forum

sana - Senpai.

posted
Total Posts
87
show more
Topic Starter
Kyuukai
I'm trying to contact Umi atm so he can answer to Sergio's mod, if he doesn't reply, I'd like to DQ the map so I can fix the problems
Okoratu
dq for sorting out mods
- Ed -
Hope this gets sorted out :(

Will be waiting for rank!
marcuddles
Another thing: 0109-'s set has a higher quality BG, consider to use that one :v
Topic Starter
Kyuukai
fixed Umi's diff and changed the background
-Mo-
Umi's Insane
- 00:02:657 (3) - Moving this to about (125, 307) would make this slightly neater so that 4-3-5 has even distance.
- 00:49:698 (4) - Flipping this is one way to improve the relative spacing, but I still feel this note is significant enough to be emphasised in some way, instead of having the spacing drop. This note is also very similar to 00:50:253 (1) which I believe making these sliders similar in direction was Umi's original goal. My suggestion would either be to increase 3-4 spacing (move to (320, 302) or similar), or leaving it how it was before is fine in my opinion.
- 01:02:105 (1,2) - This spacing is inconsistent with the rest of the combo so I'd move 1 around a bit more.

litoluna's Insane
I'll check this again more thoroughly after Marcuddles' mod gets replied to, but some other stuff that he didn't mention that could be considered excessive spacing:
- 01:26:920 (1,2)
- 01:28:401 (4,5)
- 03:01:735 (4,5)
- 03:03:216 (3,4)

Call me back when you're ready with this again.
Topic Starter
Kyuukai

-Mo- wrote:

Umi's Insane
- 00:02:657 (3) - Moving this to about (125, 307) would make this slightly neater so that 4-3-5 has even distance.
- 00:49:698 (4) - Flipping this is one way to improve the relative spacing, but I still feel this note is significant enough to be emphasised in some way, instead of having the spacing drop. This note is also very similar to 00:50:253 (1) which I believe making these sliders similar in direction was Umi's original goal. My suggestion would either be to increase 3-4 spacing (move to (320, 302) or similar), or leaving it how it was before is fine in my opinion.
- 01:02:105 (1,2) - This spacing is inconsistent with the rest of the combo so I'd move 1 around a bit more.
Fixed, will try to get litoluna's reply for the mods, if he/she doesn't reply, I'll fix them myself
litoluna
@Marcuddles
fixed
  1. Silence the sliderend.(ignore:02:03:031 (1) - )
  2. NC mod.(ignore:01:10:624 - ,02:25:253 - )
  3. some big spacing.
  4. changed circles 00:45:253 -
@-Mo-
fixed all.
If it seems too much will be fixed again.

Thank you both.

http://puu.sh/xls87.zip
Topic Starter
Kyuukai
Updated !
Seijiro

Kyuukai wrote:

fixed Umi's diff and changed the background
Exactly... what?
Nothing major seems to have happened on the diff tbh. Yes, I saw a couple of things changed )probably due to Mo's mod too) but the big concerns are still there: different parts of the song are expressed the same way spacing-wise and rhythmically
Topic Starter
Kyuukai

MrSergio wrote:

Kyuukai wrote:

fixed Umi's diff and changed the background
Exactly... what?
Nothing major seems to have happened on the diff tbh. Yes, I saw a couple of things changed )probably due to Mo's mod too) but the big concerns are still there: different parts of the song are expressed the same way spacing-wise and rhythmically
I fixed the things you've linked to me lol, whatever, I've lowered the spacing alot now
Seijiro
as I said in the mod, I should have linked whole parts but linking a few jumps made the post less clustered.
I was referring to the whole sections, not just those jumps lol.

I can clearly specify when and where a section ends/starts if you want...
Topic Starter
Kyuukai
fixed the slow parts spacing

@Marcuddles @MrSergio
Are you both okay with the changes ? If you're not, can you explain what's wrong
Thank you
marcuddles
I'm not okay with the only few things that litoluna fixed and I came to the conclusion that the problem is mainly his mapping style, that ignores a lot of sounds in the song and doesn't add emphasis in the right moment (and vice versa, adds emphasis in the wrong moment)
It's probably useless explaining again what I said in the mod, I don't think he would fix

Anyways, I think Sergio and I are missing a kudosu :v
Topic Starter
Kyuukai

Marcuddles wrote:

I'm not okay with the only few things that litoluna fixed and I came to the conclusion that the problem is mainly his mapping style, that ignores a lot of sounds in the song and doesn't add emphasis in the right moment (and vice versa, adds emphasis in the wrong moment)
It's probably useless explaining again what I said in the mod, I don't think he would fix

