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ARForest - Lantinid

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Topic Starter
Einja
This beatmap was submitted using in-game submission on Saturday, March 10, 2018 at 10:39:10 PM

Artist: ARForest
Title: Lantinid
Tags: fursum [[pika]] pika
BPM: 202
Filesize: 2668kb
Play Time: 01:45
Difficulties Available:
  1. Elcheer's Insane (4.81 stars, 394 notes)
  2. Extra (4.64 stars, 111 notes)
  3. Fursum's Hard (3.34 stars, 205 notes)
  4. Master (6.35 stars, 634 notes)
  5. Normal (2.18 stars, 146 notes)
Download: ARForest - Lantinid
Information: Scores/Beatmap Listing
---------------
Acceleration - Control - Jumpstreams


<Reviving>

easy - happyrocket88
normal - me
hard - fursum
another - elcheer
extra - me
ultra - me
JeZag
cool start!
irc modddd
oops didnt realize i dragged you on for an hour heh
20:53 JeZag: let me point out some immediate ones
20:53 Einja: i don't know what you mean
20:53 JeZag: 00:04:953 (1,2) -
20:53 Einja: sorry
20:53 JeZag: 180 degree copy paste circular like this is outdated
20:53 Einja: it looks nice
20:53 JeZag: looks wacky in an electro song (any pretty much anywhere tbh)
20:53 Einja: said yamicchi
20:53 JeZag: LOL
20:53 Einja: i was planning to do 120 degree rotate
20:53 Einja: but
20:54 Einja: yami said that was ugly
20:54 Einja: and part of me kinda agreed
20:54 JeZag: personally i dont like CURVED things like that
20:54 JeZag: gimme a sec
20:54 Einja: so mir was right
20:54 Einja: aesthetics are subjective depending on person
20:54 JeZag: idk, i personally dont like curved sliders that are 180 degrees
20:54 JeZag: but too "ovular"
20:54 JeZag: definitely, aesthetics is subjective
20:55 Einja: i think we should worry about the big errors of the map
20:55 Einja: if there are any
20:55 JeZag: there is another tip of aesthetics i can sorta make
20:56 JeZag: this one is even more subjective than the last one
20:56 Einja: ok
20:56 JeZag: in general, try to keep sliders either "vertical or horizontal"
20:56 Einja: let's see if i agree
20:56 Einja: show example
20:56 JeZag: using this "rule of aesthetics"
20:56 JeZag: 00:04:953 (1,2) -
20:56 JeZag: this is is not as good as it would be
20:56 Einja: oh
20:56 JeZag: if it were simply rotated a bit more
20:57 *JeZag is listening to [https://osu.ppy.sh/b/1173113 USAO - Get on]
20:57 Einja: by how much?
20:57 JeZag: im basing this rule off of the sexy mappers and maps i respect
20:57 JeZag: if you look at get on, literally all kicsliders and straightsliders are up/down
20:57 JeZag: left/right
20:57 JeZag: admittedly, they have a bit of tilt so its not perfect straight
20:58 JeZag: but i swear ive never seen like a 45 degree angle
20:58 JeZag: northwest, northeast... yada yada yada
20:58 Einja: 02:19:343 (2,1,1,1,1,1) -
20:58 Einja: explain
20:58 Einja: :^)
20:58 Einja: especially during the 204 bpm part
20:58 JeZag: the sliders themselves are L/R
20:59 Einja: more horizonal kicksliders come out during 204 bpm part
20:59 JeZag: what i mean is that you'll never see a straight slider that is going NE to SW
20:59 JeZag: or NW to SE
20:59 Einja: but i'm assuming that's because there is a different part of the song
20:59 JeZag: like SUPER slanted
20:59 Einja: oh
20:59 Einja: that plays badly as well'
20:59 JeZag: ok let me rephrase, those ones are just a LOT more rare than the ones that go N/S or E/W
21:00 Einja: oh
21:00 JeZag: which led me to develop a "rule of aesthetics" that you should try to keep things horizontal or vertical
21:00 JeZag: but not diagonal
21:02 Einja: dang
21:02 JeZag: now i might be pulling stuff straight outta my ass
