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Azusa Tadokoro - DEAREST DROP

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Topic Starter
Kyle Y

yShadowXOP_ wrote:

Loli's Mod Queue


NM

yShadowXOP_ wrote:

Insane:


  1. 00:03:825 - the sound may be low, but can hear a sound in the blue tick Remain, I can't hear that sound, and even if there is a sound, I will skip it due to the better rhythm.
  2. 00:09:476 (5) - i think it could be x:84 y:216 (it's just an opinion) I would like to have a little trick here, that's why I place like this.
  3. 00:26:736 (5) - i did not understand the meaning of this , why a case here you followed the sound? then maybe I can have a little change?
  4. 00:30:230 (6) - NC my mistake.
  5. 01:14:510 - add circle? no, I would like to emphasis 01:14:613 (1) - more.

sorry if it's a small mod, it's because there really were not many errors in beatmap (map in general) :v[/box]

Thanks for modding.
hlanden
#modreq random mod from a bad mapper


Insane:


  1. 00:03:928 (1) - This curve is a waste if you don't blanket imo. Maybe try doing something like this ?
  2. 00:10:709 (3,5) - What about Ctrl + G on these two?
  3. 00:13:791 (1) - I think this should have a bigger spacing inbetween because the sound is a lot stronger than even the next few such as 00:14:613 (3) - yet the spacing is smaller, I don't know exactly how you would fix something like this though.
  4. 00:25:093 (6) - What about making 00:25:093 (6) start from the overlapped circle to match the pattern before it?
  5. 00:34:339 (3,4,5,6) - These jumps compliment the pattern I made in the beginning.
  6. What about reversing 00:37:627 (4) - and making it a pattern like this ?
  7. 00:42:353 (6,1,2) - Spacing here seems a bit odd.
  8. 00:47:284 (3,4) - Either make this bigger or 00:50:572 (3,4) - this smaller because they are the same thing yet on the first one you break the spacing of the triangle and on the second you don't
  9. 01:08:860 (3,4) - Why do you break the circular patterns like 01:09:682 (1,2) - and 01:07:216 (3,4) - here and not just make a similar one like this?
Just a quick check :D

That's all, I'm not a very good mapper/modder but these are my 2 cents, good luck with the map :)
Topic Starter
Kyle Y

hlanden wrote:

#modreq random mod from a bad mapper


Insane:


  1. 00:03:928 (1) - This curve is a waste if you don't blanket imo. Maybe try doing something like this ? remain, I think both are okay here.
  2. 00:10:709 (3,5) - What about Ctrl + G on these two? remain, both of them are 1/4 slider jump, and I can't see what it the different.
  3. 00:13:791 (1) - I think this should have a bigger spacing in between because the sound is a lot stronger than even the next few such as 00:14:613 (3) - yet the spacing is smaller, I don't know exactly how you would fix something like this though. fixed.
  4. 00:25:093 (6) - What about making 00:25:093 (6) start from the overlapped circle to match the pattern before it? remain, 00:23:654 (1,2,3) - is come out with same circle, and 00:24:476 (4,5,6) - is come into the same circle. If I place that 1/4 slider like what i did before, the slider is extremely hard to read.
  5. 00:34:339 (3,4,5,6) - These jumps compliment the pattern I made in the beginning. okay, in fact I did some changes before your modding and keep un-submitted as it is just a minor change.
  6. What about reversing 00:37:627 (4) - and making it a pattern like this ? remain, both are okay in fact.
  7. 00:42:353 (6,1,2) - Spacing here seems a bit odd. fixed, converse slider 6 into two circles.
  8. 00:47:284 (3,4) - Either make this bigger or 00:50:572 (3,4) - this smaller because they are the same thing yet on the first one you break the spacing of the triangle and on the second you don'tfixed with same ds.
  9. 01:08:860 (3,4) - Why do you break the circular patterns like 01:09:682 (1,2) - and 01:07:216 (3,4) - here and not just make a similar one like this? okay then, see modders like the same things.
Just a quick check :D

That's all, I'm not a very good mapper/modder but these are my 2 cents, good luck with the map :) it is already a nice modding. Be confidence.
Botan

EASY

General

started 12:36pm
Very nice map! Looks nice and plays very well. I don't think I found anything to be concerned about so I'll just give you my opinions for this one.

Nitpicky opinions

00:15:435 (3) - I think a reverse slider here and a circle on the following empty white tick fits the music better based on how it was mapped just before this.
00:17:079 (1) - I also think if this slider would be better if it was a 3/2 reverse slider. Ignoring the 1/1 slider spam, which is a tad bit boring but oh well, 00:17:901 (2) isn't really mapped to anything like the sliders before it (mapped to the bell synth). To compare, I think the sliders here 00:20:367 (1,2,3,4) are good at representing the rhythm.
00:26:531 (4) - Not sure if intentional, maybe nudge up slightly for a better alignment with slider end?
00:31:462 (2) - Same as ^
---
This happens more than once so I'm dedicating a box for this.
00:33:517 (1,2,3,4,1) - I know you did this for your Haru Modoki Easy as well and there's nothing wrong with it but I wonder if it is too much in this case. With Haru Modoki the most amount of objects with this reverse-flow pattern is 3 whereas this pattern has 5 objects. Personally I'm not a huge fan of this kind of flow in Easy maps but I understand the aesthetics side of the argument. Just in this case I think it goes on for a little bit too long. Maybe consider CTRL + G 00:36:805 (1)?

01:08:038 (1,2,3,4,1) - This is a good example of what I think you should do. Putting aside the fact that I don't like this pattern in Easy to begin with, it feels better with the purple-1 not using the same reverse-flow pattern.
---
00:49:956 (1) - Not sure if intentional, maybe nudge up slightly for better alignment with slider end?
00:56:531 (1) - Remove the new combo here and let it be a blue-3?
00:58:175 (2) - Two things to say about this slider: 1) I think it looks incredibly ugly 2) I think this would fit better if it was a 2/1 slider with a circle on the empty white tick.
00:59:819 (3) - I think this slider looks incredibly ugly as well.
01:01:462 (1) - Angle of this slider is a bit weird. I found rotating it by 13-15 degrees while keeping it where it is to feel nicer.
01:13:997 (3) - Not sure how I feel about this slider. I'm in the middle on this one, I think the purple-2 should be a reverse slider but at the same time this short one is okay too. Not sure how I feel about the hitsound on this either. :\
01:27:764 (1) - I don't think you need a new combo here.

Normal

General

Nice difficulty, didn't encounter too many spots that bothered me. Most of what I'm going to say has to do with just touching the map up with some minor adjustments.

