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AK & Veela - Digital Angel

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Total Posts
59
Topic Starter
Fursum
This beatmap was submitted using in-game submission on Sunday, October 1, 2017 at 4:29:09 PM

Artist: AK & Veela
Title: Digital Angel
Tags: chill vocals refaller cut version lilyanna
BPM: 121
Filesize: 6974kb
Play Time: 02:03
Difficulties Available:
  1. Broken Angel (2.59 stars, 187 notes)
  2. Easy (0.86 stars, 67 notes)
  3. Lilyanna's Advanced (1.89 stars, 130 notes)
  4. ReFaller's Normal (1.43 stars, 98 notes)


Download: AK & Veela - Digital Angel
Information: Scores/Beatmap Listing
---------------
Redownload after 06/08/2017

this is a cut version
maybe for rank

Normal - ReFaller
Advanced - Lilyanna

unedited background source

13/07/2017 : Added SB
15/07/2017 : Added ReFaller's GD
24/07/2017 : Added Lilyanna's GD
26/07/2017 : New Easy.osu file (probably needs redl)
31/07/2017 : Changed MP3
06/08/2017 : Changed MP3
Rhythm Frienemy
Lel

a little In game mod from me. sorry if its shitty mod or subpar lol. gl on getting this ranked :D
Cerulean Veyron
okay

2017-07-12 18:12 Fursum: can i have a quick check on a low bpm light insane
2017-07-12 18:12 Fursum: :c
2017-07-12 18:12 Cerulean Veyron: okay
2017-07-12 18:12 Cerulean Veyron: np
2017-07-12 18:12 Fursum: ACTION is listening to [https://osu.ppy.sh/b/1355236 AK ft Veela - Digital Angel]
2017-07-12 18:16 Cerulean Veyron: mhmhmh
2017-07-12 18:16 Cerulean Veyron: distance spacing is quite questionable
2017-07-12 18:17 Cerulean Veyron: 00:44:157 (2,3,4,5) - 00:59:529 (1,2,3,4,5) - these feel pretty random
2017-07-12 18:17 Fursum: i started mapping this as an insane so i was a bit liberal with spacing :p
2017-07-12 18:17 Cerulean Veyron: ya, u didn't set the intensity right
2017-07-12 18:18 Cerulean Veyron: oh, the red node on 00:03:992 (1) - is kinda... uhh too sloppy
2017-07-12 18:18 Cerulean Veyron: because that sharp turn doesn't look appealing tbh
2017-07-12 18:18 Cerulean Veyron: curves are prob okay
2017-07-12 18:19 Cerulean Veyron: 00:53:826 - imminent beat over this tick
2017-07-12 18:20 Cerulean Veyron: can you uhh... slider + circle at least? or... vise versa? w/e, as long as to follow that "thing"
2017-07-12 18:21 Cerulean Veyron: 00:56:058 (2) - what are you trying to do here? I don't get it xd
2017-07-12 18:21 Fursum: lol
2017-07-12 18:21 Fursum: i tried to do an s after the slider tick
2017-07-12 18:22 Fursum: ill probably redo the slider art though
2017-07-12 18:22 Cerulean Veyron: alright
2017-07-12 18:24 Cerulean Veyron: were you trying to do sth like this? https://puu.sh/wHITl/2d5e30f297.png
2017-07-12 18:25 Fursum: rip link
2017-07-12 18:25 Cerulean Veyron: what
2017-07-12 18:25 Fursum: half of the link is clickable xd
2017-07-12 18:25 Cerulean Veyron: try again later
2017-07-12 18:26 Fursum: na i just wrote the broken part :d
2017-07-12 18:26 Cerulean Veyron: oh, okay lol
2017-07-12 18:26 Fursum: not quite the thing that i was going for but thats a nice alternative
2017-07-12 18:27 Cerulean Veyron: 01:30:768 (5) - could've ended this slider on the red tick for that... uhh kick ig
2017-07-12 18:28 Cerulean Veyron: cuz 01:31:140 - doesn't really have sth imo
2017-07-12 18:28 Fursum: red tick doesnt really have something too
2017-07-12 18:29 Cerulean Veyron: oh really? volume it up!!!
2017-07-12 18:29 Cerulean Veyron: then, hear it again :^)
2017-07-12 18:30 Fursum: im only hearing the increasing bass :d
2017-07-12 18:30 Fursum: and a really feint bell
2017-07-12 18:30 Cerulean Veyron: so it's that ;3/
2017-07-12 18:30 Cerulean Veyron: it's even audible than the blue tick over there
2017-07-12 18:31 Cerulean Veyron: finally,
2017-07-12 18:31 Fursum: i didnt map the blue tick because of a sound i just wanted it to be a held slider :p
2017-07-12 18:31 Cerulean Veyron: 01:35:479 (2,3) - 01:37:710 (2,3) - what a 1/4 jump ._.
2017-07-12 18:31 Cerulean Veyron: held sliders :O 0h boi that doesn't sound good to me
2017-07-12 18:32 Fursum: why is that
2017-07-12 18:33 Cerulean Veyron: lengthing the slider just to make it "held"?
2017-07-12 18:33 Cerulean Veyron: it's prob why you missed a beat or sth ;p
2017-07-12 18:33 Fursum: i ended the kiai with a held slider as well
2017-07-12 18:33 Fursum: 02:02:504 (6) - same sound
2017-07-12 18:33 Cerulean Veyron: oh, thanks for reminding me
2017-07-12 18:33 Cerulean Veyron: 02:02:504 (6) - fix that too
2017-07-12 18:33 Fursum: xd
2017-07-12 18:34 Cerulean Veyron: oh gr8, what's up with the 1/4 jumps
2017-07-12 18:34 Fursum: i made them 1/4 sliders to have a transition for triples
2017-07-12 18:35 Fursum: and used them as circles
2017-07-12 18:35 Cerulean Veyron: ononono
2017-07-12 18:35 Cerulean Veyron: jumps, not composition
2017-07-12 18:35 Fursum: not sure, just did the spacing according to visuals shrug
2017-07-12 18:35 Cerulean Veyron: lol
2017-07-12 18:36 Cerulean Veyron: it has the same sound like 01:41:677 (2,3,4) - e.g., not p jumpy
2017-07-12 18:36 Cerulean Veyron: but why there :OOO
2017-07-12 18:37 Fursum: i should have took the slider head as a circle
2017-07-12 18:37 Fursum: not as a whole i guess
2017-07-12 18:37 Cerulean Veyron: how convincing...
2017-07-12 18:37 Fursum: thats not a defense
2017-07-12 18:37 Fursum: :p
2017-07-12 18:37 Cerulean Veyron: alright, i think that can be all for a quick check xd
ReFaller
OH SHIT, placeholder for normal difficulty if possible.

