EMILIA (CV: Rie Takahashi) - Stay Alive

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Pachiru
Shurelia! Glad you're mapping it!

I really like the last diff :)
Topic Starter
Shurelia

Pachiru wrote:

Shurelia! Glad you're mapping it!

I really like the last diff :)
Thanks!
Ohwow
m4m

[Insane]
00:07:253 (5,6) - the spacing is really big and sudden. intensity does increase a bit there, but only a bit. I would nerf it a bit.
00:11:325 (6) - imo seems out of place and random. No distinguishable sound to support, I would just delete.
00:17:111 (7,8) - kinda nitpicky but the fact that it doesn't look perfectly symmetrical makes it look a bit ugly. Maybe do this or something else that would cleaner: https://i.gyazo.com/a763efaffccef96330a ... 8b5e81.jpg
00:32:539 - I wouldn't skip an audioble beat here. applies to other instances like 01:34:253 -
00:34:682 (7,9,1) - Not a good overlap imo
01:29:968 (3,4,5,6,1) - the spacing between the notes in this stream is kinda inconsistent. Use slider-to-stream method?
01:44:111 (1) - lower the slider to around x174 y327 to make the curve of the stream a bit cleaner?
02:24:825 (8,9) - The way these are placed makes me want to click the next object on the bottom right corner at around x470 y370. Similar to 04:00:825 (10,11,1) -
02:25:254 (1,2,3,4,5,6,7,8,9) - not a fan of these big jumps. Yeah i guess it shouldn't be a problem gameplay-wise since it's so low bpm, but because the song is slow and not that intense, big spacing like that seems kinda weird to me. I think you can emphasize 02:26:968 (5) - better as well.
02:31:254 (1,2,3,4,5,6) - the 1/6 stream is kinda tricky for 4*, maybe use 1/6 sliders instead?
02:36:289 (2) - I don't hear anything here, I would just delete this note.
02:59:396 (6,1) - I wouldn't recommend this 1/6 jump, it's too much. I'd at least nerf the spacing by half.
03:19:253 (6,7,8,9) - make the angles between the circles consistent.
03:39:825 (1,2,3,4,5,6) - just want to note that because of the way this pattern is made, 03:40:539 (6,1) - this spacing is the least when imo it should be the greatest to emphasis the slider.
04:21:611 (4) - maybe make into a 1/4 and delete 04:21:825 (1) - because the last note doesn't seem that loud or strong.

[Kalibe's Hard]
00:19:253 (3) - Should move up a bit so the sliderhead and sliderend is equally spaced from 00:19:039 (2) -
00:49:253 - really not a big fan of a sliderend being mapped to the beginning of the chorus. It's such a loud sound. Applies to same cases: 02:03:825 (1) -
01:11:539 - I suggest making this clickable.
01:13:253 - ^ epecially this because of the cymbal sound.
02:26:539 (3) - 02:28:253 (3) -
03:41:539 (3) - Would prefer some spacing emphasis here and others on cymbal sounds like 03:42:396 (1) - 03:43:253 (3) -
03:44:111 - The song doesn't change, idk why you start mapping to vocals here. Now you're missing loud sounds like on 03:44:968 -
03:46:682 (1) - split into 2 repeating sliders like 02:58:682 (1,2) - ?

[Normal]
01:02:539 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 02:17:968 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 03:53:968 (3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this is such a long chain of objects. Need a few breaks in between.
04:21:825 (1) - same as Insane.

great song, good luck with the map!
Akitoshi
since when Dota2 became my modding queue lul

General
  1. You need Easy diff as your Normal has >2*


Normal
  1. 00:31:039 (6) - you can safely remove this note for avoiding 1/2 (or 1/4 for this bpm) chain
  2. 00:34:896 (7) - kinda same ^ and also this would be great to show the drum emphasis on 00:35:111 (8,9,1) -
  3. 01:00:825 (3,4) - since you're following vocals on 01:00:182 (2) - why not try this rhythm?

    you already have a lot of 1/4 rhythm on non-kiai section so i think it's completely safe to put more chains
  4. 01:44:111 - i personally prefer to put a break here as newbies are easily get tired w
  5. 03:23:539 (1) - just some unpopular suggestion tho how about putting your red anchor to 03:23:968 - to emphasize the guitar's string with edgy curves?
  6. 03:31:253 (2) - delete this and make 03:30:396 (1) - reverse? There's a 1/3 based rhythm on 03:31:539 (3) - for first time so ye


Kaleeb
  1. 01:33:611 (8,9,1) - 01:37:039 (1,2,3) - 01:40:468 (4,5,1) - pliz decide which NC pattern u use on the triples w
  2. 03:44:968 - not rly a problem but starting kiai explosion in middle of ur slider :thonk:
  3. 03:46:682 (1) - split it into two 1/3 reverse lik how u did on 03:39:825 (1,2) - ?
  4. stop making unmoddable diffs -_


Insane
  1. 00:48:396 (1) - i personally find it cute if u put this right under the 00:49:253 (1) -
  2. 01:42:396 (1,2,3,4,5,6,1) - it looks uhhhh overdone? it's way too further than the other objects in all similar parts lol
  3. 02:04:575 - remove whistle on slidertail and change sample to auto for better hitsound delivery with cymbals on 02:04:682 (1) - cuz current whistle sounds noisy on tail (ye sliderbody whistle is enuffff
  4. 02:35:968 (1,1,1) - 02:43:253 (1) - is there's any uncommon sound from the music? looks kinda unnecessary to put NC there
  5. 03:38:968 (1) - add normal whistle on sliderbody?
  6. 03:39:825 (1,2,3,4,5,6) - i broke my combo here, reported!