21:02 JeZag: but that is another reason why i dont like the oval that is 00:04:953 (1,2) -
21:03 JeZag: not only are the sliders diagonal
21:03 JeZag: but if you rotate it by 40 degrees clockwise
21:03 Einja: keep going
21:03 JeZag: so that both are L/R
21:03 JeZag: then the movement itself is diagonal
21:03 Einja: disgusting
21:03 JeZag: either that
21:03 JeZag: or i just really really
21:03 JeZag: dont like ovals here
21:03 Einja: you hate ovals
21:03 JeZag: let me just draw something
21:03 JeZag: yeah pretty much
21:03 Einja: just like how i hate parallel sliders
21:05 JeZag: https://snag.gy/nKeaL8.jpg
21:05 JeZag: https://snag.gy/DJwZyu.jpg
21:05 JeZag: i really like both of those patterns for 180 degree rotations
21:05 JeZag: but i dont like ovals
21:05 Einja: fuck the first one
21:05 Einja: maybe the second one
21:06 JeZag: ¯\_(ツ)_/¯
21:06 JeZag: similarly, regarding 00:07:181 (2,3) -
21:06 JeZag: ehhhh i no like
21:06 Einja: is there anything else we can talk about
21:06 Einja: about mep
21:06 JeZag: id rather see
21:07 Einja: 00:07:181 (2) - if i flipped this
21:07 JeZag: imagin if 00:07:626 (3) - was flipped vertically
21:07 Einja: it would look worse tbh
21:07 Einja: oh man
21:07 Einja: never mind
21:07 JeZag: put it in the same location
21:07 JeZag: but flip vertically
21:07 JeZag: i think it looks better
21:07 Einja: oh man
21:08 JeZag: so this is just my oval prosicution complex
21:08 JeZag: ok lets see if theres anything else i can pick on thats not ovals
21:08 Einja: i flipped 2 and rotate 3 by 90 degree
21:08 Einja: that's PERFECT
21:08 JeZag: cause you know the gist
21:08 JeZag: LOL
21:08 JeZag: yo can you make 00:11:191 (3) - part of the pattern
21:08 JeZag: it looks like a poor fit curved rn
21:09 JeZag: if it were blanketing the tail of 00:10:299 (1) - i would accept that
21:09 JeZag: but right now i think it would do much better straight and slanted
21:09 Einja: i did a far blanket with 00:10:299 (1) -
21:09 Einja: actually that's already there
21:09 JeZag: oh, the blanket is off
21:09 Einja: but if i put it too close to 00:10:745 (2) -
21:09 Einja: it wouldn't give much emphasis for the violin
21:09 JeZag: ok let me illustrate
21:10 Einja: look at all the patterns similar to that
21:10 JeZag: you dont need it to be close but right now the blanket is still "off"
21:10 Einja: fixed that
21:10 JeZag: https://snag.gy/RGk3vj.jpg
21:10 JeZag: this is exaggurated to illustrate
21:10 JeZag: but you get it
21:10 JeZag: also make it less curved too
21:11 JeZag: also 00:14:458 (1,2) - is pretty not ok
21:11 Einja: i get it
21:11 JeZag: it would be ok if they were straight lines and crooked
21:11 Einja: o
21:11 Einja: forgot to fix that
21:11 JeZag: but i literally cannot even this
21:11 Einja: yeah
21:11 Einja: i fixed that too make it look like that oval pattern you hate so much
21:11 JeZag: 00:15:497 (2) - i think this would play better as 1/2 instead of 3/4
21:12 Einja: i'd rather not
21:12 JeZag: cause i know you want sustain, but it makes clicking 00:15:794 (3) - a bit awk imo
21:12 JeZag: its ok if it stays like that tbh
21:12 Einja: i don't wanna change it
21:12 Einja: i like sustain
21:12 JeZag: yeh its fine
21:12 Einja: it's better like that
21:12 JeZag: ok next
21:12 Einja: wew
21:12 JeZag: 00:16:686 (2,4) -
21:12 JeZag: right now this is aesthetically meh
21:13 JeZag: because both are composed of straight lines
21:13 JeZag: but 4 is obviously crooked from the first half of 2
21:13 Einja: agre
21:13 JeZag: i would recommend making 4 curvy and not straight cause this is a bit tilting
21:13 Einja: curved slider 4
21:13 JeZag: yeeeeh u get what im going for
21:14 Einja: but the main question is
21:14 Einja: is the map rankable?
