go go go! >w<)b
Thanks for the stars and the tiny mod~!-NanoRIPE- wrote:
hey
[insane]
00:37:985 (3) - the lyric "siimPAI" looks strong here so why not to unstack it instead? I use the movement between objects to catch that. It's a different way to interpret it since I focus more on vocals than drums. You can see the connection between 00:37:985 (3,4,5,6) - which is on vocals
01:19:405 (3,4) - ctrl g this? cuz i got confused when i tried to catch the pattern here (maybe it caused the overlapping between 01:18:718 (3,3) - ) I believe it was a misread, because both those triangles are the same rhythm in the song, repeated with just a mirrored pattern. If you listen to the song while playing you should be able to read that without many problems
[extra]
01:11:561 (1,2,3) - even though the SV set up to low but i think it would be intereseting if you can avoid the overlap/make a small jump on it ~ I live overlaps tho <3
sorry i can't help much xd this mapset is pretty well mapped ~
GL and take some stars ~
Lasse wrote:
priti's ultra
00:03:788 (3,1) - yes, finally a diff that maps it like that Because i'm a goddess :^)
00:56:150 (3,4) - "jump" seems a bit out place cause everything is so consistent musically and you had even space for similar things There's a voice crack there, which I felt like I should emphasize. Also it flows really nicely.
:*Lasse wrote:
prefer chata's touhou stuff tbh, still cute song though cause chata is cute
did the timing discussion for this ever come to a conclusion? I only vaguely followed it it did and we concluded that since the editor doesn't allow for 6/8 signature and we can't do x2/3 BPM and use 4/4 metronome (this gives a 145.333.... BPM), we should keep it like this
01:00:828 - inconsistent red/green line settings ops
ex
00:03:719 (5) - piano on 00:03:788 (6,1) - stands out way more, I think mapping this passively would express the song better https://i.imgur.com/LV89g3K.jpg or maybe even just ignoring it the triplet is meant more of "bump" for the last beat of the triple there tho.
It feels kinda off if I don't make it clickable like that :/
01:01:516 (4) - feels out of place cause you focus on vocals before but this is just?? that little circle is meant to give a proper emphasis on 01:01:653 (1) - and the next pattern. I personally am not a huge fan of it, so if you have a better choice for this I'm all for it. Consider that spacing should be small between 01:01:240 (3,4) - otherwise the next combo becomes awkward
01:06:974 (2,3,4) - these are quite underwhelming, would've liked to see the a bit spaced, overall 1/3 in the kiai seemed a bit like that to me increased spacing for this one and the next one. The other ones seem already quite spaced
01:14:039 (1,2,3,1,2,3,1) - you should probably use 1/6 for these extended ones to match the songs musical structure better
same probably goes for all your other extended sliders too slider ends weren't even supposed to be part of the rhythm, that's why they are silenced lol. I calculated and there is just 20ms of difference if I make them on the 1/6, but I believe it is rather pointless in the big picture since as I said,
my aim was removing the slider ends and get the holding feel from their bodies. I couldn't care less about their tails lol (not sure if it is even noticeable in gameplay, I gotta try it out)
similarly 01:12:387 (1,1,1,1) - should then be 1/6 or 1/12 ? ^
I guess if we can have ranked 360 bpm streams and all that stuff we can also have this, especially since they are implemented in a very player friendly way and "only" 327
I can hardly map an Expert on this without those anyway, since the song is relatively simple (and I hate jump fests)
insane
00:03:444 (4,5) - ^ ah, ye, I guess it's the same here :/
00:16:793 (1,2,3,4,5,6,7,8) - was a bit suprised to see an increasing pattern when extra does the opposite I was expecting you to comment on the Expert about these tbh xD.
I used something more complex on the top diff, while I wanted it to not make it too harsh on reading in these simple parts for the Insane. I mean, I could change spacing to go the other way around, but the difference in movement is barely noticeable since those are more than half stacked
00:19:270 (1,2,3,4,5,6) - seems a bit lacking with how song builds up, why not use a concept similar to top diff? well, a couple of modders pointed that out already and I agree it feels empty
hard
01:06:057 (2,3,4,5) - somehow way harder than light insane lol damn, you got me. That part was firstly mapped with sliders but when I finished the diff I realized Hard-Insane was too big of a gap so I tried to raise it like that :^). Fixed
01:35:506 (2,3,1) - feels a bit out of place cause you don't overlap anything else in this part well, technically the sound on that slider is different than the others, it's more quiet and grave but I can't really change only that if I don't change the whole section, which I'd rather avoid @.@
easy
00:13:490 (1,2,3) - why no symmetry here too :c alright, changed the pattern before this one to match it :^)
00:30:829 (1) - could be a bit less clumped together for easy cause simple shapes for beginners, like https://i.imgur.com/0LV5cGu.jpg looks nice
fine but couldve used right side of the playfield a bit more in comparison lol holy, I didn't even realize that
normal is fine
thankpeaceGiant wrote:
Oh wow, Avena's diff is really good! some suggestions
• Can you stack 01:13:489 (5) - with 01:13:213 (4) - ) The movement from 01:13:213 - to 01:13:489 (5) - doesn't really represent the song well (feels overmapped), i think stacking the slider makes for interesting interpretation of the song and overall goes with your concept. I can't understand the reasoning behind your suggestion, it's perfectly fine and logical as it is.
• 01:30:552 (1) - this slider seems really symmetrical to 01:27:250 (1) - ) Try to break that symmetry and give a bit of emphasis to those sliders (01:30:552 (1) - 01:33:855 (1) - 01:37:158 (1) - ). For example add more spacing and use one slider type for each section (straight sliders then curved sliders etc), You might also want to decrease the sv a bit for every section, as I see you don't really use sv that often, at least lower the sv for 01:37:158 (1,2,3,4) -
(for sections i refer to as - 01:27:250 (1,2,3) - 01:30:552 (1,2,3) - etc) The sounds are consistent and the volume doesn't decrease, no justification for SV changes.
Then again these are just suggestions based on my persona, Good luck with the mapset!
my feelings on this as well but whateverVINXIS wrote:
the rhythm isnt even difficult tho it just feels like i need to be XI or mithew to be able to play a few patterns that are super fast and slightly congested too in order to FC when i could SS the rest which feels like the speed of a ~218 bpm map
it feels pretty cockblocky/distasteful when an S/SS goes to a B cuz of som sneaky bursts ; /
VINXIS wrote:
ok,,,,,,,,,,,