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LiSA - crossing field -TV ver.-

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coco
hi returning m4m

this isnt rly rankable quality so i'll give u general pointers

[general]
ctrl A and u can see that all ur objects on all diffs are clustered to the center. for future reference u should try to use the editor space more. it's just better design

aesthetics:
there are a lot of ways to make the map look pretty. in my opinion one of the most important things is having equal visual spacing between objects. for example u have stuff like this and then others like this. u have to keep them the same or similar to make a cohesive looking map. check out t/465718

any slider that isn't straight or slightly curved looks messy. a tip for wave sliders: aaa
[top]
jumps are pretty random. try to put more emphasis on stronger notes. speaking of emphasis, notes like 00:59:158 (2) - that should be getting emphasis are getting none

your ncs are kinda chaotic, too. just do them every downbeat

you also switch layers from vocals to instruments very randomly. for example at 01:12:901 (3,1,2) - you are following vocals then you suddenly switch to the drums and make random star jumps 01:13:907 (4,5,1,2,3,4,5) - . don't switch layers constantly

there are strong beats being played passively (01:12:398 (1) - ) make them clickable
[hard]
u should stick to using ds mostly, and only have variable spacing to emphasize. right now the spacing is rly random and could be difficult to read for hard players
[normal]
wtf for the first part of the kiai u r following drums, and the second vocals
stick to one
[easy]
avoid any 1/2 rhythms. leave those for normal; easy should just be 1/1s
u could work on ur slider art


watch pishifat
LiousPL
  • ~ Najbardziej spóźnione M4M świata ~


    ~ Insane
  1. 00:00:164 - 00:06:197 - Omijałeś dużo dźwięków, moja rada to mapowanie do takiego czegoś sliderów w dobrym flow, ale i tak tego nie zmieniaj, tylko taka sugestia...
  2. 00:06:700 (3) - Obiekt nie jest ustawiony między 2 i 4, a powinien bo biorą w tym jumpie udział te same dźwięki, przez co flow się rujnuje.
  3. 00:10:471 - Nie chciałeś zrobić z tego tripleta?
  4. 00:11:560 - 00:12:901 - te jumpy są anti-flow, więc no ten...
  5. 00:20:443 - tutaj powinien być obiekt.
  6. 00:21:113 - tutaj tak samo
  7. 00:24:549 (2,3) - wysuń je trochę w stronę następnego obiektu, naprawisz przejście i jumpa w tym momencie
  8. 00:48:096 (7,1) - wygląda to dziwnie ;-;
  9. 01:22:454 (3,4,5) - postaw je inaczej, tak wyglądają gupio gdy na siebie nachodzą

    - Refrenik naprawdę nieźle zmapowany :) Tylko widoczne są zaburzenia flow w niektórych miejscach więc trzeba będzie jeszcze trochę nad tym popracować.
Topic Starter
ShinodaYuu

LiousPL wrote:

  • ~ Najbardziej spóźnione M4M świata ~


    ~ Insane
  1. 00:00:164 - 00:06:197 - Omijałeś dużo dźwięków, moja rada to mapowanie do takiego czegoś sliderów w dobrym flow, ale i tak tego nie zmieniaj, tylko taka sugestia... Tak widzę tę część, myśle że jest ok
  2. 00:06:700 (3) - Obiekt nie jest ustawiony między 2 i 4, a powinien bo biorą w tym jumpie udział te same dźwięki, przez co flow się rujnuje. Nie za bardzo rozumiem czemu, gdyby był między nimi kąt byłby okropny, a w całym parcie jumpy są trójkątne
  3. 00:10:471 - Nie chciałeś zrobić z tego tripleta? Niezły pomysł
  4. 00:11:560 - 00:12:901 - te jumpy są anti-flow, więc no ten... Zwykły geometryczny pattern
  5. 00:20:443 - tutaj powinien być obiekt. Ok
  6. 00:21:113 - tutaj tak samo ^
  7. 00:24:549 (2,3) - wysuń je trochę w stronę następnego obiektu, naprawisz przejście i jumpa w tym momencie Czemu nie
  8. 00:48:096 (7,1) - wygląda to dziwnie ;-; Nic na to nie poradzę :)
  9. 01:22:454 (3,4,5) - postaw je inaczej, tak wyglądają gupio gdy na siebie nachodzą W sumie racja

    - Refrenik naprawdę nieźle zmapowany :) Tylko widoczne są zaburzenia flow w niektórych miejscach więc trzeba będzie jeszcze trochę nad tym popracować. Dzięki :D , staram się to ulepszyć
Graffin
from queue
moddingV1 ResidentSleeper
crossing field in 2018 LUL

Insane
00:00:164 (1,2,3) - triangle shape avoiding overlap would fit better for the first 3 notes imo
00:04:521 (1,2,3) - overmapped jump
00:14:912 (3,4,5,6,7) - fix structure on this, make every circle have the same distance from each other to make it look better
00:25:638 (1) - doesnt need NC imo, should NC next triple (00:25:638 (1) - )
00:32:342 (4,5,6,7,8) - i see where you were going with this, but the 1/1 space makes it not fit very well, i would place the round stream around the same place as the previous slider
01:07:538 (2,3,4,5,1) - something like this would flow better
Topic Starter
ShinodaYuu

Graffin wrote:

from queue
moddingV1 ResidentSleeper
crossing field in 2018 LUL

Insane
00:00:164 (1,2,3) - triangle shape avoiding overlap would fit better for the first 3 notes imo Why not
00:04:521 (1,2,3) - overmapped jump Fixed
00:14:912 (3,4,5,6,7) - fix structure on this, make every circle have the same distance from each other to make it look better Fixed
00:25:638 (1) - doesnt need NC imo, should NC next triple (00:25:638 (1) - ) I made this map with a rule I place a NC on every 4th beat
00:32:342 (4,5,6,7,8) - i see where you were going with this, but the 1/1 space makes it not fit very well, i would place the round stream around the same place as the previous slider Changed in other way
01:07:538 (2,3,4,5,1) - something like this would flow better I see what you mean but I've decided that every stream in kiai is going to be circle-like
Many thanks :D
makisokk
Hello, from my que
[Easy]
  • 00:03:515 (1,2) - It's bad flow, you can fix it
    00:07:538 (3) - This slider touches the strip of neatness, fix it https://osu.ppy.sh/ss/10198748
    00:19:605 (4,1) - blanket it?
    00:19:605 (4,2) - Fix overlap
    01:00:834 (1,2) - Fix stack
    01:05:191 (1,1) - Bad overlap, avoid it
[Normal]
  • 00:28:990 (3,1) - it's bad overlap
    00:55:303 (3,2) - ^
    00:45:415 (4,1) - Fix overlap, can do stack
    00:48:432 (5,1) - Fix stack
[Insane]
  • 00:00:331 (2,1) - Maybe blanket this?
    00:02:845 (1,2,3) - I think in such a quiet place, you can reduce the spacing
Sorry little mod
Good luck
Topic Starter
ShinodaYuu

makisokk wrote:

Hello, from my que
[Easy]
  • 00:03:515 (1,2) - It's bad flow, you can fix it Done
    00:07:538 (3) - This slider touches the strip of neatness, fix it https://osu.ppy.sh/ss/10198748 I think it's better
    00:19:605 (4,1) - blanket it? Done
    00:19:605 (4,2) - Fix overlap ^
    01:00:834 (1,2) - Fix stack ^
    01:05:191 (1,1) - Bad overlap, avoid it ^
[Normal]
  • 00:28:990 (3,1) - it's bad overlap Fixed
    00:55:303 (3,2) - ^ ^
    00:45:415 (4,1) - Fix overlap, can do stack^
    00:48:432 (5,1) - Fix stack ^
[Insane]
  • 00:00:331 (2,1) - Maybe blanket this? It's already blanket?
    00:02:845 (1,2,3) - I think in such a quiet place, you can reduce the spacing Done

Sorry little mod
Good luck
Thanks :D
FunnyA
Hello.. You ask me to M4M :)

From My Queue

General
There is no general problem here. Seems good :)

Easy

00:08:879 (5,6) - DS Issue on here.. and don't forget to check on Aimod Ctrl + A~
00:22:957 (1) - Bad flow.. you can click this and press Ctrl + G to make better flow
00:31:001 (1) - Remove NC?
00:37:035 (4,1) - Make that blanked perfectly
00:51:448 (1,2,3,4,5) - NC isn't consistent with 01:02:510 (4,1,2,3) .And i suggest to you to make NC on 01:02:510 (4) and remove NC on 01:03:180 (1)

Normal
00:07:873 (4,5) - DS Issue plz
00:14:242 (2) - Add NC here
00:14:912 (1) - Remove NC
00:24:298 (1) - Add NC Here
00:24:968 (2) - Remove NC
00:38:041 (1) - Remove NC. I think it's Better.
00:38:376 (2) - Add NC here
00:40:387 (1) - Remove NC.
00:41:057 (2) - Add NC
00:46:420 (1,2,3,4,5,6) - This NC is'nt consistent with 00:57:147 (2,3,4,1,2,3). I suggest to you to make NC on 00:57:147 (2) and remove NC on 00:59:158 (1)
01:00:834 (1,2,3,1,2,3,4,5,6) - Try using the rhythm you used on 00:50:108 (1,2,1,2,3,4)
01:10:387 (1,2) - Fix this blanked
01:11:057 (2,3) - ^
01:22:454 (3,4) - ^
00:40:387 (1) - Make the good slider like at picture
https://osu.ppy.sh/ss/10202475
00:41:560 (3) - ^

Hard
00:08:879 (3) - Can you make the slider like this? https://osu.ppy.sh/ss/10202494
00:14:242 (2,3) - Fix this blanked
00:19:605 (1,2) - ^ https://osu.ppy.sh/ss/10202504

00:26:141 (4) - same at 00:08:879 (3) https://osu.ppy.sh/ss/10202516
00:30:164 (6,1) - Fix this blanked
00:31:001 (2) - https://osu.ppy.sh/ss/10202534
00:38:879 (3) - Can you drag this slider at(x:128 y:172) to make the perfect blanked?
00:58:488 (5) - same at above.. you drag this slider at (x:276 y:312)
01:10:387 (1,2,3) - Fix this blanked to make the good pattern

Maybe that's all I can do for you. and I can't modding your'Insane Diff' because I need to understand it. Lastly, I hope your map will be ranked.

GL ~

and don't forget to mod my maps.. please

https://osu.ppy.sh/s/725546
Underdogs
from your daily normal queue

I don't need to say more about improving the map's quality do I? But I'll point out specifically on where you can improve

First of all, go to timing (every diff) and fix the offset of the map. It should be 834

Easy

  1. First of all, Easy and Normal SHOULD NOT use slider velocity changes. The slider velocity should remain consistent throughout the whole diff. This is to prevent confusion among the newbies playing the game as they will have issues adjusting their aim since the momentum to move their mouse are variable, bringing unpleasant experience towards the gameplay
  2. Flow is also a bit crooked/messed up in this case. What I mean by flow is the cursor movement based on the slider body's/circle placement. It plays an important factor on an Easy diff where newbies should always play a linear diff which will alleviate their lack of experience playing something like osu. In this case, the movement you're showing is mostly unclean. Warranting a bad vibe for players, both experienced and inexperienced
  3. Rhythm is also inconsistent. At first glance, you're using filler rhythm, and the next section, you discarded filler rhythm completely. This is not recommended as consistent gameplay is a must, especially in a rhythm game.
  4. 00:10:387 (1) - Extend the slider's reverse by one tick
  5. 00:21:616 (3) - I don't like how this plays out by rhythm. The slider end was not clicked. It should have been the reverse because on the slider end has a strong sound that brings a big impact towards the change of the music.
  6. 00:24:298 (2,3) - Fix blanket
  7. 00:34:353 (2,3) - ^
  8. 00:43:069 (1) - On the ranking criteria, AVOID using sliders shorter than 1/2 of a beat. These are too fast to be comprehended by new players.
    In specific, they cannot comprehend odd rhythms so chances of missing the notes are relatively higher.
  9. 01:22:454 (2,1) - Widen the gap between these two (on timeline). As newbies won't expect the spinner to soon

Normal

  1. Since this is a normal diff, I really suggest you use syncopates here (1/2 rhythm) because this diff, as of right now, felt underwhelming for a 2*
  2. 00:30:331 (4,1) - Why the rhythm here suddenly stops? The rhythm before was really dense, but you suddenly halt it without prior notice
  3. 00:35:359 (4,5,6,7) - I know spacing helps people read here, but in some case, it won't. Best solution is to use slider as a filler rhythm to compensate vocals
  4. 00:45:750 (1) - Remove NC. The slider is still relevant towards the last section, and it is really awkward to have two NCs on the same spot, except for odd rhythm reasoning
  5. 00:51:448 (1,2,3,4) - I know you want to hit the upbeat snares, but putting two circles followed by the sliders you represent would be subjectively better, as you're following vocals throughout the map, so consistency is key
  6. I noticed you've used syncopates only on kiai. It's good, but the fact it's only used on kiai which is pretty awkward. Next time mapping a normal (or if you're remapping this diff) do consider consistent usage of 1/2 rhythms on normal diffs

