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EMILIA (CV: Rie Takahashi) - Stay Alive

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Avena
Made a thorough irc mod but lost the log, improved a lot of flow issues, readability problems, unreadable 1/3s and more.
Peter
Normal
00:21:396 (6,7) - I would Change those circles to 1/4 slider
00:35:111 (7,8) - ^
00:28:253 (6) - Move this one a little bit more to left so it will look better
00:40:682 (4,5) - idk why but this looks bad for me
04:07:896 (6) - there's no any sound here kinda overmapped idk if its appropriate for normal diff
04:11:325 (6) - ^
04:18:182 (6) - ^
Hard
02:14:111 (4) - make it less sharp and make blanket with 02:14:753 (5) maybe like this https://osu.ppy.sh/ss/9080220
Topic Starter
Shurelia

PeterEU wrote:

Normal
00:21:396 (6,7) - I would Change those circles to 1/4 slider naah, i want to emphasize the drum
00:35:111 (7,8) - ^ same
00:28:253 (6) - Move this one a little bit more to left so it will look better mm
00:40:682 (4,5) - idk why but this looks bad for me made it curved then
04:07:896 (6) - there's no any sound here kinda overmapped idk if its appropriate for normal diff there's drum thingy and it's also good to emphasie kiai > non-kiai
04:11:325 (6) - ^ same but kinda different reason
04:18:182 (6) - ^yes
Hard
02:14:111 (4) - make it less sharp and make blanket with 02:14:753 (5) maybe like this https://osu.ppy.sh/ss/9080220
Thanks

and i have the log with Avena if someone looking for it.
Blizs
a classic ENHI spread \o/

F Ant's Easy


  • Who the hell is this guy ?

Normal

  1. 00:28:944 - I see you mainly use the combination of vocal and instrument for this diff. So ignoring the vocal here seems a bit weird. same goes for 01:31:039 -
  2. 01:00:825 (3,4,5) - Maybe you'll need to give a straight transition between them. The current transition gives a lower spacing between 01:01:682 (5,6) - because it was a curve transition.
  3. 01:14:968 - The combination of snare and cymbal sounds too strong to be ignored. How about rearrange the pattern on 01:14:539 (2,3,4) - like this ? It will give a good combination on both vocal and instrument. Same goes for 02:29:968 (2,3,4) - and 04:05:967 (2,3,4) - .
  4. 01:41:539 (2,3,4,5,6,7,8,1) - doesn't this much 1/2s seems too long for this part ? Maybe you can cut it by half. How about give a stop point on 01:43:039 - since its sound isn't really strong ? remove 01:42:825 (5) - and reverse 01:42:396 (4) - will do the job.
  5. 02:00:825 - Yeah... a strong sound of snare and cymbal again here.
  6. 02:16:254 (3) - A longer slider like 01:00:825 (3) - ? since they're at the same point on kiai and they sounds similar.
  7. 02:35:539 (1,2) - I don't know if this kind of stacking and movement stopping is acceptable in Normal diff. But personally, I think it's a bit hard to read, especially for new players. I understand that you want to express the "unique" effect in the song. But I think there are some other methods that would play better for it and can still express its "unique". For example, maybe you can give a same placement for the snare emphasizes on 02:36:396 (2,4) - (Something like this I mean. There as we can see (2) has a different placement with (1) and (3), But I give a same placement between (2) and (4) ). And many more methods.
  8. 02:57:825 (5) - How about to curves the last curve point in a different direction ? yeah it's just to make an indicator to the next circle location. Oh.. and I think this slider is missing clap on its tail.
  9. 03:39:825 (2,1) - Give a bit spacing between them, at least just like 00:17:539 (5,1) - . It would be easier to indicate which one should be clicked first between 03:40:468 (3,1) -
  10. 03:56:539 (5,6) - These slider is too high on the playing area and it touches the HP bar. Consider about maoving them lower a bit.

Kalibe's Hard

  1. 00:49:253 - Sounds too strong to be a slidertail. I really expecting a kiai start to be like 01:02:968 (1) - with its strong sound. How about extend it ? Also same goes for 02:03:825 (1) - .
  2. 02:28:253 (3,1) - Feels odd to see it's stacked when 01:12:825 (3,1) - not. Also same goes for 04:04:253 (3,1) - .
  3. 03:44:968 - Even if you want to follow the vocal, it still feels weird to ignore the beat here since you didn't ignore the other beats on this part.

