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amazarashi - Sora ni Utaeba -TV edit.-

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Jemzuu
Halo NM here cus <3

[apple's Expert]

00:02:680 (4,1) - swap NC like what u did on 00:01:357 (3,1) - and imo i think u should overlap the circle to the next slider instead
00:04:886 (4,1) - swap NC here as well cus 00:04:886 (4) - gives a new sound of the vocal and also to follow the 3 combo on the previous notes
00:06:063 (3) - i think you should emphasize this sound more cus it has a strong beat so, perhaps try to blanket it with 00:06:651 (2) - and above 00:06:945 (3) - instead. also to follow like u did on 00:41:063 (3,4) -
00:07:533 (1,2) - fix ds
00:09:739 (5) - more of an opinion but i think this note might not be noticed by some. maybe try moving it below the sliderend of 00:09:886 (1) - just a suggestio, however.
00:11:798 (2) - ok another suggestion, i feel like u should blanket this note to 00:11:063 (1) -
00:14:445 (5) - like i said before, i suggest u moving this note to 00:14:592 (1) - 's sliderend
00:15:033 (3) - imo this circle could give more emphasis, perhaps try placing it at x380 y220 to make 00:14:445 (5,2,3) - a triangle uwu what do u think it also follows the triangle on 00:13:710 (2,3,4) - just another suggestion, however.
00:16:210 (3) - put NC here? so that 00:15:769 (1,2) - can have the same as 00:16:945 (1,2) - also it follows the same beat so yea
00:19:151 (5,2) - stack? or maybe u could adjust the ds of 00:19:592 (2) -
00:21:063 (3,4) - fix ds/blanket too adjust (4) a bit place it beside 00:21:651 (1) - properly
00:26:798 (4) - adjust this a lil bit more to the right to create perfect triangle same as 00:26:651 (3) - adjust the space a bit more above
00:26:798 (4,2) - welp another suggestion, maybe NC these two (1-2,1-2) cus i think the beat is the same as both for them prior to like what u did on 00:28:710 (1,2,1,2) -
00:38:710 (4) - NC
00:56:577 (2,3,4,5) - idk if this is intended but pls fix this. (2) should be below (1), so that (5) could stack up 00:56:063 (3) -
00:57:533 - i dont get why u left this section empty I HAVE A SUGGESTION (again) pls add THIS pattern. i would appreciate it so much. it goes so well i'll love u if u will >w<
01:06:945 (5) - NC
01:10:475 (1) - add NC for this remove nc for 01:10:916 (1) -
01:11:725 (6) - blanket this with 01:11:357 (5) - instead? and adjust middlie point of (5) as well. NC (6) after
01:11:798 (2,3,4) - i dont see the reason to not seperate these objects and make it a stream like what u did on 01:07:239 (2,3,4,5) - it has same rhythm of it. would be better if change this to stream instead. maybe change to something like this
01:19:739 (3,5) - NC both
01:20:327 (7) - NC this too
01:20:769 (4) - ^
01:21:504 - pls follow the NC's on the timeline i changed. (i tried to undo but it's not letting me to) click
01:23:416 (1) - overlap this slider to 01:22:533 (2) - and then adjust the 3 next notes after
01:24:298 (2,3) - blanket these two pls w
01:26:651 (2) - same here blanket it to (3,4)

[Insane]
00:03:857 (1,2) - swap NC
00:06:210 (1,2) - ^
00:10:622 (4) - NC
00:22:533 (5,3) - overlap this and then maybe adjust 00:22:239 (3) - a bit to the right to create perfect triangle
00:42:239 (3,4) - overlap?
00:50:327 (3,5) - NC cus i think it gives better emphasis before the kiai comes as the music goes more intense on this part 00:54:592 (1,2,3,4,5) - u stop the nc
00:51:504 (3) - same here
00:52:827 (4) - ^
00:54:004 (3) - ^
01:06:798 (3) - ^
01:07:092 (1) - ^
01:07:386 (4) - ^
01:11:504 (3) - ^
01:11:504 (3,5,8) - ^^
01:26:651 (2) - ctrl g?
01:26:945 (3) - ^

das all i guess. hope it helps!
GL~
Topic Starter
DivineEnigma

AJamez wrote:

Halo NM here cus <3
[Insane]
00:03:857 (1,2) - swap NC nothing to emphasize on (2), on (1) there is a drum + vocal
00:06:210 (1,2) - ^ ^, same thing but except this time i believe on (1) it's like a clash / cymbal sound
00:10:622 (4) - NC nty, it'd ruin my nc structure. I usually NC either on a downbeat or when there is a sound that is needed to emphasize on a red tick prior to the downbeat. but there r other cases where some things just need to be emphasized
00:22:533 (5,3) - overlap this and then maybe adjust 00:22:239 (3) - a bit to the right to create perfect triangle imo it's fine, i usually place things like this next to each other but sometime i do overlap over a part on the slider's body rather than head/tail, just not in this case due to the setup here 00:23:122 (2,3,4,5) -
00:42:239 (3,4) - overlap? same thing mentioned above, overlapped on the head rather than body if that's what you mean
00:50:327 (3,5) - NC cus i think it gives better emphasis before the kiai comes as the music goes more intense on this part 00:54:592 (1,2,3,4,5) - u stop the nc disagree, i'd rather follow my own nc structure with the downbeat
00:51:504 (3) - same here ^
00:52:827 (4) - ^ ^
00:54:004 (3) - ^ ^
01:06:798 (3) - ^ ^
01:07:092 (1) - ^ ^
01:07:386 (4) - ^ ^
01:11:504 (3) - ^ ^
01:11:504 (3,5,8) - ^^ ^
01:26:651 (2) - ctrl g? it's fine, leads better to the jump 01:27:239 (1,2) -
01:26:945 (3) - ^ ^

das all i guess. hope it helps!
GL~
thank you for the mod!!!! :)
Mint
00:11:798 (2) - antiflow can set emphasis too
00:17:386 (1) - four circles is way too dense for this, also i think it does fit well (fade out + in)
00:53:857 (3) - really obvious kick tho
00:56:798 (5) - the downbeat is only vocal, no instrument at all = slider end and i mapped piano with circles. i think this is honestly (compared to other sets) the most close i can get to this music.
01:11:651 (4,5,6,7,8) - i dont have the best equipment with me right now but the triplet might sound a bit off yeah.. but the song fixes itself pretty quickly. i dont think its a big problem/

00:02:680 (4,1) - 00:04:886 (4,1) - but that totally neglects the song here tho, i follow downbeat or cymbal with nc's
00:06:063 (2) - understandable and i can agree to some point, but i think when transitioning to another section in a song with different intensity,i think keep DS is fine
00:09:739 (5) - i use stack so often, i dont think reading should be a problem

i didnt fix most of the blankets bc i dont rly care much for pixel perfect blankets, they look fine to me in-game so its okay ^^
also for some of the nc suggestions; i will strictly follow cymbal, and then downbeat. some suggestions would go against that ansd would ruin patterning :>

thank you guys for modding! https://pastebin.com/XysbWwJ7
Irohas
kyojitsu wo kirisaite

apple
  1. 00:56:577 (2,3,4,5) - feels a bit weird, it's looks like it mixed with following drums and vocals, so what about trying to map the blue tick at 00:56:872 - ?
  2. c00l as usual
insane
  1. 00:56:651 (5,6) - what about reducing a bit that spacing? cause, theres actually nothing to put a jump here tbh
  2. 01:17:533 (3,4,5) - maybe try to ctrl+g histouds o: or maybe add clap on 01:17:680 (4) -
regraz
  1. 00:49:445 - maybe add something here? feels a bit weird imo it sounds as an important sound lol
  2. 01:27:239 - 01:27:386 - rip those loud sound
kittyadventure
  1. 00:54:886 (1) - dont be lazy ): map until 00:55:769 - and then put the spinner until 00:56:945 - imo
[]
thats all for me, glglgll
Topic Starter
DivineEnigma

Irohas wrote:

kyojitsu wo kirisaite

insane
  1. 00:56:651 (5,6) - what about reducing a bit that spacing? cause, theres actually nothing to put a jump here tbh
  2. 01:17:533 (3,4,5) - maybe try to ctrl+g histouds o: or maybe add clap on 01:17:680 (4) - i prefer how it's planned at the moment tbh :< not sure if i want to hitsound the guitar sounds here
[]
thats all for me, glglgll
ty a lot for the mod!!

no reply = fixed!
Kyouren
After check all mods, I answer all and sorry, no change all :<

Tashi-: I don't think it's bad and I don't think to make revense in that part too, sorry no change all! </3
Mashed: Other map used that too, so it's fine for me
Irohas: I'm not lazy but the new lyrics started in that but i'm make the spinner end at 00:56:945 (1) - since that is new lyrics started, thank you!

