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Fujita Akane, Miyamoto Yume, Ozawa Ari - Precious You*

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Kanzaki H Aria
Hi from my queue.

*これ、ダメダメです、直してください。

General

あれ、BG4.jpgからなぜ消えた(ÒωÓױ)
There is no "Sound Effect" in the map.
Kiai Time: start on 00:45:093 to 00:58:939 and start on 00:59:862 to 01:14:632
Background
bg3.jpg is 1920x1080, which differs from the recommended size of 1024x768.
bg.png is 1920x1080, which differs from the recommended size of 1024x768.
bg2.jpg is 1366x768, which differs from the recommended size of 1024x768.
Normal

00:00:786 (2) - これダメです、リズムてぜんぜんない。
00:04:709 (1,2,3,4) - Follow the vocal since you have do it on 00:06:324 (1,2,3) -
00:08:401 (1,2,3,4,5) - ここは同じ、follow the vocal。
00:15:544 - green line error, 00:15:555
00:15:786 (1,2,3,4) - スタック過ぎる、add spacing between those notes。
00:23:170 (1,2,3,4,5) - スタックの問題。
00:36:555 (5) - ダメダメ、3連打は禁止事項です。Beside, the vocal ended on 00:36:555.
00:42:093 (4,5,6) - Following the vocal? or the beat? わかりません。
00:45:093 (4) - しら~な~い, "い" ended on 00:46:016 not 00:45:901
00:49:593 (5) - 私を"包み"、the second ”つ”と”み” start on 00:49:709 and "み" ended on 00:49:939
00:54:324 (1,2,3,4,5) - どん~どん~どん~、use 1/1 slider much better than a lot of circles. 00:49:709 (5,1,2,3,4,1,2,3) - スタックの問題。
00:58:940 (1,2) - Two circles are stack-up but 00:59:401 (3,4) - doesn't, those notes should be consist.
01:07:247 (3) - あれ?The slider ended on 01:07:709
01:10:939 (4,5,6,7) - Be with me. Stay with me, The rhythm sound ,あとは、3連打てダメ。
01:12:786 (1) - The slider ended on 01:13:132
01:15:555 (2,3,1) - Distance should be consist.
01:19:247 (4) - Sliders with multiple reverses are confusing.
01:27:209 (1) - The spinner ended on 01:28:939.
Hard

00:00:786 (3,4,5) - There is no 3 hits sound in the song, following the rhythm or the vocal.
00:02:632 (1,2,3) - 同じの問題
00:03:324 (4,5,6,7,8) - Distance should be consist.
00:05:401 (4,5,6) - There is no 3 hits sound in the song too.
00:07:016 (4,5,6) - これも、no 3 hits sound.
00:11:401 (1,2,3,4,5,6,7,8,9) - ウッワ......3連打でいっぱい、00:17:401 - Add something just because you did it on 00:19:247 (7) -
00:20:170 (1,2,3,4,5) - 00:25:709 (4,5,6,7) - 00:27:555 (4,5) - あれれーなぜ00:28:016なにもない?
00:28:247 (6,7,8,9,1,2,3) - 00:31:939 (4) - Delete circle
00:33:786 - Add a circle?
00:34:016 (3,4,5,6) - 4連打? 00:54:555 (5,1,2,3,4,5,6) - Follow the vocal not just you own beat.
00:57:901 (2) - delete it and add circle on 00:58:824 (9) -
01:01:478 (1,2,3,4,5) - Here, follow the music or the vocal would be better.
01:09:093 (1,2,3,4,5,6) - 01:10:939 (1,2,3,4,5,6,7) - 01:13:478 (3,4,5,6,7,8,9) - 01:15:555 (3,4,5) - 01:20:632 (4,5,6,7,8) - Following the music? わかりません
01:22:247 (1,2,3,4,5) - ぜんぜんリズム感ない。
01:27:555 (1) - spinner ended on 01:28:939
Beat placement should follow the time-distance, not put the same distance snap, but put some diffirent distance snap.

Anyway, good luck with your mapset. (*・ω・)ノ
Topic Starter
Alisia

KanpanRin wrote:

Hi from my queue.
I fixed all about Normal

Insane
00:11:401 (1,2,3,4,5,6,7,8,9) - ウッワ......3連打でいっぱい、 I decided this should not be fixed
I fixed all except this.