Anyways, I think Sergio and I are missing a kudosu :v
Forgot about that, sorry !
Gave a kudo to both of you
Seijiro
umh... let me first give you a tiny mod on the diffs that weren't mentioned in the modding process post-DQ

The following is minor stuff (aside from bold stuff):

Advanced:
  1. 00:18:772 (7) - stacked under 6 feels somewhat better
  2. beats like 00:28:031 (6) - 00:28:772 (2) - 00:30:994 (8) - can be deleted to add breaks in the calmer sections for better song expression (this is still an Advanced, hence a lower rhythm would be great, above all on transitions)
    The general idea is that you have not even a single break of 1/1 in this map, which is not that great for a diff which is meant as a bridge between Normal-Hard
  3. 00:37:105 - going back to the same rhythm from here on is alright, but before this part you should consider deleting some in-between circles ^
  4. 00:51:179 (1,2) - on the same reasoning, these could have been just circles to also give a break and add something particular to the map, which is entirely sliders (most of them being 1/2) // 00:54:142 (1,2) - I won't point similar things twice, hopefully that's not a problem for you
  5. 01:03:216 (6) - this works better deleted too
  6. 01:05:624 (2,3) - rhythm feels funky here. Ctrl G on their rhythm and fix placement perhaps?
  7. 01:34:142 (2,3,4,5) - ye... that many clicks in a row after a calm part full of 1/1 sliders feels kinda off and too sudden. Maybe use a slider for those three beats instead. Breaking slightly DS is also an option if it becomes hard to rearrange
  8. 01:38:031 (6) - also circle works better imo. As I said, the diff seems kinda intense and full of 1/2 which is kinda harsh even for an advanced imo
  9. 01:51:179 - 02:00:068 - This is not minor at all: please try to use a less intense rhythm for this calm section. Right now it is too similar to any other part in the map, while we can both agree this is not the case for the song, isn't it? Try using more 1/1 sliders and breaks and avoid 1/1 slider + circle + 1/1 slider like 01:54:142 (1,2,3) - , since that's the main characteristic of your patterns outside the calm part here
  10. 02:03:031 - why do I feel a kiai started from here but the timing sections don't have kiai enabled? xD
  11. 02:35:624 (1) - I believe this NC can be avoided (you did this on Hard btw)
  12. 03:17:846 (2,3) - this flow kinda sucks, considering you started the combo by introducing a back and forth movement (03:17:105 (1,2) - )
Hard:
  1. I'm fine with 00:30:253 (6,7,8) - this triplet since it falls on an obvious guitar rhythm, but 00:30:994 (9,10,1) - feels kinda out of place in this calm section
  2. again plenty of triples during 00:54:883 - 01:00:809 - although it seems a relatively calm part. If I consider frequency, I'd probably expect such redundancy of 1/4 beats in kiai time or so instead (I checked and the kiai time has almost none, so... ?.?)
  3. 01:04:513 (3) - stacked on the next slider feels better to me
  4. you could have increased a bit SV in kiai time tbh (and spacing with it)
  5. 01:29:698 (1,2,3,4) - seeing the song calms down instead of increasing, the jump in-between seems unwarranted too here.
  6. 01:37:661 (5,6,7) - triples on slider ends are kinda harsh, not to mention the song is not that intense here (I'm always referring to the fact you have no triples in the kiai time, the supposedly hardest part of the song, so it's mainly your fault here lol). What about deleting 6 and stacking 7 on next slider?
  7. 01:51:179 - 02:00:068 - same issue from Advanced, but this time you could have slowed down SV, not only rhythm. Please don't be scared of exaggerating these things if they help define better the song's expression.
  8. 02:12:661 (1) - you don't really need to put a NC if it is the same stuff from 02:11:920 (1) - , lol
Normal:
  1. 01:00:809 (1,2,3,4,5,6,7) - having the same rhythm as more intense parts is again strange. Is there any way to avoid those 1/2?
  2. 01:38:772 (5) - that curve can surely be better lol
  3. 01:51:179 - 02:00:068 - too dense rhythm once again. This is the calmest part of the entire song, yet you guys (all of you) seem to have something against low density rhythms, LOL. If you're going to map it on par with other parts of the song than better not map it :P
