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ORESAMA - Wonder Drive (TV Size)

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Topic Starter
m3gB3g

h4d0uk3n1 wrote:

Привет, м4м как договорились Привет, мистер жопосрачник :3
  1. тэги не везде одинаковые исправлено
  2. у харда не стоит видео исправлено
  3. в изи у видео не поставлен офсет исправлено
my angel sanae:
  • Может быть это субъективно, но тем не менее все равно отмечу - структура и внешний вид могли бы быть лучше. Попробуй ставить объекты не "просто так", а каждому объекту уделять внимание, связывать их визуально между собой, почаще использовать повторения и т.д. Ниже будут примеры ну давай глянем
  1. 00:00:496 - красная и зеленая тайминг-точки должны иметь одинаковую громкость исправлено
  2. 00:02:558 (3,4,1) - тебе не кажется, что если их повернуть ~5 градусов, то будет выглядеть лучше? А то и вообще слегка погнуть ок
  3. 00:04:433 (4,6) - раздвинуть бы слегка, чтобы как между ними 00:04:433 (4,5) - было ок
  4. 00:04:996 (1,2,3) - не очень это нравится будут варианты получше - поменяю
  5. 00:06:121 (3,1,2,3,4,5,6,7,8) - не хочешь сделать стрим продолжением дуги? ок
  6. 00:09:121 (5) - странный угол исправлено
  7. 00:19:058 (1,2) - это довольно-таки сложно прочитать, может стакнешь? никак нет, звук резкий и спейс там справедливый
  8. 00:19:433 (3,4) - попробуй уменьшить св, убрать (4) и продлить (3) до четверки, по-моему так было бы лучше, в данный момент (3) неловко обрывается, а вокалу и конца слайдера хватит ок
  9. 00:25:996 (1,2,3,4,1,2,3,4,5,1) - это едва ли представляет из себя что-то красивое будут варианты получше - поменяю
  10. 00:28:433 - звук на этом моменте - самое выделяющееся, что есть в музыке, советую его выразить как минимум кликом не буду, убьет мою уже заданную концепцию
  11. 00:43:433 (3,4) - поровнять бы, чтобы по фолоупоинту было. Тут тоже 00:43:995 (1,2) - специально так сделал . 00:43:995 (1,2,3,1) - например здесь можно увидеть в кружках квадрат
  12. 00:45:121 (2,1) - тоже некрасивое расстояние Расстояние норм, паттерн так и задуман. Но оверлап убрал.
  13. 01:02:371 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1) - эта секция - самая сложнее и интенсивнее чего-либо еще в плане геймплея, чтобы иметь такое кол-во джампов подряд, музыка должна этому способствовать, а именно - быть тоже очень интенсивной, но на деле этого не наблюдается, стоит добавить где-нибудь слайдеры как минимум в корне не согласен с твоим мнением. В ранкнутых твсайзиках подобный мув проворачивают почти всегда. Если нужен пример глянь Хиторигото от Doormat (ласт диффа)
  14. 01:09:308 (1,2,3) - ну сделай их красивыми, они просто висят в воздухе и никак между собой не связаны :< нормальн же , но будут варианты получше - поменяю
  15. 01:28:339 (1) - не думаю что здесь должно быть нк 00:19:058 (1,2) - аналог


normal:
  1. цвета комбо? исправлено
  2. 00:00:496 - красная и зеленая тайминг-точки должны иметь одинаковую громкость исправлено
  3. 00:01:996 (1) - он ведь раньше должен начинаться, если даже на синем тике, то ничего страшного тут, думаю всё норм
  4. 00:17:183 (1) - еще что там критериях ранка про кд после спинеров? хмм. Я это уточню..
  5. 01:02:746 (2,3) - они должны быть поближе исправлено
  6. 01:16:246 - 01:16:621 - кружки тут неплохо бы зашли зашли бы да не нужны
Ну вроде все. Надеюсь чем-нибудь помог. Если что - спрашивай Спасибо большое! Полезный мод! Хорошо, будут вопросы - буду обращаться :)
Topic Starter
m3gB3g

Renquiem wrote:

Hello there! From #modreqs ^^ hi!~


Normal
00:31:996 (1,2,1,2) - When moving from 00:32:558 (2) to 00:33:308 (1), it's very easy for a player to miss read this due to the prior section being rather fast. It might be better to warm the player that there is a change here through making 00:32:558 (2,1) hit circles instead.

Something like this? I really appreciate that you have made so much effort to promote your idea but this is "Normal" diff what mean it SHOULD be mapped maximum clean ( what mean many many copypast moves) also i think making hit circles here will ruin my balance and consistence in this diff. So i like to keep this part.

Other than that nothing detected! okay!

My Angel Sanae!
00:01:808 (1,2,3,4,5) - I recommend kind of flipping this whole section backwards. Have the player tap on the white ticks instead. (Like just ctrl+G this section and you'll see what I mean. Granted some object placement fixing will be needed :P) yeah, it even more fun to play but objects loses focus to sounds
00:04:058 (2,3,4,5,6) - How much of an offset does this bell Hitsound have? You might want to check on it... hmm ok i guess..
00:16:996 (1,2,3,4,5,6,1,2,3,4,5) - Feels a bit over mapped to me... Maybe the use of sliders would work better here. That'll keep your 1/2 note feel but empathizes the drums in the song. no, its ok . I already gave rhythm intense in this section with 1/2 circles so it playable ok and seems consistent in this part
00:19:808 (4) - NC here instead of 00:19:996 (1) this circle was removed
00:25:808 (4,1,2) - The vocals change here. I suggest changing 4 into a slider so the player doesn't have to tap on a weak note. i choosed spacing for vocal impact here and dont want put sliders in this part...for now..
00:32:558 (2,3,4) - That triple feels a bit overmapped :/ no , try remove this tripple and hear on 25% and you will notice - rhtythm intense in this part changed and added tripples in music
00:33:683 (2,3,4) - Same thing ^
00:35:371 (2,3,4) - Same thing. The vocal sounds are also spread across the slider head and end here. Might want to change both those into hit circles. ^
00:48:683 (1,2,3,1) - Might better to just follow the music here instead of filler rhythms. i like intense of filler rhythm here so i choose him to map
00:59:371 (2,3) - whoop fix that blanket okay

Pretty good! Those jumps at the end are gonna kill though owo >:D

Pretty good mapset! Goodluck with rank! Thanks !~ And ty for big mod , I appreciate it :D
gary00737

x Arow wrote:

Hi.

Tags should be the same in all diffs

Easy
00:01:996 (1) - move end of spinner 1 beat earlier :arrow: i think if move it will be lost the purpose , i will take BN views.
00:37:996 (1,2) - same as 00:23:371 (1,2) - and 00:26:183 (1,2) - :arrow: i think this 3part rhythm not same ,so i will keep it


Good luck!
thank you for modding!



@h4d0uk3n1 :arrow: i want make a love , but it made a apple , so i change a question mark.
@Renquiem :arrow: i think if all blanket , the map will not beautiful , so i make some different

thank you for modding!!


fixed some part, and add hitsound ((bad hitsound . _.'
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6121,7996,19996,23371,35371,76996
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.8

[Metadata]
Title:Wonder Drive (Anime ver.)
TitleUnicode:ワンダードライブ
Artist:ORESAMA
ArtistUnicode:ORESAMA
Creator:m3gB3g
Version:gary00737's Easy
Source:アリスと蔵六
Tags:gary00737 Asuka_- Listvichka _Ensi_ TV Size Alice to Zouroku opening
BeatmapID:1380836
BeatmapSetID:638633

[Difficulty]
HPDrainRate:3
CircleSize:2.7
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"main bg.jpg",0,0
Video,0,"Video.avi"
//Break Periods
2,74196,75556
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
496,375,4,2,0,20,1,0
1996,-100,4,2,0,30,0,0
3496,-100,4,2,0,40,0,0
4996,-100,4,2,0,60,0,0
19996,-100,4,2,0,50,0,0
49996,-100,4,2,0,60,0,1
73996,-100,4,2,0,50,0,0


[Colours]
Combo1 : 255,55,255
Combo2 : 255,74,165
Combo3 : 255,91,91

[HitObjects]
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Sqorpion
from #modreqs

Livstvichka's Insane

00:07:433 (3,4,1) - This corner looks a bit weird
00:31:246 - Why SV change?
00:46:996 (1,2,3,4,5) - This is really awkward pattern for an insane diff
01:19:996 - Extend this Kiai section out to 01:25:621 - , or just get rid of it entirely
01:24:683 (2,3,4,5) - This set of jumps could be done better

Ensi's Another
Why are there a bunch of tiny breaks in the Kiai section? It would be better just to have it as one continuous section.

00:22:621 (6,1) - Not a big fan of this overlap
00:24:496 (3,5) - Ehhhh.....not sure about this
00:40:996 (1,2,3) - Why are this first two curved but the last slider is straight?
00:45:496 (1,2,3) - ^
00:48:402 (1) - Spinner doesn't really work here....
01:07:621 (5,1) - Same issues with overlap as before

My Angel Sanae!
00:17:371 (2,3,4) - I would be careful about using too many wide angle jumps, as they can be very awkward to play for a lot of people. It's a pretty minor issue, but I thought I would mention it regardless
00:40:433 (3) - Ctrl+G maybe?
01:02:371 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2) - Difficulty feels a bit forced here. Maybe tone down the jumps or add in some sliders.
01:19:996 - Extend this Kiai section out to 01:25:621 - , or just get rid of it entirely(same as insane diff)

That's all I found. GL! :)
Topic Starter
m3gB3g

sYreNn wrote:

from #modreqs hi~


My Angel Sanae!
00:17:371 (2,3,4) - I would be careful about using too many wide angle jumps, as they can be very awkward to play for a lot of people. It's a pretty minor issue, but I thought I would mention it regardless . Minor issue indeed. Actually i think wide angle jumps is good here bcs music's character is changed here..also this jumps dont have big spacing . Anyway this is top diff and must have some challenge.
00:40:433 (3) - Ctrl+G maybe? I want express slider's end strong beat with spacing to trpplet..also third slider sounds is different from other's two.
01:02:371 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2) - Difficulty feels a bit forced here. Maybe tone down the jumps or add in some sliders. This is legit jumps. And i already told about top diff and challenge. Many ranked TV-Sizes doing long jump patterns in kiai intense moment. So its ok.
01:19:996 - Extend this Kiai section out to 01:25:621 - , or just get rid of it entirely(same as insane diff) 01:18:121 (1) - just want make splash with "aaa" vocal. :oops: I will remove if specifically required

That's all I found. GL! :) Thanks for mod! :D
ErunamoJAZZ
Hello!