Hard

  1. Distance snap plays an important part on a Hard diff. Hard diffs revolves around a normal diff, but with much more 1/2 filler rhythm. Based on your execution, it's, in general, really poor.
  2. 00:02:175 (4) - I suggest adding a note before the slider https://osu.ppy.sh/ss/10202878
  3. 00:07:538 (1,2,3) - Why is the rhythm here suddenly stop in it's track? your execution from 00:06:700 (2,3,4) - left an impression, but suddenly crumbled down unexpectedly
  4. 01:17:258 (1) - I don't think this spinner deserves to be put in the first place. It's better if you map it in circles and slider
  5. Can't say I like this diff. So much rhythm ignored, structure is not even close to decent, visual spacing is also out of place. Saying it needs a remap would be too harsh, but it's up to you

Insane

  1. 00:07:203 (5,6,1) - The angle you're using here is pretty uncomfortable. The transition from 00:06:867 (4,5,6) - is pretty good, but once it tries to switch to 00:07:203 (5,6,1) - , the movement based on your placement forced a pretty discomfort of a movement. Main because the slider body on 00:07:538 (1) - . As suggestion, flipping 00:07:538 (1) - vertically would be a better alternative (ctrl+j)
  2. 00:12:063 (2,3,4,5,6,7) - That's a pretty dense rhythm, followed by a strong amount of momentum. I can't say it justifies the vocal, since the part is pretty calm. Please tone it down by using sliders instead of full circle section
  3. 00:14:912 (3,4,5,6,7) - The same can be said about this as well
  4. 00:32:342 (4,5,6,7,8,9,10,11) - This stream is pretty okay on movement, but the stack kills it. If you were aiming for a lower momentum (in contrary with the music being slower) then the first part of the stream 00:32:342 (4,5,6,7) - should be higher, then the slower part, that you stacked, 00:32:677 (8,9,10,11) - should be spaced slower than it should be
  5. 00:38:041 (1) - First of all, you started the stream too early. The 1/4 drum starts at 00:38:376 (1) - . Secondly, the stream looks bland, I personally think it's better if you map it in 1/2 slider
  6. 01:23:460 (1,2,3,4,5) - This looks really confusing. No questions asked. Putting it in a circular motion at least will make it more playable.

This map has a long way to go. Inconsistent rhythm usage, poor execution of structure, even a wrong offset of BPM. But I still wish you good luck
DeletedUser_10209520
Heyo! Returning the M4M!

Insane
00:00:582 (3,1) - Slider is too straight to blanket 3 properly, consider curving it more.
00:07:538 (1) - The clap hitsound on the slider tail is way louder than the sound in the song, meaning it kinda just feels like I'm playing to the hitsounds. Make sure hitsounds don't drown out the music.
00:10:387 (1,2,3) - Spacing here is very similar, although different rhythms are being used. Try making 1,2 closer to better represent the 1/4 gap.
00:15:247 (6,7,1) - 7,1 has awkward flow - Ctrl+G 1 for the easiest solution.
01:15:918 (1,2,1,2,1,2,1) - All the NCs in this section suggest to the player a 1/1 gap, then a 1/2 gap. The final 3 notes then break this with 3 1/2 gaps, even though the final note is NCed. Try to make it more obvious that the final note is another 1/2 gap.

Normal
00:15:582 (4,5,6) - Breaking isometric grid to do a blanket looks out of place, IMO. It's probably a better idea to keep to the isometric grid here, for consistency.

For a normal, there's really not a lot of 1/2 rhythms. It honestly feels more like an Easy at this point. Consider adding some more 1/2 beats.

ez pz
00:57:147 (1) - This wave slider could be shaped better - moving the tail more to the left would make it much more symmetrical.

01:12:230 - These large gaps in rhythm feel really awkward. You could fill this with notes and try to follow the instruments even during the break in vocals.

1:17:677 - ^

GL, HF!
Topic Starter
ShinodaYuu

SuperCSGO wrote:

Heyo! Returning the M4M!

Insane
00:00:582 (3,1) - Slider is too straight to blanket 3 properly, consider curving it more. Changed
00:07:538 (1) - The clap hitsound on the slider tail is way louder than the sound in the song, meaning it kinda just feels like I'm playing to the hitsounds. Make sure hitsounds don't drown out the music. Personally I don't see this as a problem but if more people will say same I change it :D
00:10:387 (1,2,3) - Spacing here is very similar, although different rhythms are being used. Try making 1,2 closer to better represent the 1/4 gap. It is placed after a break, and by this sudden acceleration I wanna ephasise these sounds
00:15:247 (6,7,1) - 7,1 has awkward flow - Ctrl+G 1 for the easiest solution. Nice idea
01:15:918 (1,2,1,2,1,2,1) - All the NCs in this section suggest to the player a 1/1 gap, then a 1/2 gap. The final 3 notes then break this with 3 1/2 gaps, even though the final note is NCed. Try to make it more obvious that the final note is another 1/2 gap. You're right

Normal
00:15:582 (4,5,6) - Breaking isometric grid to do a blanket looks out of place, IMO. It's probably a better idea to keep to the isometric grid here, for consistency. I see your point, but look that music here is changing from the previous pattern, so by doing this I want to somehow ephasise it

For a normal, there's really not a lot of 1/2 rhythms. It honestly feels more like an Easy at this point. Consider adding some more 1/2 beats. You're a second person to tell me that so I'll try

ez pz
00:57:147 (1) - This wave slider could be shaped better - moving the tail more to the left would make it much more symmetrical. Fixed

01:12:230 - These large gaps in rhythm feel really awkward. You could fill this with notes and try to follow the instruments even during the break in vocals. I think it's good place for break, cause instruments here are kind of downbeat

1:17:677 - ^

GL, HF!
Thanks :)
_Meep_
where is the reply to underdogs?

General

  1. Timing is not consistent between the difficulties, please relook at all the timing points used(red points) and see what is missing.
  2. OD 8 for insane is good, 7.5 is just too low.
  3. Check AIMod for Easy and Normal
  4. The image below shows the spread of your song right now, I think you should add in another 2 more diffs to bridge the gap from normal to hard and from hard to insane, because the gap is pretty big along with the rhythm used.

Metadata

  1. Looking at https://osu.ppy.sh/s/700024, you're missing the tags "kirito" "asuna" "op"
  2. Tags are also inconsistent on the Easy diff compared to the rest of the difficulties, please look over them again.

