2017-07-06 15:21 MaridiuS: mm giving the quickest look
2017-07-06 15:21 Yamicchi: yay
2017-07-06 15:21 MaridiuS: and i could say that
2017-07-06 15:21 MaridiuS: the rhythm is a bit too dense
2017-07-06 15:22 MaridiuS: would tone it down a bit
2017-07-06 15:22 Yamicchi: I know xd
2017-07-06 15:22 MaridiuS: 01:49:730 (1,2,3,4) - if you tone down the other stuff
2017-07-06 15:22 MaridiuS: stuff like this would be more fun to play
2017-07-06 15:23 Yamicchi: the rhythm itself is already dense, but I'll try my best
2017-07-06 15:23 MaridiuS: 02:02:416 (3,1,2) -
2017-07-06 15:23 MaridiuS: sometiems the overlaps don't feel like fitting
2017-07-06 15:23 MaridiuS: since moments later you go for the clearest structure ther eis
2017-07-06 15:23 MaridiuS: 02:04:816 (1,2,3,4,5,6) -
2017-07-06 15:23 MaridiuS: so i suggest not focusing some patterns completely on overlaps but rather just put it in classy
2017-07-06 15:24 Yamicchi: ok
2017-07-06 15:24 MaridiuS:
http://i.imgur.com/MRat6hY.png for example somethin like this
2017-07-06 15:25 Yamicchi: what pattern for?
2017-07-06 15:25 Yamicchi: timeline pls?
2017-07-06 15:25 MaridiuS: just made the pattern somewhere to show socially acceptable overlap in a non overlap map xd
2017-07-06 15:25 MaridiuS: 02:07:901 (2) -
2017-07-06 15:26 Yamicchi: ah I see
2017-07-06 15:26 MaridiuS: 02:08:701 (7) - oh boy you just found the ideal placement for 7
2017-07-06 15:26 MaridiuS: now it is kinda visible in gameplay
2017-07-06 15:26 MaridiuS: but that overlap would fit xd
2017-07-06 15:26 MaridiuS: 02:19:901 (1,2,3,4) - another things since the map usually includes partial overlaps
2017-07-06 15:26 Yamicchi: you mean it's good already or do I have to fix it xd
2017-07-06 15:26 MaridiuS: fix pls xd
2017-07-06 15:27 MaridiuS: making a full overlap as basic structure feels a bit out of place
2017-07-06 15:27 MaridiuS: so i suggest focusing it on partial overlapping here too.
2017-07-06 15:28 MaridiuS: 03:06:873 (2,3,4,5,6,7) - i dont think that hexagrid fits on this map tbh
2017-07-06 15:28 MaridiuS: 03:09:273 (1,2,3,4,5,6,7,8,1) - especially since the pattern after is not in hexagrid style
2017-07-06 15:29 MaridiuS: 03:19:558 (1,2) - bending em inwards like this usually results in better looks,
http://i.imgur.com/R50QpmK.jpg2017-07-06 15:30 MaridiuS: 03:21:101 (6,8) - some overlaps really slap you in the head so consider doin some polishing ;p
2017-07-06 15:30 MaridiuS: 03:22:987 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this personally irritates me
2017-07-06 15:30 Yamicchi: ah I'm just creating diverse patterns to give the map some viarity tho
2017-07-06 15:31 MaridiuS: you can think of tons of tons of patterns without hexagrid
2017-07-06 15:31 Yamicchi: is hexagrid bad :c
2017-07-06 15:31 MaridiuS: if you structure the map as hexagrid basis
2017-07-06 15:31 MaridiuS: or very usually relying on it, that includes no overlaps and really planned visual spacing
2017-07-06 15:31 MaridiuS: then go use it, and you got your map ranked wp
2017-07-06 15:32 Yamicchi: no this is not for ranked xd
2017-07-06 15:32 MaridiuS: ye i read the descritption i think
2017-07-06 15:32 MaridiuS: but it doesnt fit when included in a very diverse fun map
2017-07-06 15:32 MaridiuS: i hate hexagrid mapping but it works
2017-07-06 15:32 MaridiuS: when its not hexagridm apping, i suggest not doin hexagrids xd
2017-07-06 15:33 Yamicchi: I'm making this based on playability mostly
2017-07-06 15:33 Yamicchi: ofc I'll polish it once I'm done
2017-07-06 15:33 Yamicchi: but for now, mainly playability :3
2017-07-06 15:33 MaridiuS: nah you're doing it also for aesthetics at least unaware of that
2017-07-06 15:33 MaridiuS: its a habbit we mappers develop
2017-07-06 15:34 Yamicchi: ooo
2017-07-06 15:34 MaridiuS: 01:13:730 (6,1,2,3) - and this one more thing
2017-07-06 15:34 MaridiuS: i usually am against 2 overlapping types unles its really planned and fits the structure
2017-07-06 15:34 MaridiuS: plot twist i feel like it doesnt
2017-07-06 15:34 MaridiuS: so i suggest doing full overlap on both or partial etc
2017-07-06 15:34 MaridiuS: that goes for whole map xd
2017-07-06 15:35 Yamicchi: oh ok
2017-07-06 15:35 MaridiuS: like i think pishi mentioned it somewhere but can't remember
2017-07-06 15:35 MaridiuS: and that'd be the quickest look ever
2017-07-06 15:35 MaridiuS: kds plz
2017-07-06 15:35 MaridiuS: posting xd
2017-07-06 15:35 Yamicchi: go :#
2017-07-06 15:35 Yamicchi: :3
2017-07-06 15:36 Yamicchi: ouch 100th kudos