[General]
  1. In general, hitsounds are a mess?? xD I will not mention anything about hitsounds, but you must do a better work here :P
[Insanes]
Well... My general feeling about this 3 insanes, is that all feels like the same... all share the same concepts even if there are not equal.
Imo, Livstvichka's Insane did a better work in their diff, because their map feels more adequate for this song. Instead, Ensi's Another and My Angel Sanae! feels improvised, I mean, some jumps feels just random, and the flow in some sections is like mehh, SV in kiai is so long too, and shapes could be polished a lot yet, imho.
It's mean, that I think that if you want to get a BN soon, that will not happen because quality in your insanes.




[My Angel Sanae!]
  1. 00:01:621 (4,1) - I think you will try something like this:
  2. 00:02:558 (3) - Why not circles like at start?
  3. 00:04:996 (1,2,3) - Imho, aesthetics could improve. I wanna suggest something like this:
  4. 00:11:746 - ignoring this beat... is not very cool, imho ^^U
  5. 00:13:339 (6) - hummm... that feels wrong, maybe overmapped. In fact, the place for a triple is in 00:13:527 - instead.
  6. 00:29:371 (4,1,2) - Flow like this one, is a bit weird.
  7. 00:34:996 (1,2,6) - I will use this patter as an example to explain why I feel the map not polished. Here the patter looks random. There is not any clear idea of what did you try to do... 00:35:652 (3) - is overmaped, maybe you used this to follows the sound (is it a guitar? or a piano?, no idea but well xD), but just a slider could be better:


    Also, the shape had not a nice way... of curse you did it with an intention, but the final result is not... polished xDD
  8. 00:49:996 (1,2,3) - this flow... not very well imho. It is because you used sliders with circular shapes, in a not circular flow! Here my suggestion:
  9. 00:52:996 (1,2,3) - Similar issue here.
  10. and finally, many jumps are very random for me and I don't like, sorry u.u.

[Ensi's Another]
  1. 00:07:246 (5) - why not a NC?, because it is a different pattern.
  2. 00:13:433 (6,7,8) - ugg, those circles look a bit ugly. moving to follow the slider way will be nice:
  3. 00:21:308 (5,1,2,3,4,5) - random jumps =.=
  4. 00:25:996 (1,3,5) - random patter n.nU. Even if it does not play bad, it is not clear what did you tried to do. I sincerely think that you could execute it better!! :D
  5. 00:30:496 (1,1,1,1) - :!: It is a bad thing. Because the DS length looks very similar to previous DS, the jump is not clear!. Following your idea, a close spacing, is more adequate here https://puu.sh/xvtwl/2e9d284bea.png .
    However!, you are ignoring the beat in 00:31:058 - !!! and it is not nice imo xDDD
    So... I wanna suggest something:
  6. 00:32:371 (2,3) - Rhythmically, I feel a Ctrl+G better.
  7. 00:39:308 - Not clickable?? :(
  8. from now on, there are too many overmapped sections, like 00:52:714 (2,4) - 00:57:777 (2) - 01:00:777 (2,4) - 01:04:714 (2,4) - 01:07:339 (2,4) -
  9. 01:16:621 (6,7,8,1) - This patter look ugly.
  10. 01:21:683 (2,3) - Why this jump?? =.=, there are maaaany random jumps.
  11. 01:25:058 (4,5) - lol, what is this randomm pattern that was only used here and never again xDDD. It is a bad point for consistency :P
  12. 01:28:058 (7) - superhyperduper overmapped xD
  13. 01:28:339 - :!: don't ignore this beat please.
  14. This map needs be polished a lot yet, imho ;)

[Livstvichka's Insane]
  1. 00:07:246 (1,2,3,4,1,2,3,4) - this could be better, imo. For me, 00:07:246 (1,2,3,4,1,2,3,4) - must have the same DS because they have the same intensity.
  2. 00:18:871 (4,5,6,1) - :!: uggg, nope please xD, This was difficult to read, maybe moving the arrow a bit will help... anyway, ask for testplays and look how people play this section.
  3. 00:32:277 (2) - is not this overmapped?
  4. Imho, those anti-jumps in kiai were bad idea, because that decrease the intensity and feels... a bit bored. For my, only 00:52:621 (5,1) - and 01:22:621 (8,1) - were good.
[Asuka_-'s Hard]
  1. Hi Azuka-san n.n
  2. 00:40:246 (3,4,5,6) - little overlap.
  3. 00:43:996 (1,2) - Same here.
  4. 01:28:339 (1) - waaaa, this was weird in play. But I don't have any idea to suggest ;w;

[Normal]
  1. Good concept in general. But I have some very important points to complain about.
  2. The first is about stacked circles after sliders. It is usually very bad idea in normal diffs. Remember that Normal diffs must be designed for new players that want to improve in the game, and casual players that does not play much. So, keeping a clear map is important for they.
    Then, 00:27:308 (3,1) - by example is not very clear for many players. Just unstacking like you did in 00:37:246 (2,3) - is a better choice.
  3. The second is about polarity. 00:31:058 (2,1) - 00:36:121 (3,1) - 00:39:308 (4,1) - . All those have a polarity issue. To fix, just add a circle or slider, according to each case.
  4. Some shapes could be polished yet.

[gary00737's Easy]
  1. 00:11:746 (2,4) - try to do a more clean way. At this moment, (2) and (4) are very close, and a new player will be confuse (of course not all they, but some of they). Moving a bit in order of make the path more clear, is better:
  2. 01:20:746 (2,4) - Same as before.
  3. 01:28:246 (1) - :!: it is better if start in the previous white tick, and add a repeat.

good luck!
Topic Starter
m3gB3g

ErunamoJAZZ wrote:

Hello! hi~

[General]
  1. In general, hitsounds are a mess?? xD I will not mention anything about hitsounds, but you must do a better work here :P yes, need lot of work with hs's ;_;
[Insanes]
Well... My general feeling about this 3 insanes, is that all feels like the same... all share the same concepts even if there are not equal.
Imo, Livstvichka's Insane did a better work in their diff, because their map feels more adequate for this song. Instead, Ensi's Another and My Angel Sanae! feels improvised, I mean, some jumps feels just random, and the flow in some sections is like mehh, SV in kiai is so long too, and shapes could be polished a lot yet, imho. Kiai SV 1.5 > 1.3(maybe) . Will try to improve flow. As a player of TV sizes i want say jumps is ok and many many ranked mapsets have simillar jump concept..
It's mean, that I think that if you want to get a BN soon, that will not happen because quality in your insanes. :roll:




[My Angel Sanae!]
  1. 00:01:621 (4,1) - I think you will try something like this:
  2. 00:02:558 (3) - Why not circles like at start?
  3. 00:04:996 (1,2,3) - Imho, aesthetics could improve. I wanna suggest something like this: i will think about this issues
  4. 00:11:746 - ignoring this beat... is not very cool, imho ^^U It's fine : i have sound to follow here
  5. 00:13:339 (6) - hummm... that feels wrong, maybe overmapped. In fact, the place for a triple is in 00:13:527 - instead. Tripple is right here . Hear with 25%
  6. 00:29:371 (4,1,2) - Flow like this one, is a bit weird. 00:29:746 (1,2,3,4) - focus at this jump , this is usuall jump after stack circle. With good spacing i think flow is ok nvm. Fixed
  7. 00:34:996 (1,2,6) - I will use this patter as an example to explain why I feel the map not polished. Here the patter looks random. There is not any clear idea of what did you try to do... 00:35:652 (3) - is overmaped, maybe you used this to follows the sound (is it a guitar? or a piano?, no idea but well xD), but just a slider could be better: Yes. This section rhythm was wrong . Will fix . Ty :D


    Also, the shape had not a nice way... of curse you did it with an intention, but the final result is not... polished xDD
  8. 00:49:996 (1,2,3) - this flow... not very well imho. It is because you used sliders with circular shapes, in a not circular flow! Here my suggestion:
    ty will fix
  9. 00:52:996 (1,2,3) - Similar issue here.
  10. and finally, many jumps are very random for me and I don't like, sorry u.u. :lol:


[Normal]
  1. Good concept in general. But I have some very important points to complain about.
  2. The first is about stacked circles after sliders. It is usually very bad idea in normal diffs. Remember that Normal diffs must be designed for new players that want to improve in the game, and casual players that does not play much. So, keeping a clear map is important for they.
    Then, 00:27:308 (3,1) - by example is not very clear for many players. Just unstacking like you did in 00:37:246 (2,3) - is a better choice.
  3. The second is about polarity. 00:31:058 (2,1) - 00:36:121 (3,1) - 00:39:308 (4,1) - . All those have a polarity issue. To fix, just add a circle or slider, according to each case.
  4. Some shapes could be polished yet. Repositioned will all advices


good luck!Thanks for Advice! Was helpful :oops:
gary00737

ErunamoJAZZ wrote:

Hello!


[gary00737's Easy]
  1. 00:11:746 (2,4) - try to do a more clean way. At this moment, (2) and (4) are very close, and a new player will be confuse (of course not all they, but some of they). Moving a bit in order of make the path more clear, is better:
  2. 01:20:746 (2,4) - Same as before.
  3. 01:28:246 (1) - :!: it is better if start in the previous white tick, and add a repeat.

good luck!

fixed all ! thank you for modding!
osu file format v14

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Source:アリスと蔵六
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Asuka_-

h4d0uk3n1 wrote:

hard:
  1. combo colours are not set
  2. 00:00:496 (1) - um, its a bit weird, at least i suggest making spinner end earlier, silence it, and make click on 00:04:996 - no
  3. 00:18:121 (4) - maybe this for better flow? littele changed
  4. 01:01:058 (4) - nc maybe? hm... no?
  5. 01:07:996 (8,1) - you probably should swap ncs, its a beginning of new measure nice
  6. 01:28:339 (1) - uh, maybe map to the drums? beats are like this
your suggestion is hard for HDDT player to me. keep for now.