Insane

  1. 01:16:682 (1,2) - Looks different from the other part like this (eg. : 01:20:111 (1,2) - , 01:23:539 (1,2) - , etc.). I think we need to be consistent here since they are a similar part in the song.
  2. 01:46:468 (6,7,1) - I think we need to give a touch between slidertail=>sliderhead for this 1/4 snapping to give a different impression from the 1/2 snapping like 01:45:611 (4,5) - .
  3. 02:03:825 (1,1) - Not like 00:48:396 (1,1) - , this spacing feels too high and sudden for a 1/8 snapping. Even if you want to express the emphasis, still, this spacing is so killing.
  4. 02:16:682 (7) - Not really important but how about moving it up a bit ? it touches the judgment bar.
  5. 02:35:968 (2,3,4) - Maybe you want to express the effect in the song, but it doesn't really enjoyable to play. there are some reason why I said that. One, SV change without any indicator (such as NC) is hard to realize. Two, a high spaced 1/8 snap with a circle on the 1/8 point when there is nothing in the song on the 1/8 point, it feels unreasonable. Maybe you can make it more readable by reducing the usage of 1/8. and also I think the SV change doesn't really needed here. A bit more spacing for the emphasis is enough to express it. This mod applies for the other part like this one... you'll know what I mean.
  6. 03:53:539 (1,2,3,4,5,6) - Nah... I think 1/8 triplet doesn't really fit here. Not like 01:02:111 (1,2,3,4,5,6) - and 02:17:540 (1,2,3,4,5,6) - which only has sound on 1/4 points, this point's sound plays on 1/6 so using 1/8 is a bit out of the idea.
  7. 04:08:539 (2,3) - Reduce the spacing ? for the equality with the other part like this. Same goes for 04:18:825 (2,3) - .

Okay that's all from me :3
now my head is full of iyeiye :lol:
GL!~
Topic Starter
Shurelia

Blizs wrote:

a classic ENHI spread \o/

F Ant's Easy


  • Who the hell is this guy ?

Normal

  1. 00:28:944 - I see you mainly use the combination of vocal and instrument for this diff. So ignoring the vocal here seems a bit weird. same goes for 01:31:039 - woops, yeah. Seems I missed these two
  2. 01:00:825 (3,4,5) - Maybe you'll need to give a straight transition between them. The current transition gives a lower spacing between 01:01:682 (5,6) - because it was a curve transition. fair enough
  3. 01:14:968 - The combination of snare and cymbal sounds too strong to be ignored. How about rearrange the pattern on 01:14:539 (2,3,4) - like this ? It will give a good combination on both vocal and instrument. Same goes for 02:29:968 (2,3,4) - and 04:05:967 (2,3,4) - . good point
  4. 01:41:539 (2,3,4,5,6,7,8,1) - doesn't this much 1/2s seems too long for this part ? Maybe you can cut it by half. How about give a stop point on 01:43:039 - since its sound isn't really strong ? remove 01:42:825 (5) - and reverse 01:42:396 (4) - will do the job. agree
  5. 02:00:825 - Yeah... a strong sound of snare and cymbal again here. fixed
  6. 02:16:254 (3) - A longer slider like 01:00:825 (3) - ? since they're at the same point on kiai and they sounds similar. yes
  7. 02:35:539 (1,2) - I don't know if this kind of stacking and movement stopping is acceptable in Normal diff. But personally, I think it's a bit hard to read, especially for new players. I understand that you want to express the "unique" effect in the song. But I think there are some other methods that would play better for it and can still express its "unique". For example, maybe you can give a same placement for the snare emphasizes on 02:36:396 (2,4) - (Something like this I mean. There as we can see (2) has a different placement with (1) and (3), But I give a same placement between (2) and (4) ). And many more methods.I'll... consider this one since I really want to map these sounds to be like this since that sudden stop like thingy is actually comes from the music itself
  8. 02:57:825 (5) - How about to curves the last curve point in a different direction ? yeah it's just to make an indicator to the next circle location. Oh.. and I think this slider is missing clap on its tail. sure
  9. 03:39:825 (2,1) - Give a bit spacing between them, at least just like 00:17:539 (5,1) - . It would be easier to indicate which one should be clicked first between 03:40:468 (3,1) - there
  10. 03:56:539 (5,6) - These slider is too high on the playing area and it touches the HP bar. Consider about maoving them lower a bit. mmh


Insane

  1. 01:16:682 (1,2) - Looks different from the other part like this (eg. : 01:20:111 (1,2) - , 01:23:539 (1,2) - , etc.). I think we need to be consistent here since they are a similar part in the song. i was actually out of space lol, fixed
  2. 01:46:468 (6,7,1) - I think we need to give a touch between slidertail=>sliderhead for this 1/4 snapping to give a different impression from the 1/2 snapping like 01:45:611 (4,5) - . sure
  3. 02:03:825 (1,1) - Not like 00:48:396 (1,1) - , this spacing feels too high and sudden for a 1/8 snapping. Even if you want to express the emphasis, still, this spacing is so killing. aaaaaa nerfed
  4. 02:16:682 (7) - Not really important but how about moving it up a bit ? it touches the judgment bar. ok
  5. 02:35:968 (2,3,4) - Maybe you want to express the effect in the song, but it doesn't really enjoyable to play. there are some reason why I said that. One, SV change without any indicator (such as NC) is hard to realize. Two, a high spaced 1/8 snap with a circle on the 1/8 point when there is nothing in the song on the 1/8 point, it feels unreasonable. Maybe you can make it more readable by reducing the usage of 1/8. and also I think the SV change doesn't really needed here. A bit more spacing for the emphasis is enough to express it. This mod applies for the other part like this one... you'll know what I mean. yes
  6. 03:53:539 (1,2,3,4,5,6) - Nah... I think 1/8 triplet doesn't really fit here. Not like 01:02:111 (1,2,3,4,5,6) - and 02:17:540 (1,2,3,4,5,6) - which only has sound on 1/4 points, this point's sound plays on 1/6 so using 1/8 is a bit out of the idea. yes
  7. 04:08:539 (2,3) - Reduce the spacing ? for the equality with the other part like this. Same goes for 04:18:825 (2,3) - .did the 1st one but not the 2nd once cause it's not that afar

