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posted
This beatmap was submitted using in-game submission on 2017年7月30日 at 22:08:37

Artist: Casandra
Title: Junpaku*study time
Source: Lowすぺっく!? ~オレと年下妹とせいきょーいく!~
Tags: xr eroge visual novel loli hentai 下地和彦 新井健史 Low Spec!? ~Ore to Toshishita Imouto to Seikyouiku!~ SLG Semi Little Girl akitoshi corinn
BPM: 172
Filesize: 10240kb
Play Time: 05:11
Difficulties Available:
  1. Semi Little Girl! (6.22 stars, 2004 notes)


Download: Casandra - Junpaku*study time
Information: Scores/Beatmap Listing
---------------
i didnt play this game pls dont call fbi

Thanks Akitoshi for hitsounding!
Thanks [XV] for audio file!



why the fuck is this 900 pp?
posted
i like it c:

too bad i cant play it
posted

Axon wrote:

i like it c:

too bad i cant play it
the visual novel, or the map? ;)
posted
Loli BG like! :)
posted
idk?
[Semi Little Girl!]
00:15:328 (5) - I think this would be s i c k: Turn this into a 1/6 slider that goes until 00:16:025 -, then put the spinner 00:16:113 - here.
00:28:234 (7,5) - Stack?
00:33:642 (5) - If all the claps in the stream are NC'd, why isn't this? (If you accept, check for others.)
01:15:676 (7) - Why is this emphasized with direction rather than following the flow of the previous jumps?
01:39:048 (9,10,11,12,1) - Place make (1) follow the direction of the stream or make it more angled. It looks bad.
01:46:025 (9) - Why not NC? D:
01:56:490 (1,1) - Stack because all the other anti-jumps are.
02:24:048 (6) - Make this just a note or change the last section's rhythm. Yes, the words are different, but they're held the same.
03:55:269 (1,2,3,1,2,3,1,2,3,1,2,3) - Skystar, is that you? xd
04:22:304 - You mapped these before, why not now?
04:27:362 (2,7,8,9) - Stack?
04:38:176 (8,1) - Ew this jump feels seriously gross please change it.
[]
ty
posted

Stingy wrote:

idk?
[Semi Little Girl!]
00:15:328 (5) - I think this would be s i c k: Turn this into a 1/6 slider that goes until 00:16:025 -, then put the spinner 00:16:113 - here. disagree
00:28:234 (7,5) - Stack? thanks
00:33:642 (5) - If all the claps in the stream are NC'd, why isn't this? (If you accept, check for others.) would be ugly
01:15:676 (7) - Why is this emphasized with direction rather than following the flow of the previous jumps? cause i believe drum hit emphasized this way is nice
01:39:048 (9,10,11,12,1) - Place make (1) follow the direction of the stream or make it more angled. It looks bad. changed for all
01:46:025 (9) - Why not NC? D: nah i did it consistently
01:56:490 (1,1) - Stack because all the other anti-jumps are. good catch
02:24:048 (6) - Make this just a note or change the last section's rhythm. Yes, the words are different, but they're held the same. variety
03:55:269 (1,2,3,1,2,3,1,2,3,1,2,3) - Skystar, is that you? xd ye xd
04:22:304 - You mapped these before, why not now? didnt feel right
04:27:362 (2,7,8,9) - Stack? l
04:38:176 (8,1) - Ew this jump feels seriously gross please change it. i like edgy
[]
ty
posted
I wonder who provided you with a high quality mp3 from this obscure game :thinking:
posted
JAIL
loliforce

00:32:071 (5,6) - methinks its a bad idea to backtrack like this lmao. you already had a moementum going so i think its a shame if you had to break it like this. http://puu.sh/wVRJT/1e26cc7c9c.jpg

00:37:653 (6,7,8,9) - i suggest having all of the sliders on the facing down coz the song's electronic whatever-that-instrument-is is lowering the pitch like nobodies business. take advantage of that yo http://puu.sh/wVRMl/60913aeaa4.jpg

00:41:141 (1) - i dont think you need this NC. let it go

01:10:793 (2) - for one, i think its a bad idea for this song to use the same spot as another note in such a short period of time since it gets kidna hard to read up to this point. i suggest moving this to x123 y99? it fits the snare you gave it better imo http://puu.sh/wVRTX/caaee2f1cc.jpg

01:53:176 (7,8,9) - with the circular motion youve got going here, i suggest you continue the trend and do it to this as well http://puu.sh/wVRYh/0390921589.jpg

02:11:141 (5,6,7,8) - i say you ctrl g some of these to fit the song better. try this one: http://puu.sh/wVS0N/0829601d73.jpg i think it plays and reflects the pitch change better

02:29:455 (4,5) - im sure you already noticed this but i seriously think you need to give these two more spacing. i suggest placing it on x67 y247 http://puu.sh/wVS5e/c9febc8c34.jpg. same visual spacing as 02:28:583 (1,3) -

02:33:816 (1) - misread this as starting from the sliderend. not sure if ctrl g is the best way to fix this or rotating it somewhere else, so ill point it out.

03:27:188 - expected faster SV speed but whatever.