Renquiem wrote:

Asuka_-'s Hard
00:31:996 (1,2,3,1) - Objects 1 and 2 kind "rise" at a slower rate in comparison to 3 and 1NC. You might want to bump up 3 and 1 NC a little bit to fit this upward motion. nice
01:25:996 (1,2,3,4,5,6) - While I like the idea you were going for... There isn't much in the song to reflect this and it generally looks a bit off at this speed.
Might be better to just stack 3 sets of 2, and space out the buzz slider since currently it's a bit easy to missread.
ah nice. changed distance of them, i hope these are fixed xD

ErunamoJAZZ wrote:

[Asuka_-'s Hard]
  1. Hi Azuka-san n.n hi~ErunamoJASS-san!!
  2. 00:40:246 (3,4,5,6) - little overlap. oh fixed!
  3. 00:43:996 (1,2) - Same here. yea
  4. 01:28:339 (1) - waaaa, this was weird in play. But I don't have any idea to suggest ;w; yea... i think so xd...
Thanks mod!!!!!!!!
update
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TitleUnicode:ワンダードライブ
Artist:ORESAMA
ArtistUnicode:ORESAMA
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Version:Asuka_-'s Hard
Source:アリスと蔵六
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Ensi
mod

ErunamoJAZZ wrote:

[Ensi's Another]
  1. 00:07:246 (5) - why not a NC?, because it is a different pattern.
  2. 00:13:433 (6,7,8) - ugg, those circles look a bit ugly. moving to follow the slider way will be nice:
  3. 00:21:308 (5,1,2,3,4,5) - random jumps =.=
  4. 00:25:996 (1,3,5) - random patter n.nU. Even if it does not play bad, it is not clear what did you tried to do. I sincerely think that you could execute it better!! :D
  5. 00:30:496 (1,1,1,1) - :!: It is a bad thing. Because the DS length looks very similar to previous DS, the jump is not clear!. Following your idea, a close spacing, is more adequate here https://puu.sh/xvtwl/2e9d284bea.png .
    However!, you are ignoring the beat in 00:31:058 - !!! and it is not nice imo xDDD
    So... I wanna suggest something:
  6. 00:32:371 (2,3) - Rhythmically, I feel a Ctrl+G better.
  7. 00:39:308 - Not clickable?? :(
  8. from now on, there are too many overmapped sections, like 00:52:714 (2,4) - 00:57:777 (2) - 01:00:777 (2,4) - 01:04:714 (2,4) - 01:07:339 (2,4) -
  9. 01:16:621 (6,7,8,1) - This patter look ugly.
  10. 01:21:683 (2,3) - Why this jump?? =.=, there are maaaany random jumps.
  11. 01:25:058 (4,5) - lol, what is this randomm pattern that was only used here and never again xDDD. It is a bad point for consistency :P
  12. 01:28:058 (7) - superhyperduper overmapped xD
  13. 01:28:339 - :!: don't ignore this beat please.
  14. This map needs be polished a lot yet, imho ;)
fixed. Thx ;)

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TitleUnicode:ワンダードライブ
Artist:ORESAMA
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Source:アリスと蔵六
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INKro
FIX


Click
osu file format v14

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Title:Wonder Drive (Anime ver.)
TitleUnicode:ワンダードライブ
Artist:ORESAMA
ArtistUnicode:ORESAMA
Creator:m3gB3g
Version:Livstvichka's Insane
Source:アリスと蔵六
Tags:gary00737 Asuka_- Listvichka _Ensi_ TV Size Alice to Zouroku opening
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Celektus
hi random mod from #modreq

[ Overall]
  1. both BGs are below the newest standard of Background size 1920x1200(1080)px so maybe try and get a more high res Background or upscale your current ones with a site like: http://waifu2x.udp.jp/

[ My Angel Sanae!]
  1. Overall a lot of the jump patterns I think feel like the don't represent the song well at all. For example in the Kiai only a few of the actual jumps are into Vocals 00:51:121 (1,2,4,1,2,3,4) - and the spacing overall does not represent any instruments specifically at all. Technically a lot more sliders would be more accurate, but even just making differences in spacing clearer would be enough to say the least.

    right now I think the spacing is not up to ranking standards, I can't say for sure ofc since I'm not a BN, but I think you can do better.



  2. Another thing would be that the Hitsounding is really weird I think, you often place claps on both Kick and Snare drums (most people only do those on Snares), there are some finishes on nothing 01:03:121 (1,2) - and other times there are Cymbals in the song which would need finishes, but they're just not mapped 01:00:308 - 01:01:058 - I'm actually wondering if this is just on the version I downloaded, but if that's not the case then I strongly suggest you to read some Hitsounding guide or maybe ask someone to help you out with that
  3. I don't really understand how you handle 1/2 stacks, I assume you tried to emphasize the Lead sounds with them like here 00:08:371 (2,3) - but there're some patterns which I think break this. For example these are stacked 00:08:371 (2,3,4,5) - but these on the same sounds aren't 00:10:246 (1,2) - It might be really awkward to do in that case, but my point is rather why even use them if the logic behind how they represent the song isn't clear. Another example would be this pattern here 00:22:808 (4,1,2,3) - the first slider has a Stack, but the 2nd one doesn't. Overall 1/2 stacks don't really make sense to me. Maybe you can adjust some patterns to give them more meaning... or I'm just missing something
  4. This pattern right now I think is really awkward because of 2 reasons 00:19:058 (1,2,1) -

    • 1. the spacing of the double looks like nothing you had before and I think can be easily mis read.
      2. the jump into 00:19:433 (1) - is too hard to predict since it's a 3/4 beat gap, some player might just read this as another 1/2 jump since it's the first time there introduced to another spaced rhythm besides 1/2.


    The solution to this would either be to either change 2 to a extended slider, this way the double would be very easy to acc and all gaps would be in easy to understand rhythms of 1/2 and 1/4.
    Or you could stack 1 and 2 onto the slider, that would be the cooler more edgy method since not all players can read that well, but it would be justified through your stacking concept/s
I hope it's ok to say that I think that this diff could improve overall a lot more (not just through polishing it). Right now the rhythms, spacing and stacking concepts could represent the song way better. I would also say that a this song just doesn't really support this kinda of long jump pattern based style well, but that's more subjective. *edit one if the other insanes managed to sort of pull it off by using different sizes of jumps and so on.

[ Ensi's Another]
  1. Not sure how you interpret the intensities of the different section, but I think the spacing and rhythm density in the 2nd section 00:19:996 - is almost the same as in the kiai later on. There are differences, but they could overall be a bit bigger so that the more intense sections stand out more than the calm ones and vise versa. Hard to suggest anything, but maybe try out some more undermapped rhythms in the calmer sections.
  2. some of the rhythms skip or make vocals less prioritized than needed.
    1. 00:02:183 - maybe use a reverse here to still express the pad sound as being held.
    2. the sounds here aren't as strong, but could still be repeat sliders maybe to still catch the sounds 00:10:996 (1) - 00:13:996 (1) -
    3. like above, but stronger ones 00:50:933 - 00:53:933 -
    4. could be mapped by a slider end 00:17:558 -
    5. could be mapped by a 1/2 slider into a double 00:17:933 - like this
    6. this additionally could be clicked 00:18:214 - or the whole thing could be mapped with repeat sliders.
    7. pls map ;_; 00:19:808 - cause Vocalz
    I didn't list everything I'd map passively that's sorta skipped and I probably can understand if you don't use all of these suggestions, since the main layer is at least being followed well mostly.

  3. could be a bit more spaced to make the Snare sounds more emphasized maybe.
  4. I think this doesn't really work 01:10:996 (1,2) - since there's a Vocal on the slide end of 2, so the pattern both doesn't really express the same sounds being similar and also makes the Vocal on the slider end less emphasized.
  5. btw good execution of 1/2 stacks overall

[ Livstvichka's Insane]
  1. nice mapping
  2. sort of a bit uncomfortable to play this 00:06:121 (3,1) - since players will most likely still hold on to the slider with their dominant finger ,
    but then start the stream on the weaker one. Not like super wrong, but would be a bit nicer to maybe extend or shorten the slider by 1/4, would be correct either way tbh.
  3. all these stream corners are on the strong ticks 00:06:871 (1,1) - but here you map the strong tick after the stream corner 00:07:621 (1) - so the last one makes less sense emphatically. You can just move stuff around so the corner is on 1.
  4. I would tilt those a bit more for more a e s t h e t i c 00:16:996 (1,2) - good modding
  5. I would try to not skip any white ticks in this section 00:19:996 - like here 00:21:121 - since the whole section has a very clear 4 on the floor drum beat,
    you can use repeat sliders in most cases since they rhythmically work the same
  6. Cool pattern 00:39:496 (1,2,3) - , but it's a bit awkward to introduce a 1/4 jump this later into the map. This one 00:39:777 (2,3) -, this -> 00:39:496 (1,2) - is ok because of slider leniency, something like this would work better I think and still represent the same intensity or maybe even add emphasis on the held sound
  7. making both Vocals clicked here I think would be better 01:05:746 (3) -

[ Asuka_-'s Hard]
  1. 00:00:496 - mapping just a spinner here I think doesn't represent the song really well since there's a lot more elements happening and if please start here since that's where the first Vocal hits 00:01:058 - maybe add a slider before that vocal if you REALLY want to do the spinner and REALLY want to map the breathing in.
  2. a spinner ends give way less emphasis than clicked objects especially circles, so ending the spinner here 00:04:996 - doesn't give as much feedback as the other notes it probably should give even more emphasis then the following ones. I would end the spinner 1/2 or 1/4th of a beat earlier and place a circle on the strong sound
  3. not really bad, but the 1/2 stacks don't really have a specific purpose in the map like here 00:10:246 (2,3) - so they sort of just make it harder by introducing 2 visual spacings for the same rhythms, which most mappers only Incorporate in hard-Insane or Extra difficulties since players on that level have already learned how to read rhythms without referencing spacing...
    point being don't really get why you use them since they just make the map harder for nubs so idk. there are some ideas you play around with I guess, but stuff like 01:25:996 (1,2,3,4,5,6) - is... introduced through the spacing concepts, but that doesn't mean much since it feels like it's just there to be edgy and do that one pattern rather than consistently represent the song with different ideas for different sounds.
  4. 00:19:433 (5,1) - same as above players at this level start to go away from DS base patterns and are learning how to play jumps and such by making different rhythms visually different from each other, so spacing 1/1 and 1/2 sometimes the same way or spacing 1/2 in multiple ways (stacks vs. overlaps vs.
    spaced out) is really intuitive often. I can see that you used DS problably so it's not as bad, but making 1/2 both stacked and spaced is still very hard and making 1/1 stacked like in other hard+ diffs will most likely be a good idea regardless.

    Overall I would maybe try be more visually distinct about rhythms in future maps (since it's technically ok) or at least make 1/2 stacks and such have clearer ideas behind them.


