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posted
hi from q
00:05:991 (6,7) - stack 7 under 6
00:13:402 (1,2) - ugly imo
01:59:142 (6) - if u dont want slider cuz the vocals cut off at least stack it
02:01:550 (5,6,7,8) - new players might mess up idk
02:35:068 (1) - sliderend on downbeat
00:02:657 (5) - y not do slider circle to emphasize last note
00:08:583 (5) - ^
01:02:661 (5) - ^
00:35:439 (4) - NC?
00:51:179 (7,8) - ^
00:54:142 (6,7) - ^
00:57:105 (6,7) - ^ and they're curved now? used to be straight
01:00:068 (6,7) - ^
01:03:772 (8) - shouldnt be stacked under something since it makes it seem weaker
posted

Sir Idea wrote:

[Advanced]

01:03:401 (7,8) - Je chipote un peu mais je trouve que le spacing un peu perturbant, vu qu'il y en a pas eu ce genre de spacing avant, du coup j'ai l'impression que ça peu rendre le joueur confus. J'ai séparé les deux notes

Bon bah voilà c'est tout ce que j'ai trouvé désolé, c'pas du modding de qualité x)
Mais la map est sympa :)
no reply = fixed

cococolaco wrote:

hi from q
00:05:991 (6,7) - stack 7 under 6 both are stronger than the others so making notes instead of a slider is fine
00:13:402 (1,2) - ugly imo rip
01:59:142 (6) - if u dont want slider cuz the vocals cut off at least stack it I did not stacked before, so I won't do it here xd
02:01:550 (5,6,7,8) - new players might mess up idk guess it's okay like this, it introduces the insane with jumps
02:35:068 (1) - sliderend on downbeat following the guitar thing
00:02:657 (5) - y not do slider circle to emphasize last note no need to, no intensity change, same goes for the 2 things below
00:08:583 (5) - ^
01:02:661 (5) - ^
00:35:439 (4) - NC?
00:51:179 (7,8) - ^
00:54:142 (6,7) - ^
00:57:105 (6,7) - ^ and they're curved now? used to be straight It's better to diversify the sliders sometimes xd
01:00:068 (6,7) - ^
01:03:772 (8) - shouldnt be stacked under something since it makes it seem weaker
Thanks for modding !
posted
I thought this was ranked for some reason.

But I'll check this, I love this song.
posted

-Mo- wrote:

I thought this was ranked for some reason.

But I'll check this, I love this song.
oh nice, thank you !
posted
Hi! from my queue

[Advanced]
  1. 00:05:805 (6) - remove the reverse from this and put a circle 00:06:176 - this sounds to me better
  2. 00:07:843 (3) - blanket is a bit off
  3. 00:08:583 (5) - same as the first point
  4. 00:09:694 (1) - make this 2 sliders instead of a 1 beat slider
  5. 00:12:287 (7) - put a circle here and move the slider to the red tick, also silence the sliderend for this
  6. 00:35:439 (1,2,3) - maybe move these a little further from 00:35:068 (3) - because of the volume change
  7. 01:24:513 (1) - move the slider to the red tick and put a circle here, same for the later ones


[Hard]
  1. 00:09:694 (1) - same as the advanced make this 2 sliders instead of a 1 beat slider
  2. 02:11:920 (1,2) - this is some funky rhythm, its not 1/3 but i would leave it like this for playability but still wanted to point it out


that's it, i hope it alright
i really like the song :)
posted
no reply=fixed

Senery wrote:

Hi! from my queue

[Advanced]
  1. 00:05:805 (6) - remove the reverse from this and put a circle 00:06:176 - this sounds to me better I find it weird D:
  2. 00:07:843 (3) - blanket is a bit off
  3. 00:08:583 (5) - same as the first point same as first point then xd
  4. 00:09:694 (1) - make this 2 sliders instead of a 1 beat slider I prefer leaving a break and the slider follows the vocal better (sen-pai)
  5. 00:12:287 (7) - put a circle here and move the slider to the red tick, also silence the sliderend for this no, I don't want to end the slider on nothing xd
  6. 00:35:439 (1,2,3) - maybe move these a little further from 00:35:068 (3) - because of the volume change
  7. 01:24:513 (1) - move the slider to the red tick and put a circle here, same for the later ones no, follows the vocals better atm


[Hard]
  1. 00:09:694 (1) - same as the advanced make this 2 sliders instead of a 1 beat slider same as the advanced reply
  2. 02:11:920 (1,2) - this is some funky rhythm, its not 1/3 but i would leave it like this for playability but still wanted to point it out


that's it, i hope it alright
i really like the song :)
Thanks for modding !
posted
I totally forgot that litoluna told me that she can't hold her diff anymore because she's busy.
I'll reply to Ongaku's mod about litoluna's diff myself !