Ren best girl

00:26:120 (4) - Nudge this up a bit? Feels a little bit weird where it's currently at. I tried x:272 y:72 and it feels much better.
00:31:873 (3) - I think a new combo here would be nice to help accent the guitar and drum roll.
00:45:024 (3,4,5) - The pauses here feel a bit weird especially the purple-4. It's mapped to the strings so it feels weird not being able to hold down a slider for that part. I remapped this section and think it plays a bit better.
---
Keeping in mind how the song is at this point I think you should consider using new combos on the following:
00:47:901 (3)
00:49:134 (5)
00:51:188 (3)
00:52:421 (5)
Only problem is, not sure if we want that many 2 object combos back to back like that.
---
00:53:243 (1) - Extend this so it's a 1/1 slider. It fits with the music and rhythm better.
00:54:887 (3) - Same as ^
To compare, this 00:56:531 (1,2,3) is really nice. The pauses for the 2 above feel weird.
00:58:175 (4) - I would start a new combo here for 4 objects.
01:26:120 (3) - I can see what you're trying to pull off here and there's nothing wrong with it. I think a reverse slider here would be much better though because it's the same sound as 01:25:298 (2).
01:26:942 (4) - Keeping what said ^ in mind, I think 3 circles here would be
01:26:120 (3) - I'd turn this into a 3/2 slider and map the vocals here.
>> Originally I wanted this to be a reverse slider since I think it works best for this particular area but I also wanted to turn 01:26:942 (4) into 3 circles (white tick, blue tick, red tick) however I was unsure what the general consensus would be for using blue tick stuff in a Normal. Yeah, we should avoid them if we can but I feel like a difficulty spike wouldn't be inappropriate.
01:27:764 (1) - I guess this is a thing you do eh? I'd just let this be a purple-5 but if it's yo thang, nothing wrong with it.

Summary

finished 1:42pm
Not sure how helpful this mod post will be because there wasn't really anything wrong with the two difficulties I modded. I mainly just wanted to spark some extra thinking when it comes to fine tuning these two maps.

Good luck!
- Pika
Alright, I found nothing wrong with the Second Insane, which is the highest diff. 4.37, Idk who your asking for a diff name, but I say you should name it My Dearest, or just plain on Dearest. Idk really, and its been 11 days since you posted, I was busy on my own beatmap, but here it is!

Advanced
For advanced, I think that its suppose to be like a 2.80 diff, but its a 2.17 diff. Also, notes should be a bit smaller to avoid slider overlaps. With this information, I will correct most slider overlaps if you do not want to change the slider size.

00:00:641 to 00:07:216 - I think there should be quieter hitsounds.
00:13:791 - Overlapped other slider.
00:17:079 - ^^^
00:38:449 - Have this look like the previous slider's, or have the previous slider's look like this one.
00:40:093 and 00:40:914 - These end on a blue tick. Have them end on a white tick, unless this is meant to match the song, I can't find it matching the song.
00:41:531 - Have this note at x192 and y36
00:58:997 - I think you should have this slider facing 01:00:230, and the 1 on top of the slider head.
01:01:257 - I hear no vocals or instrumental sounds here.
01:01:462 - Overlapped other slider.
01:17:901 - ^^^
01:26:942 - ^^^

For Insane


I believe for higher diffs, some slider overlaps are fine.
But make sure you don't overlap A LOT.
00:02:284 - Extend the slider here, so delete the note.
I only found this though :v

Good Luck! :)
Botan

-AsrieLx- wrote:

Alright, I found nothing wrong with the Second Insane, which is the highest diff. 4.37, Idk who your asking for a diff name, but I say you should name it My Dearest, or just plain on Dearest. Idk really, and its been 11 days since you posted, I was busy on my own beatmap, but here it is!
The diff name is a reference to the anime name, 'Shuumatsu Nani Shitemasu ka? Isogashii desu ka? Sukutte Moratte Ii desu ka?', ('What do you do at the end of the world? Are you busy? Will you save us?) or Suka Suka.
lol
Topic Starter
Kyle Y

Botan wrote:

-AsrieLx- wrote:

Alright, I found nothing wrong with the Second Insane, which is the highest diff. 4.37, Idk who your asking for a diff name, but I say you should name it My Dearest, or just plain on Dearest. Idk really, and its been 11 days since you posted, I was busy on my own beatmap, but here it is!
The diff name is a reference to the anime name, 'Shuumatsu Nani Shitemasu ka? Isogashii desu ka? Sukutte Moratte Ii desu ka?', ('What do you do at the end of the world? Are you busy? Will you save us?) or Suka Suka.
lol
um.... I am not familar with creating a diff name for it, and the anime name really fun, then I changed a little bit.
I would like to have something for the diff name other than Insane II or Un-named Diff sth like that.
On the other hand, I would like to let players think the diff name togather. Hence, I just named like this.
Of course, this diff is not finalized
Topic Starter
Kyle Y

Botan wrote:

EASY

General

started 12:36pm
Very nice map! Looks nice and plays very well. I don't think I found anything to be concerned about so I'll just give you my opinions for this one.

Nitpicky opinions

00:15:435 (3) - I think a reverse slider here and a circle on the following empty white tick fits the music better based on how it was mapped just before this. I am not sure which rhythm you about talking about, but I mapped like this just becasue strong beats are on 00:15:435 - 00:16:257 - , hence, I just place two clickable- slider head here.
00:17:079 (1) - I also think if this slider would be better if it was a 3/2 reverse slider. Ignoring the 1/1 slider spam, which is a tad bit boring but oh well, 00:17:901 (2) isn't really mapped to anything like the sliders before it (mapped to the bell synth). To compare, I think the sliders here 00:20:367 (1,2,3,4) are good at representing the rhythm. um... 00:17:695 - here is the triplet sound, generally triples get a stronger beat at white beat.
00:26:531 (4) - Not sure if intentional, maybe nudge up slightly for a better alignment with slider end?
00:31:462 (2) - Same as ^ um... I think it is not that important to do so, as the circle is big enough for new players.
---
This happens more than once so I'm dedicating a box for this.
00:33:517 (1,2,3,4,1) - I know you did this for your Haru Modoki Easy OH!!! you read my diff. Glad to it!! as well and there's nothing wrong with it but I wonder if it is too much in this case. With Haru Modoki the most amount of objects with this reverse-flow pattern is 3 whereas this pattern has 5 objects. Personally I'm not a huge fan of this kind of flow in Easy maps but I understand the aesthetics side of the argument.In fact, I can't think of what pattern can I use, then I just try to make this pattern to place those 1/1 sliders. Just in this case I think it goes on for a little bit too long. Maybe consider CTRL + G 00:36:805 (1)? I think it is acceptable to have this pattern.

01:08:038 (1,2,3,4,1) - This is a good example of what I think you should do. Putting aside the fact that I don't like this pattern in Easy to begin with, it feels better with the purple-1 not using the same reverse-flow pattern. the different between this and above one is on the fifth slider (00:36:805 (1) - ), just depends on the reverse or none, I tried to map it differently to differentiate two rhythm.
---
00:49:956 (1) - Not sure if intentional, maybe nudge up slightly for better alignment with slider end? not important.
00:56:531 (1) - Remove the new combo here and let it be a blue-3? fixed
00:58:175 (2) - Two things to say about this slider: 1) I think it looks incredibly ugly 2) I think this would fit better if it was a 2/1 slider with a circle on the empty white tick. I tried to re-draw the slider, hope it is okay now.
00:59:819 (3) - I think this slider looks incredibly ugly as well.
01:01:462 (1) - Angle of this slider is a bit weird. I found rotating it by 13-15 degrees while keeping it where it is to feel nicer.not important.
01:13:997 (3) - Not sure how I feel about this slider. I'm in the middle on this one, I think the purple-2 should be a reverse slider but at the same time this short one is okay too. Not sure how I feel about the hitsound on this either. :\ good idea.
01:27:764 (1) - I don't think you need a new combo here. fixed, I reverse the position of nc.

