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posted

Zallies wrote:

m4m

n o o b m o d i n g s k i l l s

[general]
  1. my eyes are hurting me (i dont know if its good colours) show your eyes whos boss
  2. tags are all good?
  3. also medata?
  4. fix ur preview point its perfect
  5. fix bookmark its not balance fixed, but i don't know if it matters..


[still alive]
  • not really a big fan doing 2.10 + Slider Velocity, its too long = small jumps
  1. 00:13:084 (1,2,3) - really poor aesthetics so.. you are fan of the double ctrl+> thingy?..
  2. 00:13:598 - vocal starts here; but stressed syllable doesn't00:13:770 (3) - should be jump because of the flow im following drums mostly
  3. 00:15:484 (7,8,1) - ctrl+g for better flow flow is great as it is now
  4. 00:20:627 (4,5) - hehehe weird pattern the whole diff is based around this..
  5. 01:01:864 (6,7) - not shaped yes, made it better
  6. 01:18:664 (1) - no kickslider here tbh it fits perfectly here and follows vocal
  7. 02:00:074 (4,1) - too close ds i can't see how is it too close ds..
  8. 02:20:642 (1,2,1,2,1,2) - bad flow since the beat are the really the same i think up-down-up fits there quite well and its even more interesting than just up-up-up
  9. 02:52:356 - actually make better this better imo i think its pretty well made, ds change is smooth enough and direction changes follow drum volume and stressed lyrics
  10. 02:53:813 (1) - no clircle here; you should listen more carefully, just compare actual empty space here 02:54:156 - and at beat which you pointed 02:54:413 (2,3,4) - rhythm is bad, reduce it since the beat are the SAME why would even mod this if you don't feel the song at all?
  11. 03:14:082 - idk why you change sv and color, its still the same try to listen closely
  12. 03:16:793 - sv is too long; color aren't the same as red what does this even mean.. sv is fine tho
  13. 03:40:522 - add 5% time section i don't think its needed

i really dont want to say any of the patterns you made, the flow is low and the aesthetics is not good enough though
idk or im just lazy the fact that these aesthetics vary from what you are used to see in common beatmap doesn't make it bad, its consistent, it plays good, it has idea.

[insane]
  • sv is fine, maybe doing on 1.7-9 on highest difficulty
  1. 00:17:198 - do some patterns here there is already a pattern, im pretty sure..
  2. 00:25:427 (1,2) - not flow and structure ok, i think this picture will give you some idea on whats going on
  3. 00:55:864 (3,4) - too far since u made a low sv section have you spend even a few secons figuring out what im emphasizing?
  4. 01:17:292 - uh yea ds is fine, but how about 01:18:664 (1,2) - this part This part is ok, plays well
  5. 02:49:613 - overkill ds theres a clear reason behind it and its not even hard
  6. 02:53:642 (3,1) - just stack this trust me it would ruin the idea
  7. 03:16:793 - uh i think 53% fine pattern to me, sv is high tbh ?
  8. 03:40:522 - 5% time section



overall, need to learn more about the patterns. and yes i still need to learn more about mapping ALSO modding too.
its just not really ready for rank. one of those mods i guess.. edit: wait a second.. I didn't get it. Anyway, thanks for modding!
posted
got nothing on normal

  • - There are a few structure that is questionable for me
  1. Structure that deserves questioning
  2. 00:21:998 (1,2,3,4,5,6) -

    As we can see, none of the patterns actually hit up by an aesthetically pleasing pattern. All I see in the editor is just some random circle placement that only supports flow, and that's it. Quality-wise something like this should not be allowed to pass by
  3. 00:49:241 (1,2,3) -