no reply = changed/fixed

Ongaku wrote:

litoluna's Insane:
  1. 00:08:583 (2,3,4,1) - Looks really awkward. Just make one slider and rotate it 90 degrees in a square orientation. Should help aesthetic wise. I don't see any problems on it D:
  2. 00:41:457 - Wouldnt there be a note here, since theres one 00:38:494 (6) - here? For the snare, since there was one 00:38:494 (6) - here.
  3. 00:45:624 (1) - Really don't think you should end on a big white tick, since a vocal is also there including the instrument.
  4. 01:13:957 (1,2) - I see no real reason to not make it a slider, nothing much changes other than a change of measure. vocals are more intense than before
  5. 02:07:846 - missed snare. already hitsounded
  6. 02:08:587 (3) - again, I strongly suggest you don't end a slider on a big white tick in this case. It ruins the instrument's momentum from the beginning of the section. Follows the guitar
  7. 02:10:253 (1,2) - Guitar doesn't change much, so I don't know why the pattern should. Make it a slider with the rest? it's more intense lol
  8. 02:16:920 (3) - The slider ends on the guitar's note point, which makes it sound very awkward when you play it. I suggest you make 02:17:105 - where the slider starts or at least make it distinct so the guitar is properly emphasized here.
  9. 02:42:290 (5) - why the extra snare here?
  10. 03:22:661 (8) - Again, a slider ends on another vocal and instrument point. Avoid these. follows the guitar
posted
General
- Unused hitsound: soft-sliderslide6.wav

Kyumi's Easy
- 00:26:364 - I don't think leaving a gap here is necessary. The vocals are still playing here, and you may aswell keep gaps consistent to when there's no lyrics like 00:30:809.
- 02:07:105 (2) - Missing clap.
- 02:42:290 - Should be a whistle.
- 02:44:513 (4) - 03:11:179 (5) - Missing NC.
- 03:34:513 (3) - Not sure if this is intended to be a whistle or not. The other objects seem to imply this should be a clap.
- 03:39:513 (1) - I don't think placing an extra NC is necessary here, and it seems kinda spammy so I'd remove it.

Umi's Normal
- 00:09:324 (6) - Removing the whistle would sound and fit better I feel.
- 01:17:661 - Adding a clap here would be cool.
- 01:20:439 - 02:58:957 (6) - 03:31:550 - Missing clap.

Advanced
- 00:12:472 - I feel making this final note in the guitar melody a clickable beat would emphasise it much better than using a slider, so I would rather aim to do that intead.
- 00:13:772 - Should be a clap.
- 00:18:401 (5) - The synth(?) notes here are significantly louder so I feel it would be better to map these to two circles than a slider.
- 02:07:476 (5) - I feel like this would be cool if it was curved the same way as 02:06:735 (3).
- 02:39:883 (1,1,1) - I almost feel like the NCing is kinda spammy here too. Personally I would remove the one on 02:40:994 but it's up to you.
- 03:00:994 (5) - I'd say you might as well keep this a curve so it's consistent with 02:59:883 (2,3,4).
- 03:08:216 - NC should be here.

Hard
- 01:09:327 - I feel like you might as well map this note. There's not really a significant reason to leave this blank.
- 02:17:105 (1,2,3,4) - I feel there should be a neater way of arranging these four notes than how they are currently. I don't really like how it's not really one smooth shape, where either 1 or 4 is the odd one out depending on how you look at it. I'd try mess around with this, but here's what I came up with:

- 02:35:068 (1) - I think it would be better shortening this like you did in Advanced so that 02:35:624 is active.
- 02:39:883 (10,1,1) - And now for some reason this is a different NC pattern than you did in Advanced, huh.
- 02:42:290 - Should be a whistle.

Umi's Insane
- 00:00:806 (1,2) - I don't think it feels appropriate to start the map off with a larger spacing like this. I'd at least keep it consistently small for the first combo.
- 01:10:809 (6,7) - This stack seems unecessary since everything else in the kiai is spaced out, and killing the momentum here just feels very out of place.
- 01:20:439 - Missing clap.
- 01:25:624 (5) - Not sure if this clap is asccidently placed here, or this section is missing claps.
- 02:42:290 (3,4) - Similar thing, but I guess this one is less noticable if for some reason you really want to keep this one.
- 03:17:105 (1) - This could be a straight slider to match with 03:17:476 (2,3) better for neatness.
- 03:31:550 - Should be a clap.

litoluna's Insane
- 00:28:124 - It may be worth silencing this slider end just so it doesn't stick out as much on the silent beat.
- 00:30:346 - I feel like this is an appropriate place for a triple for the guitar strum (the diffs below this have done this).
- 01:05:068 (1) - This is unrankable under the new RC. It's a nice effect though, so my suggestion is to just offset it slightly.
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.

