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LiSA - crossing field -TV ver.-

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Topic Starter
ShinodaYuu

[A L P H A] wrote:

from q
[general]
  1. kiai should start 00:46:420 - here cuz 00:45:750 - here is just the kick but theres a little part that has no rythm and just vocals so isnt kiai. if you cant change cuz the sv just dont delete it and set it as no kiai and then put another one with the same sv and just kiai
Right, fixed
[ez]
  1. maybe you can improve flow sometimes (highly recommended to remap) I'll try
  2. there are some notes that arent hitsounded. please hs them Ok, to do later
  3. spacing is still wrong. easy is a diff for new players, it has to be consistent and close to other notes
  4. 00:00:164 (1,2) - these contact
  5. 00:02:175 (1,2) - these too {Fixed}
  6. 00:04:521 (1,2) - ^
  7. 00:26:644 (4) - ^ suggest (maybe cuz you cant change them)
  8. 00:27:650 (1) - ^ suggest (^)
  9. 00:51:113 (2,3) - contact
[nrml]
  1. kiai needs hitsounding on some notes Right, will do it later
  2. 00:16:923 (2,4) - contact
  3. 00:20:275 (2,3,4) - these dont have proper flow Ahhh, I like this pattern, but if more people will complain i'll change it
[hr]
  1. 00:07:538 (1,4) - contact Fixed
  2. 00:37:370 (2,5,6,7) - ^ ^
  3. 01:01:504 (3,1) - ^ ^
  4. 01:22:454 (1) - this spinner should start 01:23:795 - hereFixed

[ins]
  1. 00:24:968 (3,6) - contact Fixed
  2. 00:30:331 (1) - this doesnt have any rythm ^
  3. 00:41:895 (5,4) - contact ^
heres mod
Thanks :)
Topic Starter
ShinodaYuu

Senery wrote:

Hi! from my queue

[Easy]
  1. 00:00:834 (2) - blanket this with 00:00:164 (1) - Done
  2. 00:02:175 (1) - move this like so: https://puu.sh/x1yt7/f338ea96dd.png Fixed
  3. 00:04:521 (1,2) - blanket as well Done
  4. 00:08:879 (6) - you can just use one anchor point for this, looks a lot nicer aswell You're right :)
  5. 00:15:582 (4) - stack with 00:13:571 (1) - Overlooked
  6. 00:52:119 (4,5) - align these better Fixed
  7. 00:56:476 (1,2) - blanket this Done
  8. 01:11:895 (3,1) - ^ ^
  9. 01:13:907 (2,3,4,1) - make this a better square Done
[Normal]
  1. 00:10:890 (4) - remove this slider, it doesnt really fit well Fixed
  2. 00:12:901 (4,5) - have this the same as 00:14:912 (3,4,5,6) - this section ^
  3. 00:24:298 (1,2,3) - blanket this It was already blanked but I made it better
  4. 00:29:661 (3) - blanket the slider end of this to 00:30:331 (4) - and stack 00:31:001 (1) - with the slider end of (3) Done
  5. 00:33:013 (1) - no real need for an NC here Ok
  6. 01:23:460 (4) - stack this with the slider end of 01:21:951 (2) - Done
[Hard]
  1. 00:12:566 (4,5,6) - would be nicer if you made this the same distance Done
  2. 00:43:739 (2,3) - blanket this ^
[Insane]
  1. 00:09:884 (1,4) - stack these Overlooked
  2. 00:17:594 (3,4) - make this and 00:17:929 (5,6) - this the same distance Done
  3. 00:55:638 (4,5,6,7,8,9,10) - there is no sound on the blue tick Remapped
  4. 01:06:365 (2,3,4,5,6,7,8) - ^ ^
  5. 01:17:929 - start the stream here Done
[Love]
  1. 00:18:599 (5,6,7,8,1) - make this a nicer circle Fixed I think
  2. 00:22:035 (4,5,6,1) - curve the end part aswell ^
  3. 00:24:298 (1,2,3) - stack (2) and (3) with the slider end of (1), its a lower 5* so that is a bit more appropriate Ok
  4. 00:32:677 (5,6,7,8) - make this a bit nicer, it looks decent atm but it could be better
  5. 00:38:041 (1,2,3,4,5) - make the curve nicer Done
  6. 01:17:929 - same as the insane, start the stream here
I didn't list them all, but look through the diffs and fix the aesthetics of the diffs, so like blankets, stacks etc same with spacing, i listed a few in the mod but not everything, it will make the mapset look a lot better Many thanks, I'm sure it is, I'll try to work on it :D
so that it, good luck :D
Jonis221
Hey, Decided to request M4M.

  • [General]
  1. Consider using constant DS all along the easy and normal difficulties.

    [Easy]
  2. 00:02:175 (1,2) - Try to make parallel more perfect here. It should look something like this http://i.imgur.com/R57vpsq.png
  3. 00:51:448 (3,4) - ^ http://i.imgur.com/x9vFv2M.png
  4. 00:05:191 (2) - Maybe reverse slider here?
  5. 00:06:532 (2,3,4) - You can try to make this pattern symmetrical.
  6. 00:10:052 (1,2) - This difficulty has only one 1/2 rhythm part. To keep map flow similar consider change this into something more simple.
  7. 00:11:560 (1,2,3,1) - For more equal distance you move these. Circle 2 X:147 y:277, Circle 3 x:308 y:296, Slider x:244 y:148.
  8. 00:19:605 (1,2,3,4) - Spacing is diferent between objects.
  9. 00:25:638 (3,4) - Looks like objects are overlaping here.
  10. 00:34:018 - 00:36:700 - 00:38:041 - 00:45:415 - 01:18:599 - You can place some beat here, don't follow only vocal line.
  11. 00:54:130 (1,2) - Stacks not really allowed on easies.
  12. 00:57:147 (2) - Fix this curve to look like this http://i.imgur.com/oYx4oxt.png
  13. 01:11:895 (3,1) - You can improve blanket here.

    [Normal]
  14. 00:00:834 (2) - Bump on the slider end doesn't look nice.
  15. 00:08:208 (5) - Try to make this slider more symmetrical.
  16. 00:12:901 (4,5,1) - For more equal distance between objects you can move this slider on X:204 y:185 (plus this slider is isn't snaped by distance.
  17. 00:20:275 (2,3,4) - For me sliders doesn't even look pretty. Try to make sliders with whole visible outline and also more simplistic. (For example: http://i.imgur.com/bHCBSmo.png )
  18. 00:27:314 (1,2) - You can make blanket here. Here's a guide on blankets t/208596
  19. 00:24:298 (1,2,3,4) - Check distance. (If you using grid snap, try to turn it off, because distances between objects will be more accurate.
  20. 00:46:756 (4,5) - You can improve this blanket.
  21. 00:48:432 (1,2) - 00:59:828 (1,1) - 01:09:884 (3,4,1) - ^
  22. 00:57:147 (3,4,5) - How about to make this with symmetrical design.
  23. 01:07:035 (1) - 1/2 Double repeat not good choice on easy/normal difficulties, because they are quite hard to read for newer players.
  24. 01:10:387 (1,2,3) - I don't it's a good idea to overlap each of them.
  25. 01:15:918 (3,4,5) - I think objects are too close to each other.
  26. 01:17:761 (1,2,3,4) - I think this part is too complicated to put 1/2 singletaps, even it starts from 1/2 section. 01:17:594 - and there's a strong sound which should be clickable. How about this rhythm http://i.imgur.com/l49Krz8.png
  27. 01:19:772 (4,5,6) - This part is confusing, it only follows vocal.
  28. 01:23:627 (1) - This spinner, according to song beat, should start here 01:23:795 - plus at the end you can add some green sections to decrese volume of hitsounding because music is fading out.

    [Hard]
  29. 00:29:661 (4) - Pretty sure you can improve this slidervawe to look more symmetrical. Here's a guide on sliderwaves is on same guide t/208596
  30. 00:33:013 (1) - 00:34:018 (3,4) - 00:34:856 (5,6) - You can use 1 slider point for sure.
  31. 01:12:901 (3) - ^
  32. 00:43:739 (2,3) - Blanket.
  33. 01:23:795 (1) - End spinner at 01:27:314 - Like you did in easy and normal difficulty.
paydayzcool
Hi there, M4M from your queue: https://osu.ppy.sh/community/forums/topics/674792,

Easy
00:03:515 (1) - To be honest, there really isn't a need to put a spinner here as it disconnects this part of the song. Instead, you can put notes here as replacement.
00:08:879 (5,1) - Imagine you are a new player and you just hit 5 perfectly after getting used to the flow of the map. Wouldn't you expect 1 to be on a white tick to continue the flow?
00:18:264 (2,3,4) - This is a more intense part of the song, but it is only represented by 3 circles. Maybe use sliders instead?

Normal
00:08:208 (5,1) - Same as Easy, but note that you can push the boundaries of this concept in higher diffs.

Hard
00:04:521 (1,2,3) - This imo is overmapped. Note that the melody hits on 1 and 2 while 3 is landing on nothing.
00:46:085 (3,1) - Try and make it more obvious that these notes are far apart on the timeline or the player is definitely going to hit 1 too early.
00:52:286 (3,4,5,6) - I would avoid these note placements as the player may mistake a circle for a sliderhead.

Insane
00:01:839 (3,4,1) - Spacing is too large here so players will misjudge the time to click the sliders.
01:23:460 (1,2,3,4,5) - This imo seems unfitting for a last stream. Maybe make a more intense stream?

There are some very good patterns in hard and insane, but they just need to have more flow to it such that it feels more natural.
For Easy and Normal, try not to mix the complexity of hard maps and insane eg, clarity in direction: can you be sure that you won't be confused over which note to click next? (assuming you are a new player)

The best way to understand what I mean is to continue exposing yourself to the patterns of ranked maps and practicing more. Although I have no ranked maps, I reckon this method works as I did end up improving.
Topic Starter
ShinodaYuu

paydayzcool wrote:

Hi there, M4M from your queue: https://osu.ppy.sh/community/forums/topics/674792, Mate I wrote to wait for my mod but ok

Easy
00:03:515 (1) - To be honest, there really isn't a need to put a spinner here as it disconnects this part of the song. Instead, you can put notes here as replacement. You're right
00:08:879 (5,1) - Imagine you are a new player and you just hit 5 perfectly after getting used to the flow of the map. Wouldn't you expect 1 to be on a white tick to continue the flow? Yes I had a hard time thinking how to deal with it, but finally got it
00:18:264 (2,3,4) - This is a more intense part of the song, but it is only represented by 3 circles. Maybe use sliders instead? I know what you mean but that's the sounds I decided to focus on

Normal
00:08:208 (5,1) - Same as Easy, but note that you can push the boundaries of this concept in higher diffs. Changed

Hard
00:04:521 (1,2,3) - This imo is overmapped. Note that the melody hits on 1 and 2 while 3 is landing on nothing. I wouldn't say it's nothing, like I can hear a sound there, but if more people will complane I'll change it. For now made a reversed slider
00:46:085 (3,1) - Try and make it more obvious that these notes are far apart on the timeline or the player is definitely going to hit 1 too early. Changed a little, should be better
00:52:286 (3,4,5,6) - I would avoid these note placements as the player may mistake a circle for a sliderhead. Yeah I know, that's why I mapped it like this, I don't want it to be stupid farm, so one tricky pattern for me is not bad (also people playing with snacking sliders will reasd it easily)