goodluck !
Topic Starter
Shurelia

Ohwow wrote:

m4m

[Insane]
00:07:253 (5,6) - the spacing is really big and sudden. intensity does increase a bit there, but only a bit. I would nerf it a bit. making it equal instead
00:11:325 (6) - imo seems out of place and random. No distinguishable sound to support, I would just delete. a bit random overmap would be okay, but let's just see
00:17:111 (7,8) - kinda nitpicky but the fact that it doesn't look perfectly symmetrical makes it look a bit ugly. Maybe do this or something else that would cleaner: https://i.gyazo.com/a763efaffccef96330a ... 8b5e81.jpg yeap
00:32:539 - I wouldn't skip an audioble beat here. applies to other instances like 01:34:253 - yea seure
00:34:682 (7,9,1) - Not a good overlap imo mmh, removed then
01:29:968 (3,4,5,6,1) - the spacing between the notes in this stream is kinda inconsistent. Use slider-to-stream method? kinda hard to fix but i tried
01:44:111 (1) - lower the slider to around x174 y327 to make the curve of the stream a bit cleaner? sure thing
02:24:825 (8,9) - The way these are placed makes me want to click the next object on the bottom right corner at around x470 y370. Similar to 04:00:825 (10,11,1) - it'll break the stuffs with 02:25:682 (2,3,4,5,6,7,8) - instead, so i did something with 9
02:25:254 (1,2,3,4,5,6,7,8,9) - not a fan of these big jumps. Yeah i guess it shouldn't be a problem gameplay-wise since it's so low bpm, but because the song is slow and not that intense, big spacing like that seems kinda weird to me. I think you can emphasize 02:26:968 (5) - better as well. mmm but i want to follow the build up from the drum itself , so i made this.
02:31:254 (1,2,3,4,5,6) - the 1/6 stream is kinda tricky for 4*, maybe use 1/6 sliders instead? naah, i really want to click these good drums
02:36:289 (2) - I don't hear anything here, I would just delete this note. naah, i want to give more emphasize for the sudden lowered pitch from the guitar
02:59:396 (6,1) - I wouldn't recommend this 1/6 jump, it's too much. I'd at least nerf the spacing by half. there
03:19:253 (6,7,8,9) - make the angles between the circles consistent. adjusted
03:39:825 (1,2,3,4,5,6) - just want to note that because of the way this pattern is made, 03:40:539 (6,1) - this spacing is the least when imo it should be the greatest to emphasis the slider. i'll look for other alternatives then
04:21:611 (4) - maybe make into a 1/4 and delete 04:21:825 (1) - because the last note doesn't seem that loud or strong. right

[Normal]
01:02:539 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 02:17:968 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 03:53:968 (3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this is such a long chain of objects. Need a few breaks in between. aight, nerfed
04:21:825 (1) - same as Insane. yes

great song, good luck with the map!
Thanks!

Akitoshi wrote:

since when Dota2 became my modding queue lul I'll carry you again this weekend, don't worry lul

General
  1. You need Easy diff as your Normal has >2* wha? really?


Normal
  1. 00:31:039 (6) - you can safely remove this note for avoiding 1/2 (or 1/4 for this bpm) chain
  2. 00:34:896 (7) - kinda same ^ and also this would be great to show the drum emphasis on 00:35:111 (8,9,1) -
  3. 01:00:825 (3,4) - since you're following vocals on 01:00:182 (2) - why not try this rhythm?

    you already have a lot of 1/4 rhythm on non-kiai section so i think it's completely safe to put more chains yeah, makes sense
  4. 01:44:111 - i personally prefer to put a break here as newbies are easily get tired w mmmm, will consider
  5. 03:23:539 (1) - just some unpopular suggestion tho how about putting your red anchor to 03:23:968 - to emphasize the guitar's string with edgy curves? noice
  6. 03:31:253 (2) - delete this and make 03:30:396 (1) - reverse? There's a 1/3 based rhythm on 03:31:539 (3) - for first time so ye ye,
    agreed


Insane
  1. 00:48:396 (1) - i personally find it cute if u put this right under the 00:49:253 (1) - yeap, looks neat
  2. 01:42:396 (1,2,3,4,5,6,1) - it looks uhhhh overdone? it's way too further than the other objects in all similar parts lol neeerff
  3. 02:04:575 - remove whistle on slidertail and change sample to auto for better hitsound delivery with cymbals on 02:04:682 (1) - cuz current whistle sounds noisy on tail (ye sliderbody whistle is enuffff okii
  4. 02:35:968 (1,1,1) - 02:43:253 (1) - is there's any uncommon sound from the music? looks kinda unnecessary to put NC there woops.
    forgot to remove these ncs
  5. 03:38:968 (1) - add normal whistle on sliderbody? yes
  6. 03:39:825 (1,2,3,4,5,6) - i broke my combo here, reported! plz help on making a good delicious jumps!


goodluck !
Thanks ! !
Kalibe

Ohwow wrote:

[Kalibe's Hard]
00:19:253 (3) - Should move up a bit so the sliderhead and sliderend is equally spaced from 00:19:039 (2) - it's not important lol
00:49:253 - really not a big fan of a sliderend being mapped to the beginning of the chorus. It's such a loud sound. Applies to same cases: 02:03:825 (1) - oh well diffirent glance then, i like to use things like those since i focusing more on vocal in the kiais
01:11:539 - I suggest making this clickable. why? i want to emphasis sounds on heads, they're pretty strong to me uwu
01:13:253 - ^ epecially this because of the cymbal sound.
02:26:539 (3) - 02:28:253 (3) -
03:41:539 (3) - Would prefer some spacing emphasis here and others on cymbal sounds like 03:42:396 (1) - 03:43:253 (3) - ye
03:44:111 - The song doesn't change, idk why you start mapping to vocals here. Now you're missing loud sounds like on 03:44:968 - it changes lol, vocals are definitely changes here
03:46:682 (1) - split into 2 repeating sliders like 02:58:682 (1,2) - ? yep
fixed all from aki, thanks guys!