  5. it's in my opinion really unfair to have no blue tick emphasis through the entire map and just place the last object on a blue tick 01:28:339 (1) - there's literally no way any player at this level can predict that at all. If you really want to emphasize the blue I would suggest to either add a slider end on the white tick before the blue tick or overmap a circle on 01:28:246 - to make the rhythm more readable polarity wise, but yea please please please please please please please please PLEASE don't do that ever ever ever if you apply one thing in this entire mod than please do that I don't even care if you red wall anything else (well maybe I would) cause this is not hard it's unfair ;__;

hope this might be helpful, gl with the set
Asuka_-
sry im not good at enlglish

Celektus wrote:

[ Asuka_-'s Hard]
  1. 00:00:496 - mapping just a spinner here I think doesn't represent the song really well since there's a lot more elements happening and if please start here since that's where the first Vocal hits 00:01:058 - maybe add a slider before that vocal if you REALLY want to do the spinner and REALLY want to map the breathing in.
    i put start of sppiner at 00:01:996 -.
  2. a spinner ends give way less emphasis than clicked objects especially circles, so ending the spinner here 00:04:996 - doesn't give as much feedback as the other notes it probably should give even more emphasis then the following ones. I would end the spinner 1/2 or 1/4th of a beat earlier and place a circle on the strong sound
    keep for now. it's fine imo. (i'll fix probably when many modder point out about this)
  3. not really bad, but the 1/2 stacks don't really have a specific purpose in the map like here 00:10:246 (2,3) - so they sort of just make it harder by introducing 2 visual spacings for the same rhythms, which most mappers only Incorporate in hard-Insane or Extra difficulties since players on that level have already learned how to read rhythms without referencing spacing...
    point being don't really get why you use them since they just make the map harder for nubs so idk. there are some ideas you play around with I guess, but stuff like 01:25:996 (1,2,3,4,5,6) - is... introduced through the spacing concepts, but that doesn't mean much since it feels like it's just there to be edgy and do that one pattern rather than consistently represent the song with different ideas for different sounds.
    00:10:246 (2,3) - 00:13:246 (2,3) -  fixed
    keep for now about 01:25:996 (1,2,3,4,5,6) - .
    Certainly this is a different pattern than before.
    this place is becoming a calm part at the end of the song, so I thought ryhthm like 00:16:996 (1,2,3,4) - would not suit here.
    i put 1/2 reverse (1/1 rtythm) just before, so the player can fully recognize and will not make a mistake here i think.
    the style is fun i think.

  4. 00:19:433 (5,1) - same as above players at this level start to go away from DS base patterns and are learning how to play jumps and such by making different rhythms visually different from each other, so spacing 1/1 and 1/2 sometimes the same way or spacing 1/2 in multiple ways (stacks vs. overlaps vs.
    spaced out) is really intuitive often. I can see that you used DS problably so it's not as bad, but making 1/2 both stacked and spaced is still very hard and making 1/1 stacked like in other hard+ diffs will most likely be a good idea regardless.

    Overall I would maybe try be more visually distinct about rhythms in future maps (since it's technically ok) or at least make 1/2 stacks and such have clearer ideas behind them.

    00:10:246 (2,3) - 00:13:246 (2,3) - is my mistake. but 1/2 stacks witch are in calm part is good to me.
    by stacking it i emphasize the next slider. it's fun for normal player and dt hd player imo.
    In Hard diff, i think that it is not just a jump to emphasize. i think stacking also do good work.
    i decided to keep them after ask some player(4~6digit) for testplay.
    thx your opinion.

  5. it's in my opinion really unfair to have no blue tick emphasis through the entire map and just place the last object on a blue tick 01:28:339 (1) - there's literally no way any player at this level can predict that at all. If you really want to emphasize the blue I would suggest to either add a slider end on the white tick before the blue tick or overmap a circle on 01:28:246 - to make the rhythm more readable polarity wise, but yea please please please please please please please please PLEASE don't do that ever ever ever if you apply one thing in this entire mod than please do that I don't even care if you red wall anything else (well maybe I would) cause this is not hard it's unfair ;__;
    ok
thanks
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19996,79996
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Wonder Drive (Anime ver.)
TitleUnicode:ワンダードライブ
Artist:ORESAMA
ArtistUnicode:ORESAMA
Creator:m3gB3g
Version:Asuka_-'s Hard
Source:アリスと蔵六
Tags:gary00737 Asuka_- Listvichka _Ensi_ TV Size Alice to Zouroku opening
BeatmapID:1377456
BeatmapSetID:638633

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"main bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
m3gB3g

Celektus wrote:

hi random mod from #modreq \o~

[ Overall]
  1. both BGs are below the newest standard of Background size 1920x1200(1080)px so maybe try and get a more high res Background or upscale your current ones with a site like: http://waifu2x.udp.jp/ hmm i will recheck my bgs reso's , thanks for the site!~

[ My Angel Sanae!]
  1. Overall a lot of the jump patterns I think feel like the don't represent the song well at all. For example in the Kiai only a few of the actual jumps are into Vocals 00:51:121 (1,2,4,1,2,3,4) - and the spacing overall does not represent any instruments specifically at all. Technically a lot more sliders would be more accurate, but even just making differences in spacing clearer would be enough to say the least. Sorry, right now cant see any big problem. But i will try to make all better

    right now I think the spacing is not up to ranking standards, I can't say for sure ofc since I'm not a BN, but I think you can do better. Spacing is ok , BN already tested top diff



  2. Another thing would be that the Hitsounding is really weird I think, you often place claps on both Kick and Snare drums (most people only do those on Snares), there are some finishes on nothing 01:03:121 (1,2) - and other times there are Cymbals in the song which would need finishes, but they're just not mapped 01:00:308 - 01:01:058 - I'm actually wondering if this is just on the version I downloaded, but if that's not the case then I strongly suggest you to read some Hitsounding guide or maybe ask someone to help you out with that Agree , need improve at hsing
  3. I don't really understand how you handle 1/2 stacks, I assume you tried to emphasize the Lead sounds with them like here 00:08:371 (2,3) - but there're some patterns which I think break this. For example these are stacked 00:08:371 (2,3,4,5) - but these on the same sounds aren't 00:10:246 (1,2) - It might be really awkward to do in that case, but my point is rather why even use them if the logic behind how they represent the song isn't clear. Another example would be this pattern here 00:22:808 (4,1,2,3) - the first slider has a Stack, but the 2nd one doesn't. Overall 1/2 stacks don't really make sense to me. Maybe you can adjust some patterns to give them more meaning... or I'm just missing something . 00:08:371 (2,3,4,5) - There stacked for express sounds right here
    00:08:558 (3,5) - . 00:10:246 (1,2) - There is no slider so i decided to not stack them and express prev sounds due to spacing. Stack them gonna be unacceptable in flow and spacing concept. 00:22:808 (4,1) - stacked bcs at 00:22:996 (1) - standing big white tick what mean start of new part. Also stacking express sound again. 00:23:371 (2,3) - Here Vocal > that Sound so i decided express vocal with Spacing.
    Upd: Changed somethings
  4. This pattern right now I think is really awkward because of 2 reasons 00:19:058 (1,2,1) -

    • 1. the spacing of the double looks like nothing you had before and I think can be easily mis read. 00:18:683 (4,1,2) - If you look at this part Spacing of Doubles gonna make sense. Also this is top diff in the mapset , so i think it need some challenge.
      2. the jump into 00:19:433 (1) - is too hard to predict since it's a 3/4 beat gap, some player might just read this as another 1/2 jump since it's the first time there introduced to another spaced rhythm besides 1/2. 00:19:433 (1) - that why this standing farther than 00:18:871 (5) - . So i expressed this moment with spacing , and cant fin any reason to change something


    The solution to this would either be to either change 2 to a extended slider, this way the double would be very easy to acc and all gaps would be in easy to understand rhythms of 1/2 and 1/4.
    Or you could stack 1 and 2 onto the slider, that would be the cooler more edgy method since not all players can read that well, but it would be justified through your stacking concept/s Your idea ineed have some sense , but i like to keep my own style. But i will keep your suggestion in my mind
I hope it's ok to say that I think that this diff could improve overall a lot more (not just through polishing it). Right now the rhythms, spacing and stacking concepts could represent the song way better. I would also say that a this song just doesn't really support this kinda of long jump pattern based style well, but that's more subjective. *edit one if the other insanes managed to sort of pull it off by using different sizes of jumps and so on. Agree im too think i can make it better. Thanks!


[/notice]

hope this might be helpful, gl with the set Thanks~! :D
Ensi
fixed.
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19996,52246,52433,52996,57121
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Wonder Drive (Anime ver.)
TitleUnicode:ワンダードライブ
Artist:ORESAMA
ArtistUnicode:ORESAMA
Creator:m3gB3g
Version:Ensi's Another
Source:アリスと蔵六
Tags:gary00737 Asuka_- Listvichka _Ensi_ TV Size Alice to Zouroku opening
BeatmapID:1363769
BeatmapSetID:638633