    Having a straight slider and curved slider makes the map aesthetically bad. It's like having one square and suddenly one sphere. It does not connect with each other at all.
  4. 01:33:749 (3,4,5,6) -
    Nothing is good on this section. Even flow itself is in tatters. Even when testing on the gameplay itself I didn't enjoy that section due to the fact it played kind of bad for me
  5. tldr I guess the map itself looked REALLY untidy and you need tons of work on this diff before it can be pushed for rank. Ask any experienced nominator as well as QAT, if they take this mapset seriously then you'll notice tons of work needs to be done before it can be deemed as ready
    -Moving onto modding the diff itself
  6. 00:15:827 (4) - Why is the spacing here increased? There's no strong sound that justifies the increased spacing.
  7. 00:29:198 (5,6) - The flow here looks really untidy. For no apparent reason 00:29:713 (6) - body is pointed towards 00:30:227 (1) - which I think it's not clean at all
  8. 00:32:970 (1) - Starting here, I noticed you are reducing the spacing here. Modding on the objective side, this will be surely be pointed out (I once did that on my bubbled mapset and it got popped since I reduced spacing for no apparent reason
  9. 00:54:664 (1) - Why is this slider shaped differently?
  10. 01:28:264 (4,5) - Why is the flow here changed direction out of the sudden? Put an NC if there is a change of cursor movement that you are planning to put
  11. 01:34:264 (4,5) - ^
  12. 02:20:642 (1,2,1,2,1,2) - I think you can make much more better pattern than this (https://osu.ppy.sh/ss/8671238)


actually this is just one diff. Was planning to add more at later date so call me back and we can discuss more about this beatmap

also Kurai, I'd appreciate it if you can reconsider the bubble on this map since quality is not on an acceptable level (If, by chance this map is not going to get popped, should it be bubbled, I'm going to have conflicted feelings on the mapping standard nowadays)
posted

Winter Story wrote:

got nothing on normal

  • - There are a few structure that is questionable for me okok, just hold your font size, ok? :)
  1. Structure that deserves questioning
  2. 00:21:998 (1,2,3,4,5,6) - As we can see, none of the patterns actually hit up by an aesthetically pleasing pattern. All I see in the editor is just some random circle placement that only supports flow, and that's it. Quality-wise something like this should not be allowed to pass by ummm, for what purpose did you boost ar on the screenshot? concepts explanatons: 1), 2) (shapes of sliders correspond with each other)
  3. 00:49:241 (1,2,3) - Having a straight slider and curved slider makes the map aesthetically bad. It's like having one square and suddenly one sphere. It does not connect with each other at all. perfect shapes correspond with each other well. your opinion is extremely subjective and has nothing to do with objective sense
  4. 01:33:749 (3,4,5,6) - Nothing is good on this section. Even flow itself is in tatters. Even when testing on the gameplay itself I didn't enjoy that section due to the fact it played kind of bad for me im too lazy to make pictures again since these follow the same idea as in your first statement
  5. tldr I guess the map itself looked REALLY untidy and you need tons of work on this diff before it can be pushed for rank. Ask any experienced nominator as well as QAT, if they take this mapset seriously then you'll notice tons of work needs to be done before it can be deemed as ready
    -Moving onto modding the diff itself ok, i want to clear something up. when i made mod for your map, i read previous mods, and i noticed huge one with pointing out all instances of overmaps (placing object to no sound related). i pointed out overmap too in my mod, but not every single one, since i didn't see any reason to it. You answered "your mod is very subjective with overmaps" to that guy which is.. basically false on every aspect. Also you wrote "try to understand mappers intention" to the guy. As I can see, you don't do what you expect from others. I could see only one intension in your map - pp. Whose mod is subjective - so is yours
  6. 00:15:827 (4) - Why is the spacing here increased? There's no strong sound that justifies the increased spacing. snare on the end of the slider
  7. 00:29:198 (5,6) - The flow here looks really untidy. For no apparent reason 00:29:713 (6) - body is pointed towards 00:30:227 (1) - which I think it's not clean at all well, its your opinion, i think it fits well with the whole diff idea and plays well too
  8. 00:32:970 (1) - Starting here, I noticed you are reducing the spacing here. Modding on the objective woah, im glad that you know this word side, this will be surely be pointed out (I once did that on my bubbled mapset and it got popped since I reduced spacing for no apparent reason apparent reason - drastic change in intensity
  9. 00:54:664 (1) - Why is this slider shaped differently? i think it emphasizes change in intensity quite well (also i do this in next future instance
  10. 01:28:264 (4,5) - Why is the flow here changed direction out of the sudden? Put an NC if there is a change of cursor movement that you are planning to put
  11. 01:34:264 (4,5) - ^ these sounds are quite heavy and i think this kind of movement supports it well
  12. 02:20:642 (1,2,1,2,1,2) - I think you can make much more better pattern than this (https://osu.ppy.sh/ss/8671238) i think its not worse than your suggestion


