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Age Pee - When The Rain Begins To Fall (Nightcore Mix)

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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Thursday, October 06, 2011 at 10:09:49 PM

Artist: Age Pee
Title: When The Rain Begins To Fall (Nightcore Mix)
Tags: Charles445
BPM: 161
Filesize: 6903kb
Play Time: 01:52
Difficulties Available:
  1. Easy (1.96 stars, 138 notes)
  2. Hard445 (4.43 stars, 169 notes)
  3. Insane (4.97 stars, 319 notes)
Download: Age Pee - When The Rain Begins To Fall (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
I don't even know what I'm gonna do with this but I figured I might as well upload it.

Updated hitsounds full download if you want to.

Finished enjoy and download for a SB 9/24 Thanks Charles445

Fixing skin elements make sure to update for fail spinner because the nice one was too big.
Charles445
4.45 stars WOWOWOWOWOWOWOWOWOWOWO is this long enough yet nope ok keep going

Download: Age Pee - When The Rain Begins To Fall (Nightcore Mix) (ztrot) [Hard445].osu
Samah
[General]
The cursor is really hard to see when you're spinning (specifically when you've filled up the bar).
No kiai section?

[Easy]
00:39:149 (5,6) - Is this stack ok for easy?
00:41:199 (4,1) - This one too, especially since it's on a slider.
00:51:633 (1) - Might be too short for easy.
01:52:192 (1) - Silence or fade out the end of the spinner?

[Hard445]
01:52:751 (1) - Ends at a different time to the other difficulties. I like the fade out though, it would work well with the other diffs.

[Insane]
Lovely symmetry. :)
00:28:900 (5) - These finishes seem a bit overkill.
00:30:391 (7) - ^
00:45:298 (9) - Finish?
01:10:640 (1) - ^
01:27:969 (7,8,9,10) - This looks really strange since it's missing that 5th note. Obviously you can't add it, but maybe reorganise those four to keep the symmetry.
01:52:379 (1) - Silence or fade the spinner like in Hard445 diff.

<3 Nightcore
YTYuyu
Alright here goes my mod. found ur map through #modreqs. If u ignore my suggestions i understand.

Easy:

00:06:354-00:07:286(4, 1) - Spacing
00:13:248-00:13:994(1, 2) - ^
00:29:459-00:31:137(3, 1) - ^
00:44:925-00:45:671(4, 1) - ^


I'm gonna do the rest tomorrow I'm just basically pointing out the spacing errors. I'm gonna star this because i <3 Nightcore :D
Vergence

Hi~

Easy
01:01:696 (6) - Add finish?
01:04:677 (1) - ^
01:25:546 (2) - ^
01:28:528 (1) - Map this place instead of putting a spinner?

Hard445
01:11:199 (2) - One grid right?

Insane
00:49:025 (1,2,3,4,5) - Make it into a star pattern?
01:27:696 (7,8,9,10) - Make it into a diamond pattern?
___________________________________________________________
That's all~
Just some suggestions :)
IceBeam
Hey

From #modreqs

Hm,why the first character in Tags (Hard difficulty) isn't capitalized? Fix for consistency.

You need a preview point.

Also,countdown doesn't work,so disable it,and why not to add 1-2 seconds of Lead-In? It starts too sudden,isn't it?

And increase Stack Leniency by 1,please.

What's with folder - you're missing approachcircle.png.
And hit0,hit50 and etc.have a lot of unused space,shouldn't you crop them?

[Easy]
More like a Normal to me.
I'd increase AR by 1,too much objects at the same time.

00:04:304 (1) - The only slider in the beginning part with whistles on both notes,remove them?
00:12:503 - I think the note is missing here.Add one with a finish hitsound.
00:13:994 (2) - Change to whistle :|
00:27:410 (x) - Why do use such hitsounds? I can't hear them at all,that's confusing..
00:50:143 (2,3,4,5) - It's odd,why not to make something like this at least:
01:13:248 (2,1) - Jumps? ~_~
01:19:211 (5,6,1,2,3,4,1,2) - Move all these objects few grids left for symmetria?