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.1
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"main bg.jpg",0,0
Video,280,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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417,278,67246,5,2,0:0:0:0:
503,99,67433,1,0,0:0:0:0:
482,176,67621,2,0,P|426:105|471:27,1,191.250007295609,6|2,0:0|0:0,0:0:0:0:
471,27,67996,6,0,P|419:63|381:114,1,127.500004863739,6|2,0:0|0:0,0:0:0:0:
331,321,68371,1,2,0:0:0:0:
256,180,68558,1,0,0:0:0:0:
219,354,68746,1,2,0:0:0:0:
146,139,68933,1,0,0:0:0:0:
94,347,69121,1,2,0:0:0:0:
146,139,69308,6,0,P|84:123|24:141,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
209,274,69683,2,0,P|270:289|330:271,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
446,50,70058,2,0,L|444:198,1,127.500004863739,2|2,0:0|0:0,0:0:0:0:
408,304,70433,1,2,0:0:0:0:
313,193,70621,1,0,0:0:0:0:
253,319,70808,1,2,0:0:0:0:
174,188,70996,6,0,P|255:98|397:88,1,255.000009727478,4|2,0:0|0:0,0:0:0:0:
313,193,71558,2,0,P|241:109|101:105,1,255.000009727478,4|2,0:0|0:0,0:0:0:0:
54,352,72121,2,0,L|60:213,1,127.500004863739,6|0,0:0|0:0,0:0:0:0:
59,224,72496,5,2,0:0:0:0:
219,249,72683,1,0,0:0:0:0:
343,142,72871,2,0,L|367:186,2,50.9999984436036
440,45,73246,1,2,0:0:0:0:
484,156,73433,1,2,0:0:0:0:
441,268,73621,2,0,L|364:320,1,85,2|0,0:0|0:0,0:0:0:0:
282,315,73996,6,0,P|231:315|195:329,1,63.7500024318696,6|0,0:0|0:0,0:0:0:0:
45,354,74558,1,2,0:0:0:0:
67,268,74746,1,0,0:0:0:0:
45,182,74933,1,2,0:0:0:0:
189,77,75308,1,2,0:0:0:0:
189,77,75496,6,0,L|269:76,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
352,147,75871,1,0,0:0:0:0:
352,147,76058,2,0,L|272:149,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
263,151,76339,1,2,0:0:0:0:
238,151,76433,1,2,0:0:0:0:
62,160,76621,1,2,0:0:0:0:
62,160,76714,1,2,0:0:0:0:
62,160,76808,1,0,0:0:0:0:
73,245,76996,6,0,L|61:145,1,85,6|0,0:0|0:0,0:0:0:0:
125,59,77371,1,0,0:0:0:0:
240,91,77558,2,0,L|329:71,1,85,2|0,0:0|0:0,0:0:0:0:
417,147,77933,1,0,0:0:0:0:
454,83,78121,2,0,P|485:114|490:156,1,85,2|0,0:0|0:0,0:0:0:0:
470,271,78496,5,2,0:0:0:0:
255,138,78683,1,2,0:0:0:0:
313,337,78871,1,2,0:0:0:0:
374,163,79058,1,0,0:0:0:0:
285,323,79246,1,2,0:0:0:0:
346,155,79433,1,2,0:0:0:0:
346,155,79527,1,2,0:0:0:0:
346,155,79621,2,0,L|347:55,1,85,2|0,0:0|0:0,0:0:0:0:
241,59,79996,6,0,B|192:89|192:89|133:82|133:82|61:115,1,170,6|0,0:0|0:0,0:0:0:0:
63,207,80558,2,0,P|103:208|152:228,1,85,2|0,0:0|0:0,0:0:0:0:
316,316,80933,1,2,0:0:0:0:
204,271,81121,2,0,P|168:295|112:289,1,85,2|0,0:0|0:0,0:0:0:0:
63,207,81496,5,2,0:0:0:0:
158,71,81683,1,2,0:0:0:0:
326,71,81871,1,2,0:0:0:0:
433,167,82058,1,0,0:0:0:0:
470,27,82246,1,2,0:0:0:0:
482,218,82433,1,2,0:0:0:0:
459,229,82527,1,2,0:0:0:0:
439,245,82621,2,0,P|412:286|405:359,1,85,2|0,0:0|0:0,0:0:0:0:
481,316,82996,6,0,L|354:248,1,127.5,6|0,0:0|0:0,0:0:0:0:
344,240,83371,1,0,0:0:0:0:
287,128,83558,1,2,0:0:0:0:
218,88,83746,2,0,P|257:59|300:52,1,85,2|0,0:0|0:0,0:0:0:0:
104,151,84121,2,0,L|135:47,1,85,2|0,0:0|0:0,0:0:0:0:
129,70,84496,5,2,0:0:0:0:
295,244,84683,1,2,0:0:0:0:
275,99,84871,1,2,0:0:0:0:
160,284,85058,1,0,0:0:0:0:
129,70,85246,1,2,0:0:0:0:
363,142,85433,1,0,0:0:0:0:
389,210,85621,2,0,P|430:169|430:116,1,85,2|0,0:0|0:0,0:0:0:0:
372,38,85996,6,0,L|270:59,1,85,4|0,0:0|0:0,0:0:0:0:
189,77,86371,1,2,0:0:0:0:
46,326,86746,2,0,L|135:318,1,85,4|0,0:0|0:0,0:0:0:0:
233,308,87121,1,2,0:0:0:0:
272,162,87308,1,2,0:0:0:0:
254,234,87496,2,0,P|331:212|340:132,1,170,6|0,0:0|0:0,0:0:0:0:
210,52,88058,1,0,0:0:0:0:
254,234,88246,5,2,0:0:0:0:
254,234,88339,1,0,0:0:0:0:
254,234,88433,5,4,0:0:0:0:
333,319,88621,5,4,0:0:0:0:
333,319,88808,5,4,0:0:0:0:
Topic Starter
m3gB3g
Another was removed from mapset with GD's permission
bite you death
aaaaaaaaaaaa

  • general


    top diff
  1. work on your ncs and hitsounding, please
  2. 00:01:902 - there's no sound here, remove the circle
  3. 00:10:058 (4,1) - awkward flow, ctrl g 00:10:246 (1,2) - and adjusting spacing a bit might help
  4. 00:19:058 (1,2) - maybe stack?
  5. 00:30:496 (1,2,3) - add another repeat to each slider
  6. 00:34:996 - and 00:35:371 - missing clap?
  7. 00:43:246 (2,3) - maybe space 3 away because 3 is a pretty significant sound
  8. 00:47:371 (1,2) - very big spacing compared to everything prior to it
  9. 00:48:683 (1,3) - remove these objects and add circle at 00:49:246 -, fits song better imo
  10. 00:51:308 (2,3) - you're emphasizing 3 more than 2 with this spacing, this works better imo (also at 00:54:308 (2,3) -)
  11. 00:58:058 (2,3) - this is awkward to play, spacing is also bad because you put 3 in the left corner when 2 is almost in the right one
  12. 01:02:371 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1) - i dont see what warrants all these circles, nor the huge jumps
  13. 01:28:246 - why is this 20%? i can clearly hear more instruments after this point, and you even mapped them
continue later .thokn:

  • livstvichka
  1. 00:51:308 (6,1) - and 01:03:308 (6,1) - stack so its consistent with 00:52:621 (5,1) - and 00:55:621 (7,1) -
  2. 01:04:621 (5,1) - stack lo
  3. 01:13:996 (1,2) - fix parallel
  4. 01:25:621 - shouldnt this be a slowdown slider like 00:16:621 (7) - ?
    good diff

    asuka
  5. 00:09:871 (1) -, 00:12:871 (1) - remove nc
  6. 00:19:246 (4) - no sound here, remove circle or atleast remove hs
  7. 00:19:808 (6,1) - swap nc
  8. 01:25:996 (1,2,3,4,5,6) - i dont think this pattern fits in a hard diff
    also good

    normal
  9. 00:09:121 (3,1) -, 00:12:121 (1,1) -, 01:18:121 (3,1) - and 01:21:121 (1,1) - unstack?
  10. 00:31:058 (2) - move to 00:31:246 -, sounds better
  11. 00:47:933 (2) - ctrl h and move like this to not be confusing for new players
  12. 00:52:246 (4) - and 01:04:246 (4) - 1/2 sound not 1/1
  13. i'm not a fan of the 00:51:683 (1,2,3) - patterns, but i dont think its an issue though

    easy
  14. 00:23:371 (1,2) - , 00:35:371 (1,2) -, 00:41:746 (3,4,5) -, 01:08:746 (2) -, 01:11:371 (1,2) - and 01:13:433 (4) - avoid 1/2 in easy diff
  15. 00:28:246 (4) - same as above, also 3/2 gap is unexpected
Topic Starter
m3gB3g

bite you death wrote:

aaaaaaaaaaaa aaaaaaaaaaaa

  • general


    top diff
  1. work on your ncs and hitsounding, please yes, hs could be better. But cant understand your NC's issues bcs topic is not disclosed below. lol nvm
  2. 00:01:902 - there's no sound here, remove the circle tripple's mission is express oblong sound here.
  3. 00:10:058 (4,1) - awkward flow, ctrl g 00:10:246 (1,2) - and adjusting spacing a bit might help Pattern is changed
  4. 00:19:058 (1,2) - maybe stack? sound is too sharp for a stack and feels well in game
  5. 00:30:496 (1,2,3) - add another repeat to each slider done
  6. 00:34:996 - and 00:35:371 - missing clap? yes ty
  7. 00:43:246 (2,3) - maybe space 3 away because 3 is a pretty significant sound agree
  8. 00:47:371 (1,2) - very big spacing compared to everything prior to it i think song moment is strong enough here to have that spacing
  9. 00:48:683 (1,3) - remove these objects and add circle at 00:49:246 -, fits song better imo reverse mission is express fading sound in background
  10. 00:51:308 (2,3) - you're emphasizing 3 more than 2 with this spacing, this works better imo (also at 00:54:308 (2,3) -) ok changed emphasiz from 3 to 2 in both patterns
  11. 00:58:058 (2,3) - this is awkward to play, spacing is also bad because you put 3 in the left corner when 2 is almost in the right one 160 BPM not 190 so i think its fine to play also 00:58:433 (3) - stronger than prev 2 slider's sounds that why he have big spacing..
  12. 01:02:371 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1) - i dont see what warrants all these circles, nor the huge jumps pp jumps in most intense moment of the song.Seems legit
  13. 01:28:246 - why is this 20%? i can clearly hear more instruments after this point, and you even mapped them ok changed to 50%
continue later .thokn:


  • normal
  1. 00:09:121 (3,1) -, 00:12:121 (1,1) -, 01:18:121 (3,1) - and 01:21:121 (1,1) - unstack? no , its fine
  2. 00:31:058 (2) - move to 00:31:246 -, sounds better yes indeed
  3. 00:47:933 (2) - ctrl h and move like this to not be confusing for new players okay
  4. 00:52:246 (4) - and 01:04:246 (4) - 1/2 sound not 1/1 focus on vocal , 1/1 fit it well
  5. i'm not a fan of the 00:51:683 (1,2,3) - patterns, but i dont think its an issue though yep
ty for mod! :)
Asuka_-

bite you death wrote:


  • asuka
  1. 00:09:871 (1) -, 00:12:871 (1) - remove nc why...xd
  2. 00:19:246 (4) - no sound here, remove circle or atleast remove hs there have weak bass drum it's fine i guess lol
  3. 00:19:808 (6,1) - swap nc this emphasize 1/1 gap
  4. 01:25:996 (1,2,3,4,5,6) - i dont think this pattern fits in a hard diff i want to keep lol
sry, no change. but thanks!!
YukiPlays
hs:

the only thing i can say is that you maybe change the streams on 00:06:496 maybe like that:



I think its a way better to read




Well i like your map, Good luck :)
kristrace
:roll: hi l ol

My Angel Sanae: 00:04:058 I think this looks a bit weird. Maybe make this into a star or pentagon shape? This is pretty subjective, though.

00:09:121 I think you should increase the slider velocity to emphasize the instruments length at that specific time. It sounds pretty identical to 00:10:996 so yeah why not? Same goes for 00:13:996 and 0:1:16:996

00:36:308 Putting sliders on red ticks is a bit awkward. Maybe you should replace this with a triple note?