Thank you for polite mod.
[MTF] Wolfette
Asriel's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44170
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1478,2862,15555,21093,22478,30324,31247,37709,38170,39093,67939,68978
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Precious You*
TitleUnicode:Precious You☆
Artist:Fujita Akane, Miyamoto Yume, Ozawa Ari
ArtistUnicode:藤田 茜、宮本侑芽、小澤亜李
Creator:sers zgk
Version:Asriel's Insane
Source:ロクでなし魔術講師と禁忌教典
Tags:akashic records of bastard magic instructor rokudenashi majutsu koushi to kinki kyouten tv size anime ending
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"ED.flv"
0,0,"BG2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
786,461.538461538462,4,2,0,80,1,0
786,-100,4,2,0,80,0,0
11170,-100,4,3,0,60,0,0
30324,-125,4,2,0,60,0,0
37016,-100,4,3,0,60,0,0
44632,-100,4,3,0,60,0,0
45093,-100,4,3,0,60,0,1
58939,-100,4,3,0,60,0,0
59862,-100,4,3,0,60,0,1
66093,-100,4,3,0,60,0,1
67082,-100,4,2,0,80,0,1
74632,-100,4,2,0,80,0,0
87235,-100,4,1,0,80,0,0
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Botan

started: 11:05am

Normal
  1. I think you should increase the distance snap. Either have it so the notes overlap a bit or give them their own space, barely touching doesn't look good.
00:02:632 (5,6) - Pattern doesn't look very nice, make them symmetrical.
00:06:324 (1,2) - If you're going to do symmetry at least make both sliders the same shape.
00:07:247 (2,3) - Doesn't flow well, push the slider-3 to the left a bit.
00:12:324 (3,4,5) - Why the rhythm change here? The 3 should be a slider.
00:23:170 (1,2,3,4) - Avoid stacks if you can, they're hard to read at this difficulty and if you do stack try to limit it to just 2 notes. Also this isn't consistent with what you've mapped so far.
00:24:555 (5) - Why overlap if you haven't done it in any of the other patterns?
00:36:555 (5,1,2,3) - Spacing inconsistency here due to SV change. Avoid SV changes if you can as they are difficult. Only use them when the tempo of the song actually changes. As far as I can tell, the tempo does not change here so there shouldn't be an SV change here.
00:40:478 (4,1,2,3,4) - Pattern is very messy.
00:43:016 - SV change is too abrupt. There should be an SV changes in this map...
00:49:593 (5) - Avoid starting objects on blue ticks. They are hard to read and this particular slider isn't even mapped to anything.
00:51:093 (3,4,1,2,3) - Unstack these.
>> I would remap this difficulty to take out a large number of the circles. Many places where you could map sliders instead of long strings of circles, you can never have enough sliders. Map also looks unorganized.

Hard
I am not going to mod the Hard. The distance snap is WAY too high. Hard should more or less look like the normal with a slightly higher distance snap and you are allowed to unlock it every now and then in small amounts. I wouldn't even use this distance snap for Insane... Coupled with the questionable pattern choices (long strems, unstacked triples), I don't believe this difficulty is ready for modding.

Insane
Just like the other difficulties, there are number of issues with this as well.
00:06:324 (1,2,3) -
00:08:170 (1,2,3) -
00:09:324 (7,8,9) - All of these, and more, are overmapped triples. There's nothing in the music to support the triples here.
I also think you should start on the downbeat 00:15:555. The players playing at this level will be expecting much more complex patterns.
00:16:478 (4) - Doesn't this feel like a slider?
00:16:939 (6) - Why the slider here?
00:27:555 (4,5,6,7,8,9,1,2,3) - Overmapped stream.
>> There's plenty more but there's no point in beating a dead horse. I can see the effort put into these but what's lacking is understanding of the basics that come with each difficulty. I think once you study up on those basics a bit more, the mapping quality will come with it. Good luck.
finished: 11:32am
Topic Starter
Alisia

Botan wrote:


started: 11:05am

Normal
  1. I think you should increase the distance snap. Either have it so the notes overlap a bit or give them their own space, barely touching doesn't look good.
00:02:632 (5,6) - Pattern doesn't look very nice, make them symmetrical.
00:06:324 (1,2) - If you're going to do symmetry at least make both sliders the same shape.
00:07:247 (2,3) - Doesn't flow well, push the slider-3 to the left a bit.
00:12:324 (3,4,5) - Why the rhythm change here? The 3 should be a slider.
00:23:170 (1,2,3,4) - Avoid stacks if you can, they're hard to read at this difficulty and if you do stack try to limit it to just 2 notes. Also this isn't consistent with what you've mapped so far.
00:24:555 (5) - Why overlap if you haven't done it in any of the other patterns?
00:36:555 (5,1,2,3) - Spacing inconsistency here due to SV change. Avoid SV changes if you can as they are difficult. Only use them when the tempo of the song actually changes. As far as I can tell, the tempo does not change here so there shouldn't be an SV change here.
00:40:478 (4,1,2,3,4) - Pattern is very messy.
00:43:016 - SV change is too abrupt. There should be an SV changes in this map...
00:49:593 (5) - Avoid starting objects on blue ticks. They are hard to read and this particular slider isn't even mapped to anything.
00:51:093 (3,4,1,2,3) - Unstack these.
>> I would remap this difficulty to take out a large number of the circles. Many places where you could map sliders instead of long strings of circles, you can never have enough sliders. Map also looks unorganized.