- 02:45:439 - I think this should be mapped to something clickable since the vocal note is more significant here.
- 03:23:031 - Ideally this should also be clickable for the same reasons, plus the music begins to change its style a little here anyway.
- 03:25:901 - May be worth silencing.
- 03:26:364 - You could also consider reducing the volume of these slider ticks to match with the background guitar.
- 03:35:253 (4) - Should be a clap.

Call me back.
posted

-Mo- wrote:

Umi's Normal
- 00:09:324 (6) - Removing the whistle would sound and fit better I feel. It's on all other diffs, and it's mapped on the main instrumental (idk how it is called lol xd)
Everything else has been fixed !
posted
Fast nice bro
posted
M4M for Advanced diff, sorry it's so late I've been busy

  1. 00:07:287 (2,3) - These feel awkwardly spaced even though they're technically correct
  2. 00:17:476 (3,4) - maybe blanket
  3. 00:22:290 (1,2) - maybe blanket
  4. 00:28:957 (3,4) - these aren't parallel but 00:31:920 (3,4) - feels like is is parallel. for consistency maybe stick with one style
  5. 00:49:698 (4,5) - could blanket this, dont really have to
  6. 01:20:994 (6,1) - blanket is a little crooked, adjust slightly to fix
  7. 02:12:290 (2,3,4) - spacing seems uneven
  8. 02:38:957 (8,9,10) - spacing seems uneven here
  9. 02:51:735 (4,5) - same thing with parallel sliders here, you used mostly parallel in other parts so maybe make these straight
  10. 03:33:216 (4,5) - maybe blanket
  11. 03:35:994 (3,4) - maybe blanket
    it's a really well made map as far as I can tell, so not a whole lot to complain about. not sure what you wanted from the mod so if you want anything additional let me know (like flow or hitsounding)
posted
no reply = fixed

rohasshiki wrote:

M4M for Advanced diff, sorry it's so late I've been busy

  1. 00:07:287 (2,3) - These feel awkwardly spaced even though they're technically correct well.. Distance snapping lol
  2. 00:17:476 (3,4) - maybe blanket
  3. 00:22:290 (1,2) - maybe blanket No, I made a symmetry already xd
  4. 00:28:957 (3,4) - these aren't parallel but 00:31:920 (3,4) - feels like is is parallel. for consistency maybe stick with one style made that on purpose
  5. 00:49:698 (4,5) - could blanket this, dont really have to symmetry thing xd
  6. 01:20:994 (6,1) - blanket is a little crooked, adjust slightly to fix
  7. 02:12:290 (2,3,4) - spacing seems uneven DS
  8. 02:38:957 (8,9,10) - spacing seems uneven here DS
  9. 02:51:735 (4,5) - same thing with parallel sliders here, you used mostly parallel in other parts so maybe make these straight on purpose
  10. 03:33:216 (4,5) - maybe blanket no, I made straight sliders all the way xd
  11. 03:35:994 (3,4) - maybe blanket same as above
    it's a really well made map as far as I can tell, so not a whole lot to complain about. not sure what you wanted from the mod so if you want anything additional let me know (like flow or hitsounding) It's fine don't worry !
Thanks for modding !
posted
no reply = fixed

Yasaija 714 wrote:

m4m


  • Advanced
  1. 00:34:698 (2,3,4,5,6) - I think it's a bit boring I'll leave it like this, it follows the pitch of the vocals
    00:35:439 (4) - As the sound becomes bigger from here, how about changing the slider away from the distance?
  2. 00:51:179 (7) - I think that NC can be used according to lyrics
    00:54:142 (6) - 00:57:105 (6) - 01:00:068 (6) - ^
  3. 01:09:698 - Add finish not needed
  4. 01:30:439 (7) - Add NC
  5. 02:37:846 (4,5,6,7,8,9,10) - How about unification in stack? I think it's good as it is right now, doesn't require too much movement for an advanced diff, but still making the player move a little to prepare for the Hard diff
    02:38:216 (5,6) - 02:38:772 (7,8) - 02:39:327 (9,10) - to stack
  6. 02:39:883 (1) - I think that this is the slider return I wanted to mark the fact that the part is over and that a break is coming
  7. 03:40:068 (6) - Add NC would be too spammy
    just like hard

