hi returning m4m
this isnt rly rankable quality so i'll give u general pointers
[general]
ctrl A and u can see that all ur objects on all diffs are clustered to the center. for future reference u should try to use the editor space more. it's just better design
aesthetics:
there are a lot of ways to make the map look pretty. in my opinion one of the most important things is having equal visual spacing between objects. for example u have stuff like this and then others like this. u have to keep them the same or similar to make a cohesive looking map. check out t/465718
any slider that isn't straight or slightly curved looks messy. a tip for wave sliders: aaa
[top]
jumps are pretty random. try to put more emphasis on stronger notes. speaking of emphasis, notes like 00:59:158 (2) - that should be getting emphasis are getting none
your ncs are kinda chaotic, too. just do them every downbeat
you also switch layers from vocals to instruments very randomly. for example at 01:12:901 (3,1,2) - you are following vocals then you suddenly switch to the drums and make random star jumps 01:13:907 (4,5,1,2,3,4,5) - . don't switch layers constantly
there are strong beats being played passively (01:12:398 (1) - ) make them clickable
[hard]
u should stick to using ds mostly, and only have variable spacing to emphasize. right now the spacing is rly random and could be difficult to read for hard players
[normal]
wtf for the first part of the kiai u r following drums, and the second vocals
stick to one
[easy]
avoid any 1/2 rhythms. leave those for normal; easy should just be 1/1s
u could work on ur slider art
watch pishifat
this isnt rly rankable quality so i'll give u general pointers
[general]
ctrl A and u can see that all ur objects on all diffs are clustered to the center. for future reference u should try to use the editor space more. it's just better design
aesthetics:
there are a lot of ways to make the map look pretty. in my opinion one of the most important things is having equal visual spacing between objects. for example u have stuff like this and then others like this. u have to keep them the same or similar to make a cohesive looking map. check out t/465718
any slider that isn't straight or slightly curved looks messy. a tip for wave sliders: aaa
[top]
jumps are pretty random. try to put more emphasis on stronger notes. speaking of emphasis, notes like 00:59:158 (2) - that should be getting emphasis are getting none
your ncs are kinda chaotic, too. just do them every downbeat
you also switch layers from vocals to instruments very randomly. for example at 01:12:901 (3,1,2) - you are following vocals then you suddenly switch to the drums and make random star jumps 01:13:907 (4,5,1,2,3,4,5) - . don't switch layers constantly
there are strong beats being played passively (01:12:398 (1) - ) make them clickable
[hard]
u should stick to using ds mostly, and only have variable spacing to emphasize. right now the spacing is rly random and could be difficult to read for hard players
[normal]
wtf for the first part of the kiai u r following drums, and the second vocals
stick to one
[easy]
avoid any 1/2 rhythms. leave those for normal; easy should just be 1/1s
u could work on ur slider art
watch pishifat