Architecture class
Thx for modding!Litharrale wrote:
Alright time for mod
7k maps in general are pretty above me but I mod them anyway because I know it can be hard to find 7k modders, this one though is WAY above me so I'll just stick to the lower difficulties. Even though I think it's pretty cool, I wont bubble it just because there's no way I can judge those higher diffs.
1|2|...|7
Another
00:12:547 (12547|4,13297|5) - The bass notes that these are mapped too are so quiet that I had to slow to 25% and jack my volume up to hear it. Not sure if they're worth keeping because the music does something different here but the mapping stays the same. I intend to make this another chart some LN bunch, and use bass sound at whole chart actually. I wanna keep this
00:14:765 (14765|1,14797|5) - for arpeggios with more notes in them like this one and 00:16:765 (16765|5,16797|1) - maybe make the second note a double to represent this? compared with 00:05:797 - 00:13:797 - , current part has more notes than it to express arpeggios something so it will be okay
01:46:825 (106825|6,106825|4,106825|3,107325|6,107325|4,107325|3,107825|4,107825|3,107825|6) - There are some sounds between these triples you could definitely map Intended part, I will consider it thx
Normal
some pretty big diff spikes between this diff and the one above https://i.imgur.com/O0RDA1h.png add some notes at 02:11:893 - 02:12:760 - , thx
Beginner
Pretty good diff, definitely not "beginner" though, I'd recommend changing the diff name to "easy" I follow the bms spread diff name :3
Thx for modding!Lokovodo wrote:
Beginner00:43:632 (43632|5) - I think this should be moved to 1 It's for prNormal00:43:632 (43632|5) - I think this should be moved to 1 Same thing with above
01:05:293 (65293|0) - move this to 2 you can see the structure 01:05:293 (65293|6,65404|4,65515|5) - 01:05:626 (65626|1,65738|3,65849|2) - col 1 is for finish sound
01:05:626 (65626|1) - move this to 1 same issue with above
01:05:738 (65738|3) - move this to 3 ^
01:05:849 (65849|2) - move this to 2 ^
01:36:461 (96461|3) - remove I wanna keep this ln to show the heavy chord mash
01:36:780 - add notes on keys 2 and 6 (I think it's better to emphasize the primary instrument here) actually, not this snap if wanna emphasize the instrument
Litharrale wrote:
Alright time for mod
7k maps in general are pretty above me but I mod them anyway because I know it can be hard to find 7k modders, this one though is WAY above me so I'll just stick to the lower difficulties. Even though I think it's pretty cool, I wont bubble it just because there's no way I can judge those higher diffs.
1|2|...|7
wonks byper
01:11:293 (71293|5,71293|1) - the sounds the rolls are mapped too so these are all ghost notes 01:11:404 (71404|4,71515|3,71738|3,71849|4) -
//I can hear piano sound.
01:38:472 (98472|2) - ghost note that's absent in higher diffs//Also piano sound
01:39:770 (99770|3) - this too// ^
01:41:634 (101634|3) - Not mapping the clear piano sounds in the middle of this LN seems like an odd decision // I don't understand what you mean
01:42:607 (102607|0,102607|1,102770|5,102770|6) - These feel very weak as well, replacing them with single LNs at the end of the stream (if you add it) would be sufficient // Same sound like 01:40:580 (100580|2,100580|4,100824|3,100824|1,100986|4,100986|5,101229|2,101229|3,101472|0,101472|1) - here
Thank you guysLokovodo wrote:
Wonki's HyperI don't think there is enough force in the music to require a jack for this level of play so I think it would be better if the pattern was just moved out to 2 and 6 instead like this
//No problem here
00:59:293 (59293|0,59404|0,59515|0) - this would be more comfortable if you move it to 2 // Changed
00:59:627 (59627|4,59738|4,59849|4) - move to 7 // 6jack? no
00:59:960 (59960|6,60071|6,60182|6) - delete this
01:00:071 - add note on 1
01:00:182 - add note on 1// Fixed the other way