03:37:740 (7,9) - overmapping fam. either that or the super tiny 1/4 sounds arent loud enough to warrant a clickable object. either remove them completely or do this instead http://puu.sh/wVSvJ/00841de5f9.jpg

03:48:118 (1,2,1,2,1,2,1,2) - hello airman

03:57:013 (1) - release NC.

04:34:165 - 04:35:386 - for this section try NCing it like this. itll make alot more sense from an outsider (not-mapper)'s perspective.

04:44:630 (8,9,10,11,12,13,14) - not gonna increase the DS like you always do?

04:53:874 (3,4) - lower DS = bigger sound, 04:54:049 (4,5) - higher DS = lower sound. see the mistake here? >:[
tap that
posted
secksar wanted a small mod

pls do volume control, 100 for the whole thing is really noisy

check ai mod haha

00:09:049 (1,2,3,4) - why isnt this filled out? kinda weird considering you did it for 00:03:467 (1). if you wanna emphasize the white ticks you could just space them more or smth
01:04:688 (1,2,3,1,2,3) - because of the 1/4 track kicksliders would be more appropriate than circles tbh. also seperates it from 00:42:362 (1,2,3,1,2,3) - that way. same for stuff like 01:04:688 (1) -
01:02:769 (1,2,3,4) - should be lower spaced than 01:03:118 (1,2,3,4,1), i think, listening to the music. 01:03:118 (1,2,3,4,1) - has the horn instrument
01:14:281 (5) - 2 circles pls, like 01:12:886 (5,6) - cause vocals
01:42:537 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - do this instead? - http://puu.sh/wVQFS/4ae22930e6.jpg, 01:42:973 (6,7) - dont have the electronic sounds on them like the other circles do. second kiai as well lul
01:59:281 - tfw you could do some cool slider shit and instead we get circles zzz

cool moves
posted
thanks for the mod (responded via pm)
posted
free star for daddy
posted

Anxient wrote:

JAIL
loliforce

00:32:071 (5,6) - methinks its a bad idea to backtrack like this lmao. you already had a moementum going so i think its a shame if you had to break it like this. http://puu.sh/wVRJT/1e26cc7c9c.jpg

00:37:653 (6,7,8,9) - i suggest having all of the sliders on the facing down coz the song's electronic whatever-that-instrument-is is lowering the pitch like nobodies business. take advantage of that yo http://puu.sh/wVRMl/60913aeaa4.jpg

00:41:141 (1) - i dont think you need this NC. let it go

01:10:793 (2) - for one, i think its a bad idea for this song to use the same spot as another note in such a short period of time since it gets kidna hard to read up to this point. i suggest moving this to x123 y99? it fits the snare you gave it better imo http://puu.sh/wVRTX/caaee2f1cc.jpg

01:53:176 (7,8,9) - with the circular motion youve got going here, i suggest you continue the trend and do it to this as well http://puu.sh/wVRYh/0390921589.jpg

02:11:141 (5,6,7,8) - i say you ctrl g some of these to fit the song better. try this one: http://puu.sh/wVS0N/0829601d73.jpg i think it plays and reflects the pitch change better

02:29:455 (4,5) - im sure you already noticed this but i seriously think you need to give these two more spacing. i suggest placing it on x67 y247 http://puu.sh/wVS5e/c9febc8c34.jpg. same visual spacing as 02:28:583 (1,3) -

02:33:816 (1) - misread this as starting from the sliderend. not sure if ctrl g is the best way to fix this or rotating it somewhere else, so ill point it out.

03:27:188 - expected faster SV speed but whatever.

03:37:740 (7,9) - overmapping fam. either that or the super tiny 1/4 sounds arent loud enough to warrant a clickable object. either remove them completely or do this instead http://puu.sh/wVSvJ/00841de5f9.jpg

03:48:118 (1,2,1,2,1,2,1,2) - hello airman

03:57:013 (1) - release NC.

04:34:165 - 04:35:386 - for this section try NCing it like this. itll make alot more sense from an outsider (not-mapper)'s perspective.

04:44:630 (8,9,10,11,12,13,14) - not gonna increase the DS like you always do?

