EASY
General
started 12:36pm
Very nice map! Looks nice and plays very well. I don't think I found anything to be concerned about so I'll just give you my opinions for this one.
Nitpicky opinions
00:15:435 (3) - I think a reverse slider here and a circle on the following empty white tick fits the music better based on how it was mapped just before this.
00:17:079 (1) - I also think if this slider would be better if it was a 3/2 reverse slider. Ignoring the 1/1 slider spam, which is a tad bit boring but oh well, 00:17:901 (2) isn't really mapped to anything like the sliders before it (mapped to the bell synth). To compare, I think the sliders here 00:20:367 (1,2,3,4) are good at representing the rhythm.
00:26:531 (4) - Not sure if intentional, maybe nudge up slightly for a better alignment with slider end?
00:31:462 (2) - Same as ^
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This happens more than once so I'm dedicating a box for this.
00:33:517 (1,2,3,4,1) - I know you did this for your Haru Modoki Easy as well and there's nothing wrong with it but I wonder if it is too much in this case. With Haru Modoki the most amount of objects with this reverse-flow pattern is 3 whereas this pattern has 5 objects. Personally I'm not a huge fan of this kind of flow in Easy maps but I understand the aesthetics side of the argument. Just in this case I think it goes on for a little bit too long. Maybe consider CTRL + G 00:36:805 (1)?
01:08:038 (1,2,3,4,1) - This is a good example of what I think you should do. Putting aside the fact that I don't like this pattern in Easy to begin with, it feels better with the purple-1 not using the same reverse-flow pattern.
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00:49:956 (1) - Not sure if intentional, maybe nudge up slightly for better alignment with slider end?
00:56:531 (1) - Remove the new combo here and let it be a blue-3?
00:58:175 (2) - Two things to say about this slider: 1) I think it looks incredibly ugly 2) I think this would fit better if it was a 2/1 slider with a circle on the empty white tick.
00:59:819 (3) - I think this slider looks incredibly ugly as well.
01:01:462 (1) - Angle of this slider is a bit weird. I found rotating it by 13-15 degrees while keeping it where it is to feel nicer.
01:13:997 (3) - Not sure how I feel about this slider. I'm in the middle on this one, I think the purple-2 should be a reverse slider but at the same time this short one is okay too. Not sure how I feel about the hitsound on this either. :\
01:27:764 (1) - I don't think you need a new combo here.
Normal
General
Nice difficulty, didn't encounter too many spots that bothered me. Most of what I'm going to say has to do with just touching the map up with some minor adjustments.
Ren best girl
00:26:120 (4) - Nudge this up a bit? Feels a little bit weird where it's currently at. I tried x:272 y:72 and it feels much better.
00:31:873 (3) - I think a new combo here would be nice to help accent the guitar and drum roll.
00:45:024 (3,4,5) - The pauses here feel a bit weird especially the purple-4. It's mapped to the strings so it feels weird not being able to hold down a slider for that part. I remapped this section and think it plays a bit better.
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Keeping in mind how the song is at this point I think you should consider using new combos on the following:
00:47:901 (3)
00:49:134 (5)
00:51:188 (3)
00:52:421 (5)
Only problem is, not sure if we want that many 2 object combos back to back like that.
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00:53:243 (1) - Extend this so it's a 1/1 slider. It fits with the music and rhythm better.
00:54:887 (3) - Same as ^
To compare, this 00:56:531 (1,2,3) is really nice. The pauses for the 2 above feel weird.
00:58:175 (4) - I would start a new combo here for 4 objects.
01:26:120 (3) -
I can see what you're trying to pull off here and there's nothing wrong with it. I think a reverse slider here would be much better though because it's the same sound as 01:25:298 (2).01:26:942 (4) -
Keeping what said ^ in mind, I think 3 circles here would be01:26:120 (3) - I'd turn this into a 3/2 slider and map the vocals here.
>> Originally I wanted this to be a reverse slider since I think it works best for this particular area but I also wanted to turn 01:26:942 (4) into 3 circles (white tick, blue tick, red tick) however I was unsure what the general consensus would be for using blue tick stuff in a Normal. Yeah, we should avoid them if we can but I feel like a difficulty spike wouldn't be inappropriate.
01:27:764 (1) - I guess this is a thing you do eh? I'd just let this be a purple-5 but if it's yo thang, nothing wrong with it.
Summary
finished 1:42pm
Not sure how helpful this mod post will be because there wasn't really anything wrong with the two difficulties I modded. I mainly just wanted to spark some extra thinking when it comes to fine tuning these two maps.
Good luck!