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Assuming the song is 4/4, always remember that a single measure contains 16 beats where the 17th beat starts a new measure. The 2nd half of the same measure will be a white tick that holds the 9th beat. If the songs asks for a shift or changes tone, these are the spots in which you'd start your NC and change your stream direction or apply a varying DS. Most songs split their measures in half when introducing streamy sections. If this is the case, your magic numbers are 9 and 17 (NC).
Sometimes an artist will split a measure into four parts (essentially halving their half measures). When this happens, every white tick in the measure gets emphasized somehow. Thus, your magic numbers will be 5,9,13,17.
Consistency is crucial when mapping streams! When there are 4 measures (of streams), this is called a phrase. For phrases, every two measures should be equal! Our patterns for completing a phrase are:
XXYY or XYXY
Now, within each pair of measures there must be consistency too! Some examples of pairing measures can be:
16 circles = A
9 circles, 4 kicks = B
4 circles, 2 kicks (repeat 2 times) = C
2 circles, 1 kick (repeat 4 times) = D
With single-measured streams, we can split the measure in half and be consistent to the music right? Phrases work the same! You can split a phrase in half (A + B) but remember that the pattern must be repeated in the second half of the phrase. You do not want to end up with a pattern that looks like ABCA or any variant that isn't equal (ABCD is the only exception on rare occasions).
I overall think that a lot of your rhythms are good, You use a lot of circles though in parts where sliders could be used more effectively to prioritize certain sounds over each other, what often happens is that you get a lot of 1/2 jump spam like at 00:06:873 (1,2,3,4,5,6,7,8) - even though only these circles have Vocals 00:06:706 (5,1,2,4,6,7) -laymen's terms please.
Like here 00:07:040 (3,4) - the jump into 4 is the same spacing as all the other even though jumps like this have Vocals on them 00:06:706 (1,2) - and Jumps like these have a even stronger sound into them since there is also a Snare 00:07:206 (4,5) - .i don't know how to differentiate them, with the pattern i increased spacing by 0.1 each time
I would also recommend rewatching Pishis video on Filler Rhythm. As that one also mentioned in the end that being consistent with how you use filler per section can also be a thing to improve your rhythms consistency. For example most of you slider emphasize the head only like these 00:05:873 (2,4) - yet this one has strong sounds on both ends 00:08:706 (2) -i have, and yeah i dont like that slider i've already changed it. although i dont know what you mean by rhythm consistencies (other than that)
There are also some moments where I think you could've extended certain slider by 1/4 to express a held sound like 00:10:706 (7) - Something like thisi dont get it (laymen's terms?)
When it comes to streams like 00:15:040 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - I would suggest reading Kroytzes User page as he has a few tips on streams design... I'll just quote it here.also dont get
also this portion 00:15:040 (1,2,3,4,5,6,7,1,2,3,4,5) - could be more round by using only one slider shape together with Ctrl + Shift + Fdone and i understand that now
and that NC should start here 00:15:706 (2) - and not here 00:15:623 (1) - as the white ticks are what you should orient your NCs around most of the time unless you have a certain idea behind them. In this case on the White tick is also the first Tom drum.
I would remove this NC here 00:06:873 (1) - and put it here 00:06:706 (5) - so that the start on a new downbeat is signalized and notdone
a triple in this calm section seems too dense 00:17:206 (4,5,6) - you can also barely hear the sound on 5, you can but not clearly enough to be mapped in a calm section in my opinion.This is the only thing i'm adamant about cause i really like it, and i believe it's good filler to prep the player up for the triples and doubles that come
this spacing is way to big for a calm section it is pretty much wider than your spacing in the first section 00:17:873 (1,1,1) - the Vocals being mapped are very special but the don't express intensity, but rather tension building in my opinion so very low spacing combined with different movement might be goodfixed fixed fixed, also kept the combo start here 00:19:040 (1,2,3) -
the stream starts here already 00:18:290 -
these 3 notes are more intense than the other stream notes from before 00:19:040 (1,2,3) - I think since this is an Extra that spacing them out might work well.
these notes are mapped to nothing 00:19:623 (3,5) -they are, i removed the short 1/4 slider and replaced it with a single note, should be more clear now, i almost think it should be a longer slider from 00:19:540 (2) - to 00:19:790 (3) -
there is a open hi hat sound here 00:20:373 - and it's also a big white tick so skipping it seems intuitive, I would suggest mapping it passively (with a slider end)done
not sure why you used a buzz slider here 01:20:038 (10) - as I can only here the 3 sounds in the beginning and the hat on the white tick at the end.there's a guitar distortion that makes the guitar sound like it's 'glitchy' i can remove it though, i can see it being confusing and easily muffled over
why did you put a break here? 01:23:038 - to me that seems like a very cool section to map and it has enough intensity too. I would even argue that the song climax is in that part of the song at around 01:29:038 -it seemed really "samey" for me, though i'm not opposed to mapping it
so the full screen jump here I think isn't fitting 02:04:871 (7,8) - I mentioned already that the "climax" of the song in my opinion was in that break and overall spacing as big as this is something nobody should recommend you to use with the knowledge you have so far. When you start mapping trying to use always the least amount of spacing with the most possible contrast, this is mostly the best way to learn how to handle spacing.i lowered the spacing and made each it's own NC (im not opposed to changing that though)
For example depending on your overall SV this can be a jump too I saw that you didn't use SV changes yet, though I would recommend to do so. Use SV changes as a tool to plan out the songs intensity like section A is 0,5x since it's very calm, section B is 1x since it's pretty mediocre intensity compared to section A and section C is 1,3 since it's the Climax and more intense compared to both A and B.i understand but i dont really "get it" or how to do it
When making jump try and always ask yourself "How intense is this in comparison with something else?" this can be applied to sections, Instruments and even similar sounds for example pitch goes up = spacing increases... though I would recommend starting out by prioritizing certain sounds over each other before going into more linear spacing.
If you need any help and more feedback I'll be more than glad to help you.best to contact in game really instead of here, it's more convenient for me at least.