04:53:874 (3,4) - lower DS = bigger sound, 04:54:049 (4,5) - higher DS = lower sound. see the mistake here? >:[
tap that
applied nc changes and non kick slider adjustments. thanks (also talked about a few things ingame)
posted
posted
irc log
01:40 *Xexxar is editing [https://osu.ppy.sh/b/1351956 Casandra - Junpaku*study time [Semi Little Girl!]]
01:40 Xexxar: ye new metadata
01:40 Xexxar: cause kwan
01:41 Doormat: ok
01:41 Xexxar: just checked for unrankables, and we're good
01:42 Doormat: gimme a sec gonna check in to see if my apartment wifi is working again
01:42 Xexxar: k
01:42 Doormat: ok that is a big fat no
01:42 Doormat: guess voice chat irc is out of the option then
01:43 Doormat: 00:01:897 (5,1) - no spacing increase? start of new phrase
01:43 Xexxar: i cant rly do that anyway
01:43 Xexxar: the beginning is pretty mcuh ds
01:43 Doormat: ok fair enough
01:44 Doormat: 00:09:049 (1,2,3,4) - any particular reason for the undermapping here?
01:44 Xexxar: `00:16:025 (1) -
01:44 Xexxar: i thought undermapping there was more tasteful than making it like streams
01:44 Xexxar: cause i want to highlight 1/1
01:44 Xexxar: but 1/4th woulda been too dense
01:44 Xexxar: for this part
01:44 Xexxar: in my opinion
01:45 Xexxar: 00:16:025 - i just moved the spinner to start here
01:45 Doormat: oh that's what that was for lol
01:45 Xexxar: to match the drone sound thing
01:45 Doormat: i got a bit confused
01:45 Xexxar: ye
01:45 Doormat: but yeah ok
01:45 Xexxar: i was gonna explain but ya
01:47 Doormat: 00:33:641 (5) - 00:35:037 (5) - 00:36:432 (5) - i feel you could NC these
01:47 Xexxar: i felt like that was too much nc
01:47 Doormat: it makes sense with stream design and music though
01:47 Doormat: since music places emphasis there
01:47 Doormat: and stream changes snap distance
01:47 Xexxar: its not like readability suffers tho
01:47 Doormat: true
01:48 Xexxar: lemme see how it looks
01:48 Doormat: 00:40:269 (1) - why NC this then
01:48 Xexxar: hmm
01:48 Xexxar: i actually kinda like it
01:48 Doormat: hell yea
01:49 Xexxar: adjusting for all patterns of that shit
01:49 Doormat: 01:06:083 (1,2,3) - personally i like stacking these after a big spacing jump like that just because it feels snappier
01:49 Xexxar: 04:51:781 (5) -
01:49 Xexxar: hey
01:49 Xexxar: look at this
01:49 Xexxar: i found an ERROR!
01:50 Xexxar: because of NC
01:50 Doormat: umm ok
01:51 Xexxar: this is good thing!
01:51 Xexxar: because its fix now
01:51 Doormat: but yeah getting back to what i was saying
01:51 Doormat: 01:06:083 (1,2,3) - personally i like stacking these after a big spacing jump like that just because it feels snappier
01:51 Xexxar: ya normally
01:51 Xexxar: hm
01:51 Xexxar: not sure why i rly decided against that
01:52 Doormat: i mean either way it won't really impact much
01:52 Doormat: just personal pereference
01:53 Doormat: 01:08:264 - 01:09:659 - missed triples seem a bit odd seeing as how you mapped the triple at 01:10:967 (3,4,5) -
01:53 Xexxar: hm
01:53 Xexxar: adjusting
01:54 Xexxar: cause its more pp
01:55 Xexxar: with triplet
01:55 Doormat: 01:42:537 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - sounds overmapped? i don't hear no streams here
01:55 Doormat: like if anything 01:43:234 (8,9,10,11,12) - is debatable but everything else doesn't sound right
01:56 Xexxar: that reflects the synth i thought
01:56 Doormat: synth isn't that powerful
01:56 Xexxar: su b jective
01:57 Doormat: mmm
01:57 Doormat: might want to put in a sliderwhistle6 then
01:57 Doormat: hit-whistle*
01:57 Doormat: soft-hitwhistle6*
01:57 Xexxar: .. isnt there one ?
01:58 Doormat: not that i know of
01:58 Doormat: i just downloaded a fresh copy and don't see soft-hitwhistle6
01:58 Doormat: i see a soft-hitclap6
01:59 Xexxar: i mean
01:59 Xexxar: theres still whistles
01:59 Xexxar: on those notes tho
02:00 Doormat: k i can sort of see it being reflective of the synths so let's just move on
02:00 Doormat: 01:46:025 (9) - NC
02:01 Xexxar: k
02:02 Doormat: 02:21:955 (1,2,3) - the fact that this isn't equilateral like 02:21:432 (1,2,3) - is mildly tilting me
02:03 Xexxar: fix
02:03 Doormat: 02:22:827 (1,2,3) - same thing i said before; not sure if you changed it
02:03 Xexxar: i did
02:04 Xexxar: 02:27:711 (3) -
02:04 Xexxar: should i adjust to triplet
02:04 Doormat: 02:26:403 - 02:27:275 -02:27:973 - missed triplets
02:04 Doormat: and yeah
02:05 Xexxar: the first two are fine i think
02:05 Doormat: 02:38:351 (1,2) - should have smaller spacing than 02:38:699 (1,2) - a la 01:21:607 (1,2,1,2) -
02:06 Xexxar: buffed 1
02:06 Xexxar: 02:38:699 (1) -
02:06 Doormat: k