[Hard445]
00:07:286 (1,2,3,4) - I know you wasn't aiming for symmetria,but 2 grids right looks better.
01:35:236 (1,2,3,4) - ^ Now left.
01:52:751 (1) - Start it from previous long white tick?

What to mod here? It's perfect,dude.

[Insane]
00:50:143 (6) - Spacing is wrong here.Make a new combo mark here,or remake the pattern,but seriously,spacing between (5) and (6) shouldn't be equal to (3) & (4).
01:16:230 (3,4) - I'd switch them to make a natural flow,it'd be muuuch more better to play.
01:27:969 (7,8,9,10) - Again,a bit odd..there should be another object mirrored from 01:27:969 (7),sooo..maybe space them out like at 00:34:304 (2,3,4,5)?

That's it,good luck~
Charles445

IceBeam wrote:

[Hard445]
00:07:286 (1,2,3,4) - I know you wasn't aiming for symmetria,but 2 grids right looks better. ~Yes it does
01:35:236 (1,2,3,4) - ^ Now left. ~Okay
01:52:751 (1) - Start it from previous long white tick? ~Going to keep it here, to start on the noise in the bg
Download: Age Pee - When The Rain Begins To Fall (Nightcore Mix) (ztrot) [Hard445].osu
Charles445
Double post, finished the storyboard. Yaaay

http://puu.sh/63KB
Sir Minelli
Sup


Easy

Alright


Hard

Alright


Insane

00:21:447 (1) - New combo looks a bit off. Undo new combo and new combo this afterwards: 00:22:379 (5) -
00:28:900 (5) - Finsh sound is a bit off I believe. You didn't apply it in Hard diff.
00:36:354 (1) - Apply finish sound
01:49:397 (1) - New combo looks a bit off. Undo new combo and new combo this afterwards: 01:50:329 (5) -
Faust
At first I didn't notice it but then I realized the claps were actually your hitsounds. They were completely melded with the song imo.

It's hard to touch on your spacing I feel. Putting forth some examples for hitsounding. No kudosu is okay.

I'd like to see some kiai time at designated places so it would seem like lightning is flashing. It does go well with the overall theme, yes?

I don't have anything particular to say about Easy or Charles' difficulty, though I didn't ignore them.

Insane: More of a Hard.

- 01:09:894 (3) - On Slider-end, place a clap.

- 01:10:267 (4) - ^

- 01:15:298 (2) - Place a clap.

- 01:16:043 (2) - Place a clap.

- 01:16:230 (3) - Remove clap.

- 01:16:416 (4) - Place a clap.

- 01:16:602 - I'd recommend using soft-whistles starting from this point on since the bass gets fuller and whistles would really have an effect. But advised to use sparingly though.

For example, here would be a good place: - 01:16:789 (2).

That little *ching* here and there adds a lot, believe it or not. I'll leave the rest of the hitsounding to your own creativity, or you may consult/ask me (or anyone else) anytime if I'm available.
Verdisphena
-10 to offset?
Backfire
...Worst...artist name...ever.

djjjjjjjjjkssssssssjkdjfksjfksdjfksdjfkjsdkfjsdkfjsd
lolcubes
Okay here is the long awaited and promised mod!
Red is something that definitely needs a change!
Green is something that is really small, but could be changed.
The rest are just general suggestions and feedback.