thx 4 modLokovodo wrote:
White Another00:58:627 - 00:59:960 - should be 2 notes instead of 1 so make it look something like this
actually looks better, thanks for the suggestion
01:12:626 (72626|1) - and 01:12:960 (72960|5) - aren't representing anything so you should delete
00:58:626 (58626|0,58627|1,58627|2,58960|4,58960|6,58960|5,59293|1,59293|0,59293|2,59627|5,59627|4,59627|6) - just like those lel
they are just emphasis
Thx for modding :Oeyes wrote:
1-9 / S+1-8
Concerto Cruento
00:18:265 (18265|2,18297|4,18734|5,18765|4,18797|2,18828|1) - maybe ctrl+H for consistency with previous slides: 00:16:297 (16297|1) - first slide directed to left side and second is directed to right Changed something
01:35:623 (95623|3,95703|4,95703|2,95782|3,95822|2,95862|4,95902|3,95942|2,95982|4,96022|3,96102|2,96102|4) - whoah so overloaded for central fingers, you might want to balance it a little bit looks overloaded for central, but I think it's nice balanced itself. Each notes are 3/8 snap apart at least cuz they are fast stream, delay-like. will consider about it
02:01:400 (121400|2,121491|4,121583|1,121674|5,121766|2,121857|4,121949|1,122040|5,122132|2,122223|4,122315|1) - I think these notes are strong enough for doubles They are a connecting link with after stream, so don't wanna change them
Lokovodo wrote:
Black Another02:01:309 - 02:02:406 can probably be better represented with chordstreaming than with LNs
I suggest a simple pattern like this
this also helps emphasize the reverse crash along with the drumroll so it works well Cool
Thank youeyes wrote:
Rebanada's Black Another
00:58:626 - Maybe manually CTRL+H this pattern because you make unneeded overloading for left hand 00:59:627 (59627|1,59627|0,59738|1,59738|0,59849|1,59849|0,60071|2,60071|0,60182|0,60182|2) Naw imma keep it cuz it structures well as it follows the pitch of the piano even if it's a bit difficult for the left hand
01:07:293 - left hand is already loaded at this point and you make it even more stressful for left hand by starting the stair by left side. You can start the stair pattern by right side instead. I agree with this one
01:20:333 (80333|1,80333|3,80497|1,80497|3) - different pitch, you can rearrange second double for PR Rearranged
01:59:459 - +1 LN Added
02:16:620 (136620|1,136785|1,136950|1,137169|1,137334|1,137444|1,137609|1,137829|1,137994|1,138104|1,138268|1,138433|1,138598|1,138763|1) - bad anchor, rearrange for balance I tried and moved some notes to other columns but i feel like it will end up worse and more difficult to play
eyes wrote:
1-9 / S+1-8
Bloodthirsty Vampirekads' White Another
00:05:547 - https://osu.ppy.sh/ss/9715663 would be more interesting that's a good idea, but that breaks the whole pattern afterwards, sorry
02:02:863 - 02:03:046 - 02:03:229 - I think you can add notes here nah i'm not sure about that
00:34:359 - this sound is much stronger than 02:22:425 , you might want make it triple instead interesting point, switched double and triple
Thx for modding!Arzenvald wrote:
mod owo4 months hawawawa
[concerto]
00:13:547 (13547|3,13578|5) - i'd suggest to move to 6 & 7, then
00:13:797 (13797|6) - to 5
I put a note at 7 for background sound, it continues 00:13:547 (13547|3,13578|5) - , 00:13:547 (13547|3,13578|5) - to share feeling when someone play piano for this.
00:19:797 (19797|0,19797|6,19797|1,19854|5,19912|4,19970|2,20027|1) - ctrl+h, for pr direction Lower structure like 00:19:297 (19297|4,19297|5,19297|6,19547|3,19547|4,19797|1,19797|0) - can express pr more tho
00:32:900 (32900|5,32900|4,33062|3,33062|4) - ctrl+J, better pr and double broken stair just looks right I agree. Thx!
01:18:932 (78932|2) - removing this would give better emphasis at 01:18:849 (78849|0,78849|2) - But 01:18:849 - doesn't has any main melody sound, compared with 01:19:096 -. So double is better for this and 01:18:932 - is a part of piano progress so I wanna keep this.