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 123825
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 1

[Editor]
Bookmarks: 114396,239218
DistanceSpacing: 0.4
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Stay Alive
TitleUnicode:Stay Alive
Artist:EMILIA (CV: Rie Takahashi)
ArtistUnicode:エミリア(CV:高橋李依)
Creator:Shurelia
Version:Kalibe's Hard
Source:Re:ゼロから始める異世界生活
Tags:Kalibe Re: Zero Kara Hajimeru Isekai Seikatsu Life in a different world from zero Re:zero Ed Ending full ver EMT
BeatmapID:1411597
BeatmapSetID:636235

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376,52,243825,2,0,L|449:64,1,70.1250006687641,4|0,0:3|0:0,0:0:0:0:
512,172,244253,2,0,B|458:180|458:180|436:206|436:206|378:218,1,140.250001337528,4|4,0:3|0:0,0:0:0:0:
385,216,245111,6,0,P|376:248|365:285,1,70.1250006687641,4|0,0:0|0:0,0:0:0:0:
264,376,245539,2,0,P|254:342|244:308,1,70.1250006687641,4|0,0:0|0:0,0:0:0:0:
100,240,245968,2,0,P|168:248|227:213,1,140.250001337528,4|8,0:0|0:0,0:0:0:0:
312,144,246611,1,2,0:0:0:0:
312,144,246825,2,0,P|281:125|241:125,1,70.1250006687641,8|2,0:3|0:0,0:0:0:0:
136,80,247253,6,0,P|110:84|87:93,2,46.7500004458428,8|8|8,0:0|0:0|0:3,0:0:0:0:
200,28,247682,2,0,P|222:35|245:39,2,46.7500004458428,8|12|12,0:3|0:3|0:3,0:0:0:0:
136,80,248111,6,0,P|116:124|132:168,1,93.5000028533936,4|8,0:0|0:0,0:0:0:0:
247,210,248968,2,0,P|267:254|251:298,1,93.5000028533936,10|10,0:0|0:0,0:0:0:0:
182,340,249611,2,0,L|274:329,1,93.5000028533936,8|10,0:0|0:0,0:0:0:0:
349,368,250253,5,8,0:0:0:0:
459,241,250682,1,4,0:0:0:0:
328,134,251111,1,4,0:0:0:0:
464,36,251539,6,0,P|425:63|367:55,1,93.5000028533936,6|8,0:0|0:0,0:0:0:0:
258,177,252396,2,0,P|219:150|161:158,1,93.5000028533936,8|10,0:0|0:0,0:0:0:0:
114,92,253039,2,0,P|87:131|95:189,1,93.5000028533936,8|10,0:0|0:0,0:0:0:0:
146,236,253682,1,0,0:0:0:0:
146,236,254111,5,8,0:0:0:0:
68,288,254325,1,8,0:0:0:0:
68,288,254432,1,0,0:0:0:0:
68,288,254539,1,8,0:0:0:0:
136,356,254753,1,8,0:0:0:0:
136,356,254968,6,0,P|172:333|237:337,1,93.5000028533936,6|8,0:0|0:0,0:0:0:0:
364,241,255825,2,0,P|317:240|278:216,1,93.5000028533936,10|10,0:0|0:0,0:0:0:0:
201,181,256468,2,0,P|201:134|225:95,1,93.5000028533936,8|10,0:0|0:0,0:0:0:0:
286,36,257111,5,8,0:0:0:0:
423,132,257539,1,4,0:0:0:0:
278,216,257968,1,4,0:0:0:0:
390,340,258396,6,0,P|442:333|492:329,1,93.5000028533936,6|8,0:0|0:0,0:0:0:0:
370,205,259253,2,0,P|317:212|268:216,1,93.5000028533936,10|10,0:0|0:0,0:0:0:0:
213,270,259896,2,0,P|192:228|202:182,1,93.5000028533936,8|10,0:0|0:0,0:0:0:0:
200,184,260539,2,0,L|134:175,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
60,132,260968,5,8,0:0:0:0:
76,224,261182,1,8,0:0:0:0:
93,315,261396,1,8,0:0:0:0:
95,318,261611,1,12,0:0:0:0:
salchow
A mod from /modreq :)(I also lov Emilia)

00:27:825 (5,6,7,8) - why you just don't use 2 sharp sliders?

02:53:111 (2,3,4) - 02:54:396 (6,7,8) - I would peffer the usual repeatidive silder like you did here 02:42:396 (1,2,3)
00:11:968 (2,3) - I feel that this movement doesn't repeat like the others from the start.

00:28:039 (6) - would prefer to place this slider somewhere at x:320 y:344

01:15:825 (1,2,1) - I would like to have a bit more distance between these sliders. Even if it's 1/4 gap.

03:39:825 (1,2,1) - and here. Just 1 or 2 pixels bigger.
00:17:968 (9) - it's better that this slider had an opposite curve and you could place it somewhere at x:376 y:296

00:49:682 (2) - place this circle around x:124 y:88

00:49:682 (2,3) - bigger distance snap.

01:12:396 (7,8,9,10) - cant you just make a "U" shape? Like here 03:26:111 (4,5,6,7)

02:18:825 (2,3,4) - This movement is pretty uncomfortable. Could you make a sharper angle?

03:39:825 (1,2,3,4,5,6) - REALLY BAD DIFF SPIKE. Plus nerf it with sliders or something. (Yeah I know that is the most intense part but that part never repeated and it's unexpected and it can cause some misses.)

03:46:682 (1,2,3,4,5,6) - ^ same ^ as prev but you can also change it with sliders. Plus the spaced low bpm stream is EXTREMELY uncomfortable.

04:07:253 (1,2,3,4,5,6) - ^ same ^
Topic Starter
Shurelia

salchow wrote:

A mod from /modreq :)(I also lov Emilia)

00:27:825 (5,6,7,8) - why you just don't use 2 sharp sliders?

