Monster Musume Cast - Saikousoku Fall in Love

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KittyAdventure
This map is so good! More kawai monster girls :v
Topic Starter
Blizs


:v
_handholding

Easy
  1. 00:36:595 - I would delete this timing, there is no realy need to decrease the volume here imho
  2. 00:58:538 (1) - This spinner sounds a bit empty without a hitsound addition
  3. 01:27:338 (2,3,4) - suggestion, turning these objects into a spinner would be a fun way to end the map imo. Your work does work too though. Same goes for normal

Normal
  1. I think hp and OD 4 would be more fit the diff and spread better
  2. 00:58:538 (1) - same as easy
  3. 01:02:652 (1,2,3) - Because you've mapped the entire kiai to the vocals I feel like it would be worthwhile to map this part to the vocals as well. This would mean either deleting 01:02:652 (1) or turning it into a circle

Hard
  1. I'm not sure about stack leniency 2 tbh. I imagine a lot of players would like to 1/2 beat stacks to not be perfect stacks. It's easier to read that way and this doesn't feel like a gimmicky diff either. If you choose not to change it then I at least recommend you to change your 1/1 stacks to how you made it like 00:49:281 (2,3) - in the Insane diff
  2. 00:10:586 (2,3,1,2,3,4,1) - Nice!
  3. 00:23:567 (3) - I suggest hitsound all the ticks like 00:22:195 (3)
  4. 00:52:024 (3,4) - The spacing between these objects feels a bit too high for this calm section. After playing triplets a player normal needs a bit of time to recover and the spacing makes it a bit too intense for this calm section imo
  5. 01:28:709 - I think a lot of players would appreciate a clickable object here for the sake of "going out with a bang" kind of feeling
  6. I really like this diff. I love the way you try to reflect various parts of the song with different structure and flow. They work nicely

Insane
  1. Same as hard about stack leniency. Goes for Extra too
  2. 00:12:858 (4) - imo I think it would be better to shorten this slider to 00:13:161 . This reduces the timing window between 00:13:313 (1) and can make it more comfortable to players to acc
  3. 01:25:967 (1) - ok this is nice

Extra
  1. 00:07:404 (4) - same as 00:12:858 (4)
  2. A higher OD might be worthwhile with the long streams this map has. 8.5 or 9 would be ideal imo
[]One of the best sets I've seen in a while, I like the colour hax too. Have some stars ~

I hope this mod was useful. GL!
Topic Starter
Blizs

Kisses wrote:

Easy
  1. 00:36:595 - I would delete this timing, there is no realy need to decrease the volume here imho the kickdrums on 00:36:595 - and 00:36:767 - sounds a bit low here. And with this volume decrease, it would make the emphasize sound on 00:36:938 - feels more steady. It applies for all diffs too
  2. 00:58:538 (1) - This spinner sounds a bit empty without a hitsound addition seems true, added normal-hitfinish addition then.
  3. 01:27:338 (2,3,4) - suggestion, turning these objects into a spinner would be a fun way to end the map imo. Your work does work too though. Same goes for normal I rly know how new players would spin in osu! (cuz that's how I used to be before xd), that's why I won't put a short spinner on the map. Not like 00:00:586 (1) - , this part has a bit fast bpm.

Normal
  1. I think hp and OD 4 would be more fit the diff and spread better I'm not rly good on it so it was really helpful. ty ><
  2. 00:58:538 (1) - same as easy ok
  3. 01:02:652 (1,2,3) - Because you've mapped the entire kiai to the vocals I feel like it would be worthwhile to map this part to the vocals as well. This would mean either deleting 01:02:652 (1) or turning it into a circle I would prefer change everything into circles but thanks for the advice ;)

Hard
  1. I'm not sure about stack leniency 2 tbh. I imagine a lot of players would like to 1/2 beat stacks to not be perfect stacks. It's easier to read that way and this doesn't feel like a gimmicky diff either. If you choose not to change it then I at least recommend you to change your 1/1 stacks to how you made it like 00:49:281 (2,3) - in the Insane diff I'm not rly sure why did I change it. Changed it back to 6 for all diffs. ty
  2. 00:10:586 (2,3,1,2,3,4,1) - Nice! thanks ><
  3. 00:23:567 (3) - I suggest hitsound all the ticks like 00:22:195 (3) I forgot the tails lol
  4. 00:52:024 (3,4) - The spacing between these objects feels a bit too high for this calm section. After playing triplets a player normal needs a bit of time to recover and the spacing makes it a bit too intense for this calm section imo yeah I've checked it out and it seems out of my DS. so fixed
  5. 01:28:709 - I think a lot of players would appreciate a clickable object here for the sake of "going out with a bang" kind of feeling sounds reasonsable (actually I like doing that too xd). changed
  6. I really like this diff. I love the way you try to reflect various parts of the song with different structure and flow. They work nicely yey \o/ glad you like it.