Insane
00:01:839 (3,4,1) - Spacing is too large here so players will misjudge the time to click the sliders. Changed
01:23:460 (1,2,3,4,5) - This imo seems unfitting for a last stream. Maybe make a more intense stream? This is a last pattern taken from CXu mapset, I really liked it so I wanted to use it too

There are some very good patterns in hard and insane, but they just need to have more flow to it such that it feels more natural.
For Easy and Normal, try not to mix the complexity of hard maps and insane eg, clarity in direction: can you be sure that you won't be confused over which note to click next? (assuming you are a new player)

The best way to understand what I mean is to continue exposing yourself to the patterns of ranked maps and practicing more. Although I have no ranked maps, I reckon this method works as I did end up improving.
I'll try for sure, many thank for this mod :D
Sandrew
m4m
[general]
close widescreen support
I found the official website for metadeta:http://www.lxixsxa.com/disco/archive/?SVWC-7871
so the title should be "crossing field -TV ver.-"
[easy]
00:06:197 (1,2) - first a 2/1 slider and then a circle will be better
00:18:264 (2,3,4) - here comes an exciting part, 3 circles not suitable for it, make more beats( if you want to follow the piano, follow it closely
00:43:069 (1) - 1/2 is not recommend in a easy diff, especially considering the 179 bpm
01:11:057 (2,3) - make them a blanket
structure can be more artistic, try not using bad overlap like 00:51:113 (4,1,2) - 01:05:191 (1,2) -
[normal]
00:19:270 (3,1) - blanket
00:24:298 (1,2) - too close
as you have made a easy diff, you can add more 1/2 to make it more close to the vocal
[hard]
2.05-3.72, gap may be too big, adjust some jump like 00:17:594 (3,4,5,6) - (this jump is too hard for beginners) can decrease the gap
00:10:890 (2) - delete it, if you don't want to miss the sound here, you need to add one more 1/2 on 00:11:393
00:16:253 (1,2) - 00:12:231 (3,4,1) - different way to handle the 1/1, make them the same will be better
not so clean, for example 00:51:448 (1,2,3,4,5,6,7,8) - looks like in a mess
[insane]
00:04:521 (1,2,3) - music here is not so exciting like kiai, so a big jump is not suitable
00:12:063 (2,3,4,5,6,7) - jump not fit, for there is only 1/1 drum and low beats in 1/2
00:30:331 (4) - a 1/2 slider and a circle will be better, the slider looks like 00:31:001 (1) - but it didn't follow the vocal like 00:31:001 (1) - did
00:38:376 (1) - consider the 1/4 ds more cautiously, it should have obvious difference with 00:42:566 (1,1) -
00:42:566 (1) - don't understand the sudden 1/4 ds decreasing
there are many creative and artistic patterns I want to study from you like 00:31:001 (1,2,3,4,5,6,7,8,9,10,1) - , but the total structure is not so clean
GL :)
Topic Starter
ShinodaYuu

Sandrew wrote:

m4m
[general]
close widescreen support Fixed
I found the official website for metadeta:http://www.lxixsxa.com/disco/archive/?SVWC-7871
so the title should be "crossing field -TV ver.-" Changed
[easy]
00:06:197 (1,2) - first a 2/1 slider and then a circle will be better Ok
00:18:264 (2,3,4) - here comes an exciting part, 3 circles not suitable for it, make more beats( if you want to follow the piano, follow it closely Changed
00:43:069 (1) - 1/2 is not recommend in a easy diff, especially considering the 179 bpm I know but I don't think there's any easier way to put emphasis on drums here
01:11:057 (2,3) - make them a blanket Done
structure can be more artistic, try not using bad overlap like 00:51:113 (4,1,2) - 01:05:191 (1,2) - Guess I'll try
[normal]
00:19:270 (3,1) - blanket Done
00:24:298 (1,2) - too close
as you have made a easy diff, you can add more 1/2 to make it more close to the vocal I think I like it how it is right now :D
[hard]
2.05-3.72, gap may be too big, adjust some jump like 00:17:594 (3,4,5,6) - (this jump is too hard for beginners) can decrease the gap I know but that's how I see hard diff for this song, making it less intese would ruin my concept
00:10:890 (2) - delete it, if you don't want to miss the sound here, you need to add one more 1/2 on 00:11:393 Why, there's a guitar sound on every of them
00:16:253 (1,2) - 00:12:231 (3,4,1) - different way to handle the 1/1, make them the same will be better 00:16:253 (1,2) - is different cause vocals here are more intense so I've decided to put emphasis on each syllable by stacking them
not so clean, for example 00:51:448 (1,2,3,4,5,6,7,8) - looks like in a mess Made it more clear I think
[insane]
00:04:521 (1,2,3) - music here is not so exciting like kiai, so a big jump is not suitable Changed
00:12:063 (2,3,4,5,6,7) - jump not fit, for there is only 1/1 drum and low beats in 1/2 I think they nicely underline this downbeats
00:30:331 (4) - a 1/2 slider and a circle will be better, the slider looks like 00:31:001 (1) - but it didn't follow the vocal like 00:31:001 (1) - did Right, changed
00:38:376 (1) - consider the 1/4 ds more cautiously, it should have obvious difference with 00:42:566 (1,1) - I don't know what can I change, I set NCs and changed shapes
00:42:566 (1) - don't understand the sudden 1/4 ds decreasing Changed
there are many creative and artistic patterns I want to study from you like 00:31:001 (1,2,3,4,5,6,7,8,9,10,1) - , but the total structure is not so clean Hope to improve at mapping
GL :) Many thank for mod :D
Arf
Hello, M4M from your queue

Easy
00:07:203 (2,3) - These two are slightly too close to each other, it looks a little meh visually

00:16:253 (5,2) - "5" is disappearing as "2" appears but the overlap might not be a good idea

00:22:957 (1) - Consider making this a slider instead, follows the vocal better imo

00:25:638 (2,3) - Consider mapping the note between these for the little vocal as well, you don't need that big of a rhythm gap I think

00:26:979 (3,1) - This blanket could look a lot better, I know DS limits you, but you can push the boundaries a bit to get the visuals right. https://arf.s-ul.eu/Pgk4xQ0F

00:28:990 (2) - The head and tail of this slider overlap but 00:31:001 (1) - doesn't, I think you should pick one and stick with it

00:33:013 (1,2) - Blanket isn't quite accurate, move 2 a bit to the right

00:35:694 (3,4) - Juuuust a bit too close to each other

00:38:376 (1,2,3,4) - Due to the build up in the song here, consider mapping some if not all of the notes in between these

00:42:398 (4,2) - These two shouldn't overlap, same at 01:05:191 (1,2) - 01:09:884 (4,2) - etc.

00:56:476 (1) - I really don't like how the sound at 00:57:147 - is in the middle of the long slider instead of being clickable. The slider itself looks nice but the rhythm is not the best one you could choose here imo. Consider changing this into a 1/1 slider and a 2/1 slider, like so.

01:12:901 - Consider mapping this sound, it's pretty prominent

Normal
00:08:208 (5,6) - Overlap is a little ugly and not done elsewhere in the map, consider moving 6

00:27:650 (1,2) - Hmm are you sure about this gap? Better to map the 1/1 note in between these imo

00:40:387 (1,3) - Consider making these the same kind of slider, a flipped copy/paste. Might look slightly better

00:45:750 (1) - Consider making this point at the next note instead of the previous one, like so.

00:54:130 (1,2) - Ehh, bit unnecessary imo, it's a pretty noticeable spike and very different from the rest of the map. I understand why it's patterned like this, but for this diff it might be better to simplify this rhythm. Consider a 1/2 repeat slider or even just a simple 1/1 slider.

Decent difficulty, some aesthetics are a bit rough around the edges but the rhythm is well done and the general feel of the map is positive.

Hard
This diff is not bad, but it's not a typical Hard in difficulty. The combination of the jumps used with the BPM puts it a level above the typical Hard difficulty. Honestly I somewhat like this diff, but the difficulty spread from Normal to Hard is large. You can nerf some of the jumps and get it closer to 3.4 or 3.5, or you could make an "Advanced" difficulty. Either way, spread will be an issue for you if you keep it the way it is.

00:06:867 (3,4,1) - I see the stack but out of these three notes, "1" has the most intense beat and yet the smallest spacing from the previous note. Recommend adjusting spacing so 4->1 is greater than 3->4

00:31:001 (2,3) - Consider mapping the drum beat between these

00:35:694 (4,5) - This spacing is a little harder to read after 00:33:013 (1,2) - since the rhythm gap is different. Highly recommend moving 5 closer to 4 to differentiate

00:51:784 (2,3,4,5,6,7,8) - Ehhhhh. I get it, I do, especially since the Insane has similar structure to stress the repeated vocal pattern, but this is not visually pleasing at all, at least to me. Consider finding a different pattern which works the same way to make this look better, or if you're dead set on using this one, adjust some of the stacks, since there are some imperfect ones at the moment

01:21:951 (2,3) - Why note between these note not mapped when 01:19:270 (2,3,4) - here it is?

Yeah the spacing in this difficulty is not quite Hard not quite Insane, it's not even Light Insane. It's in a weird spot in the middle. Personally I'd just nerf some of the jumps but if you don't want to do that your alternatives are even more work. Hope you find a solution you like.

Insane
Reminds me 2013 mapping in some parts, 2015 in some parts

00:13:571 (1) - Rhythm is a bit questionable, wouldn't it sound better if this slider was two 1/2 sliders?

00:14:242 (1,2) - Could make these the same shape for slider pairing

00:31:001 (1,2) - I get why you didn't map the drum between these but in the highest diff it might be a bad idea to skip

00:37:035 (4) - What's with this shape xD Something simple like 00:35:694 (1) - could work just fine here methinks

00:45:415 (1,2) - Could center this between 00:45:750 (1,2) - to look a bit nicer

00:49:437 (5,6) - This jump is massive compared to the spacing you've used for this rhythm elsewhere in the map. Consider reducing it

01:23:460 (1,2,3,4,5) - This is honestly kind of underwhelming since you basically don't really move your cursor to play this stream, consider making it just a regular spaced curved one.

A lot of the ideas in this map are decent, and well-executed. Some rhythm choices I don't agree with, places you've used 1/2 slider where I would personally use circles, but you're pretty consistent about it throughout the map so I assume it's just your personal preference.

The mapset in general has rough edges here and there, the aesthetics aren't too clean but it's not draft quality, it's fairly okay. The spread from Normal to Hard is probably your biggest concern other than the aesthetics polish, and maybe the spread from Hard to Insane as well? (Though it's serviceable and probably justifiable, unlike the Normal -> Hard spread)

As you get even better at mapping you'll figure it out for yourself where the rough edges are, it's difficult to just point at a pattern and say "this is a problem", since a bad-looking pattern is not the same thing as a pattern that could look better, if that makes sense. Overall you're on the right track though.

