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posted

- AzRaeL - wrote:

M4M back from here

01:33:263 (2,3,4,5) - It's a little bit hard to read. How about this. hum, removed this pattern to stay consistant with every kiai beginning, couldn't find any good way to place this anyway
01:47:492 (5,6) - I think this is hard to move imo. I think it's fine for a map that difficult, also emphasing high pitched sound with somewhat uncomfortable flow
02:05:149 (3) - How about change this kick into a circle ( a slider + a circle ). not necessary
02:50:749 (8) - If I map this, I may make it a slower SV D: . it's fine as it is imo
03:49:892 (4,5) - St...stack? oops, thanks, fixed
04:24:777 (3,4) - Stack 4 on 04:23:920 (2). fixed
04:38:577 (6,5) - St...stack? fixed

This map is really good.
I think it can be ranked already :) . Thanks, but I need some mods/SP anyway before ranking
GL.
posted
Hey, m4m from my queue!

[Cycle Hit!]
  1. 00:35:235 (16,1) - The spacing change here is a bit drastic, and I find nothing in the song that justifies this sudden change. I find it really uncomfortable to play, so you should reduce it. Same goes for the spacing increases on all the other kiai entrances as well.
  2. 01:08:406 (3,4,5,6) - Minor, but you could change this pattern so that (3) is directly in the centre of this triangle.
  3. 01:12:863 (2,3) - Even though these notes are far apart from each other and probably won't be noticed in gameplay, I think you should still stack these for the sake of having a strong structure.
  4. 01:16:806 (4,5,6) - Likewise, I feel like you should clean this triangle up a bit. It looks lopsided at the moment.
  5. 01:42:177 (6) - The head of this slider is missing a whistle, and which I can notice clearly during gameplay. Therefore I would change the sampleset on this note so it can be heard.
  6. 02:22:292 (1,2,3,4) - These definitely deserve more emphasis so you should space them out more. It'll also help strengthen the contrast even more from the calm section that just passed.
  7. 03:50:063 (1,2,3,4) - Either decrease the spacing of (1,2) or increase the spacing of (3,4); because the sounds that (3,4) is on are a lot stronger and higher pitched, so again you should express this through the map.
  8. 04:24:863 (4,5,6,7,8) - I can hear the sounds you've been mapping to here, but I don't think it's a good idea. This is a really intense part of the song with the loud 1/4 melody overshadowing it, so I don't think leaving 1/2 gaps in the gameplay is a good way to emphasise these. Same goes for 04:26:406 (5,6) - .
  9. 04:28:635 (2,3,4,5) - More on these kinds of rhythms - I just didn't find them as fun to play compared to the patterns and rhythms on the kiai before and after. This is due to a mixture of low spacing and general rhythm awkwardness, so I would find a better way to express all of these.
  10. 04:41:492 (4,5,6,7) - I don't like how you've chosen to completely overlap these sliders, as it'll easily cause players to misread. I would adjust the pattern so that they're not overlapping or partially overlapping, as it'll be much easier for the player to notice the notes. This happens again at 04:52:120 (1,2,3,4,5,6) - .


This is all I have to say. This was a really nice map, I had fun playing it and the flow was on point. I hope to see it ranked, so good luck with this!
posted

-Faded- wrote:

Hey, m4m from my queue!