Insane
  1. Same as hard about stack leniency. Goes for Extra too
  2. 00:12:858 (4) - imo I think it would be better to shorten this slider to 00:13:161 . This reduces the timing window between 00:13:313 (1) and can make it more comfortable to players to acc I think it's fine since 00:12:858 (4) - was really close to 00:13:313 (1) - . So the cursor wouldn't have to go anywhere and the player would be ready to click 00:13:313 (1) - with the help of approach circle.
  3. 01:25:967 (1) - ok this is nice ty :3

Extra
  1. 00:07:404 (4) - same as 00:12:858 (4) I think not. the sound on 00:07:404 (4) - was not as audible as 00:12:858 (4) , but still there was a sound there. that's why I put a repeated slider there.
  2. A higher OD might be worthwhile with the long streams this map has. 8.5 or 9 would be ideal imo sure I'm on it ;)
[]One of the best sets I've seen in a while, I like the colour hax too. Have some stars ~ yay thank you very much ><

I hope this mod was useful. it was GL!
thanks for the very useful mod Kisses ><
I like how you put reason on your mod ;)

updated~
Hishiro Chizuru
Get a more lewd background to attract players enhance the map quality ;P


Easy:

00:00:586 (1) - end spinner 00:01:949 - here and have a slider here 00:02:404 - like this one 00:04:222 (1) -
00:06:040 (1,1) - perhaps adjust so that the overlap isnt there perhaps
00:22:881 (1) - going from clockwise flow to anti-clockwise without much reason
00:22:881 (1,1) - stack this if it doesn't ruin spacing or a pattern
00:37:967 (3,1) - fix blanket
00:42:081 (1,3) - ^
01:16:367 (3,4) - ^ ok i'll stop with the blankets
00:44:824 (1) - I would use the bottom of the screen more here
01:01:281 - maybe end the previous spinner earlier and put another here the music here is too intense to be ignored

Normal:

00:02:404 - note is too significant to be just an end to a spinner
00:28:195 (5,1) - these doubles are a bit questionable considering this is just a normal and your rhythm besides these are just standard 1/4 drum beats, suddenly following vocals might be a bit hard to read
01:01:281 - don't just leave this empty >.<
For this diff, work on staying consistent with the rhythm choice, I see sometimes you go solely to vocals and other times go to drum beats.

Hard:

00:03:995 (3) - I would just get rid of this
00:12:252 (2) - ? circle seem out of place here
00:19:367 - missing beat here is too off-putting
00:48:767 (1) - the drum beat is too significant imo to be a sliderend
00:49:281 (2) - ^
00:51:938 (2,3) - like here you use circles for the drums, do that in the previous sections too
01:23:052 (5) - better flow and consistency in rotation flow would feel nicer to play
01:28:709 (5) - nc btw

Insane:

00:03:995 (5) - I would delete this
00:58:538 - I would move the pattern somewhere else after the first three notes
01:13:624 (1) - amp up the sv a bit (just a tad, it's hard to not break on sightread)

Extra:

00:00:586 (1) - I would not use a spinner here, instead think of some pattern with the repeating 1/4 beats
00:26:995 (1) - bit hard to read as the previous pattern right before made a triangle, so I was expecting this to make one as well with 00:26:652 (5,6) -
00:33:681 (7,1) - Awkward going from up to down (00:33:509 (6,7) - ) and then down to up with the jumps (this one I tagged)
01:02:652 (1,2,1,2) - make the 2's ctrl+g



GL on rank
Sylas
hi again xD

extra
00:20:824 (4) - ctrl+G makes this easier to read. because of the way these sliders are placed sightreading i thought it ended on the red tick instead of the blue one and ctrl+G would make it more clear where the slider ends
00:23:567 (1,2) - this one is fine since people are already used to the rhythmn there is no confusion
00:33:681 (7,1) - think this spacing should be bigger than 00:33:509 (6,7) - since 1 is stronger than 7
00:53:395 (2) - 00:54:767 (2) - it would fit very nicely if you increased the SV (maybe to 1.3-1.4x?)for these 2 sliders since the sounds are quite strong (but make sure u NC them and snap their ends if u do)
00:57:167 (1,2,3,4) - maybe the spacing here should be bigger than 00:55:795 (1,2,3,4) - since they're stronger and it would help to build up for the next part
rest is perfect basically

insane
00:07:404 (4) - ctrl+G? so pattern is like 00:06:040 (1,2)
00:53:395 (2) - 00:54:767 (2) - SV increase would be niec here too like extra
00:59:224 (1,2,3) - this feels kinda squashed in the top right corner. why don't you use more of the playfield and map this more on the left/bottom side to free up some space for a sharper angle
01:00:595 (1,2,3) - why does spacing here decrease when its a buildup? would be better if it was visibly bigger than 00:59:909 (1,2,3) -
01:25:967 (1) - i like this slider lol its fancy
01:28:367 (5,6,1) - maybe the spacing here should be bigger since the sounds are getting a lot stronger?

hard
00:55:795 (1,2,1,2,1,2,1,2) - stacking here makes reading difficult. i like the pattern and concept a lot, but considering the set I think it doesn't make sense having a pattern here which is harder than the ones in the insane & extra. 1/2 slider spam would be better
01:06:424 (3) - u did this with a circle and 01:09:167 (3) - this with a 1/2 slider but its the same sound. consistency would be better imo. 01:17:395 (3) - 01:20:138 (3) - here u also used 1/2 sliders so u should replace 01:06:424 (3) - with a 1/2

normal & easy
nothing to say, gj

good luck with the set, its very solid you should have no difficulty getting it ranked :)
edit: messed something up
Topic Starter
Blizs