Normal

General

Nice difficulty, didn't encounter too many spots that bothered me. Most of what I'm going to say has to do with just touching the map up with some minor adjustments.

Ren best girl

00:26:120 (4) - Nudge this up a bit? Feels a little bit weird where it's currently at. I tried x:272 y:72 and it feels much better. I guess you are talking about flowing problem? or reading problem, I have a little fix on 00:25:298 (3) -
00:31:873 (3) - I think a new combo here would be nice to help accent the guitar and drum roll. I leave this modding first,
I am not sure about it.

00:45:024 (3,4,5) - The pauses here feel a bit weird especially the purple-4. It's mapped to the strings so it feels weird not being able to hold down a slider for that part. I remapped this section and think it plays a bit better.
Consider this?

nice rhythm suggestion.
---
Keeping in mind how the song is at this point I think you should consider using new combos on the following:
00:47:901 (3)
00:49:134 (5)
00:51:188 (3)
00:52:421 (5)
Only problem is, not sure if we want that many 2 object combos back to back like that.
remain, I think it is acceptable to place nc like this. I placed nc for diff is placing every two big white ticks.
---
00:53:243 (1) - Extend this so it's a 1/1 slider. It fits with the music and rhythm better.
00:54:887 (3) - Same as ^ I will remain it atm. I am not sure about it also, this rhythm is quite special as vocals do not fall in white tick 00:53:654 - . (You can see the rhythm in Insane diff)
To compare, this 00:56:531 (1,2,3) is really nice. The pauses for the 2 above feel weird. following vocal (but I don't know if it is a good idea.)
00:58:175 (4) - I would start a new combo here for 4 objects. fixed modding as I fixed also for Easy diff.
01:26:120 (3) - I can see what you're trying to pull off here and there's nothing wrong with it. I think a reverse slider here would be much better though because it's the same sound as 01:25:298 (2).
01:26:942 (4) - Keeping what said ^ in mind, I think 3 circles here would be
01:26:120 (3) - I'd turn this into a 3/2 slider and map the vocals here.
>> Originally I wanted this to be a reverse slider since I think it works best for this particular area but I also wanted to turn 01:26:942 (4) into 3 circles (white tick, blue tick, red tick) however I was unsure what the general consensus would be for using blue tick stuff in a Normal. Yeah, we should avoid them if we can but I feel like a difficulty spike wouldn't be inappropriate.remain, I would like to keep a little bit personal style here.
01:27:764 (1) - I guess this is a thing you do eh? I'd just let this be a purple-5 but if it's yo thang, nothing wrong with it.just nc like what you said in Easy diff.

Summary

finished 1:42pm
Not sure how helpful this mod post will be because there wasn't really anything wrong with the two difficulties I modded. I mainly just wanted to spark some extra thinking when it comes to fine tuning these two maps. becasue this two map referenced from the same diff :)

Good luck!
Reading Modding start: 20:54
Reading modding finished: 21:44
wow... nearly an hour.


-AsrieLx- wrote:

Alright, I found nothing wrong with the Second Insane, which is the highest diff. 4.37, Idk who your asking for a diff name, but I say you should name it My Dearest, or just plain on Dearest. Idk really, and its been 11 days since you posted, I was busy on my own beatmap, but here it is! okay, I will consider it :)

For advanced, I think that its suppose to be like a 2.80 diff, but its a 2.17 diff. just becasue of low bpm. Also, notes should be a bit smaller to avoid slider overlaps. With this information, I will correct most slider overlaps if you do not want to change the slider size. BUT.... Clear Overlaps can use in any diff.

00:00:641 to 00:07:216 - I think there should be quieter hitsounds. yup... I haven't deal with hitsounds.
00:13:791 - Overlapped other slider.it is a kind of clear overlap and it can be use in any diff even in Easy diff.
00:17:079 - ^^^ ^^^
00:38:449 - Have this look like the previous slider's, or have the previous slider's look like this one.remain, not necessary to fix
00:40:093 and 00:40:914 - These end on a blue tick. Have them end on a white tick, unless this is meant to match the song, I can't find it matching the song. fixed, I decided to map according to vocal, but seems it is bettery to map based on beat here.
00:41:531 - Have this note at x192 and y36 um... seems this modding should ignore as I fixed the above modding, and different pattern here.
00:58:997 - I think you should have this slider facing 01:00:230, and the 1 on top of the slider head. I think it is okay?
01:01:257 - I hear no vocals or instrumental sounds here. removed circle.
01:01:462 - Overlapped other slider. clear overlaps here.
01:17:901 - ^^^ ^^^
01:26:942 - ^^^^^^[/box]

For Insane


I believe for higher diffs, some slider overlaps are fine.overlaps are acceptable only when the overlaps are clear to read.
But make sure you don't overlap A LOT.
00:02:284 - Extend the slider here, so delete the note. remain, I think both are okay, just different feeling when playing.
I only found this though :v

Good Luck! :)
Thank you for modding. All moddings would help mappers in certain extent, hence, just bravely tell me what you think about my maps.
Botan
For 00:33:517 (1,2,3,4,1) I was suggesting maybe flip this 00:36:805 (1) so the direction changes (go clockwise).
00:58:175 (1,2) - They look better! :D

Man, when the anime ended I was wanting to do this song but I guess you beat me to it. :(
Difficulty name suggestion: Maybe something like World's End, Chtholly's Sorrow, Calamity, something related to the anime. :3
Mashed
[Are you busy? Will you give me a modding?]
Nice difficulty name by the way lol. :)
00:02:284 (1) - Remove this new combo please
00:02:901 (2) - Add new combo here
00:06:394 (1) - Remove this new combo please
(Ok I will stop with the combos now, but could you check them over to make it easier to read?)
00:08:449 (1,2,3,4,5) - Fix up this stream!
00:09:065 (1,2,3) - The spacing here too!
00:11:017 (6,1) - Move the slider closer to the end of the stream.
00:56:325 (8,9,1) - More messy spacing, seems rushed.
01:18:928 (4,5,6) - Please fix this stacking.
01:25:914 (5,6,1) - Even more messy spacing.

Seems really fun to play, except the small spacing issues really ruin it!
Topic Starter
Kyle Y

Botan wrote:

For 00:33:517 (1,2,3,4,1) I was suggesting maybe flip this 00:36:805 (1) so the direction changes (go clockwise). remain, if reflected, then 00:33:106 (6,7) - is poor flowing. I think flowing is acceptable now
00:58:175 (1,2) - They look better! :D

Man, when the anime ended I was wanting to do this song but I guess you beat me to it. :(
Difficulty name suggestion: Maybe something like World's End, Chtholly's Sorrow, Calamity, something related to the anime. :3I will consider it later.

Mashed wrote:

[Are you busy? Will you give me a modding?]
Nice difficulty name by the way lol. :)
00:02:284 (1) - Remove this new combo please
00:02:901 (2) - Add new combo here
00:06:394 (1) - Remove this new combo please
(Ok I will stop with the combos now, but could you check them over to make it easier to read?)
um... new combo in my diff always follow big ticks, I agree that some of them could have better and I fixed part of it.
But most of them I remain just becasue following the big white ticks

00:08:449 (1,2,3,4,5) - Fix up this stream!
00:09:065 (1,2,3) - The spacing here too!
00:11:017 (6,1) - Move the slider closer to the end of the stream.
00:56:325 (8,9,1) - More messy spacing, seems rushed.
01:18:928 (4,5,6) - Please fix this stacking.
01:25:914 (5,6,1) - Even more messy spacing.
I would like to have something fun to play.