Good Luck :D
Topic Starter
ShinodaYuu

Arf wrote:

Hello, M4M from your queue

Easy
00:07:203 (2,3) - These two are slightly too close to each other, it looks a little meh visually Sure, changed

00:16:253 (5,2) - "5" is disappearing as "2" appears but the overlap might not be a good idea Changed

00:22:957 (1) - Consider making this a slider instead, follows the vocal better imo Ok, done

00:25:638 (2,3) - Consider mapping the note between these for the little vocal as well, you don't need that big of a rhythm gap I think Ok

00:26:979 (3,1) - This blanket could look a lot better, I know DS limits you, but you can push the boundaries a bit to get the visuals right. https://arf.s-ul.eu/Pgk4xQ0F Fixed

00:28:990 (2) - The head and tail of this slider overlap but 00:31:001 (1) - doesn't, I think you should pick one and stick with it Done

00:33:013 (1,2) - Blanket isn't quite accurate, move 2 a bit to the right Should be better

00:35:694 (3,4) - Juuuust a bit too close to each other Changed

00:38:376 (1,2,3,4) - Due to the build up in the song here, consider mapping some if not all of the notes in between these Added one note

00:42:398 (4,2) - These two shouldn't overlap, same at 01:05:191 (1,2) - 01:09:884 (4,2) - etc. Now I've fought about same thing

00:56:476 (1) - I really don't like how the sound at 00:57:147 - is in the middle of the long slider instead of being clickable. The slider itself looks nice but the rhythm is not the best one you could choose here imo. Consider changing this into a 1/1 slider and a 2/1 slider, like so.
Nice idea
01:12:901 - Consider mapping this sound, it's pretty prominent I know, but I think that 1,5 beat gap isn't so obvious for a new player

Normal
00:08:208 (5,6) - Overlap is a little ugly and not done elsewhere in the map, consider moving 6 Oh, I it wasn't supposed to be like that,
must have overlook it when doing mod changes


00:27:650 (1,2) - Hmm are you sure about this gap? Better to map the 1/1 note in between these imo Ok

00:40:387 (1,3) - Consider making these the same kind of slider, a flipped copy/paste. Might look slightly better Intresting idea, why not

00:45:750 (1) - Consider making this point at the next note instead of the previous one, like so. Done

00:54:130 (1,2) - Ehh, bit unnecessary imo, it's a pretty noticeable spike and very different from the rest of the map. I understand why it's patterned like this, but for this diff it might be better to simplify this rhythm. Consider a 1/2 repeat slider or even just a simple 1/1 slider. Changed into repeat slider

Decent difficulty, some aesthetics are a bit rough around the edges but the rhythm is well done and the general feel of the map is positive. Thanks, I'll try to work on the rest and make it better

Hard
This diff is not bad, but it's not a typical Hard in difficulty. The combination of the jumps used with the BPM puts it a level above the typical Hard difficulty. Honestly I somewhat like this diff, but the difficulty spread from Normal to Hard is large. You can nerf some of the jumps and get it closer to 3.4 or 3.5, or you could make an "Advanced" difficulty. Either way, spread will be an issue for you if you keep it the way it is.

00:06:867 (3,4,1) - I see the stack but out of these three notes, "1" has the most intense beat and yet the smallest spacing from the previous note. Recommend adjusting spacing so 4->1 is greater than 3->4 Done

00:31:001 (2,3) - Consider mapping the drum beat between these I completely missed this sound, thanks

00:35:694 (4,5) - This spacing is a little harder to read after 00:33:013 (1,2) - since the rhythm gap is different. Highly recommend moving 5 closer to 4 to differentiate Done

00:51:784 (2,3,4,5,6,7,8) - Ehhhhh. I get it, I do, especially since the Insane has similar structure to stress the repeated vocal pattern, but this is not visually pleasing at all, at least to me. Consider finding a different pattern which works the same way to make this look better, or if you're dead set on using this one, adjust some of the stacks, since there are some imperfect ones at the moment Ehh, will work on improving it

01:21:951 (2,3) - Why note between these note not mapped when 01:19:270 (2,3,4) - here it is? Right, changed

Yeah the spacing in this difficulty is not quite Hard not quite Insane, it's not even Light Insane. It's in a weird spot in the middle. Personally I'd just nerf some of the jumps but if you don't want to do that your alternatives are even more work. Hope you find a solution you like. It was hearthbreaking but I changed some jumps

Insane
Reminds me 2013 mapping in some parts, 2015 in some parts Well, I'll don't take it as a bad thing, 2013 mapping had some kind of soul in it imo

00:13:571 (1) - Rhythm is a bit questionable, wouldn't it sound better if this slider was two 1/2 sliders? Sure, right

00:14:242 (1,2) - Could make these the same shape for slider pairing Thought about same now

00:31:001 (1,2) - I get why you didn't map the drum between these but in the highest diff it might be a bad idea to skip Little breaks my concept of this pattern, but changed (as I wrote I completely missed it)

00:37:035 (4) - What's with this shape xD Something simple like 00:35:694 (1) - could work just fine here methinks I was trying to be creative :D and had no better idea, done

00:45:415 (1,2) - Could center this between 00:45:750 (1,2) - to look a bit nicer Changed

00:49:437 (5,6) - This jump is massive compared to the spacing you've used for this rhythm elsewhere in the map. Consider reducing it Done

01:23:460 (1,2,3,4,5) - This is honestly kind of underwhelming since you basically don't really move your cursor to play this stream, consider making it just a regular spaced curved one.I really like this patternand wanted to use it here, but if you say so I spaced it little more

A lot of the ideas in this map are decent, and well-executed. Some rhythm choices I don't agree with, places you've used 1/2 slider where I would personally use circles, but you're pretty consistent about it throughout the map so I assume it's just your personal preference.

The mapset in general has rough edges here and there, the aesthetics aren't too clean but it's not draft quality, it's fairly okay. The spread from Normal to Hard is probably your biggest concern other than the aesthetics polish, and maybe the spread from Hard to Insane as well? (Though it's serviceable and probably justifiable, unlike the Normal -> Hard spread)

As you get even better at mapping you'll figure it out for yourself where the rough edges are, it's difficult to just point at a pattern and say "this is a problem", since a bad-looking pattern is not the same thing as a pattern that could look better, if that makes sense. Overall you're on the right track though. Well, that really makes me happy, I'm sure I will develop as the time passes :)

Good Luck :D Many many thanks for this mod :D
Yugu
m4m

my English is bad so i always use Google Translate
Insane
00:03:515 (3) - 00:08:208 (3,5) - slider whistle ? mistake or ....?
00:07:203 (5,2) - so close and not pretty . it can be avoided
00:09:549 (6,2) - can stack
00:11:560 (1) - why you lower the volume in this but not lower the volume in 00:10:890 (1,2) - . looks 00:10:890 (1,2) - more necessary to lower the volume
00:12:063 (2,3,4,5,6,7) - this jumps is so untidy
00:21:113 - 00:21:448 - this drum also important imo
00:32:677 (8,9,10,11) - i this you should lower the SL or use nazi ds to make them not strange
00:46:420 - i think you can increase the sv when the map go in kiai but not just 1.0x sv
01:09:884 (4,5) - why you stack 1/2 suddenly . you 1/2 jump not stack in the front part
01:13:739 (3,5) - stack
01:23:460 (1,2,3,4,5) - pls don t make stream like this in Insane diff , it s hard to play for new player . make them closer or just stream like an arc

Hard
00:05:527 - miss drum
00:12:231 (3,4,1) - so close in Hard diff
00:17:594 (3,4,5,6) - so far jump in Hard diff . it s not good
00:19:102 (4,5) - ^
00:23:627 (6,7) - stack
00:45:750 (1,2,3) - ^^
00:54:465 (2,3,4) - why they are so close? they are 1/1
01:05:694 (3,4) - ^
01:05:694 (3,4,5) - You do not realize that their ds are so similar yet ?

you need to nerf 1/2 jump and make the spacing normal cuz it just Hard diff but not Insane .
it will make new player confusion

You can even use "Distance Snap" when you map Hard diff

Normal
00:00:164 (1) - 00:33:013 (1) - don t change sv in Normal diff
00:10:722 - miss drum

gl
Flowziee
hi m4m from your queue

First Look
This map was meh... I think slider shapes are a problem.
Insane
00:13:571 (1,2) - Would be nice if these slider shapes were consistent with 00:14:242 (1,2) - , since it's supposed to reflect the same part of the music.
00:18:599 (2) - Slider shape is not consistent with 00:17:258 (3) - , it's supposed to be reflecting the same part of the song.
00:19:270 (5,6) - A slider would be more appropriate here, since there is a drum sound here.
00:23:627 (8,9) - Sharp slider here looks ugly since it's not symmetrical.
00:24:968 (5,6,5) - Slider shapes are inconsistent again.
00:31:672 (3) - Overlap is confusing.
00:32:342 (4,5,6,7,8,9,10,11,1) - um... again overlap is confusing. stream formation is very weird here, probably because of the stacking. I suggest moving them such that they are dense but not stacked.
00:33:013 (1) - Slider shape here is a bit ugly.
00:38:543 (2) - ctrl + g this.
00:39:214 (4) - ^
00:40:722 (2) - ^
00:41:225 (4) - ^
00:46:420 (1) - too much of this slider is overlapped. I suggest moving the slow slider a bit to the left so that this slider is more readable.
00:47:426 (5) - This slider shape is unnecessary, it's supposed to reflect the vocals so slider shape should be straight.
00:49:772 (6) - Slider shape inconsistent with 00:49:437 (5) -
00:52:119 (2) - Circle is slightly misaligned with the direction of slider path.
00:55:471 (3) - Slider shape inconsistent with 00:54:800 (1) -
01:08:879 (1,2,3) - doesn't look nice, make it such that the sliderends form a perfect equilateral triangle.
01:13:236 (1) - Curve is unnecessary.
01:14:577 (1,2,3,4,5) - Move the star such that 01:15:247 (5) - stacks with the sliderend of 01:14:242 (5) -
01:23:460 (1,2,3,4,5) - No need for such a shape, this would be unreadable since no one will expect this. just make it a simple 5 note stream.