02:06 Xexxar: hey thanks for the .02 stars dude!
02:07 Xexxar: http://puu.sh/wVZsg/654c50bce3.jpg
02:07 Xexxar: i moved it from that 2 to where it is now
02:07 Xexxar: LOL
02:07 Doormat: :thinking:
02:07 Xexxar: 8.01 stars!
02:07 Xexxar: doormat is expert pp mapper
02:07 Doormat: 03:02:769 (9) - nc
02:07 Doormat: that wasn't even my intention
02:07 Doormat: LOL
02:07 Xexxar: already did
02:09 Xexxar: im sad u removed my 8 stars exaclty tho
02:09 Doormat: based on how guitar heavy this next part is i think it might be better to ctrl + g rhythm 03:29:281 (6,7) -
02:09 Xexxar: oh good i did a micro nerf on one jump and its 8 again
02:09 Xexxar: wew
02:09 Doormat: so kind of like https://puu.sh/wVZx6/4c68751d54.png
02:09 Doormat: lol
02:10 Xexxar: huh
02:10 Xexxar: i never do slider into triplet in this map
02:10 Xexxar: 03:29:281 (6,1) -
02:10 Xexxar: this is also a pattern
02:10 Doormat: understandable
02:10 Xexxar: 03:31:374 (1) -
02:10 Xexxar: and
02:10 Xexxar: 03:29:281 (6) -
02:11 Doormat: 03:50:909 (5) - 03:53:700 (5) - NC these
02:12 Xexxar: both?
02:12 Xexxar: oh ya
02:12 Doormat: 04:00:677 (1) - my angel slider art
02:13 Doormat: you could probably polish it up a bit but it's not like it's really detrimental to the map lol
02:13 Doormat: just aesthetics
02:13 Xexxar: im trash
02:13 Xexxar: at slider art
02:13 Xexxar: like actually trash
02:13 Xexxar: this is like
02:13 Doormat: same dw
02:13 Xexxar: the only slider art i've ever done
02:13 Xexxar: besides
02:13 Xexxar: the boy slider in daisuki
02:13 Xexxar: and that doesnt count
02:13 Xexxar: i copied this basically from kroytz
02:13 Xexxar: lol
02:13 Doormat: 04:11:839 (4) - forgot NC
02:14 Doormat: 04:21:607 (1,2,1,2) - why aren't these parallel
02:14 Doormat: 04:47:420 (9) - nc in case you forgot
02:14 Xexxar: idk
02:14 Xexxar: they are now
02:15 Doormat: 05:10:793 (1,2,3) - not equilateral WRYYYYYYYY
02:15 Xexxar: wtf
02:15 Xexxar: do u meannn
02:15 Doormat: wait
02:16 Xexxar: how isnt that equilateral
02:16 Doormat: it's my eyes playing tricks on me
02:16 Doormat: try rotating 05:10:793 (1,2,3) - 15 degrees from selection centre
02:16 Xexxar: >:( no
02:16 Doormat: pattern as a whole looks more symmetrical though :c https://puu.sh/wVZJw/e1cb6e12f3.png
02:17 Xexxar: look at the horizontal symmetry http://puu.sh/wVZKK/400dd9525d.jpg
02:17 Xexxar: besides
02:17 Xexxar: that angle is rly satisfying to play
02:18 Xexxar: the downward momentum
02:18 Xexxar: on the last note
02:18 Xexxar: is what i want
02:18 Xexxar: at that PRECISE angle
02:18 Xexxar: its unchangable my dude
02:18 Xexxar: its the pinnacle of mapping
02:18 Xexxar: that angle
02:18 Doormat: if you say so s:
02:18 Xexxar: is how all maps should end
02:18 Doormat: anyways thatès it
02:18 Xexxar: cool
02:18 Xexxar: post this shit irc
02:18 Doormat: update and i'll go over to make sure i didn't miss anything
02:18 Xexxar: i'll kudosu
02:18 Doormat: lol
02:18 Xexxar: k
02:19 Xexxar: 11% bug
02:19 Xexxar: brb
02:19 Xexxar: btw
02:19 Xexxar: i like how
02:19 Xexxar: i type in slg
02:19 Xexxar: and this is th e only map that shows up
02:19 Xexxar: so easy to find~
02:19 Doormat: i'm assuming diff name is because "SLG" keeps popping up in the song?
02:19 Xexxar: ya its also in the opening video
02:20 Doormat: also lol that guitar solo sounds a lot like dragonforce
02:20 Xexxar: thats what SLG stands for
02:20 Xexxar: its siii1111k
02:20 Xexxar: perfect for the ultimate pp map of 2017
02:20 Xexxar: anyway did u post log
02:20 Doormat: not yet
02:20 Xexxar: ill give kudosu and throw the rest
02:20 Doormat: looking over
02:20 Xexxar: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
02:23 Doormat: 02:26:403 - 02:27:275 - you didn't fix these triples i mentioned
02:23 Xexxar: k
02:23 Xexxar: this flow is shit
02:24 Doormat: lol
02:24 Xexxar: also ya
02:24 Xexxar: i said i dont think those are necessary
02:24 Doormat: o
02:24 Doormat: must've missed it then
02:24 Xexxar: 01:08:002 (2,3,4,5,6) -
02:25 Xexxar: how do i make this not retarded
02:25 Doormat: wow that does look retarded
02:25 Doormat: LOL
02:25 Doormat: make a triangle between 01:08:002 (2,3,4,5,6) - ?
02:27 Xexxar: k
02:27 Xexxar: i thin if xied it
02:27 Doormat: k
02:27 Doormat: did you update
02:28 Xexxar: ill updat eto show
02:29 Doormat: oh wait
02:29 Doormat: one last thing
02:29 Doormat: fix break at 03:09:833 -
02:29 Doormat: why does break end slightly early
02:29 Xexxar: done
02:29 Xexxar: z
02:30 Xexxar: do i have to
02:30 Xexxar: its like 60 ms
02:30 Xexxar: fuk
02:30 Xexxar: cukked again
02:30 Doormat: i mean you can fix it when t2 bn comes just remember to fix
02:30 Xexxar: done
posted