Insane

  1. 00:02:845 (1) - I don't understand what you're NCing to at this part, If anything, the NCing should be swapped on 00:02:845 (1,3) -
  2. 00:04:521 (1) - Here we can hear the music rising but theres no clear indication for an NC, 00:04:856 (3) - this should be the one being NC'd because theres a change in the tone of the piano on 00:04:856 - .
  3. 00:04:856 (3) - this is overmapped, and doesn't fit the song.
  4. 00:05:024 (4,5,6) - Silence these sldierends if you're trying to emphasise that piano-like instrument(idk how to call it lol)
  5. 00:06:532 (2,3,4) - 00:12:231 (3,4,5) - 00:15:247 (6,7,1) - 00:20:946 (1,2,3,4) - 00:23:627 (8,9) - Errors like these are very common if you don't have a good understanding of DS. For example, 00:06:197 (1,2,3) - .00:06:532 (2) - since theres a kick here, it should have a higher DS compared to 00:06:532 (2,3) - , yet 00:06:532 (2,3) - is much larger in DS than 00:06:197 (1,2) - . Remember that you need to use distance to emphasize loud sounds. Same goes for the others I pointed out.
  6. 00:07:538 (1,3) - the blanket pls lol
  7. 00:10:387 (1) - silence the sliderend here.
  8. 00:11:225 (5) - Remove the clap from the sliderhead, the section here is totally silent on the drums and kicks so there isn't a need to add kicks.
  9. 00:11:560 (1,2,3,4,5,6,1) - Why is this mapped to the background 1/2 beats but 00:13:571 (2,3) - are mapped to the vocals? I find the transition very odd since you could easily emphasisze both at the same time instead of switching inbetween them. Same goes for 00:14:242 (1,2,3,4,5,6,7,1,2,3) - .
  10. 00:11:560 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3) - Claps here aren't needed, because the intensity is really, really low here. Alternatively, you could use claps on notes like 00:12:231 (3) - 00:13:571 (2) - 00:14:912 (4) - because of the change of tune in the guitar.
  11. 00:11:560 (1,2,3,4,5,6) - 00:06:197 (1,2,3,4,5,6) - why is the intensity so different yet the spacing is more or less the same? Spacing should scale with intensity, and here it breaks that.
  12. 00:19:940 (2,5) - why are these two different sliders? They both have the same sound on them.
  13. 00:21:616 (5,6,7,8) - I recommend that you make this different from 00:21:951 (9,10,11,12) - , because the drums on 00:21:951 (9,10,11,12) - is much more prominent than the very subtle ones on 00:21:616 (5,6,7,8) - .
  14. 00:22:286 (1,2) - I don't see why this should be a 3/4 + note ._. nothing in the music suggests that it should be one. 00:22:454 - Both vocal and guitar land on 00:22:454 - .
  15. 00:24:968 (5,1) - NC should be swapped here, because its part of the next phrase of vocals.
  16. 00:26:644 (9) - NC this for consistency with the NC patterning on 00:22:286 (1,2,3,4,5,6,7,8,9) -
  17. 00:26:644 (9) - If anything, this slider should be the one to have the 3/4 + note, theres a sound on 00:26:895 - and 00:26:979 - .
  18. I suggest you get a hitsound for notes like 00:30:666 - 00:32:342 (5,6,7,8,9,10,11,12) - , since the kick in the song is pretty loud and shouldnt be ignored.
  19. 00:32:509 (7,8,9) - Please have consistent DS.
  20. 00:35:694 (1,4) - add a whistle onto the sliderends, it emphasises 00:36:532 (2,3) - 00:37:873 (5,1) - much more.
  21. 00:38:543 (2,3,4,5) - These are mostly played to the guitar, but why 00:39:968 - and 00:40:052 - getting that same kickslider rhythm as before?
  22. 00:40:387 (1,2) - I recommend you change the shape of the kicksldier, because now you're emphasising the vocals instead of the guitar that you used the emphasise, they shouldnt be having the same shape if they're emphasising different things
  23. 00:41:057 (3,1) - NC's should be swapped here, no reason to NC 00:41:560 (1) - when there isnt any change in the music there, be consistent with what you did 00:38:376 (1) -
  24. 00:42:566 - 00:42:733 - there are beats here, yet you ignore both using the sliderend, why? o-o 00:42:231 (3) - there isnt any point in changing the number of reverses just because, since the players would get used to the 2 reverses that u did on 00:40:387 (1,2,3,4,1,2) - .
  25. 00:43:907 (1) - start this one tick earlier
  26. 00:45:415 (1,2) - dont spam hitfinishes pls, find a different hitsound for the drum.
  27. 00:46:085 (3) - remove the clap from the sliderhead, there isnt any claps in this vocal section.
  28. 00:46:420 - The NCing is very wonky in the kiai. You NC to the vocals on 00:46:420 (1) - 00:50:108 (1) - 00:48:432 (1) - yet you NC to the song on 00:54:800 (1) - 00:58:823 (1) - , fix this please.
  29. 00:55:471 (3) - I recommend you make 00:55:638 - clickable, since this is the most intense part of the kiai where the tune of the piano actually rises(i still dont know what instrument it is.) you could ctrl+G the rhythm on 00:55:471 (3,4) - , it plays perfectly well, just remember to move the notes once u finish
  30. 00:58:488 (7,8,1) - 00:58:823 (1) - doesnt carry much emphasis to me since you're practically going in one continuous circular motion from 7 to 8 to 1. I suggest you change the flow there to emphasise 00:58:823 (1) - .
  31. 01:00:834 (1,2,3) - Its NCed to the vocals but its not mapped to the vocals =.= 01:00:834 (1,2,3,4) - just ctrl+G this rhythm and replace the notes and it should be better.
  32. 01:05:527 (5,1,2,3) - I dont see why you would want to map to the continuous 1/2 beats when you can easily map to the piano in the song, any reason for this?
  33. 01:06:867 (5,2) - prevent overlaps like these, it stands out because its the only intentional overlap in your insane so far.
  34. 01:07:538 (2,3,4,5,1) - why is the DS so small here? you should be carrying the momentum built up by all the movement on 01:05:191 (4,5,1,2,3,4,5) - , yes it should slow down slightly, but not to this extent.
  35. 01:10:052 (5) - silence the sliderend.
  36. 01:07:873 (1,2,3) - here as well, you could have easily mapped to the piano, just ctrl+G the rhythm on 01:08:208 (2,3) - .
  37. 01:12:398 (1,2) - ctrl+G the rhythm since its much better to have the vocals be clickable.
  38. 01:15:247 (5) - NC this because there is that weird drum noise thing(idk how to call this lmao)
  39. 01:15:918 (1,1,1) - add claps to these too please.
  40. 01:17:258 (3,4) - ctrl+G this rhythm, it sounds a lot better with the kick being clickable and plays a lot better.
  41. 01:17:761 (5,7,10) - theres drum sounds here, why dont u use the kickslider thing u did back on 00:41:057 (3,4) - ? even though they are slightly different sounds, its bad to totally ignore them.
  42. 01:22:454 (1,2,3) - why is this the only part mapped to the vocals while the others on 01:18:599 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - aren't?
    There is no clear structure for each part, and flow is pretty messy too.