Seems really fun to play, except the small spacing issues really ruin it!
I will check it soon
Astarte
Hey! From my queue
Easy
  1. 01:01:462 - I don't really like how it's too even with 1/1 rhythm. It can be boring and the problem is that when a newbie misses he or she would struggle to pick up. There're lots of places where it'd be fine to simplify it to a 2/1 sliders like 01:03:106 - 01:04:750 - to emphasize the prolonged sound.
  2. 00:13:791 - 00:22:010 - 00:35:161 - etc ^ same. It'd be fine if you don't want to change your kiai, but reconsider your rhythm outside of the kiai so it's less dense and creates a good contrast between calmer parts and intensive kiai
  3. 01:03:928 (4,5) - also why does only this part gets 2 circles instead of a slider like everywhere else?
You might want to consider removing your overlaps just to be safe, I wouldn't risk it. This should be a really easy Easy since you have a 1.6 Normal
Normal
  1. 00:11:120 (2) - copy and ctrl h? this looks kinda out of shape
  2. 00:34:956 - this sound is more worthy of mapping than 00:34:134 - imo. Move both 00:34:134 (2,3) - to the next white tick to get rid of unnecessary offbeat rhythm which can be hard to play
  3. 00:35:777 (5,6) - ^
  4. 00:40:093 (1) - 3/2 sliders seems... forced? I'd make a 1/1 slider and add a circle afterwards so the cymbal is clickable like what you did here 01:21:188 (1,2) - https://osu.ppy.sh/ss/8707434
Advanced
  1. 00:53:243 (1,2) - seems rather hard even for a Hard if you try to use 1/4 rhythms. I strongly think 00:53:860 - should be mapped instead since vocal emphasizes there + drums. Just use 3/4 repeat like you did
  2. 01:01:462 (1,2) - I'd prefer it to be denser instead of just 3/2 sliders. Make it consistent with 01:14:613 (1,2,3,4) - ?
I do think you should make advanced harder since now it's just like a normal and not really needed.
Hard
  1. 00:20:367 - since this is a hard and you have an advanced, you have a lot more freedom. I'd prefer to have sv and/or ds decreased for calmer parts like this. Also increase sv at kiai up 0.1?
  2. This diff seems to be really ds-oriented. I believe there should be more spacing emphasis. 01:06:395 (1) - 01:11:326 (1) - 01:11:943 (3) - 01:14:614 (1) - those little jumps would feel nice so you might go over and reconsider
Insane
  1. 00:02:490 (2) - I believe the guitar note is on the blue tick so move the slider there instead end on red tick as before. Easier to play imo and creates a more creative rhythm here
  2. 01:14:408 (7) - Not sure why you decide to skip the blue tick. You're ending a stream on a red tick which feels extremely awkward, stops momentum where they should build up to the downbeat. Make a kickslider here cause I guarantee you there's a note there
AYB?WYGMAM?...
  1. 01:01:873 (2,3,4,5,6,7,1,2) - feels rather sparse for this kind of diff and 146 isn't a really fast bpm. I'd add 01:03:004 - a triple to build up for the donwbeat and make it a bit denser
  2. 01:03:825 - Yea you seems to be missing out quite a few stream notes. I strongly suggest adding those
  3. 01:13:894 - 01:18:825 - etc ^ just go over the entire map again to check lol, you missed quite a lot
No spinners could be troublesome, ss plays will be up on the leaderboard forever lol. I suggest add at least 1 each diff
Welp can't really help much with harder diffs as they're not my expertise. But hopefully it's helpful somehow.
Nice song. GL~
Topic Starter
Kyle Y

Astarte wrote:

Hey! From my queue
Easy
  1. 01:01:462 - I don't really like how it's too even with 1/1 rhythm. It can be boring and the problem is that when a newbie misses he or she would struggle to pick up. There're lots of places where it'd be fine to simplify it to a 2/1 sliders like 01:03:106 - 01:04:750 - to emphasize the prolonged sound.
  2. 00:13:791 - 00:22:010 - 00:35:161 - etc ^ same. It'd be fine if you don't want to change your kiai, but reconsider your rhythm outside of the kiai so it's less dense and creates a good contrast between calmer parts and intensive kiai
    In fact we are both correct to do so. You are considering from players view, and mine from mapper's view. It is correct to use more 2/1 such that newbie could play in a higher score, but why do I need to give out this pp?
    I just map it reasonably, not considering on how pp could be given out. i think it is okay to use that amount of few 1/1 rhythm in a row in fact.
    Undoubtedly, full of 1/1 pattern is quite boring, that's why used other pattern, switching patterns and rhythm every few beats. Also, If I changed into 2/1 slider like what you mentioned, will next modder said full of 2/1 sliders is boring? It is quite worth-thinking.

  3. 01:03:928 (4,5) - also why does only this part gets 2 circles instead of a slider like everywhere else? fixed, just reduced to slider.
You might want to consider removing your overlaps just to be safe, I wouldn't risk it. um... no one said that overlapping is avoid to use. If really happened, then I would say good overlapping which do not affect reading is acceptable in any diff, including Easy.This should be a really easy Easy since you have a 1.6 Normal In fact, Even if the 1.6 star normal is full of 3/4 reverse, which is not easy to catch for those who is new to osu!.
Normal
  1. 00:11:120 (2) - copy and ctrl h? this looks kinda out of shape really got a better looking, fixed
  2. 00:34:956 - this sound is more worthy of mapping than 00:34:134 - imo could you mind to further explain this sentence?
    I am not sure about it, becasue there is no strong beat sound, but only cymbal sound
    . Move both 00:34:134 (2,3) - to the next white tick to get rid of unnecessary offbeat rhythm which can be hard to play
  3. 00:35:777 (5,6) - ^
  4. 00:40:093 (1) - 3/2 sliders seems... forced? I'd make a 1/1 slider and add a circle afterwards so the cymbal is clickable like what you did here 01:21:188 (1,2) -

