,67,57
Combo5 : 74,247,221
Combo6 : 134,126,98

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452,132,90023,2,0,L|460:192,1,60,4|8,0:0|0:0,0:0:0:0:
368,272,90767,1,4,0:0:0:0:
256,232,91263,5,4,0:0:0:0:
44,344,92254,2,0,B|-20:264|24:176,1,180,10|0,0:0|0:0,0:0:0:0:
60,128,93246,2,0,B|108:172|176:152,1,120,4|0,0:0|0:0,0:0:0:0:
136,40,94238,2,0,B|88:-4|20:16,2,120,10|0|4,0:0|0:0|0:0,0:0:0:0:
172,156,95725,5,0,0:0:0:0:
288,124,96221,2,0,B|400:208|344:336,1,240,10|4,0:0|0:0,0:0:0:0:
232,380,97709,2,0,L|168:372,1,60,2|4,0:0|0:0,0:0:0:0:
112,376,98205,2,0,B|68:328|88:260,1,120,10|0,0:0|0:0,0:0:0:0:
208,264,99196,70,0,B|226:200|182:152,1,120,4|0,0:0|0:0,0:0:0:0:
66,120,100188,2,0,B|88:59|144:23|212:35,1,180,10|0,0:0|0:0,0:0:0:0:
268,36,101180,2,0,L|352:28,1,60,4|0,0:0|0:0,0:0:0:0:
380,140,101924,2,0,L|320:145,1,60,4|10,0:0|0:0,0:0:0:0:
228,224,102668,1,2,0:0:0:0:
340,264,103163,6,0,L|462:252,2,120,4|0|10,0:0|0:0|0:0,0:0:0:0:
248,340,104651,1,0,0:0:0:0:
132,304,105147,1,4,0:0:0:0:
132,304,105395,2,0,B|96:248|124:188,1,120,0|4,0:0|0:0,0:0:0:0:
148,136,106139,2,0,L|24:108,2,120,10|4|4,0:0|0:0|0:0,0:0:0:0:
252,192,107626,70,0,B|288:192|308:172,1,60
352,132,108122,2,0,L|336:12,1,120,10|0,0:0|0:0,0:0:0:0:
448,60,109114,2,0,L|463:178,1,120,4|0,0:0|0:0,0:0:0:0:
380,264,110106,2,0,B|452:264|492:304,2,120,10|0|4,0:0|0:0|0:0,0:0:0:0:
264,288,111593,5,0,0:0:0:0:
148,320,112089,2,0,B|32:248|52:112,1,240,10|4,0:0|0:0,0:0:0:0:
144,40,113577,2,0,B|180:40|200:60,1,60,2|4,0:0|0:0,0:0:0:0:
244,100,114072,2,0,L|376:88,1,120,10|0,0:0|0:0,0:0:0:0:
468,144,115064,70,0,B|500:200|464:264,1,120,4|0,0:0|0:0,0:0:0:0:
376,336,116056,2,0,L|256:348,1,120,10|0,0:0|0:0,0:0:0:0:
144,300,117048,2,0,L|84:294,1,60,4|0,0:0|0:0,0:0:0:0:
48,180,117791,2,0,L|108:186,1,60,4|10,0:0|0:0,0:0:0:0:
180,92,118535,1,2,0:0:0:0:
276,20,119031,6,0,B|340:4|396:40,1,120,4|0,0:0|0:0,0:0:0:0:
433,151,120023,2,0,B|369:167|313:131,1,120,10|0,0:0|0:0,0:0:0:0:
196,144,121015,2,0,B|174:210|174:210|176:244|176:244|152:320,1,180,4|4,0:0|0:0,0:0:0:0:
132,372,122006,1,10,0:0:0:0:
12,372,122502,1,4,0:0:0:0:
12,252,122998,5,4,0:0:0:0:
LowAccuracySS
responding to the response because I don't think you understood one of my points

Fursum wrote:

[ Space ] wrote:

mod from pm

[Easy]
  1. 01:47:130 (1,2) - why are the sliderends on the important beats? you should generally have strong sounds on circles or sliderheads I would consider kicks+hats to be equal strength, it was mapped with circles before but then it made the map boring, so I just alternated between sliders and circles. Yes, kicks and hats generally should have the same emphasis and I do see your point about alternating sliders and circles, but this is not my problem. My issue isn't about the variation of sliders and circles, my issue is the high intensity of the beats that the sliderends land on and the low intensity of the beats that circles and sliderheads land on. This seems to be in a recurring theme throughout the map past 00:59:527 (1) and now that I'm looking at it and it's kind of offsetting to say the least. What I meant by my suggestion is something like this: http://hnng.moe/f/SsE. This makes it so the sliderheads emphasize the snare drum, the sliderends emphasize the kick/hi-hat drums, the circles on the downbeat emphasize the kick/hi-hat drums as well, and the circles in between the 2 downbeats from sliderend (2) and circle (4) emphasize the snare as well. To do this simply highlight all notes from 00:59:527 (1) to 02:02:998 (7) , move all of the notes 2 white ticks to the right, and just remove the two circles at the end and add a circle on top of 01:00:519 (2) . I hope I made sense, because I feel like this would make the map much better :)
thanks! appreciate the mod no problem :)
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