Hard

  1. 00:01:504 (2) - this should have a clap as well if you're placing the hitsounds on the subtle kicks in the songs like how u did on 00:02:342 (5,1) -
  2. 00:04:186 - the sldierend should have a clap too
  3. 00:04:521 (1) - remove the reverse, push it 2 ticks forward and add a note in its place, its not properly mapped to the music
  4. 00:10:890 (2) - why is this a reverse? you could have just made 2 1/2 sliders instead to fill the gap.
  5. 00:22:622 (2,3) - 00:25:471 (1,2,3) - why would u map the kicks for one part but not the other? keep consistency with what you're mapping.
  6. 00:26:141 (4,5) - this flows kinda weirdly since you dont have to move much at all to hit the full slider, giving less emphasis to the vocal 00:26:979 - .
  7. 00:29:996 (5,6) - i rather you change this to a 1/2 slider, it plays a lot better and keeps consistency with the 2 note + 1/2 slider thing you have in most of this section.
  8. 00:40:052 (5) - no hitsound here?
  9. 00:42:398 (4) - remove clap here, its once every 2 ticks after the big white one, and this doesnt fall under that.
  10. 00:42:398 (4,1) - same as insane, you're not making the important sounds clickable
  11. 00:45:247 - theres a sound here, i dont think its wise to ignore it completely.
  12. 00:49:772 (1) - Why is this NC'd? no vocal lands on the sliderhead at all, supposing you're NCing to the vocals. If you wanted to NC this just because you couldnt place a note on 00:50:108 - , just make 00:49:772 (1) - a 3/4 slider and place a note there, or you could just make 00:49:772 (1) - a 1/2 slider.
  13. 00:54:800 (2,3,4) - why is the rhythm the simplest at the most intense part of the kiai? Even if its a hard, players would rather there be more notes than more distance to emphasise a certain section.
  14. 01:17:258 (1) - start this a tick earlier
  15. 01:20:443 (6,7,8) - from how the diff went, i suggest you use a reverse slider instead, because thats how u emphasised vocals back in the first part 00:38:879 (3,3) -
  16. 01:21:281 (9) - remove the clap, it doesnt have the clap sound in the song, it should only be for the 2nd and 4th tick after the first big white tick
  17. 01:22:286 (3,4) - blanket?
    Some DS inconsistencies but those are fine, the main problem is rhythm, because you're changing it up at awkward places at times

I'll stop here before your brain melts, gl!
Topic Starter
ShinodaYuu
_Meep_, thanks I will respond to your post completely when I'll finish remapping with some of your changes
Topic Starter
ShinodaYuu

_Meep_ wrote:

where is the reply to underdogs?

General

  1. Timing is not consistent between the difficulties, please relook at all the timing points used(red points) and see what is missing. Done
  2. OD 8 for insane is good, 7.5 is just too low. Done
  3. Check AIMod for Easy and Normal Done
  4. The image below shows the spread of your song right now, I think you should add in another 2 more diffs to bridge the gap from normal to hard and from hard to insane, because the gap is pretty big along with the rhythm used. Will work on this

Metadata

  1. Looking at https://osu.ppy.sh/s/700024, you're missing the tags "kirito" "asuna" "op" Done
  2. Tags are also inconsistent on the Easy diff compared to the rest of the difficulties, please look over them again. That's not true