@DivineEnigma: Can you make the spinner 00:54:886 (1) is ended at 00:56:945 (1)? Thank you! :3
Topic Starter
DivineEnigma
updated^
PyroBear
[Normal]
  1. 00:47:533 (3,4,5,1) - Feels too complex on a normal diff


[Hard]
  1. 00:08:195 (6) - Starts on blue tick, I think it's meant to be on the white tick?
  2. 00:13:857 (2,3,4,5) - Feels hard to hit


[Insane]
  1. 00:09:739 (4) - I feel like this part shouldn't be stacked directly on 00:09:298 (3) because it's too hard to hit
  2. 01:04:592 (3,4) - Why are these stacked


[Expert]
  1. 00:41:945 (2,3) - Put these a bit closer to each other?
  2. 00:56:357 (1,2,3,4,5,1,2,3) - Sudden transition from following percussions to piano feels a bit weird even if you NC it
  3. 01:01:651 (1,2) - If you're going to put the sliders I pointed out on my first point closer together I guess you need to do it here as well

I don't really have too much to say tbh it's a good map. Have a star since I like BNHA and Amazarashi
Sorry for the late mod as well, here's my map t/528834
Topic Starter
DivineEnigma

PyroBear wrote:

[Insane]
  1. 00:09:739 (4) - I feel like this part shouldn't be stacked directly on 00:09:298 (3) because it's too hard to hit imo I haven't gotten any complaints about this as far as testplays but I think it's a good transition into the sudden jumps that are upcoming
  2. 01:04:592 (3,4) - Why are these stacked multiple reasons actually, for one I didn't want to make this jump any harder than it already it is since it's at 204bpm. also, the vocals r split up here "utaeba", here it's "uta" so i stacked the first two, but the 3rd circle though it's apart of the "uta" part of the vocal, i left it unstacked but spaced because the upcoming vocal "eba" is on a stronger note so it helps transition to that especially since 01:05:033 (1) - has a higher spacing

I don't really have too much to say tbh it's a good map. Have a star since I like BNHA and Amazarashi
Sorry for the late mod as well, here's my map t/528834
ty for mod!
i'll mod your map as soon as possible!
sakebi
[KittyAdventure's Normal]

01:17:533 (2,3,4) - this pattern looks wonky, fix the triangle shape

[Regraz's Hard]

00:08:195 (6) - fix

01:23:856 (1) - add a spinner or something after this, don't leave the end blank

[Insane]

i don't see the point of introducing this concept then never using it again after the beginning:
00:02:828 (1,2) , 00:05:180 (1,2) , 01:12:533 (2,3) - no movement between the sliders, would be okay if it was used more than three times in the map but it just seems pointless otherwise

00:31:651 (3) - fix overlap with 00:31:063 (1) -

01:01:357 (5) - would be better as a two note stack instead of a slider
Topic Starter
DivineEnigma

lilligantEX wrote:

[Insane]

i don't see the point of introducing this concept then never using it again after the beginning:
00:02:828 (1,2) , 00:05:180 (1,2) , 01:12:533 (2,3) - no movement between the sliders, would be okay if it was used more than three times in the map but it just seems pointless otherwise The beginning is the most imo dullest part if compared to other sections, so I think it's fine.

00:31:651 (3) - fix overlap with 00:31:063 (1) -

01:01:357 (5) - would be better as a two note stack instead of a slider
no comment = fixed!
thank you for the mod!
Mafumafu
Have to keep AR like this to match up with the spread.

@Cris_1
00:19:886 (7,1) - I think it plays okay.
00:27:386 - I don't think there's some kind of rule saying I must keep it consistent with other diffs.
00:25:475 (2,3,4,5) - I don't think so. I think they are well organized with symmetry.
00:32:092 (1) - so?
00:38:710 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - you should know 1/1 slider is already a kind of rest.
00:48:710 (1,2,3,4,1,2,3) - I think it is okay.

@Senery
00:14:298 (4,5) - Nope, I want to map the vocal out.

@UniqueBlock11:
00:00:327 - I don't think it is necessary to do so.
00:11:651 (2,3,4) - I don't think it is necessary to apply abnormal spacing here. Neither the beats nor the vocal tells me to do so.
00:20:769 (2,3,4,5,6,7) - Nope, it will break my scheme of following the guitar.
00:29:445 (2,1) - it is deliberately done like that, to create a challenging stack.
00:32:092 (1,2) -Don't think it is really that needed.

@benji4141
00:47:533 (5,6) - Actually I need that pattern to mark out what music provides.

@Irohas
00:49:445 - Actually I am sticking to one track only.

@Pyrobear:
00:13:857 (2,3,4,5) it follows the vocal.


Other fixed!
Thank you!

Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.75

[Metadata]
Title:Sora ni Utaeba -TV edit.-
TitleUnicode:空に歌えば –TV edit.-
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:Regraz's Hard
Source:僕のヒーローアカデミア
Tags:boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
BeatmapID:1377243
BeatmapSetID:638701

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,27586,28444
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
475,294.117647058824,4,2,1,60,1,0
475,-100,4,2,1,60,0,0
17975,-100,4,2,1,70,0,0
27386,-100,4,2,1,60,0,0
29739,-100,4,2,1,65,0,0
48710,-100,4,2,1,60,0,0
56945,-100,4,2,1,80,0,0
57975,-83.3333333333333,4,2,1,85,0,1
72239,-100,4,2,1,80,0,1
74445,-100,4,2,1,70,0,0
83857,-100,4,2,1,60,0,0
87166,-100,4,2,1,5,0,0
87239,-100,4,2,1,80,0,0


[Colours]
Combo1 : 206,206,0
Combo2 : 255,156,108
Combo3 : 128,220,255
Combo4 : 255,136,136

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264,344,30180,1,8,0:0:0:0:
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256,192,83930,12,4,87386,0:0:0:0:
Joe Castle
AFTER 2 WEEKS IM FINALLY HERE AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (?)
Hi! i hope im not late to mod your map uwu sorry for taking so long, i was busy IRL

GD Normal
1. 00:54:592 (1) - to be honest kitty, this circle doesnt really feel nice, kinda out of place tho, maybe is because little time gap between the circle and the spinner? I will recommend 2 things you can do (if you want to lol):

1.1 Placing the spinner at 00:54:739, so it flows better (IMO) and it emphazises the drums in the background of the song. (for example, something like 01:12:239 (1,1) would look good :P)
1.2 Delete the circle and place the spinner where the circle was.

It your choice tho.


Regraz Normal looks amazing, couldnt find anything wrong with it


Insane
1. 00:03:857 (1,2) - this part doesnt look/flow that good, comparing it with 00:01:504 (1,2), since both are placed on the same ticks and stuff like that, so why not trying something different? it will make it look better
2. 00:08:269 (2,1) - move this a bit more to the left, so it can have the same spacing between the slider 00:07:533 (1) and 00:08:563 (2)
3. 00:10:475 (3) - move to x160-y268, so 00:10:475 (3,4,5,6) can have the same spacing between each other
4. 00:17:386 (3,4) - delete circle "4" and end the slider where the circle was (00:17:827)
5. 00:22:239 (3,4,5) - move 00:22:386 (4) where the slider at 00:22:386 (4) ends, so the jumps look better
6. 00:50:180 (2) - move this where the slider at 00:50:475 (4) starts, so it can flow better uwu
7. 01:04:445 (2,3,4,5) - why doing 01:04:592 (3,4) like that ;w; why not doing a back and forward jump (moving circle "5" where circle "4" was and vice versa

Apple Extra looks good, no problems there
lilscribby
Hi from #modreqs

KittyAdventure's Normal:
00:01:504 (1) - Coming in on the red tick is a little weird here, I recommend adding a circle at 00:01:357 (1) - to make it a bit more intuitive.
00:01:357 (1,1) - move these closert together so it isn't the same as 00:02:533 (2,3) -, which has a different timing. These being the first notes of the song, it's good to keep them snapped so the player can orient themselves to the snapping, esp. at lower levels :)
01:14:298 (1) - Same as 00:01:357 (1) -


Insane:
00:21:357 (4) - This just sounds a little sloppy hitsoundwise. Taking it off of 4 would make it sound better.
00:56:651 (4) - DS this to make it less confusing, I thought it was a 16th note bc it was too close to the end of 3.
Overall a bit of a heavy use on the clap hitsound - some more variety could go a long way in parts like 00:26:063 (4) -



This map overall is very polished, I can tell you've worked on it for quite some time. Not much left to correct, and it's mostly just minor things. Good luck and happy mapping! :D
July - San
Hii! From Mod req!
(Sorry for my bad english)

Okay Let's See here..