    There are some slight guitar strokes in background, playing really seldom. Use those perhaps? (they play mainly every 8/1, that's plenty of slow stuff, right?)
  4. 02:26:735 - 02:36:920 - again, this part needs less rhythm. It is on par with other parts being way (and really way) more intense in the song.
    You can notice the non-existent difference during the transition to the kiai, which is more intense: 02:36:920 - check before and after that point and notice the similar note density
Easy:
  1. 00:35:439 (3,4) - they work better if fused into a slider (00:35:439 - 00:36:364 - )
  2. 01:00:068 (3) - fight - oh! circle - circle
  3. 01:00:809 (1,2,3) - this rhythm can be simplified more too. It's on part with other more intense parts. [url=https://osu.ppy.sh/ss/9031567]Random suggestion which uses a lower rhythm
  4. 01:38:772 (4) - just a circle at 01:39:327 - works way better imo, for the usual contrast between intense/calm parts
  5. 01:51:179 - 02:00:068 - rhythm is again too similar to more intense parts. Consider adding more 2/1 or even 4/1 beats instead of the usual 1/1 slider spam
  6. 02:28:216 - YES, this is a good choice. Since rhythm is too low here there is no need to map it at all[/url]
litoluna:
  1. overall the diff seems fine, idk what Marcuddles is complaining about in specific.
    I kinda dislike your overmapped triples everywhere on the map, but we might call that "style" (hint: it is not style, and it's completely unwarranted if you ask me but whatever, it's anime)
    To mention a few of those: 01:07:290 (3,4,5) - 01:08:772 (5,6,7) - 01:09:513 (1,2,3) - 02:25:068 (2,3,4) - 02:42:105 (3,4,5) - 02:43:587 (5,6,7) - 02:55:439 (1,2,3) - 02:57:661 (1,2,3) - 03:12:476 (3,4,1) - 03:13:216 (3,4,1) -
    They are actually all. Those are just triples falling on obvious 1/2 rhythms in the song, so they feel overmapped if you follow such instrument (usually vocals. Notice how I rarely, if not at all, pointed out drum triples)
  2. 00:10:065 (2,3,4,5,6) - bigger spacing here is meh imo. The real build-up starts from 00:10:991 (1) - so consider reducing spacing before this
  3. 01:13:957 (1,2,3) - the stale movement on 2 is kinda meh, considering that's a strong beat. Doable?
  4. 01:38:957 (6,7,8) - considering the song calms down you might consider also reducing spacing instead. Feels strange to keep doing crazy stuff when the song doesn't support it
  5. 03:39:327 (1,2,3,4,1,2,3,4) - it would make sense to use bigger jumps for the second combo, since that's the most intense one between the two
Umi:
  1. 00:13:402 (1,2,3,4,5,1,2,3,4) - I mean, I didn't point this out last time, but many patterns just feel random.
    By that I mean that there would have been a lot of places these objects could have been fine like that. What I would like to see is something that tells me "if you move this object away from x;y the pattern will crumble, so DON'T DO IT", but this is not the case here, as you can see.
    A few other examples to make it clear: 00:22:290 (1,2,3,4,1) - 00:56:179 (1,2,3,4,5,6) - 01:11:179 (1,2,3,4,5) - (flow on sliders sucks here btw) 01:24:513 (1,2,3,4,5) - 02:14:883 (1,2,3,4,5,6,1) - 02:17:846 (1,2,3,4,5,6,7,8,1) - 02:43:031 (1,2,3,4,5,6) - 02:47:476 (1,2,3,4,5) - 03:31:920 (1,2,3,4,5) - 03:34:883 (1,2,3,4,5) -
    These mainly show that the map didn't try to at least look clean, even if it's just generic anime mapping. I do not expect a book of reasoning behind each single part of the map, but if I check the whole map this diff is the only one looking not clean as the others. I also believe I am not imagining things here and you can probably agree with me to a certain extent.
  2. 00:26:735 (1,2,3,4) - these spacings look still big, even tho you said you fixed this issue lol
  3. 00:48:957 - missing change of pace. Rhythm, spacing and SV are identical to before, so there is no contrast between sections
I personally believe Umi's diff needs an overhaul at this point, since I can't seem to improve my opinion about it. The longer I check, the worse it becomes in my eyes.
I might be biased, but some aspects are still lacking from my previous mod (again, contrast between different parts changed slightly. I noticed a change for the intro, but the rest is still bland)

Hope this helps you more than just my old mod. If something is not clear I can give more details eventually
Topic Starter
Kyuukai

MrSergio wrote:

Advanced:
  1. 00:18:772 (7) - stacked under 6 feels somewhat better I've never put 3 stacked notes during the whole diff, I'll keep it like this for the consistancy
  2. 00:51:179 (1,2) - on the same reasoning, these could have been just circles to also give a break and add something particular to the map, which is entirely sliders (most of them being 1/2) // 00:54:142 (1,2) - I won't point similar things twice, hopefully that's not a problem for you Changed some into the rhythm you suggest, but not all
Easy:
  1. 00:35:439 (3,4) - they work better if fused into a slider (00:35:439 - 00:36:364 - ) Sound on 00:36:364 (4) - is really strong, wanted to make it clickable
Umi:
  1. 00:13:402 (1,2,3,4,5,1,2,3,4) - I mean, I didn't point this out last time, but many patterns just feel random.
    By that I mean that there would have been a lot of places these objects could have been fine like that. What I would like to see is something that tells me "if you move this object away from x;y the pattern will crumble, so DON'T DO IT", but this is not the case here, as you can see.
    A few other examples to make it clear: 00:22:290 (1,2,3,4,1) - 00:56:179 (1,2,3,4,5,6) - 01:11:179 (1,2,3,4,5) - (flow on sliders sucks here btw) 01:24:513 (1,2,3,4,5) - 02:14:883 (1,2,3,4,5,6,1) - 02:17:846 (1,2,3,4,5,6,7,8,1) - 02:43:031 (1,2,3,4,5,6) - 02:47:476 (1,2,3,4,5) - 03:31:920 (1,2,3,4,5) - 03:34:883 (1,2,3,4,5) -
    These mainly show that the map didn't try to at least look clean, even if it's just generic anime mapping. I do not expect a book of reasoning behind each single part of the map, but if I check the whole map this diff is the only one looking not clean as the others. I also believe I am not imagining things here and you can probably agree with me to a certain extent.
  2. 00:26:735 (1,2,3,4) - these spacings look still big, even tho you said you fixed this issue lol
  3. 00:48:957 - missing change of pace. Rhythm, spacing and SV are identical to before, so there is no contrast between sections
I personally believe Umi's diff needs an overhaul at this point, since I can't seem to improve my opinion about it. The longer I check, the worse it becomes in my eyes.
I might be biased, but some aspects are still lacking from my previous mod (again, contrast between different parts changed slightly. I noticed a change for the intro, but the rest is still bland)

Hope this helps you more than just my old mod. If something is not clear I can give more details eventually
Fixed all on Hard & Normal diff, deleted suggestions are fixed.
Since Umi is out of Osu, I'll take another diff.. It won't be his diff anymore if I modify too much things on his diff, I'd rather keep it like how it is actually and put it in the description instead.

Thank you for the mod, it helped me understanding alot of things xd

If you are reading this post Umi, I'm sorry
Lasse
hope this is fine, sr is a bit underrated lol
http://puu.sh/xuOyG/f0e39e2da6.zip

hitsounding is mainly copied from top diff with some changes to fit my rhythm better
drum-hitnormal4 has a few ms delay and focuses a mainly on the right channel, so I included a fixed one
Umi

Kyuukai wrote:

If you are reading this post Umi, I'm sorry
it's okay, I told you to do whatever you want with it ;) gl

it's kinda sad to see how mapping became such a serious things even tho it's a game, I missed this old times.
Seolv
Lasse's Insane

  1. 00:22:661 (1,2) - 2 should be spaced more because the sound is stronger
  2. 00:54:142 (1,2,1) - Use the same rhythm as 00:51:179 (1,1) -
  3. 01:38:679 - Put a circle here since there's a sound
  4. 02:00:068 (1,2,3) - All 3 objects should have equal spacing between each other
  5. 02:12:290 (1,2,3,1,2,3,1,2,3) - Since you use 1/3 here you should NC every object because it looks like 1/4 and it might confuse players
litoluna

MrSergio wrote:

umh... let me first give you a tiny mod on the diffs that weren't mentioned in the modding process post-DQ

The following is minor stuff (aside from bold stuff):

