Enter Shikari - The Last Garrison

posted
Total Posts
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Topic Starter
Hectic
This beatmap was submitted using in-game submission on 1 августа 2017 г. at 12:35:40

Artist: Enter Shikari
Title: The Last Garrison
Tags: mindsweep trancecore alternative drum and bass
BPM: 175
Filesize: 8446kb
Play Time: 03:40
Difficulties Available:
  1. Hard (2,92 stars, 410 notes)
  2. Insane (3,81 stars, 495 notes)
  3. Normal (1,72 stars, 231 notes)
  4. Still Alive (4,99 stars, 677 notes)


Download: Enter Shikari - The Last Garrison
Information: Scores/Beatmap Listing
---------------
Lyrics contain strong language

Try playing with combo colours on, it will give you hints for sv changes and different sections of the song
PandaHero
2017-07-19 21:38 h4d0uk3n1: ACTION is listening to [https://osu.ppy.sh/b/1360038 Enter Shikari - The Last Garrison]
2017-07-19 21:38 h4d0uk3n1: инсейн дифа
2017-07-19 21:38 h4d0uk3n1: там большой промежуток нихуя в середине, Сори
2017-07-19 21:38 h4d0uk3n1: меня волнует киай в конце
2017-07-19 21:38 h4d0uk3n1: готов спектейтить
2017-07-19 21:44 PandaHero: какая-то несбалансированная диффка что ли
2017-07-19 21:44 h4d0uk3n1: надо понерфить билдап
2017-07-19 21:44 h4d0uk3n1: определенно
2017-07-19 21:45 PandaHero: 02:49:613 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ну вот это жопка
2017-07-19 21:45 PandaHero: и то что потом
2017-07-19 21:45 h4d0uk3n1: да, я про это и говорю
2017-07-19 21:45 PandaHero: 02:53:556 (1,2,3,4,5,6,7,8,9,10) - ну вот тут просто спейсинг зарежь
2017-07-19 21:45 h4d0uk3n1: может кикслайдеры влеплю
2017-07-19 21:45 h4d0uk3n1: мне в принципе этот момент не нравится
2017-07-19 21:45 PandaHero: я ещё оффскрины где-то видела
2017-07-19 21:46 h4d0uk3n1: просто рандомные какие-то триплы
2017-07-19 21:46 h4d0uk3n1: я на с оффскринами аккуратен
2017-07-19 21:46 h4d0uk3n1: не должно быть
2017-07-19 21:46 h4d0uk3n1: аимод ругается на карту руручи, всем похуй :^)
2017-07-19 21:47 PandaHero: 00:31:770 (2,3,4) - вот тут оверлапает шкалу точности, это гайдлайн, конечно, но в данном случае как-то неприятно выходит
2017-07-19 21:47 PandaHero: а ещё ротация паттернов скучновата
2017-07-19 21:47 PandaHero: 00:31:770 (2,3,4) - алсо это кажется двоечка по музыке
2017-07-19 21:47 h4d0uk3n1: может такое впечатление создается ибо дифа не твоего уровня?
2017-07-19 21:48 PandaHero: нет
2017-07-19 21:48 PandaHero: такие инсики можно очень миленько делать
2017-07-19 21:48 PandaHero: 00:32:970 (1) - вот эти парты по ритму скучные пиздос
2017-07-19 21:48 PandaHero: я чуть не уснула
2017-07-19 21:48 h4d0uk3n1: ну так ебать, там пум-тс-пум-тс как это мапать(
2017-07-19 21:48 h4d0uk3n1: хотя
2017-07-19 21:48 PandaHero: а вообще довольно чистая карта
2017-07-19 21:49 h4d0uk3n1: спасибо
2017-07-19 21:50 PandaHero: 00:33:308 - так тут же звук
2017-07-19 21:50 PandaHero: 00:33:986 - , 00:34:156 -
2017-07-19 21:50 PandaHero: из всего этого и состряпаешь
2017-07-19 21:50 h4d0uk3n1: охуеть я его впервые слышу
2017-07-19 21:50 PandaHero: а, это слайдертик, кажется
2017-07-19 21:51 PandaHero: >_<
2017-07-19 21:51 PandaHero: или нет
2017-07-19 21:51 h4d0uk3n1: не, там реально звук
2017-07-19 21:51 PandaHero: а, гитарка
2017-07-19 21:51 h4d0uk3n1: даже не гитарка
2017-07-19 21:51 h4d0uk3n1: какая-то часть перкуссии
2017-07-19 21:51 PandaHero: 00:33:393 - если ты особо ебанутый, то и вот тут можно услышать
2017-07-19 21:52 h4d0uk3n1: слышно-слышно
2017-07-19 21:52 h4d0uk3n1: только ты тиком промазала
2017-07-19 21:52 h4d0uk3n1: но я понял
2017-07-19 21:52 PandaHero: на голубом тоже чо-то есть