Doormat wrote:

irc log
01:40 *Xexxar is editing [https://osu.ppy.sh/b/1351956 Casandra - Junpaku*study time [Semi Little Girl!]]
01:40 Xexxar: ye new metadata
01:40 Xexxar: cause kwan
01:41 Doormat: ok
01:41 Xexxar: just checked for unrankables, and we're good
01:42 Doormat: gimme a sec gonna check in to see if my apartment wifi is working again
01:42 Xexxar: k
01:42 Doormat: ok that is a big fat no
01:42 Doormat: guess voice chat irc is out of the option then
01:43 Doormat: 00:01:897 (5,1) - no spacing increase? start of new phrase
01:43 Xexxar: i cant rly do that anyway
01:43 Xexxar: the beginning is pretty mcuh ds
01:43 Doormat: ok fair enough
01:44 Doormat: 00:09:049 (1,2,3,4) - any particular reason for the undermapping here?
01:44 Xexxar: `00:16:025 (1) -
01:44 Xexxar: i thought undermapping there was more tasteful than making it like streams
01:44 Xexxar: cause i want to highlight 1/1
01:44 Xexxar: but 1/4th woulda been too dense
01:44 Xexxar: for this part
01:44 Xexxar: in my opinion
01:45 Xexxar: 00:16:025 - i just moved the spinner to start here
01:45 Doormat: oh that's what that was for lol
01:45 Xexxar: to match the drone sound thing
01:45 Doormat: i got a bit confused
01:45 Xexxar: ye
01:45 Doormat: but yeah ok
01:45 Xexxar: i was gonna explain but ya
01:47 Doormat: 00:33:641 (5) - 00:35:037 (5) - 00:36:432 (5) - i feel you could NC these
01:47 Xexxar: i felt like that was too much nc
01:47 Doormat: it makes sense with stream design and music though
01:47 Doormat: since music places emphasis there
01:47 Doormat: and stream changes snap distance
01:47 Xexxar: its not like readability suffers tho
01:47 Doormat: true
01:48 Xexxar: lemme see how it looks
01:48 Doormat: 00:40:269 (1) - why NC this then
01:48 Xexxar: hmm
01:48 Xexxar: i actually kinda like it
01:48 Doormat: hell yea
01:49 Xexxar: adjusting for all patterns of that shit
01:49 Doormat: 01:06:083 (1,2,3) - personally i like stacking these after a big spacing jump like that just because it feels snappier
01:49 Xexxar: 04:51:781 (5) -
01:49 Xexxar: hey
01:49 Xexxar: look at this
01:49 Xexxar: i found an ERROR!
01:50 Xexxar: because of NC
01:50 Doormat: umm ok
01:51 Xexxar: this is good thing!
01:51 Xexxar: because its fix now
01:51 Doormat: but yeah getting back to what i was saying
01:51 Doormat: 01:06:083 (1,2,3) - personally i like stacking these after a big spacing jump like that just because it feels snappier
01:51 Xexxar: ya normally
01:51 Xexxar: hm
01:51 Xexxar: not sure why i rly decided against that
01:52 Doormat: i mean either way it won't really impact much
01:52 Doormat: just personal pereference
01:53 Doormat: 01:08:264 - 01:09:659 - missed triples seem a bit odd seeing as how you mapped the triple at 01:10:967 (3,4,5) -
01:53 Xexxar: hm
01:53 Xexxar: adjusting
01:54 Xexxar: cause its more pp
01:55 Xexxar: with triplet
01:55 Doormat: 01:42:537 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - sounds overmapped? i don't hear no streams here
01:55 Doormat: like if anything 01:43:234 (8,9,10,11,12) - is debatable but everything else doesn't sound right
01:56 Xexxar: that reflects the synth i thought
01:56 Doormat: synth isn't that powerful
01:56 Xexxar: su b jective
01:57 Doormat: mmm
01:57 Doormat: might want to put in a sliderwhistle6 then
01:57 Doormat: hit-whistle*
01:57 Doormat: soft-hitwhistle6*
01:57 Xexxar: .. isnt there one ?
01:58 Doormat: not that i know of
01:58 Doormat: i just downloaded a fresh copy and don't see soft-hitwhistle6
01:58 Doormat: i see a soft-hitclap6
01:59 Xexxar: i mean
01:59 Xexxar: theres still whistles
01:59 Xexxar: on those notes tho
02:00 Doormat: k i can sort of see it being reflective of the synths so let's just move on
02:00 Doormat: 01:46:025 (9) - NC
02:01 Xexxar: k
02:02 Doormat: 02:21:955 (1,2,3) - the fact that this isn't equilateral like 02:21:432 (1,2,3) - is mildly tilting me
02:03 Xexxar: fix
02:03 Doormat: 02:22:827 (1,2,3) - same thing i said before; not sure if you changed it
02:03 Xexxar: i did
02:04 Xexxar: 02:27:711 (3) -
02:04 Xexxar: should i adjust to triplet
02:04 Doormat: 02:26:403 - 02:27:275 -02:27:973 - missed triplets
02:04 Doormat: and yeah
02:05 Xexxar: the first two are fine i think
02:05 Doormat: 02:38:351 (1,2) - should have smaller spacing than 02:38:699 (1,2) - a la 01:21:607 (1,2,1,2) -
02:06 Xexxar: buffed 1
02:06 Xexxar: 02:38:699 (1) -
02:06 Doormat: k
02:06 Xexxar: hey thanks for the .02 stars dude!
02:07 Xexxar: http://puu.sh/wVZsg/654c50bce3.jpg
02:07 Xexxar: i moved it from that 2 to where it is now
02:07 Xexxar: LOL
02:07 Doormat: :thinking:
02:07 Xexxar: 8.01 stars!
02:07 Xexxar: doormat is expert pp mapper
02:07 Doormat: 03:02:769 (9) - nc
02:07 Doormat: that wasn't even my intention
02:07 Doormat: LOL
02:07 Xexxar: already did
02:09 Xexxar: im sad u removed my 8 stars exaclty tho
02:09 Doormat: based on how guitar heavy this next part is i think it might be better to ctrl + g rhythm 03:29:281 (6,7) -
02:09 Xexxar: oh good i did a micro nerf on one jump and its 8 again
02:09 Xexxar: wew
02:09 Doormat: so kind of like https://puu.sh/wVZx6/4c68751d54.png
02:09 Doormat: lol
02:10 Xexxar: huh
02:10 Xexxar: i never do slider into triplet in this map
02:10 Xexxar: 03:29:281 (6,1) -
02:10 Xexxar: this is also a pattern
02:10 Doormat: understandable
02:10 Xexxar: 03:31:374 (1) -
02:10 Xexxar: and
02:10 Xexxar: 03:29:281 (6) -