Insane

  1. 00:02:845 (1) - I don't understand what you're NCing to at this part, If anything, the NCing should be swapped on 00:02:845 (1,3) -
  2. 00:04:521 (1) - Here we can hear the music rising but theres no clear indication for an NC, 00:04:856 (3) - this should be the one being NC'd because theres a change in the tone of the piano on 00:04:856 - .
  3. 00:04:856 (3) - this is overmapped, and doesn't fit the song.
  4. 00:05:024 (4,5,6) - Silence these sldierends if you're trying to emphasise that piano-like instrument(idk how to call it lol)
  5. 00:06:532 (2,3,4) - 00:12:231 (3,4,5) - 00:15:247 (6,7,1) - 00:20:946 (1,2,3,4) - 00:23:627 (8,9) - Errors like these are very common if you don't have a good understanding of DS. For example, 00:06:197 (1,2,3) - .00:06:532 (2) - since theres a kick here, it should have a higher DS compared to 00:06:532 (2,3) - , yet 00:06:532 (2,3) - is much larger in DS than 00:06:197 (1,2) - . Remember that you need to use distance to emphasize loud sounds. Same goes for the others I pointed out.
  6. 00:07:538 (1,3) - the blanket pls lol
  7. 00:10:387 (1) - silence the sliderend here.
  8. 00:11:225 (5) - Remove the clap from the sliderhead, the section here is totally silent on the drums and kicks so there isn't a need to add kicks.
  9. 00:11:560 (1,2,3,4,5,6,1) - Why is this mapped to the background 1/2 beats but 00:13:571 (2,3) - are mapped to the vocals? I find the transition very odd since you could easily emphasisze both at the same time instead of switching inbetween them. Same goes for 00:14:242 (1,2,3,4,5,6,7,1,2,3) - .
  10. 00:11:560 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3) - Claps here aren't needed, because the intensity is really, really low here. Alternatively, you could use claps on notes like 00:12:231 (3) - 00:13:571 (2) - 00:14:912 (4) - because of the change of tune in the guitar.
  11. 00:11:560 (1,2,3,4,5,6) - 00:06:197 (1,2,3,4,5,6) - why is the intensity so different yet the spacing is more or less the same? Spacing should scale with intensity, and here it breaks that.
  12. 00:19:940 (2,5) - why are these two different sliders? They both have the same sound on them.
  13. 00:21:616 (5,6,7,8) - I recommend that you make this different from 00:21:951 (9,10,11,12) - , because the drums on 00:21:951 (9,10,11,12) - is much more prominent than the very subtle ones on 00:21:616 (5,6,7,8) - .
  14. 00:22:286 (1,2) - I don't see why this should be a 3/4 + note ._. nothing in the music suggests that it should be one. 00:22:454 - Both vocal and guitar land on 00:22:454 - .
  15. 00:24:968 (5,1) - NC should be swapped here, because its part of the next phrase of vocals.
  16. 00:26:644 (9) - NC this for consistency with the NC patterning on 00:22:286 (1,2,3,4,5,6,7,8,9) -
  17. 00:26:644 (9) - If anything, this slider should be the one to have the 3/4 + note, theres a sound on 00:26:895 - and 00:26:979 - .
  18. I suggest you get a hitsound for notes like 00:30:666 - 00:32:342 (5,6,7,8,9,10,11,12) - , since the kick in the song is pretty loud and shouldnt be ignored.
  19. 00:32:509 (7,8,9) - Please have consistent DS.
  20. 00:35:694 (1,4) - add a whistle onto the sliderends, it emphasises 00:36:532 (2,3) - 00:37:873 (5,1) - much more.
  21. 00:38:543 (2,3,4,5) - These are mostly played to the guitar, but why 00:39:968 - and 00:40:052 - getting that same kickslider rhythm as before?
  22. 00:40:387 (1,2) - I recommend you change the shape of the kicksldier, because now you're emphasising the vocals instead of the guitar that you used the emphasise, they shouldnt be having the same shape if they're emphasising different things
  23. 00:41:057 (3,1) - NC's should be swapped here, no reason to NC 00:41:560 (1) - when there isnt any change in the music there, be consistent with what you did 00:38:376 (1) -
  24. 00:42:566 - 00:42:733 - there are beats here, yet you ignore both using the sliderend, why? o-o 00:42:231 (3) - there isnt any point in changing the number of reverses just because, since the players would get used to the 2 reverses that u did on 00:40:387 (1,2,3,4,1,2) - .
  25. 00:43:907 (1) - start this one tick earlier
  26. 00:45:415 (1,2) - dont spam hitfinishes pls, find a different hitsound for the drum.
  27. 00:46:085 (3) - remove the clap from the sliderhead, there isnt any claps in this vocal section.
  28. 00:46:420 - The NCing is very wonky in the kiai. You NC to the vocals on 00:46:420 (1) - 00:50:108 (1) - 00:48:432 (1) - yet you NC to the song on 00:54:800 (1) - 00:58:823 (1) - , fix this please.
  29. 00:55:471 (3) - I recommend you make 00:55:638 - clickable, since this is the most intense part of the kiai where the tune of the piano actually rises(i still dont know what instrument it is.) you could ctrl+G the rhythm on 00:55:471 (3,4) - , it plays perfectly well, just remember to move the notes once u finish
  30. 00:58:488 (7,8,1) - 00:58:823 (1) - doesnt carry much emphasis to me since you're practically going in one continuous circular motion from 7 to 8 to 1. I suggest you change the flow there to emphasise 00:58:823 (1) - .
  31. 01:00:834 (1,2,3) - Its NCed to the vocals but its not mapped to the vocals =.= 01:00:834 (1,2,3,4) - just ctrl+G this rhythm and replace the notes and it should be better.
  32. 01:05:527 (5,1,2,3) - I dont see why you would want to map to the continuous 1/2 beats when you can easily map to the piano in the song, any reason for this?
  33. 01:06:867 (5,2) - prevent overlaps like these, it stands out because its the only intentional overlap in your insane so far.
  34. 01:07:538 (2,3,4,5,1) - why is the DS so small here? you should be carrying the momentum built up by all the movement on 01:05:191 (4,5,1,2,3,4,5) - , yes it should slow down slightly, but not to this extent.
  35. 01:10:052 (5) - silence the sliderend.
  36. 01:07:873 (1,2,3) - here as well, you could have easily mapped to the piano, just ctrl+G the rhythm on 01:08:208 (2,3) - .
  37. 01:12:398 (1,2) - ctrl+G the rhythm since its much better to have the vocals be clickable.
  38. 01:15:247 (5) - NC this because there is that weird drum noise thing(idk how to call this lmao)
  39. 01:15:918 (1,1,1) - add claps to these too please.
  40. 01:17:258 (3,4) - ctrl+G this rhythm, it sounds a lot better with the kick being clickable and plays a lot better.
  41. 01:17:761 (5,7,10) - theres drum sounds here, why dont u use the kickslider thing u did back on 00:41:057 (3,4) - ? even though they are slightly different sounds, its bad to totally ignore them.
  42. 01:22:454 (1,2,3) - why is this the only part mapped to the vocals while the others on 01:18:599 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - aren't?
    There is no clear structure for each part, and flow is pretty messy too.

Insane remapped

Hard

  1. 00:01:504 (2) - this should have a clap as well if you're placing the hitsounds on the subtle kicks in the songs like how u did on 00:02:342 (5,1) - Done
  2. 00:04:186 - the sldierend should have a clap too Done
  3. 00:04:521 (1) - remove the reverse, push it 2 ticks forward and add a note in its place, its not properly mapped to the music Done
  4. 00:10:890 (2) - why is this a reverse? you could have just made 2 1/2 sliders instead to fill the gap. Nice idea
  5. 00:22:622 (2,3) - 00:25:471 (1,2,3) - why would u map the kicks for one part but not the other? keep consistency with what you're mapping. I use claps here as a rhythm
  6. 00:26:141 (4,5) - this flows kinda weirdly since you dont have to move much at all to hit the full slider, giving less emphasis to the vocal 00:26:979 - . Changed
  7. 00:29:996 (5,6) - i rather you change this to a 1/2 slider, it plays a lot better and keeps consistency with the 2 note + 1/2 slider thing you have in most of this section. Ok
  8. 00:40:052 (5) - no hitsound here? Oh, you're right
  9. 00:42:398 (4) - remove clap here, its once every 2 ticks after the big white one, and this doesnt fall under that. ^
  10. 00:42:398 (4,1) - same as insane, you're not making the important sounds clickable Changed
  11. 00:45:247 - theres a sound here, i dont think its wise to ignore it completely. Changed
  12. 00:49:772 (1) - Why is this NC'd? no vocal lands on the sliderhead at all, supposing you're NCing to the vocals. If you wanted to NC this just because you couldnt place a note on 00:50:108 - , just make 00:49:772 (1) - a 3/4 slider and place a note there, or you could just make 00:49:772 (1) - a 1/2 slider. Nice idea
  13. 00:54:800 (2,3,4) - why is the rhythm the simplest at the most intense part of the kiai? Even if its a hard, players would rather there be more notes than more distance to emphasise a certain section. Understood
  14. 01:17:258 (1) - start this a tick earlier Guitar land here
  15. 01:20:443 (6,7,8) - from how the diff went, i suggest you use a reverse slider instead, because thats how u emphasised vocals back in the first part 00:38:879 (3,3) - Done
  16. 01:21:281 (9) - remove the clap, it doesnt have the clap sound in the song, it should only be for the 2nd and 4th tick after the first big white tick Ok
  17. 01:22:286 (3,4) - blanket?
    Some DS inconsistencies but those are fine, the main problem is rhythm, because you're changing it up at awkward places at times

I'll stop here before your brain melts, gl!
Many thanks, I will remap hard now
MoeAsuka
return m4m
[Insane]
00:10:722 (3,4) - This distance is too large while 00:10:890 - the sound here are weak
00:45:499 - You ignore the big sound here.I suggest you use a 1/4 slider to replace (1) and make (2) more easily to read.
01:23:460 (1,2,3,4,5) - Here is a star.Sure it can be play,but i think it isn't felling well.I suggest you use a normal stream or tuo triangle like this.
or maybe (1) in the middle and a square around it.Any one of method will make it play better.

