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What is most important to you in an osu! beatmap

How good the mapping is
57.41% 31
How good the song is
20.37% 11
How easy is it to gain PP
1.85% 1
The type of mapping
11.11% 6
other (specify in comments)
9.26% 5
Total votes: 54
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posted
Good playable beatmap that give alot of pp, my friend say
As for me i think a beatmap with a good rhythm sense is what called a Good beatmap
posted
Basically everything. A map is shit when it lacks any of the important aspects; timing, hitsound, flow, and variation.
posted
"How good the mapping is"

imo the map quality is better than song and "pp gain", it is important how rhythm is expressed and how good are patterns. basically, with a bad mapping, a map would lack sense
posted
Well... as some users here have already mentioned, basically everything but in my opinion the most important thing is that the map follows the rhythm and it's not too repetitive. Flow is a quite important aspect too. Also, I think that maps should never be insanely fast if the song isn't and the other way around. I don't really care about the pp part.
posted

StephOsu wrote:

tbh the question itself is confusing
because imo everything is just as important but if i have to pick then playability is the most important i guess
posted
Regardles - in the next best maps voting only easiest pp maps are going to get chosen...
posted
The most important part of a map is whether or not it is one minute and thirty seconds long
posted

Philosofikal wrote:

The most important part of a map is whether or not it is one minute and thirty seconds long
Yes because if it's thirty seconds long, you are not going to stop until you FC 6 hours later.
posted
Now that I think about it, nothing is important cause life has no meaning
posted
All of those?
I mean I ain't playing that if the song is good but the map is atrocious and I'm also not playing if the map is good but song is some autistic screeching
posted

N0thingSpecial wrote:

Now that I think about it, nothing is important cause life has no meaning
This guy knows
posted

StephOsu wrote:

N0thingSpecial wrote:

Now that I think about it, nothing is important cause life has no meaning
This guy knows
posted

HK_ wrote:

All of those?
I mean I ain't playing that if the song is good but the map is atrocious and I'm also not playing if the map is good but song is some autistic screeching
Pitch fucker intensifies
posted

KupcaH wrote:

StephOsu wrote:

This guy knows
circlejerk intensifies.gif
posted

StephOsu wrote:

tbh the question itself is confusing
because imo everything is just as important
i put importance on rhythm so that'd be the song which also makes the patterns/notes funky
posted
There are multiple factors that are equally important.
  1. For one, the difficulty has to reflect the song well. Having 1 minute long anime openings with 6*+ is pure insanity. I'm saying this especially in consideration of how the maps that are currently being ranked changed over the last 4 years.
  2. The map has to have decent hitsounding. 30% sound volume throughout the entire song is unacceptable. As a common rule (with exceptions for some songs, e.g very calm ones) every map should have 100% sound volume as its peak-volume during its 'loudest' part.
  3. The map has to have a decent flow throughout the entire song. Mistakes can happen but those should be eliminated in the ranking process. If two patterns don't go together very well (for instance you have stream going in a straight line and then you have another stream at the other end of the map going either in the same or in the opposite direction) they should be changed.
  4. The map should have a healthy difficulty progression/curve. If you remove the last pattern of a 6.5* map and suddenly have a 4.5* map that's a sign of really sloppy mapping. Big jumps are nice and all but if the map could be SS'd by a 100k player until the end and then suddenly has 6.5* jumps in it that's just unbalanced and not enjoyable. Leading me right to the last point...
  5. Spamming big jumps just to increase pp-count is incredibly cheap.
But the last point isn't a problem of the mapper, that is a problem of the ranking system and the people who decide to rank those maps. Never hate on a mapper for their map.
posted
I'm not sure how to put this exactly, but what's most important to me is how well the map reflects the song. The circles should match the beats and almost feel like you're playing the song.
posted
bad mapping in a good song makes for a bad map
good mapping in a shit song is makes for an uninteresting map
bad mapping in a bad song makes you look like a tard
good mapping in a good song makes for a good map
posted
flow
posted

MalcoraX wrote:

Spamming big jumps just to increase pp-count is incredibly cheap
sick i need these thanks
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