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posted
how about just either "Together as one" or "We stay determined" :P (I like the first one better)
posted
i think the diffname is fine as it is

cool map
posted
b o i
posted
the diff name is appropriate because it matches the absurdness of the title

very fitting tbh
posted
Wasn't planning to pop but it seems that there are some unrankable issues

General
  1. Can you please put your "Preview Point" near to a kiai time? current one start on a calm part, first time I downloaded, I thought there where problems with mp3 haha
  2. Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav):
    - applause.mp3
    - soft-hitclap99.mp3
  3. 03:56:804 - 05:08:730 - volume conflicts, an inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  4. Difficulty name is a weird thing imo, as Weber said "the diff name is appropriate because it matches the absurdness of the title" but it's " * " related to something? do you have a reason to keep it? if yes, I wanna read your reasons, but if not, just remove " * " from the difficulty name

Together as one, we stay determined!
  1. 00:33:021 (1) - sounds very similar as 00:33:355 (2,3,4) -, why not change into notes to avoid skipping the sound on 00:33:104 -,
  2. if you are agree with the previous one, change 00:22:354 (1) - into notes too for consistency.
  3. 01:15:021 (3,4,5,6,7) - snap sounds better in 1/3 (discussed with alienflybot and jbhyperion)
  4. 01:28:688 (5,1) - dunno why you reduced the distance here when should be the opposite, 01:28:854 - is stronger than 01:28:020 - 01:28:354 - and 01:28:687 -, increase pls.
  5. 01:31:520 - this sound deserve a hdash same as 01:31:187 - 01:30:687 -
  6. 03:06:232 (5,1) - you miss a hdash here, looks really inconsistent cause the whole upcomming section is enphasizing the sound of 03:07:377 - with hyperdashes ( 03:08:467 - 03:10:649 - 03:12:831 - etc ), move 03:07:377 (1) - to x:396
  7. 03:55:232 - there is no reason to put a hyperdash between such objects, if you wanna enphasize something, it should be 03:55:090 (1) -

Call me back for rebubble after fix it or call Benny- then I can qualify~~
posted

-Sh1n1- wrote:

Wasn't planning to pop but it seems that there are some unrankable issues

General
  1. Can you please put your "Preview Point" near to a kiai time? current one start on a calm part, first time I downloaded, I thought there where problems with mp3 haha it's kinda hard to determine which part to emphasize when theyre kinda the same rhythm - also each part is a different artist so i just started with the first
  2. Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav):
    - applause.mp3 i dont think the .wav requirement is applied to non-hitsound audio files (this one plays at results screen) - also this is 1:15 in length so turning it to .wav might make the mapset bigger than 30mb
    - soft-hitclap99.mp3 as quoted from the RC, ".mp3 is allowed only for a special purpose for the beatmap, like the usage of reverse cymbal that have delay on the start." this hitsound is a reverse cymbal so it is an exemption - also a 14 second .wav file would make the filesize *huge*
  3. 03:56:804 - 05:08:730 - volume conflicts, an inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap. woops, fixed
  4. Difficulty name is a weird thing imo, as Weber said "the diff name is appropriate because it matches the absurdness of the title" but it's " * " related to something? do you have a reason to keep it? if yes, I wanna read your reasons, but if not, just remove " * " from the difficulty name yes i do have a reason - more on that in the bottom of this post

Together as one, we stay determined!
  1. 00:33:021 (1) - sounds very similar as 00:33:355 (2,3,4) -, why not change into notes to avoid skipping the sound on 00:33:104 -, i hear nothing...? and even if there was a sound, the one on 33:355 is more obvious so id keep for emphasis
  2. if you are agree with the previous one, change 00:22:354 (1) - into notes too for consistency. same
  3. 01:15:021 (3,4,5,6,7) - snap sounds better in 1/3 (discussed with alienflybot and jbhyperion) changed it to 1/3, patterned it to my liking
  4. 01:28:688 (5,1) - dunno why you reduced the distance here when should be the opposite, 01:28:854 - is stronger than 01:28:020 - 01:28:354 - and 01:28:687 -, increase pls. ye
  5. 01:31:520 - this sound deserve a hdash same as 01:31:187 - 01:30:687 - the way i arranged it makes it hard to make it a hyper without making the next jump unnecessarily hard - mayb not for now
  6. 03:06:232 (5,1) - you miss a hdash here, looks really inconsistent cause the whole upcomming section is enphasizing the sound of 03:07:377 - with hyperdashes ( 03:08:467 - 03:10:649 - 03:12:831 - etc ), move 03:07:377 (1) - to x:396 extended (5) instead
  7. 03:55:232 - there is no reason to put a hyperdash between such objects, if you wanna enphasize something, it should be 03:55:090 (1) - was supposed to be consistent with 03:48:875 (4,1) - , and the concept of that part was to use as little 1/6 dashes as possible (the only 1/6 hdash there is 03:49:732 (4,1) - ) so keepin

Call me back for rebubble after fix it or call Benny- then I can qualify~~
the "*" was supposed to replicate undertale's dialogue style:



ok some issues fixed (also did some fixes of my own), thank! could still discuss some if they really need to be changed
posted
hjyollllllllllllll chara gunna rank map ? ?? ? ???
posted

Akitoshi wrote:

hjyollllllllllllll chara gunna rank map ? ?? ? ???
b
posted
rebub~~
posted
Okay, Congratz Chara~~

posted
Congrats !!!
posted
gz Chara! Really love this map!


Edit: Had to make it understandable for human beings
posted
Congrats! nice map :)
posted
daddy have my babies
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placeholder
posted
joj
posted
Congrats!
posted
kms
posted
posted
fuk i wasn't even looking at forum tags lmao :gun:
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