[Hard]
00:17:761 (4) - move to y:350 to fix the triangle?
00:18:934 (3,4,5,6) - same,there are some little wrong in distance.Maybe you need to use ctrl+shift+d to fix your triangle
01:20:443 (6,7,1,2,3,4,5) - please follow the drum here.Follow vocal are not natural.

Because your map are well modded and easily to play I can only mod these.
Good luck!
Topic Starter
ShinodaYuu

MoeAsuka wrote:

return m4m
[Insane]
00:10:722 (3,4) - This distance is too large while 00:10:890 - the sound here are weak Lowered a little bit
00:45:499 - You ignore the big sound here.I suggest you use a 1/4 slider to replace (1) and make (2) more easily to read. Oh, that's a thing I really missed, thanks :D
01:23:460 (1,2,3,4,5) - Here is a star.Sure it can be play,but i think it isn't felling well.I suggest you use a normal stream or tuo triangle like this. I think your way is much harder to red, stays as it is
or maybe (1) in the middle and a square around it.Any one of method will make it play better.

[Hard]
00:17:761 (4) - move to y:350 to fix the triangle? Made it by rotating by 120 degrees, it's perfect triangle
00:18:934 (3,4,5,6) - same,there are some little wrong in distance.Maybe you need to use ctrl+shift+d to fix your triangle ^
01:20:443 (6,7,1,2,3,4,5) - please follow the drum here.Follow vocal are not natural. yeah, I think you're right, remapped

Because your map are well modded and easily to play I can only mod these.
Good luck!
Thanks for your mod :)
Dstorv
my m4m
V1 REEEEEEE

Insane
00:03:515 (1,2) - flow is a bit weird on this part because seeing 00:02:845 (1,2,1) - it should've moved counter-clockwise making (2) somewhere on the right side of the pattern so, yea might wanna move (2) so it create a better flow
00:10:890 (4) - NC?
00:11:560 (1,2,3,4,5,6) - using this rhythm, i feel like you're completely ignoring the vocal, since some of the ticks there is stronger than the other, in term of vocal, I would suggest to use this rhythm https://puu.sh/zNJa7/fb3572be05.png
00:14:409 (2) - strong vocal syllable on sliderend, change this so its clickable
00:17:258 (3,4,5,6,7,1,2,3,4,5) - the constant 1/2 on this part made me confused because they are not even mapped to the drum, or to that synth sound on the background too
If you want to you can map the drum so, you'll have a really consistent rhythm like https://puu.sh/zNJfn/229139ee1c.png
or you can map that synth at the background, so the rhythm would offer something more interesting https://puu.sh/zNJhW/af4ca2b4e2.png
00:21:616 (4,5,6,7,8) - 00:21:951 (8,9,10,11,1) - comparing the drums on this two, they're same, so i dont see the need to make 00:21:616 (4,5,6,7,8) - a really passive movement
00:24:465 (2) - strong vocal + drum on sliderend, change this so its clickable
00:26:141 (5) - that repeat literally land on nothing, might wanna just change to 1/1 slider
00:32:677 (9,10,11,12) - i would suggest to make deceleration stream, if you want to capture that drum that going softer, instead of... stacking them like this, so it end up something like this https://puu.sh/zNJnK/e098aae396.png
00:36:532 (2,3) - space them out, (3) is different than (2), so stacking them doesnt make sense at all, you wanna give (3) a little more oomph, because of the kick
00:50:108 (1,2,3,4,5,6,7) - shouldn't rhythm be something more like this, if you want capture the vocal? https://puu.sh/zNJGB/1ab7d255a7.png
00:51:784 (1,1,1,1) - mute all this sliderend
00:57:817 (3,4,5,6,7,8) - you're ignoring the vocal again with 1/2 jump spam. Vocal note. Hold. Use slider https://puu.sh/zNJJY/080b08774c.png
01:02:510 (1,1,1,1) - mute all this sliderend
01:07:538 (2,3,4,5,1) - slider's movement is awkward after continuing the circular stream i would suggest to make the slider follow the circular rotation, like so. https://puu.sh/zNJMD/5f2ab1df72.png
01:08:208 (2,3) - slider should've been on 01:08:376 - instead, for that sound
01:10:052 (5,1) - Spacing is really small for a vocal
01:13:739 (3,4,5) - again hold vocal. i would suggest using 1/2 slider + 1/1 slider.
01:15:582 (3,4,1,2) - movement is really awkward, (2) should'v continue the circular motion and goes to the right side of the pattern, that way the flow would be much smoother, like. https://puu.sh/zNJS3/6b503a8cb3.png
01:17:929 (6,7,8,9,10) - 1/4 only start at 01:18:264 - I would suggest to use 3/4 slider or something

I feel like apart from rhythm being a big issue on this diff, it lacks on structure and patterning, so uh... I guess all I can say is... map more :?:

Hard
so... apparently its not just on Insane, that have some rhythm issue, but also on the other diff (Albeit, its not nearly as bad, I guess) Your main problem is that you can't keep a consistent rhythm choice throughout a section. One NC you're mapping drum, next NC you're mapping vocal, next NC you're mapping.... nothing?

I'll point out some rhythm inconsistency
00:17:929 (5,6) - again, like insane Drum on 5, and no drum on 6, this two should not be treated the same way. I suggest using 1/2 slider
00:48:432 (1,2,3,4,5) - 00:50:108 (1,2,3,4,5,6) - this is what I meant by not keeping rhythm consistency, i would suggest for you to map the latter to the vocal as well
00:57:147 (1,2,3,4,5,6,7) - 00:59:158 (1,2,3,4,5,6) - again same deal, rhythm inconsistency.