NORMAL

00:02:827 (3) - (Add "Finish" hitsound)

00:03:857 (1) - (here too)

00:05:180 (3) - (here too)

00:10:475 (4,5) - (exchange it for a single slider, that kind of slider can be tricky for normal players)

00:51:651 (2,3,4) - (What pace was followed there?)

That's all in the diff normal, great diff!

INSANE

00:02:828 (1) - (Add "Finish")

00:03:857 (1) - (What pace was followed there?)

00:05:180 (1) - (Add "Finish")

00:17:386 (3,4) - (What pace was followed there?)

01:12:533 (2) - (Delete this, it looks weird on the map)

01:13:416 (3) - (This too)

EXPERT

00:57:092 (1,2,3) - (It looks bad)

01:13:563 (1,2,3,4,5) - (???)

Since , 01:13:563 - to 01:14:298 -

it is better to leave a short break

...That's All

Good song and Good map Dude!
Topic Starter
DivineEnigma
remapped insane
Kyouren
Will check soon!
Shortthu
check unicode title xd
Mint

Irohas wrote:

kyojitsu wo kirisaite

apple
  1. 00:56:577 (2,3,4,5) - feels a bit weird, it's looks like it mixed with following drums and vocals, so what about trying to map the blue tick at 00:56:872 - ? // before white tick = drum, after is piano since thats the only sound (with vocal, but i dont follow that i here)
  2. c00l as usual // :)

PyroBear wrote:

[Expert]
  1. 00:41:945 (2,3) - Put these a bit closer to each other? // the sliderend overlaps should be easily recognizable since it appears at pretty much every 3/4
  2. 00:56:357 (1,2,3,4,5,1,2,3) - Sudden transition from following percussions to piano feels a bit weird even if you NC it // dont agree, im essentially following all the sounds excluding vocals here
  3. 01:01:651 (1,2) - If you're going to put the sliders I pointed out on my first point closer together I guess you need to do it here as well

July - San wrote:

EXPERT

00:57:092 (1,2,3) - (It looks bad) // ??

01:13:563 (1,2,3,4,5) - (???)

Since , 01:13:563 - to 01:14:298 -

it is better to leave a short break

...That's All // after some thought i will rework this

Good song and Good map Dude!
thanks all! https://pastebin.com/MVKc8tur
Butrophi
Hihi, Butro here from my LN STD Q

I'll only mod the Insane difficulty, as I only mod the work of whoever posted in my queue.

(mostly things that I think could improve the beatmap, since this already meet expectations of a ranked beatmap (IMO).

Anyway, small mod but here we go:


vv

- Let's start with not too important things first. There's about 40 distance snap issues in the AiMod log. If this is intentional, then just ignore this point. If not, press Alt + Shift + A to view your AiMod and fix some of those.
- Starting at 52:092 to 53:563, your 2 note to slider transitions have wonky finishes that don't mix well with the build of the song. Gameplay-wise is O.K, but the sound is kind of eh.
- At 1:14:445 to 123:857, a Kiai time would be acceptable to use, although it isn't at all necessary.
- The notes at 10:475 to 10:916 have a pretty ugly placement. Maybe position them a little so it looks better?

Short mod, sorry, but that means that this beatmap difficulty is up to expectations!!!



Good luck on improving this and making it amazing!! :D
Topic Starter
DivineEnigma

Butrophi wrote:

Hihi, Butro here from my LN STD Q

I'll only mod the Insane difficulty, as I only mod the work of whoever posted in my queue.

(mostly things that I think could improve the beatmap, since this already meet expectations of a ranked beatmap (IMO).

Anyway, small mod but here we go:


vv

- Let's start with not too important things first. There's about 40 distance snap issues in the AiMod log. If this is intentional, then just ignore this point. If not, press Alt + Shift + A to view your AiMod and fix some of those. it's an insane difficulty, i don't need to be fully consistent since i emphasize the music more than one would emphasize in a lower difficulty like hard or normal xd
- Starting at 52:092 to 53:563, your 2 note to slider transitions have wonky finishes that don't mix well with the build of the song. Gameplay-wise is O.K, but the sound is kind of eh. i want to make 00:53:857 (3) - clickable because of that drum sound, it isn't the same drum sound that i would often hear in the song. plus after that are mainly sliders so i think it's acceptable
- At 1:14:445 to 123:857, a Kiai time would be acceptable to use, although it isn't at all necessary. it's fine, i don't do this for the beginning either. plus yeah it isn't necessary imo
- The notes at 10:475 to 10:916 have a pretty ugly placement. Maybe position them a little so it looks better? i personally like how they're placed

Short mod, sorry, but that means that this beatmap difficulty is up to expectations!!!



Good luck on improving this and making it amazing!! :D
thank you so much! ( :
Tatan
from #modreqs
FINALLY, a good mapset for this song.


[Regraz's Hard]
00:49:445 - 00:50:327 - There's an ignored sound on these timestamps, I think there has to be a circle before the slider like in 00:48:563 (8,1)

I can't find any more technical issues in this diff, but this could be considerably improved aesthetically.

[Insane]

from 00:27:827 to 00:29:298 the sounds are the same, therefore 00:28:416 (4) this hircircle should be a slider.

WOW, This mapset is really, really good, I couldn't find any more issues. I hope this gets qualified soon.
PD: This is a little bit nitpicky, but there's a lot of wasted opportunities in blankets in last diff. I decided to not point them out, since it's just aesthetic and not that important.
Topic Starter
DivineEnigma

- Tatan - wrote:

from #modreqs
FINALLY, a good mapset for this song.

[Insane]

from 00:27:827 to 00:29:298 the sounds are the same, therefore 00:28:416 (4) this hircircle should be a slider. you're right but my intention here was to leave a 1/1 gap because from the previous section to this, i want to reset the momentum built to lead into the slower section

WOW, This mapset is really, really good, I couldn't find any more issues. I hope this gets qualified soon.
PD: This is a little bit nitpicky, but there's a lot of wasted opportunities in blankets in last diff. I decided to not point them out, since it's just aesthetic and not that important.
ty so much ~
Izzywing
hi!

[kitty]

00:33:269 (3,4,1) - i dont like this placement, since the player could misread this and attempt to tap 00:34:445 (1) - instead of moving to 00:34:004 (4) -

good diff!

[regraz]

i think you could have utilized SV changing a bit, to make some low intensity parts slower to match the music. Stuff like 00:00:475 (1) could have a lower SV. And honestly, 00:00:475 (1) - this entire section. But since it's a hard and not needed, it's not something I would make a big deal out of. Overall a nice hard diff with good progression, I like it.

[Insane]

00:06:651 (2,3,4) - you could keep the visual spacing consistent? - https://puu.sh/yDXBY/307edfcff7.jpg
00:08:269 (2,1,2,3) - visually speaking it doesnt make a lot of sense to go to having all the objects be cramped after right before there is plenty of space between them (see 00:06:210 (1,2,3) - )
00:14:298 (5,1) - a rhythm like this makes more sense with the vocals - http://puu.sh/yDXEI/e03bfbec66.jpg
00:20:769 (2,4) - this looks kinda gross, suggest moving them closer so it looks more like 00:18:710 (3,5)

as a general comment your wave sliders are kinda ugly, 00:40:327 (1) - for example just looks bad. mess with the nodes a bit and you can get something a lot nicer looking, like - https://osu.ppy.sh/ss/9740134 as a quick example

i think the visuals on this map can be a bit cleaner in general. usually im not a stickler for aesthetics since its a pretty subjective concept, but in the kiai it would go a long way if you utilized the idea of consistent visual spacing, especially for patterns like 01:03:122 (2,3,4,5,1) - or 01:10:769 (4,1,2,3).