actually this is just one diff. Was planning to add more at later date so call me back and we can discuss more about this beatmap nah, not interested in this tbh. you are acting passively-aggressively for some unknown to me reason and your sense of self-importance is a bit too high
if you think that i got something I don't deserve, try to keep in mind that i started mapping ~13 months ago, and for this mapset i spent ~8 hours per day for 2 weeks

also Kurai, I'd appreciate it if you can reconsider the bubble on this map since quality is not on an acceptable level (If, by chance this map is not going to get popped, should it be bubbled, I'm going to have conflicted feelings on the mapping standard nowadays) mapping is basically a subjective thing, nowadays ranking section is filled with a huge amount of maps of different variety, from ones concerned about pp to the ones which are unique and don't have any other of their own kind. I still think and hope that this one deserves place there
posted

h4d0uk3n1 wrote:

Winter Story wrote:

got nothing on normal


-Moving onto modding the diff itself ok, i want to clear something up. when i made mod for your map, i read previous mods, and i noticed huge one with pointing out all instances of overmaps (placing object to no sound related). i pointed out overmap too in my mod, but not every single one, since i didn't see any reason to it. You answered "your mod is very subjective with overmaps" to that guy which is.. basically false on every aspect. Also you wrote "try to understand mappers intention" to the guy. As I can see, you don't do what you expect from others. I could see only one intension in your map - pp. Whose mod is subjective - so is yours If that is what on your mind then you are wrong on a few things.. The fact that you are calling my intention in maps as 'pp' and nothing elsec felt wrong in some case. The intention of me mapping a certain mp3 is to reflect a song properly through a clean exhibition of patterns whilst trying to provide a good gameplay experience, albeit a repetitive, seemingly pp farming gameplay (at which you are correct, but deducing my reasoning my rejection of overmapping felt wrong as there are shit ton of maps that is overmapped but still got through the ranking process. If they are being tolerated then why would I still be discriminated with the overmapping bs?)[/color]
)
actually this is just one diff. Was planning to add more at later date so call me back and we can discuss more about this beatmap nah, not interested in this tbh. you are acting passively-aggressively for some unknown to me reason and your sense of self-importance is a bit too high I am doing this in contrary to assist you in ranking this. If I were to call someone who likes to shit on maps then I would gladly call on one. But the reason I am trying to make reasoning is to avoid your seemingly hardwork go to waste, forcing your work to square one again even when a nominator seemed like giving it a chance. And I am doing this because I once had experienced where I thought a map of this quality can get into a ranked section, but a nominator proved me wrong in many level. To the point even other BNs can agree. I reflect on that and strived on improvement. What I am saying is that something like this can be pushed forward (bubble) but expect it to be popped by another BN or QAT.
if you think that i got something I don't deserve, try to keep in mind that i started mapping ~13 months ago, and for this mapset i spent ~8 hours per day for 2 weeks A mapper's quality, or even a map's quality itself, is not calculated based on how long have you mapped. It's how you interpret a quality map. In my case, reviewing positive feedback maps and a handful of ranked section maps help determine my map's quality and, when I compare it to yours, this has a long way to go before nominator nowadays can deem this as ready

also Kurai, I'd appreciate it if you can reconsider the bubble on this map since quality is not on an acceptable level (If, by chance this map is not going to get popped, should it be bubbled, I'm going to have conflicted feelings on the mapping standard nowadays) mapping is basically a subjective thing, nowadays ranking section is filled with a huge amount of maps of different variety, from ones concerned about pp to the ones which are unique and don't have any other of their own kind. I still think and hope that this one deserves place there
]You did your part of work, but for me hoping enough would not be enough. Taking more action to improve your mapping would be the optimal solutionp
posted
There is no point in saying that something is of low quality and not adding anything to back up your own words. If you thing something should not be bubbled, go ahead and explain your reasons. This will help us understand you as well as improve the quality, so, in the end all of us would only benefit from well-explained concerns.