[ amb1d3x ] wrote:

Get a more lewd background to attract players enhance the map quality ;P The players would be focused to the bg instead of the notes xd .. will looks for more monster waifu bgs ;p


Easy:

00:00:586 (1) - end spinner 00:01:949 - here and have a slider here 00:02:404 - like this one 00:04:222 (1) - No. It's an Easy diff. New players needs some times to prepare to click the notes after spinning. That''s why put a short gap between spinners and notes wasn't a good idea in Easy diff.
00:06:040 (1,1) - perhaps adjust so that the overlap isnt there perhaps I think it's fine since they aren't touching each other at all in game play.
00:22:881 (1) - going from clockwise flow to anti-clockwise without much reason If we're talking for reason, yeah may it's to avoid the crowd on the left bottom screen. It's recommended to map the whole screen instead of the specific location. If I map it clockwise, the flow will keep circulate on the left bottom screen.
00:22:881 (1,1) - stack this if it doesn't ruin spacing or a pattern Even if I stack them, I think it wouldn't give any effect at all since they aren't connected each other. And I want to keep the flow too.
00:37:967 (3,1) - fix blanket Sure
00:42:081 (1,3) - ^ ok
01:16:367 (3,4) - ^ ok i'll stop with the blankets ok xd
00:44:824 (1) - I would use the bottom of the screen more here I think I'll keep it like it was. Both top are bottom are fine, but I'd prefer top.
01:01:281 - maybe end the previous spinner earlier and put another here the music here is too intense to be ignored I'll keep it like it was. The reason is like I said first about preparation time for new players.

Normal:

00:02:404 - note is too significant to be just an end to a spinner Again like Easy diff. I don't want to put less than 2 beats gap between spinners and note for Normal diff (and 4 beats for Easy diff).
00:28:195 (5,1) - these doubles are a bit questionable considering this is just a normal and your rhythm besides these are just standard 1/4 drum beats, suddenly following vocals might be a bit hard to read I've started the transition from drum to vocal at 00:26:995 (3) - , I think following the vocal here isn't a problem.
01:01:281 - don't just leave this empty >.< Well, since the spinner I made follows the long "saaaaa" vocal, I think it's a bit weird to play the notes on the instrument without transition from vocal to instrument. I've mapped the instrument before, but after I got the first mod, I've changed it as the modder said. And I agree if it feels a bit weird.
For this diff, work on staying consistent with the rhythm choice, I see sometimes you go solely to vocals and other times go to drum beats. It's not an Easy diff, it's a Normal diff. If I follow a consistent rhythm (such as instrument), the combo would be solid and the diff would be ended becoming an Easy diff. Thats why I put some variations on it to make it more like Normal diff.

Hard:

00:03:995 (3) - I would just get rid of this I put it for the violin (well I'm not really sure what instrument was it. I'm not really good on it xd) there.
00:12:252 (2) - ? circle seem out of place here there was a drum there
00:19:367 - missing beat here is too off-putting I want' to keep the spread between this diff and the Normal diff. I don't want to put a full 1/4 beat because it will make the spread between it and the Normal diff become big.
00:48:767 (1) - the drum beat is too significant imo to be a sliderend On this point, I do a combination between instrument and vocal with the circles, sliderhead, and the slidertail. As you can see, I didn't put any notes even the slidertails on somewhere empty in the song. I know the drum beat feels strong here, but I still don't want to break what I did on this point ;w; . If I make the slider shorter, its tail would go somewhere empty in the song. For now, I'll keep it as it be.
00:49:281 (2) - ^ yeah also
00:51:938 (2,3) - like here you use circles for the drums, do that in the previous sections too It has 1/4 drums on its point, so it seems a bit different than before
01:23:052 (5) - better flow and consistency in rotation flow would feel nicer to play It's just the same reason like I said on the easy diff about the clockwise and counter-clockwise
01:28:709 (5) - nc btw okay why not ;)

Insane:

00:03:995 (5) - I would delete this well, It was just like I said on Hard diff.
00:58:538 - I would move the pattern somewhere else after the first three notes remapped
01:13:624 (1) - amp up the sv a bit (just a tad, it's hard to not break on sightread) I think it doesn't really give much effect in game play. I'll keep my current.

Extra:

00:00:586 (1) - I would not use a spinner here, instead think of some pattern with the repeating 1/4 beats I want to put at least one spinner in the song but I don't know the other place that fits it instead of this one ;w; but I'll consider about what you said ;)
00:26:995 (1) - bit hard to read as the previous pattern right before made a triangle, so I was expecting this to make one as well with 00:26:652 (5,6) - Applied. Nice one! :3
00:33:681 (7,1) - Awkward going from up to down (00:33:509 (6,7) - ) and then down to up with the jumps (this one I tagged) rearrange the circles (hope it's fine now)
01:02:652 (1,2,1,2) - make the 2's ctrl+g sure. And I give more spacing to it ;)