    fixed
Extra fix for 01:14:613 (1,2) - constant with 01:01:462 (1,2) - .
Advanced
  1. 00:53:243 (1,2) - seems rather hard even for a Hard if you try to use 1/4 rhythms. I strongly think 00:53:860 - should be mapped instead since vocal emphasizes there + drums. Just use 3/4 repeat like you did I think the rhythm here is different from a clear 3/4 sound like 00:58:175 (1) - . Wait for further modding.
  2. 01:01:462 (1,2) - I'd prefer it to be denser instead of just 3/2 sliders. Make it consistent with 01:14:613 (1,2,3,4) - ? fixed.
I do think you should make advanced harder since now it's just like a normal and not really needed. I agree, I mapped Normal and Hard diff first, and found that diff spreading is not that good, that's why I mapped this diff.
Hard
  1. 00:20:367 - since this is a hard and you have an advanced, you have a lot more freedom. I'd prefer to have sv and/or ds decreased for calmer parts like this. Also increase sv at kiai up 0.1? In fact, I don't like SV change personally, that's why I seldom use SV changes. Maybe it is due to mapping style?
  2. This diff seems to be really ds-oriented. I believe there should be more spacing emphasis. 01:06:395 (1) - 01:11:326 (1) - 01:11:943 (3) - 01:14:614 (1) - those little jumps would feel nice so you might go over and reconsiderfixed.
Insane
  1. 00:02:490 (2) - I believe the guitar note is on the blue tick so move the slider there instead end on red tick as before. Easier to play imo and creates a more creative rhythm here fixed, reduced to 3/2.
  2. 01:14:408 (7) - Not sure why you decide to skip the blue tick. You're ending a stream on a red tick which feels extremely awkward, stops momentum where they should build up to the downbeat. Make a kickslider here cause I guarantee you there's a note there remain, 01:14:510 - sound here is not that strong, I think it is optional to have a notice here or not. Also, the main reason is that 01:14:613 - could be emphasis more as it got a sudden stop at 01:14:408 -
AYB?WYGMAM?...
  1. 01:01:873 (2,3,4,5,6,7,1,2) - feels rather sparse for this kind of diff and 146 isn't a really fast bpm. I'd add 01:03:004 - a triple to build up for the donwbeat and make it a bit denser I didn't put triplets or stream just because I think it makes the rhythm complicated which I don't want to happen.
    It is already difficult to play for those extended slider.
  2. 01:03:825 - Yea you seems to be missing out quite a few stream notes. I strongly suggest adding those
  3. 01:13:894 - 01:18:825 - etc ^ just go over the entire map again to check lol, you missed quite a lot
No spinners could be troublesome, ss plays will be up on the leaderboard forever lol. I suggest add at least 1 each diff um.... yup.. spinner is good for the scoreboard, but I cannot think of any place is suitable to have a spinner. That's why no spinner in this mapset. (and SS for this map is very easy if you familiar with alternating.
Welp can't really help much with harder diffs as they're not my expertise. But hopefully it's helpful somehow.it already helps a lot.
Nice song. GL~ nice songs but poor diff :'(
[MTF] Wolfette
Are you busy will you give me a modding?:

00:08:449 (1,2) - uneven spacing
00:35:777 (3) - I feel this is a bit too high up
coco
From my queue
Are you busy? Will you give me a modding?
00:08:860 (1,2,3,4,5) - Gap between 4 and 5 is a little awkward.
00:30:024 (7,8,1) - This could be further away to indicate a 1/2 gap better.
00:39:887 (9,1,2,3,4,5,6,7,8,9,10,1,2,3,4) - I think if you divided this into combos like it would group the notes better.
01:25:914 (5,6,1) - Gap between 1 and 6 is awkward, too.
Insane
00:09:167 (2,3,4,5) - Awkward gap between 4 and 5
00:40:093 (1,2,3,4,5,6,7,1,2,3,4,5) - It would group better if you combo'd these like the image above (in "Are you busy? Will you give me a modding?")
00:46:668 (1,2,3,4) - The 3/4 gaps and 1/2 gap are the same distance away. It would make more sense if the 1/2 gap is a bit shorter.
00:49:956 (1,2,3,4) - ^
01:01:462 (1) - This should line up with the stream before it (also it's a bit too far away).
01:05:572 (3,4) - The spacing here is larger relative to the other notes around it, even though it is the same time away, and there isn't a change in the music.
There are a few more spacing things that aren't really consistent but you probably did that for difficulty/fun so I won't complain.
Hard
00:18:621 (6) - Move this 1 grid down
00:47:491 (3,4,1) - This is kind of hard to read. Since this is AR 7 you can see both 4 and 1 pretty much at the same time. The player would feel the instinct to move to the slider first (since the same spot was just clicked and because of the 1/1 timing gap), before hitting 4.
00:50:778 (3,4,1) - ^
Advanced
00:41:942 (2,3) - This part doesn't really fit the vocals
Normal
No problems.
Easy
00:23:654 (1) - The shape might be too wacky
00:28:586 (3) - Avoid sharp angles in Easy

Pretty good mapset I like it :D
Topic Starter
Kyle Y

AsrielDr33murr wrote:

Are you busy will you give me a modding?:

00:08:449 (1,2) - uneven spacing this is what I intend to do so.
00:35:777 (3) - I feel this is a bit too high upreally? I think it is acceptable.

cococolaco wrote:

From my queue
Are you busy? Will you give me a modding?
00:08:860 (1,2,3,4,5) - Gap between 4 and 5 is a little awkward. I intend to do so, I do want to mix up stream and slider.
00:30:024 (7,8,1) - This could be further away to indicate a 1/2 gap better. fixed/
00:39:887 (9,1,2,3,4,5,6,7,8,9,10,1,2,3,4) - I think if you divided this into combos like it would group the notes better. I only put nc for 00:40:709 - and change the position of nc for 00:42:353 -
01:25:914 (5,6,1) - Gap between 1 and 6 is awkward, too. intend to do so, um... that beat is strong I think it is okay.

Insane
00:09:167 (2,3,4,5) - Awkward gap between 4 and 5 remain, i change the position of nc just like higher insane, it is more clear to read. BUT I still place this gap here, just becasue stronger beat at 00:09:476 -
00:40:093 (1,2,3,4,5,6,7,1,2,3,4,5) - It would group better if you combo'd these like the image above (in "Are you busy? Will you give me a modding?") fixed.
00:46:668 (1,2,3,4) - The 3/4 gaps and 1/2 gap are the same distance away. It would make more sense if the 1/2 gap is a bit shorter.
00:49:956 (1,2,3,4) - ^remain, becasue all are strong beats, players could easy notice that it is 3/4 pattern with one 1/2. If they cannot notice it, I think that will miss a lot for 3/4 beat pattern like 00:16:257 (5,6,7) -
01:01:462 (1) - This should line up with the stream before it (also it's a bit too far away). due to strong beat 01:01:462 -
also.

01:05:572 (3,4) - The spacing here is larger relative to the other notes around it, even though it is the same time away, and there isn't a change in the music.fixed
There are a few more spacing things that aren't really consistent but you probably did that for difficulty/fun so I won't complain. fun is more important !!!
Hard
00:18:621 (6) - Move this 1 grid down fixed, maybe.
00:47:491 (3,4,1) - This is kind of hard to read. Since this is AR 7 you can see both 4 and 1 pretty much at the same time. The player would feel the instinct to move to the slider first (since the same spot was just clicked and because of the 1/1 timing gap), before hitting 4.
00:50:778 (3,4,1) - ^ fixed. but larger ds.

Advanced
00:41:942 (2,3) - This part doesn't really fit the vocalsI think it fits when playtest?
Normal
No problems. really? thanks.
Easy
00:23:654 (1) - The shape might be too wacky fixed
00:28:586 (3) - Avoid sharp angles in Easyfixed.

Pretty good mapset I like it :D thanks for support.
Dashing
Hello great anime love it.

Are you busy? will you give me a modding?

00:00:641 (1,2,3) - Blanked?
00:13:586 (3,4,1) - This stream jump to slider is to weird I would just move the slider down and to the right a bit.
00:16:565 (4,5) - have the circle touching the slider end.
00:42:969 (5,6,7,8,1) - I would have the slider touching the stream. 01:01:051 (6,7,8,9,1) - here to.
01:05:983 (8) - Try to get a note to be blanked by this slider.