21:14 Einja: :^
21:14 JeZag: it probably is
21:14 JeZag: just need to iron out a lotta stuff
21:14 JeZag: 00:20:993 (5) -
21:14 JeZag: y no kickslider
21:15 Einja: why not
21:15 Einja: it'll play bad
21:15 Einja: it's also a sign that something different is approaching
21:15 JeZag: i see i see
21:16 JeZag: i just dont think its reason enough to change it cause imo 00:21:141 (1,2,3,4,1) - is easy to read
21:16 JeZag: cause its a decrease in difficulty due to low distance
21:16 JeZag: i know if you add a kickslider the flow would be terrible
21:16 JeZag: but when you were mapping it, i think this wouldve been more consistent as a kick
21:16 Einja: yeah
21:16 Einja: consistent, but flow breaking
21:17 JeZag: with remap, it can flow well and be consistent but remapping is hardddd
21:17 Einja: i am not remapping lantinid
21:17 Einja: this took me a while to make
21:18 JeZag: LOL
21:18 JeZag: no i meant only this one section
21:18 JeZag: specifically only 00:19:804 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
21:18 JeZag: so that you could add a kickslider at the end and make it flow
21:18 Einja: i'd rather not
21:18 JeZag: but yeah if you judge its not worth then dont bother
21:18 JeZag: its fine as is
21:19 Einja: the streams already correlate to one another
21:19 Einja: they are all flipped 120 degrees and each one is more spaced over time
21:20 JeZag: oh hey
21:20 JeZag: check this out
21:20 JeZag: 00:19:804 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
21:20 JeZag: if you select this all
21:20 Einja: wot
21:20 Einja: EW
21:20 JeZag: flip it horizontally
21:20 Einja: IT LOOKS LIKE A FIDGET SPINNER
21:20 JeZag: and then rotate it 50 degrees clockwise
21:21 Einja: what about it
21:21 JeZag: then drag it upright accordingly
21:21 JeZag: you can stick a kickslider at the end
21:21 JeZag: and still have it flow well
21:21 JeZag: rotate the entire pattern and move it accordingly to how you see fit
21:22 JeZag: but this will preserve your pattern while allowing you to put in that finaly kick, if you want to
21:22 Einja: dang
21:22 Einja: thanks
21:23 JeZag: one thing i want you to learn is how to "remap easily"
21:23 Einja: what does that mean
21:23 JeZag: for example if someone told me to make 00:20:993 (5) - into a kickslider
21:23 JeZag: i would pretty much do what i told you to do
21:24 JeZag: 00:19:804 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
21:24 JeZag: highlight all that, rotate and flip and do things like that
21:24 JeZag: its very lazy, but it works and thats that
21:24 JeZag: being able to recognize how to preserve your work while "appealing to others" is pretty much win win
21:24 Einja: so taht's basically a remap
21:24 JeZag: but its hard to do, so you have to learn ways to do it
21:24 Einja: wow
21:24 Einja: impressive
21:24 JeZag: yeah but there are easier ways to do it than start from scratch
21:25 JeZag: the first thing you have to realize is how much if it you have to redo
21:25 JeZag: and how much you can save
21:25 JeZag: when i saw your pattern, i knew immediately that anything before 00:19:656 (2) - doesnt have to change
21:25 JeZag: this is because this hitcircle pretty much stops flow
21:25 Einja: yup
21:25 JeZag: so ANYTHING following it is pretty much yolo and free
21:26 JeZag: from there, you can do the remap, but reusing is easier
21:26 JeZag: so thats that
21:26 Einja: i'd rather reuse
21:26 JeZag: ok, now regarding the rest, the dnb part
21:26 Einja: dnb?
21:26 Einja: where
21:26 JeZag: 00:22:181 (1) -
21:26 JeZag: here on out
21:26 Einja: oh
21:26 Einja: :thonk
21:27 JeZag: when you get to all those typical 5 stream patterns n shit
21:27 JeZag: so regarding the oval patterns here
21:27 JeZag: i honeslty think they're great and fine
21:27 JeZag: just as long as they're not sliders
21:27 JeZag: but rather triplets and 5-plets
21:27 JeZag: idk i just really cant stand oval sliders idk idk
21:27 Einja: show example
21:28 JeZag: 00:28:567 (4,5,6,7,8,9) -
21:28 JeZag: if this were sliders
21:28 JeZag: i would say no no
21:28 JeZag: but it plays well as triplets n stuff
21:28 Einja: yeah
21:28 JeZag: 00:25:299 (6,7,8) -
21:28 JeZag: i would make this "one curve" instead of making the hitcircles straight into the curved slider
21:28 JeZag: if you know what i mean
21:29 Einja: i wasconcerned about that
21:29 JeZag: to fix this, simply rotate these 3 CCW maybe 30 degrees
21:29 JeZag: and then move 7 so that its curved right
21:29 JeZag: move 7 down a bit
21:29 JeZag: and 6 up a bit
21:30 JeZag: what do you think?