GL on rank
Thanks for the mod [ amb1d3x ]!!! ><

TheKoala wrote:

hi again xD

extra
00:20:824 (4) - ctrl+G makes this easier to read. because of the way these sliders are placed sightreading i thought it ended on the red tick instead of the blue one and ctrl+G would make it more clear where the slider ends ok
00:23:567 (1,2) - this one is fine since people are already used to the rhythmn there is no confusion
00:33:681 (7,1) - think this spacing should be bigger than 00:33:509 (6,7) - since 1 is stronger than 7 rearrange the circles with the mod above (hope it's fine now)
00:53:395 (2) - 00:54:767 (2) - it would fit very nicely if you increased the SV (maybe to 1.3-1.4x?)for these 2 sliders since the sounds are quite strong (but make sure u NC them and snap their ends if u do) Nope. I think the volume increase and the spacing looks fine.
00:57:167 (1,2,3,4) - maybe the spacing here should be bigger than 00:55:795 (1,2,3,4) - since they're stronger and it would help to build up for the next part I think it's fine since the one that increased here was only the vocal a bit. The effect was still same.
rest is perfect basically

insane
00:07:404 (4) - ctrl+G? so pattern is like 00:06:040 (1,2) Nope. It would give a really big spacing between them.
00:53:395 (2) - 00:54:767 (2) - SV increase would be niec here too like extra Also like Extra
00:59:224 (1,2,3) - this feels kinda squashed in the top right corner. why don't you use more of the playfield and map this more on the left/bottom side to free up some space for a sharper angle [#008000]remapped[/color]
01:00:595 (1,2,3) - why does spacing here decrease when its a buildup? would be better if it was visibly bigger than 00:59:909 (1,2,3) - Also remapped
01:25:967 (1) - i like this slider lol its fancy fancy ? sounds like me xd
01:28:367 (5,6,1) - maybe the spacing here should be bigger since the sounds are getting a lot stronger? sure why not ;)

hard
00:55:795 (1,2,1,2,1,2,1,2) - stacking here makes reading difficult. i like the pattern and concept a lot, but considering the set I think it doesn't make sense having a pattern here which is harder than the ones in the insane & extra. 1/2 slider spam would be better I did something else instead. I don't want to make it same like 00:58:538 (1,2,3,4,1,2,3,4) - since they have a different effect
01:06:424 (3) - u did this with a circle and 01:09:167 (3) - this with a 1/2 slider but its the same sound. consistency would be better imo. 01:17:395 (3) - 01:20:138 (3) - here u also used 1/2 sliders so u should replace 01:06:424 (3) - with a 1/2 To make things clear, 01:06:424 (3) - didn't have vocal on the 1/2 ponts but the other have. That's why I gave 1/2 for the other points.

normal & easy
nothing to say, gj

good luck with the set, its very solid you should have no difficulty getting it ranked :)I hope so xd
edit: messed something up
Thanks for the mod Koala! ><

updated many things and a bit remapped xd
also added "fantastica" on the tags (how could I forgot about myself xd)
RevengeZ
DO NOT GIVE KUDOSU TO THIS POST

Lince Cosmico wrote:

Heya, from my queue :)
General:
- For the medatada, you might put "Monster Musume's Cast" instead of "Monster Musume Cast"
- Your normal-hitclap.wav hitsound have more than 5ms delay (something not recommended) so I removed that delay, here is the hitsound without the delay
- There's a Storyboard file called "This - Y U no telling me the title (Blizs)"... since you don't have any storyboard you might delete it
- Combo color 2 and 6 are way too similar between'em
Objects:
• 00:07:858 (1) - I suggest you to add a bit of spacing here so the slider is more visible
• 00:12:404 (1) - Unnecessary NC
• 00:23:567 (1,2) - What about adding a slight curve to this two? So the first reverse slider could fit the stream shape
• 00:25:624 (1) - This might look less weird that the current one imo
• 00:25:967 (1) - Remove this NC and add it on 00:26:138 (2) - to emphasize the vocals
• 00:28:709 (3) - This might look better if it was stacked with 00:27:852 (6) -
• 00:31:452 (1,2) - Same NC thing from before
• 00:36:938 (1,2) - This would fit better stacked imo, so the vocals on 00:37:281 - would emphasize a lot better
• 00:42:424 (1,2) - same here too
• 01:04:024 (1) - To avoid confusions, I recommend you to stack this with 01:03:338 (1) - 's sliderend, it would also fit better imo
• 01:06:081 (1) - Why NC?
• 01:11:567 (1) - Why NC here too? I think that this shouldn't be NC'ed, Feels better as only 1 pattern
• 01:17:052 (1) - Why NC?
• 01:25:967 - Feels that the kiai doesn't fit here so why don't you remove it and re-add it on 01:27:338 - or 01:27:681 - ?
I like your jump patterning btw

Kinda good map, sadly the full metadata doesn't fit on the name xD
Topic Starter
Blizs

RevengeZ wrote:

DO NOT GIVE KUDOSU TO THIS POST

Lince Cosmico wrote:

Heya, from my queue :)
General:
- For the medatada, you might put "Monster Musume's Cast" instead of "Monster Musume Cast" I'm still hesitate about this one... I'll ask someone to check it again to make sure of about then ;)
- Your normal-hitclap.wav hitsound have more than 5ms delay (something not recommended) so I removed that delay, here is the hitsound without the delay okok stupid me xd
- There's a Storyboard file called "This - Y U no telling me the title (Blizs)"... since you don't have any storyboard you might delete it ok xd
- Combo color 2 and 6 are way too similar between'em I'm not really sure it was... 2 is blue and 6 is purple. I think their color doesn't seem that similar. And also they didn't meet each other at all, so I think it's fine.
Objects:
• 00:07:858 (1) - I suggest you to add a bit of spacing here so the slider is more visible I think the slider is visible enough to be noticeable. It didn't fully covered by the previous slider.
• 00:12:404 (1) - Unnecessary NC seems true
• 00:23:567 (1,2) - What about adding a slight curve to this two? So the first reverse slider could fit the stream shape but it would destroy the straight fit between the second reversed and the next stream. And also the current shape doesn't flow badly, so I'll just keep mine.
• 00:25:624 (1) - This might look less weird that the current one imo nc1.. applied
• 00:25:967 (1) - Remove this NC and add it on 00:26:138 (2) - to emphasize the vocals make sense... and also it gives a good color combination. applied (also for the other points you mentioned below)
• 00:28:709 (3) - This might look better if it was stacked with 00:27:852 (6) - but it was already stacked on the tail. The different shape was on purpose to reduce the confusion in reading.
• 00:31:452 (1,2) - Same NC thing from before
• 00:36:938 (1,2) - This would fit better stacked imo, so the vocals on 00:37:281 - would emphasize a lot better If they are stacked, the notes would feels like 00:36:595 (1,2) - . I don't think it was good to make them similar since their effect was different in the song.
• 00:42:424 (1,2) - same here too
• 01:04:024 (1) - To avoid confusions, I recommend you to stack this with 01:03:338 (1) - 's sliderend, it would also fit better imo I'm still hesitate about this too... will just keep it as it be for now.
• 01:06:081 (1) - Why NC? to keep the consistency of 2 beats NC (but removed the NC on the next slider though)
• 01:11:567 (1) - Why NC here too? I think that this shouldn't be NC'ed, Feels better as only 1 pattern even that I want to keep the 2 beats NC consistency.. but you seems have points there. Applied.. (also applied for 01:22:538 - )
• 01:17:052 (1) - Why NC? also the same like I said before.
• 01:25:967 - Feels that the kiai doesn't fit here so why don't you remove it and re-add it on 01:27:338 - or 01:27:681 - ? removed from that point to the end. Since it wasn't that "hype" anymore there. Also applied for all diffs.
I like your jump patterning btw ty ><

Kinda good map, sadly the full metadata doesn't fit on the name xD yeah I know the "real" artist should be the characters name followed by the seiyuu. But I got an error when I try to submit it with that artist... yeah maybe because it was too long ;w; . so I just put it on tags.
That was an useful one.... thanks Lince!!! and also thanks RevengeZ for submitting it ><
Updated!
Affirmation
Q

[Extra]
00:08:464 (2,3,4) - you you followed drum? you followed vocal at other parts.00:03:086 (2,3) - like this.
00:40:709 (1,2,1,2,1,2,1,2) - this looks weird, you don't need to overmap. 1/4 beats are totally in here, but expressing 1/4 only here? It looks not so good imo.
01:06:081 (1,2) - 1/4 jump is too big comparing with 01:08:824 (1,2) - which has same emphasis sound.
01:06:424 (2,2) - stack?
01:17:052 (1,2) - same as above. same emphasis should have similar DS
01:23:224 (1,2,1,2,1,2,1,2) - don't spam NC, this part doesn't need to emphasis,

[Insane]
00:03:086 (2,3) - make 1/4 short slider, note's gap looks harder than extra now.
00:16:949 (5) - NC
00:19:109 (1,1) - doesn't need NC
00:40:709 (1,2,1,2) - same as Extra, I wonder why you expressed 1/4 only in this part, even if all parts have 1/4 sounds,

[Hard]
00:13:313 (1) - divide it into 2 sliders, 2 reverses look little bit weird. like this.
00:56:995 - Adding beat can be better for rhythm.

[Normal]
01:22:881 (4,5) - I suggest you just make a slider.

GL
+I suggest deleting video. looks little bit dangerous for rank.
Kyuukai
Pls change the mp3, it hurts my ears so hard xddddddd
https://puu.sh/x5D0u/a506551a92.mp3 that one should be fine, but don't forget to change ur timings if u do
Topic Starter
Blizs

Neoskylove wrote:

Q

[Extra]
00:08:464 (2,3,4) - you you followed drum? you followed vocal at other parts.00:03:086 (2,3) - like this. I followed the violin (probably xd) sound there. The sound was small, but I'm pretty sure that the violin was 1/3 there.
00:40:709 (1,2,1,2,1,2,1,2) - this looks weird, you don't need to overmap. 1/4 beats are totally in here, but expressing 1/4 only here? It looks not so good imo. I think expressing 1/4 here wasn't really overmapped. there are some things that plays 1/4 differently on this part in the song, such as the vocal and the drums. But I think it was true that the 1/4 kickslider was overmapped even for this 1/4 part in the song xd. so I'll just change it into a casual stream combined with reversed 1/4 sliders and give a bit hitsound on it to express it more. ;)
01:06:081 (1,2) - 1/4 jump is too big comparing with 01:08:824 (1,2) - which has same emphasis sound. I think it's fine since the second note on 01:06:081 (1,2) - was a slider. The slider keeps the movement of the previous slider, but not for the circles.
01:06:424 (2,2) - stack? I think it would only make things harder to read.
01:17:052 (1,2) - same as above. same emphasis should have similar DS also the same
01:23:224 (1,2,1,2,1,2,1,2) - don't spam NC, this part doesn't need to emphasis, ok then... make it same to 01:12:252 (1,2,3,4,1,2,3,4) - since they're at a similar point on the kiai.