Insane

AR 8.5 may be better for this diff.
00:02:284 (1) - there could be a great blanked here, maybe the jumps good get blanked.
00:09:167 (2,3,4,1) - this is a lower diff I would make it all same distance snap and not have that little jump.
00:14:202 (2,4,2) - blanked one of this circle with the slider.
00:53:860 (4) - Blanked? such a great slider shape :)
00:56:531 (1) - blanked? or 00:56:120 (5) - move this slider more on to the slider so the the end of the slider is all the way on the slider.

Sorry for only modding these two good luck with rank and wonderful sliders :D
Topic Starter
Kyle Y

Dashing wrote:

Hello great anime love it.

Are you busy? will you give me a modding?

00:00:641 (1,2,3) - Blanked? why? I didn't do any blanket here and why you suggest I use blanket?
00:13:586 (3,4,1) - This stream jump to slider is to weird I would just move the slider down and to the right a bit. why?
what's wrong with the position now?

00:16:565 (4,5) - have the circle touching the slider end. why?
00:42:969 (5,6,7,8,1) - I would have the slider touching the stream. 01:01:051 (6,7,8,9,1) - here to. seperate due to strong beats 00:43:380 -
01:05:983 (8) - Try to get a note to be blanked by this slider.why I need to do so?

Insane

AR 8.5 may be better for this diff. why? I think AR9 is more readable becasue i used a lot of extented slider making rhythm so dense.
00:02:284 (1) - there could be a great blanked here, maybe the jumps good get blanked. why?
00:09:167 (2,3,4,1) - this is a lower diff I would make it all same distance snap and not have that little jump. why should I use constant ds just because it is lower diff?
00:14:202 (2,4,2) - blanked one of this circle with the slider. why?
00:53:860 (4) - Blanked? such a great slider shape :) blanket is not really important here
00:56:531 (1) - blanked? or 00:56:120 (5) - move this slider more on to the slider so the the end of the slider is all the way on the slider.drop-off flow.

Sorry for only modding these two good luck with rank and wonderful sliders :D
Sotarks
Last diff
hitsounds are horrible dude -_

00:46:257 (6,1) - avoid this overlap
00:54:887 (1,4,5) - ^

00:56:325 (8,9,1) - keep ds here tbh

00:05:367 (4) - kinda overmaped no?

00:08:449 (1,2,3) - keep distance snap here
01:25:914 (5,6,1) - ^

00:13:791 (1) - mute slider end

00:46:257 (6,7) - make these 1/4 sliders too

Insane
00:20:264 (2) - overlap is hard here

00:53:551 (3,4) - make those a clean overlap pls

00:55:195 (3,4) - stack the tails better

Can't find issues on low diffs.

My problem with this map is like you map Insane/Extra like you map Low diff, you undermap stuff with high spacing and don't emphasis stuff propelly..
I think you should really listen to the instrument more closely to see what should be em)phasized and spaced
00:11:120 (1) - Like here it's not just mapping 1/4 it's where guitar has more impact and u use smal spacing kicksliders
Also you last diff makes not so much sense compared to your insane, since it's almost same rhythms with higher spacing/

If it was me, I would give more work on last diff and make rhythm more dense and take a look about what should be emphasized.
You skip to many 1/4 on this songs, that's the main rhythm of it, you can make smth so fun to play.

I'm sure you can do better, if ever you remap this last diff let me know i can give you more feedback, otherwise gl with that dude.
Ohwow
from q

[Are you busy?]
00:13:380 (1,2,3,4) - mm not a big fan of the spaced stream here. the music stays the same for the most part during the stream, and then all of the sudden you have a spaced stream there when there isn't really a noticeable change in music.

00:15:846 (2,3) - ehh not good flow

00:16:565 (4,5) - why is this 1/4th spaced out farther out than all the other 1/4ths
00:17:079 (1,2) - be consistent on your 1/4th spacing in a same section of the song unless there's a reason. otherwise the map loses it's structure.
00:18:723 (1,2) - I guess this is okay since there are loud sounds here, but other ones i mention should be fixed.

00:19:545 (1) - Imo I think this slider should be shortened to a 1/1 slider so that you can map a triple on 00:20:161 - . I personally think a triple would be more satisfying to click on that part. or something else to make that red tick clickable.

00:23:654 to 00:31:873 - Really not liking the 1/4 circle-slider spam. You need to vary things up a big because it's hard to tell what you're following in the music. At least delete 00:24:373 (4) - 00:25:195 (8) - 00:26:017 (4) - and so on (follow the pattern) since there isn't any vocals there. If you delete those, then you'll be able to emphasize notes like 00:24:476 (4) and 00:25:298 (1)

00:32:182 (1) - I appreciate the effort of varying things here, but there's nothing to support this SV change.

00:32:593 (2,3,4,5,6,7,8) - i think you need to redo this part. 00:32:695 (3,4) - needs to be a triple (you even hitsounded them as a triple, so why not make them clickable?) 00:33:106 (6,7) - same Here's a suggestion to better match with the music starting at 00:31:873 - : https://puu.sh/x21yd/1341d6acbf.JPG

00:44:613 - ur skipping this beat here, would recommend having a circle on the blue tick and a 1/2 slider on the white tick.

00:46:257 (6,1) - move apart more, they are too close to touching.

00:46:668 (1,4) - fix blanket. should look over your blankets cause i see a lot of missed blankets here and there.
00:47:901 (1,2,3) - also make sure your blankets are the spaced consistently. (1) & (2) is closer to each other than (2) & (3)
00:51:188 (1,2,3) - ^

00:50:572 (3) - could move 3 in a bit closer to form a perfect triangle with the 2 sliders before

00:52:216 (1,2) - space them out a bit more, it doesn't look pretty if they are too close to each other (Looks better when notes are visually evenly spaced (which is also why i mentioned the blankets earlier))

01:01:359 (9,1) - just my opinion, but i feel like you shouldn't have these 1/4 jumps on a 4.4 diff

01:01:873 (2,3,4,5,6,7,1,2) - Should put some sliders instead of circle spam, try map to the vocals at 01:02:284 - 01:03:106 -

01:04:956 (2,3,4) - There's nothing specific in the music that supports this triple.

01:25:914 (5,6,1) - I would just space 1 & 2 normally just to make it look cleaner.

mm dat's it from me, gl
Stack
Beacause alot of people so far commented about the top diffs and those mods haven't been applied yet, I'll just take a look at the lower ones

Easy

00:15:435 (3) - this part feels super distinct in the music but you mapped it exactly the same, you could use 2 circles here instead to break away from the ton of sliders you are using currently

00:26:531 (4,1) - I would really avoid overlaps in easy diffs even if they seem perfectly readable to you, they can still be really confusing for new players

00:28:175 (2,3) - ^

00:44:202 (2,3) - Might sound stupid but the way its mapped now is pointing people to click on the reversearrow instead of the sliderhead, I know its dumb but could you make this somehow point to the sliderhead instead

00:56:531 (3) - same thing here, the music does something completely different but not only is the pattern the same , the shape is also copied over

00:59:819 (2) - Using a rhythm like https://osu.ppy.sh/ss/8793299 would make it so you actually differentiate the sounds in the slider

01:01:462 (1,2,3,4,1,2,3,4,1,2,3,4) - this is really dull and uninteresting when the song gives plenty of options to do something different, some examples
01:03:928 (4) - this could be a 1/2 reverse or jsut to circles to show the faster vocals
01:06:394 (3) - this could also be 2 circles to reflect the strong vocals on both the white ticks here