This map definitely needs more improvement if it wants to be ranked. Good luck!
note: at the time of modding this, hard, normal and easy diffs are unavailable.
Topic Starter
ShinodaYuu

Yugu wrote:

m4m

my English is bad so i always use Google Translate
Insane
00:03:515 (3) - 00:08:208 (3,5) - slider whistle ? mistake or ....? I had a bad idea here
00:07:203 (5,2) - so close and not pretty . it can be avoided Guess you're right
00:09:549 (6,2) - can stack I don't want it to be stacked cause these are different groups of sounds
00:11:560 (1) - why you lower the volume in this but not lower the volume in 00:10:890 (1,2) - . looks 00:10:890 (1,2) - more necessary to lower the volume Nice suggestion, changed
00:12:063 (2,3,4,5,6,7) - this jumps is so untidy Fixed
00:21:113 - 00:21:448 - this drum also important imo Yes they are, but I want to focus on vocals here
00:32:677 (8,9,10,11) - i this you should lower the SL or use nazi ds to make them not strange Done
00:46:420 - i think you can increase the sv when the map go in kiai but not just 1.0x sv Nice idea, changed to 1,2
01:09:884 (4,5) - why you stack 1/2 suddenly . you 1/2 jump not stack in the front part Cause these vocals are different from previous
01:13:739 (3,5) - stack Doesn't look good imo
01:23:460 (1,2,3,4,5) - pls don t make stream like this in Insane diff , it s hard to play for new player . make them closer or just stream like an arc

Hard
00:05:527 - miss drum You're right
00:12:231 (3,4,1) - so close in Hard diff I know, but that's how it should look here
00:17:594 (3,4,5,6) - so far jump in Hard diff . it s not good Ok, made them easier
00:19:102 (4,5) - ^ ^
00:23:627 (6,7) - stack It's same as 00:12:231 (3,4,1) - or 00:14:912 (4,5) -
00:45:750 (1,2,3) - ^^ Done little different
00:54:465 (2,3,4) - why they are so close? they are 1/1 Changed
01:05:694 (3,4) - ^ ^
01:05:694 (3,4,5) - You do not realize that their ds are so similar yet ? ^

you need to nerf 1/2 jump and make the spacing normal cuz it just Hard diff but not Insane .
it will make new player confusion

You can even use "Distance Snap" when you map Hard diff

Normal
00:00:164 (1) - 00:33:013 (1) - don t change sv in Normal diff I'll think about it, but it's not a drastic change so I think it's Ok now
00:10:722 - miss drum It's a downbeat, there's no real need to do this

gl
Thanks :)
Topic Starter
ShinodaYuu

Flowziee wrote:

hi m4m from your queue

First Look
This map was meh... I think slider shapes are a problem.
Insane
00:13:571 (1,2) - Would be nice if these slider shapes were consistent with 00:14:242 (1,2) - , since it's supposed to reflect the same part of the music. Why not
00:18:599 (2) - Slider shape is not consistent with 00:17:258 (3) - , it's supposed to be reflecting the same part of the song. ^
00:19:270 (5,6) - A slider would be more appropriate here, since there is a drum sound here. Nice idea
00:23:627 (8,9) - Sharp slider here looks ugly since it's not symmetrical. Changed
00:24:968 (5,6,5) - Slider shapes are inconsistent again. Fixed
00:31:672 (3) - Overlap is confusing. It;s the idea
00:32:342 (4,5,6,7,8,9,10,11,1) - um... again overlap is confusing. stream formation is very weird here, probably because of the stacking. I suggest moving them such that they are dense but not stacked.Should be better now
00:33:013 (1) - Slider shape here is a bit ugly. Subjective
00:38:543 (2) - ctrl + g this. It would break the idea of whole pattern
00:39:214 (4) - ^ {
00:40:722 (2) - ^ ^
00:41:225 (4) - ^ }
00:46:420 (1) - too much of this slider is overlapped. I suggest moving the slow slider a bit to the left so that this slider is more readable. There's an uncovered part so I think it's pretty readable
00:47:426 (5) - This slider shape is unnecessary, it's supposed to reflect the vocals so slider shape should be straight. It represents also drums so I see no point in changing it
00:49:772 (6) - Slider shape inconsistent with 00:49:437 (5) - I must have changed it earlier
00:52:119 (2) - Circle is slightly misaligned with the direction of slider path. Fixed
00:55:471 (3) - Slider shape inconsistent with 00:54:800 (1) - Changed
01:08:879 (1,2,3) - doesn't look nice, make it such that the sliderends form a perfect equilateral triangle. Nice idea
01:13:236 (1) - Curve is unnecessary. It looks better imo
01:14:577 (1,2,3,4,5) - Move the star such that 01:15:247 (5) - stacks with the sliderend of 01:14:242 (5) - Why not
01:23:460 (1,2,3,4,5) - No need for such a shape, this would be unreadable since no one will expect this. just make it a simple 5 note stream. I want this gimmick here

This map definitely needs more improvement if it wants to be ranked. Good luck! Thanks for mod
note: at the time of modding this, hard, normal and easy diffs are unavailable. That's strange :(
coco
hi returning m4m

this isnt rly rankable quality so i'll give u general pointers

[general]
ctrl A and u can see that all ur objects on all diffs are clustered to the center. for future reference u should try to use the editor space more. it's just better design

aesthetics:
there are a lot of ways to make the map look pretty. in my opinion one of the most important things is having equal visual spacing between objects. for example u have stuff like this and then others like this. u have to keep them the same or similar to make a cohesive looking map. check out t/465718

any slider that isn't straight or slightly curved looks messy. a tip for wave sliders: aaa
[top]
jumps are pretty random. try to put more emphasis on stronger notes. speaking of emphasis, notes like 00:59:158 (2) - that should be getting emphasis are getting none

your ncs are kinda chaotic, too. just do them every downbeat

you also switch layers from vocals to instruments very randomly. for example at 01:12:901 (3,1,2) - you are following vocals then you suddenly switch to the drums and make random star jumps 01:13:907 (4,5,1,2,3,4,5) - . don't switch layers constantly

there are strong beats being played passively (01:12:398 (1) - ) make them clickable
[hard]
u should stick to using ds mostly, and only have variable spacing to emphasize. right now the spacing is rly random and could be difficult to read for hard players
[normal]
wtf for the first part of the kiai u r following drums, and the second vocals
stick to one
[easy]
avoid any 1/2 rhythms. leave those for normal; easy should just be 1/1s
u could work on ur slider art


watch pishifat
LiousPL
  • ~ Najbardziej spóźnione M4M świata ~


    ~ Insane
  1. 00:00:164 - 00:06:197 - Omijałeś dużo dźwięków, moja rada to mapowanie do takiego czegoś sliderów w dobrym flow, ale i tak tego nie zmieniaj, tylko taka sugestia...
  2. 00:06:700 (3) - Obiekt nie jest ustawiony między 2 i 4, a powinien bo biorą w tym jumpie udział te same dźwięki, przez co flow się rujnuje.
  3. 00:10:471 - Nie chciałeś zrobić z tego tripleta?
  4. 00:11:560 - 00:12:901 - te jumpy są anti-flow, więc no ten...
  5. 00:20:443 - tutaj powinien być obiekt.
  6. 00:21:113 - tutaj tak samo
  7. 00:24:549 (2,3) - wysuń je trochę w stronę następnego obiektu, naprawisz przejście i jumpa w tym momencie
  8. 00:48:096 (7,1) - wygląda to dziwnie ;-;
  9. 01:22:454 (3,4,5) - postaw je inaczej, tak wyglądają gupio gdy na siebie nachodzą

    - Refrenik naprawdę nieźle zmapowany :) Tylko widoczne są zaburzenia flow w niektórych miejscach więc trzeba będzie jeszcze trochę nad tym popracować.
Topic Starter
ShinodaYuu

LiousPL wrote:

  • ~ Najbardziej spóźnione M4M świata ~


    ~ Insane
  1. 00:00:164 - 00:06:197 - Omijałeś dużo dźwięków, moja rada to mapowanie do takiego czegoś sliderów w dobrym flow, ale i tak tego nie zmieniaj, tylko taka sugestia... Tak widzę tę część, myśle że jest ok
  2. 00:06:700 (3) - Obiekt nie jest ustawiony między 2 i 4, a powinien bo biorą w tym jumpie udział te same dźwięki, przez co flow się rujnuje. Nie za bardzo rozumiem czemu, gdyby był między nimi kąt byłby okropny, a w całym parcie jumpy są trójkątne
  3. 00:10:471 - Nie chciałeś zrobić z tego tripleta? Niezły pomysł
  4. 00:11:560 - 00:12:901 - te jumpy są anti-flow, więc no ten... Zwykły geometryczny pattern
  5. 00:20:443 - tutaj powinien być obiekt. Ok
  6. 00:21:113 - tutaj tak samo ^
  7. 00:24:549 (2,3) - wysuń je trochę w stronę następnego obiektu, naprawisz przejście i jumpa w tym momencie Czemu nie
  8. 00:48:096 (7,1) - wygląda to dziwnie ;-; Nic na to nie poradzę :)
  9. 01:22:454 (3,4,5) - postaw je inaczej, tak wyglądają gupio gdy na siebie nachodzą W sumie racja

    - Refrenik naprawdę nieźle zmapowany :) Tylko widoczne są zaburzenia flow w niektórych miejscach więc trzeba będzie jeszcze trochę nad tym popracować. Dzięki :D , staram się to ulepszyć
Graffin
from queue
moddingV1 ResidentSleeper
crossing field in 2018 LUL

Insane
00:00:164 (1,2,3) - triangle shape avoiding overlap would fit better for the first 3 notes imo
00:04:521 (1,2,3) - overmapped jump
00:14:912 (3,4,5,6,7) - fix structure on this, make every circle have the same distance from each other to make it look better
00:25:638 (1) - doesnt need NC imo, should NC next triple (00:25:638 (1) - )
00:32:342 (4,5,6,7,8) - i see where you were going with this, but the 1/1 space makes it not fit very well, i would place the round stream around the same place as the previous slider
01:07:538 (2,3,4,5,1) - something like this would flow better
Topic Starter
ShinodaYuu

Graffin wrote:

from queue
moddingV1 ResidentSleeper
crossing field in 2018 LUL

Insane
00:00:164 (1,2,3) - triangle shape avoiding overlap would fit better for the first 3 notes imo Why not
00:04:521 (1,2,3) - overmapped jump Fixed
00:14:912 (3,4,5,6,7) - fix structure on this, make every circle have the same distance from each other to make it look better Fixed
00:25:638 (1) - doesnt need NC imo, should NC next triple (00:25:638 (1) - ) I made this map with a rule I place a NC on every 4th beat
00:32:342 (4,5,6,7,8) - i see where you were going with this, but the 1/1 space makes it not fit very well, i would place the round stream around the same place as the previous slider Changed in other way
01:07:538 (2,3,4,5,1) - something like this would flow better I see what you mean but I've decided that every stream in kiai is going to be circle-like
Many thanks :D
makisokk
Hello, from my que
[Easy]
  • 00:03:515 (1,2) - It's bad flow, you can fix it
    00:07:538 (3) - This slider touches the strip of neatness, fix it https://osu.ppy.sh/ss/10198748
    00:19:605 (4,1) - blanket it?
    00:19:605 (4,2) - Fix overlap
    01:00:834 (1,2) - Fix stack
    01:05:191 (1,1) - Bad overlap, avoid it
[Normal]
  • 00:28:990 (3,1) - it's bad overlap
    00:55:303 (3,2) - ^
    00:45:415 (4,1) - Fix overlap, can do stack
    00:48:432 (5,1) - Fix stack
[Insane]
  • 00:00:331 (2,1) - Maybe blanket this?
    00:02:845 (1,2,3) - I think in such a quiet place, you can reduce the spacing
Sorry little mod
Good luck
Topic Starter
ShinodaYuu

makisokk wrote:

Hello, from my que
[Easy]
  • 00:03:515 (1,2) - It's bad flow, you can fix it Done
    00:07:538 (3) - This slider touches the strip of neatness, fix it https://osu.ppy.sh/ss/10198748 I think it's better
    00:19:605 (4,1) - blanket it? Done
    00:19:605 (4,2) - Fix overlap ^
    01:00:834 (1,2) - Fix stack ^
    01:05:191 (1,1) - Bad overlap, avoid it ^
[Normal]
  • 00:28:990 (3,1) - it's bad overlap Fixed
    00:55:303 (3,2) - ^ ^
    00:45:415 (4,1) - Fix overlap, can do stack^
    00:48:432 (5,1) - Fix stack ^
[Insane]
  • 00:00:331 (2,1) - Maybe blanket this? It's already blanket?
    00:02:845 (1,2,3) - I think in such a quiet place, you can reduce the spacing Done

