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cYsmix - Breeze [OsuMania]

posted
Total Posts
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Topic Starter
AncuL
This beatmap was submitted using in-game submission on Jumat, 24 Mei 2019 at 18:46:48

Artist: cYsmix
Title: Breeze
Source: osu!
Tags: featured artist monthly beatmapping contest sea arabia mappers' guild
BPM: 140
Filesize: 3310kb
Play Time: 01:44
Difficulties Available:
  1. Extra - 7Key (4,68 stars, 1427 notes)
  2. Hard - 7Key (2,71 stars, 770 notes)
  3. Insane - 7Key (3,63 stars, 1141 notes)
  4. Normal - 7Key (1,8 stars, 422 notes)
Download: cYsmix - Breeze
Information: Scores/Beatmap Listing
---------------
MBC April 2017 #10
Lokovodo
Normal
change to OD8+HP8

00:50:178 (50178|4) - should be a LN
00:50:607 - ^^^
00:51:035 - ^^^

00:57:464 - make this a LN
00:57:892 - ^^

Hard
change OD/HP both to 8

otherwise all good.9

Insane
really good chart, change OD to 9 and hp to 8

Extra
Change OD to 10 and HP to 8

The patterns in this chart are very uncommon and I can't modify it without completely re-constructing this entire chart. I like it, it's different and has it's own feel from other charts out there.

goodluck!
ArcherLove
extra



and stuff
error_exe777
i have a feeling that i wont be able to find shit

General
Difficulties: done
Spread: v good
Hitsounds: done i think
Metadata: good
AiMod: lots of unsnapped notes in hard. my time stamps will be from before re-snapping them
Other: nothing

Extra
00:01:321 (1321|4,1321|2,1321|3) - honestly a triple doesnt emphasise much and it could be emphasised more. idk how you would feel about 5 notes but thats what i would do, and add them in the end columns i guess

00:14:178 - this whole pattern is layout out very weirdly honestly. some weird patterns like 00:14:178 (14178|2,14232|3,14339|1,14392|2) - and 00:14:392 (14392|2,14419|6) -

00:21:892 (21892|1,21892|3,21892|5,22107|5,22107|2,22107|1) - you could put these in the same column to show you're representing the same sound

00:41:071 (41071|5,41232|5) - i mean its no real problem but this is avoidable

01:11:821 - i think that skipping this sound here is a bit counter productive since its pretty prominent

01:23:607 (83607|2,83607|0,83607|6,83821|0,83821|1,83821|4) - like before these being in the same column would be cool

01:30:035 (90035|4,90035|3,90035|5,90357|4,90357|2,90357|3) - makes 400000% more sense to snap these to the 1/8th rather than the 1/16th tbh

01:37:321 (97321|0,97321|5,97321|6,97535|6,97535|1,97535|0) - again again maybe stack whatever you get the deal

01:44:500 (104500|5) - this is snapped to the 1/1 above i can assure you

holy fucking shit man

Insane
00:01:321 (1321|4,1321|2) - kinda like what i said in extra

00:21:892 (21892|1,21892|4,21892|5,22107|3,22107|5,22107|1) - like i said in extra, maybe make these the same column. i wont mention them all to save my sanity

00:39:464 - its probably intended but you've ignored the end columns lmao. but its even weird that you've got one here 00:40:750 (40750|6) - so idk you may want to move that note or include all the columns

Hard
00:01:750 - in this section you barely use the first column. is isnt 6+1k lol

00:42:893 (42893|3,42893|0) - maybe CTRL+H to actually pretend the end two columns exist

00:48:035 (48035|4) - why isnt this the middle column like the top diffs

01:23:607 (83607|5,83607|3,83607|6,83821|5,83821|6) - the double should be a triple right

01:37:321 (97321|1,97321|2,97535|1,97535|5,97535|2) - ^^ cba to mention further if there are any

other than a couple balancing issues in the diff this is good v solid

Normal
00:48:035 (48035|4) - maybe make this the middle column like top diffs

01:00:892 (60892|6) - this ends reallyyyyyyy early and makes a massive gap between the LNs that could be much smaller

01:24:035 (84035|1) - you could move this to the first column to show a progressive gap between the doubles. like the first being 1, second being 2 and this one being 3

01:44:500 - i think skipping the note here is v silly and counter productive lol

this map is very solid. should've won smh

good luck! o/
Topic Starter
AncuL

error_exe777 wrote:

Hard
00:01:750 - in this section you barely use the first column. is isnt 6+1k lol well tbf i barely use both ring fingers in this section

Extra
00:14:178 - this whole pattern is layout out very weirdly honestly. some weird patterns like 00:14:178 (14178|2,14232|3,14339|1,14392|2) - and 00:14:392 (14392|2,14419|6) - this pattern consists of 4 separate parts 00:14:178 (14178|2,14232|3,14285|4) - 00:14:339 (14339|0,14392|2) - 00:14:419 (14419|6,14446|5,14473|4) - 00:14:500 (14500|0,14526|1,14553|2,14580|3,14607|6,14607|5,14607|4) - the last three parts are there to create a stair-oriented anchors. also i think it plays nicely

00:41:071 (41071|5,41232|5) - i mean its no real problem but this is avoidable players don't click on LN tails so i think it's alright

01:23:607 (83607|2,83607|0,83607|6,83821|0,83821|1,83821|4) - like before these being in the same column would be cool i can't make 01:23:607 (83607|6,83821|4) - on the same column since they both have minijacks

01:30:035 (90035|4,90035|3,90035|5,90357|4,90357|2,90357|3) - makes 400000% more sense to snap these to the 1/8th rather than the 1/16th tbh because of the length of the LNs, using 1/8 for the LN tails would make the spaces between LNs too small and therefore give bad aesthetics. but hey i might change it later

01:44:500 (104500|5) - this is snapped to the 1/1 above i can assure you staccato effect is amazing and fits to this sound

Lokovodo wrote:

Normal
change to OD8+HP8 i'm not so sure about this

00:50:178 (50178|4) - should be a LN
00:50:607 - ^^^
00:51:035 - ^^^

00:57:464 - make this a LN
00:57:892 - ^^

let's not torture beginners by putting hard stuff on calm parts hey
other than that, i think i accepted everything. now i just gotta wait until i have a pending slot
Drum-Hitnormal
can you just use the hitsound I made for Soul Evans?

https://puu.sh/yupMu/8072aca92a.rar
Topic Starter
AncuL
i'll think about it later..
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