We did look through things and polishied things up. h4d0uk3n1 basically did pretty much everything all by themselves, but still

So yeah, except for certain things that are sort of unpolished it's all cool in my eyes.
posted
Changelog (mostly minor visual fixes):

still alive
00:41:444 (2,3,4) -
00:52:970 (4) -
01:03:749 (3,4) -
01:39:226 (2,3,4,5) -
01:54:142 (3) -

insane
00:26:456 (4,5,1) -

hard
00:32:284 (4,5) -
01:33:406 (2) -
01:38:206 (5) -

normal
00:43:139 (3,1,2) -

Chatlog saved
posted

Winter Story wrote:

also Kurai, I'd appreciate it if you can reconsider the bubble on this map since quality is not on an acceptable level (If, by chance this map is not going to get popped, should it be bubbled, I'm going to have conflicted feelings on the mapping standard nowadays)
If you fail to provide me a proper reasoning as to why the quality of this map should be a hindrance to its nomination, then I am not going to take your opinion into account (i.e. I don't care about your feelings, I want facts). This map is probably one of the best I have modded since I joined the BNG 3 weeks ago as it is extremely well structured: patterns all follow a certain logic that is consistent throughout the music while still providing pattern variety, jumps illustrate intensity variations in the music perfectly, SV changes make sense, etc.
I believe you only have a problem with the aesthetics of this map as it does look pretty old school (somehow this map reminds me of this one which is definitely a good one), and I don't see why this would be an issue.

I'm bubbling this set, if you have anything to add, feel free to do so, h4d0uk3n1 will decide whether or not he wants to listen to your suggestions or not.
posted
I'd rather compare it with something made by Natteke in terms of the feel of certain patterns, but I have to agree with Kurai, it's most definitely well made and deserves a chance to be ranked.

Too bad I can't place a lovely heart on it!
posted

Kurai wrote:

If you fail to provide me a proper reasoning as to why the quality of this map should be a hindrance to its nomination, then I am not going to take your opinion into account (i.e. I don't care about your feelings, I want facts). This map is probably one of the best I have modded since I joined the BNG 3 weeks ago as it is extremely well structured: patterns all follow a certain logic that is consistent throughout the music while still providing pattern variety, jumps illustrate intensity variations in the music perfectly, SV changes make sense, etc.
I believe you only have a problem with the aesthetics of this map as it does look pretty old school (somehow this map reminds me of this one which is definitely a good one), and I don't see why this would be an issue.

I'm bubbling this set, if you have anything to add, feel free to do so, h4d0uk3n1 will decide whether or not he wants to listen to your suggestions or not.
subjectively speaking, the map still needs polishing on a few perspective, and yes. Mainly on aesthetic (but we all know it's not a must to add aesthetic). But I guess I can't do much if the nominators itself are set on ranking this when there are much more better set that can be exhibited (can't really show a few but surely there are a few that deserves a spot in the ranked section).

In addition to that, quality of the map is still lacking from my point of view so I do hope a veto could be set up from a deeming nominator as someone told me not to complain too much and let the nominator do their job (by quality, i do not mean from my point of view. I am comparing 2016-2017 maps that have much higher quality and comparing them to this map, this needs a lot of work before it can be deem as 'ready for rank').

I do hope I can reach an understanding here, instead of just following the ranking criteria alone. Should I solely following the ranking criteria, then I could have file a complaint as to why my set is popped even when there is nothing in hindrance to make it unrankable (link : t/518872/start=90 )
posted

Winter Story wrote:

Kurai wrote:

If you fail to provide me a proper reasoning as to why the quality of this map should be a hindrance to its nomination, then I am not going to take your opinion into account (i.e. I don't care about your feelings, I want facts). This map is probably one of the best I have modded since I joined the BNG 3 weeks ago as it is extremely well structured: patterns all follow a certain logic that is consistent throughout the music while still providing pattern variety, jumps illustrate intensity variations in the music perfectly, SV changes make sense, etc.
I believe you only have a problem with the aesthetics of this map as it does look pretty old school (somehow this map reminds me of this one which is definitely a good one), and I don't see why this would be an issue.