[Cycle Hit!]
  1. 00:35:235 (16,1) - The spacing change here is a bit drastic, and I find nothing in the song that justifies this sudden change. I find it really uncomfortable to play, so you should reduce it. Same goes for the spacing increases on all the other kiai entrances as well. okay, reduced spacing so it follows the stream progression correctly instead of a brutal increase
  2. 01:08:406 (3,4,5,6) - Minor, but you could change this pattern so that (3) is directly in the centre of this triangle. actually, it's lined up this way, so I don't really want to change it's structure, would be a bit pointless https://osu.ppy.sh/ss/8957706
  3. 01:12:863 (2,3) - Even though these notes are far apart from each other and probably won't be noticed in gameplay, I think you should still stack these for the sake of having a strong structure. sure, fixed
  4. 01:16:806 (4,5,6) - Likewise, I feel like you should clean this triangle up a bit. It looks lopsided at the moment. it looks uneven because im progressively reducing spacing here to fit the song
  5. 01:42:177 (6) - The head of this slider is missing a whistle, and which I can notice clearly during gameplay. Therefore I would change the sampleset on this note so it can be heard. there's not a missing whistle here, it's audible actually
  6. 02:22:292 (1,2,3,4) - These definitely deserve more emphasis so you should space them out more. It'll also help strengthen the contrast even more from the calm section that just passed. okay
  7. 03:50:063 (1,2,3,4) - Either decrease the spacing of (1,2) or increase the spacing of (3,4); because the sounds that (3,4) is on are a lot stronger and higher pitched, so again you should express this through the map. fixed
  8. 04:24:863 (4,5,6,7,8) - I can hear the sounds you've been mapping to here, but I don't think it's a good idea. This is a really intense part of the song with the loud 1/4 melody overshadowing it, so I don't think leaving 1/2 gaps in the gameplay is a good way to emphasise these. Same goes for 04:26:406 (5,6) - . changed for the first one, the second seems fine imo, as the 1/4 melody behind sounds less overshadowing
  9. 04:28:635 (2,3,4,5) - More on these kinds of rhythms - I just didn't find them as fun to play compared to the patterns and rhythms on the kiai before and after. This is due to a mixture of low spacing and general rhythm awkwardness, so I would find a better way to express all of these. I don't really understand what do you mean, I don't find any other way to express them correctly anyway
  10. 04:41:492 (4,5,6,7) - I don't like how you've chosen to completely overlap these sliders, as it'll easily cause players to misread. I would adjust the pattern so that they're not overlapping or partially overlapping, as it'll be much easier for the player to notice the notes. This happens again at 04:52:120 (1,2,3,4,5,6) - . I think there's enough time to read these except for the first ones, espescially at that AR, so, I moved a bit the first sliders so it don't overlap perfectly to improve readability a bit


This is all I have to say. This was a really nice map, I had fun playing it and the flow was on point. I hope to see it ranked, so good luck with this!
Thank you for the mod!
posted
euh oui en fait petit mod pour le poto

00:01:035 (1,4) - Could try to blanket this
00:07:892 (1) - This doesn't overlap the same way with 00:07:206 (4,5) - that are symmetrical, perhaps a straight line would fit better ?
00:09:949 - Could raise volume a bit/add hitsounds for the transition
00:20:063 (5,3) - pa tré bo
00:30:349 (5,6,7) - I think this would flow better if it was placed before 00:30:006 (2,3,4) -
00:43:892 (2,2) - doesn't blanket prefectly but meh, w/e
00:57:606 (1,3,5) - you could maybe try to stack all of these
01:46:292 (6,1) - pa tré bo
02:30:520 (1,2,3) - If you follow the same logic as the previous buildups, this should be identical to 02:29:149 (1,2,3) - , not ctrl+H-ed


chuis un peu fatigué quand même, du coup c'est rapide et pas très utile
mais bon ¯\_(ツ)_/¯

Bonne chance !
posted

Jean-Michel Jr wrote:

euh oui en fait petit mod pour le poto

00:01:035 (1,4) - Could try to blanket this fixed
00:07:892 (1) - This doesn't overlap the same way with 00:07:206 (4,5) - that are symmetrical, perhaps a straight line would fit better ? c'est pour donner un semblant de flow circulaire visuel en quelque sorte, enfin, meme si ça se joue pareil, ça aura pas le meme effet avec un slider droit éwi
00:09:949 - Could raise volume a bit/add hitsounds for the transition ok
00:20:063 (5,3) - pa tré bo /
00:30:349 (5,6,7) - I think this would flow better if it was placed before 00:30:006 (2,3,4) - true, fixed
00:43:892 (2,2) - doesn't blanket prefectly but meh, w/e fxied
00:57:606 (1,3,5) - you could maybe try to stack all of these ok
01:46:292 (6,1) - pa tré bo /
02:30:520 (1,2,3) - If you follow the same logic as the previous buildups, this should be identical to 02:29:149 (1,2,3) - , not ctrl+H-ed oui


chuis un peu fatigué quand même, du coup c'est rapide et pas très utile
mais bon ¯\_(ツ)_/¯

Bonne chance !

merci frere
posted
Cool stuff 8-)

Discussed things on irc, no kd pls

T2: map is slightly above 10MB but can't to do much about it without either decreasing the mp3 or the hitsounds' quality. We decided to leave it as it is.
posted

Worminator wrote:

Status: Waiting for Shiirn's free mod
02:07:892 (4) - random normalwhistle sliderslide? no wub here or anything to fit it

I'm personally really, really, really not a fan of the skipstreams (such as these) as i feel they never actually fit any point in the map, they seem to just be there to add difficulty and look cool. There are a couple spots where they may work, but you never use them there, instead sporadically sprinkling them all over.