2017-07-19 21:52 PandaHero: только слабенькое
2017-07-19 21:52 PandaHero: а вот на красном нормально так
2017-07-19 21:52 PandaHero: ну всё, развлекайся
2017-07-19 21:53 h4d0uk3n1: да, спасибо
2017-07-19 21:53 PandaHero: ой, у тебя и в ласт тут унылости
2017-07-19 21:53 h4d0uk3n1: лоу интенсити часть ну алло
2017-07-19 21:54 PandaHero: 00:54:664 (1) - вот лоу интенсити, а там так, средненько
2017-07-19 21:54 PandaHero: и то она у тебя веселее
2017-07-19 21:55 h4d0uk3n1: Постараюсь что-нибудь придумать
2017-07-19 21:55 h4d0uk3n1: потмоу что звучит логично
2017-07-19 21:55 PandaHero: :)
2017-07-19 22:13 h4d0uk3n1: овермапать тройкой вместо двойки нормально? :<
2017-07-19 22:14 h4d0uk3n1: потому что технически двойки сложнее
2017-07-19 22:14 h4d0uk3n1: или это субъективно?
2017-07-19 22:20 PandaHero: ну такое, я не фанат овермапов да и двойки люблю
2017-07-19 22:21 h4d0uk3n1: просто не хочется в легкий инсейн пихать эту сложную хуйню
2017-07-19 22:21 PandaHero: двойки простые
2017-07-19 22:21 h4d0uk3n1: когда ты играла 4 звезды для тебя были они простыми?
2017-07-19 22:21 PandaHero: ACTION is listening to [https://osu.ppy.sh/b/212118 Caravan Palace - Rock It For Me]
2017-07-19 22:22 PandaHero: нормальными они для меня были
2017-07-19 22:22 PandaHero: Алсо карта шикарная
2017-07-19 22:22 PandaHero: Жаль маппер в рестрикте
2017-07-19 22:23 PandaHero: уж лучше двойка, чем нота под воздух
2017-07-19 22:50 h4d0uk3n1: можешь глянуть стало ли лучше?
2017-07-19 22:51 h4d0uk3n1: плес
2017-07-19 22:52 PandaHero: сейчас, доделаю тут у себя
2017-07-19 22:58 PandaHero: так, какую диффу смотреть?
2017-07-19 22:59 h4d0uk3n1: инсейн
2017-07-19 23:06 PandaHero: ну окей, стало веселее
2017-07-19 23:06 PandaHero: Ещё бы св добавить, наверное
2017-07-19 23:07 PandaHero: чтобы этот парт отличался от следующего не только по спейсухе
2017-07-19 23:07 h4d0uk3n1: Подумаю
2017-07-19 23:07 h4d0uk3n1: Можешь на форуме написать что-нибудь а-ля "я помогла"
2017-07-19 23:07 h4d0uk3n1: дам кудосу
2017-07-19 23:07 PandaHero: 00:51:614 (6) - почему-то мне кажется, что на голубом тике ничего нет и продолжать туда слайдер глупо
2017-07-19 23:08 PandaHero: да ну брось, я ж ничего не сделала
2017-07-19 23:08 h4d0uk3n1: на голубом тике действительно ничего нет, это продленный слайдер для подчеркивания вокала
2017-07-19 23:08 h4d0uk3n1: нуууу, как хочешь
2017-07-19 23:09 h4d0uk3n1: мне кажется помогла
2017-07-19 23:09 PandaHero: хз
2017-07-19 23:09 PandaHero: скину лог, если сильно хочется
2017-07-19 23:09 h4d0uk3n1: это твое право, я просто говорю, что ты действительно помогла)
2017-07-19 23:10 PandaHero: алсо если хочешь там вокал подчеркнуть, лучше убрать нотку и продлить слайдер вот досюда 00:52:122 -
2017-07-19 23:10 h4d0uk3n1: но на единичке басс бочка
2017-07-19 23:11 PandaHero: а ты мейнишь ударные?
2017-07-19 23:11 PandaHero: если да, то тогда замечание валидное, а если нет, то не очень
2017-07-19 23:11 h4d0uk3n1: вся карта как бы под ударные
2017-07-19 23:11 h4d0uk3n1: ну кроме этого парта
2017-07-19 23:12 h4d0uk3n1: ибо тут только "пум-тщ-пум-тщ"
2017-07-19 23:12 h4d0uk3n1: благодаря этому понял что тут 00:41:783 - нужен клик
2017-07-19 23:13 PandaHero: ну вот определись, что ты маппаешь в этой части и отдавай этому приоритет. Приоритет разумеется не значит, что прям нельзя подыгрывать другими инструментами, но и вот так скакать с вокала на ударные не стоит
2017-07-19 23:13 PandaHero: как то так
2017-07-19 23:14 h4d0uk3n1: оке
2017-07-19 23:14 h4d0uk3n1: Спасибо
2017-07-19 23:15 PandaHero: пожалуйста


Алсо 300 пост ))
Uraomote Error
Hi M4M

[Normal]
Nothing. Just check some blanket to make your map looks neater.