02:11 Doormat: 03:50:909 (5) - 03:53:700 (5) - NC these
02:12 Xexxar: both?
02:12 Xexxar: oh ya
02:12 Doormat: 04:00:677 (1) - my angel slider art
02:13 Doormat: you could probably polish it up a bit but it's not like it's really detrimental to the map lol
02:13 Doormat: just aesthetics
02:13 Xexxar: im trash
02:13 Xexxar: at slider art
02:13 Xexxar: like actually trash
02:13 Xexxar: this is like
02:13 Doormat: same dw
02:13 Xexxar: the only slider art i've ever done
02:13 Xexxar: besides
02:13 Xexxar: the boy slider in daisuki
02:13 Xexxar: and that doesnt count
02:13 Xexxar: i copied this basically from kroytz
02:13 Xexxar: lol
02:13 Doormat: 04:11:839 (4) - forgot NC
02:14 Doormat: 04:21:607 (1,2,1,2) - why aren't these parallel
02:14 Doormat: 04:47:420 (9) - nc in case you forgot
02:14 Xexxar: idk
02:14 Xexxar: they are now
02:15 Doormat: 05:10:793 (1,2,3) - not equilateral WRYYYYYYYY
02:15 Xexxar: wtf
02:15 Xexxar: do u meannn
02:15 Doormat: wait
02:16 Xexxar: how isnt that equilateral
02:16 Doormat: it's my eyes playing tricks on me
02:16 Doormat: try rotating 05:10:793 (1,2,3) - 15 degrees from selection centre
02:16 Xexxar: >:( no
02:16 Doormat: pattern as a whole looks more symmetrical though :c https://puu.sh/wVZJw/e1cb6e12f3.png
02:17 Xexxar: look at the horizontal symmetry http://puu.sh/wVZKK/400dd9525d.jpg
02:17 Xexxar: besides
02:17 Xexxar: that angle is rly satisfying to play
02:18 Xexxar: the downward momentum
02:18 Xexxar: on the last note
02:18 Xexxar: is what i want
02:18 Xexxar: at that PRECISE angle
02:18 Xexxar: its unchangable my dude
02:18 Xexxar: its the pinnacle of mapping
02:18 Xexxar: that angle
02:18 Doormat: if you say so s:
02:18 Xexxar: is how all maps should end
02:18 Doormat: anyways thatès it
02:18 Xexxar: cool
02:18 Xexxar: post this shit irc
02:18 Doormat: update and i'll go over to make sure i didn't miss anything
02:18 Xexxar: i'll kudosu
02:18 Doormat: lol
02:18 Xexxar: k
02:19 Xexxar: 11% bug
02:19 Xexxar: brb
02:19 Xexxar: btw
02:19 Xexxar: i like how
02:19 Xexxar: i type in slg
02:19 Xexxar: and this is th e only map that shows up
02:19 Xexxar: so easy to find~
02:19 Doormat: i'm assuming diff name is because "SLG" keeps popping up in the song?
02:19 Xexxar: ya its also in the opening video
02:20 Doormat: also lol that guitar solo sounds a lot like dragonforce
02:20 Xexxar: thats what SLG stands for
02:20 Xexxar: its siii1111k
02:20 Xexxar: perfect for the ultimate pp map of 2017
02:20 Xexxar: anyway did u post log
02:20 Doormat: not yet
02:20 Xexxar: ill give kudosu and throw the rest
02:20 Doormat: looking over
02:20 Xexxar: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
02:23 Doormat: 02:26:403 - 02:27:275 - you didn't fix these triples i mentioned
02:23 Xexxar: k
02:23 Xexxar: this flow is shit
02:24 Doormat: lol
02:24 Xexxar: also ya
02:24 Xexxar: i said i dont think those are necessary
02:24 Doormat: o
02:24 Doormat: must've missed it then
02:24 Xexxar: 01:08:002 (2,3,4,5,6) -
02:25 Xexxar: how do i make this not retarded
02:25 Doormat: wow that does look retarded
02:25 Doormat: LOL
02:25 Doormat: make a triangle between 01:08:002 (2,3,4,5,6) - ?
02:27 Xexxar: k
02:27 Xexxar: i thin if xied it
02:27 Doormat: k
02:27 Doormat: did you update
02:28 Xexxar: ill updat eto show
02:29 Doormat: oh wait
02:29 Doormat: one last thing
02:29 Doormat: fix break at 03:09:833 -
02:29 Doormat: why does break end slightly early
02:29 Xexxar: done
02:29 Xexxar: z
02:30 Xexxar: do i have to
02:30 Xexxar: its like 60 ms
02:30 Xexxar: fuk
02:30 Xexxar: cukked again
02:30 Doormat: i mean you can fix it when t2 bn comes just remember to fix
02:30 Xexxar: done
hey thanks bud!
posted
I'M not GOING TO JAIL
posted
[lolixar]
  1. 02:20:211 (1) - missing finish
  2. 00:57:886 (1) - yea, told u this in irc b4
  3. 01:10:967 (3) - missing whistle
  4. 01:16:200 (2,4) - missing whistle
  5. 01:17:072 (1) - add clap too
  6. 02:16:374 (2,3,4) - nice error stack there
  7. 00:31:897 (4) - mmm, there isn't any note there on blue tick, but if u want to keep the kick slider there, better mute that one instead
  8. 00:42:886 (1) - i'm p sure that this finish is missing and inconsistent from 01:57:711 (1,2,3,1,2,3) - and the rest part like this
  9. 01:38:351 (1,2,3,4,5,6,7,8,9,10,11,12,1,2) - i think some notes are missing hitsounds from 01:27:188 (1,2,3,4,5,6,7,8,9,10,11,12,1) -
  10. 01:44:281 (2) - finish since there's a cymbal sound that emphasize the song
  11. 02:20:211 (1) - missing finish
  12. 02:32:595 (1) - at least add a whistle since there's a kick sound on the head
  13. 02:37:130 (2,4) - missing whistle
  14. 02:37:915 - u could actually add a note here as a triplet, or just 1/4 slider instead
  15. 02:37:827 (2,3) - i heard snare drums, so clap
  16. 02:54:921 (9) - missed clap
  17. 03:00:938 (2) - whistle, then 03:01:025 (3) - whistle + finish
  18. 03:32:769 (1) - finish
  19. 03:36:955 (7) - finish
  20. 03:37:130 (1,2,3,4,5) - feels like snare beat here for these notes
  21. 03:48:467 (1) - could add finish here since i heard a cymbal there
  22. 04:32:769 (1,2,3,4,5,1,2,3,4,5) - well this looks ugly since it didn't stack so well from 04:34:165 (1,2,3,4,5,6,7,8,9,10,11,12,1) -
  23. 04:43:932 (1) - finish
  24. 04:45:502 (1,2,3) - heard it like a kick beat, so whistle
  25. 04:54:397 (6) - comparing the use of this hitsound isn't quite consistent as from 00:37:130 (3,4,5,6,7,8,9) -