01:20:333 (80333|1) - not really strong as i play / hear this, removing is better It's a part of main melody, 01:20:250 - 01:20:910 - . I used double for this melody structure, so it's fine tho
01:21:239 (81239|2,81239|4,81322|5,81322|1,81404|4,81404|2,81486|6,81486|0,81569|5,81569|1,81651|4,81651|2,81734|6,81734|0) - i suppose any different pattern than symmetrical could also works here, something not identical with other symmetrical pattern. rearranged little bit
couldn't really tell about the climax part since i died in that part lmao x3
00:34:035 - add 1/16 grace, will play just right Intended, cuz I wanna add SV here then 1/16 grace can be shown ugly
00:38:548 (38548|1) - optionally, comparing with black another, you only use double in this part while black another has triple. consider to add some notes hmm it's fine tho, reba has another thought about this part with me yeah
02:22:060 (142060|0) - add some grace note Intended, of course, SV
[Another]
00:00:510 (510|4) - are you sure making this LN harder than 3 other higher diff, even concerto? O.o Hmm I understand what you say,
it's harder than upper diffs tbh. But concerto is bms-based chart so has less ln, this diff is mixed chart, normal lulu patterning. So the gap is fine tho cuz they has different concept actually. other two diffs are gd, they has their thought so I can't tell about them. I will consider it for nerf or whatever
01:18:932 (78932|0,78932|4) - same like the other diff, remove, instead,
01:18:849 (78849|5) - add for better emphasis
double for background sound + melody like 01:18:932 (78932|0,78932|4) - , I don't think it needs to be changed.
01:37:099 (97099|6) - just maybe, move this to 5 for that contrast, different pr from 01:37:019 (97019|6) - It looks awkward to play, just placing same col with previous is more easy and fun when player hit them.
01:18:932 (78932|4,78932|0,141071|6,141071|5,141180|5,141180|6,141290|5,141290|6,141400|6) - i personally thinks this should be in left hand (ctrl + H) and :?
02:21:071 (141071|2) - move to 4. For pattern structure, it should be placed here. 02:20:741 (140741|2,140851|2,140961|2,141071|2) - continuing four same col, not same col with next jack section col like 02:21:400 (141400|6,141400|3,141400|4) -
[Beginner]
02:11:026 (131026|2,131373|5,131546|3) - the LN, visually looks hard than how Beginner level should do. i suggest just use a plain 1/2 LN
02:08:220 (128220|4) - ^
the ending part too, but i think the slower bpm helps the reading compared with the 2 point earlier. Fixed!
alright, good luck! the set is pretty much clean, i'm looking forward this map nominated & go for rank :3/ :3/
no petals for now, but thinking of this meta map https://osu.ppy.sh/s/559646. petals still has something to work on (imba pattern aaaaa)Garalulu wrote:
Thx for modding!
I think this modding is m4m with petals, do you wanna mod for it now? if it's not, give me other map :3
thx for the modArzenvald wrote:
mod owo4 months hawawawa
[White Another]
i personally thinks, reversed pr doesn't feels right through this diff, it gives weird feeling when the piano plays from low keys to higher keys, while the note itself reversed from right to left.
interesting point, i haven't really thought about it before, and your argument makes a lot of sense
no reply = applied
00:19:797 (19797|1,19797|0,19854|6,19912|5,19970|4,20027|2) - ctrl+h for better pr direction
00:34:035 (34035|2,34055|1,34075|0) - ctrl+j, same reason above
00:34:359 (34359|6) - move to 1, same reason above seems unnecessary, keeping for now
01:03:626 (63626|4,63682|1,63738|2,63793|3,63849|4,63904|5) - ctrl + h, same reason above
01:07:668 (67668|1,67710|6,67751|5,67793|4,67835|3,67876|2,67918|1) - change the stairs direction, left to right, would follow the pitch better
01:15:926 (75926|4,76337|3,76748|2) - ghost, remove. nope you can hear the timpani, though it's a bit small. if it interrupts the ranking process, i'll remove
01:18:932 (78932|1,78932|6,78932|4) - couldn't hear any downbeat here. remove, instead,
01:18:849 (78849|3) - add some notes for better emphasis
hmm, not really sure about that. i kept the 3-1-2-1 notes consistently, so that's how i'm gonna keep it for now
01:26:184 (86184|3,86271|4,86357|3,86443|2) - the bracket in this part is harder than Black Another, consider to reduce the pattern hardness. does it really matter though? overally black another's way harder than mine, and only certain parts being harder than the higher diff can't be the reason to nerf them :thinking:
that's just my opinion /shrug
01:37:139 (97139|3,97179|4,97219|5,97259|6,97298|0,97338|1,97378|2,97419|3,97459|4,97500|5,97540|6,97581|0,97621|1,97662|2,97702|3) - better change the direction.
compared with Black Another :
00:58:626 - better change those triples into double jack for better gap with Black Another i'll consider
alright, good luck! the set is pretty much clean, i'm looking forward this map nominated & go for rank :3/
summon cs nyan nyan ' w 'Arzenvald wrote:
summon powa & chicken nao @A@!