Okay that's all from me :3
now my head is full of iyeiye :lol:
GL!~
Thaanks!
josh1024
From the queue:

Box.
Normal
  1. 00:35:111 (7,8,1) prefer slightly curved.
  2. 01:22:682 (5,6,7) prefer 6 up and 7 down a bit.
  3. 01:38:753 (3) a circle and a 1/2 beat slider instead?
  4. 01:42:182 Suggestion?
  5. 01:56:111 Suggestion?
  6. 01:59:111 missed sound.
  7. 04:02:968 (3,4) don't like this pattern used diagonally.
Hard
  1. 00:19:039 (2,3) blanket.
  2. 00:28:253 (1,2,3) prefer this pattern used on 00:28:253 (1,2,3) - 00:28:253 (1,2,3) - 00:28:253 (1,2,3) these sounds instead.
  3. 00:28:896 (1,2) blanket.
  4. 00:34:253 (3,2) maybe not this overlap.
  5. 01:25:682 maybe make it the same as 01:18:825 (1,2,3)
  6. 01:27:825 (3,5) blanket.
  7. 02:44:753 (3,1) blanket.
  8. 03:54:396 (1,3,1) blanket.
  9. 03:56:753 (3,5) perhaps stack these.
Insane
The reason I don't mod 4 star and above is bcuz I don't consider myself to be experienced enough to judge such maps.
Basically, haven't played enough of those.

Check the blankets tho, like this 00:02:968 (4,5)
-NanoRIPE-
[insane]
00:11:325 (6) - udah mau overlap dgn (5) ini imo.jauhin dikit biar enak patternnya
00:40:682 (6,7,8) - lebih baik ksh jump deh,agar keras bagian hit cymbalnya disini
00:56:968 (3,4) - okelah utk vocal tapi nggk kejauhan tuh? kalau di (4) vocal + cymbal seperti di 01:02:968 (1) - boleh,tapi ini?? hmmm
01:12:611 (8,9,10) - entahlah tapi kupikir ini bisa di improve lagi patternnya atau kasih spacing agar vocalnya disini lebih kerasa gitu
01:17:111 (2) - aku bingung disini,kan kak sering deketin nih slider kyk 01:20:539 (2) - tapi disini kok malah jauh? bknnya itu malah buat incosistency? dan juga unreadable.jika nih 01:16:682 (1) - slider 1/4 okelah ksh jump
01:29:753 (2) - mungkin turunin dikit? unstack,agak susah diread kalau di stack imo
01:37:253 (1,2) - agak awkward rhythmnya disini somehow.walaupun kak mau emphasize gitar dan cymbalnya di 01:37:468 - tapi tetap awkward rhythmnya,mungkin ctrl g aja dan tetap posisikan 1/4 slider sebagai nc
02:03:825 (1) - hmm kalau cuma curve slider kyknya msh kurang deh utk emphasize ke gitarnya xdddddd
02:40:468 (5,6) - terlalu jauh xd
02:50:968 (5,6) - ^
02:58:682 (1,2,3,4) - azzz kurang "nyess" disini xd.mungkin 6 circle tapi ksh spacing dikit dapat membuat lebih nyess xd kyk 03:39:825 (1,2,3,4,5,6) - gini tapi spacingnya dikurangin dikit
03:48:396 (3) - ctrl h agar flownya enak ke (4) -

not bad lah ~
GL! kak
Topic Starter
Shurelia

josh1024 wrote:

From the queue:

Box.
Normal
  1. 00:35:111 (7,8,1) prefer slightly curved. ok
  2. 01:22:682 (5,6,7) prefer 6 up and 7 down a bit. did something
  3. 01:38:753 (3) a circle and a 1/2 beat slider instead? sure
  4. 01:42:182 Suggestion? did something else
  5. 01:56:111 Suggestion? use too much space and i prefer the current one
  6. 01:59:111 missed sound. added
  7. 04:02:968 (3,4) don't like this pattern used diagonally. please explain more

Insane
The reason I don't mod 4 star and above is bcuz I don't consider myself to be experienced enough to judge such maps.
Basically, haven't played enough of those.