It's also less about any particular pattern and more the idea that the spacing itself is quite different from measure to measure. its not a huge issue and like i said before, can be considered subjective, but it's something to think about I guess.

overall a decent map tho.

[apple]

00:56:798 (5) - i think this is just better as a circle. i dont really have a great reason for this so try it out i guess. i think it's better mostly since based on the that instrument that 00:56:798 (5,1,2,3) - lands on having a pause between 5 and 1 fits pretty well there.

---

I think if you got a few more mods on the insane you could call me back, @ divineenigma. Overall the set is pretty solid.
Mint

Hobbes2 wrote:

[apple]

00:56:798 (5) - i think this is just better as a circle. i dont really have a great reason for this so try it out i guess. i think it's better mostly since based on the that instrument that 00:56:798 (5,1,2,3) - lands on having a pause between 5 and 1 fits pretty well there. // i tried it out but i didnt really like it that much compared to what i have currently :cry: idk having 1/1 gap solely on red ticks suddenly to me doesnt really play intuitive at all, having the slider here saves players acc lol

---

I think if you got a few more mods on the insane you could call me back, @ divineenigma. Overall the set is pretty solid.
thank you :)
Topic Starter
DivineEnigma

Hobbes2 wrote:

hi!

[Insane]

00:06:651 (2,3,4) - you could keep the visual spacing consistent? - https://puu.sh/yDXBY/307edfcff7.jpg
00:08:269 (2,1,2,3) - visually speaking it doesnt make a lot of sense to go to having all the objects be cramped after right before there is plenty of space between them (see 00:06:210 (1,2,3) - ) i wouldn't say it's cramped imo
00:14:298 (5,1) - a rhythm like this makes more sense with the vocals - http://puu.sh/yDXEI/e03bfbec66.jpg
00:20:769 (2,4) - this looks kinda gross, suggest moving them closer so it looks more like 00:18:710 (3,5)

as a general comment your wave sliders are kinda ugly, 00:40:327 (1) - for example just looks bad. mess with the nodes a bit and you can get something a lot nicer looking, like - https://osu.ppy.sh/ss/9740134 as a quick example

i think the visuals on this map can be a bit cleaner in general. usually im not a stickler for aesthetics since its a pretty subjective concept, but in the kiai it would go a long way if you utilized the idea of consistent visual spacing, especially for patterns like 01:03:122 (2,3,4,5,1) - or 01:10:769 (4,1,2,3).

It's also less about any particular pattern and more the idea that the spacing itself is quite different from measure to measure. its not a huge issue and like i said before, can be considered subjective, but it's something to think about I guess.

overall a decent map tho.

---

I think if you got a few more mods on the insane you could call me back, @ divineenigma. Overall the set is pretty solid.
tried making some patterns visually consistent, and fixed the things that were mentioned (with no reply)
thank you so much!!
Mint
as your request!

insane
- 00:06:651 (2,3,4,1,2,1) - same with the visual spacing. the spacing between the objects at (2,3,4) and (1,2,1) differ so much while the intensity stays pretty much the same // 00:10:180 (2,2) - 00:11:063 (1,2,3,1,2,3) -
- 00:16:357 (3,5) - 00:20:033 (4,1) - 00:50:180 (2,4) - 01:04:886 (5,1) - same applies to overlaps; generally you want to do that pretty consistent (if the song (or variable snapping usages, not the case here) doesnt really require a notable difference).
- those visual things might seem more like nazi stuff but when adding it all up together it really is a big factor contributing to general structure
- 00:39:739 (3) - 00:46:798 (4) - not quite sure what youre following here. the vocal on the white tick seems much longer than vocal note thats currently clickable. seems more fitting to me to have a slider that starts there instead.
- 00:52:680 (3,4) - perhaps you can make the cymbal here clickable? one of the strongest sounds here (in a calmer part too !!) but it only has a slider end to support it ):
- 00:55:769 (1,2) - actually, i found this a bit strange due to the reverse. currently ur ending the slider on a snare, which leads to the next offbeat being clickable. starting new patterns at such places seems a bit contradictory throughout the map the emphasis on the white ticks (as the song supports). would recommend removing the repeat or adding another slider so the new pattern starts on any snare instead of offbeats

also i feel like 00:03:857 (1) - 00:55:769 (1) - 01:00:327 (1) - 01:02:680 (1) - can use finishes due to the really obvious cymbals, but its up to you
rest looks good!

almost there!! 8-)
Topic Starter
DivineEnigma

appleeaterx wrote:

as your request!

insane
- 00:06:651 (2,3,4,1,2,1) - same with the visual spacing. the spacing between the objects at (2,3,4) and (1,2,1) differ so much while the intensity stays pretty much the same // 00:10:180 (2,2) - 00:11:063 (1,2,3,1,2,3) - the spacing at 00:06:945 (3,4) - differs because of the sora vocal, i found it to be special so i wanted to make it clear enough. as for 00:09:886 (1,2) - , the spacing differs since i wanted to emphasize the incoming jump, low spacing to me felt insufficient. i fixed the spacing visuals for 00:11:063 (1,2,3,1,2,3) - however. (i'm not sure which objects were you talking about for (1,2,1) though..)
- 00:16:357 (3,5) - 00:20:033 (4,1) - 00:50:180 (2,4) - 01:04:886 (5,1) - same applies to overlaps; generally you want to do that pretty consistent (if the song (or variable snapping usages, not the case here) doesnt really require a notable difference).
- those visual things might seem more like nazi stuff but when adding it all up together it really is a big factor contributing to general structure
- 00:39:739 (3) - 00:46:798 (4) - not quite sure what youre following here. the vocal on the white tick seems much longer than vocal note thats currently clickable. seems more fitting to me to have a slider that starts there instead. my intention was to have it follow the start of the vocal as it's still part of the whole vocal phrase if you get what i'm trying to say :o
- 00:52:680 (3,4) - perhaps you can make the cymbal here clickable? one of the strongest sounds here (in a calmer part too !!) but it only has a slider end to support it ): yes i would but i want to avoid making the 1/4 drums clickable since i don't want multiple 1/4s in a row so i figured a reverse worked best here in that case :(
- 00:55:769 (1,2) - actually, i found this a bit strange due to the reverse. currently ur ending the slider on a snare, which leads to the next offbeat being clickable. starting new patterns at such places seems a bit contradictory throughout the map the emphasis on the white ticks (as the song supports). would recommend removing the repeat or adding another slider so the new pattern starts on any snare instead of offbeats

also i feel like 00:03:857 (1) - 00:55:769 (1) - 01:00:327 (1) - 01:02:680 (1) - can use finishes due to the really obvious cymbals, but its up to you
rest looks good!

almost there!! 8-)
thank you so much apple!!
no reply=fixed;;;

i'll keep the spacing visuals in mind!! it'd ruin many of my patterns if i were to apply them now but i don't find it such of a big issue as of right now :o
Kyouren
As request :3 (Sorry for late ;w;)