21:31 Einja: works for me
21:31 JeZag: keep in mind, altho 00:25:299 (6,7,8) - seems "a bit off but ok" for you
21:31 JeZag: it probably is that way for others too
21:31 JeZag: but for me (i hope im not alone) this is pretty not good
21:32 JeZag: i think i made this same bad thing in GHOST but i tried my best to fix it because i dont think it has good flow
21:32 Einja: nice
21:32 Einja: i'd rather have flow over aesthetics
21:32 JeZag: have you checked out that other dude who makes mapping videos thats not pishifat
21:32 JeZag: - mo -
21:32 Einja: no
21:33 Einja: oh 'mo'
21:33 JeZag: ok so his theory on flow (same as pishi) is that you have both linear momentum
21:33 JeZag: and angular momentum
21:33 JeZag: to put it simply, you have straight, and you have curves
21:33 Einja: i saw pishi'd vid
21:33 JeZag: 00:25:299 (6,7,8) -
21:33 JeZag: i think this is bad because you are going from straight to abrupt curve flow
21:33 JeZag: ok with that out of the way
21:33 JeZag: 00:26:933 (1) -
21:34 JeZag: this is absolute taboo for me personally aesthetically
21:34 Einja: O
21:34 JeZag: i absolteuly cant stand red anchors that are bent like this that are too close to heads or tails
21:34 Einja: i didn't mean that
21:34 JeZag: pretty much i hate it if the inner portion of the slider body is "invisible"
21:34 JeZag: i
21:34 Einja: same here
21:34 JeZag: ill illustrate what i mean
21:35 Einja: no i understand
21:35 Einja: i hate stuff like that as well
21:35 JeZag: https://snag.gy/mlK90t.jpg
21:36 JeZag: just want to see if you get what i mean and agree
21:36 JeZag: the only exception is when its bent back inside
21:36 JeZag: like those super fancy sliders n shit
21:36 Einja: ye
21:36 JeZag: but when the curve is little
21:36 JeZag: like not sharp
21:36 JeZag: but almost like straight angle or whatever u call that shit
21:36 JeZag: like 160 degrees idk
21:36 Einja: k
21:36 JeZag: that looks horrible if the red anchor is close to the head/tail
21:37 JeZag: 00:31:537 (4) -
21:37 JeZag: pls make this same as 00:31:389 (3) -
21:37 JeZag: i dont care if you copy paste
21:37 JeZag: in fact, please do copy paste
21:38 Einja: i do
21:38 JeZag: ayee
21:38 Einja: most of the sliders and streams are copy pasta'd
21:38 JeZag: 00:41:191 (1) -
21:38 JeZag: i know you want this emphasized
21:38 Einja: leave it alone
21:38 JeZag: but try emphasising by using TINY DS instead of HUGE DS
21:38 Einja: it did nothing wrong
21:38 Einja: no
21:38 JeZag: LUL
21:38 Einja: tiny ds would lower it
21:38 Einja: and i want it hard
21:38 Einja: difficult
21:38 JeZag: i meant like almost stacking this on 6
21:38 JeZag: ok u rite
21:39 Einja: the map is already spaced stream heavy
21:39 JeZag: tru
21:40 JeZag: soemthing else im looking at currentlyt
21:41 JeZag: 00:41:488 (1,2,3) - so i definitely misread this the first time i played so prob my fault
21:41 JeZag: but i think this could be better rhythm too
21:41 Einja: learn 2 read
21:41 JeZag: feelsbadman
21:41 Einja: i ran out of ideas when doing that part
21:41 Einja: lmao
21:42 JeZag: https://snag.gy/pnO2Yx.jpg
21:42 Einja: too calm for circles
21:42 Einja: that many circles*
21:43 JeZag: i think this rhythm is more engaging to play, and more easy to aesthetics
21:43 JeZag: it should be fine honestly
21:43 Einja: i'll think about it
21:43 JeZag: you might be worried about 200 bpm singletap but make them close together
21:43 JeZag: also ofc 00:41:191 (1,2) - are the first two you see in that screenshot
21:44 JeZag: if you're worried about density, you can turn 3 4 into sliders
21:44 JeZag: but the way i suggested has better emphasis on the whatever-it-is-in-the-background
21:45 Einja: if i change that
21:45 Einja: it won't be as consistent
21:45 JeZag: pretty much all the active clicks are important imo
21:45 JeZag: and same for the rest of this quiet section, although then it would actually involve tons of remapping
21:45 JeZag: cause you know, it is a different rhythm
21:45 JeZag: up to you
21:45 Einja: ye
21:45 Einja: i like it the way it is
21:46 JeZag: 01:01:240 (1,1) -