I'm bubbling this set, if you have anything to add, feel free to do so, h4d0uk3n1 will decide whether or not he wants to listen to your suggestions or not.
subjectively speaking, the map still needs polishing on a few perspective, and yes. Mainly on aesthetic (but we all know it's not a must to add aesthetic). But I guess I can't do much if the nominators itself are set on ranking this when there are much more better set that can be exhibited (can't really show a few but surely there are a few that deserves a spot in the ranked section).

In addition to that, quality of the map is still lacking from my point of view so I do hope a veto could be set up from a deeming nominator as someone told me not to complain too much and let the nominator do their job (by quality, i do not mean from my point of view. I am comparing 2016-2017 maps that have much higher quality and comparing them to this map, this needs a lot of work before it can be deem as 'ready for rank').

I do hope I can reach an understanding here, instead of just following the ranking criteria alone. Should I solely following the ranking criteria, then I could have file a complaint as to why my set is popped even when there is nothing in hindrance to make it unrankable (link : t/518872/start=90 )
tl;dr, mapping is not about how map fits in current meta, its about how things in map show music, about making logical sense and about fun
posted

h4d0uk3n1 wrote:

tl;dr, mapping is not about how map fits in current meta, its about how things in map show music, about making logical sense and about fun
if that's your perspective then you are mistaken. What do you mean by 'logical sense'? How do 'things in map show music' actually interpret in the map? Now I am not that subjective to the fact I am blind to see that you did your part to reflect the song well. But doing so without consistency and actually getting noticed by nominators saddens me when there are much better maps that can be bubbled and ranked. But instead something like this is deemed as 'ready for rank'.

I'm going to stop here and not cause drama because if nominators deem this set as ready then I won't interfere. It's just, subjectively speaking, the map is not yet ready and I am warning you in advance.
posted

Winter Story wrote:

subjectively speaking, the map still needs polishing on a few perspective, and yes. Mainly on aesthetic (but we all know it's not a must to add aesthetic). But I guess I can't do much if the nominators itself are set on ranking this when there are much more better set that can be exhibited (can't really show a few but surely there are a few that deserves a spot in the ranked section).

In addition to that, quality of the map is still lacking from my point of view so I do hope a veto could be set up from a deeming nominator as someone told me not to complain too much and let the nominator do their job (by quality, i do not mean from my point of view. I am comparing 2016-2017 maps that have much higher quality and comparing them to this map, this needs a lot of work before it can be deem as 'ready for rank').

I do hope I can reach an understanding here, instead of just following the ranking criteria alone. Should I solely following the ranking criteria, then I could have file a complaint as to why my set is popped even when there is nothing in hindrance to make it unrankable (link : t/518872/start=90 )
If you think a change is needed, come and make that change happen. Be specific and point out exact timestamps as well as reasonable explanations on why you think certain aspects should be changed. Please, refer to this map and this map only and explain your concerns. Remember, that none of us have to go ahead and explain anything, unless you specifically address issues and stop overgeneralizing.

Otherwise, there is no point and we might just as well assume that your goal in this case is to personally attack the mapper or nominating BN by purposely and with no reason holding up the set.

Oh, and I'm sure we all could appreciate if -Kazuto could practice their sense of humor somewhere else, unless they have some relevant input concerning the map itself.
posted
*sigh*. I would be a bit happier if Winter Story and his anime loving classmates would not post in this beatmap's thread ever again. I think its quite obvious why I wish such thing - too many words has been spoken without any real evidence. For me it still looks like a personal attack and I actually don't know why I deserved that. I checked post with bubble pop on winter's map and it made me realise quite a lot (this kind of self-advertising is really impudent though and I don't appreciate that at all). Winter was trying to use same ideas as a bn who popped his bubble to "blast" my map. It makes me a bit sad that usually after bubbles and hearts people get congratulations and such stuff, and what I got is this. I hope situation will become better soon
posted
Grettings!