Regraz's Hard
  1. 00:00:327 - I think that is has a vocal sound here, so I suggest you to add a circle here
Insane
  1. 00:08:563 (1,2) - Maybe you can improve again this blanket because this looks bad :<
  2. 00:10:180 (2) - This position look almost near with 00:10:622 (2), how about you up it more a bit? like x:216|y:268
  3. 00:10:916 (2) - For my personality, I don't like this one. How about you overlap it in 00:10:622 (2)?
  4. 00:20:327 (1) - This one too is look almost near with 00:20:033 (4), x:360|y:340, maybe with 00:20:916 (3) following too
  5. 00:22:239 (3,4,5) - This overlap looks bad, try something new?
  6. 00:30:475 (3,4) - Blanket
  7. 00:31:063 (1) - Move a bit because look almost near too with 00:30:475 (3)
  8. 00:34:445 (1,2) - Do you want to blanket it or no? If yes, maybe 00:34:886 (2) - x:112|y:360, look perfect
  9. 00:36:651 (4,1,2) - Blanket is look far :<
  10. 00:38:416 (3,6) - Blanket
  11. 00:38:710 (4,1,2) - Why this blanket position is look different? I mean circle number 4 and 2? Better if you same it
  12. 00:44:592 (3,1) - Blanket is need improve too here
  13. 00:56:063 (2,3,4,5,6,7) - Actually, this is good flow, not bad :3
  14. 00:58:857 (4) - This look almost near with 00:58:416 (2) - in head
  15. 00:59:004 (5,1) - You can improve this blanket because the blanket is look bad
  16. 00:59:739 (2) - x:328|y:160 to make a position look good?
  17. 01:03:112 (2,4) - How about you blanket it? Look nice
  18. 01:03:416 (3) - I think it's fine to add NC here because new lyrics start here ("Sora ini Utaeba")
  19. 01:06:063 (4,1) - This overlap is looks bad :<
  20. 01:07:827 (2,4) - Same here, overlap is looks bad too :<
  21. 01:09:004 (2,4) - ^ (same here too)
  22. 01:09:739 (6,2) - ^
  23. 01:15:180 (3,5) - ^
  24. 01:17:239 (2,4) - ^
  25. 01:17:827 (5,1) - ^
  26. 01:18:710 (3,4,5) - Triangle flow <3
  27. 01:18:857 (4) - Unfortunalely, this make triangle flow is look bad, how about x:336|y:360
  28. 01:19:886 (3,1) - Overlap is looks bad too here
  29. 01:21:357 (5) - I think x:232|y:124 is better to make flow is look good
  30. 01:22:533 (4,1) - Overlap again zzz
  31. 01:25:475 (2) - I think it's look so near with 01:25:033 (1), I suggest you to change it like you doing in 01:26:210 (1,2) - this one
Not bad, but you just need be careful with overlap. This diff just need improve in overlap and blanket thing. But, overall is good.
No kudosu if my mod don't change anymore in your diff. Good luck :3

Btw, I can't reply all mods because I lost some reply of mods zzz (I still busy too with my activity in real life zzz)
Thank you for mod, guys :3

Update!

KittyAdventure's Normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.35

[Metadata]
Title:Sora ni Utaeba -TV edit.-
TitleUnicode:空に歌えば –TV edit.-
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:KittyAdventure's Normal
Source:僕のヒーローアカデミア
Tags:boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
BeatmapID:1377245
BeatmapSetID:638701

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.800000005960464
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
475,294.117647058824,4,2,1,60,1,0
475,-100,4,2,1,60,0,0
17975,-100,4,2,1,70,0,0
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Combo2 : 255,156,108
Combo3 : 128,220,255
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240,260,27239,1,8,0:0:0:0:
244,212,27386,6,0,P|308:248|364:236,1,120.00000089407,4|8,3:2|0:0,0:0:0:0:
416,172,28122,2,0,P|428:132|420:88,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
344,36,28710,2,0,L|260:40,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
204,116,29298,2,0,L|152:120,1,40.0000002980232,8|8,0:0|0:0,0:0:0:0:
80,168,29739,6,0,B|60:208|60:208|72:288,1,120.00000089407,4|8,0:0|0:0,0:0:0:0:
164,324,30475,2,0,P|200:288|240:284,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
324,296,31063,2,0,P|349:326|387:337,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
480,308,31651,2,0,L|483:347,2,40.0000002980232,0|0|8,3:0|3:0|0:0,0:0:0:0:
504,268,32092,6,0,P|508:216|452:160,1,120.00000089407,0|8,3:0|0:0,0:0:0:0:
376,132,32827,2,0,L|292:140,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
256,112,33269,2,0,P|240:156|260:232,1,120.00000089407,0|8,3:0|0:0,0:0:0:0:
256,320,34004,2,0,P|228:336|212:340,2,40.0000002980232,0|0|8,3:0|3:0|0:0,0:0:0:0:
300,308,34445,6,0,L|424:324,1,120.00000089407,0|8,3:0|0:0,0:0:0:0:
488,260,35180,2,0,P|504:216|496:176,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
412,128,35769,2,0,L|416:216,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
328,248,36357,2,0,L|330:287,1,40.0000002980232,0|0,3:0|3:0,0:0:0:0:
312,332,36651,1,8,0:0:0:0:
276,364,36798,6,0,P|223:358|176:304,1,120.00000089407,0|8,3:0|0:0,0:0:0:0:
112,244,37533,2,0,L|32:248,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
64,156,38122,2,0,L|144:152,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
196,72,38710,1,8,0:0:0:0:
232,104,38857,2,0,L|271:100,1,40.0000002980232,0|8,3:0|3:2,0:0:0:0:
320,96,39151,6,0,L|304:220,1,120.00000089407,4|8,3:2|0:0,0:0:0:0:
292,260,39739,2,0,L|352:248,1,40.0000002980232,0|0,0:0|3:0,0:0:0:0:
420,292,40180,1,8,0:0:0:0:
464,268,40327,2,0,P|480:212|456:152,1,120.00000089407,0|8,3:0|0:0,0:0:0:0:
398,81,41063,2,0,L|313:97,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
284,128,41504,6,0,P|300:64|272:12,1,120.00000089407,4|8,3:2|0:0,0:0:0:0:
192,60,42239,2,0,L|196:104,2,40.0000002980232,0|0|8,3:0|0:0|0:0,0:0:0:0:
156,28,42680,2,0,P|96:72|40:64,1,120.00000089407,0|8,3:0|0:0,0:0:0:0:
16,96,43269,1,0,0:0:0:0:
20,144,43416,2,0,L|28:228,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
44,268,43857,6,0,P|104:236|160:248,1,120.00000089407,4|8,3:2|0:0,0:0:0:0:
248,224,44592,2,0,L|240:308,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
240,352,45033,2,0,P|312:344|348:300,1,120.00000089407,4|8,0:0|0:0,0:0:0:0:
327,216,45769,2,0,L|239:224,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
204,200,46210,6,0,P|184:152|212:80,1,120.00000089407,4|8,3:2|0:0,0:0:0:0:
292,52,46945,2,0,L|296:140,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
388,104,47533,2,0,L|384:24,2,80.0000005960464,12|0|8,3:2|3:0|0:0,0:0:0:0:
432,188,48416,2,0,P|464:176|480:164,1,40.0000002980232,0|8,3:0|0:0,0:0:0:0:
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424,280,49298,2,0,L|428:364,1,80.0000005960464,0|0,0:0|3:0,0:0:0:0:
384,384,49739,2,0,P|340:352|276:352,1,120.00000089407,8|0,3:2|3:0,0:0:0:0:
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184,132,51063,6,0,L|100:144,1,80.0000005960464,4|0,3:2|3:0,0:0:0:0:
16,104,51651,1,0,3:0:0:0:
96,52,51945,1,8,0:0:0:0:
140,28,52092,2,0,L|260:56,1,120.00000089407,8|0,0:0|3:0,0:0:0:0:
344,16,52827,2,0,L|352:100,1,80.0000005960464,0|0,3:0|0:0,0:0:0:0:
448,92,53416,6,0,L|440:176,1,80.0000005960464,4|0,3:2|3:0,0:0:0:0:
348,196,54004,2,0,L|355:275,1,80.0000005960464,0|0,3:0|3:0,0:0:0:0:
440,324,54592,5,0,3:0:0:0:
256,192,54739,12,0,56945,3:0:0:0:
468,128,57975,6,0,B|424:92|404:156|352:124,1,120.00000089407,4|8,3:1|0:0,0:0:0:0:
276,72,58710,2,0,P|236:48|196:48,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
124,100,59298,2,0,P|115:145|128:183,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
212,220,59886,2,0,P|250:209|278:182,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
304,144,60327,6,0,L|316:280,1,120.00000089407,0|8,3:0|0:0,0:0:0:0:
408,292,61063,2,0,L|416:208,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
472,136,61651,2,0,B|432:120|432:120|376:124,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
304,144,62239,2,0,B|267:146|267:146|227:130,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
188,100,62680,6,0,L|200:236,1,120.00000089407,0|8,3:0|0:0,0:0:0:0:
140,296,63416,2,0,P|104:276|56:276,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
12,196,64004,2,0,P|44:168|60:132,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
136,80,64592,2,0,L|220:76,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
264,76,65033,6,0,L|232:212,1,120.00000089407,0|8,3:0|0:0,0:0:0:0:
308,260,65769,2,0,P|356:268|404:248,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
448,188,66357,2,0,B|456:148|456:148|448:108,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
364,60,66945,2,0,P|348:72|328:84,1,40.0000002980232,0|8,3:0|0:0,0:0:0:0:
284,84,67239,2,0,P|266:73|250:61,1,40.0000002980232,8|8,0:0|0:0,0:0:0:0:
216,28,67533,6,0,L|208:128,1,80.0000005960464,4|0,3:1|3:0,0:0:0:0:
112,112,68122,2,0,L|120:212,1,80.0000005960464,8|0,0:0|3:0,0:0:0:0:
96,236,68563,2,0,P|144:216|216:232,1,120.00000089407,8|0,0:0|3:0,0:0:0:0:
296,268,69298,2,0,P|336:280|376:276,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
444,212,69886,6,0,P|452:176|448:128,1,80.0000005960464,0|0,3:0|3:0,0:0:0:0:
380,68,70475,2,0,L|288:72,1,80.0000005960464,8|0,0:0|3:0,0:0:0:0:
268,108,70916,2,0,P|272:52|216:12,1,120.00000089407,8|8,3:2|0:0,0:0:0:0:
152,72,71651,2,0,L|160:136,1,40.0000002980232,8|8,0:0|0:0,0:0:0:0:
120,144,71945,2,0,L|112:208,1,40.0000002980232,8|8,3:2|0:0,0:0:0:0:
140,224,72239,5,4,3:2:0:0:
256,192,72386,12,0,74004,0:0:0:0:
464,52,74445,6,0,P|432:84|356:88,1,120.00000089407,4|8,3:2|0:0,0:0:0:0:
268,68,75180,2,0,L|276:152,1,80.0000005960464,0|0,3:0|3:0,0:0:0:0:
208,216,75769,2,0,B|168:208|168:208|124:220,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
52,276,76357,2,0,P|44:320|56:368,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
96,368,76798,6,0,L|236:360,1,120.00000089407,4|8,3:2|0:0,0:0:0:0:
292,304,77533,2,0,L|376:308,1,80.0000005960464,0|0,3:0|3:0,0:0:0:0:
416,220,78122,2,0,L|384:136,1,80.0000005960464,0|8,3:0|0:0,0:0:0:0:
292,140,78710,2,0,L|263:214,1,80.0000005960464,8|8,3:2|0:0,0:0:0:0:
220,236,79151,6,0,P|188:208|104:208,1,120.00000089407,4|8,3:2|0:0,0:0:0:0:
44,272,79886,2,0,L|48:360,1,80.0000005960464,8|8,3:2|0:0,0:0:0:0:
140,368,80475,2,0,L|143:288,1,80.0000005960464,8|8,3:2|0:0,0:0:0:0:
220,236,81063,2,0,B|248:276|308:264,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
336,256,81504,6,0,P|376:216|376:140,1,120.00000089407,4|8,3:2|0:0,0:0:0:0:
316,84,82239,2,0,B|276:76|276:76|238:87,1,80.0000005960464,8|8,3:2|0:0,0:0:0:0:
144,88,82827,2,0,B|106:77|106:77|66:85,1,80.0000005960464,8|8,3:2|0:0,0:0:0:0:
12,164,83416,2,0,P|0:192|0:212,1,40.0000002980232,8|8,3:2|0:0,0:0:0:0:
0,248,83710,1,8,0:0:0:0:
32,280,83857,5,6,0:0:0:0:
256,192,84004,12,12,87386,0:0:0:0:
Andrea
~General~
  1. The .osz file seems to be corrupted, some difficulties are asking me to be updated, please perform a full submission once again to fix this.
~Regraz's Hard~
  1. Increase HP Drain by 1 tick to balance the difficulty settings.
~Insane~
  1. Increase HP Drain by 1 tick to balance the difficulty settings.
  1. 00:08:563 (1,2) - This overlap would look better if you make it like this.
  2. 00:21:357 (5) - The clap at the end of this slider sounds weird, it would be better if you add it at the beginning instead.
  3. 00:32:092 (1,2) - Another overlap which could be improved, I suggest you to do something like this, it will also improve the flow of the pattern.
  4. 00:40:327 (1) - This slider shape doesn't look that good if you ask me, it would be better if you simply copy 00:39:151 (1) - this one, which looks quite nice.
  5. 00:43:269 (3) - Blanket this slider with (1)'s start, it would look better.
  6. 01:12:239 (1,2) - It would be better to add the NC on (2) and not on (1), since the slow part begins there.
  7. 01:27:239 (1,2) - These two circles feels too loud, try lowering the volume a bit.
Good luck!
Topic Starter
DivineEnigma
KittyAdventure