[General]:
  1. Skin: That spinner skin is unrankable. ._. 763x763 when max allowed is 666x666. I think it was ziin who tried to repair the nightcore skin, but I am not sure.
  2. Skin: Missing reversearrow.png to complete the set. A default one is fine, but you need to add it.
  3. Skin: Since you're using a custom hitcircleoverlay.png, you need to specify the color of the slider border. I suggest some grayish color of shade 160,160,160, however I feel that your orange combo color becomes quite unfitting. Up to you how you want to handle this, but I liked how that color worked well with other combo colors (and fit the rainy atmosphere).
  4. Skin: There is no difference between hit300.png, hit300k.png and hit300g.png. Same goes for 100s. I guess this is rankable but meh, just felt like pointing it out.
  5. SB: Unless reusing your original background, images larger than 800x600 are not allowed. You should resize your SB images.
  6. SB: Since the end is so nice that it fades with slight thundering, why not fade out all SB elements to black? It's a nice finish. I guess that would require you to kill the BG first, and then reuse it as a SB element. Too much work? Maybe, is it worth it? I think it could be!
  7. Preview point: I really liked it, or should I say I liked the lack of it? D:
[Insane]:
  1. 00:23:497 (6,1) - First time playing, I felt this spacing was a bit too much. Since the jump does fit the music in a way, I suggest that you flip your whole pattern 00:24:428 (1,2,3,4,5,6) horizontally. It's less asdjfgasdhgf to hit.
  2. 00:25:546 (1,2,3,1,2,3,4,5,6,7,8,9) - I can tell you that this was weird to play. They are all readable, but it just didn't feel right.
    I don't know how you come up with your patterns so I won't be trying to create something new, but a small rearrange like this could be better. Not only the note 2 is no longer hidden behind a previous stack, but the other 2 stacks make a little more sense if you follow the music (from the front, to the back). The screenshot is kinda awkward, so I'll try to explain in words. 1 stays where it is now, you move the note 2 to the right, note 3 to the left, first stack slightly above 1 so it's not stacked with 1 because it makes it much easier to read, and that slight spacing change is fun, and the 2nd stack is pretty obvious (to the back!).
[Hard445]:
  1. 01:52:751 (1) - The only thing that bugged me is that the decreasing volume on the spinner is still not enough in my opinion. Maybe start the spinner volume at 20% and then fade to 10% around halfway and go 5% somewhere at 3/4 of it?
    Other than that, good job sir.
[Easy]:
  1. Would you believe me if I said that this diff starts 4ms earlier than others? Probably due to lead in time of 1000ms, compared to 1004 in other diffs!
  2. In this diff, I had a battle with my clicking finger, because it was really damn impatient. However I found out that raising AR to 3 solved that problem.
  3. 00:41:385 (1,2) - I got jealous how close these guys are. I probably wouldn't be if they weren't surrounded by 00:40:826 (3,4) in the past! Joking aside, that 2 is kinda in a really awkward position for an easy.
  4. 00:51:633 (1) - I have a friend who would most likely be incapable of completing this spinner! However, I think he could actually do it if you shifted it back by 1/2, to 00:51:447. A whole 1000 points more whee.
The map was quite cool and I was surprised how I could remember every map except for that normal. Wait, there is no normal!
Oh well the hard isn't that hard I suppose, but if you really can't think of a normal I guess I could make you one if you want, but you know what that means! *look's at my forum name's color*

Oh yeah and I totally liked the insane btw.
Topic Starter
ztrot
fixed all teh must fix things and skin issues :P thanks cubes
lolcubes
Okay then, after some chat on irc, we fixed all the critical issues!
After sneaking around, I found out that 1024x768 in a SB is okay if it makes sense and doesn't do anything bad, which in this case I think it's fine as the load doesn't get above 2.0x really, and reducing the size would make stuff look bad.

I'll go ahead with this, especially since hard is more of a normal+ level, making diff spread okay.
Lets see what happens, bubbled!
Sakura
This is a pretty nice map, wtg ztrot! also nice SB there Charles445!

Ranked!
Sander-Don
Grats, Ztrot. 8-)
deadbeat
gratz bro \o/
Aleksart
Grats! very nice song :)
lolcubes
lets party
IkkiMinami
Grats, Ztrot :)
Shelleyy_old
Is there any way I can get the skin?
CaptainTatsujin
Really nice map :)
Sounds better when the normal slider tick is muted :x
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