Check the blankets tho, like this 00:02:968 (4,5)
thaanks

-NanoRIPE- wrote:

[insane]
00:11:325 (6) - udah mau overlap dgn (5) ini imo.jauhin dikit biar enak patternnya ok
00:40:682 (6,7,8) - lebih baik ksh jump deh,agar keras bagian hit cymbalnya disini tekanan dari 1/8nya udah cukup kok buat emphasis
00:56:968 (3,4) - okelah utk vocal tapi nggk kejauhan tuh? kalau di (4) vocal + cymbal seperti di 01:02:968 (1) - boleh,tapi ini?? hmmm yeaa
01:12:611 (8,9,10) - entahlah tapi kupikir ini bisa di improve lagi patternnya atau kasih spacing agar vocalnya disini lebih kerasa gitu did something
01:17:111 (2) - aku bingung disini,kan kak sering deketin nih slider kyk 01:20:539 (2) - tapi disini kok malah jauh? bknnya itu malah buat incosistency? dan juga unreadable.jika nih 01:16:682 (1) - slider 1/4 okelah ksh jump kehabisan space tbh lol, tapi udah saya fix
01:29:753 (2) - mungkin turunin dikit? unstack,agak susah diread kalau di stack imo naaah, masih ga susah2 amat di stack
01:37:253 (1,2) - agak awkward rhythmnya disini somehow.walaupun kak mau emphasize gitar dan cymbalnya di 01:37:468 - tapi tetap awkward rhythmnya,mungkin ctrl g aja dan tetap posisikan 1/4 slider sebagai nc mm yeah, bisa
02:03:825 (1) - hmm kalau cuma curve slider kyknya msh kurang deh utk emphasize ke gitarnya xdddddd kurang panjang buat di slider art ,
jadi eeee

02:40:468 (5,6) - terlalu jauh xd masih aman
02:50:968 (5,6) - ^ aman
02:58:682 (1,2,3,4) - azzz kurang "nyess" disini xd.mungkin 6 circle tapi ksh spacing dikit dapat membuat lebih nyess xd kyk 03:39:825 (1,2,3,4,5,6) - gini tapi spacingnya dikurangin dikit eaa
03:48:396 (3) - ctrl h agar flownya enak ke (4) - boleh

not bad lah ~
GL! kak
thaanks
Joe Castle
AFTER 3 WEEKS IM HERE!!! AAAAAAAAAAAAAAAAAAAAAAAAAA

since im too lazy to mod every diff, i will mod the diffs you made. Hopefully ill give my best :)

Normal
1. 00:08:968 (2,3,4) - its kinda weird that 00:09:825 (4) looks like that, doesnt really feel nice with the song IMO,
why not doing something like 00:02:111 (2,3,4)? using a blanket could make it look nice? idk
2. 00:40:682 (4) - making this slider a little bit curvy, like 00:29:539 (3) for example? it would flow better IMO too
3. 00:46:039 (1) - slider should end at 00:47:968 or 00:48:396, like the other diffs do.
4. 01:19:253 (5) - move it to x228-y280, so the spacing with 01:19:896 (6,1) can be the same
5. 02:14:968 (1,2,3) - IMO it feels kinda plain, not very attractive for that part of the song... maybe doing a curve in the second slider? idk
6. 02:32:111 (1) - you should move this slider in a way that it can follow the same spacing of 02:30:396 (3,4,5,6)? (i moved it to x232-y136 and it looked ok :T)
7. 02:45:396 (5,6,1) - this objects should have the same spacing between them, since... idk... it would look better :S
8. 02:51:825 (5,6,1) - same problem as #7
9. 03:39:825 (2,3,1) - same problem as #7 again

Insane
Quick Message: You should make NC where the guitar tone/pitch changes, so the new combos can flow very well with the guitar. I tried to remark the ones i thought it would be better to NC, but the decision is yours :P