[Hard]
I don't found any issues in this diff

[Insane]
wow, i don't found any issues in this diff too. Perfect.

[Still Alive]
Perfect. (i think u know what i mean when i say this)

What a good map! hope this will be ranked.

GL~~~ :)
[ - Zekks - ]
M4M

[Still Alive]

00:11:541 (3,4,1) - This triple begins on the red tick. Bring it closer to 00:11:370 (2) - since it's not a strong beat (Move 00:11:884 (2,3,4,1,2,3,4) - with the triple as well)
00:13:084 (1) - Get rid of NC
00:13:770 (3) - NC
00:15:141 (5) - ^
00:15:827 (1) - Get rid of NC
00:17:198 (1) - ^
00:18:570 (1) - ^
00:19:256 (7) - NC
00:19:941 (1) - Get rid of NC
00:20:627 (8) - NC
00:21:313 (1) - Get rid of NC
00:22:684 (1) - ^

I hope you understand what's going, make sure to only have new combo's on white ticks since it's most commonly used that way, if you put it on any other tick, it can look out of place xd

01:22:778 (1,2,3,4,1,2,3,4) - This is mapped differently than 01:17:121 (2,3,1,2,3,4,1,2,3,4) - Fix it so it matches the song c:
01:25:349 (5,6,1,2,3,1,2) - This section is mapped very differently to the other sections that sound the same, I suggest you fix it
02:54:413 (2,3,4) - These triples are too difficult for a player reaching low 5* maps

This difficulty is nice, but in general, you should lower the SV, for example, from 03:16:793 - 03:38:488 - It is way to high

I hope this was helpful, gl with the mapset!
Topic Starter
Hectic

[ - Zekks - ] wrote:

M4M

[Still Alive]

00:11:541 (3,4,1) - This triple begins on the red tick. Bring it closer to 00:11:370 (2) - since it's not a strong beat (Move 00:11:884 (2,3,4,1,2,3,4) - with the triple as well) uh, maybe ill move it later
00:13:084 (1) - Get rid of NC
00:13:770 (3) - NC
00:15:141 (5) - ^
00:15:827 (1) - Get rid of NC
00:17:198 (1) - ^
00:18:570 (1) - ^
00:19:256 (7) - NC
00:19:941 (1) - Get rid of NC
00:20:627 (8) - NC
00:21:313 (1) - Get rid of NC
00:22:684 (1) - ^
i have different way of comboing for this section following main instrument and for better readability

I hope you understand what's going, make sure to only have new combo's on white ticks since it's most commonly used that way, if you put it on any other tick, it can look out of place xd

01:22:778 (1,2,3,4,1,2,3,4) - This is mapped differently than 01:17:121 (2,3,1,2,3,4,1,2,3,4) - Fix it so it matches the song c: it basically has the same idea - back-and-forth jumps, having these look the same would be poor variety
01:25:349 (5,6,1,2,3,1,2) - This section is mapped very differently to the other sections that sound the same, I suggest you fix it i think this represents vocal better (and here 00:19:941 (1,2,3,4,5,1,2,3,4,5) - i mapped it like this too)
02:54:413 (2,3,4) - These triples are too difficult for a player reaching low 5* maps 1) i think this is subjective, spaced triples are easy for me, for example. 2) also good way to show music. 3) in testplayes this place suprisingly wasn't too bad too. 4) this diff can be easily treated as extra since i have another insane in the mapset
This difficulty is nice, but in general, you should lower the SV, for example, from 03:16:793 - 03:38:488 - It is way to high its the coolest part of the song, i think this sv represents music in a very good way D:

I hope this was helpful, gl with the mapset! thanks!
Fizz
m4m from modreqs

[Normal]
  1. 00:49:241 (1,2) - i dont think this shape looks very good when it comes after 00:47:885 (3) - i suggest this instead
  2. 01:05:635 (1,2) - 01:08:378 (4,5) - this is the only part is this slow section that you used all circles instead of sliders, consider making it consistent
  3. 01:58:887 (2) - this looks too tight to me, not a big deal but consider changing
[Hard]
  1. 00:32:970 (1) - This is a really jarring change of density here, i feel like it's /too/ slow since there is a guitar you could be mapping to, same for second chorus
  2. Nothing else, it seems
[Insane]
  1. 00:39:749 (1) - this overlap is a bit bleh
  2. 01:36:149 (1) - consider moving the sliderend into the middle of 01:36:492 (2) -
  3. 01:46:006 (2) - probably better to use 01:45:328 (1) - for the shape instead - right now it looks weird
  4. 03:01:878 (1) - overlap looks unintentional/bad here
  5. 03:37:810 (1,2) - consider making these jumps cuz it'd be cooler
[Still Alive]
  1. 00:31:941 (4) - even in the insane this was two separate circles, so i suggest you do the same here
  2. 00:33:647 (2,3,4,5) - i personally think all of these can be slightly bigger jumps, it's a little too bland here otherwise
  3. 01:15:235 (1,1) - make the spacing here more similar to 01:15:749 (2,1) - very prone to misreads as it is
  4. 01:39:226 (2,3,4,5) - same suggestion
  5. 02:41:127 (1) - this is really awkward and should be removed
  6. 02:52:356 (1) - i think compared to the rest of this difficulty, this mini "deathstream" is a little out of place, i think you could do with replacing some circles with kicksliders
  7. 02:54:413 (2,3,4) - and this spacing is really insane too, this wasnt established anywhere else in the map so it's a big surprise
  8. 02:57:132 (2,3,4,5) - yada yada
  9. 03:15:776 (3,4) - this needs bigger spacing

didn't find as much as i thought i would, your rhythms are quite consistent and i appreciate that

gl!
Topic Starter
Hectic

Fizz wrote:

m4m from modreqs

[Normal]
  1. 00:49:241 (1,2) - i dont think this shape looks very good when it comes after 00:47:885 (3) - i suggest this instead change if will be mentioned more, looks fine for me
  2. 01:05:635 (1,2) - 01:08:378 (4,5) - this is the only part is this slow section that you used all circles instead of sliders, consider making it consistent reworked a bit
  3. 01:58:887 (2) - this looks too tight to me, not a big deal but consider changing changed to blanket
[Hard]
  1. 00:32:970 (1) - This is a really jarring change of density here, i feel like it's /too/ slow since there is a guitar you could be mapping to, same for second chorus had this problem with insane and extra, reworked
  2. Nothing else, it seems
[Insane]
  1. 00:39:749 (1) - this overlap is a bit bleh ill see
  2. 01:36:149 (1) - consider moving the sliderend into the middle of 01:36:492 (2) - its intended to be like that, i think it works fine
  3. 01:46:006 (2) - probably better to use 01:45:328 (1) - for the shape instead - right now it looks weird looks fine for me
  4. 03:01:878 (1) - overlap looks unintentional/bad here fixed a bit
  5. 03:37:810 (1,2) - consider making these jumps cuz it'd be cooler ill see (dont really like such stuff in the end of the map)
[Still Alive]
  1. 00:31:941 (4) - even in the insane this was two separate circles, so i suggest you do the same here yup
  2. 00:33:647 (2,3,4,5) - i personally think all of these can be slightly bigger jumps, it's a little too bland here otherwise hm, i think those jumps from these circles and to other objects make these sections relatively hard, so no need to make space bigger here
  3. 01:15:235 (1,1) - make the spacing here more similar to 01:15:749 (2,1) - very prone to misreads as it is didn't have troubles with testplays
  4. 01:39:226 (2,3,4,5) - same suggestion
  5. 02:41:127 (1) - this is really awkward and should be removed changed to two sliders
  6. 02:52:356 (1) - i think compared to the rest of this difficulty, this mini "deathstream" is a little out of place, i think you could do with replacing some circles with kicksliders 1) this stuff is pretty common in nowadays maps. 2) its not that hard for this starrate, bpm is pretty ok
  7. 02:54:413 (2,3,4) - and this spacing is really insane too, this wasnt established anywhere else in the map so it's a big surprise 1) surprisingly didn't have troubles with other peoples replays at this moment, raising space and big jump works, i guess. 2) its just 3 notes, its not hard at all
  8. 02:57:132 (2,3,4,5) - yada yada
  9. 03:15:776 (3,4) - this needs bigger spacing i made such space for these sounds purposely

didn't find as much as i thought i would, your rhythms are quite consistent and i appreciate that im glad :)

gl! You too
PencilK
FROM M4M!

Still Alive
00:13:084 (1,2) - this slider-slider flow is odd
01:24:835 (3) - consider curving this less
01:34:264 (5,6) - you can copy and paste 5, would make it look neater
02:54:413 (2,3,4) - this is the only spaced stream so far in the map, could be considered a difficulty spike since its borderline 5*
03:18:488 (2) - why reverse it? doesn't reflect the rhythm that well
03:27:980 (2) - this too

Insane
01:45:328 (1,2) - change 2 a bit maybe for aesthetic purposes

yeaah i can only mod insanes and extras :/

sorry
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