Veela rocks!
Kawashiro
01:48 UnLock-: 00:27:793 (1,2,3,4,1,2) - there is no sound in every sliders tail. it sounds very weird. change them to circle or mute every tail will better
01:48 UnLock-: 00:34:735 (5,1,2,3) - ^
01:49 UnLock-: 00:39:694 (1,2,3,4) - ^
01:50 Fursum: i guess ill mute them
01:50 UnLock-: 00:44:901 (4,5) - change them to 1/2 sliders? i think you put clickable object on every vocal sound but only this skipped vocal sound by slidertail
01:51 Fursum: o lol
01:51 Fursum: it was 1/2 sliders
01:51 Fursum: but then the rythm kinda gets random
01:51 UnLock-: o i wrong
01:51 UnLock-: 1/4
01:51 UnLock-: and if you want to keep 00:45:644 (5) - this circle, 1/2 slider - circle - circle beat also better
01:52 Fursum: hmm
01:52 Fursum: i havent tried reverse sliders actually
01:52 UnLock-: in short, put clickable object in 00:45:396 - here
01:53 UnLock-: 00:48:620 (4) - i think there is no reason to change ds
01:54 UnLock-: 01:01:264 (6,1) - isn't it too close? u used big jump in every nc
01:54 UnLock-: like 01:03:248 (6,1) - here and 01:04:983 (5,1) - here
01:55 UnLock-: 01:09:198 (6,1) - ^
01:55 UnLock-: 01:10:933 (5,1) - ^
01:55 UnLock-: i don't mention something like it again
01:55 Fursum: okay
01:57 UnLock-: 01:31:264 (1) - I just thought about EVERY 1/4 repeat slider after here, is there any sound in repeat point?
01:58 UnLock-: i cant hear any sound in 01:31:388 - here
01:58 UnLock-: and any same point
01:58 Fursum: this one was a filler note to indicate the 1/4 section
01:59 Fursum: other ones should have a soft percussion
01:59 UnLock-: 01:37:710 (2,3) - change to 3 circle stream? like 01:53:578 (2,3,4) - here
02:00 UnLock-: finish
Kyle Y
in-game modding.
ReFaller

Kyle Y wrote:

in-game modding.
log is saved? XD
Topic Starter
Fursum

ReFaller wrote:

Kyle Y wrote:

in-game modding.
log is saved? XD
it was for the old easy and broken angel :p

also 01:16:387 (2) - is offscreen pls fix
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