00:29:996 (5,6,1) - should've kept the rotation going, instead of making an obtuse angle like this
00:30:331 (1) - remove NC and NC 00:31:001 (2
00:55:974 (6) - make this circle + 1/2 slider to fill that empty gap?
Anyway, that's all from me
Topic Starter
ShinodaYuu

sullywally wrote:

my m4m
V1 REEEEEEE

Insane
00:03:515 (1,2) - flow is a bit weird on this part because seeing 00:02:845 (1,2,1) - it should've moved counter-clockwise making (2) somewhere on the right side of the pattern so, yea might wanna move (2) so it create a better flow Changed
00:10:890 (4) - NC? Yeah
00:11:560 (1,2,3,4,5,6) - using this rhythm, i feel like you're completely ignoring the vocal, since some of the ticks there is stronger than the other, in term of vocal, I would suggest to use this rhythm https://puu.sh/zNJa7/fb3572be05.png Vocal here is a background, it would be awkward if all this drums on white ticks weren't clickable, as a sliderends just to emhasise vocals
00:14:409 (2) - strong vocal syllable on sliderend, change this so its clickable Right, changed
00:17:258 (3,4,5,6,7,1,2,3,4,5) - the constant 1/2 on this part made me confused because they are not even mapped to the drum, or to that synth sound on the background too I see your point, so I made it more cosistant, though in my way
If you want to you can map the drum so, you'll have a really consistent rhythm like https://puu.sh/zNJfn/229139ee1c.png
or you can map that synth at the background, so the rhythm would offer something more interesting https://puu.sh/zNJhW/af4ca2b4e2.png
00:21:616 (4,5,6,7,8) - 00:21:951 (8,9,10,11,1) - comparing the drums on this two, they're same, so i dont see the need to make 00:21:616 (4,5,6,7,8) - a really passive movement listen closely, 00:21:616 (4,5,6,7) - is more synth, drums appear on 00:21:951 (8) - and make it stronger
00:24:465 (2) - strong vocal + drum on sliderend, change this so its clickable Done
00:26:141 (5) - that repeat literally land on nothing, might wanna just change to 1/1 slider Made a 3/4
00:32:677 (9,10,11,12) - i would suggest to make deceleration stream, if you want to capture that drum that going softer, instead of... stacking them like this, so it end up something like this https://puu.sh/zNJnK/e098aae396.png Nice idea
00:36:532 (2,3) - space them out, (3) is different than (2), so stacking them doesnt make sense at all, you wanna give (3) a little more oomph, because of the kick I know what you're up to, but I made it like this to ephasise that this part is much calmer
00:50:108 (1,2,3,4,5,6,7) - shouldn't rhythm be something more like this, if you want capture the vocal? https://puu.sh/zNJGB/1ab7d255a7.png I mapped to drums here
00:51:784 (1,1,1,1) - mute all this sliderend Nice idea
00:57:817 (3,4,5,6,7,8) - you're ignoring the vocal again with 1/2 jump spam. Vocal note. Hold. Use slider https://puu.sh/zNJJY/080b08774c.png Drums
01:02:510 (1,1,1,1) - mute all this sliderend ^
01:07:538 (2,3,4,5,1) - slider's movement is awkward after continuing the circular stream i would suggest to make the slider follow the circular rotation, like so. https://puu.sh/zNJMD/5f2ab1df72.png There's a sudden change in music, so map should mark it somehow
01:08:208 (2,3) - slider should've been on 01:08:376 - instead, for that sound Changed but in a little different way
01:10:052 (5,1) - Spacing is really small for a vocal now it's bigger
01:13:739 (3,4,5) - again hold vocal. i would suggest using 1/2 slider + 1/1 slider. Drums
01:15:582 (3,4,1,2) - movement is really awkward, (2) should'v continue the circular motion and goes to the right side of the pattern, that way the flow would be much smoother, like. https://puu.sh/zNJS3/6b503a8cb3.png Changed
01:17:929 (6,7,8,9,10) - 1/4 only start at 01:18:264 - I would suggest to use 3/4 slider or something Listen closely

I feel like apart from rhythm being a big issue on this diff, it lacks on structure and patterning, so uh... I guess all I can say is... map more :?: Yeah, that's what I do :*

Hard
so... apparently its not just on Insane, that have some rhythm issue, but also on the other diff (Albeit, its not nearly as bad, I guess) Your main problem is that you can't keep a consistent rhythm choice throughout a section. One NC you're mapping drum, next NC you're mapping vocal, next NC you're mapping.... nothing?

I'll point out some rhythm inconsistency
00:17:929 (5,6) - again, like insane Drum on 5, and no drum on 6, this two should not be treated the same way. I suggest using 1/2 slider Ok
00:48:432 (1,2,3,4,5) - 00:50:108 (1,2,3,4,5,6) - this is what I meant by not keeping rhythm consistency, i would suggest for you to map the latter to the vocal as well Changed
00:57:147 (1,2,3,4,5,6,7) - 00:59:158 (1,2,3,4,5,6) - again same deal, rhythm inconsistency. Changed a little

00:29:996 (5,6,1) - should've kept the rotation going, instead of making an obtuse angle like this Fixed
00:30:331 (1) - remove NC and NC 00:31:001 (2 Done
00:55:974 (6) - make this circle + 1/2 slider to fill that empty gap?Nah, I feel like it wouldn't fit there
Anyway, that's all from me
Thanks or your mod
Agatsu
m4m

[insane]
00:54:800 (2) - i'd change this to a 1/2 circle and slider for the buildup
00:09:884 (1,2) - this deserves a bigger jump
00:45:750 (1,2,3) - i would have this jump smaller cuz it's bigger than most jumps in kiai
01:10:387 (1,2,1,2,1,2) - you could have these gradually increase in spacing
01:23:460 (1,2,3,4,5) - it seems kinda unusual to have this at the end, i'd change it into a regular stream

[hard]
00:05:024 (3,4) - 2 1/2 sliders fit better
00:17:594 (3,4,5,6) - these jumps are really difficult, especially since it's not kiai yet. you can replace with 2 circles and a slider
00:18:934 (3,4,5,6) - 00:20:946 (5,6,7,8) - ^ and so on

good luck!
Topic Starter
ShinodaYuu

Agatsu wrote:

m4m

[insane]
00:54:800 (2) - i'd change this to a 1/2 circle and slider for the buildup Nice idea
00:09:884 (1,2) - this deserves a bigger jump Sure
00:45:750 (1,2,3) - i would have this jump smaller cuz it's bigger than most jumps in kiai Ok, nerfed
01:10:387 (1,2,1,2,1,2) - you could have these gradually increase in spacing Right, I haven't thought about it
01:23:460 (1,2,3,4,5) - it seems kinda unusual to have this at the end, i'd change it into a regular stream I know, but I think it's a nice gimmick to end a map

[hard]
00:05:024 (3,4) - 2 1/2 sliders fit better You're right
00:17:594 (3,4,5,6) - these jumps are really difficult, especially since it's not kiai yet. you can replace with 2 circles and a slider I think you have an older version of my map, it was already changed
00:18:934 (3,4,5,6) - 00:20:946 (5,6,7,8) - ^ and so on

good luck!
Big thanks for your mod :D
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