It'd take a serious restructuring of the map to change that in any way, so I'm sure you'd rather not do that. Other than that rather unfitting issue, map is alright. Good structure and good patterns, but kind of plain and uninspired. A very good result for a relatively new mapper, mind you, I'm just a crotchety old fuck who's impossible to please. Good luck with your future maps.
posted

Shiirn wrote:

Worminators wrote:

Status: Waiting for Shiirn's free mod I knew it
02:07:892 (4) - random normalwhistle sliderslide? no wub here or anything to fit it yes, my bad, fixed

I'm personally really, really, really not a fan of the skipstreams (such as these) as i feel they never actually fit any point in the map, they seem to just be there to add difficulty and look cool. There are a couple spots where they may work, but you never use them there, instead sporadically sprinkling them all over.

It'd take a serious restructuring of the map to change that in any way, so I'm sure you'd rather not do that. Other than that rather unfitting issue, map is alright. Good structure and good patterns, but kind of plain and uninspired. A very good result for a relatively new mapper, mind you, I'm just a crotchety old fuck who's impossible to please. Good luck with your future maps.
about these skipstreams, I guess this is a subjective concern, these are mainly used in the first kiai and a few in the last kiai, because you know, the last kiai is kind of a mix of the 3 previous ones, where there are reasons I believe they fit here because there is some sounds to support it, I also think these streams are not that hard in this case and are not placed randomly just to look cool or something

Anyway, thank you for the short mod even though there are reasons I believe you would not have posted it if someone else than Kurai bubbled this map
posted
Sorry but

Artist: DJ Genki / かめりあ / C-Show
Romanised Artist: DJ Genki / Camellia / C-Show
Tags: Kasai Harcores 葛西ハーコーズ

Stupid RC says: Tracks created by composers belonging to doujin circles should list the circle's name as the main composer. The sole exception to this is when a composer of a given circle is well-known enough by their own name. In this case, their own composer name may be used instead.
posted

Lama Poluna wrote:

Sorry but

Artist: DJ Genki / かめりあ / C-Show
Romanised Artist: DJ Genki / Camellia / C-Show
Tags: Kasai Harcores 葛西ハーコーズ

Stupid RC says: Tracks created by composers belonging to doujin circles should list the circle's name as the main composer. The sole exception to this is when a composer of a given circle is well-known enough by their own name. In this case, their own composer name may be used instead.
The official metadata is obviously 葛西ハーコーズ as artist, I still don't understand why this rule is still a thing, there are no real border to "well-known enough by their own name" this is stupid, would you alter official metadata just because some artist name is more well-known than another?

also take a look at that relatively recent map that got DQed multiples times due to metadata https://osu.ppy.sh/s/556969
sure t+pazolite was more well known than the circle name C.H.S but the official metadata takes over I guess
(I even had the same concern as you but looks like I was wrong p/5760952)
posted

Worminators wrote:

Anyway, thank you for the short mod even though there are reasons I believe you would not have posted it if someone else than Kurai bubbled this map
I originally wasn't because the map was fine, but with a comment like that why wouldn't I mention something? 8-)
posted
I'd ask KwaN about that metadata thing since it's better to do it now than get DQ'd over it
posted
Meta: http://djgenki.net/khcd002/


It's fine like this, I'd say
posted
wé bon bravo on va dire

Edit : Nan sérieux, gros bravo à toi gros, ça fait plaisir de te voir rank ça !
posted
Okay, I was just scared.
but gratz!!!
posted
des bisous <3
posted
GG mek !
posted
wp wormi
posted
Great map, I absolutely love the way it's structured around one main melody.
But on top of that there's different sections in between, and the way they come together in the final kiai section gives my brain tingles while playing everytime.
Partly that's due to the song choice, but the mapping perfectly reflects it.
Overall just amazing quality, I hope you make more Extra diffs in the future ^^
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