Thx for modding!Fresh Chicken wrote:
so ya I'm about to bubble this
Beginner
01:59:253 (119253|4) - 이 구간은 01:55:555 - 01:56:171 - 와 달리 01:59:459 - 가 소리가 없으니 이 노트를 한칸 오른쪽으로 움직이는게 전체적인 구조상 어울릴듯
Normal
01:59:253 (119253|2) - Beginner와 동일
Hyper
01:34:227 - 01:34:865 - 너무 왼쪽에 치우쳤으니 골고루 재배치하는 게 좋을듯
01:38:472 - 고스트 노트로 보이니 제거하는 게 좋을듯
01:43:580 - 대신 이런 부분에는 피니시 음이 있으니 노트 하나 더 넣는걸로
02:17:115 - 02:17:444 - 스냅 에러. 1/6이어야함
White another
02:14:477 - 02:14:807 - 여기가 이후 1/6보다 어렵다. 노래를 들어봐도 1/8이 아니라 1/4인 듯 하니 재배치하는게 좋을듯
Black another
02:22:060 - 앞 쪽 파트인 00:34:035 - 에서 보여줬던 것처럼 1/16을 이용해 표현하면 이쁠듯. 막난은 변속 때문에 쓰지 않았지만 요기는 괜찮
Concerto Cruento
00:32:089 - 00:32:738 - 단순한 계단 배치보단 멜로디에 어울리게 재배치해보는 게 낫다
00:43:971 - 00:49:395 - 이 파트 꼭 롱놋의 길이가 저렇게 길어야 하나 노래 구조상 배경음을 생각해 길게 빼놨으니 유지하고 싶당
01:37:743 - It has not big 1/4 sound as 01:40:337 - 01:42:932 - , so I didn't.shionelove wrote:
from 01:37:743 you should follow 1/4 sounds.As DP player it feels bad you don'k make this part so much easier because this is remix of DIRGE.
and highest diff,01:00:071 (60071|5,60182|5,60293|5) - 01:07:960 (67960|1,67960|0,67960|2,68071|2,68071|1,68071|0,68182|2,68182|1,68182|0) - 02:19:422 (139422|1,139422|2,139532|1,139532|2,139642|1,139642|2) - they ignore the song,compering with Black Another which is correct rhythm.
It's too quiet sound, not like 02:30:032 - 02:34:518 - 02:43:490 - so I didn't add itRivals_7 wrote:
02:39:004 - arent you missing a piano sound here?
just saying because it looks a tiny bit inconsistent with what you did before - 02:34:518 (154518|2) -
your top diff and Another btw
Thanks for your concern, I understand what you said. Yeah it seems very difficult and non-FCable pattern, but I already tested this structure with many people and they FCed it properly. I didn't just randomly place the notes, but thinking and trying many different structures what is good for it. And it's my result. About the SV, it's for feeling like we are really playing the piano, it's concerto. I want to catch the movement of pianist's hand, so jump is good for it to express that feeling. I hope you understand my opinion too :3Kamikaze wrote:
Looking at the top difficulty the SVs are very forced, most of them are just made to fill the gaps which is not okay, especially SVs in places like 00:34:035 - where sure, you have a pause followed by a loud chord - but is making a scroll jump here a good way of expressing it? I really don't think so.
the slowdowns and smooth transitions out of them are good, but the SV jumps here in most spots feel really unnecessary and just placed there so players will trip up on them and not because of the song's sounds. I wanted to emphasize the feeling, like we are really playing the piano. The insane pianist, piano is playing him or her actually, express the feeling with visual performance. I wanted to catch that movement so added the jump. It's not tough SV (just 0.5x 1.5x) so no problem tho
also the chord density doesn't seem consistent and justified, for example 01:02:071 (62071|2,62071|3,62182|3,62182|2) - those chords feel the same as 01:01:738 (61738|3,61738|4,61738|1,61849|3,61849|4,61849|1) - just on a diffrent pitch, but they differ, also the ending is suddenly 4-chords then random amount of notes + a 1/4 stream that supports something that's not exactly hearable? actually it's a different pitch, and you can hear another piano sound like 01:01:960 - 01:02:293 - . it is only placed at this part like 01:00:738 - or 01:00:849 - , not 01:02:071 - or 01:02:182 - . And more,
I added the hitsound for this, it means it's more highlight part.