1. 00:27:825 (1,2,3,4,1) - i think this spacing is kinda too much just for the beginning of the song (comparing it to 00:14:111 (1,2,3,4), that is basically the same sound) and the spacing between 00:28:468 (4,1) its also questionable IMO... even tho that part is more intense that 00:14:111 (1,2,3,4), you should reduce the spacing a bit more.
2. 00:40:682 (6,7,8) - (THIS IS JUST ME SUGGESTING SOMETHING STUPID) you can end the slider on the blue tick, so it feels better with the instruments? idk :(
3. 00:50:968 (7) - NC? would flow quite nice
4. 00:54:396 (6) - NC here too?
5. 00:57:825 (5) - NC here too? :o
6. 01:01:253 (7) - NC here too? uwu
7. 01:02:111 (1,2,3,4,5,6) - this part doesnt really offers enough sounds for those triplets... tested it many times and it doesnt really fit... i would recommend deleting 01:02:218 (2) and 01:02:646 (5)
8. 01:04:682 (7) - NC here?
9. 01:08:111 (5) - NC?
10. 01:09:825 (1,2,3,4,5,6) - this part feels kinda empty with just circles on it... why not trying replacing them with sliders? (using 01:13:253 (1,2,3,4) as example of why using sliders instead of circles)
11. 01:29:968 (3,4,5,6,1) - i would move circle "5" to make the curve a bit more smoother
12. 02:06:396 (7) - NC?
13. 02:09:825 (6) - NC too?
14. 02:13:254 (5) - NC (smash that nc button xddd)
15. 02:14:539 (8,9,1) - do something like this? https://osu.ppy.sh/ss/9205737
16. 02:17:540 (1,2,3,4,5,6) - same problem as #7 here...
17. 02:25:254 (1,2,3,4,5,6,7) - same problem as #10 here too.
18. 02:55:253 (8,9,10) - i have some problems with this triplets, since that part doesnt have enough sounds to make it feel better, or if it works as a filler,
what do you think?
19. 03:31:253 (4,5) - this part its kinda weird... IMO you should move 03:31:539 (5) to 03:31:682 and make the slider end on the blue tick/line
20. 03:49:253 (5) - NC?
21. 03:52:682 (7) - NC too?
22. 03:53:539 (1,2,3,4,5,6) - circle "6" looks a bit out of place (check this screenshot https://osu.ppy.sh/ss/9205796) maybe a bit of rotation could fix it?
23. 04:01:253 (1,2,3,4,5,6) - same problem as #10 here too.
24. 04:05:539 (3,4) - make this sliders have the same angle, so it can flow better (reference: 04:04:682 (1,2) could be a reference)

your map its so cute :3 good work
Topic Starter
Shurelia

Joe Castle wrote:

AFTER 3 WEEKS IM HERE!!! AAAAAAAAAAAAAAAAAAAAAAAAAA

since im too lazy to mod every diff, i will mod the diffs you made. Hopefully ill give my best :)

Normal
1. 00:08:968 (2,3,4) - its kinda weird that 00:09:825 (4) looks like that, doesnt really feel nice with the song IMO,
why not doing something like 00:02:111 (2,3,4)? using a blanket could make it look nice? idk blanket'd
2. 00:40:682 (4) - making this slider a little bit curvy, like 00:29:539 (3) for example? it would flow better IMO too yea sure
3. 00:46:039 (1) - slider should end at 00:47:968 or 00:48:396, like the other diffs do. nope, i need to give the players some recovery time in this normal diff and the current place where the spinner ends is the best one imo
4. 01:19:253 (5) - move it to x228-y280, so the spacing with 01:19:896 (6,1) can be the same sure
5. 02:14:968 (1,2,3) - IMO it feels kinda plain, not very attractive for that part of the song... maybe doing a curve in the second slider? idk not really a good reason to suddenly doing this kind of changes.
6. 02:32:111 (1) - you should move this slider in a way that it can follow the same spacing of 02:30:396 (3,4,5,6)? (i moved it to x232-y136 and it looked ok :T) there's a SV change at here and i don't really want to trigger AImod for that reason
7. 02:45:396 (5,6,1) - this objects should have the same spacing between them, since... idk... it would look better :S minor work
8. 02:51:825 (5,6,1) - same problem as #7 fix
9. 03:39:825 (2,3,1) - same problem as #7 again not really necessary

Insane
Quick Message: You should make NC where the guitar tone/pitch changes, so the new combos can flow very well with the guitar. I tried to remark the ones i thought it would be better to NC, but the decision is yours :P