02:53:111 (2,3,4) - 02:54:396 (6,7,8) - I would peffer the usual repeatidive silder like you did here 02:42:396 (1,2,3)

I did, a remap for normal so prolly i did something different

00:17:968 (9) - it's better that this slider had an opposite curve and you could place it somewhere at x:376 y:296 did, but placed on somewhere else

00:49:682 (2) - place this circle around x:124 y:88 naah, but gonna do something else at here

00:49:682 (2,3) - bigger distance snap. don't have any reason for it

01:12:396 (7,8,9,10) - cant you just make a "U" shape? Like here 03:26:111 (4,5,6,7) these are really different on each other so nope

02:18:825 (2,3,4) - This movement is pretty uncomfortable. Could you make a sharper angle? did something different

03:39:825 (1,2,3,4,5,6) - REALLY BAD DIFF SPIKE. Plus nerf it with sliders or something. (Yeah I know that is the most intense part but that part never repeated and it's unexpected and it can cause some misses.) changed into spaced stream instead

03:46:682 (1,2,3,4,5,6) - ^ same ^ as prev but you can also change it with sliders. Plus the spaced low bpm stream is EXTREMELY uncomfortable. nope, i want to click all of these drums

04:07:253 (1,2,3,4,5,6) - ^ same ^ same
Thanks
Kawashiro
m4m
[insane]
  1. 00:11:325 (6) - no sounds. if it has sounds, u shuld put 1/8 slider at 00:04:468 - 00:13:896 - these parts too. this part seems have pretty similar sounds as those i pointed
  2. 00:26:111 (3) - is there any reason to break consistency at using different beats? I think this point is similar as other points like 00:15:825 (3) - 00:19:253 (3) - 00:22:682 (3) -
  3. 00:37:682 (7) - this also should be 1/2 slider. 00:37:896 - you can clearly hear hi-hat sounds and u don't skipped 00:40:468 (5) - here even it has same sounds
  4. 01:12:611 (8) - how about del this or add circle at 02:28:039 - here? i think it should be same

gl
Topic Starter
Shurelia

Kawashiro wrote:

m4m
[insane]
  1. 00:11:325 (6) - no sounds. if it has sounds, u shuld put 1/8 slider at 00:04:468 - 00:13:896 - these parts too. this part seems have pretty similar sounds as those i pointed a bit differentiation with small overmap wouldn't be that hurt, i guess
  2. 00:26:111 (3) - is there any reason to break consistency at using different beats? I think this point is similar as other points like 00:15:825 (3) - 00:19:253 (3) - 00:22:682 (3) - yeah, right. Seems i can do the similar thing at here
  3. 00:37:682 (7) - this also should be 1/2 slider. 00:37:896 - you can clearly hear hi-hat sounds and u don't skipped 00:40:468 (5) - here even it has same sounds yeah
  4. 01:12:611 (8) - how about del this or add circle at 02:28:039 - here? i think it should be same nope, since both have actually pretty different sound

gl
man, gonna assume that you don't even look at even 1 diff fully lol.
oh well
Avena
Made a thorough irc mod but lost the log, improved a lot of flow issues, readability problems, unreadable 1/3s and more.
Peter
00:21:396 (6,7) - I would Change those circles to 1/4 slider
00:35:111 (7,8) - ^
00:28:253 (6) - Move this one a little bit more to left so it will look better
00:40:682 (4,5) - idk why but this looks bad for me
04:07:896 (6) - there's no any sound here kinda overmapped idk if its appropriate for normal diff
04:11:325 (6) - ^
04:18:182 (6) - ^
02:14:111 (4) - make it less sharp and make blanket with 02:14:753 (5) maybe like this https://osu.ppy.sh/ss/9080220
Topic Starter
Shurelia

PeterEU wrote:

00:21:396 (6,7) - I would Change those circles to 1/4 slider naah, i want to emphasize the drum
00:35:111 (7,8) - ^ same
00:28:253 (6) - Move this one a little bit more to left so it will look better mm
00:40:682 (4,5) - idk why but this looks bad for me made it curved then
04:07:896 (6) - there's no any sound here kinda overmapped idk if its appropriate for normal diff there's drum thingy and it's also good to emphasie kiai > non-kiai
04:11:325 (6) - ^ same but kinda different reason
04:18:182 (6) - ^yes
02:14:111 (4) - make it less sharp and make blanket with 02:14:753 (5) maybe like this https://osu.ppy.sh/ss/9080220
Thanks

and i have the log with Avena if someone looking for it.
Blizs
a classic ENHI spread \o/

F Ant's Easy


  • Who the hell is this guy ?

Normal

  1. 00:28:944 - I see you mainly use the combination of vocal and instrument for this diff. So ignoring the vocal here seems a bit weird. same goes for 01:31:039 -
  2. 01:00:825 (3,4,5) - Maybe you'll need to give a straight transition between them. The current transition gives a lower spacing between 01:01:682 (5,6) - because it was a curve transition.
  3. 01:14:968 - The combination of snare and cymbal sounds too strong to be ignored. How about rearrange the pattern on 01:14:539 (2,3,4) - like this ? It will give a good combination on both vocal and instrument. Same goes for 02:29:968 (2,3,4) - and 04:05:967 (2,3,4) - .
  4. 01:41:539 (2,3,4,5,6,7,8,1) - doesn't this much 1/2s seems too long for this part ? Maybe you can cut it by half. How about give a stop point on 01:43:039 - since its sound isn't really strong ? remove 01:42:825 (5) - and reverse 01:42:396 (4) - will do the job.
  5. 02:00:825 - Yeah... a strong sound of snare and cymbal again here.
  6. 02:16:254 (3) - A longer slider like 01:00:825 (3) - ? since they're at the same point on kiai and they sounds similar.
  7. 02:35:539 (1,2) - I don't know if this kind of stacking and movement stopping is acceptable in Normal diff. But personally, I think it's a bit hard to read, especially for new players. I understand that you want to express the "unique" effect in the song. But I think there are some other methods that would play better for it and can still express its "unique". For example, maybe you can give a same placement for the snare emphasizes on 02:36:396 (2,4) - (Something like this I mean. There as we can see (2) has a different placement with (1) and (3), But I give a same placement between (2) and (4) ). And many more methods.
  8. 02:57:825 (5) - How about to curves the last curve point in a different direction ? yeah it's just to make an indicator to the next circle location. Oh.. and I think this slider is missing clap on its tail.
  9. 03:39:825 (2,1) - Give a bit spacing between them, at least just like 00:17:539 (5,1) - . It would be easier to indicate which one should be clicked first between 03:40:468 (3,1) -
  10. 03:56:539 (5,6) - These slider is too high on the playing area and it touches the HP bar. Consider about maoving them lower a bit.