01:08:038 (1) - this slider shouldn't fit into the same pattern as 01:08:860 (2,3,4) - as the vocal is different, 01:08:038 (1) - is a long slow vocal while 01:08:860 (2,3,4) - are faster vocals whithout breaks between them

01:19:545 (2,3) - this just doesn't follow the music as the vocals are all on 1/3, you could map this better while still making it intuitive if you did something like https://osu.ppy.sh/ss/8793337 (don't look at the spacing, I'm too lazy to cut the image)
Anyway, the way its mapped now is just wrong

01:24:476 (1) - A reverse isn't really appropriate here beacause the vocals are completely different on the return of the slider and thats probably the aprt of the music which you want to emphasize

01:26:942 (1) - again like the previous section this is 1/3 and I don't see any other way to map this except for a 1/3 reverse so this part may spike a bit in difficulty
Normal

00:20:367 (1,2,3) - purely subjective as your way is also ok but I feel that the vocals here would be better off mapped instead of the quiet background guitar as the way you are doing it now skips the pretty loud vocal on 00:21:805 - , something like https://osu.ppy.sh/ss/8793385 this as rhythm could work

00:43:175 (6) - If this drum is mapped then 00:42:969 - should also be imo, you can't map some drums and other not

00:47:901 (3) - the ds here messed up, its 0,9 istead of 1,0

00:56:531 (5) - did the nc's get messed up here, there isn't one for 3 downbeats

01:00:230 (4) - would suggest the same thing herea s what I said for the easy

01:03:928 (4,5) - looks a bit unorganized, you could have just flipped one of the 2

01:12:969 (4,5) - same thing here about jsut flipping it instead of making 2 different ones

01:23:449 - you can't skip this sound, even if you are prioritizing vocals
Advanced

00:03:106 (2,3,4) - would try and make all the vocals clicakble or only the ones on the white ticks not this kind of middleground you used here

00:13:380 (3) - why did you not use the rhythm here of using a 1/2 after each set of reverses, seems pretty normal to do that

00:14:613 (3,4) - Don't agree with the rhythm used here, 00:15:024 - you mapped this strong sound on a tail but gave a circle to a weaker sound at 00:15:230 -

00:20:161 (3,1) - stacking feels more appropriate and also makes it more consistent with 00:21:805 (4,1) -

00:42:558 (4,1) - dont make these similar when 00:43:380 (1) - has an added cymbal crash and belongs to another part of the song

00:46:051 (3,4) - stacking these beacause they are similar sounds feels appropriate

00:53:757 (2) - the heavy sond isn't on the 1/3 here but on the red tick instead

00:55:914 (3) - really weak sliderhead and strong tail so change that somehow

00:59:819 (1,2) - this overlap doesn't look that great as it's not really a concept integrated in the map like in the easy (altohugh it wasn't really appropriate there imo)

The only thing in the chorus that bugs me is that I can't see any logic in why some stuff is stacked while others aren't so if you could explain that it should be fine

I'll stop here as I normally even only mod 2 diffs for nm but I feel like the easy needs some more work, the normal is pretty good though
Gl with the map :)
Topic Starter
Kyle Y

Gottagof4st wrote:

Beacause alot of people so far commented about the top diffs and those mods haven't been applied yet, I'll just take a look at the lower ones
Sorry that I haven't applied modding not because of busy, but I am thinking what is needed in the highest diff.
Topic Starter
Kyle Y

Sotarks wrote:

Last diff
hitsounds are horrible dude -_
00:46:257 (6,1) - avoid this overlap
00:54:887 (1,4,5) - ^
00:56:325 (8,9,1) - keep ds here tbh
00:05:367 (4) - kinda overmaped no?
00:08:449 (1,2,3) - keep distance snap here
01:25:914 (5,6,1) - ^
00:13:791 (1) - mute slider end
00:46:257 (6,7) - make these 1/4 sliders too

Insane
00:20:264 (2) - overlap is hard here
00:53:551 (3,4) - make those a clean overlap pls
00:55:195 (3,4) - stack the tails better

Can't find issues on low diffs.

My problem with this map is like you map Insane/Extra like you map Low diff, you undermap stuff with high spacing and don't emphasis stuff propelly..
I think you should really listen to the instrument more closely to see what should be em)phasized and spaced
00:11:120 (1) - Like here it's not just mapping 1/4 it's where guitar has more impact and u use smal spacing kicksliders
Also you last diff makes not so much sense compared to your insane, since it's almost same rhythms with higher spacing/

If it was me, I would give more work on last diff and make rhythm more dense and take a look about what should be emphasized.
You skip to many 1/4 on this songs, that's the main rhythm of it, you can make smth so fun to play.

I'm sure you can do better, if ever you remap this last diff let me know i can give you more feedback, otherwise gl with that dude.

Ohwow wrote:

from q

[Are you busy?]
00:13:380 (1,2,3,4) - mm not a big fan of the spaced stream here. the music stays the same for the most part during the stream, and then all of the sudden you have a spaced stream there when there isn't really a noticeable change in music.
00:15:846 (2,3) - ehh not good flow
00:16:565 (4,5) - why is this 1/4th spaced out farther out than all the other 1/4ths
00:17:079 (1,2) - be consistent on your 1/4th spacing in a same section of the song unless there's a reason. otherwise the map loses it's structure.
00:18:723 (1,2) - I guess this is okay since there are loud sounds here, but other ones i mention should be fixed.
00:19:545 (1) - Imo I think this slider should be shortened to a 1/1 slider so that you can map a triple on 00:20:161 - . I personally think a triple would be more satisfying to click on that part. or something else to make that red tick clickable.
00:23:654 to 00:31:873 - Really not liking the 1/4 circle-slider spam. You need to vary things up a big because it's hard to tell what you're following in the music. At least delete 00:24:373 (4) - 00:25:195 (8) - 00:26:017 (4) - and so on (follow the pattern) since there isn't any vocals there. If you delete those, then you'll be able to emphasize notes like 00:24:476 (4) and 00:25:298 (1)
00:32:182 (1) - I appreciate the effort of varying things here, but there's nothing to support this SV change.
00:32:593 (2,3,4,5,6,7,8) - i think you need to redo this part. 00:32:695 (3,4) - needs to be a triple (you even hitsounded them as a triple, so why not make them clickable?) 00:33:106 (6,7) - same Here's a suggestion to better match with the music starting at 00:31:873 - : https://puu.sh/x21yd/1341d6acbf.JPG
00:44:613 - ur skipping this beat here, would recommend having a circle on the blue tick and a 1/2 slider on the white tick.
00:46:257 (6,1) - move apart more, they are too close to touching.
00:46:668 (1,4) - fix blanket. should look over your blankets cause i see a lot of missed blankets here and there.
00:47:901 (1,2,3) - also make sure your blankets are the spaced consistently. (1) & (2) is closer to each other than (2) & (3)
00:51:188 (1,2,3) - ^
00:50:572 (3) - could move 3 in a bit closer to form a perfect triangle with the 2 sliders before
00:52:216 (1,2) - space them out a bit more, it doesn't look pretty if they are too close to each other (Looks better when notes are visually evenly spaced (which is also why i mentioned the blankets earlier))
01:01:359 (9,1) - just my opinion, but i feel like you shouldn't have these 1/4 jumps on a 4.4 diff
01:01:873 (2,3,4,5,6,7,1,2) - Should put some sliders instead of circle spam, try map to the vocals at 01:02:284 - 01:03:106 -
01:04:956 (2,3,4) - There's nothing specific in the music that supports this triple.
01:25:914 (5,6,1) - I would just space 1 & 2 normally just to make it look cleaner.

mm dat's it from me, gl

Gottagof4st wrote:

Beacause alot of people so far commented about the top diffs and those mods haven't been applied yet, I'll just take a look at the lower ones

Easy

00:15:435 (3) - this part feels super distinct in the music but you mapped it exactly the same, you could use 2 circles here instead to break away from the ton of sliders you are using currently fixed

00:26:531 (4,1) - I would really avoid overlaps in easy diffs even if they seem perfectly readable to you, they can still be really confusing for new players overlaps is rankable in easy.