1. 00:27:825 (1,2,3,4,1) - i think this spacing is kinda too much just for the beginning of the song (comparing it to 00:14:111 (1,2,3,4), that is basically the same sound) and the spacing between 00:28:468 (4,1) its also questionable IMO... even tho that part is more intense that 00:14:111 (1,2,3,4), you should reduce the spacing a bit more. these two has clearly different rhythm's strength like one is with a strong drum plays one isn't therefore the spacings work are of course should be different. That's why it has much bigger spacing since it's also have much bigger sound
2. 00:40:682 (6,7,8) - (THIS IS JUST ME SUGGESTING SOMETHING STUPID) you can end the slider on the blue tick, so it feels better with the instruments? idk :( i really want to emphasize the last strong cymbal plays at here so yeash
3. 00:50:968 (7) - NC? would flow quite nice the long combo also following where the vocals hold her breath for quite long that's why
4. 00:54:396 (6) - NC here too?
5. 00:57:825 (5) - NC here too? :o
6. 01:01:253 (7) - NC here too? uwu
7. 01:02:111 (1,2,3,4,5,6) - this part doesnt really offers enough sounds for those triplets... tested it many times and it doesnt really fit... i would recommend deleting 01:02:218 (2) and 01:02:646 (5) There's actually some audible drum plays that could be heard around here and it's some triplets plays
8. 01:04:682 (7) - NC here?
9. 01:08:111 (5) - NC?
10. 01:09:825 (1,2,3,4,5,6) - this part feels kinda empty with just circles on it... why not trying replacing them with sliders? (using 01:13:253 (1,2,3,4) as example of why using sliders instead of circles) naaah, i want to emphasize the drum plays at here and making a good build up based on the drum and the vocal
11. 01:29:968 (3,4,5,6,1) - i would move circle "5" to make the curve a bit more smoother mmmhh, not really necessary
12. 02:06:396 (7) - NC?
13. 02:09:825 (6) - NC too?
14. 02:13:254 (5) - NC (smash that nc button xddd)
15. 02:14:539 (8,9,1) - do something like this? https://osu.ppy.sh/ss/9205737 sure
16. 02:17:540 (1,2,3,4,5,6) - same problem as #7 here...
17. 02:25:254 (1,2,3,4,5,6,7) - same problem as #10 here too.
18. 02:55:253 (8,9,10) - i have some problems with this triplets, since that part doesnt have enough sounds to make it feel better, or if it works as a filler,
what do you think? it's to emphasize the vocal and also the drum plays that you could heard from this
19. 03:31:253 (4,5) - this part its kinda weird... IMO you should move 03:31:539 (5) to 03:31:682 and make the slider end on the blue tick/line weird but still doable, these two are for the sudden vocal change at here
20. 03:49:253 (5) - NC?
21. 03:52:682 (7) - NC too?
22. 03:53:539 (1,2,3,4,5,6) - circle "6" looks a bit out of place (check this screenshot https://osu.ppy.sh/ss/9205796) maybe a bit of rotation could fix it? adjusted a bit
23. 04:01:253 (1,2,3,4,5,6) - same problem as #10 here too.
24. 04:05:539 (3,4) - make this sliders have the same angle, so it can flow better (reference: 04:04:682 (1,2) could be a referencewill use this as reference)

your map its so cute :3 good work
Thank you!

also i'm replying for kalibe

Blizs wrote:

Kalibe's Hard

  1. 00:49:253 - Sounds too strong to be a slidertail. I really expecting a kiai start to be like 01:02:968 (1) - with its strong sound. How about extend it ? Also same goes for 02:03:825 (1) - . kalibe already explained this one on the previous reply
  2. 02:28:253 (3,1) - Feels odd to see it's stacked when 01:12:825 (3,1) - not. Also same goes for 04:04:253 (3,1) - . fixed
  3. 03:44:968 - Even if you want to follow the vocal, it still feels weird to ignore the beat here since you didn't ignore the other beats on this part. a change of rhythm pace maybe.

PeterEU wrote:

Hard
02:14:111 (4) - make it less sharp and make blanket with 02:14:753 (5) maybe like this https://osu.ppy.sh/ss/9080220
it'll break the structure for 02:14:111 (4,5) - so let's avoid it

salchow wrote:

Kalibe's hard
00:11:968 (2,3) - I feel that this movement doesn't repeat like the others from the start. because it's sound different from the other

00:28:039 (6) - would prefer to place this slider somewhere at x:320 y:344 it'll give wrong emphasizes instead so nope

01:15:825 (1,2,1) - I would like to have a bit more distance between these sliders. Even if it's 1/4 gap. fix