Kalibe's Hard

  1. 00:49:253 - Sounds too strong to be a slidertail. I really expecting a kiai start to be like 01:02:968 (1) - with its strong sound. How about extend it ? Also same goes for 02:03:825 (1) - .
  2. 02:28:253 (3,1) - Feels odd to see it's stacked when 01:12:825 (3,1) - not. Also same goes for 04:04:253 (3,1) - .
  3. 03:44:968 - Even if you want to follow the vocal, it still feels weird to ignore the beat here since you didn't ignore the other beats on this part.

Insane

  1. 01:16:682 (1,2) - Looks different from the other part like this (eg. : 01:20:111 (1,2) - , 01:23:539 (1,2) - , etc.). I think we need to be consistent here since they are a similar part in the song.
  2. 01:46:468 (6,7,1) - I think we need to give a touch between slidertail=>sliderhead for this 1/4 snapping to give a different impression from the 1/2 snapping like 01:45:611 (4,5) - .
  3. 02:03:825 (1,1) - Not like 00:48:396 (1,1) - , this spacing feels too high and sudden for a 1/8 snapping. Even if you want to express the emphasis, still, this spacing is so killing.
  4. 02:16:682 (7) - Not really important but how about moving it up a bit ? it touches the judgment bar.
  5. 02:35:968 (2,3,4) - Maybe you want to express the effect in the song, but it doesn't really enjoyable to play. there are some reason why I said that. One, SV change without any indicator (such as NC) is hard to realize. Two, a high spaced 1/8 snap with a circle on the 1/8 point when there is nothing in the song on the 1/8 point, it feels unreasonable. Maybe you can make it more readable by reducing the usage of 1/8. and also I think the SV change doesn't really needed here. A bit more spacing for the emphasis is enough to express it. This mod applies for the other part like this one... you'll know what I mean.
  6. 03:53:539 (1,2,3,4,5,6) - Nah... I think 1/8 triplet doesn't really fit here. Not like 01:02:111 (1,2,3,4,5,6) - and 02:17:540 (1,2,3,4,5,6) - which only has sound on 1/4 points, this point's sound plays on 1/6 so using 1/8 is a bit out of the idea.
  7. 04:08:539 (2,3) - Reduce the spacing ? for the equality with the other part like this. Same goes for 04:18:825 (2,3) - .

Okay that's all from me :3
now my head is full of iyeiye :lol:
GL!~
Topic Starter
Shurelia

Blizs wrote:

a classic ENHI spread \o/

F Ant's Easy


  • Who the hell is this guy ?

Normal

  1. 00:28:944 - I see you mainly use the combination of vocal and instrument for this diff. So ignoring the vocal here seems a bit weird. same goes for 01:31:039 - woops, yeah. Seems I missed these two
  2. 01:00:825 (3,4,5) - Maybe you'll need to give a straight transition between them. The current transition gives a lower spacing between 01:01:682 (5,6) - because it was a curve transition. fair enough
  3. 01:14:968 - The combination of snare and cymbal sounds too strong to be ignored. How about rearrange the pattern on 01:14:539 (2,3,4) - like this ? It will give a good combination on both vocal and instrument. Same goes for 02:29:968 (2,3,4) - and 04:05:967 (2,3,4) - . good point
  4. 01:41:539 (2,3,4,5,6,7,8,1) - doesn't this much 1/2s seems too long for this part ? Maybe you can cut it by half. How about give a stop point on 01:43:039 - since its sound isn't really strong ? remove 01:42:825 (5) - and reverse 01:42:396 (4) - will do the job. agree
  5. 02:00:825 - Yeah... a strong sound of snare and cymbal again here. fixed
  6. 02:16:254 (3) - A longer slider like 01:00:825 (3) - ? since they're at the same point on kiai and they sounds similar. yes
  7. 02:35:539 (1,2) - I don't know if this kind of stacking and movement stopping is acceptable in Normal diff. But personally, I think it's a bit hard to read, especially for new players. I understand that you want to express the "unique" effect in the song. But I think there are some other methods that would play better for it and can still express its "unique". For example, maybe you can give a same placement for the snare emphasizes on 02:36:396 (2,4) - (Something like this I mean. There as we can see (2) has a different placement with (1) and (3), But I give a same placement between (2) and (4) ). And many more methods.I'll... consider this one since I really want to map these sounds to be like this since that sudden stop like thingy is actually comes from the music itself
  8. 02:57:825 (5) - How about to curves the last curve point in a different direction ? yeah it's just to make an indicator to the next circle location. Oh.. and I think this slider is missing clap on its tail. sure
  9. 03:39:825 (2,1) - Give a bit spacing between them, at least just like 00:17:539 (5,1) - . It would be easier to indicate which one should be clicked first between 03:40:468 (3,1) - there
  10. 03:56:539 (5,6) - These slider is too high on the playing area and it touches the HP bar. Consider about maoving them lower a bit. mmh