litoluna:
  1. overall the diff seems fine, idk what Marcuddles is complaining about in specific.
    I kinda dislike your overmapped triples everywhere on the map, but we might call that "style" (hint: it is not style, and it's completely unwarranted if you ask me but whatever, it's anime)
    To mention a few of those: 01:07:290 (3,4,5) - 01:08:772 (5,6,7) - 01:09:513 (1,2,3) - 02:25:068 (2,3,4) - 02:42:105 (3,4,5) - 02:43:587 (5,6,7) - 02:55:439 (1,2,3) - 02:57:661 (1,2,3) - 03:12:476 (3,4,1) - 03:13:216 (3,4,1) -
    They are actually all. Those are just triples falling on obvious 1/2 rhythms in the song, so they feel overmapped if you follow such instrument (usually vocals. Notice how I rarely, if not at all, pointed out drum triples)
    ->Behind, I can hear the effects of vocals and guitar, so I think that it is no problem to make 3 consecutive games
  2. 00:10:065 (2,3,4,5,6) - bigger spacing here is meh imo. The real build-up starts from 00:10:991 (1) - so consider reducing spacing before this
  3. 01:13:957 (1,2,3) - the stale movement on 2 is kinda meh, considering that's a strong beat. Doable?
  4. 01:38:957 (6,7,8) - considering the song calms down you might consider also reducing spacing instead. Feels strange to keep doing crazy stuff when the song doesn't support it
  5. 03:39:327 (1,2,3,4,1,2,3,4) - it would make sense to use bigger jumps for the second combo, since that's the most intense one between the two
    ->fixed
sorry late
thank you desu ^-^
http://puu.sh/xBysr.zip
Lasse

[ L u k a s ] wrote:

Lasse's Insane

  1. 00:22:661 (1,2) - 2 should be spaced more because the sound is stronger "stronger" sound doesn't have to equal more spacing. the patterning itself already makes this stand out a lot
  2. 00:54:142 (1,2,1) - Use the same rhythm as 00:51:179 (1,1) - one of them has a snare drum on the blue tick and one doesn't, guess which
  3. 01:38:679 - Put a circle here since there's a sound takes away from vocals
  4. 02:00:068 (1,2,3) - All 3 objects should have equal spacing between each other why? looks perfectly fine to me and does what I want it to do
  5. 02:12:290 (1,2,3,1,2,3,1,2,3) - Since you use 1/3 here you should NC every object because it looks like 1/4 and it might confuse players repeat slider and comboing/patterning in groups of 3 makes this easily readable, doing https://i.imgur.com/ifoAq6y.jpg would be ridiculous
thanks

you can probably just get the people who qualified this before to check and requalify the map..
Topic Starter
Kyuukai

Lasse wrote:

drum-hitnormal4 has a few ms delay and focuses a mainly on the right channel, so I included a fixed one thanks
you can probably just get the people who qualified this before to check and requalify the map..
All updated !
-Mo-
Unused hitsounds
normal-hitnormal.wav
soft-hitclap.wav
soft-hitfinish.wav
soft-hitwhistle.wav
soft-sliderslide.wav
soft-sliderslide2.wav

Lasse's Insane
- This diff has different combo colours, and I'd probably say the brighter colours used here are a better choice than that dark brown-grey thing used in the other diffs.
- 02:53:401 (1) - This is cute, but this being the only instance you use it and it being so late in the map I can see too many people mistaking this for a short slider and releasing it too early.

Hard
- 01:52:290 - 01:56:179 - Assuming you nerfed the note density from Sergio's mod, but these gaps aren't appropriate in my opinion. The vocals are the most prominent part of this section, especially given that it's much calmer, so missing out these vocal notes in the mapping isn't the best choice when the previous rhythms heavily hint at following them already.
- 02:02:846 (4,5,1) - This stack kinda broke.
- 02:03:679 - Could be a triple to follow the guitar if you wanted.
- 02:35:439 - Could mute the slider end.

Advanced
- 01:38:401 (7) - Having this start next to circle 5 would've been cool to keep that zig-zag pattern going.
- 01:56:179 - 01:58:772 - Same issue as the Hard.
- 02:30:994 (1,1) - Probably wiser to have these a little closer together on this difficulty so time-distance thingy isn't confusing.

Normal and Easy
- 01:02:290 (3) - Missing whistle.
Topic Starter
Kyuukai
Easy, Normal, Advanced & Hard fixed & updated
Lasse
yea the sv thing might be a bit much for a lower range insane
changed from 0.1x to 0.5x

also adjusted hs in the guitar part to fit my rhythm better

colors are fine to me either way since gds using different ones was always accepted and I do that whenever I don't really like the original ones
though I think at least removing the last grey-ish color from the other color set would look nicer as it doesn't fit well with the other colors lol

thanks!

https://0paste.com/15606.txt
Topic Starter
Kyuukai
Updated
-Mo-
rebaka
pishifat
so can i
Topic Starter
Kyuukai

pishifat wrote:

so can i
yea
pishifat
ok
ZekeyHache
ok
tatemae
hi
ok
gratz
rusya
С*КА С*КИ, С*КА С*КИ..
Please sign in to reply.

New reply