[Insane]
00:03:086 (2,3) - make 1/4 short slider, note's gap looks harder than extra now. I'd prefer to reduce the spacing though. the extra still feels harder than this with that 1/4 spacing.
00:16:949 (5) - NC ok.
00:19:109 (1,1) - doesn't need NC ok too
00:40:709 (1,2,1,2) - same as Extra, I wonder why you expressed 1/4 only in this part, even if all parts have 1/4 sounds, yup also the same.

[Hard]
00:13:313 (1) - divide it into 2 sliders, 2 reverses look little bit weird. like this. did something else
00:56:995 - Adding beat can be better for rhythm. There are nothing that deserve a note on that point. And I think this point isn't that bad to be a movement stop point. So I'll keep it as it be. (but will consider about it)

[Normal]
01:22:881 (4,5) - I suggest you just make a slider. Ok then since I didn't use any triple "1/2 clicks" on the whole diff xd

GL
+I suggest deleting video. looks little bit dangerous for rank. Confirmed as NSFW by Doyak, ok Removed. ty ;)
Thatnks for the mod Neoskylove!! ><

Kyuukai wrote:

Pls change the mp3, it hurts my ears so hard xddddddd
https://puu.sh/x5D0u/a506551a92.mp3 that one should be fine, but don't forget to change ur timings if u do
Thank you very much ><
idk how could I keep mapping with that suck audio quality xd

updated!!
ts8zs
[Extra]
I think this song is strong enough to prove normal-hitnormal(default) as hitnormal or instead the drum-hitnormal you used now.

00:38:481 (3) - http://osu.ppy.sh/ss/8872383 this have a better flow and fits music more

01:17:395 (2) - keep same to 01:20:138 (2,3) -

good map except the samples,now one's volume with soft-hitnormal is too low,not enough noisy to fit song.try to make it more noisy and ask me back to give samples mod.

[Insane]
00:41:052 (2) - ctrl+G?
00:41:738 (2) - ^
00:54:252 (1) - same to 00:52:881 (1) -
01:25:967 (1) - good slider but not fits the music.

samples problems still.
[Hard]
01:02:995 (4,1) - swap nc for vocal?
01:20:481 (4,5,6) - try to make 4,6 blanket 5 better like https://osu.ppy.sh/ss/8872434
01:21:681 (7,1) - i have no idea on why you have a stop here
01:27:338 (1) - try to blanket 3 better

...guess what i will say here?
[Normal]
00:30:938 (1,1) - swap nc and i don't recommend 1/2 stopping in normal
00:32:995 (4,5) - i strongly don't recommend 1/2 stopping in normal with an 1/2 reverse slider after.
00:39:852 (2,3) - ^
01:27:852 (3,4,5,6) - this is a hard pattern. it is too long for normal,try to cut to two parts
[Easy]
fine
Topic Starter
Blizs

ts8zs wrote:

[Extra]
I think this song is strong enough to prove normal-hitnormal(default) as hitnormal or instead the drum-hitnormal you used now.
00:38:481 (3) - http://osu.ppy.sh/ss/8872383 this have a better flow and fits music more nice one... applied xd

01:17:395 (2) - keep same to 01:20:138 (2,3) - Yup it was mentioned before. I just want to keep it consistent with 01:06:424 (2) - since they are at the similar point on the kiai, but it looks like the vocal sound there won't allow me to do that xd so I'll change it this time.

good map except the samples,now one's volume with soft-hitnormal is too low,not enough noisy to fit song.try to make it more noisy and ask me back to give samples mod. I've tried the normal-hitnormal as hitnormal and it sounds great xd applied. But i'll keep using soft for the intro since the song on that part souns different from the rest. And the additional hitsound (such as claps, whistles and finishes) cover the soft-hitnormal emptiness. I think it was good enough to cover it. Also applied for all diffs.

[Insane]
00:41:052 (2) - ctrl+G? well, personally I don't really mind if it was "ctrl+g"ed or not since there won't be much different between it in with the spacing between the slider. But I'll just ctrl+g it then to make a bit "zig-zag play" on it xd.
00:41:738 (2) - ^ ok
00:54:252 (1) - same to 00:52:881 (1) - I don't think so. I made 00:52:881 (1) - this slider that way because the next slider direction have a same direction with this slider. Yeah just to keep the circulation. But 00:54:252 (1) - This slider have a different direction with the next slider direction, so the flow keeps circulating even that this slider was a straight one.
01:25:967 (1) - good slider but not fits the music. haha I knew it would be mentioned sometimes xd . ok changed

samples problems still. yup
[Hard]
01:02:995 (4,1) - swap nc for vocal? nope, I want to keep the 2 beats NC consistency here. In exchange, I'll put an NC on the slider before it.
01:20:481 (4,5,6) - try to make 4,6 blanket 5 better like https://osu.ppy.sh/ss/8872434 I just want to put the circle on the middle of "x". And yeah giving an additional blanket for it seems more catchy too. Ok applied
01:21:681 (7,1) - i have no idea on why you have a stop here Yeah me too xd Changed
01:27:338 (1) - try to blanket 3 better I remapped this part since I think the transition between this slider and the previous long slider doesn't seem good.

