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Elze, Linze, Yae, Yumina, Sushie, Leen - Junjou Emotional

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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Sunday, November 19, 2017 at 1:15:26 PM

Artist: Elze, Linze, Yae, Yumina, Sushie, Leen
Title: Junjou Emotional
Source: 異世界はスマートフォンとともに。
Tags: Isekai wa Smartphone to Tomo ni. In a Different World with a Smartphone. ending tv size production reed gaia uchida maaya kouno marika fukuo yui uesaka sumire akasaki chinatsu yamashita nanami
BPM: 148
Filesize: 11245kb
Play Time: 01:27
Difficulties Available:
  1. Gaia's Hard (2.81 stars, 213 notes)
  2. Insane (3.92 stars, 296 notes)
  3. Normal (1.67 stars, 122 notes)


Download: Elze, Linze, Yae, Yumina, Sushie, Leen - Junjou Emotional
Download: Elze, Linze, Yae, Yumina, Sushie, Leen - Junjou Emotional (no video)
Information: Scores/Beatmap Listing
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#54 異世界はスマートフォンとともに。


エルゼ、リンゼ、八重、ユミナ、スゥシィ、リーン

-- 純情エモーショナル --


also an end card provided by best waifu in the series :d


hard - Gaia
video encoding - Shad0w1and
Kalibe
artist from offical web video



エルゼ (CV.内田真礼) & リンゼ (CV.福緒唯) should be correct i think w
Topic Starter
Momochikun
thanks !
also added video :3
Underforest
m4m from your queue, my map https://osu.ppy.sh/s/639700
if my map already gets bn,
mod instead https://osu.ppy.sh/s/605323

[normal]
perfect

[gaia's hard]
00:20:064 (1) - this jump is too high imo
01:12:361 (2,3) - slider 3 should be ds'd in 1.3x instead of 1.4x to keep consistency with 01:02:632 (2,3) -
01:27:767 (6,7) - maybe use high ds?

[insane]
00:21:483 (1) - what about stack the tail with 00:21:077 (4) - ?
01:08:307 (1) - remove nc, no need

sorry for short mod, your map is already too good
gl~ :3
871
Hi ~
Well... it's a bit tough to mod map like yours. It's nearly perfect. I'll still point out some things that bother me.

[Insane]

00:16:415 (2) - Mb place this note here to make it look like some sort of blanket https://osu.ppy.sh/ss/8661869

00:20:064 (1,2,3,4,5,1) - this part looks a bit dirty.

This part 00:29:794 (1,2,3,4,5) and this part 00:29:794 (1,2,3,4,5) looks different visually, but rhythmically they are the same. Maybe make them both like 00:29:794 (1,2,3,4,5) ?

00:37:091 (5,6) and 00:38:713 (5,6) - ^ same. Tbh it's not even a serious problem, I'm just trying to find at least something :(

01:06:280 (5) - this slider bothers me a bit. Wave, curve or line would fit better

01:09:422 (4,5) - Mb just stack them ?

01:16:618 (1) - Also weird slider. There a lot various sliders in your Insane diff, I wonder if that variety is really needed since they don't represent anything special like wub's in technical maps.

Most of this are mine concerns about map's visuals, because everything else's fine.

I wanted to mod Gaia's Hard and Normal as well, but I can't find anything in them to mod, sry.
hohol454
M4M from your queue

General: wrong timing, move all lines +15 ms

Insane:
00:15:011 (1,2,3) - easy to missread the rhythm. Would be much more intuitive if the kicksliders moved in the direction of the long slider. I would also reduce the spacing slightly
00:29:403 (3,4,5) - could blanket with 00:28:998 (1) -
00:37:106 (5,6) - and 00:38:728 (5,6) - should have at least similar spacing
00:40:957 (1) - You could make the slider 1/2 and add a circle on the red tick. Emphasises the drum beat more than a sliderend and you map the piano on the white tick with it
01:13:390 (1,3) - i think this overlap doesn't look too good
01:19:268 (4,5,6,7,1) - a bit strange stream shape, not very fitting with anime song imo

Hard:
00:13:172 (8,1) - why is this stacked?
00:13:983 (3) - I would really like the red tick to be clickable

Normal:
00:33:037 (1,2,3,4) - you could continue the vocals focus and do the rhythm like this

That's all. gl
Einja
mod (what is the anime)

[general]
check widescreen, video is enabled

[hard]

01:01:415 (7) - why is this spaced farther away from 01:01:010 (6) - instead of 01:02:023 (1) - . i would close the spacing between 6 and 7 for better downbeat emphasis on 01:02:023 (1) -

01:07:902 (6,1) - this might be confusing for players to read because of the perfect overlap

01:09:118 (2) - this is too curved for a proper blanket, loosen up the curve on this pls

01:16:618 (6,8) - these would player better if slider 6 was flipped around 15-20 degrees and 01:17:429 (8) - was ctrl h'd

[insane]
00:17:429 (2,3) - i would rotate each one by 180 degrees for it to look nicer

00:32:226 (3,4,5) - this should be the same as 00:30:604 (3,4) - (or the other way around) since they are both the same sound

00:47:429 (1,2) - if you flipped each one by 15 degrees, it would play much better

00:53:307 (3) - 180 degree flip?

00:59:692 (3,4) - this is the only double that isn't between sliders. i would make 4 a 1/2 slider, or make 00:59:388 (2) - a 1/2.

that's all i have for this map, it's pretty neat

good luck!
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