00:28:175 (2,3) - ^

00:44:202 (2,3) - Might sound stupid but the way its mapped now is pointing people to click on the reversearrow instead of the sliderhead, I know its dumb but could you make this somehow point to the sliderhead instead rip newbie

00:56:531 (3) - same thing here, the music does something completely different but not only is the pattern the same , the shape is also copied over fixed

00:59:819 (2) - Using a rhythm like https://osu.ppy.sh/ss/8793299 would make it so you actually differentiate the sounds in the slider I would like to have sth simple here

01:01:462 (1,2,3,4,1,2,3,4,1,2,3,4) - this is really dull and uninteresting when the song gives plenty of options to do something different, some examples
01:03:928 (4) - this could be a 1/2 reverse or jsut to circles to show the faster vocals fixed
01:06:394 (3) - this could also be 2 circles to reflect the strong vocals on both the white ticks here fixed

01:08:038 (1) - this slider shouldn't fit into the same pattern as 01:08:860 (2,3,4) - as the vocal is different, 01:08:038 (1) - is a long slow vocal while 01:08:860 (2,3,4) - are faster vocals whithout breaks between them fixed

01:19:545 (2,3) - this just doesn't follow the music as the vocals are all on 1/3, you could map this better while still making it intuitive if you did something like https://osu.ppy.sh/ss/8793337 (don't look at the spacing, I'm too lazy to cut the image)
Anyway, the way its mapped now is just wrong no, they are in 3/4 snapped.

01:24:476 (1) - A reverse isn't really appropriate here beacause the vocals are completely different on the return of the slider and thats probably the aprt of the music which you want to emphasize fixed

01:26:942 (1) - again like the previous section this is 1/3 and I don't see any other way to map this except for a 1/3 reverse so this part may spike a bit in difficulty still 3/4 snapped.
Normal

00:20:367 (1,2,3) - purely subjective as your way is also ok but I feel that the vocals here would be better off mapped instead of the quiet background guitar as the way you are doing it now skips the pretty loud vocal on 00:21:805 - , something like https://osu.ppy.sh/ss/8793385 this as rhythm could work true that rhythm is like what you place, but i don't want to have such dense pattern in the very beginning while keeping 00:10:504 (1,2,3) - and 00:12:147 (4,5,6) - constant.

00:43:175 (6) - If this drum is mapped then 00:42:969 - should also be imo, you can't map some drums and other not I think the suitable solution is move circle 6 to 00:12:147 (4,5,6) - , fixed.

00:47:901 (3) - the ds here messed up, its 0,9 istead of 1,0 thanks.

00:56:531 (5) - did the nc's get messed up here, there isn't one for 3 downbeats I worried about this also.

01:00:230 (4) - would suggest the same thing herea s what I said for the easy still, rip.

01:03:928 (4,5) - looks a bit unorganized, you could have just flipped one of the 2

01:12:969 (4,5) - same thing here about jsut flipping it instead of making 2 different ones I don't know what you actually mean, I will find you later.

01:23:449 - you can't skip this sound, even if you are prioritizing vocalsfixed.

Advanced

00:03:106 (2,3,4) - would try and make all the vocals clicakble or only the ones on the white ticks not this kind of middleground you used here enev if it is lower hard diff, but I don't like have too dense pattern.

00:13:380 (3) - why did you not use the rhythm here of using a 1/2 after each set of reverses, seems pretty normal to do that okay... I don't know why.

00:14:613 (3,4) - Don't agree with the rhythm used here, 00:15:024 - you mapped this strong sound on a tail but gave a circle to a weaker sound at 00:15:230 - I am still focusing on white tick, red tick circle for filling beats?

00:20:161 (3,1) - stacking feels more appropriate and also makes it more consistent with 00:21:805 (4,1) - okay... although i think both are okay, you are more suitable in term of consistency

00:42:558 (4,1) - dont make these similar when 00:43:380 (1) - has an added cymbal crash and belongs to another part of the song fixed, when I saw your modding for normal, i guess you will say this.

00:46:051 (3,4) - stacking these beacause they are similar sounds feels appropriate but I think it is rare to have strong beat at red tick, then this pattern is acceptable.

00:53:757 (2) - the heavy sond isn't on the 1/3 here but on the red tick instead it is 1/4 snapped,but i fixed for slider reverse replaced.

00:55:914 (3) - really weak sliderhead and strong tail so change that somehow

00:59:819 (1,2) - this overlap doesn't look that great as it's not really a concept integrated in the map like in the easy (altohugh it wasn't really appropriate there imo) overlapping is good.

The only thing in the chorus that bugs me is that I can't see any logic in why some stuff is stacked while others aren't so if you could explain that it should be fine

I'll stop here as I normally even only mod 2 diffs for nm but I feel like the easy needs some more work, the normal is pretty good though
Gl with the map :)
After reading modding from Ohwow and Sotarks, I remapped the highest diff.
For insane diff, I remapped stream part
coke bottle
hi hi from me modding q (that is kinda useless cuz these mods are mostly useless)

Easy
make 00:44:202 (2,3) - flow better
01:02:284 (2) - ctrl j this cuz it would flow better


Normal
00:17:079 (1) - x 425 y 180 would be better


Advanced
00:17:695 (2) - no sound delete this


Hard
no sound on 00:16:052 (3) - delete this and if you want change 00:15:847 (2) - to a 1/2 slider


insane
Nothing much really, i just felt that a lot of your abject placements are very random and maybe you should try that. yeahhh... YEAHHHHH. (yeah) ((yee))


Are you bu- YES I'M BUSY
same as insane, nothing much but your objects are a bit random at times
Topic Starter
Kyle Y

Reynolduh wrote:

hi hi from me modding q (that is kinda useless cuz these mods are mostly useless)

Easy
make 00:44:202 (2,3) - flow betterI think it is acceptable here
01:02:284 (2) - ctrl j this cuz it would flow better also acceptable


Normal
00:17:079 (1) - x 425 y 180 would be better seems better in looking, then fixed


Advanced
00:17:695 (2) - no sound delete thisno, there is sound.


Hard
no sound on 00:16:052 (3) - delete this and if you want change 00:15:847 (2) - to a 1/2 sliderthere is sound.


insane
Nothing much really, i just felt that a lot of your abject placements are very random and maybe you should try that. yeahhh... YEAHHHHH. (yeah) ((yee))


Are you bu- YES I'M BUSY
same as insane, nothing much but your objects are a bit random at times
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