KittyAdventure wrote:

As request :3 (Sorry for late ;w;)

Insane
  1. 00:08:563 (1,2) - Maybe you can improve again this blanket because this looks bad :<
  2. 00:10:180 (2) - This position look almost near with 00:10:622 (2), how about you up it more a bit? like x:216|y:268
  3. 00:10:916 (2) - For my personality, I don't like this one. How about you overlap it in 00:10:622 (2)? no thanks, i like it haha
  4. 00:20:327 (1) - This one too is look almost near with 00:20:033 (4), x:360|y:340, maybe with 00:20:916 (3) following too hmm, not sure what you mean with the second one but as for the first one, overlap intended
  5. 00:22:239 (3,4,5) - This overlap looks bad, try something new?
  6. 00:30:475 (3,4) - Blanket
  7. 00:31:063 (1) - Move a bit because look almost near too with 00:30:475 (3) i don't think it's that close..
  8. 00:34:445 (1,2) - Do you want to blanket it or no? If yes, maybe 00:34:886 (2) - x:112|y:360, look perfect
  9. 00:36:651 (4,1,2) - Blanket is look far :<
  10. 00:38:416 (3,6) - Blanket slider isn't too curved to blanket but i tried making it a bit in the middle if anything
  11. 00:38:710 (4,1,2) - Why this blanket position is look different? I mean circle number 4 and 2? Better if you same it if i move (2) to (4), i'd have to do something about the pattern that i think is fine already
  12. 00:44:592 (3,1) - Blanket is need improve too here
  13. 00:56:063 (2,3,4,5,6,7) - Actually, this is good flow, not bad :3
  14. 00:58:857 (4) - This look almost near with 00:58:416 (2) - in head luckily it's not that near
  15. 00:59:004 (5,1) - You can improve this blanket because the blanket is look bad
  16. 00:59:739 (2) - x:328|y:160 to make a position look good? it's too close to the slider tail than i wanted it to be
  17. 01:03:112 (2,4) - How about you blanket it? Look nice
  18. 01:03:416 (3) - I think it's fine to add NC here because new lyrics start here ("Sora ini Utaeba") i'm not so much emphasizing the vocals there so no need
  19. 01:06:063 (4,1) - This overlap is looks bad :<
  20. 01:07:827 (2,4) - Same here, overlap is looks bad too :< it's fine, but i moved it down
  21. 01:09:004 (2,4) - ^ (same here too) it's okay imo
  22. 01:09:739 (6,2) - ^ ^
  23. 01:15:180 (3,5) - ^ ^
  24. 01:17:239 (2,4) - ^ ^
  25. 01:17:827 (5,1) - ^ ^
  26. 01:18:710 (3,4,5) - Triangle flow <3
  27. 01:18:857 (4) - Unfortunalely, this make triangle flow is look bad, how about x:336|y:360
  28. 01:19:886 (3,1) - Overlap is looks bad too here
  29. 01:21:357 (5) - I think x:232|y:124 is better to make flow is look good
  30. 01:22:533 (4,1) - Overlap again zzz
  31. 01:25:475 (2) - I think it's look so near with 01:25:033 (1), I suggest you to change it like you doing in 01:26:210 (1,2) - this one moved it a bit out but wanted to keep the pattern
Not bad, but you just need be careful with overlap. This diff just need improve in overlap and blanket thing. But, overall is good.
No kudosu if my mod don't change anymore in your diff. Good luck :3
the overlaps you pointed out at the end is part of the mapping style i chose to follow in this insane xD but as for the rest, i tried to fix if i found it to be bad

Andrea

Andrea wrote:

~General~
  1. The .osz file seems to be corrupted, some difficulties are asking me to be updated, please perform a full submission once again to fix this. //will try
~Insane~
  1. Increase HP Drain by 1 tick to balance the difficulty settings. //should be fine, it matches the spread
  1. 00:08:563 (1,2) - This overlap would look better if you make it like this.
  2. 00:21:357 (5) - The clap at the end of this slider sounds weird, it would be better if you add it at the beginning instead. // following what the music offers, the red tick has a more clear drum. the sound on the head is what i would add a drum sampleset to. so i'll keep it for the sake of consistency with my hitsounding
  3. 00:32:092 (1,2) - Another overlap which could be improved, I suggest you to do something like this, it will also improve the flow of the pattern. //i'll keep, i like how it is at the moment
  4. 00:40:327 (1) - This slider shape doesn't look that good if you ask me, it would be better if you simply copy 00:39:151 (1) - this one, which looks quite nice. //i really suck with wave sliders but this one i'm quite fine with
  5. 00:43:269 (3) - Blanket this slider with (1)'s start, it would look better. //true but i'm avoiding overlapping with 00:42:239 (3)
  6. 01:12:239 (1,2) - It would be better to add the NC on (2) and not on (1), since the slow part begins there.
  7. 01:27:239 (1,2) - These two circles feels too loud, try lowering the volume a bit.
Good luck!