Sorry little mod
Good luck
Thanks :D
FunnyA
Hello.. You ask me to M4M :)

From My Queue

General
There is no general problem here. Seems good :)

Easy

00:08:879 (5,6) - DS Issue on here.. and don't forget to check on Aimod Ctrl + A~
00:22:957 (1) - Bad flow.. you can click this and press Ctrl + G to make better flow
00:31:001 (1) - Remove NC?
00:37:035 (4,1) - Make that blanked perfectly
00:51:448 (1,2,3,4,5) - NC isn't consistent with 01:02:510 (4,1,2,3) .And i suggest to you to make NC on 01:02:510 (4) and remove NC on 01:03:180 (1)

Normal
00:07:873 (4,5) - DS Issue plz
00:14:242 (2) - Add NC here
00:14:912 (1) - Remove NC
00:24:298 (1) - Add NC Here
00:24:968 (2) - Remove NC
00:38:041 (1) - Remove NC. I think it's Better.
00:38:376 (2) - Add NC here
00:40:387 (1) - Remove NC.
00:41:057 (2) - Add NC
00:46:420 (1,2,3,4,5,6) - This NC is'nt consistent with 00:57:147 (2,3,4,1,2,3). I suggest to you to make NC on 00:57:147 (2) and remove NC on 00:59:158 (1)
01:00:834 (1,2,3,1,2,3,4,5,6) - Try using the rhythm you used on 00:50:108 (1,2,1,2,3,4)
01:10:387 (1,2) - Fix this blanked
01:11:057 (2,3) - ^
01:22:454 (3,4) - ^
00:40:387 (1) - Make the good slider like at picture
https://osu.ppy.sh/ss/10202475
00:41:560 (3) - ^

Hard
00:08:879 (3) - Can you make the slider like this? https://osu.ppy.sh/ss/10202494
00:14:242 (2,3) - Fix this blanked
00:19:605 (1,2) - ^ https://osu.ppy.sh/ss/10202504

00:26:141 (4) - same at 00:08:879 (3) https://osu.ppy.sh/ss/10202516
00:30:164 (6,1) - Fix this blanked
00:31:001 (2) - https://osu.ppy.sh/ss/10202534
00:38:879 (3) - Can you drag this slider at(x:128 y:172) to make the perfect blanked?
00:58:488 (5) - same at above.. you drag this slider at (x:276 y:312)
01:10:387 (1,2,3) - Fix this blanked to make the good pattern

Maybe that's all I can do for you. and I can't modding your'Insane Diff' because I need to understand it. Lastly, I hope your map will be ranked.

GL ~

and don't forget to mod my maps.. please

https://osu.ppy.sh/s/725546
Underdogs
from your daily normal queue

I don't need to say more about improving the map's quality do I? But I'll point out specifically on where you can improve

First of all, go to timing (every diff) and fix the offset of the map. It should be 834

Easy

  1. First of all, Easy and Normal SHOULD NOT use slider velocity changes. The slider velocity should remain consistent throughout the whole diff. This is to prevent confusion among the newbies playing the game as they will have issues adjusting their aim since the momentum to move their mouse are variable, bringing unpleasant experience towards the gameplay
  2. Flow is also a bit crooked/messed up in this case. What I mean by flow is the cursor movement based on the slider body's/circle placement. It plays an important factor on an Easy diff where newbies should always play a linear diff which will alleviate their lack of experience playing something like osu. In this case, the movement you're showing is mostly unclean. Warranting a bad vibe for players, both experienced and inexperienced
  3. Rhythm is also inconsistent. At first glance, you're using filler rhythm, and the next section, you discarded filler rhythm completely. This is not recommended as consistent gameplay is a must, especially in a rhythm game.
  4. 00:10:387 (1) - Extend the slider's reverse by one tick
  5. 00:21:616 (3) - I don't like how this plays out by rhythm. The slider end was not clicked. It should have been the reverse because on the slider end has a strong sound that brings a big impact towards the change of the music.
  6. 00:24:298 (2,3) - Fix blanket
  7. 00:34:353 (2,3) - ^
  8. 00:43:069 (1) - On the ranking criteria, AVOID using sliders shorter than 1/2 of a beat. These are too fast to be comprehended by new players.
    In specific, they cannot comprehend odd rhythms so chances of missing the notes are relatively higher.
  9. 01:22:454 (2,1) - Widen the gap between these two (on timeline). As newbies won't expect the spinner to soon

Normal

  1. Since this is a normal diff, I really suggest you use syncopates here (1/2 rhythm) because this diff, as of right now, felt underwhelming for a 2*
  2. 00:30:331 (4,1) - Why the rhythm here suddenly stops? The rhythm before was really dense, but you suddenly halt it without prior notice
  3. 00:35:359 (4,5,6,7) - I know spacing helps people read here, but in some case, it won't. Best solution is to use slider as a filler rhythm to compensate vocals
  4. 00:45:750 (1) - Remove NC. The slider is still relevant towards the last section, and it is really awkward to have two NCs on the same spot, except for odd rhythm reasoning
  5. 00:51:448 (1,2,3,4) - I know you want to hit the upbeat snares, but putting two circles followed by the sliders you represent would be subjectively better, as you're following vocals throughout the map, so consistency is key
  6. I noticed you've used syncopates only on kiai. It's good, but the fact it's only used on kiai which is pretty awkward. Next time mapping a normal (or if you're remapping this diff) do consider consistent usage of 1/2 rhythms on normal diffs

Hard

  1. Distance snap plays an important part on a Hard diff. Hard diffs revolves around a normal diff, but with much more 1/2 filler rhythm. Based on your execution, it's, in general, really poor.
  2. 00:02:175 (4) - I suggest adding a note before the slider https://osu.ppy.sh/ss/10202878
  3. 00:07:538 (1,2,3) - Why is the rhythm here suddenly stop in it's track? your execution from 00:06:700 (2,3,4) - left an impression, but suddenly crumbled down unexpectedly
  4. 01:17:258 (1) - I don't think this spinner deserves to be put in the first place. It's better if you map it in circles and slider
  5. Can't say I like this diff. So much rhythm ignored, structure is not even close to decent, visual spacing is also out of place. Saying it needs a remap would be too harsh, but it's up to you

Insane

  1. 00:07:203 (5,6,1) - The angle you're using here is pretty uncomfortable. The transition from 00:06:867 (4,5,6) - is pretty good, but once it tries to switch to 00:07:203 (5,6,1) - , the movement based on your placement forced a pretty discomfort of a movement. Main because the slider body on 00:07:538 (1) - . As suggestion, flipping 00:07:538 (1) - vertically would be a better alternative (ctrl+j)
  2. 00:12:063 (2,3,4,5,6,7) - That's a pretty dense rhythm, followed by a strong amount of momentum. I can't say it justifies the vocal, since the part is pretty calm. Please tone it down by using sliders instead of full circle section
  3. 00:14:912 (3,4,5,6,7) - The same can be said about this as well
  4. 00:32:342 (4,5,6,7,8,9,10,11) - This stream is pretty okay on movement, but the stack kills it. If you were aiming for a lower momentum (in contrary with the music being slower) then the first part of the stream 00:32:342 (4,5,6,7) - should be higher, then the slower part, that you stacked, 00:32:677 (8,9,10,11) - should be spaced slower than it should be
  5. 00:38:041 (1) - First of all, you started the stream too early. The 1/4 drum starts at 00:38:376 (1) - . Secondly, the stream looks bland, I personally think it's better if you map it in 1/2 slider
  6. 01:23:460 (1,2,3,4,5) - This looks really confusing. No questions asked. Putting it in a circular motion at least will make it more playable.

This map has a long way to go. Inconsistent rhythm usage, poor execution of structure, even a wrong offset of BPM. But I still wish you good luck
DeletedUser_10209520
Heyo! Returning the M4M!

Insane
00:00:582 (3,1) - Slider is too straight to blanket 3 properly, consider curving it more.
00:07:538 (1) - The clap hitsound on the slider tail is way louder than the sound in the song, meaning it kinda just feels like I'm playing to the hitsounds. Make sure hitsounds don't drown out the music.
00:10:387 (1,2,3) - Spacing here is very similar, although different rhythms are being used. Try making 1,2 closer to better represent the 1/4 gap.
00:15:247 (6,7,1) - 7,1 has awkward flow - Ctrl+G 1 for the easiest solution.
01:15:918 (1,2,1,2,1,2,1) - All the NCs in this section suggest to the player a 1/1 gap, then a 1/2 gap. The final 3 notes then break this with 3 1/2 gaps, even though the final note is NCed. Try to make it more obvious that the final note is another 1/2 gap.

Normal
00:15:582 (4,5,6) - Breaking isometric grid to do a blanket looks out of place, IMO. It's probably a better idea to keep to the isometric grid here, for consistency.

For a normal, there's really not a lot of 1/2 rhythms. It honestly feels more like an Easy at this point. Consider adding some more 1/2 beats.

ez pz
00:57:147 (1) - This wave slider could be shaped better - moving the tail more to the left would make it much more symmetrical.

01:12:230 - These large gaps in rhythm feel really awkward. You could fill this with notes and try to follow the instruments even during the break in vocals.

1:17:677 - ^

GL, HF!
Topic Starter
ShinodaYuu

SuperCSGO wrote:

Heyo! Returning the M4M!

Insane
00:00:582 (3,1) - Slider is too straight to blanket 3 properly, consider curving it more. Changed
00:07:538 (1) - The clap hitsound on the slider tail is way louder than the sound in the song, meaning it kinda just feels like I'm playing to the hitsounds. Make sure hitsounds don't drown out the music. Personally I don't see this as a problem but if more people will say same I change it :D
00:10:387 (1,2,3) - Spacing here is very similar, although different rhythms are being used. Try making 1,2 closer to better represent the 1/4 gap. It is placed after a break, and by this sudden acceleration I wanna ephasise these sounds
00:15:247 (6,7,1) - 7,1 has awkward flow - Ctrl+G 1 for the easiest solution. Nice idea
01:15:918 (1,2,1,2,1,2,1) - All the NCs in this section suggest to the player a 1/1 gap, then a 1/2 gap. The final 3 notes then break this with 3 1/2 gaps, even though the final note is NCed. Try to make it more obvious that the final note is another 1/2 gap. You're right

Normal
00:15:582 (4,5,6) - Breaking isometric grid to do a blanket looks out of place, IMO. It's probably a better idea to keep to the isometric grid here, for consistency. I see your point, but look that music here is changing from the previous pattern, so by doing this I want to somehow ephasise it

For a normal, there's really not a lot of 1/2 rhythms. It honestly feels more like an Easy at this point. Consider adding some more 1/2 beats. You're a second person to tell me that so I'll try

ez pz
00:57:147 (1) - This wave slider could be shaped better - moving the tail more to the left would make it much more symmetrical. Fixed

01:12:230 - These large gaps in rhythm feel really awkward. You could fill this with notes and try to follow the instruments even during the break in vocals. I think it's good place for break, cause instruments here are kind of downbeat

1:17:677 - ^

GL, HF!
Thanks :)
_Meep_
where is the reply to underdogs?