I have some concerns about the map

[Normal]

The Overall settings are kinda random make them cs 3 and ar 4 current one don't fit with the overall setting spread
00:11:713 (2,3,4,5) - This is should be sliders considering that the circles only follow the drums here which is kinda not fitting the music imo
00:29:541 (3) - Why is this a sharp slider? The music don't change here and o the red tick there is nothing to emphasize
00:19:256 (1,2,3,4,5) - I don't have really nothing against it but this movement might be a bit too hard for beginners so having those linear would be better
00:29:541 (3,1,2) - this movement is really forced here should consider changing it
00:32:970 (1,2) - this is ending on a strong drum which should be clickable so equal both of this sliders instead 2/1 2 1/1 slider
00:38:393 (1,2) - ^ okay this is rhythm is worse than before the big white tick has a weak sound while the tick has a strong a sound and the sliderend too
00:43:817 (1,2) - ^
00:49:241 (1,2) - ^
00:56:035 (2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this complete section feels not finished skipping vocals and only priority the instrumentals is not a bad idea but in this case it don't fit with the music at all
02:00:243 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - ^
01:18:664 (6,1,2,3,1,2,3,4,1,2,3,1,2) - delete some slider make them circles this a way too long strain of sliders
<at this point it's just a quick look>

01:54:820 (1,2) - those are way too less curved straight would fit here too
02:44:127 (1,2,3,4,1,2,3,4) - this is aesthetically worse with only curved slider
03:36:793 (3,4,5,1,2) - I suggest 4,5 as a slider so the difficulty will not going to increase a lot

side note: If you want to make it harder than would be a smaller cs harder too

[Hard]

00:10:341 - For what is this green line having 00:11:027 (1) - with half of the speed don't fit the song and singer is not slower here too
00:15:827 (4) - why is this a 1/4 reverse? having 2 circles here would fit more 4 would be a clickable vocal and 5 would be a clickable drum the current one starts with the vocal and ends on the drum so the drum is not that clickable
00:21:313 (6) - ^ Note: here is the drum even stronger
00:18:570 (1,2) - this is kinda hard to read for beginners
00:22:513 (2,3,4) - this has the same emphasis as 00:23:198 (5) - my suggestion would be reducing the emphasis on 2,3,4 and the section to 5 would be more noticeable (the change to the 2 1/1)
00:26:456 (5) - make this one into a 1/2 slider because 00:26:798 - has a clickable sound and 5 would follow the music better
idk like I'm not the best in modding hards so that's kinda all I guess

I don't really agree with the map but gratz for bubble if you don't fix anything I guess

h4d0uk3n1 wrote:

My Angel Kanan wrote:

Grettings!
02:44:127 (1,2,3,4,1,2,3,4) - this is aesthetically worse with only curved slider uh, you meant "with only straight"?yes xd sorry for miss type tho
00:11:713 (2,3,4,5) - This is should be sliders considering that the circles only follow the drums here which is kinda not fitting the music imo do you mean 1/2 sliders or?.. anyway, i'm following drums 95% of the time in all diffs so ye, also these circles represent high pitched guitar sounds too I meant 1/1 slider and like the drum on 3 and 5 are pretty weak so xd
posted
Bring it on my dude, i'll reply after you point out every one of your concerns

edit: ok, i guess i'll reply to this for now
posted

My Angel Kanan wrote:

Grettings!

I have some concerns about the map

[Normal]

The Overall settings are kinda random make them cs 3 and ar 4 current one don't fit with the overall setting spread i want to keep it relatively challenging for beginners
00:11:713 (2,3,4,5) - This is should be sliders considering that the circles only follow the drums here which is kinda not fitting the music imo do you mean 1/2 sliders or?.. anyway, i'm following drums 95% of the time in all diffs so ye, also these circles represent high pitched guitar sounds too
00:29:541 (3) - Why is this a sharp slider? The music don't change here and o the red tick there is nothing to emphasize i don't think theres need to be something on red tick though, i just use this shape sometime, good vareity. also 00:28:170 (2,3) - singer #2, 00:27:484 (1,2,4,5) - singer #1
00:19:256 (1,2,3,4,5) - I don't have really nothing against it but this movement might be a bit too hard for beginners so having those linear would be better if its challenging - its totally fine as it is now. also it represents vocal stress well
00:29:541 (3,1,2) - this movement is really forced here should consider changing it i can't see how it forced, i think its pretty easy and straight forward
00:32:970 (1,2) - this is ending on a strong drum which should be clickable so equal both of this sliders instead 2/1 2 1/1 slider
00:38:393 (1,2) - ^ okay this is rhythm is worse than before the big white tick has a weak sound while the tick has a strong a sound and the sliderend too
00:43:817 (1,2) - ^
00:49:241 (1,2) - ^ song intensity affects object density (theres pishifat's video about such stuff, check them out)
00:56:035 (2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this complete section feels not finished skipping vocals and only priority the instrumentals is not a bad idea but in this case it don't fit with the music at all
02:00:243 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - ^ absolutely same idea as above
01:18:664 (6,1,2,3,1,2,3,4,1,2,3,1,2) - delete some slider make them circles this a way too long strain of sliders i don't see it as a problem
<at this point it's just a quick look>