00:58:996 Increase slider velocity to emphasize the vocals, same goes for 00:59:558

I hope my opinion was at least a little helpful. Also I don't know if it's me but I feel like some of the hitsounds (the clapping) are in the wrong places.
Topic Starter
m3gB3g

kristrace wrote:

:roll: hi l ol hi~

My Angel Sanae: 00:04:058 I think this looks a bit weird. Maybe make this into a star or pentagon shape? This is pretty subjective, though. Like to keep

00:09:121 I think you should increase the slider velocity to emphasize the instruments length at that specific time. It sounds pretty identical to 00:10:996 so yeah why not? Same goes for 00:13:996 and 0:1:16:996 it gonna ruin my jump structure . So keep

00:36:308 Putting sliders on red ticks is a bit awkward. Maybe you should replace this with a triple note? here i think force player to click tripples is bad idea

00:58:996 Increase slider velocity to emphasize the vocals, same goes for 00:59:558 i like to make high 1/2 intense in kiai

I hope my opinion was at least a little helpful. Also I don't know if it's me but I feel like some of the hitsounds (the clapping) are in the wrong places. Disussed in PM
Ty for mod ~
MaestroSplinter
My angel Sanae
I noticed a few overlap issues:
00:02:933 (5) - make it match with 00:01:808 (5,6,1) -
00:03:496 (1) - match with 00:02:558 (3) -
00:04:058 (2,3,4,5,6) - i would suggest to change this to maybe something like 00:01:058 (1,2,3,4) - wich i think it fits even better
00:19:058 (1,2) - i would suggest a shorter distance snap (maybe 0,2x)
00:46:808 (2,3,4) - match with 00:46:058 (6) -
00:51:121 (1,2,3,4,1,2,3,4,1,2) - i would suggets a more clean pattern like you did in 00:54:121 (1,2,3,4,1,2,3,4,1,2) -

The rest looks alright :D

Livstvichka's Insane
I culdn't fine so much things on this
00:07:527 (4,1,2,3,4) - i would suggets a recheck on the first stream, specially on that section

Asuka_-'s Hard
Only problem i see on this one iis 01:28:246 (1) - there are no sound on a lot of the reverse https://osu.ppy.sh/ss/9704254 i would suggest something like this


GL ;)
Topic Starter
m3gB3g

MaestroSplinter wrote:

My angel Sanae
I noticed a few overlap issues:
00:02:933 (5) - make it match with 00:01:808 (5,6,1) - ok
00:03:496 (1) - match with 00:02:558 (3) - ok
00:04:058 (2,3,4,5,6) - i would suggest to change this to maybe something like 00:01:058 (1,2,3,4) - wich i think it fits even better - i like to keep my own ver
00:19:058 (1,2) - i would suggest a shorter distance snap (maybe 0,2x) - keep
00:46:808 (2,3,4) - match with 00:46:058 (6) - ok
00:51:121 (1,2,3,4,1,2,3,4,1,2) - i would suggets a more clean pattern like you did in 00:54:121 (1,2,3,4,1,2,3,4,1,2) - i think pattern is clean and plays well

The rest looks alright :D


GL ;) Thanks!
mantasu
hi m4m
[My Angel Sanae]
00:01:808 (5,6,1) - the extended stream sound continues 00:02:089 - here as well; a circle would be nice
00:06:496 - as for the highes diff, you could map this place from here (with stream)
00:19:996 (1) - blanket neater, place it further, make it harder, represent it better :D
00:30:121 (5,6) - replace it with copied 3 and 4 for better visuals
01:07:433 (2,3,4) - you could use something else than stacking bc you used stack for 1/2 object and now it feels like there should be something else
01:26:933 (4,1) - a reversed slider or three circles instead? (to represent sounds better)

[hs]
00:04:996 (3) - NC
00:07:152 (8,1) - jump is too big (select 00:07:246 (1,2,3,4,5,6,7,8) - and ctrl+g would work better)
go to modes and change it to ctb xd

[Livstvichka's Insane]
00:10:433 (6) - should be emphasized (just like 00:16:433 (6) - here)
00:39:777 (2) - can be misleading, make it overlap
00:44:277 (2) - I'm not sure about these sounds bc I can't hear them
00:51:308 (6,1) - it's better to stack these and move 2 a bit further
01:03:308 (6,1,2) - ^ etc
01:09:308 (6) - NC
01:13:246 (6) - could be NC and spaced a tiny bit further to give more emphasis

[Asuka_-'s Hard]
00:04:996 - as the first and main (and also hard diff) sound imo this should be clicked
00:19:246 - this sound is a bit different that's why I think 00:19:152 (3) - this could be a 1/4 slider
00:25:246 (2,3,4) - a bit boring, mb arrange them in some way or a repeated slider
00:36:683 (1) - pls change this to 2 circles so together with 00:37:058 (2) - would represent this section really nice
00:52:058 (3,4,5) - you could use something other than stacking bc you stack a lot of 1/2 objects and not a stacked stream would look more interesting
01:13:246 (6) - NC?
01:28:246 (1) - this covers more no-sounds places than actual sounds, so I suggest you changing this to 1/2 repeated reverse
Serizawa Haruki
Normal
  1. SV is really fast
  2. 00:01:996 (1) - Spinner should end at 00:04:996 -
  3. 00:09:121 (3,1) - Avoid these overlaps
  4. 00:12:121 (1,1) - Blanket is off and weird overlap
  5. 00:25:433 - Missed a sound here
  6. Delete 00:26:933 (2) - , move 00:27:308 (3) - to 00:26:933 - and add circle at 00:27:496 -
  7. 00:29:371 (2,3) - Replace by short slider
  8. Delete 00:29:746 (4) - , move 00:30:308 (5) - to 00:29:746 - and place a slider from 00:29:933 - to 00:30:308 -
  9. Missed sound at 00:37:433 - and 00:37:808 -
  10. 00:51:683 (2,3,4) - Too hard, replace by short reverse slider (in the whole map)
  11. 01:00:308 (1,2) - Weird overlap
  12. 01:05:746 (3,1) - Ctrl + g and change position
  13. 01:07:058 - missed sound

My Angel Sanae
  1. 00:49:996 (1,2,3) - Make the sliders by using only 1 point in the middle and use the same slider shape
  2. 00:52:621 (1,2) - and 00:55:621 (1,2) - Slider would fit better here
  3. 01:02:371 (1,2,3,4) - Use sliders here too because you also did that in the first part of the chorus
  4. 01:05:183 (2,2) - No sound here
Topic Starter
m3gB3g
seselis1

seselis1 wrote:

hi m4m
[My Angel Sanae]
00:01:808 (5,6,1) - the extended stream sound continues 00:02:089 - here as well; a circle would be nice i like to use tripple for vocal impact
00:06:496 - as for the highes diff, you could map this place from here (with stream) i decided to make it vocal slidered way, also first part of stream is weak enough.
00:19:996 (1) - blanket neater, place it further, make it harder, represent it better uhh sure :D
00:30:121 (5,6) - replace it with copied 3 and 4 for better visuals 00:29:933 (4,5,6,1) - star pattern, good visual, good to play
01:07:433 (2,3,4) - you could use something else than stacking bc you used stack for 1/2 object and now it feels like there should be something else but stacks making strong sound here 01:07:996 (1) - more sense, i decided to stop flow for impact
01:26:933 (4,1) - a reversed slider or three circles instead? (to represent sounds better) you right!

[hs]
00:04:996 (3) - NC
00:07:152 (8,1) - jump is too big (select 00:07:246 (1,2,3,4,5,6,7,8) - and ctrl+g would work better)
go to modes and change it to ctb xd hitsounds diff, i should change it
J a c k

J a c k wrote:

[Normal]
  1. SV is really fast 1.25 -> 1.05
  2. 00:01:996 (1) - Spinner should end at 00:04:996 -
  3. 00:09:121 (3,1) - Avoid these overlaps
  4. 00:12:121 (1,1) - Blanket is off and weird overlap
  5. 00:25:433 - Missed a sound here
  6. Delete 00:26:933 (2) - , move 00:27:308 (3) - to 00:26:933 - and add circle at 00:27:496 -
  7. 00:29:371 (2,3) - Replace by short slider
  8. Delete 00:29:746 (4) - , move 00:30:308 (5) - to 00:29:746 - and place a slider from 00:29:933 - to 00:30:308 -
  9. Missed sound at 00:37:433 - and 00:37:808 -
  10. 00:51:683 (2,3,4) - Too hard, replace by short reverse slider (in the whole map)
  11. 01:00:308 (1,2) - Weird overlap
  12. 01:05:746 (3,1) - Ctrl + g and change position
  13. 01:07:058 - missed sound

    • [My Angel Sanae]
    1. 00:49:996 (1,2,3) - Make the sliders by using only 1 point in the middle and use the same slider shape oh these sliders was a BN issue. I'll think about it
    2. 00:52:621 (1,2) - and 00:55:621 (1,2) - Slider would fit better here no, sliders after these circles have more impact with sound/vocal, i'll ruin it if i add sliders
    3. 01:02:371 (1,2,3,4) - Use sliders here too because you also did that in the first part of the chorus with rules i can make moves like this, also pp time in song =)
    4. 01:05:183 (2,2) - No sound here actually they have beat sounds
Thanks guys! :)
Djulus
Blet
Topic Starter
m3gB3g
Livstvichka's Insane is updated after work with mods.
Asuka_-
I'll write reply to mods
upd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19996,79996
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Wonder Drive (Anime ver.)
TitleUnicode:ワンダードライブ
Artist:ORESAMA
ArtistUnicode:ORESAMA
Creator:m3gB3g
Version:Asuka_-'s Hard
Source:アリスと蔵六
Tags:gary00737 Asuka_- Livstvichka TV Size Alice to Zouroku opening
BeatmapID:1377456
BeatmapSetID:638633

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"main bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
496,375,4,2,0,30,1,0
1996,-100,4,2,0,30,0,0
3496,-100,4,2,0,30,0,0
4996,-100,4,2,0,30,0,0
7996,-100,4,2,0,70,0,0
19996,-125,4,2,0,60,0,0
43996,-125,4,2,2,60,0,0
49996,-100,4,2,0,85,0,1
73996,-100,4,2,0,30,0,0
76996,-100,4,2,0,70,0,0
88246,-100,4,2,0,20,0,0


[Colours]
Combo1 : 255,55,255
Combo2 : 255,74,165
Combo3 : 255,91,91
SliderBorder : 255,255,128

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Kibbleru
Hello! this mod was done in collaboration of #modhelp members;
cococolaco, squishi, elcheer, kibbleru, lafayla, rejuvie

General:
Lanturn said the mp3 was god awful
Pls no claps every white tick
Watch pishifat https://osu.ppy.sh/u/pishifat
Learn 2 aesthetic: t/465718
Why is (Anime ver.) in the Romanized title? I’m not sure it’s supposed to be there lol