21:46 Einja: also i'm going to sleep soon
21:46 Einja: so i think we should hurry
21:46 JeZag: for me, these were "too fast"
21:46 JeZag: i know they're weird sounds
21:46 JeZag: but you only have to make the sliders look weird
21:46 JeZag: you dont need to make them unexpectedly fast tooooooo
21:46 Einja: the sounds there
21:46 Einja: are kind of "swift"
21:47 Einja: 01:01:240 (1) - this basically sounds like a katana being pulled out
21:47 Einja: but speed up by alot
21:47 JeZag: true
21:47 Einja: so it's fast
21:47 JeZag: but .5 SV to 1/5 SV
21:47 JeZag: 1.5
21:47 Einja: i like it like that
21:47 JeZag: is 3x
21:47 JeZag: that YUUUUUGE
21:48 Einja: yes
21:48 Einja: thats a big change
21:48 JeZag: :(
21:48 JeZag: you can make contrast thats big but also readable
21:48 JeZag: actually
21:48 JeZag: its fine
21:48 JeZag: but make 01:00:795 (1) -
21:48 JeZag: more straight
21:48 JeZag: so the SV change is more obvious
21:48 Einja: 01:00:200 (1,2,1,1,2,1,1,2,3,4,1) - i could just put a spinner for all of this
21:49 Einja: but it'll be way to boring
21:49 Einja: too*
21:49 Einja: maybe for the lower diffs i'll do it
21:49 JeZag: LOL
21:49 JeZag: 01:00:795 (1) -
21:49 JeZag: nah i think players can grasp the message if this is more obvious about SV change
21:49 Einja: yes
21:49 JeZag: but since this is too curled up in itself
21:49 JeZag: its hard to judge anything
21:49 Einja: curled up?
21:49 JeZag: yeah
21:49 JeZag: its basically head touching tail
21:50 JeZag: i would like it layed out more if possible
21:50 JeZag: and the last two things i'd like to bring to attention
21:50 JeZag: is that firstly 01:42:973 (1) - probably should be further than the rest of the stream for oomph
21:50 Einja: oh man
21:50 Einja: i should just move it away so it's not related to the stream at all
21:50 JeZag: its almost blasphemous for 00:41:191 (1) - to be sooo far away
21:51 JeZag: and yet the ultimate stream in the 2nd kiai
21:51 JeZag: is not even
21:51 Einja: https://osu.ppy.sh/ss/8593353
21:51 Einja: does this live up to your expectations
21:51 Einja: :^)
21:51 JeZag: thats perfect
21:52 JeZag: 01:32:280 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
21:52 JeZag: for this stream
21:52 JeZag: you can have groups of 4
21:52 Einja: https://osu.ppy.sh/ss/8593359 no but seriously
21:52 JeZag: but the streamjump should only be everty group of 8 really
21:52 JeZag: that is bad flow
21:52 JeZag: i would just put it as far left as it can go
21:52 JeZag: and call it good
21:52 Einja: i wouldn't say it's bad
21:52 Einja: flw
21:52 Einja: flow
21:53 JeZag: i dont think its good cause coming from the stream youve got flow going like Clockwise down
21:53 Einja: i have such big stream curves because i want to emphasize the white ticks
21:53 JeZag: and then suddently you jump to the centre of this circular flow
21:53 JeZag: like going around the clock wise then when you reach 6 o clock then rush towards the centre
21:53 JeZag: that kinda flow
21:54 Einja: 01:32:280 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part is that way because it's the most intense part of ze song
21:54 JeZag: yeah i think a good place to put it would be like x:0 y:270
21:54 JeZag: regarding 01:32:280 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
21:54 JeZag: i know its intense but the synths only swell around 01:32:577 (1,2,3,4,1,2,3,4) -
21:54 Einja: i can't move it to x o
21:54 JeZag: with 01:32:874 (1) - being the pinnacle of the synth melody
21:54 Einja: x 0
21:55 JeZag: wait just drag it all the way left
21:55 JeZag: and you have x:0
21:56 JeZag: the actual final thing i wanna touch is 01:50:101 (1,2,3,4,1,2,3,4) -
21:57 JeZag: i get it stylistically, you have the same thing going on one higher sounding then one an octive lower
21:57 JeZag: but just the fact that the two sets of 4 are copy is enough
21:57 Einja: ye]
21:57 JeZag: i would rather have the last 4 be closer
21:58 JeZag: cause right now theres too much movement for the slow calm section
21:58 JeZag: i recommend something like this
21:58 Einja: close?