There's also an issue of you sometimes completely ignoring pitch which creates pretty funny results, the best example of this would be 01:07:960 - where you straight up ignore all pitch relevancy for the sake of keeping hand ballance, the ending also tries to do that but the 1/4 mixed in between ruins it not just ignoring pitch, I arranged it with PR and hand balance both, so it's the result. I only focused on the difference, high or low pitch.
After pitch is changed, I put the notes left and right, right and left. it can express the changing of pitch enough tho
I've also heard people complain about the ending being straight up not good to play, but I will wait for someone to suggest patterns since those people would be probably better suited for it than I am, however if you would just delete those notes it would flow way nicer due to not having the implied minijacks with stair transitions:
(the last one is just a flow breaker at the end and I personally think that the ending is also overchorded)
I'll poke people if they have any suggestions for the ending, for now those are my points.
tl;dr SVs in my opinion are unnecessary and made only so there's SVs which is bad and people have problems with patterning of chordjacks, especially density and the ending For consistency, 02:14:148 - 02:22:060 - this part uses 5 notes for piano + finish drum, the piano chord with drum sound.
the chordjack is intended, you can check it like 01:00:182 (60182|5,60293|5) - , I already use this patterning structure when I want to express this flow.
Yeah it's pretty hard structure. But I don't think it ruins the entire structure, it has consistency and the reason it should be placed as itself. And I think it's the best structure with that density and consistency, so want to keep it
there are also the bursts at 2,1k combo where EVERYONE that submitted a score has missed, I think something has to be wrong if you have a 3 miss score on that hard of a chart and it has two or three misses in the same part as everyone else, kind of a in2k6 problem although admittedly way better lol I already have many test about it, people said it's FCable and really they did it. The scores at qualified section are just their first playing or not their full condition cause it's not ranked map yet and only 4 days ago so it can't be used for statistics tho :3
about snapping, it's for simplicity so I use 1/8 the whole part. Thanks for your concern too :3sankansuki wrote:
The snapping ones i'm not too confident on, but the timing/offset ones has to be changed.
This is a mod for Concerto Cruento diff (timing/offset is probably for the mapset)
00:19:797 - idk how accurate it must snap according the the sounds but this snapping is what i hear. Though you can only have this snapping if you change the bpm to 130 just to put the notes and then switch back to 65. I can understand if you say that you can only hear it in 25%, but its just something i can see. I followed the original bpm, it's 65. For the playability and simplicity, 1/16 snap is better option to express this part.
00:23:657 - the red timing point here is a little too early, i feel like it's offset should be around 23669. If you ask me, 12ms is quite a bit.
and at 00:34:047 - (using 23669) sounds like this (using 1/16 & 1/12) For SV, I just place them at same timing point. About timing point, for the delay of some piano sound I use current point.
01:28:123 (88123|6,88123|5) - sounds more like it should be at 01:28:110 - 1/6 snapping
this, explained below (01:29:120 - 1/12)
and this (01:35:503 - 1/12) some are still 1/8 though
same thing with above, for the delay of piano sound and simplicity. I simply placed it at 1/8
For this section 01:32:950 - i feel like the two notes representing the piano should be on 1/12 snapping instead of 1/8, because the piano sounds earlier.
And if you were going to map the piano like that, why not put another two notes 01:33:455 - since there's a piano sound there. But before you say that it's to match the same section at 01:34:227 - there is a slight difference where the piano sound at 01:34:705 - is different from the pattern of the sound, if that makes sense. It's very quiet sound when playing 100%, so I didn't add it.
these red timing points (and green) should be changed. mostly around 9ms or more differences
01:37:743 - 97743>97756 I put them bpm point when the bar ends. I follow the 185bpm stair and just add new bar for it, seems little bit delayed but it's not big gap tho
01:46:825 - 106825>106837 no problem tho?
02:01:309 - 121309>121316 when I hear 02:04:967 - , it seems matched well.
02:07:162 - 127162>127169 same with above, 02:08:573 - seems well.
02:09:986 - 129986>129992 02:13:801 - , well matched.
02:14:148 - 134148>134157 02:14:807 - , no problem.
some part looks little bit delayed but when I checked the whole part, it matches well.
the only sv i have issues with is 01:15:721 - the svs here are just too exaggerated just 0.5x 1.5x jump, same with 00:34:035 - this jump.
thank you for your suggestion, but I still want to keep my structure as I said above. About 1/4 snap, it actually have a sound tho. Not too big sound, but it has._underjoy wrote:
I suggest this - changing 5-chords to 4-chords should make it more bearable to play.
On the other hand - I hear this 1/4 stream as ghost notes.