03:39:825 (1,2,1) - and here. Just 1 or 2 pixels bigger.ye
thanks!
Nozhomi
[General :]
  1. Are you sure about keeping Countdown enable ?
  2. Also even if that's nothing important, disable or enable Widescreen Support on all diff because it's inconsistent.
[Normal :]
  1. 01:07:039 - Imo that kind of beat is more important than 01:07:896 (3) - because you have vocal + drum to play on instead of only one of them.
  2. 01:07:896 - And means than you could do a 1/1 slider here who would fit more the vocal since there's no important sound on 01:08:111 - . Ofc both of these suggestions works for other kiai parts.
  3. 01:51:611 (2) - I would see more a rounded slider than one with broken angles, it don't fit the long vocal phase. Something like http://puu.sh/y6LKP/ddb903c163.jpg this to keep your shape idea.
  4. 02:36:396 (2,4) - I'm not fan of stacking stuff under slider ends for a Normal diff. Players are supposed to discover stack, and doing some hard reading one is not the best idea. It works much better with a slider like you did for 02:43:682 (3,4) - tho.
  5. 03:56:111 (4,5,6) - Ewwwww no unstack that pattern. This is too dense and looks pretty bad.
  6. 04:01:253 (1,3) - Would be nice to find a solution to stack them too since you did it for 04:00:824 (7,2) - .
  7. 04:05:968 (2,3) - Make it more centered around 04:04:682 (1) - , it would also do 04:07:039 (4) - less borken between 04:06:396 (3,5) - (smth like http://puu.sh/y6NlJ/aae0402f00.jpg).
  8. I wish this diff could be a bit more clean on pattern structure but well.
[Kalibe's Hard :]
  1. 00:01:254 (1,2,3) - So this is purely a suggestion (even if I think that's a better solution here). What about doing like this http://puu.sh/y6Nyf/7b4a8992ab.jpg for the rhythm ? Simply because 00:02:111 - that beat is more important than 00:01:682 - and should be clicked, and ending the slider on 00:03:825 - would make it end on a more important one, and fit more the long guitar note. If you apply this, well do same to other as well.
  2. 00:49:253 - Not having that beat is extremely weird for that diff, especially when you already did an extended slider before, and more weird because the same type of beat is playable in the middle of your kiai (01:02:968 - ). Apply to all kiai starts ofc.
  3. I don't have any idea why you didn't keep same spacing between 03:41:111 (2,1) - / 03:41:968 (2,1) - / 03:42:825 (2,1) -
[Insane :]
  1. 00:41:539 (8) - End it on 00:41:753 - to catch the drumbeat thx.
  2. 01:00:825 (5,6,7) - Shouldn't they have equal spacing ? I mean there's no point of that sudden jump no ?
  3. 01:16:539 (4) - Move that to 296:288 to have a smoother flow curv :>
  4. 02:01:253 (1,4) - Stack desu ?
  5. 02:25:254 (1,2,3,4,5,6,7) - SO yeah cute indeed, but I don't see what in the music makes you think you can use an increased spacing pattern here. The music here is cutted in two section at 02:26:968 - so I think it would be better to make a first part where spacing increases and restart that after 02:26:968 (5) - . Poke me if you don't get it.
  6. 02:40:468 (5,6) - This jump feels a lot more forced than all other here.
  7. 04:01:253 (1,2,3,4,5,6,7) - I think I said smth about that already no ? owo
  8. Your 1/6 streams are a bit hard imo, I would reduce their spacing from that point 03:39:825 - , like it's the most painful thing on your diff.

Mukyu~
Kalibe

Nozhomi wrote:

[Kalibe's Hard :]
  1. 00:01:254 (1,2,3) - So this is purely a suggestion (even if I think that's a better solution here). What about doing like this http://puu.sh/y6Nyf/7b4a8992ab.jpg for the rhythm ? Simply because 00:02:111 - that beat is more important than 00:01:682 - and should be clicked, and ending the slider on 00:03:825 - would make it end on a more important one, and fit more the long guitar note. If you apply this, well do same to other as well. i wanna keep mine though :S
  2. 00:49:253 - Not having that beat is extremely weird for that diff, especially when you already did an extended slider before, and more weird because the same type of beat is playable in the middle of your kiai (01:02:968 - ). Apply to all kiai starts ofc. okay for first one, second one is following guitar sound, so it's more reasonable to map like this :c
  3. I don't have any idea why you didn't keep same spacing between 03:41:111 (2,1) - / 03:41:968 (2,1) - / 03:42:825 (2,1) - i'm emphasis crash sounds zz

thanks!

osu file format v14

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Title:Stay Alive
TitleUnicode:Stay Alive
Artist:EMILIA (CV: Rie Takahashi)
ArtistUnicode:エミリア(CV:高橋李依)
Creator:Shurelia
Version:Kalibe's Hard
Source:Re:ゼロから始める異世界生活
Tags:Kalibe Blizs Fantastica Re: Zero Kara Hajimeru Isekai Seikatsu Life in a different world from zero Re:zero Ed Ending full ver EMT
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Topic Starter
Shurelia

Nozhomi wrote:

[General :]
  1. Are you sure about keeping Countdown enable ? nope
  2. Also even if that's nothing important, disable or enable Widescreen Support on all diff because it's inconsistent. disabled
[Normal :]
  1. 01:07:039 - Imo that kind of beat is more important than 01:07:896 (3) - because you have vocal + drum to play on instead of only one of them. already discussed these with the previous mods and decided to keep these as it is to reduce the density by a bit and also emphasizing the guitars.
  2. 01:07:896 - And means than you could do a 1/1 slider here who would fit more the vocal since there's no important sound on 01:08:111 - . Ofc both of these suggestions works for other kiai parts. mmm, I'm actually on the middle about this since I want the player to click the drum thingy on the background while enjoying the long vocals and I tried to apply your suggestion but find it kinda awkward (for me) to play so I'm gonna lean to the current one instead.
  3. 01:51:611 (2) - I would see more a rounded slider than one with broken angles, it don't fit the long vocal phase. Something like http://puu.sh/y6LKP/ddb903c163.jpg this to keep your shape idea. you got it
  4. 02:36:396 (2,4) - I'm not fan of stacking stuff under slider ends for a Normal diff. Players are supposed to discover stack, and doing some hard reading one is not the best idea. It works much better with a slider like you did for 02:43:682 (3,4) - tho. fixs
  5. 03:56:111 (4,5,6) - Ewwwww no unstack that pattern. This is too dense and looks pretty bad. mfw was out of place to do those but now it's not
  6. 04:01:253 (1,3) - Would be nice to find a solution to stack them too since you did it for 04:00:824 (7,2) - . not possible, I tried my best but it just can't. ;; , but i did some reworks instead
  7. 04:05:968 (2,3) - Make it more centered around 04:04:682 (1) - , it would also do 04:07:039 (4) - less borken between 04:06:396 (3,5) - (smth like http://puu.sh/y6NlJ/aae0402f00.jpg). fixed
  8. I wish this diff could be a bit more clean on pattern structure but well.

