Hi from mod queue, sorry for late reply, forgot I had that open :v[Easy]
On easy diff there should be at least 1 full beat between objects. Things like this 00:05:504 (1,2) - where there is half beat between objects, it's too difficult for Easy. As you use this rhythm a lot throughout the map, just rename this Normal.
00:23:568 (1) - Spinners have to be 3 beats on normal diff. It also needs more recovery time afterwards, at least 2 beats on normal.
Apart from that, this map looks great!
[Normal]
Same problem as Easy: Normal diff should use 1 beat or 1/2 beat gaps between objects. 1/4 rhythm is too fast. Rename this difficulty to Advanced, and it will be fine.
At places like this 01:28:729 (3), where there's a strong vocal, you could do more to emphasise the sound.
00:24:697 (5,1) - Unstack this, it's confusing because all previous stacks used 1/2 rhythm instead of 1/4.
00:35:181 (7,8) 01:26:633 (3,4) 01:35:826 (5,6) 01:46:149 (5,6) 02:28:568 (5,6) 02:37:762 (5,6) 02:48:084 (5,6) 03:20:342 (7,8) 03:30:665 (7,8) - ^
00:50:665 (8,9) - Could be blanketed better.
01:07:116 - Place a note here, there's a strong "woosh" sound in the music.
01:20:342 (6) - New combo here as it's a new bar
02:04:213 (1,2) - Would look better if this was rotated clockwise by ~10 degrees.
02:30:020 (1,2,3) - Move 3 down a bit, so that it's on the same curve as 1.
[Hard]
00:24:213 (3,4,5) - This part would be more intuitive to play if it were arranged as a stream. I think spacing changes in 1/4 rhythm is more suitable for Insane than Hard.
00:25:826 (1,2,3) - don't use 1/8 snap, unless it's for repeating sliders.
00:46:633 (5,6,1) 00:51:229 (5,6) 01:27:762 (1,2,3) 01:41:633 (3,4,5) 01:58:891 (9,10,1) 02:29:697 (1,2,3) 02:43:568 (3,4,5) 02:50:181 (4,5,6) 03:10:987 (2,3,4) 03:21:149 (4,5,6) 03:24:858 (3,4,5) 03:27:439 (3,4,5) 03:31:471 (4,5,6) - ^
01:48:729 (1,2,3) - Could be blanketed better.
02:19:697 (1,2) - ^
02:01:310 (6,1) - Questionable note spacing and slider lenghts here. Might be better to shorten 6 to 1/4 beat, and have a 1/4 beat gap between the sliders.
02:22:762 (2,3,4,5) - Flow here is very uncomfortable because of many direction changes and a large jump between 4 and 5.
02:34:536 (7,8,9,1) - I think it would look better if 8 fully overlapped 1:
03:01:955 (4,5,6) - This pattern might be too misleading for Hard diff, as it looks like a stream but isn't.
03:04:536 (4,5,6) - ^
[Insane]
{Replay file}00:08:084 (6) - This slider shape doesn't fit the tone of the music, as the music is relaxed and the slider has a very sharp bend.
00:27:439 (5,6) - Areas like this, the blanketing could be better.
00:39:052 (1,2) 00:55:181 (3,5) 01:18:729 (4,5) 01:47:600 (2,3) 02:23:568 (5,6) 02:37:923 (2,3,4) 02:41:229 (5,6,7) 03:00:987 (1,2) 03:17:439 (4,5) -
00:41:229 - There's a guitar sound here.
00:46:552 (7,8,9,1) - The stream isn't quite in line with the slider.
00:51:471 (7,8) - The slider isn't parallel with the follow line.
01:19:052 (5,6,7) - The overlap here looks a bit awkward
01:57:762 (7,8) - There should be more of a jump here, as 8 has a strong vocal.
02:07:923 (8,1) - Rotate 1 clockwise by ~20 degrees, so that it flows more smoothly from 8.
02:26:149 (1,2,3) - These sliders aren't quite parallel.
02:33:891 (6,7) - ^
02:26:794 (3,4,1,2,3,4,5,6,7,8,9,1) - Are these supposed to be in a triangle pattern? If so, it needs some correcting.
03:31:955 (1) - This would be more comfortable to play if it was moved upwards:
[Veyron's]
{Replay file}I can't comment too in depth with this one, but this is what I noticed while playing.
OD8.5 feels too slightly too high, considering the 1/8 triples. It feels better at OD8.5.
02:25:825 (4,5,6) - Jump between 4 and 5 seems too large, as 5 isn't a super strong note.
02:27:439 (1,2,3,4,5,6,7,8,9) - Huge difficulty spike
This seems more like something in a 6.0* map, it might need nerfing as this is much harder to play than the kiai section that follows.
Good luck with your map!