My Angel Sanae:
00:02:933 (5) - fix overlap
00:02:933 (5) - I don’t agree with the spacing here since the sound this is mapped to doesn’t seem intense enough to share the same spacing as 00:02:558 (3,4) -
00:03:683 - the i in kai isn’t mapped here, probably should be
00:04:996 (1,2,3) - spacing this one out would look better here
00:06:121 (3,1,2,3,4,5,6,7,8) - yo could probably put in the effort to blanket the stream inside the slider here
00:08:558 (3) - The strong bass kick (idrk what to call it) is passively mapped here even though you seem to previously be trying to emphasize it. Maybe make this rhythm two circles instead 00:10:433 (2) - change to slider to better show the change in pitch like you did for other change in pitch
00:13:808 (5) - The sound this is on doesn’t seem strong enough to support or justify the spacing you gave it. Maybe nerf? Kthank
00:17:371 (2,3,4) - this angle is a bit painful imo, using a sharper angle would help it flow better for 00:18:871 (5) -
00:19:058 (1,2) - stack
00:22:246 (1,2,3,4) - i would expect these to flow counter-clockwise and not clockwise because there isn’t a significant change in song
00:23:371 (2,3) - flow here is uncomfortable because slider head is in the opposite direction of the circle
00:25:246 (1,4) - stack
00:33:496 (1,1) - stack
00:51:121 (1,2,3,4,1,2,3,4,1,2) - The general structure of the jumps here does not really follow the music. I would turn this into a slider 00:51:309 (2,3) - and start the jump pattern starting from 00:51:683 -
00:54:121 - same here ^
01:00:121 (1,2,3) - the triplet really doesn’t fit here
01:00:683 (4,5,6) - why stack other triplets and not this one
01:04:996 (1,2) - switch emphasis because 01:05:183 (2) - doesn’t have anything worthy of such spacing
01:05:371 (1,2) - same thing thing here, 01:05:558 (2) - could use less spacing because it seems a bit overdone
01:07:996 (1) - i think this deserves more spacing emphasis than 01:08:183 (2) -
01:12:871 (3,4,5) - again, why stack other triplets and not this one
01:13:996 (1) - sudden sv change: 1.3 to 0.5 that fast isnt really good. Perhaps you could use 1 for that slider and progressively get slower
01:28:339 (1,2) - stack


In general, SV is too high for the feel of the map and the song. The jumps are a bit overdone along with them. I could list a few examples, but the SV does not change throughout the kiai. Some jumps are also big & small for no apparent reason. Examples: 00:56:371 (1,2,3) - strong sounds small jumps
01:02:371 (1,2,3,4,1,2,1,2,3,4,1,2,3,4) - (lul) vocals dont get any louder but the jumps skyrocket outta proportion .. .



Listfasva..something’s Insane:
00:08:371 (2,3) - You seem to be emphasizing the kick because of how 2 is spaced but then have it play passively by being a slider end? I think you should consider splitting 3 into 2 circles thankssssssssssssssssssssssssss
00:10:058 (4) - it would be cool to stack it on 00:09:871 - since theres a bit of a pause in music
00:39:496 (1,2,3) - this is kind of uncalled for, really nothing to warrant such spacing here
00:51:308 (6,1) - this antijump is just kind of awkward, it wouldn’t be so bad but there is actually a kick drum here 00:51:496 - please do something like 00:54:308 (5) -
00:55:808 (8) - subjective asf but overlap lo
00:56:371 (2) - probably move closer to sliderend (maybe .7x)
01:03:308 - subjective asf but overlap kinda looks bad when it’s on slider body like that
01:13:996 (1) - super subjective but please make this slider somewhat prettier



Asuka’s hard:
01:28:246 (1,2,3) - idk if having it pretty much inaudible is such a good idea cuz there’s no more feedback and could confuse a hard player



Normal:
00:12:121 (1) - tbh this is kinda good lol
In general, try not to have such long chains of 1/2 rhythms. It can be really tiring for the target audience. For example 00:28:621 (3,1,2,3,4,5,1) - 00:42:871 (2,3,1,2,1,2,1,2,3) -
Streams (i guess) like 00:51:683 (2,3,4,5) - are a big nono



gary00737’sEasy:
00:31:621 (3) - because of visual spacing, players may get confused and aim for 00:31:996 (1) - before trying to hit 00:31:621 (3) - which is something you want to avoid, it would be a good idea to move the slider visually away> something like this https://i.imgur.com/Xb3h4Gw.png
00:34:433 (4) - make sure to adjust this accordingly if you perform the changes ^


Very nice diff, i’m a bit worried about how often you use sliders with that are ½ in length which can easily be switched out for a 2/1 sliders in most of their use cases like 00:23:371 (1,2) - , 00:35:371 (1,2) - , 00:41:746 (3,4) -
Topic Starter
m3gB3g

Kibbleru wrote:

Hello! this mod was done in collaboration of #modhelp members; Greetings Kibb team~Thank you for attention
cococolaco, squishi, elcheer, kibbleru, lafayla, rejuvie

General:
Lanturn said the mp3 was god awful rip
Pls no claps every white tick wip
Watch pishifat https://osu.ppy.sh/u/pishifat
Learn 2 aesthetic: t/465718 thanks mr Kibb
Why is (Anime ver.) in the Romanized title? I’m not sure it’s supposed to be there lol analogue of "TV size"



My Angel Sanae:
00:02:933 (5) - fix overlap ok
00:02:933 (5) - I don’t agree with the spacing here since the sound this is mapped to doesn’t seem intense enough to share the same spacing as 00:02:558 (3,4) - 00:02:746 (4,5) - is stacked now
00:03:683 - the i in kai isn’t mapped here, probably should be 00:03:496 (1) - 1/1 slider is ok for longed vocal here
00:04:996 (1,2,3) - spacing this one out would look better here ok
00:06:121 (3,1,2,3,4,5,6,7,8) - yo could probably put in the effort to blanket the stream inside the slider here ok
00:08:558 (3) - The strong bass kick (idrk what to call it) is passively mapped here even though you seem to previously be trying to emphasize it. Maybe make this rhythm two circles instead 00:10:433 (2) - change to slider to better show the change in pitch like you did for other change in pitch part is changed, hope it better now
00:13:808 (5) - The sound this is on doesn’t seem strong enough to support or justify the spacing you gave it. Maybe nerf? Kthank nerfed knp
00:17:371 (2,3,4) - this angle is a bit painful imo, using a sharper angle would help it flow better for 00:18:871 (5) - not want break star pattern, also last diff should have some challenge
00:19:058 (1,2) - stack ok
00:22:246 (1,2,3,4) - i would expect these to flow counter-clockwise and not clockwise because there isn’t a significant change in song ok
00:23:371 (2,3) - flow here is uncomfortable because slider head is in the opposite direction of the circle ok
00:25:246 (1,4) - stack ok
00:33:496 (1,1) - stack ok
00:51:121 (1,2,3,4,1,2,3,4,1,2) - The general structure of the jumps here does not really follow the music. I would turn this into a slider 00:51:309 (2,3) - and start the jump pattern starting from 00:51:683 - the emphasised jump is ok too
00:54:121 - same here ^
01:00:121 (1,2,3) - the triplet really doesn’t fit here tripple>double
01:00:683 (4,5,6) - why stack other triplets and not this one i liked to make diff more interesting but whatever. fixed
01:04:996 (1,2) - switch emphasis because 01:05:183 (2) - doesn’t have anything worthy of such spacing ok
01:05:371 (1,2) - same thing thing here, 01:05:558 (2) - could use less spacing because it seems a bit overdone ok
01:07:996 (1) - i think this deserves more spacing emphasis than 01:08:183 (2) - ok
01:12:871 (3,4,5) - again, why stack other triplets and not this one ^
01:13:996 (1) - sudden sv change: 1.3 to 0.5 that fast isnt really good. Perhaps you could use 1 for that slider and progressively get slower if you think so, fixed
01:28:339 (1,2) - stack ok


In general, SV is too high for the feel of the map and the song. The jumps are a bit overdone along with them. I could list a few examples, but the SV does not change throughout the kiai. Some jumps are also big & small for no apparent reason. Examples: 00:56:371 (1,2,3) - strong sounds small jumps
01:02:371 (1,2,3,4,1,2,1,2,3,4,1,2,3,4) - (lul) vocals dont get any louder but the jumps skyrocket outta proportion .. . kiai SV reduced 1.3>1.1. Also rip PP-Rocket




Normal:
00:12:121 (1) - tbh this is kinda good lol
In general, try not to have such long chains of 1/2 rhythms. It can be really tiring for the target audience. For example 00:28:621 (3,1,2,3,4,5,1) - 00:42:871 (2,3,1,2,1,2,1,2,3) -
Streams (i guess) like 00:51:683 (2,3,4,5) - are a big nono

All issues is accepted
FullyBakedKing
Hi, I liked the wonder drive hard verion that's two updates back, is there a way I play that version again?
Topic Starter
m3gB3g

FullyBakedKing wrote:

Hi, I liked the wonder drive hard verion that's two updates back, is there a way I play that version again?
Hi! sure !~
https://puu.sh/yW5tM/06bc6c9ee3.osz
FullyBakedKing

m3gB3g wrote:

FullyBakedKing wrote:

Hi, I liked the wonder drive hard verion that's two updates back, is there a way I play that version again?
Hi! sure !~
https://puu.sh/yW5tM/06bc6c9ee3.osz
Sorry to bug you, but that was the old normal version. Do you have the Asuka_-'s Hard two updates version please.
Topic Starter
m3gB3g

FullyBakedKing wrote:

Sorry to bug you, but that was the old normal version. Do you have the Asuka_-'s Hard two updates version please.
no
FullyBakedKing

m3gB3g wrote:

FullyBakedKing wrote:

Sorry to bug you, but that was the old normal version. Do you have the Asuka_-'s Hard two updates version please.
no
Ok, thank you anyway.
Asuka_-

Kibbleru wrote:

Asuka’s hard:
01:28:246 (1,2,3) - idk if having it pretty much inaudible is such a good idea cuz there’s no more feedback and could confuse a hard player
okay moved head of slider to blue tick~

thanks!!!
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 49996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Wonder Drive (Anime ver.)
TitleUnicode:ワンダードライブ
Artist:ORESAMA
ArtistUnicode:ORESAMA
Creator:m3gB3g
Version:Asuka_-'s Hard
Source:アリスと蔵六
Tags:gary00737 Asuka_- Livstvichka TV Size Alice to Zouroku opening
BeatmapID:1377456
BeatmapSetID:638633