01:54:820 (1,2) - those are way too less curved straight would fit here too i really like this curve, also they correspond to each other nicely
02:44:127 (1,2,3,4,1,2,3,4) - this is aesthetically worse with only curved slider uh, you meant "with only straight"? anyway, consistency + this is subjective, looks fine for me
03:36:793 (3,4,5,1,2) - I suggest 4,5 as a slider so the difficulty will not going to increase a lot difficulty changed from 1.73 to 1.72.. really?

will continue later

h4d0uk3n1 wrote:

*sigh*. I would be a bit happier if Winter Story and his anime loving classmates would not post in this beatmap's thread ever again. I think its quite obvious why I wish such thing - too many words has been spoken without any real evidence. For me it still looks like a personal attack and I actually don't know why I deserved that. I checked post with bubble pop on winter's map and it made me realise quite a lot (this kind of self-advertising is really impudent though and I don't appreciate that at all). Winter was trying to use same ideas as a bn who popped his bubble to "blast" my map. It makes me a bit sad that usually after bubbles and hearts people get congratulations and such stuff, and what I got is this. I hope situation will become better soon
I think you kinda don't get it the Bubble is not really deserved with the maps quality. That you wouldn't get congratulations is like the bubble is not deserved with the map quality (what I basically said already) they don't hate you or something. yeah I think you understand what I want to say I don't hate or want to blast your map either We (winter story and I) just want to improve the maps quality
Once I saw interesting thought on the page of some bn or qat member, i'm not sure. The point was that map's quality is mostly about how mapper can explain their choices

-Kazuto wrote:

I posted for rhythm incarnate spam :miku: what does it even mean
posted

h4d0uk3n1 wrote:

*sigh*. I would be a bit happier if Winter Story and his anime loving classmates would not post in this beatmap's thread ever again. I think its quite obvious why I wish such thing - too many words has been spoken without any real evidence. For me it still looks like a personal attack and I actually don't know why I deserved that. I checked post with bubble pop on winter's map and it made me realise quite a lot (this kind of self-advertising is really impudent though and I don't appreciate that at all). Winter was trying to use same ideas as a bn who popped his bubble to "blast" my map. It makes me a bit sad that usually after bubbles and hearts people get congratulations and such stuff, and what I got is this. I hope situation will become better soon
That's the nature of the ranking process, if people disagree with a nomination they can offer mods in efforts to get attention for a veto. You say that it looks like a personal attack, though rarely is that the case - more so just concern with what is being pushed to ranking in an effort to improve the map before it achieves that status. It happens to many sets all the time for whatever reasons. Now, since you seem certain in your reasoning for what you've mapped and have what you need to support it, there's no need to get worked up over the mods being posted. Keep things cool here and just respond with your reasoning for what you have and move on, we don't need to make things personal.

And as others have said, if you believe there's reason to prevent this map from being pushed forward, don't generalize and give thorough reasoning. Being brash and not supporting broad statements isn't very helpful to improve the set.
posted
Talked with the mapper in PM as he wanted to improve some patterns in Insane:
  1. 01:38:035 (8,1) - made the transition between those two sliders more intuitive and less sudden. (slider + circle → reverse slider; making the pattern similar to 00:32:456 (8) - ).
  2. 01:07:006 (4,5) - mapped all those patterns the same way for the sake of consistency.


Removed the spam posts in this thread. Stay respectuous if you don't want me to issue sanctions.
posted
If someone needs explanation on certain patterns/objects choices/etc., I suggest talking to me in-game for claryfication (i am very barely afk) (before that I suggest looking through mods, since your concern could be already explained). If your suggestion makes sense, I'd be happy to consider making changes
posted
lol, I thought this map wouldn't get bubbled. gj.
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