Insane

  1. 01:16:682 (1,2) - Looks different from the other part like this (eg. : 01:20:111 (1,2) - , 01:23:539 (1,2) - , etc.). I think we need to be consistent here since they are a similar part in the song. i was actually out of space lol, fixed
  2. 01:46:468 (6,7,1) - I think we need to give a touch between slidertail=>sliderhead for this 1/4 snapping to give a different impression from the 1/2 snapping like 01:45:611 (4,5) - . sure
  3. 02:03:825 (1,1) - Not like 00:48:396 (1,1) - , this spacing feels too high and sudden for a 1/8 snapping. Even if you want to express the emphasis, still, this spacing is so killing. aaaaaa nerfed
  4. 02:16:682 (7) - Not really important but how about moving it up a bit ? it touches the judgment bar. ok
  5. 02:35:968 (2,3,4) - Maybe you want to express the effect in the song, but it doesn't really enjoyable to play. there are some reason why I said that. One, SV change without any indicator (such as NC) is hard to realize. Two, a high spaced 1/8 snap with a circle on the 1/8 point when there is nothing in the song on the 1/8 point, it feels unreasonable. Maybe you can make it more readable by reducing the usage of 1/8. and also I think the SV change doesn't really needed here. A bit more spacing for the emphasis is enough to express it. This mod applies for the other part like this one... you'll know what I mean. yes
  6. 03:53:539 (1,2,3,4,5,6) - Nah... I think 1/8 triplet doesn't really fit here. Not like 01:02:111 (1,2,3,4,5,6) - and 02:17:540 (1,2,3,4,5,6) - which only has sound on 1/4 points, this point's sound plays on 1/6 so using 1/8 is a bit out of the idea. yes
  7. 04:08:539 (2,3) - Reduce the spacing ? for the equality with the other part like this. Same goes for 04:18:825 (2,3) - .did the 1st one but not the 2nd once cause it's not that afar

Okay that's all from me :3
now my head is full of iyeiye :lol:
GL!~
Thaanks!
josh1024
From the queue:

Normal
  1. 00:35:111 (7,8,1) prefer slightly curved.
  2. 01:22:682 (5,6,7) prefer 6 up and 7 down a bit.
  3. 01:38:753 (3) a circle and a 1/2 beat slider instead?
  4. 01:42:182 Suggestion?
  5. 01:56:111 Suggestion?
  6. 01:59:111 missed sound.
  7. 04:02:968 (3,4) don't like this pattern used diagonally.


Hard
  1. 00:19:039 (2,3) blanket.
  2. 00:28:253 (1,2,3) prefer this pattern used on 00:28:253 (1,2,3) - 00:28:253 (1,2,3) - 00:28:253 (1,2,3) these sounds instead.
  3. 00:28:896 (1,2) blanket.
  4. 00:34:253 (3,2) maybe not this overlap.
  5. 01:25:682 maybe make it the same as 01:18:825 (1,2,3)
  6. 01:27:825 (3,5) blanket.
  7. 02:44:753 (3,1) blanket.
  8. 03:54:396 (1,3,1) blanket.
  9. 03:56:753 (3,5) perhaps stack these.


Insane
The reason I don't mod 4 star and above is bcuz I don't consider myself to be experienced enough to judge such maps.
Basically, haven't played enough of those.

Check the blankets tho, like this 00:02:968 (4,5)
-NanoRIPE-
[insane]
00:11:325 (6) - udah mau overlap dgn (5) ini imo.jauhin dikit biar enak patternnya
00:40:682 (6,7,8) - lebih baik ksh jump deh,agar keras bagian hit cymbalnya disini
00:56:968 (3,4) - okelah utk vocal tapi nggk kejauhan tuh? kalau di (4) vocal + cymbal seperti di 01:02:968 (1) - boleh,tapi ini?? hmmm
01:12:611 (8,9,10) - entahlah tapi kupikir ini bisa di improve lagi patternnya atau kasih spacing agar vocalnya disini lebih kerasa gitu
01:17:111 (2) - aku bingung disini,kan kak sering deketin nih slider kyk 01:20:539 (2) - tapi disini kok malah jauh? bknnya itu malah buat incosistency? dan juga unreadable.jika nih 01:16:682 (1) - slider 1/4 okelah ksh jump
01:29:753 (2) - mungkin turunin dikit? unstack,agak susah diread kalau di stack imo
01:37:253 (1,2) - agak awkward rhythmnya disini somehow.walaupun kak mau emphasize gitar dan cymbalnya di 01:37:468 - tapi tetap awkward rhythmnya,mungkin ctrl g aja dan tetap posisikan 1/4 slider sebagai nc
02:03:825 (1) - hmm kalau cuma curve slider kyknya msh kurang deh utk emphasize ke gitarnya xdddddd
02:40:468 (5,6) - terlalu jauh xd
02:50:968 (5,6) - ^
02:58:682 (1,2,3,4) - azzz kurang "nyess" disini xd.mungkin 6 circle tapi ksh spacing dikit dapat membuat lebih nyess xd kyk 03:39:825 (1,2,3,4,5,6) - gini tapi spacingnya dikurangin dikit
03:48:396 (3) - ctrl h agar flownya enak ke (4) -

not bad lah ~
GL! kak
Topic Starter
Shurelia

josh1024 wrote:

From the queue:

Normal
  1. 00:35:111 (7,8,1) prefer slightly curved. ok
  2. 01:22:682 (5,6,7) prefer 6 up and 7 down a bit. did something
  3. 01:38:753 (3) a circle and a 1/2 beat slider instead? sure
  4. 01:42:182 Suggestion? did something else
  5. 01:56:111 Suggestion? use too much space and i prefer the current one
  6. 01:59:111 missed sound. added
  7. 04:02:968 (3,4) don't like this pattern used diagonally. please explain more



Insane
The reason I don't mod 4 star and above is bcuz I don't consider myself to be experienced enough to judge such maps.
Basically, haven't played enough of those.

Check the blankets tho, like this 00:02:968 (4,5)
thaanks

-NanoRIPE- wrote:

[insane]
00:11:325 (6) - udah mau overlap dgn (5) ini imo.jauhin dikit biar enak patternnya ok
00:40:682 (6,7,8) - lebih baik ksh jump deh,agar keras bagian hit cymbalnya disini tekanan dari 1/8nya udah cukup kok buat emphasis
00:56:968 (3,4) - okelah utk vocal tapi nggk kejauhan tuh? kalau di (4) vocal + cymbal seperti di 01:02:968 (1) - boleh,tapi ini?? hmmm yeaa
01:12:611 (8,9,10) - entahlah tapi kupikir ini bisa di improve lagi patternnya atau kasih spacing agar vocalnya disini lebih kerasa gitu did something
01:17:111 (2) - aku bingung disini,kan kak sering deketin nih slider kyk 01:20:539 (2) - tapi disini kok malah jauh? bknnya itu malah buat incosistency? dan juga unreadable.jika nih 01:16:682 (1) - slider 1/4 okelah ksh jump kehabisan space tbh lol, tapi udah saya fix
01:29:753 (2) - mungkin turunin dikit? unstack,agak susah diread kalau di stack imo naaah, masih ga susah2 amat di stack
01:37:253 (1,2) - agak awkward rhythmnya disini somehow.walaupun kak mau emphasize gitar dan cymbalnya di 01:37:468 - tapi tetap awkward rhythmnya,mungkin ctrl g aja dan tetap posisikan 1/4 slider sebagai nc mm yeah, bisa
02:03:825 (1) - hmm kalau cuma curve slider kyknya msh kurang deh utk emphasize ke gitarnya xdddddd kurang panjang buat di slider art ,
jadi eeee