i think there are some missing hitsounds somewhere here that i might have missed, so...

if u want me to do a full hitsound fix since akitoshi did the hitsound for u, i can do that for u right away~

gl
posted
what the fuck
how even

soft-hitwhistle3.wav + soft-sliderslide.wav appear to be unused btw

- 00:00:328 - might actually want to map this (placing notes before offset is fine) cause you map it all the time later
- 00:15:415 - would either start spinner here already or make 5 into some kind of buzz slider until the spinner, this seems too empty for what happens in the song

- 00:36:956 - melody thing starts from here but your kickslider pattern that follows it starts 1/2 later?
- 04:53:700 (1,2,3) - here too
what you did on 04:59:281 (1,2,3,4,5,6) - seems better
05:04:863 (7,8,1,2,3,4,5,6,7) - same thing here, but now also with different comboing

- 01:03:118 (1,2,3,4,1) - new intsrument appearing here (high pitched thing) compared to last stream, so more spacing or something would be nice
- 01:15:851 (1) - things like this really suck without real whistles, your mapping follows vocals but hitsounding puts more emphasis on drums cause you don't have anything to emphasize vocals :/

- 01:46:723 (9) - 00:40:793 (1,2,3,4,5) - 01:03:118 (1,2,3,4,1) - 02:19:513 (1,2,3,4,5,6,7,8,1) - 05:08:700 (1,2,3,4,1) - etc. sometimes you seem to nc these things and sometimes not, consistency would be nice lol