...guess what i will say here? Yup I understand xd
[Normal]
00:30:938 (1,1) - swap nc and i don't recommend 1/2 stopping in normal I did it because I see those many ranked Normals have this kind of stacking. But yeah but personally I don't think it's not really a good idea too. This diff was the proof. Ok goodbye all those 1/2 stacking in the whole diff. And for the NC. I'll keep it as it be. I want to keep the emphasis NC consistency.
00:32:995 (4,5) - i strongly don't recommend 1/2 stopping in normal with an 1/2 reverse slider after.
00:39:852 (2,3) - ^
01:27:852 (3,4,5,6) - this is a hard pattern. it is too long for normal,try to cut to two parts changed with a bit remap from the 1/2 stacking problem ;)
[Easy]
fine ok xd
thanks for the useful mod tz8zs! ><
and you also helped me to increase the Normal diff SR with the mod xd

updated!
ts8zs
sample mod without kd
[Extra]
00:25:967 - why volume suddenly small here...
00:19:795 - drum-hitnormal and normal-hitnomal mix is really wired here...I think you need to remake these samples...
oh shit it even worse than before...
osu file format v14

[General]
AudioFilename: anime+for+furries.mp3
AudioLeadIn: 0
PreviewTime: 63938
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14676,15055
DistanceSpacing: 2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Saikousoku Fall in Love
TitleUnicode:
Artist:Monster Musume Cast
ArtistUnicode:
Creator:Blizs
Version:Extra-custompattern
Source:モンスター娘のいる日�?
Tags:daily life with monster girls musume no iru nichijou opening tv size ミー�?Miia 雨宮 �?Amamiya Sora パピ Papi 小澤亜李 Ozawa Ari セントレ�?Centorea 相川奈都�?Aikawa Natsuki スー Suu 野村真悠�?Nomura Mayuka メロ Mero 山崎はる�?Yamazaki Haruka ラクネラ Rachnera 中村 �?Nakamura Sakura fantastica
BeatmapID:0
BeatmapSetID:-1

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CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

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//Break Periods
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[same to other diffs of course]
Topic Starter
Blizs

ts8zs wrote:

sample mod without kd
[Extra]
00:25:967 - why volume suddenly small here... Because the effect in the song was low so reducing the volume will worth it. But I've increased the volume of the whole map a bit since those volumes were supposed to be used for the previous mp3 which have a smaller sound xd
00:19:795 - drum-hitnormal and normal-hitnomal mix is really wired here...I think you need to remake these samples... But I didn't put any drum-hitnormal there :?: did you mean those drum additions ? if yes I think they are needed since there was a different sound in the song there.
oh shit it even worse than before...
osu file format v14