21:58 Einja: closer*
21:58 JeZag: https://snag.gy/a1uRzA.jpg
21:58 JeZag: yeah
21:59 JeZag: so to wrap up this irc, two big things i think stand in front of you and rank quality
21:59 JeZag: that first calm section, i think the rhythm can be better
21:59 JeZag: and that stream in the middle of the two kiais can be better expressed
21:59 JeZag: other than that, this map is gucccci
21:59 Einja: yup
21:59 Einja: thanks
21:59 JeZag: np
Fursum
hipe

Weedy
ハアイップ!!
Elcheer
done, wew
osu file format v14

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[Metadata]
Title:Lantinid
TitleUnicode:Lantinid
Artist:ARForest
ArtistUnicode:ARForest
Creator:Einja
Version:Elcheer's Insane
Source:
Tags:fursum [[pika]] pika
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_orange
hi

irc
17:14 Einja: hi can u testplay something
17:14 Einja: or look at something quickly
17:14 _orange: oh
17:14 _orange: sure
17:14 *Einja is editing [https://osu.ppy.sh/b/1353750 ARForest - Lantinid [Master]]
17:15 _orange: top diff? i might be able to pass it but im only rank 37k
17:16 Einja: yes
17:16 Einja: you can NF it
17:18 _orange: LOL i was not the right person to ask
17:18 Einja: rip
17:18 Einja: but can you take a quick look on it
17:18 _orange: yeah sure
17:19 _orange: can i ask why you asked me?
17:19 Einja: why not
17:19 Einja: you're the dude who modded one of my first maps
17:19 Einja: and now you're really advanced in mapping
17:20 _orange: yeah i remember that, this is a lot better :p
17:20 _orange: im not advanced in mapping at all lol
17:20 Einja: you have 1 ranked map
17:20 Einja: still better than me ;;
17:21 _orange: 00:21:438 (1) - you should change this into two circles
17:24 Einja: true
17:24 Einja: fixed
17:25 _orange: 00:35:398 (2) - sliders like this have a stronger sound on the white tick
17:25 Einja: i was following the synth here
17:26 _orange: oh okay
17:26 Einja: 00:32:874 (1,2) - 00:34:062 (1,2) - and these usually alternate in a pattern for variation
17:26 _orange: yeah ik
17:29 _orange: okay so here 01:06:290 (1,2,3,1,2,3,4) -
17:29 _orange: you might want to focus on the pitches of the notes
17:30 _orange: idk if i can explain this well
17:30 Einja: 01:06:735 (1) - this note is higher pitch so i seperated it from the other group
17:30 Einja: that's all i really did with pitch
17:31 Einja: plus it's a different section of chords
17:31 _orange: yeah thats good
17:31 _orange: okay actually its pretty good there
17:31 _orange: 01:04:656 (1,2) - switch NC
17:32 _orange: i think these 4 01:04:210 (1,2,3,1) - should be in the same combo
17:33 Einja: 01:04:210 (1,2,3) - but this is a set of an A - B - A note pattern
17:33 Einja: 01:04:656 (1,2,3) - same concept applies
17:33 _orange: yeah thats just what i would do
17:34 _orange: tbh its a really nice map
17:34 Einja: mk
17:34 Einja: thank you
17:34 Einja: i'll change nc's if it's really necessary
17:34 _orange: its not a big deal
17:34 _orange: i love the streams ^^
17:34 Einja: ty
17:34 Einja: it's a new concept for this map
17:35 Einja: can you post this on the forum
17:35 _orange: sure
17:35 Einja: thanks :D
17:36 _orange: and one more thing, you might want to make sure all movement is comfortable
17:36 _orange: 00:24:408 (9,1,2) - like this is a bit wide
17:36 _orange: not a big deal but just watch out
Fursum
rip pika
BanchoBot
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