- 03:37:740 (7,9) - feels really unnatural to play with no additions on these, even if there are no drums in the song there. would just use consistent hitsounding for 03:37:653 (6,7,8,9) -
- 03:48:118 (1,2,1,2,1,2,1,2) - so undermapped, I think using kicksliders instead would be great to still emphasize guitar with 1/2 clicks but not ignore the audible drumroll

yea
lit's hitsound things seem reasonable so make sure to go over all of them too
fix the my hero mp3 and other unrankable stuff and let me know when it's bubbled again
posted

Lasse wrote:

what the fuck
how even its 2017 and my hero is still trolling me

soft-hitwhistle3.wav + soft-sliderslide.wav appear to be unused btw will look into this with akitoshi

- 00:00:328 - might actually want to map this (placing notes before offset is fine) cause you map it all the time later ye xd
- 00:15:415 - would either start spinner here already or make 5 into some kind of buzz slider until the spinner, this seems too empty for what happens in the song changed

- 00:36:956 - melody thing starts from here but your kickslider pattern that follows it starts 1/2 later? considering best option here
- 04:53:700 (1,2,3) - here too
what you did on 04:59:281 (1,2,3,4,5,6) - seems better
05:04:863 (7,8,1,2,3,4,5,6,7) - same thing here, but now also with different comboing

- 01:03:118 (1,2,3,4,1) - new intsrument appearing here (high pitched thing) compared to last stream, so more spacing or something would be nice fix
- 01:15:851 (1) - things like this really suck without real whistles, your mapping follows vocals but hitsounding puts more emphasis on drums cause you don't have anything to emphasize vocals :/ will talk to akitoshi

- 01:46:723 (9) - 00:40:793 (1,2,3,4,5) - 01:03:118 (1,2,3,4,1) - 02:19:513 (1,2,3,4,5,6,7,8,1) - 05:08:700 (1,2,3,4,1) - etc. sometimes you seem to nc these things and sometimes not, consistency would be nice lol fix

- 03:37:740 (7,9) - feels really unnatural to play with no additions on these, even if there are no drums in the song there. would just use consistent hitsounding for 03:37:653 (6,7,8,9) - fix
- 03:48:118 (1,2,1,2,1,2,1,2) - so undermapped, I think using kicksliders instead would be great to still emphasize guitar with 1/2 clicks but not ignore the audible drumroll i rly want to follow the synth specifically

yea
lit's hitsound things seem reasonable so make sure to go over all of them too
fix the my hero mp3 and other unrankable stuff and let me know when it's bubbled again
posted

lit120 wrote:

[lolixar]
  1. 02:20:211 (1) - missing finish
  2. 00:57:886 (1) - yea, told u this in irc b4
  3. 01:10:967 (3) - missing whistle
  4. 01:16:200 (2,4) - missing whistle
  5. 01:17:072 (1) - add clap too
  6. 02:16:374 (2,3,4) - nice error stack there
  7. 00:31:897 (4) - mmm, there isn't any note there on blue tick, but if u want to keep the kick slider there, better mute that one instead
  8. 00:42:886 (1) - i'm p sure that this finish is missing and inconsistent from 01:57:711 (1,2,3,1,2,3) - and the rest part like this
  9. 01:38:351 (1,2,3,4,5,6,7,8,9,10,11,12,1,2) - i think some notes are missing hitsounds from 01:27:188 (1,2,3,4,5,6,7,8,9,10,11,12,1) -
  10. 01:44:281 (2) - finish since there's a cymbal sound that emphasize the song
  11. 02:20:211 (1) - missing finish
  12. 02:32:595 (1) - at least add a whistle since there's a kick sound on the head
  13. 02:37:130 (2,4) - missing whistle
  14. 02:37:915 - u could actually add a note here as a triplet, or just 1/4 slider instead
  15. 02:37:827 (2,3) - i heard snare drums, so clap
  16. 02:54:921 (9) - missed clap
  17. 03:00:938 (2) - whistle, then 03:01:025 (3) - whistle + finish
  18. 03:32:769 (1) - finish
  19. 03:36:955 (7) - finish
  20. 03:37:130 (1,2,3,4,5) - feels like snare beat here for these notes
  21. 03:48:467 (1) - could add finish here since i heard a cymbal there
  22. 04:32:769 (1,2,3,4,5,1,2,3,4,5) - well this looks ugly since it didn't stack so well from 04:34:165 (1,2,3,4,5,6,7,8,9,10,11,12,1) -
  23. 04:43:932 (1) - finish
  24. 04:45:502 (1,2,3) - heard it like a kick beat, so whistle
  25. 04:54:397 (6) - comparing the use of this hitsound isn't quite consistent as from 00:37:130 (3,4,5,6,7,8,9) -


i think there are some missing hitsounds somewhere here that i might have missed, so...

if u want me to do a full hitsound fix since akitoshi did the hitsound for u, i can do that for u right away~

gl
pretty much applied all, a couple subjective edits to hitsounds / map i ignored but i dont remember which, if u need more detail just ask

rdy for rebubble
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