[General]
AudioFilename: anime+for+furries.mp3
AudioLeadIn: 0
PreviewTime: 63938
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14676,15055
DistanceSpacing: 2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Saikousoku Fall in Love
TitleUnicode:
Artist:Monster Musume Cast
ArtistUnicode:
Creator:Blizs
Version:Extra-custompattern
Source:モンスター娘のいる日�?
Tags:daily life with monster girls musume no iru nichijou opening tv size ミー�?Miia 雨宮 �?Amamiya Sora パピ Papi 小澤亜李 Ozawa Ari セントレ�?Centorea 相川奈都�?Aikawa Natsuki スー Suu 野村真悠�?Nomura Mayuka メロ Mero 山崎はる�?Yamazaki Haruka ラクネラ Rachnera 中村 �?Nakamura Sakura fantastica
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Miia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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270,317,72938,5,2,0:0:0:0:
186,191,73109,1,0,0:0:0:0:
310,88,73281,1,8,0:0:0:0:
394,214,73452,1,0,0:0:0:0:
149,277,73624,6,0,L|27:268,1,121.499996292114,2|0,0:0|0:0,0:0:0:0:
65,182,73967,2,0,L|187:191,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
240,265,74309,5,2,0:0:0:0:
239,275,74395,1,0,0:0:0:0:
238,285,74481,1,0,0:0:0:0:
237,295,74567,1,0,0:0:0:0:
237,305,74652,1,8,0:0:0:0:
236,315,74738,1,0,0:0:0:0:
235,325,74824,1,0,0:0:0:0:
234,335,74909,1,0,0:0:0:0:
234,345,74995,5,6,0:0:0:0:
186,191,75167,1,0,0:0:0:0:
343,226,75338,1,8,0:0:0:0:
165,282,75509,1,0,0:0:0:0:
116,129,75681,5,2,0:0:0:0:
254,253,75852,1,0,0:0:0:0:
136,38,76024,1,8,0:0:0:0:
96,220,76195,1,0,0:0:0:0:
294,71,76367,5,2,0:0:0:0:
185,191,76538,1,0,0:0:0:0:
185,191,76624,1,0,0:0:0:0:
185,191,76709,1,8,0:0:0:0:
343,226,76881,1,0,0:0:0:0:
105,368,77052,6,0,L|96:220,1,148.50000453186,2|0,0:0|0:0,0:0:0:0:
27,158,77395,1,10,0:0:0:0:
254,253,77567,1,0,0:0:0:0:
203,100,77738,5,2,0:0:0:0:
96,220,77910,1,0,0:0:0:0:
272,162,78081,1,8,0:0:0:0:
114,130,78252,1,0,0:0:0:0:
165,282,78424,5,2,0:0:0:0:
27,158,78595,1,0,0:0:0:0:
203,100,78767,1,8,0:0:0:0:
76,310,78938,1,0,0:0:0:0:
47,67,79109,5,2,0:0:0:0:
97,220,79281,1,0,0:0:0:0:
97,220,79367,1,0,0:0:0:0:
97,220,79452,1,8,0:0:0:0:
294,71,79624,1,0,0:0:0:0:
312,297,79795,6,0,L|165:282,1,148.50000453186,2|0,0:0|0:0,0:0:0:0:
97,220,80138,1,10,0:0:0:0:
145,373,80309,1,0,0:0:0:0:
283,200,80481,6,0,L|185:190,1,99.0000030212403,6|0,0:0|0:0,0:0:0:0:
312,297,80824,1,8,0:0:0:0:
312,297,80995,1,0,0:0:0:0:
353,126,81167,6,0,P|350:77|362:30,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
382,223,81510,1,8,0:0:0:0:
382,223,81681,1,0,0:0:0:0:
212,274,81852,6,0,P|163:277|114:273,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
164,76,82195,2,0,P|167:125|163:174,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
382,321,82538,2,0,P|378:272|382:223,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
431,123,82881,1,8,0:0:0:0:
212,274,83052,1,0,0:0:0:0:
363,29,83224,5,2,0:0:0:0:
431,123,83395,1,0,0:0:0:0:
339,62,83567,1,8,0:0:0:0:
382,222,83738,1,0,0:0:0:0:
298,68,83909,5,2,0:0:0:0:
277,257,84081,1,0,0:0:0:0:
264,43,84252,1,8,0:0:0:0:
168,234,84424,1,0,0:0:0:0:
51,56,84595,6,0,L|149:52,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
298,68,84938,1,8,0:0:0:0:
206,235,85109,1,0,0:0:0:0:
78,85,85281,6,0,L|176:81,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
325,97,85624,1,8,0:0:0:0:
195,263,85795,1,0,0:0:0:0:
264,38,85967,6,0,P|407:88|278:167,1,377.999988464356,2|8,0:0|0:0,0:0:0:0:
278,167,87338,6,0,L|285:247,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
325,97,87681,5,8,0:0:0:0:
177,81,87853,1,0,0:0:0:0:
278,167,88024,5,2,0:0:0:0:
104,171,88195,1,0,0:0:0:0:
294,249,88367,5,8,0:0:0:0:
85,285,88538,1,0,0:0:0:0:
363,295,88709,5,6,0:0:0:0:

[same to other diffs of course]
sorry for delay due to irl and lul connection ;w;
Applied most of your hitsounding... ty! But I kept some of my hitsounding without those drum-hitnormal and old soft-hitclap with some reasons absolutely.
thank you very much for the recheck ><

changes :
removed drum-hitnormal
removed soft-hitclap
renamed soft-hitfinish to normal-hitfinish
added new soft-hitfinish
added some new BGs

here they are if you don't want to re-dl the whole set =w= : hitsound.rar - wlp.rar

Updated!
Surono

Blizs wrote:

:""""""""""""""""""""""""""""""""V
PyroBear
General
  1. 01:14:995 AI mod says kiai is too short. I suggest turning kiai on and off every beat instead of turning it off like this


Advanced
  1. 01:00:080 (2) - Unsnapped
  2. 00:35:395 (2) - Doesn't provide enough feedback if you're mapping the vocals


Mikan's insane


  1. 00:11:495 (1) - Shape is weird and seems unfitting to the aesthetic of the map. (Needs more curve)
  2. 00:35:395 (1,2) - Hard to hit cause not conventional, replace with slider
  3. 00:35:909 (1,2) - ^
  4. 00:40:709 (1,1,2,3,1,2,3,1,2,3,1,2,3,1) - Stream jumps are too misleading imo
  5. 00:49:109 (1,2) - Hard to hit cause it suddenly starts on red tick, replace with slider to give more leniency?
Topic Starter
Blizs

PyroBear wrote:

General
  1. 01:14:995 AI mod says kiai is too short. I suggest turning kiai on and off every beat instead of turning it off like this There will be more of that AImod problem if I do that. And also kiai things wasn't an unrankable thing even if it was really short as long if it fits to the song.


Advanced
  1. 01:00:080 (2) - Unsnapped ok xd
  2. 00:35:395 (2) - Doesn't provide enough feedback if you're mapping the vocals yeah it was true that I followed the vocal here, but the vocal comes with some 1/4 points on it and I don't want to introduce 1/4 on this diff ;w;... maybe I'll just set the 1/4 points as a slider "corner" then xd
thanks for the mod PyroBear! ><
will update after mikan replies...

oh and...
trap or kneesocks? I'd prefer both ( ͡° ͜ʖ ͡°)
Topic Starter
Blizs

Surono wrote:

Blizs wrote:

:""""""""""""""""""""""""""""""""V
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