General

  1. Timing is not consistent between the difficulties, please relook at all the timing points used(red points) and see what is missing.
  2. OD 8 for insane is good, 7.5 is just too low.
  3. Check AIMod for Easy and Normal
  4. The image below shows the spread of your song right now, I think you should add in another 2 more diffs to bridge the gap from normal to hard and from hard to insane, because the gap is pretty big along with the rhythm used.

Metadata

  1. Looking at https://osu.ppy.sh/s/700024, you're missing the tags "kirito" "asuna" "op"
  2. Tags are also inconsistent on the Easy diff compared to the rest of the difficulties, please look over them again.

Insane

  1. 00:02:845 (1) - I don't understand what you're NCing to at this part, If anything, the NCing should be swapped on 00:02:845 (1,3) -
  2. 00:04:521 (1) - Here we can hear the music rising but theres no clear indication for an NC, 00:04:856 (3) - this should be the one being NC'd because theres a change in the tone of the piano on 00:04:856 - .
  3. 00:04:856 (3) - this is overmapped, and doesn't fit the song.
  4. 00:05:024 (4,5,6) - Silence these sldierends if you're trying to emphasise that piano-like instrument(idk how to call it lol)
  5. 00:06:532 (2,3,4) - 00:12:231 (3,4,5) - 00:15:247 (6,7,1) - 00:20:946 (1,2,3,4) - 00:23:627 (8,9) - Errors like these are very common if you don't have a good understanding of DS. For example, 00:06:197 (1,2,3) - .00:06:532 (2) - since theres a kick here, it should have a higher DS compared to 00:06:532 (2,3) - , yet 00:06:532 (2,3) - is much larger in DS than 00:06:197 (1,2) - . Remember that you need to use distance to emphasize loud sounds. Same goes for the others I pointed out.
  6. 00:07:538 (1,3) - the blanket pls lol
  7. 00:10:387 (1) - silence the sliderend here.
  8. 00:11:225 (5) - Remove the clap from the sliderhead, the section here is totally silent on the drums and kicks so there isn't a need to add kicks.
  9. 00:11:560 (1,2,3,4,5,6,1) - Why is this mapped to the background 1/2 beats but 00:13:571 (2,3) - are mapped to the vocals? I find the transition very odd since you could easily emphasisze both at the same time instead of switching inbetween them. Same goes for 00:14:242 (1,2,3,4,5,6,7,1,2,3) - .
  10. 00:11:560 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3) - Claps here aren't needed, because the intensity is really, really low here. Alternatively, you could use claps on notes like 00:12:231 (3) - 00:13:571 (2) - 00:14:912 (4) - because of the change of tune in the guitar.
  11. 00:11:560 (1,2,3,4,5,6) - 00:06:197 (1,2,3,4,5,6) - why is the intensity so different yet the spacing is more or less the same? Spacing should scale with intensity, and here it breaks that.
  12. 00:19:940 (2,5) - why are these two different sliders? They both have the same sound on them.
  13. 00:21:616 (5,6,7,8) - I recommend that you make this different from 00:21:951 (9,10,11,12) - , because the drums on 00:21:951 (9,10,11,12) - is much more prominent than the very subtle ones on 00:21:616 (5,6,7,8) - .
  14. 00:22:286 (1,2) - I don't see why this should be a 3/4 + note ._. nothing in the music suggests that it should be one. 00:22:454 - Both vocal and guitar land on 00:22:454 - .
  15. 00:24:968 (5,1) - NC should be swapped here, because its part of the next phrase of vocals.
  16. 00:26:644 (9) - NC this for consistency with the NC patterning on 00:22:286 (1,2,3,4,5,6,7,8,9) -
  17. 00:26:644 (9) - If anything, this slider should be the one to have the 3/4 + note, theres a sound on 00:26:895 - and 00:26:979 - .
  18. I suggest you get a hitsound for notes like 00:30:666 - 00:32:342 (5,6,7,8,9,10,11,12) - , since the kick in the song is pretty loud and shouldnt be ignored.
  19. 00:32:509 (7,8,9) - Please have consistent DS.
  20. 00:35:694 (1,4) - add a whistle onto the sliderends, it emphasises 00:36:532 (2,3) - 00:37:873 (5,1) - much more.
  21. 00:38:543 (2,3,4,5) - These are mostly played to the guitar, but why 00:39:968 - and 00:40:052 - getting that same kickslider rhythm as before?
  22. 00:40:387 (1,2) - I recommend you change the shape of the kicksldier, because now you're emphasising the vocals instead of the guitar that you used the emphasise, they shouldnt be having the same shape if they're emphasising different things
  23. 00:41:057 (3,1) - NC's should be swapped here, no reason to NC 00:41:560 (1) - when there isnt any change in the music there, be consistent with what you did 00:38:376 (1) -
  24. 00:42:566 - 00:42:733 - there are beats here, yet you ignore both using the sliderend, why? o-o 00:42:231 (3) - there isnt any point in changing the number of reverses just because, since the players would get used to the 2 reverses that u did on 00:40:387 (1,2,3,4,1,2) - .
  25. 00:43:907 (1) - start this one tick earlier
  26. 00:45:415 (1,2) - dont spam hitfinishes pls, find a different hitsound for the drum.
  27. 00:46:085 (3) - remove the clap from the sliderhead, there isnt any claps in this vocal section.
  28. 00:46:420 - The NCing is very wonky in the kiai. You NC to the vocals on 00:46:420 (1) - 00:50:108 (1) - 00:48:432 (1) - yet you NC to the song on 00:54:800 (1) - 00:58:823 (1) - , fix this please.
  29. 00:55:471 (3) - I recommend you make 00:55:638 - clickable, since this is the most intense part of the kiai where the tune of the piano actually rises(i still dont know what instrument it is.) you could ctrl+G the rhythm on 00:55:471 (3,4) - , it plays perfectly well, just remember to move the notes once u finish
  30. 00:58:488 (7,8,1) - 00:58:823 (1) - doesnt carry much emphasis to me since you're practically going in one continuous circular motion from 7 to 8 to 1. I suggest you change the flow there to emphasise 00:58:823 (1) - .
  31. 01:00:834 (1,2,3) - Its NCed to the vocals but its not mapped to the vocals =.= 01:00:834 (1,2,3,4) - just ctrl+G this rhythm and replace the notes and it should be better.
  32. 01:05:527 (5,1,2,3) - I dont see why you would want to map to the continuous 1/2 beats when you can easily map to the piano in the song, any reason for this?
  33. 01:06:867 (5,2) - prevent overlaps like these, it stands out because its the only intentional overlap in your insane so far.
  34. 01:07:538 (2,3,4,5,1) - why is the DS so small here? you should be carrying the momentum built up by all the movement on 01:05:191 (4,5,1,2,3,4,5) - , yes it should slow down slightly, but not to this extent.
  35. 01:10:052 (5) - silence the sliderend.
  36. 01:07:873 (1,2,3) - here as well, you could have easily mapped to the piano, just ctrl+G the rhythm on 01:08:208 (2,3) - .
  37. 01:12:398 (1,2) - ctrl+G the rhythm since its much better to have the vocals be clickable.
  38. 01:15:247 (5) - NC this because there is that weird drum noise thing(idk how to call this lmao)
  39. 01:15:918 (1,1,1) - add claps to these too please.
  40. 01:17:258 (3,4) - ctrl+G this rhythm, it sounds a lot better with the kick being clickable and plays a lot better.
  41. 01:17:761 (5,7,10) - theres drum sounds here, why dont u use the kickslider thing u did back on 00:41:057 (3,4) - ? even though they are slightly different sounds, its bad to totally ignore them.
  42. 01:22:454 (1,2,3) - why is this the only part mapped to the vocals while the others on 01:18:599 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - aren't?
    There is no clear structure for each part, and flow is pretty messy too.

Hard

  1. 00:01:504 (2) - this should have a clap as well if you're placing the hitsounds on the subtle kicks in the songs like how u did on 00:02:342 (5,1) -
  2. 00:04:186 - the sldierend should have a clap too
  3. 00:04:521 (1) - remove the reverse, push it 2 ticks forward and add a note in its place, its not properly mapped to the music
  4. 00:10:890 (2) - why is this a reverse? you could have just made 2 1/2 sliders instead to fill the gap.
  5. 00:22:622 (2,3) - 00:25:471 (1,2,3) - why would u map the kicks for one part but not the other? keep consistency with what you're mapping.
  6. 00:26:141 (4,5) - this flows kinda weirdly since you dont have to move much at all to hit the full slider, giving less emphasis to the vocal 00:26:979 - .
  7. 00:29:996 (5,6) - i rather you change this to a 1/2 slider, it plays a lot better and keeps consistency with the 2 note + 1/2 slider thing you have in most of this section.
  8. 00:40:052 (5) - no hitsound here?
  9. 00:42:398 (4) - remove clap here, its once every 2 ticks after the big white one, and this doesnt fall under that.
  10. 00:42:398 (4,1) - same as insane, you're not making the important sounds clickable
  11. 00:45:247 - theres a sound here, i dont think its wise to ignore it completely.
  12. 00:49:772 (1) - Why is this NC'd? no vocal lands on the sliderhead at all, supposing you're NCing to the vocals. If you wanted to NC this just because you couldnt place a note on 00:50:108 - , just make 00:49:772 (1) - a 3/4 slider and place a note there, or you could just make 00:49:772 (1) - a 1/2 slider.
  13. 00:54:800 (2,3,4) - why is the rhythm the simplest at the most intense part of the kiai? Even if its a hard, players would rather there be more notes than more distance to emphasise a certain section.
  14. 01:17:258 (1) - start this a tick earlier
  15. 01:20:443 (6,7,8) - from how the diff went, i suggest you use a reverse slider instead, because thats how u emphasised vocals back in the first part 00:38:879 (3,3) -
  16. 01:21:281 (9) - remove the clap, it doesnt have the clap sound in the song, it should only be for the 2nd and 4th tick after the first big white tick
  17. 01:22:286 (3,4) - blanket?
    Some DS inconsistencies but those are fine, the main problem is rhythm, because you're changing it up at awkward places at times

I'll stop here before your brain melts, gl!
Topic Starter
ShinodaYuu
_Meep_, thanks I will respond to your post completely when I'll finish remapping with some of your changes
Topic Starter
ShinodaYuu

_Meep_ wrote:

where is the reply to underdogs?