Thank you so much!
No reply = fixed!
Mafumafu
Reply soon
hypercyte
Hey from my queue, insane as requested

Insane:

00:19:592 (2) - ctrl+g, it feels awkward to play, although I see why you did it like that, so your call
00:24:592 (4) - ^

00:27:827 (2) - ctrl+g, I honestly feel there wasnt a need to break the flow with this one though, even if the above ones aren't changed, I really think this one should.

01:00:327 (1,3) - The little overlap between these two objects doesn't look very nice. I'd say move (3) to the right.

00:40:327 (1) - This slider's curve seems a bit too harsh for what it's mapping. I'd move the middle anchors in more.


00:38:122 (2) - I'd say ctrl+g this aswell since there is no drastic change in sound, I feel the sliders should flow nicely.

Ok that's all I could find, nice diff gl with ranking :)
Topic Starter
DivineEnigma

hypercyte wrote:

Hey from my queue, insane as requested

Insane:

00:19:592 (2) - ctrl+g, it feels awkward to play, although I see why you did it like that, so your call intended, leads into the jump better imo
00:24:592 (4) - ^ here there are drums on both 00:24:298 (3,4) - so keeping them in the same direction highlights that

00:27:827 (2) - ctrl+g, I honestly feel there wasnt a need to break the flow with this one though, even if the above ones aren't changed, I really think this one should. new section so i broke the flow here

01:00:327 (1,3) - The little overlap between these two objects doesn't look very nice. I'd say move (3) to the right. keeping overlap but moved it to stack with 00:59:886 (3)'s head

00:40:327 (1) - This slider's curve seems a bit too harsh for what it's mapping. I'd move the middle anchors in more.


00:38:122 (2) - I'd say ctrl+g this aswell since there is no drastic change in sound, I feel the sliders should flow nicely. it would flow better but i want to emphasize the vocals using the same direction as they are all the same there. it'd work either way

Ok that's all I could find, nice diff gl with ranking :)
ty!!
no reply = fixed!
YukiZura-
q ... late as ussual xD

[Insane]
00:42:680 (1,3) - blanket this?
01:12:019 - got sound here .. make full stream there?
01:18:416 (2) - ctrl+g this would make a better flow
01:25:033 (1,2) - ugly overlap lol .. move it a bit to right side
00:22:680 (1,2,3,4) - really weird flow
00:33:269 (1,2) - tehee blanket pls
00:37:680 (4) - why dont you move this a bit up ...

[expert]
00:28:342 (4) - wait .. no sound here :?

good diff

that's all from me .. goodluck ^^
Topic Starter
DivineEnigma

YukiZura- wrote:

q ... late as ussual xD

[Insane]
00:42:680 (1,3) - blanket this? as mentioned in a prev. mod, i don't want to move it further to overlap with more objects so i'm content with this
01:12:019 - got sound here .. make full stream there? triples work, i don't want a longer stream haha
01:18:416 (2) - ctrl+g this would make a better flow no thanks, builds up that jump
01:25:033 (1,2) - ugly overlap lol .. move it a bit to right side keep, i think it's fine. more of a personal preference
00:22:680 (1,2,3,4) - really weird flow imo, nothing weird about it?
00:33:269 (1,2) - tehee blanket pls it's not curved enough for me to create a blanket
00:37:680 (4) - why dont you move this a bit up ... keep, i've done similar things like here 01:08:416 (5,6,1) -

that's all from me .. goodluck ^^
ty for the mod!!
Mafumafu
- Tatan - :
It was made on purpose to create a feel of stop and start.

Andrea:
I think it is pretty balanced now: 3 - 4 - 5 - 6.

Hobbes:
I did think of using SV changes at first. But I decided not to use it because there is only a Normal as the lowest diff. Not like Hards in ENH.. spreads, my Hard was created a more Advanced-like Hard. As a difficulty for new players to progress from Normal to Hard, I do think maybe it is not very novice-friendly to use SV changes, now that the differences between sections of music, in this song, is not that apparent. So I decided not to apply SV changes across my diff.
Thank you!

Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.75

[Metadata]
Title:Sora ni Utaeba -TV edit.-
TitleUnicode:空に歌えば –TV edit.-
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:Regraz's Hard
Source:僕のヒーローアカデミア
Tags:boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
BeatmapID:1377243
BeatmapSetID:638701

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//Break Periods
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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259,349,66945,2,0,L|357:342,1,83.9999974365235,0|8,3:0|0:0,0:0:0:0:
343,259,67239,2,0,L|259:264,1,83.9999974365235,8|8,0:0|0:0,0:0:0:0:
196,209,67533,6,0,B|157:195|157:195|175:58,1,167.999994873047,4|0,3:1|3:0,0:0:0:0:
247,27,67975,1,0,0:0:0:0:
289,99,68122,2,0,P|372:128|428:67,1,167.999994873047,8|0,0:0|3:0,0:0:0:0:
488,24,68563,1,8,0:0:0:0:
504,106,68710,2,0,B|495:137|509:165|509:165|471:217|501:279,1,167.999994873047,0|0,3:0|3:0,0:0:0:0:
497,350,69151,1,0,0:0:0:0:
421,316,69298,2,0,B|373:299|373:299|241:326,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
181,356,69739,1,8,0:0:0:0:
101,327,69886,6,0,P|58:295|78:180,1,167.999994873047,0|0,3:0|3:0,0:0:0:0:
133,140,70327,1,0,0:0:0:0:
205,184,70475,2,0,L|310:178,1,83.9999974365235,8|0,0:0|3:0,0:0:0:0:
344,115,70769,1,0,3:0:0:0:
403,173,70916,2,0,B|438:186|485:166|485:166|509:215|487:258,1,167.999994873047,8|8,3:2|3:2,0:0:0:0:
444,316,71357,2,0,L|352:310,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
279,333,71651,2,0,L|172:326,1,83.9999974365235,8|8,0:0|0:0,0:0:0:0:
133,270,71945,2,0,P|119:226|139:177,1,83.9999974365235,8|8,3:2|0:0,0:0:0:0:
165,119,72239,5,4,3:2:0:0:
124,117,74004,6,0,P|134:196|98:244,1,140,0|0,0:0|0:0,0:0:0:0:
90,291,74445,6,0,P|157:327|236:301,1,140,4|0,3:2|3:0,0:0:0:0:
262,281,74886,2,0,P|310:276|352:295,1,70,8|0,0:0|0:0,0:0:0:0:
376,315,75180,2,0,P|424:317|477:303,1,70,0|0,3:0|3:0,0:0:0:0:
485,274,75474,2,0,L|498:197,1,70,0|8,3:0|0:0,0:0:0:0:
452,172,75768,2,0,L|449:87,1,70,0|0,3:0|0:0,0:0:0:0:
477,54,76062,2,0,P|433:61|392:42,1,70,8|0,0:0|0:0,0:0:0:0:
358,34,76356,2,0,L|273:42,2,70,0|0|8,3:0|0:0|0:0,0:0:0:0:
237,20,76797,6,0,P|272:83|223:146,1,140,4|0,3:2|3:0,0:0:0:0:
192,164,77239,2,0,L|104:153,1,70,8|0,0:0|0:0,0:0:0:0:
67,151,77533,2,0,P|60:198|73:240,1,70,0|0,3:0|3:0,0:0:0:0:
103,261,77827,2,0,P|110:299|102:334,1,70,0|8,3:0|0:0,0:0:0:0:
70,374,78121,2,0,L|155:368,1,70,0|0,3:0|3:0,0:0:0:0:
186,338,78415,2,0,L|286:331,1,70,8|0,0:0|3:0,0:0:0:0:
308,355,78709,2,0,L|391:361,2,70,8|0|8,3:2|3:0|0:0,0:0:0:0:
311,255,79150,6,0,B|350:256|350:256|425:233|425:233|477:233,1,140,4|0,3:2|3:0,0:0:0:0:
497,262,79592,2,0,L|489:177,1,70,8|0,0:0|0:0,0:0:0:0:
454,150,79886,2,0,L|462:65,1,70,8|0,3:2|3:0,0:0:0:0:
497,38,80180,2,0,L|399:49,1,70,8|0,0:0|3:0,0:0:0:0:
375,29,80474,2,0,L|284:18,1,70,8|0,3:2|3:0,0:0:0:0:
258,50,80768,2,0,L|171:57,1,70,8|0,0:0|3:0,0:0:0:0:
139,30,81062,2,0,P|151:80|135:112,2,70,8|0|8,0:0|3:0|0:0,0:0:0:0:
72,111,81503,6,0,P|133:172|204:146,1,140,4|0,3:2|3:0,0:0:0:0:
227,134,81945,2,0,L|311:133,1,70,8|0,0:0|0:0,0:0:0:0:
338,95,82239,2,0,L|327:185,1,70,8|0,3:2|3:0,0:0:0:0:
362,211,82533,2,0,L|267:191,1,70,8|0,0:0|3:0,0:0:0:0:
260,242,82827,2,0,L|267:142,1,70,8|0,3:2|3:0,0:0:0:0:
214,150,83121,2,0,P|178:164|130:148,1,70,8|0,0:0|3:0,0:0:0:0:
100,131,83415,2,0,P|49:116|8:129,2,70,8|8|8,3:2|0:0|0:0,0:0:0:0:
55,201,83856,5,6,0:0:0:0:
256,192,83930,12,12,87386,0:0:0:0:
Xinnoh
apple
00:35:180 (3) - can you polish this so approach lines are straight
01:01:063 (3) - This could probably have a cleaner overlap if you stacked the tail on 1's head and blanketed 3's head