  • Hard
  1. 00:33:401 (7,1) - I think the distance is a bit far away not really, the break leaves the player enough time to hit it
  2. 00:35:439 (5) - Same as advanced
  3. 00:44:513 (5) - Ctrl+G is better
  4. 01:25:809 (5,7) - Why stack only here? 01:25:809 (5,7) - both have the same pitch
    I guess stack is strange here in the same combo
  5. 02:37:846 (4,5) - Why is there less pickup sound than Advanced? because there's a jump here 02:39:327 (7,8,9,1) -


Good luck! :)
Thanks for modding ! I forgot to reply you I'm sorry xdd
posted
baka
posted
Updated metadata stuff
posted
looks like im baka after all

2017-08-05 16:06 -Mo-: So I made a little mistake and forgot some metadata stuff
2017-08-05 16:07 Kyuukai: o
2017-08-05 16:07 -Mo-: https://myanimelist.net/anime/33036/Suk ... kou_Iinkai
2017-08-05 16:07 -Mo-: So I'd probably put the title to that as the source
2017-08-05 16:08 -Mo-: Rather tha tags
2017-08-05 16:08 Kyuukai: Well
2017-08-05 16:08 Kyuukai: I was thinking about it
2017-08-05 16:08 Kyuukai: but it's a cover from Nico Nico
2017-08-05 16:08 -Mo-: The original songs still feature in the film though
2017-08-05 16:08 Kyuukai: I would've put the title as the source if it would've been the original ver
2017-08-05 16:09 -Mo-: All of the Touhou covers and remixes
2017-08-05 16:09 -Mo-: Don't feature in the actual game
2017-08-05 16:09 -Mo-: But they still use the game as the source
2017-08-05 16:09 Kyuukai: Hum
2017-08-05 16:09 Kyuukai: I see
2017-08-05 16:09 Kyuukai: I'm updating it then
2017-08-05 16:09 Kyuukai: Just a sec
2017-08-05 16:09 -Mo-: English translation title in tags wouldn't hurt either
2017-08-05 16:09 -Mo-: The Moment You Fall in Love
2017-08-05 16:10 -Mo-: + the word "meet" for "Honeyworks meets TrySail"
2017-08-05 16:10 Kyuukai: oh yea
2017-08-05 16:10 -Mo-: *+ meets
2017-08-05 16:11 Kyuukai: should I put both ?
2017-08-05 16:11 Kyuukai: meet + meets
2017-08-05 16:11 -Mo-: Just meets will do
2017-08-05 16:11 Kyuukai: alright
2017-08-05 16:12 -Mo-: HoneyWorks meets TrySail
2017-08-05 16:17 Kyuukai: updated

http://honeyworks.jp/discography/
posted
lito
00:45:624 (7) - shouldn't be a whistle on tail according to previous 3/4 sliders
02:12:753 (6,8) - i want to say snapping is a mistake but your hitsounding makes it seem like you might have acutally wanted to do that lol
either way, should just go with 1/3 and avoid hitsouding the drums. sounds like objects are unsnapped when you hitsound stuff that's not in sync

hard
01:04:698 (4) - i think you forgot to lower volume ont he tail lol. even got the green line there

adv
00:41:550 (1) - 2 bar comboing gets off here. 00:43:031 (5) - should have a nc and 00:41:550 (1) - 00:44:513 (1) - shouldn't
03:30:253 (4,6,7) - stack makes stuff pretty gross when both 4 and 6 are visible at the same time :( can move 6,7 down/right a bit

get mo to rebub then i'll qualify!!
posted

pishifat wrote:

lito
00:45:624 (7) - shouldn't be a whistle on tail according to previous 3/4 sliders
02:12:753 (6,8) - i want to say snapping is a mistake but your hitsounding makes it seem like you might have acutally wanted to do that lol
either way, should just go with 1/3 and avoid hitsouding the drums. sounds like objects are unsnapped when you hitsound stuff that's not in sync

hard
01:04:698 (4) - i think you forgot to lower volume ont he tail lol. even got the green line there

adv
00:41:550 (1) - 2 bar comboing gets off here. 00:43:031 (5) - should have a nc and 00:41:550 (1) - 00:44:513 (1) - shouldn't
03:30:253 (4,6,7) - stack makes stuff pretty gross when both 4 and 6 are visible at the same time :( can move 6,7 down/right a bit

get mo to rebub then i'll qualify!!
Fixed all !
posted
Saw this in my queue and was about to mod until I saw you're getting it bubbed

gj bro
posted
Fixed some hitsounds on 02:45:253 - 02:17:105 - 00:45:994
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