General

  1. Timing is not consistent between the difficulties, please relook at all the timing points used(red points) and see what is missing. Done
  2. OD 8 for insane is good, 7.5 is just too low. Done
  3. Check AIMod for Easy and Normal Done
  4. The image below shows the spread of your song right now, I think you should add in another 2 more diffs to bridge the gap from normal to hard and from hard to insane, because the gap is pretty big along with the rhythm used. Will work on this

Metadata

  1. Looking at https://osu.ppy.sh/s/700024, you're missing the tags "kirito" "asuna" "op" Done
  2. Tags are also inconsistent on the Easy diff compared to the rest of the difficulties, please look over them again. That's not true

Insane

  1. 00:02:845 (1) - I don't understand what you're NCing to at this part, If anything, the NCing should be swapped on 00:02:845 (1,3) -
  2. 00:04:521 (1) - Here we can hear the music rising but theres no clear indication for an NC, 00:04:856 (3) - this should be the one being NC'd because theres a change in the tone of the piano on 00:04:856 - .
  3. 00:04:856 (3) - this is overmapped, and doesn't fit the song.
  4. 00:05:024 (4,5,6) - Silence these sldierends if you're trying to emphasise that piano-like instrument(idk how to call it lol)
  5. 00:06:532 (2,3,4) - 00:12:231 (3,4,5) - 00:15:247 (6,7,1) - 00:20:946 (1,2,3,4) - 00:23:627 (8,9) - Errors like these are very common if you don't have a good understanding of DS. For example, 00:06:197 (1,2,3) - .00:06:532 (2) - since theres a kick here, it should have a higher DS compared to 00:06:532 (2,3) - , yet 00:06:532 (2,3) - is much larger in DS than 00:06:197 (1,2) - . Remember that you need to use distance to emphasize loud sounds. Same goes for the others I pointed out.
  6. 00:07:538 (1,3) - the blanket pls lol
  7. 00:10:387 (1) - silence the sliderend here.
  8. 00:11:225 (5) - Remove the clap from the sliderhead, the section here is totally silent on the drums and kicks so there isn't a need to add kicks.
  9. 00:11:560 (1,2,3,4,5,6,1) - Why is this mapped to the background 1/2 beats but 00:13:571 (2,3) - are mapped to the vocals? I find the transition very odd since you could easily emphasisze both at the same time instead of switching inbetween them. Same goes for 00:14:242 (1,2,3,4,5,6,7,1,2,3) - .
  10. 00:11:560 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3) - Claps here aren't needed, because the intensity is really, really low here. Alternatively, you could use claps on notes like 00:12:231 (3) - 00:13:571 (2) - 00:14:912 (4) - because of the change of tune in the guitar.
  11. 00:11:560 (1,2,3,4,5,6) - 00:06:197 (1,2,3,4,5,6) - why is the intensity so different yet the spacing is more or less the same? Spacing should scale with intensity, and here it breaks that.
  12. 00:19:940 (2,5) - why are these two different sliders? They both have the same sound on them.
  13. 00:21:616 (5,6,7,8) - I recommend that you make this different from 00:21:951 (9,10,11,12) - , because the drums on 00:21:951 (9,10,11,12) - is much more prominent than the very subtle ones on 00:21:616 (5,6,7,8) - .
  14. 00:22:286 (1,2) - I don't see why this should be a 3/4 + note ._. nothing in the music suggests that it should be one. 00:22:454 - Both vocal and guitar land on 00:22:454 - .
  15. 00:24:968 (5,1) - NC should be swapped here, because its part of the next phrase of vocals.
  16. 00:26:644 (9) - NC this for consistency with the NC patterning on 00:22:286 (1,2,3,4,5,6,7,8,9) -
  17. 00:26:644 (9) - If anything, this slider should be the one to have the 3/4 + note, theres a sound on 00:26:895 - and 00:26:979 - .
  18. I suggest you get a hitsound for notes like 00:30:666 - 00:32:342 (5,6,7,8,9,10,11,12) - , since the kick in the song is pretty loud and shouldnt be ignored.
  19. 00:32:509 (7,8,9) - Please have consistent DS.
  20. 00:35:694 (1,4) - add a whistle onto the sliderends, it emphasises 00:36:532 (2,3) - 00:37:873 (5,1) - much more.
  21. 00:38:543 (2,3,4,5) - These are mostly played to the guitar, but why 00:39:968 - and 00:40:052 - getting that same kickslider rhythm as before?
  22. 00:40:387 (1,2) - I recommend you change the shape of the kicksldier, because now you're emphasising the vocals instead of the guitar that you used the emphasise, they shouldnt be having the same shape if they're emphasising different things
  23. 00:41:057 (3,1) - NC's should be swapped here, no reason to NC 00:41:560 (1) - when there isnt any change in the music there, be consistent with what you did 00:38:376 (1) -
  24. 00:42:566 - 00:42:733 - there are beats here, yet you ignore both using the sliderend, why? o-o 00:42:231 (3) - there isnt any point in changing the number of reverses just because, since the players would get used to the 2 reverses that u did on 00:40:387 (1,2,3,4,1,2) - .
  25. 00:43:907 (1) - start this one tick earlier
  26. 00:45:415 (1,2) - dont spam hitfinishes pls, find a different hitsound for the drum.
  27. 00:46:085 (3) - remove the clap from the sliderhead, there isnt any claps in this vocal section.
  28. 00:46:420 - The NCing is very wonky in the kiai. You NC to the vocals on 00:46:420 (1) - 00:50:108 (1) - 00:48:432 (1) - yet you NC to the song on 00:54:800 (1) - 00:58:823 (1) - , fix this please.
  29. 00:55:471 (3) - I recommend you make 00:55:638 - clickable, since this is the most intense part of the kiai where the tune of the piano actually rises(i still dont know what instrument it is.) you could ctrl+G the rhythm on 00:55:471 (3,4) - , it plays perfectly well, just remember to move the notes once u finish
  30. 00:58:488 (7,8,1) - 00:58:823 (1) - doesnt carry much emphasis to me since you're practically going in one continuous circular motion from 7 to 8 to 1. I suggest you change the flow there to emphasise 00:58:823 (1) - .
  31. 01:00:834 (1,2,3) - Its NCed to the vocals but its not mapped to the vocals =.= 01:00:834 (1,2,3,4) - just ctrl+G this rhythm and replace the notes and it should be better.
  32. 01:05:527 (5,1,2,3) - I dont see why you would want to map to the continuous 1/2 beats when you can easily map to the piano in the song, any reason for this?
  33. 01:06:867 (5,2) - prevent overlaps like these, it stands out because its the only intentional overlap in your insane so far.
  34. 01:07:538 (2,3,4,5,1) - why is the DS so small here? you should be carrying the momentum built up by all the movement on 01:05:191 (4,5,1,2,3,4,5) - , yes it should slow down slightly, but not to this extent.
  35. 01:10:052 (5) - silence the sliderend.
  36. 01:07:873 (1,2,3) - here as well, you could have easily mapped to the piano, just ctrl+G the rhythm on 01:08:208 (2,3) - .
  37. 01:12:398 (1,2) - ctrl+G the rhythm since its much better to have the vocals be clickable.
  38. 01:15:247 (5) - NC this because there is that weird drum noise thing(idk how to call this lmao)
  39. 01:15:918 (1,1,1) - add claps to these too please.
  40. 01:17:258 (3,4) - ctrl+G this rhythm, it sounds a lot better with the kick being clickable and plays a lot better.
  41. 01:17:761 (5,7,10) - theres drum sounds here, why dont u use the kickslider thing u did back on 00:41:057 (3,4) - ? even though they are slightly different sounds, its bad to totally ignore them.
  42. 01:22:454 (1,2,3) - why is this the only part mapped to the vocals while the others on 01:18:599 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - aren't?
    There is no clear structure for each part, and flow is pretty messy too.

Insane remapped

Hard

  1. 00:01:504 (2) - this should have a clap as well if you're placing the hitsounds on the subtle kicks in the songs like how u did on 00:02:342 (5,1) - Done
  2. 00:04:186 - the sldierend should have a clap too Done
  3. 00:04:521 (1) - remove the reverse, push it 2 ticks forward and add a note in its place, its not properly mapped to the music Done
  4. 00:10:890 (2) - why is this a reverse? you could have just made 2 1/2 sliders instead to fill the gap. Nice idea
  5. 00:22:622 (2,3) - 00:25:471 (1,2,3) - why would u map the kicks for one part but not the other? keep consistency with what you're mapping. I use claps here as a rhythm
  6. 00:26:141 (4,5) - this flows kinda weirdly since you dont have to move much at all to hit the full slider, giving less emphasis to the vocal 00:26:979 - . Changed
  7. 00:29:996 (5,6) - i rather you change this to a 1/2 slider, it plays a lot better and keeps consistency with the 2 note + 1/2 slider thing you have in most of this section. Ok
  8. 00:40:052 (5) - no hitsound here? Oh, you're right
  9. 00:42:398 (4) - remove clap here, its once every 2 ticks after the big white one, and this doesnt fall under that. ^
  10. 00:42:398 (4,1) - same as insane, you're not making the important sounds clickable Changed
  11. 00:45:247 - theres a sound here, i dont think its wise to ignore it completely. Changed
  12. 00:49:772 (1) - Why is this NC'd? no vocal lands on the sliderhead at all, supposing you're NCing to the vocals. If you wanted to NC this just because you couldnt place a note on 00:50:108 - , just make 00:49:772 (1) - a 3/4 slider and place a note there, or you could just make 00:49:772 (1) - a 1/2 slider. Nice idea
  13. 00:54:800 (2,3,4) - why is the rhythm the simplest at the most intense part of the kiai? Even if its a hard, players would rather there be more notes than more distance to emphasise a certain section. Understood
  14. 01:17:258 (1) - start this a tick earlier Guitar land here
  15. 01:20:443 (6,7,8) - from how the diff went, i suggest you use a reverse slider instead, because thats how u emphasised vocals back in the first part 00:38:879 (3,3) - Done
  16. 01:21:281 (9) - remove the clap, it doesnt have the clap sound in the song, it should only be for the 2nd and 4th tick after the first big white tick Ok
  17. 01:22:286 (3,4) - blanket?
    Some DS inconsistencies but those are fine, the main problem is rhythm, because you're changing it up at awkward places at times

I'll stop here before your brain melts, gl!
Many thanks, I will remap hard now
MoeAsuka
return m4m
[Insane]
00:10:722 (3,4) - This distance is too large while 00:10:890 - the sound here are weak
00:45:499 - You ignore the big sound here.I suggest you use a 1/4 slider to replace (1) and make (2) more easily to read.
01:23:460 (1,2,3,4,5) - Here is a star.Sure it can be play,but i think it isn't felling well.I suggest you use a normal stream or tuo triangle like this.
or maybe (1) in the middle and a square around it.Any one of method will make it play better.

[Hard]
00:17:761 (4) - move to y:350 to fix the triangle?
00:18:934 (3,4,5,6) - same,there are some little wrong in distance.Maybe you need to use ctrl+shift+d to fix your triangle
01:20:443 (6,7,1,2,3,4,5) - please follow the drum here.Follow vocal are not natural.

Because your map are well modded and easily to play I can only mod these.
Good luck!
Topic Starter
ShinodaYuu

MoeAsuka wrote:

return m4m
[Insane]
00:10:722 (3,4) - This distance is too large while 00:10:890 - the sound here are weak Lowered a little bit
00:45:499 - You ignore the big sound here.I suggest you use a 1/4 slider to replace (1) and make (2) more easily to read. Oh, that's a thing I really missed, thanks :D
01:23:460 (1,2,3,4,5) - Here is a star.Sure it can be play,but i think it isn't felling well.I suggest you use a normal stream or tuo triangle like this. I think your way is much harder to red, stays as it is
or maybe (1) in the middle and a square around it.Any one of method will make it play better.

