q
[General]
[Hard]
GL~
- Your map uses default combo color. Consider using custom combo colors.
- Untick widescreen Support in Normal and Hard, since your map has no storyboard.
- The mapset spread isn't linear.explanationThe difficulty spread between Normal and Hard is 1.08*, while The difficulty spread between Hard and Insane is 0.71*.
You could adjust the star rating in Hard diff around 2.8*-2.9* to make the spread linear.
- Isn't soft-hitclap2 from default skin? If yes, then why?
- Try to increase the volume to be higher. (Like 60% or 70%) Since the volume here is 30%-50%, which makes the hitsounds barely audible.
- If stacks are used, Stack Leniency must be set high enough for 1/1 hitobjects to stack. Try using Stack Leniency around 6 or 7 for the best result.
- 00:08:022 (1,2) - blanket if you care
- 00:26:772 (1,2,3) - The rhythm is totally the same as 00:23:022 (1,2,3) -, but why you mapped differently? Consider making them the same.
- 00:47:397 (1) - The slider overlaps with 00:45:522 (1) - which it looks weird. Also, the flow here is unnaturally. Why don't you try to put it on somewhere like this? To avoid having 00:45:522 (1)'s slider-body overlapped with this and make a better flow.
- 01:00:287 (4,1) - Maybe avoid stacking this. When it comes to gameplay, the movement here became weirdly.explanation
you could see the movement is going up, but after 01:00:287 (4) - the stack forces players to move their cursors to go down, which is kinda weird.
So if you could avoid this, it could make the movement here better.
[Hard]
- AR 6 looks more appropriate here. Might be too much gap in AR between Normal and Hard.
- 00:09:194 (4) - Why don't you split it to 1/2-beat slider and a circle instead? The sound at 00:09:428 - here is pretty noticeable. Might not make sense if you skipped that beat.
- 00:13:412 (1,3) - Looks like you intended to make a blanket here, consider make a perfect blanket here if you care.
- 00:28:647 (1) - The previous note is meant to go to left side, this note is forcing players to go to the right side again which makes the flow unnaturally.
- 00:28:881 (2,3,4) - When it comes to gameplay, the movement here became weirdly.
- 00:51:147 - Maybe you could add a note here, in order to emphasize the big sound here.
- 01:23:022 (1,1) - Try to provide players more spinner recovery time (like 1 beat or whatever) to give the players time to prepare for next notes.
GL~