02:40:468 (5,6) - terlalu jauh xd masih aman
02:50:968 (5,6) - ^ aman
02:58:682 (1,2,3,4) - azzz kurang "nyess" disini xd.mungkin 6 circle tapi ksh spacing dikit dapat membuat lebih nyess xd kyk 03:39:825 (1,2,3,4,5,6) - gini tapi spacingnya dikurangin dikit eaa
03:48:396 (3) - ctrl h agar flownya enak ke (4) - boleh

not bad lah ~
GL! kak
thaanks
Joe Castle
AFTER 3 WEEKS IM HERE!!! AAAAAAAAAAAAAAAAAAAAAAAAAA

since im too lazy to mod every diff, i will mod the diffs you made. Hopefully ill give my best :)

1. 00:08:968 (2,3,4) - its kinda weird that 00:09:825 (4) looks like that, doesnt really feel nice with the song IMO,
why not doing something like 00:02:111 (2,3,4)? using a blanket could make it look nice? idk
2. 00:40:682 (4) - making this slider a little bit curvy, like 00:29:539 (3) for example? it would flow better IMO too
3. 00:46:039 (1) - slider should end at 00:47:968 or 00:48:396, like the other diffs do.
4. 01:19:253 (5) - move it to x228-y280, so the spacing with 01:19:896 (6,1) can be the same
5. 02:14:968 (1,2,3) - IMO it feels kinda plain, not very attractive for that part of the song... maybe doing a curve in the second slider? idk
6. 02:32:111 (1) - you should move this slider in a way that it can follow the same spacing of 02:30:396 (3,4,5,6)? (i moved it to x232-y136 and it looked ok :T)
7. 02:45:396 (5,6,1) - this objects should have the same spacing between them, since... idk... it would look better :S
8. 02:51:825 (5,6,1) - same problem as #7
9. 03:39:825 (2,3,1) - same problem as #7 again
Quick Message: You should make NC where the guitar tone/pitch changes, so the new combos can flow very well with the guitar. I tried to remark the ones i thought it would be better to NC, but the decision is yours :P

1. 00:27:825 (1,2,3,4,1) - i think this spacing is kinda too much just for the beginning of the song (comparing it to 00:14:111 (1,2,3,4), that is basically the same sound) and the spacing between 00:28:468 (4,1) its also questionable IMO... even tho that part is more intense that 00:14:111 (1,2,3,4), you should reduce the spacing a bit more.
2. 00:40:682 (6,7,8) - (THIS IS JUST ME SUGGESTING SOMETHING STUPID) you can end the slider on the blue tick, so it feels better with the instruments? idk :(
3. 00:50:968 (7) - NC? would flow quite nice
4. 00:54:396 (6) - NC here too?
5. 00:57:825 (5) - NC here too? :o
6. 01:01:253 (7) - NC here too? uwu
7. 01:02:111 (1,2,3,4,5,6) - this part doesnt really offers enough sounds for those triplets... tested it many times and it doesnt really fit... i would recommend deleting 01:02:218 (2) and 01:02:646 (5)
8. 01:04:682 (7) - NC here?
9. 01:08:111 (5) - NC?
10. 01:09:825 (1,2,3,4,5,6) - this part feels kinda empty with just circles on it... why not trying replacing them with sliders? (using 01:13:253 (1,2,3,4) as example of why using sliders instead of circles)
11. 01:29:968 (3,4,5,6,1) - i would move circle "5" to make the curve a bit more smoother
12. 02:06:396 (7) - NC?
13. 02:09:825 (6) - NC too?
14. 02:13:254 (5) - NC (smash that nc button xddd)
15. 02:14:539 (8,9,1) - do something like this? https://osu.ppy.sh/ss/9205737
16. 02:17:540 (1,2,3,4,5,6) - same problem as #7 here...
17. 02:25:254 (1,2,3,4,5,6,7) - same problem as #10 here too.
18. 02:55:253 (8,9,10) - i have some problems with this triplets, since that part doesnt have enough sounds to make it feel better, or if it works as a filler,
what do you think?
19. 03:31:253 (4,5) - this part its kinda weird... IMO you should move 03:31:539 (5) to 03:31:682 and make the slider end on the blue tick/line
20. 03:49:253 (5) - NC?
21. 03:52:682 (7) - NC too?
22. 03:53:539 (1,2,3,4,5,6) - circle "6" looks a bit out of place (check this screenshot https://osu.ppy.sh/ss/9205796) maybe a bit of rotation could fix it?
23. 04:01:253 (1,2,3,4,5,6) - same problem as #10 here too.
24. 04:05:539 (3,4) - make this sliders have the same angle, so it can flow better (reference: 04:04:682 (1,2) could be a reference)

your map its so cute :3 good work
Topic Starter
Shurelia

Joe Castle wrote:

AFTER 3 WEEKS IM HERE!!! AAAAAAAAAAAAAAAAAAAAAAAAAA

since im too lazy to mod every diff, i will mod the diffs you made. Hopefully ill give my best :)