[Hard]
00:17:761 (4) - move to y:350 to fix the triangle? Made it by rotating by 120 degrees, it's perfect triangle
00:18:934 (3,4,5,6) - same,there are some little wrong in distance.Maybe you need to use ctrl+shift+d to fix your triangle ^
01:20:443 (6,7,1,2,3,4,5) - please follow the drum here.Follow vocal are not natural. yeah, I think you're right, remapped

Because your map are well modded and easily to play I can only mod these.
Good luck!
Thanks for your mod :)
Dstorv
my m4m
V1 REEEEEEE

Insane
00:03:515 (1,2) - flow is a bit weird on this part because seeing 00:02:845 (1,2,1) - it should've moved counter-clockwise making (2) somewhere on the right side of the pattern so, yea might wanna move (2) so it create a better flow
00:10:890 (4) - NC?
00:11:560 (1,2,3,4,5,6) - using this rhythm, i feel like you're completely ignoring the vocal, since some of the ticks there is stronger than the other, in term of vocal, I would suggest to use this rhythm https://puu.sh/zNJa7/fb3572be05.png
00:14:409 (2) - strong vocal syllable on sliderend, change this so its clickable
00:17:258 (3,4,5,6,7,1,2,3,4,5) - the constant 1/2 on this part made me confused because they are not even mapped to the drum, or to that synth sound on the background too
If you want to you can map the drum so, you'll have a really consistent rhythm like https://puu.sh/zNJfn/229139ee1c.png
or you can map that synth at the background, so the rhythm would offer something more interesting https://puu.sh/zNJhW/af4ca2b4e2.png
00:21:616 (4,5,6,7,8) - 00:21:951 (8,9,10,11,1) - comparing the drums on this two, they're same, so i dont see the need to make 00:21:616 (4,5,6,7,8) - a really passive movement
00:24:465 (2) - strong vocal + drum on sliderend, change this so its clickable
00:26:141 (5) - that repeat literally land on nothing, might wanna just change to 1/1 slider
00:32:677 (9,10,11,12) - i would suggest to make deceleration stream, if you want to capture that drum that going softer, instead of... stacking them like this, so it end up something like this https://puu.sh/zNJnK/e098aae396.png
00:36:532 (2,3) - space them out, (3) is different than (2), so stacking them doesnt make sense at all, you wanna give (3) a little more oomph, because of the kick
00:50:108 (1,2,3,4,5,6,7) - shouldn't rhythm be something more like this, if you want capture the vocal? https://puu.sh/zNJGB/1ab7d255a7.png
00:51:784 (1,1,1,1) - mute all this sliderend
00:57:817 (3,4,5,6,7,8) - you're ignoring the vocal again with 1/2 jump spam. Vocal note. Hold. Use slider https://puu.sh/zNJJY/080b08774c.png
01:02:510 (1,1,1,1) - mute all this sliderend
01:07:538 (2,3,4,5,1) - slider's movement is awkward after continuing the circular stream i would suggest to make the slider follow the circular rotation, like so. https://puu.sh/zNJMD/5f2ab1df72.png
01:08:208 (2,3) - slider should've been on 01:08:376 - instead, for that sound
01:10:052 (5,1) - Spacing is really small for a vocal
01:13:739 (3,4,5) - again hold vocal. i would suggest using 1/2 slider + 1/1 slider.
01:15:582 (3,4,1,2) - movement is really awkward, (2) should'v continue the circular motion and goes to the right side of the pattern, that way the flow would be much smoother, like. https://puu.sh/zNJS3/6b503a8cb3.png
01:17:929 (6,7,8,9,10) - 1/4 only start at 01:18:264 - I would suggest to use 3/4 slider or something

I feel like apart from rhythm being a big issue on this diff, it lacks on structure and patterning, so uh... I guess all I can say is... map more :?:

Hard
so... apparently its not just on Insane, that have some rhythm issue, but also on the other diff (Albeit, its not nearly as bad, I guess) Your main problem is that you can't keep a consistent rhythm choice throughout a section. One NC you're mapping drum, next NC you're mapping vocal, next NC you're mapping.... nothing?

I'll point out some rhythm inconsistency
00:17:929 (5,6) - again, like insane Drum on 5, and no drum on 6, this two should not be treated the same way. I suggest using 1/2 slider
00:48:432 (1,2,3,4,5) - 00:50:108 (1,2,3,4,5,6) - this is what I meant by not keeping rhythm consistency, i would suggest for you to map the latter to the vocal as well
00:57:147 (1,2,3,4,5,6,7) - 00:59:158 (1,2,3,4,5,6) - again same deal, rhythm inconsistency.

00:29:996 (5,6,1) - should've kept the rotation going, instead of making an obtuse angle like this
00:30:331 (1) - remove NC and NC 00:31:001 (2
00:55:974 (6) - make this circle + 1/2 slider to fill that empty gap?
Anyway, that's all from me
Topic Starter
ShinodaYuu

sullywally wrote:

my m4m
V1 REEEEEEE

Insane
00:03:515 (1,2) - flow is a bit weird on this part because seeing 00:02:845 (1,2,1) - it should've moved counter-clockwise making (2) somewhere on the right side of the pattern so, yea might wanna move (2) so it create a better flow Changed
00:10:890 (4) - NC? Yeah
00:11:560 (1,2,3,4,5,6) - using this rhythm, i feel like you're completely ignoring the vocal, since some of the ticks there is stronger than the other, in term of vocal, I would suggest to use this rhythm https://puu.sh/zNJa7/fb3572be05.png Vocal here is a background, it would be awkward if all this drums on white ticks weren't clickable, as a sliderends just to emhasise vocals
00:14:409 (2) - strong vocal syllable on sliderend, change this so its clickable Right, changed
00:17:258 (3,4,5,6,7,1,2,3,4,5) - the constant 1/2 on this part made me confused because they are not even mapped to the drum, or to that synth sound on the background too I see your point, so I made it more cosistant, though in my way
If you want to you can map the drum so, you'll have a really consistent rhythm like https://puu.sh/zNJfn/229139ee1c.png
or you can map that synth at the background, so the rhythm would offer something more interesting https://puu.sh/zNJhW/af4ca2b4e2.png
00:21:616 (4,5,6,7,8) - 00:21:951 (8,9,10,11,1) - comparing the drums on this two, they're same, so i dont see the need to make 00:21:616 (4,5,6,7,8) - a really passive movement listen closely, 00:21:616 (4,5,6,7) - is more synth, drums appear on 00:21:951 (8) - and make it stronger
00:24:465 (2) - strong vocal + drum on sliderend, change this so its clickable Done
00:26:141 (5) - that repeat literally land on nothing, might wanna just change to 1/1 slider Made a 3/4
00:32:677 (9,10,11,12) - i would suggest to make deceleration stream, if you want to capture that drum that going softer, instead of... stacking them like this, so it end up something like this https://puu.sh/zNJnK/e098aae396.png Nice idea
00:36:532 (2,3) - space them out, (3) is different than (2), so stacking them doesnt make sense at all, you wanna give (3) a little more oomph, because of the kick I know what you're up to, but I made it like this to ephasise that this part is much calmer
00:50:108 (1,2,3,4,5,6,7) - shouldn't rhythm be something more like this, if you want capture the vocal? https://puu.sh/zNJGB/1ab7d255a7.png I mapped to drums here
00:51:784 (1,1,1,1) - mute all this sliderend Nice idea
00:57:817 (3,4,5,6,7,8) - you're ignoring the vocal again with 1/2 jump spam. Vocal note. Hold. Use slider https://puu.sh/zNJJY/080b08774c.png Drums
01:02:510 (1,1,1,1) - mute all this sliderend ^
01:07:538 (2,3,4,5,1) - slider's movement is awkward after continuing the circular stream i would suggest to make the slider follow the circular rotation, like so. https://puu.sh/zNJMD/5f2ab1df72.png There's a sudden change in music, so map should mark it somehow
01:08:208 (2,3) - slider should've been on 01:08:376 - instead, for that sound Changed but in a little different way
01:10:052 (5,1) - Spacing is really small for a vocal now it's bigger
01:13:739 (3,4,5) - again hold vocal. i would suggest using 1/2 slider + 1/1 slider. Drums
01:15:582 (3,4,1,2) - movement is really awkward, (2) should'v continue the circular motion and goes to the right side of the pattern, that way the flow would be much smoother, like. https://puu.sh/zNJS3/6b503a8cb3.png Changed
01:17:929 (6,7,8,9,10) - 1/4 only start at 01:18:264 - I would suggest to use 3/4 slider or something Listen closely

I feel like apart from rhythm being a big issue on this diff, it lacks on structure and patterning, so uh... I guess all I can say is... map more :?: Yeah, that's what I do :*

Hard
so... apparently its not just on Insane, that have some rhythm issue, but also on the other diff (Albeit, its not nearly as bad, I guess) Your main problem is that you can't keep a consistent rhythm choice throughout a section. One NC you're mapping drum, next NC you're mapping vocal, next NC you're mapping.... nothing?

I'll point out some rhythm inconsistency
00:17:929 (5,6) - again, like insane Drum on 5, and no drum on 6, this two should not be treated the same way. I suggest using 1/2 slider Ok
00:48:432 (1,2,3,4,5) - 00:50:108 (1,2,3,4,5,6) - this is what I meant by not keeping rhythm consistency, i would suggest for you to map the latter to the vocal as well Changed
00:57:147 (1,2,3,4,5,6,7) - 00:59:158 (1,2,3,4,5,6) - again same deal, rhythm inconsistency. Changed a little

00:29:996 (5,6,1) - should've kept the rotation going, instead of making an obtuse angle like this Fixed
00:30:331 (1) - remove NC and NC 00:31:001 (2 Done
00:55:974 (6) - make this circle + 1/2 slider to fill that empty gap?Nah, I feel like it wouldn't fit there
Anyway, that's all from me
Thanks or your mod
Agatsu
m4m

[insane]
00:54:800 (2) - i'd change this to a 1/2 circle and slider for the buildup
00:09:884 (1,2) - this deserves a bigger jump
00:45:750 (1,2,3) - i would have this jump smaller cuz it's bigger than most jumps in kiai
01:10:387 (1,2,1,2,1,2) - you could have these gradually increase in spacing
01:23:460 (1,2,3,4,5) - it seems kinda unusual to have this at the end, i'd change it into a regular stream

[hard]
00:05:024 (3,4) - 2 1/2 sliders fit better
00:17:594 (3,4,5,6) - these jumps are really difficult, especially since it's not kiai yet. you can replace with 2 circles and a slider
00:18:934 (3,4,5,6) - 00:20:946 (5,6,7,8) - ^ and so on

good luck!
Topic Starter
ShinodaYuu

Agatsu wrote:

m4m

[insane]
00:54:800 (2) - i'd change this to a 1/2 circle and slider for the buildup Nice idea
00:09:884 (1,2) - this deserves a bigger jump Sure
00:45:750 (1,2,3) - i would have this jump smaller cuz it's bigger than most jumps in kiai Ok, nerfed
01:10:387 (1,2,1,2,1,2) - you could have these gradually increase in spacing Right, I haven't thought about it
01:23:460 (1,2,3,4,5) - it seems kinda unusual to have this at the end, i'd change it into a regular stream I know, but I think it's a nice gimmick to end a map

[hard]
00:05:024 (3,4) - 2 1/2 sliders fit better You're right
00:17:594 (3,4,5,6) - these jumps are really difficult, especially since it's not kiai yet. you can replace with 2 circles and a slider I think you have an older version of my map, it was already changed
00:18:934 (3,4,5,6) - 00:20:946 (5,6,7,8) - ^ and so on

good luck!
Big thanks for your mod :D
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