[Insane :]
  1. 00:41:539 (8) - End it on 00:41:753 - to catch the drumbeat thx. roger that
  2. 01:00:825 (5,6,7) - Shouldn't they have equal spacing ? I mean there's no point of that sudden jump no ? yea, my bad
  3. 01:16:539 (4) - Move that to 296:288 to have a smoother flow curv :> :>
  4. 02:01:253 (1,4) - Stack desu ? desu
  5. 02:25:254 (1,2,3,4,5,6,7) - SO yeah cute indeed, but I don't see what in the music makes you think you can use an increased spacing pattern here. The music here is cutted in two section at 02:26:968 - so I think it would be better to make a first part where spacing increases and restart that after 02:26:968 (5) - . Poke me if you don't get it. did something, hopefully you'll like it
  6. 02:40:468 (5,6) - This jump feels a lot more forced than all other here. nerfed
  7. 04:01:253 (1,2,3,4,5,6,7) - I think I said smth about that already no ? owo hai
  8. Your 1/6 streams are a bit hard imo, I would reduce their spacing from that point 03:39:825 - , like it's the most painful thing on your diff. it is intended to become the most painful one because it's uuh what to say about it, I feel like it's where the feeling is the strongest that i can feel around here.

Mukyu~
Mercyu~
Nozhomi
jonathanlfj
[Normal]
00:48:396 - since this is a normal you can put a circle here, or extend 00:46:039 (1) here. Its just wrong to not have the vocal covered ><
02:03:825 (1) - silence the end

[Insane]
02:26:968 (5,6,7) - need more spacing, makes 02:28:254 (8,9) hard to predict
02:58:682 (1,2,3,4,5,6,1) - this was really hard to play, first the stream looked like they were 1/4 due to the overlap, and then a jump at the end with the same rhythm gap... might want to make it something like this http://puu.sh/yfxuM.jpg
03:41:539 (2,4) - make these bigger jumps (like cross screen reflection of the other two sliders), brings out a bigger impact for the last kiai

yeah other diffs are solid
Topic Starter
Shurelia

jonathanlfj wrote:

[Normal]
00:48:396 - since this is a normal you can put a circle here, or extend 00:46:039 (1) here. Its just wrong to not have the vocal covered >< okay,
(are you actually putting this "><" emoji tho , cuz that's quite unusual of you lo)l

02:03:825 (1) - silence the end oh yes

[Insane]
02:26:968 (5,6,7) - need more spacing, makes 02:28:254 (8,9) hard to predict it'll add more "pp" , so yeah let's do it
02:58:682 (1,2,3,4,5,6,1) - this was really hard to play, first the stream looked like they were 1/4 due to the overlap, and then a jump at the end with the same rhythm gap... might want to make it something like this http://puu.sh/yfxuM.jpg yeap, seems reasonable and better
03:41:539 (2,4) - make these bigger jumps (like cross screen reflection of the other two sliders), brings out a bigger impact for the last kiai yeap,
sure thing


yeah other diffs are solid
thanks!

mfw easy diff managed to pass until this point without any mods at all, what a god
jonathanlfj
hey i used to use >< back in 2014, was my signature emote xD
Topic Starter
Shurelia
wasn't it was ^^ instead? idk i'm not born yet at here when you did.

also #pray4package


anyway thanks everyone who participated on modding phase!
Eldergleam
gratz bang shur
Blizs

Eldergleam wrote:

gratz bang shur
elah ni cecurut satu nongol

btw gratzzz ><
Ohwow
gratzzzz, love this map & song :3
Yohanes
Wo, grats~
619
00:15:396 (2) - Are you sure about 1/16 in Insane? The obvious 1/12 imo.
Also too loud tbh
pishifat
i dunno about them being "too loud," but yeah all of those should be 1/12. 3 clear sounds between fourth of a beat
also 00:25:682 (2) - is missing a repeat lol
Topic Starter
Shurelia
Oh my.. I actually forgot to reply 619's concern. My Apologize.

And yes, the snap error is valid since when I did the check by myself I was kinda unsure since my hearings aren't that good, so thanks for pointing it out ,619.

I'll fix those when I'm finally back to hone.
Topic Starter
Shurelia
fixed

jonathanlfj
so thats why the editor says to avoid 1/16
Nozhomi
Back~
Topic Starter
Shurelia
thanks again nozho and lfj!

Sorry for the inconvenience everyone!
Uta
Lets hope no dq again...
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