1. 00:08:968 (2,3,4) - its kinda weird that 00:09:825 (4) looks like that, doesnt really feel nice with the song IMO,
why not doing something like 00:02:111 (2,3,4)? using a blanket could make it look nice? idk blanket'd
2. 00:40:682 (4) - making this slider a little bit curvy, like 00:29:539 (3) for example? it would flow better IMO too yea sure
3. 00:46:039 (1) - slider should end at 00:47:968 or 00:48:396, like the other diffs do. nope, i need to give the players some recovery time in this normal diff and the current place where the spinner ends is the best one imo
4. 01:19:253 (5) - move it to x228-y280, so the spacing with 01:19:896 (6,1) can be the same sure
5. 02:14:968 (1,2,3) - IMO it feels kinda plain, not very attractive for that part of the song... maybe doing a curve in the second slider? idk not really a good reason to suddenly doing this kind of changes.
6. 02:32:111 (1) - you should move this slider in a way that it can follow the same spacing of 02:30:396 (3,4,5,6)? (i moved it to x232-y136 and it looked ok :T) there's a SV change at here and i don't really want to trigger AImod for that reason
7. 02:45:396 (5,6,1) - this objects should have the same spacing between them, since... idk... it would look better :S minor work
8. 02:51:825 (5,6,1) - same problem as #7 fix
9. 03:39:825 (2,3,1) - same problem as #7 again not really necessary
Quick Message: You should make NC where the guitar tone/pitch changes, so the new combos can flow very well with the guitar. I tried to remark the ones i thought it would be better to NC, but the decision is yours :P

1. 00:27:825 (1,2,3,4,1) - i think this spacing is kinda too much just for the beginning of the song (comparing it to 00:14:111 (1,2,3,4), that is basically the same sound) and the spacing between 00:28:468 (4,1) its also questionable IMO... even tho that part is more intense that 00:14:111 (1,2,3,4), you should reduce the spacing a bit more. these two has clearly different rhythm's strength like one is with a strong drum plays one isn't therefore the spacings work are of course should be different. That's why it has much bigger spacing since it's also have much bigger sound
2. 00:40:682 (6,7,8) - (THIS IS JUST ME SUGGESTING SOMETHING STUPID) you can end the slider on the blue tick, so it feels better with the instruments? idk :(i really want to emphasize the last strong cymbal plays at here so yeash
3. 00:50:968 (7) - NC? would flow quite nice the long combo also following where the vocals hold her breath for quite long that's why
4. 00:54:396 (6) - NC here too?
5. 00:57:825 (5) - NC here too? :o
6. 01:01:253 (7) - NC here too? uwu
7. 01:02:111 (1,2,3,4,5,6) - this part doesnt really offers enough sounds for those triplets... tested it many times and it doesnt really fit... i would recommend deleting 01:02:218 (2) and 01:02:646 (5) There's actually some audible drum plays that could be heard around here and it's some triplets plays
8. 01:04:682 (7) - NC here?
9. 01:08:111 (5) - NC?
10. 01:09:825 (1,2,3,4,5,6) - this part feels kinda empty with just circles on it... why not trying replacing them with sliders? (using 01:13:253 (1,2,3,4) as example of why using sliders instead of circles) naaah, i want to emphasize the drum plays at here and making a good build up based on the drum and the vocal
11. 01:29:968 (3,4,5,6,1) - i would move circle "5" to make the curve a bit more smoother mmmhh, not really necessary
12. 02:06:396 (7) - NC?
13. 02:09:825 (6) - NC too?
14. 02:13:254 (5) - NC (smash that nc button xddd)
15. 02:14:539 (8,9,1) - do something like this? https://osu.ppy.sh/ss/9205737 sure
16. 02:17:540 (1,2,3,4,5,6) - same problem as #7 here...
17. 02:25:254 (1,2,3,4,5,6,7) - same problem as #10 here too.
18. 02:55:253 (8,9,10) - i have some problems with this triplets, since that part doesnt have enough sounds to make it feel better, or if it works as a filler,
what do you think? it's to emphasize the vocal and also the drum plays that you could heard from this
19. 03:31:253 (4,5) - this part its kinda weird... IMO you should move 03:31:539 (5) to 03:31:682 and make the slider end on the blue tick/line weird but still doable, these two are for the sudden vocal change at here
20. 03:49:253 (5) - NC?
21. 03:52:682 (7) - NC too?
22. 03:53:539 (1,2,3,4,5,6) - circle "6" looks a bit out of place (check this screenshot https://osu.ppy.sh/ss/9205796) maybe a bit of rotation could fix it? adjusted a bit
23. 04:01:253 (1,2,3,4,5,6) - same problem as #10 here too.
24. 04:05:539 (3,4) - make this sliders have the same angle, so it can flow better (reference: 04:04:682 (1,2) could be a referencewill use this as reference)

your map its so cute :3 good work
Thank you!

also i'm replying for kalibe

Blizs wrote:

Kalibe's Hard

  1. 00:49:253 - Sounds too strong to be a slidertail. I really expecting a kiai start to be like 01:02:968 (1) - with its strong sound. How about extend it ? Also same goes for 02:03:825 (1) - . kalibe already explained this one on the previous reply
  2. 02:28:253 (3,1) - Feels odd to see it's stacked when 01:12:825 (3,1) - not. Also same goes for 04:04:253 (3,1) - . fixed
  3. 03:44:968 - Even if you want to follow the vocal, it still feels weird to ignore the beat here since you didn't ignore the other beats on this part. a change of rhythm pace maybe.

PeterEU wrote:

02:14:111 (4) - make it less sharp and make blanket with 02:14:753 (5) maybe like this https://osu.ppy.sh/ss/9080220
it'll break the structure for 02:14:111 (4,5) - so let's avoid it

salchow wrote:

00:11:968 (2,3) - I feel that this movement doesn't repeat like the others from the start. because it's sound different from the other

00:28:039 (6) - would prefer to place this slider somewhere at x:320 y:344 it'll give wrong emphasizes instead so nope

01:15:825 (1,2,1) - I would like to have a bit more distance between these sliders. Even if it's 1/4 gap. fix

03:39:825 (1,2,1) - and here. Just 1 or 2 pixels bigger.ye
thanks!
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