Insane
Modding maps with movement based issues is kinda hard for me since I never play this mode, but I'll try to explain what I can.
Flow needs improvement in general, looks ok otherwise.
00:10:916 (2,1) - 00:11:945 (3,1) - 00:22:533 (5,1) - 00:40:180 (4,1) - 01:15:327 (4,5) - implied movement
00:03:710 (2,1) - 1 has strong emphasis because you change direction after hitting the slider head + high movement. 00:06:063 (2,1) - however, has low spacing + the slider follows the direction the cursor came from. Doing something like this would be more consistent
00:20:180 (5,1) - Curving 1 this much is really uncomfortable to play, try this, looks cleaner and flows https://puu.sh/yTkhY/4485cec1d0.png
00:22:680 (1) - Here I'd suggest to just blanket 3 with this slider, angle slider is at requires two movements when playing
00:36:357 (3,4) - Spacing seems unreasonably high here
00:37:680 (4,1,2,3) - 1,2,3 are the same sounds but 4,1 is much smaller than the other distances. They should be more consistent with spacing.
00:39:592 (2,3,4,1) - Cursor moves from top right to bottom left in pretty much a straight line, since playing 3 I just keep cursor on the slider head, movement could be more interesting, I think changing 00:39:739 (3) - to follow vocal more would be better since the guitar is more just a background noise.
00:41:063 (3,4) - Distance is too small, really easy to overshoot the circle. Moving it down + right will lead to the next slider better.
00:42:680 (1,2,3,4,1) - Just a general thing for the whole map that stood out to me here, compare this to this. The latter is more organised since all objects are the same distance from each other. Try going through your diff and making objects that are close to each other pretty much the same distance apart.
00:48:563 (5,1) - Doesn't play well since player has to completely stop cursor movement to hit this moving upwards. Pointing it to or away from the previous object is easier to follow.
01:01:945 (2) - Antiflow like this doesn't really add much, I'd really suggest you just ctrl-g and used larger spacing instead. Emphasises that the sounds are similar in general well and better to play.

General issue for the final sections is that spacing used on jumps is really inconsistent, I'll just try to summarise what I see
01:08:122 (4,5) - really large spacing compared to 01:07:533 (1,2) -
01:08:563 (6,1) - ^ to 01:10:769 (4,1) -
01:10:180 (2,3) - ^, doesn't need to be this large
01:17:386 (3,4) - 01:17:533 (4,5) - just general areas that felt like there was too much spacing

Still needs some work on flow / spacing
Monstrata
Omg, Regraz's diff made me laugh xD (in a good way).

Poke me for a mod if you need it after Sinnoh's.
Topic Starter
DivineEnigma

Sinnoh wrote:

Insane
Modding maps with movement based issues is kinda hard for me since I never play this mode, but I'll try to explain what I can.
Flow needs improvement in general, looks ok otherwise.

i'm assuming from the video timestamp you mean to make a more smooth transition from one object to another... xP
00:10:916 (2,1) -
00:11:945 (3,1) - imo, the flow from (3) > (1) is fine
00:22:533 (5,1) -
00:40:180 (4,1) -
01:15:327 (4,5) -
implied movement

00:03:710 (2,1) - 1 has strong emphasis because you change direction after hitting the slider head + high movement. 00:06:063 (2,1) - however, has low spacing + the slider follows the direction the cursor came from. Doing something like this would be more consistent the circle that follows (1) has higher spacing, I figured it would still emphasize it through the high DS from the previous. But I really liked your suggestion so I lowered the spacing of 00:06:063 (2) - to be consistent and to add more emphasis on the next slider after it.
00:20:180 (5,1) - Curving 1 this much is really uncomfortable to play, try this, looks cleaner and flows https://puu.sh/yTkhY/4485cec1d0.png
00:22:680 (1) - Here I'd suggest to just blanket 3 with this slider, angle slider is at requires two movements when playing
00:36:357 (3,4) - Spacing seems unreasonably high here higher spacing on (4) is used to transition into (1) where the piano sound lies. it's another way of emphasizing.
00:37:680 (4,1,2,3) - 1,2,3 are the same sounds but 4,1 is much smaller than the other distances. They should be more consistent with spacing. since the sound is different on (4), i wanted to have some sort of effect where the player transitions from a small DS > a bigger DS.
00:39:592 (2,3,4,1) - Cursor moves from top right to bottom left in pretty much a straight line, since playing 3 I just keep cursor on the slider head, movement could be more interesting, I think changing 00:39:739 (3) - to follow vocal more would be better since the guitar is more just a background noise. (3) was already intended to follow the start of the vocal phrase
00:41:063 (3,4) - Distance is too small, really easy to overshoot the circle. Moving it down + right will lead to the next slider better.
00:42:680 (1,2,3,4,1) - Just a general thing for the whole map that stood out to me here, compare this to this. The latter is more organised since all objects are the same distance from each other. Try going through your diff and making objects that are close to each other pretty much the same distance apart.
00:48:563 (5,1) - Doesn't play well since player has to completely stop cursor movement to hit this moving upwards. Pointing it to or away from the previous object is easier to follow. from the testplays, there wasn't really any complaints about this. as well, i actually like the effect the movement gives to the next section
01:01:945 (2) - Antiflow like this doesn't really add much, I'd really suggest you just ctrl-g and used larger spacing instead. Emphasises that the sounds are similar in general well and better to play. disagree, i'm not a fan of it flowing in the same direction here. I think antiflow really works here considering its setup already

General issue for the final sections is that spacing used on jumps is really inconsistent, I'll just try to summarise what I see
01:08:122 (4,5) - really large spacing compared to 01:07:533 (1,2) - Keeping this inconsistency to keep the pattern of the antiflows since it fits this section of the kiai perfectly
01:08:563 (6,1) - ^ to 01:10:769 (4,1) - increased ds for 01:10:769 (4,1) -
01:10:180 (2,3) - ^, doesn't need to be this large
01:17:386 (3,4) - 01:17:533 (4,5) - just general areas that felt like there was too much spacing buildup for the jump

Still needs some work on flow / spacing
ty for mod!
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