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HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.6
ApproachRate:8
SliderMultiplier:1.4
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28,376,41933,2,0,P|20:351|21:315,1,56,2|8,0:0|0:0,0:0:0:0:
49,254,42308,1,2,0:0:0:0:
13,193,42496,6,0,P|3:140|-4:63,2,112,8|8|8,0:0|0:0|0:0,0:0:0:0:
49,254,43433,2,0,P|91:274|167:246,1,112,2|2,0:0|0:0,0:0:0:0:
207,210,43996,6,0,P|265:192|323:219,1,112,0|8,0:0|0:0,0:0:0:0:
367,265,44558,1,0,0:0:0:0:
367,265,44746,2,0,P|354:211|389:149,1,112,0|8,0:0|0:0,0:0:0:0:
423,109,45308,1,0,0:0:0:0:
423,109,45496,6,0,P|384:116|348:108,1,56,0|0,0:0|0:0,0:0:0:0:
322,171,45871,2,0,P|283:163|246:149,1,56,8|0,0:0|0:0,0:0:0:0:
214,208,46246,2,0,P|186:187|164:158,1,56,0|8,0:0|0:0,0:0:0:0:
101,188,46621,2,0,P|86:156|78:124,1,56,8|0,0:0|0:0,0:0:0:0:
39,75,46996,5,0,0:0:0:0:
180,108,47371,1,8,0:0:0:0:
180,108,47558,1,0,0:0:0:0:
304,32,47933,1,0,0:0:0:0:
423,116,48308,1,0,0:0:0:0:
256,192,48402,12,12,49621,0:0:0:0:
370,196,49996,6,0,P|345:221|334:263,1,70,12|2,0:0|0:0,0:0:0:0:
493,258,50371,2,0,P|483:223|452:193,1,70,8|2,0:0|0:0,0:0:0:0:
376,335,50746,2,0,P|406:345|455:334,1,70,8|2,0:0|0:0,0:0:0:0:
370,196,51121,1,8,0:0:0:0:
312,274,51308,6,0,P|253:304|178:280,1,140,6|2,0:0|0:0,0:0:0:0:
132,202,51871,1,8,0:0:0:0:
195,127,52058,1,2,0:0:0:0:
195,127,52152,1,0,0:0:0:0:
195,127,52246,1,8,0:0:0:0:
89,45,52433,2,0,P|94:77|98:119,1,70,2|8,0:0|0:0,0:0:0:0:
51,207,52808,1,2,0:0:0:0:
51,207,52996,6,0,P|33:237|33:281,1,70,12|2,0:0|0:0,0:0:0:0:
185,233,53371,2,0,P|166:201|128:180,1,70,8|2,0:0|0:0,0:0:0:0:
92,338,53746,2,0,P|123:339|168:316,1,70,8|2,0:0|0:0,0:0:0:0:
272,268,54121,1,8,0:0:0:0:
329,347,54308,6,0,P|303:285|334:221,1,140,6|2,0:0|0:0,0:0:0:0:
414,169,54871,1,8,0:0:0:0:
498,218,55058,1,2,0:0:0:0:
430,146,55246,1,8,0:0:0:0:
503,81,55433,1,2,0:0:0:0:
422,23,55621,2,0,P|347:29|272:38,1,140,8|12,0:0|0:0,0:0:0:0:
141,173,56371,6,0,P|176:173|225:163,1,70,8|2,0:0|0:0,0:0:0:0:
299,125,56746,1,8,0:0:0:0:
231,188,56933,1,2,0:0:0:0:
309,246,57121,1,8,0:0:0:0:
245,320,57308,6,0,P|204:317|156:299,1,70,6|8,0:0|0:0,0:0:0:0:
335,233,57683,2,0,P|377:238|419:251,1,70,2|8,0:0|0:0,0:0:0:0:
231,188,58058,2,0,P|227:151|224:94,1,70,2|8,0:0|0:0,0:0:0:0:
249,23,58433,1,2,0:0:0:0:
331,76,58621,1,8,0:0:0:0:
245,122,58808,1,2,0:0:0:0:
359,4,58996,6,0,P|401:45|382:133,1,140,12|8,0:0|0:0,0:0:0:0:
320,235,59558,2,0,P|290:249|239:249,1,70,6|8,0:0|0:0,0:0:0:0:
159,222,59933,1,2,0:0:0:0:
75,274,60121,1,8,0:0:0:0:
166,239,60308,6,0,P|185:157|141:104,1,140,6|2,0:0|0:0,0:0:0:0:
117,84,60777,1,0,0:0:0:0:
117,84,60871,1,8,0:0:0:0:
44,149,61058,1,6,0:0:0:0:
119,329,61433,1,2,0:0:0:0:
203,278,61621,2,0,P|194:265|167:241,3,35,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
241,310,61996,6,0,P|257:341|293:364,1,70,12|2,0:0|0:0,0:0:0:0:
337,210,62371,2,0,P|300:208|262:228,1,70,8|2,0:0|0:0,0:0:0:0:
373,345,62746,2,0,P|391:319|396:269,1,70,8|2,0:0|0:0,0:0:0:0:
241,310,63121,1,8,0:0:0:0:
187,228,63308,6,0,P|121:214|60:279,1,140,6|2,0:0|0:0,0:0:0:0:
60,354,63871,1,8,0:0:0:0:
140,298,64058,1,2,0:0:0:0:
140,298,64152,1,0,0:0:0:0:
140,298,64246,1,8,0:0:0:0:
214,361,64433,2,0,P|224:324|237:288,1,70,2|8,0:0|0:0,0:0:0:0:
324,227,64808,1,2,0:0:0:0:
435,265,64996,6,0,P|442:298|435:336,1,70,12|2,0:0|0:0,0:0:0:0:
324,227,65371,2,0,P|318:188|326:151,1,70,12|2,0:0|0:0,0:0:0:0:
418,98,65746,1,8,0:0:0:0:
314,145,65933,1,2,0:0:0:0:
212,97,66121,1,8,0:0:0:0:
126,168,66308,6,0,P|99:109|122:35,1,140,6|2,0:0|0:0,0:0:0:0:
210,4,66871,1,8,0:0:0:0:
303,33,67058,1,2,0:0:0:0:
303,33,67152,1,0,0:0:0:0:
303,33,67246,1,8,0:0:0:0:
230,98,67433,1,2,0:0:0:0:
281,191,67621,2,0,P|316:189|368:181,1,70,8|2,0:0|0:0,0:0:0:0:
446,162,67996,5,12,0:0:0:0:
375,344,68371,2,0,P|343:343|295:337,1,70,8|2,0:0|0:0,0:0:0:0:
218,293,68746,1,8,0:0:0:0:
299,239,68933,1,2,0:0:0:0:
213,190,69121,1,8,0:0:0:0:
145,261,69308,6,0,P|114:277|64:281,1,70,6|8,0:0|0:0,0:0:0:0:
85,194,69683,2,0,P|51:195|-9:180,1,70,2|8,0:0|0:0,0:0:0:0:
61,111,70058,2,0,P|30:100|-12:69,1,70,6|8,0:0|0:0,0:0:0:0:
77,20,70433,1,2,0:0:0:0:
165,63,70621,1,8,0:0:0:0:
85,119,70808,1,2,0:0:0:0:
146,195,70996,6,0,P|210:227|284:190,1,140,12|8,0:0|0:0,0:0:0:0:
350,148,71558,2,0,P|386:138|437:146,1,70,6|8,0:0|0:0,0:0:0:0:
500,193,71933,1,2,0:0:0:0:
429,124,72121,6,0,L|410:273,1,140,8|8,0:0|0:0,0:0:0:0:
348,346,72683,1,2,0:0:0:0:
287,259,72871,1,8,0:0:0:0:
287,259,72964,1,8,0:0:0:0:
287,259,73058,1,8,0:0:0:0:
227,345,73246,5,8,0:0:0:0:
180,251,73433,1,2,0:0:0:0:
242,166,73621,1,8,0:0:0:0:
346,177,73808,1,2,0:0:0:0:
387,273,73996,5,8,0:0:0:0:
375,291,75496,1,8,0:0:0:0:
365,311,76246,6,0,L|358:367,2,35,8|8|8,0:0|0:0|0:0,0:0:0:0:
276,254,76621,2,0,L|265:212,2,35,8|8|8,0:0|0:0|0:0,0:0:0:0:
208,335,76996,6,0,P|146:368|74:340,1,140,8|8,0:0|0:0,0:0:0:0:
18,265,77558,2,0,P|25:230|39:176,1,70,0|8,0:0|0:0,0:0:0:0:
101,116,77933,1,8,0:0:0:0:
163,200,78121,6,0,P|225:226|294:174,1,140,8|8,0:0|0:0,0:0:0:0:
330,98,78683,1,8,0:0:0:0:
241,41,78871,2,0,P|224:73|228:124,1,70,8|0,0:0|0:0,0:0:0:0:
297,179,79246,1,8,0:0:0:0:
399,156,79433,2,0,P|438:150|474:145,2,70,8|8|0,0:0|0:0|0:0,0:0:0:0:
350,249,79996,6,0,P|280:261|191:269,1,140,8|8,0:0|0:0,0:0:0:0:
154,180,80558,2,0,P|197:174|242:167,1,70,0|8,0:0|0:0,0:0:0:0:
114,265,80933,1,8,0:0:0:0:
19,217,81121,6,0,P|-7:154|36:81,1,140,8|8,0:0|0:0,0:0:0:0:
98,20,81683,1,8,0:0:0:0:
177,88,81871,2,0,P|214:93|267:89,1,70,8|8,0:0|0:0,0:0:0:0:
331,29,82246,1,8,0:0:0:0:
407,100,82433,2,0,P|400:135|397:180,2,70,8|8|8,0:0|0:0|0:0,0:0:0:0:
510,79,82996,6,0,P|494:151|488:218,1,140,8|8,0:0|0:0,0:0:0:0:
511,319,83558,2,0,P|463:324|434:325,1,70,0|8,0:0|0:0,0:0:0:0:
372,245,83933,1,8,0:0:0:0:
309,336,84121,6,0,P|330:282|272:200,1,140,8|8,0:0|0:0,0:0:0:0:
214,144,84683,1,8,0:0:0:0:
154,230,84871,2,0,P|160:273|162:318,1,70,8|0,0:0|0:0,0:0:0:0:
96,141,85246,1,8,0:0:0:0:
38,228,85433,2,0,P|42:267|48:314,2,70,8|8|0,0:0|0:0|0:0,0:0:0:0:
0,134,85996,5,8,0:0:0:0:
29,93,86371,1,8,0:0:0:0:
92,60,86746,1,8,0:0:0:0:
175,93,87121,1,8,0:0:0:0:
201,179,87496,1,8,0:0:0:0:
156,283,87871,1,8,0:0:0:0:
23,340,88339,6,8,L|16:382,2,35,0|12|12,0:0|0:0|0:0,0:0:0:0:
46,299,88621,1,0,0:0:0:0:
17,201,88808,1,0,0:0:0:0:
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