Hard
I am not going to mod the Hard. The distance snap is WAY too high. Hard should more or less look like the normal with a slightly higher distance snap and you are allowed to unlock it every now and then in small amounts. I wouldn't even use this distance snap for Insane... Coupled with the questionable pattern choices (long strems, unstacked triples), I don't believe this difficulty is ready for modding.

Insane
Just like the other difficulties, there are number of issues with this as well.
00:06:324 (1,2,3) -
00:08:170 (1,2,3) -
00:09:324 (7,8,9) - All of these, and more, are overmapped triples. There's nothing in the music to support the triples here.
I also think you should start on the downbeat 00:15:555. The players playing at this level will be expecting much more complex patterns.
00:16:478 (4) - Doesn't this feel like a slider?
00:16:939 (6) - Why the slider here?
00:27:555 (4,5,6,7,8,9,1,2,3) - Overmapped stream.
>> There's plenty more but there's no point in beating a dead horse. I can see the effort put into these but what's lacking is understanding of the basics that come with each difficulty. I think once you study up on those basics a bit more, the mapping quality will come with it. Good luck.
finished: 11:32am
I fixed all about Normal

Thank you for mod.
MoonKat_old
Hi! I'm here from my modding que. :)

Normal
01:13:478 (2) - Maybe make this a little bit longer? It would match the song more.
00:21:093 (1,2,3,4) - Since you are following the vocals of this song, this is a bit weird to put in. Maybe have 00:20:862 (5) - be a slider for this part.
00:42:786 (5,6) - I suggest putting these earlier on the timeline, it would match the rhythm more. (Easier to tell when using playback 50%)
00:43:132 (6) - This slider is weirdly shaped. I think you should change it to something a bit more smooth.
00:40:973 - This overlap looks very unappealing. It's not the only one I could find so I think you should double check your map for unappealing overlaps and try to fix them.

Please remember that I'm not an expert and I might be completely wrong.
MoonKat_old
Posted that before I saw your latest post. Some of the stuff I talked about may have already been fixed, sorry.
toadnica
hello! M4M fron your queue ^^

Insane mod:

00:00:324 (1) - 00:00:555 (2) - these two circles are different sounds/intensities from the next circles to come. spacing should be different?
00:02:862 (5) - i think if you bend this slider up more it could flow a little better and look more visually appealing (like so: http://prntscr.com/g9twi3).
00:10:709 (3) - this triple is synced to nothing unlike the next 3 triples. i dont think this should be here.
00:16:478 (5) - this could be changed again to flow better like so: http://prntscr.com/g9tx1x
00:25:939 (5) - this slider could be bend upwards instead to also flow better.
00:26:401 (6) - this circle goes out of the map lul.
00:32:401 (3) - 00:33:093 (1) - 00:33:786 (5) - 00:34:709 (1) - 00:36:555 (4) - these triples are synced to nothing in the music, along with the last two being out of place. i would say the same about all the triples in the kiai part, but a lot of mappers do that for overmapping purposes lol.
00:57:785 (1) - this isnt synced to anything?
01:02:400 (7) - move this note as there is no pattern like this, and the music isnt any different so the patterns shouldnt be different.
01:10:939 (1) - this is synced to nothing, there isnt a 1/6 sound here.
01:14:631 (1) - use a normal circle here.
01:27:670 (1) - i think you should end this slider earlier as the last sound is out of place

HOPE THE MOD HELPS 8-)
you dont need to return another mod on my mapset, but if youd like to you can, and ill ofc mod your map once again.
good luck for the mapset 8-)
Topic Starter
Alisia

Technica wrote:

hello! M4M fron your queue ^^

Insane mod:

00:00:324 (1) - 00:00:555 (2) - these two circles are different sounds/intensities from the next circles to come. spacing should be different?
00:02:862 (5) - i think if you bend this slider up more it could flow a little better and look more visually appealing (like so: http://prntscr.com/g9twi3).
00:10:709 (3) - this triple is synced to nothing unlike the next 3 triples. i dont think this should be here.
00:16:478 (5) - this could be changed again to flow better like so: http://prntscr.com/g9tx1x
00:25:939 (5) - this slider could be bend upwards instead to also flow better.
00:26:401 (6) - this circle goes out of the map lul.
00:32:401 (3) - 00:33:093 (1) - 00:33:786 (5) - 00:34:709 (1) - 00:36:555 (4) - these triples are synced to nothing in the music, along with the last two being out of place. i would say the same about all the triples in the kiai part, but a lot of mappers do that for overmapping purposes lol.
00:57:785 (1) - this isnt synced to anything?
01:02:400 (7) - move this note as there is no pattern like this, and the music isnt any different so the patterns shouldnt be different.
01:10:939 (1) - this is synced to nothing, there isnt a 1/6 sound here.
01:14:631 (1) - use a normal circle here.
01:27:670 (1) - i think you should end this slider earlier as the last sound is out of place

HOPE THE MOD HELPS 8-)
you dont need to return another mod on my mapset, but if youd like to you can, and ill ofc mod your map once again.
good luck for the mapset 8-)
I fixed everything. Thank you in advice.
Cheri
Insane

00:01:478 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) -

This whole entire part the spacing is quite unnecessarily wide - it's pretty slow on this part but ur spacing is pretty much the same like it is in this section 00:15:555 - for this part - I suggest using a different slider velocity as well as reducing the spacing overall here so it wouldn't just feel the same as the upcoming section

Ok coming around this way... starting from here 00:15:555 - Everything has the same spacing - although I admit ur kiai has slightly different spacing but still it loses the emphasis that it needs due to everything feeling much the same.

there is also another problem with this - strong notes or vocals is having less emphasis since everything is basically same spacing as well - ya need to put variety here...

- ok Enough about spacing since I probably won't explain it in a way to actually help (Sorry...) so let move on to other stuff -

00:14:862 (6,7,8) - Instead of a triple stack - have a repeating slider in 1/8 and that way it match all the sounds I'm hearing

- same for here 00:22:247 (1,2,3) -

00:29:632 (1,2) - you ignore a sound here 00:29:978 - and it would be better if was a repeating slider like I suggested before

don't hear a sound hear 00:32:401 (3,4,5) - maybe try turning 00:32:170 (2) - into a slider and extend if need to.

there isn't a sound here as far as I see to warrant this note 00:33:209 (2) - just remove 00:33:209 (2,3) - and turn 00:33:093 (1) - into a slider

No sound here 00:33:901 (6) - remove note

00:34:709 (1,2,3) - same as I said here 00:33:209 (2)

00:51:554 - There is a sound that should have some note and same for these 01:02:631 - 01:10:708 - 01:11:631 -

Tbh I got lazy at the end since I felt I modding every single second for a min there...

-- There too many problems I have to point out in Hard so I decided to just mod 1 difficulty - If ya however do want me to mod the Hard just pm another time
Topic Starter
Alisia

DJ Lucky wrote:

Insane

00:01:478 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) -

This whole entire part the spacing is quite unnecessarily wide - it's pretty slow on this part but ur spacing is pretty much the same like it is in this section 00:15:555 - for this part - I suggest using a different slider velocity as well as reducing the spacing overall here so it wouldn't just feel the same as the upcoming section

Ok coming around this way... starting from here 00:15:555 - Everything has the same spacing - although I admit ur kiai has slightly different spacing but still it loses the emphasis that it needs due to everything feeling much the same.

there is also another problem with this - strong notes or vocals is having less emphasis since everything is basically same spacing as well - ya need to put variety here...

- ok Enough about spacing since I probably won't explain it in a way to actually help (Sorry...) so let move on to other stuff -

00:14:862 (6,7,8) - Instead of a triple stack - have a repeating slider in 1/8 and that way it match all the sounds I'm hearing

- same for here 00:22:247 (1,2,3) -

00:29:632 (1,2) - you ignore a sound here 00:29:978 - and it would be better if was a repeating slider like I suggested before

don't hear a sound hear 00:32:401 (3,4,5) - maybe try turning 00:32:170 (2) - into a slider and extend if need to.

there isn't a sound here as far as I see to warrant this note 00:33:209 (2) - just remove 00:33:209 (2,3) - and turn 00:33:093 (1) - into a slider

No sound here 00:33:901 (6) - remove note

00:34:709 (1,2,3) - same as I said here 00:33:209 (2)

00:51:554 - There is a sound that should have some note and same for these 01:02:631 - 01:10:708 - 01:11:631 -

Tbh I got lazy at the end since I felt I modding every single second for a min there...

-- There too many problems I have to point out in Hard so I decided to just mod 1 difficulty - If ya however do want me to mod the Hard just pm another time
I fixed the map based on this.
Thanks for advice.
DeletedUser_423548
kudos押さないでください

MoonKat wrote:

Posted that before I saw your latest post. Some of the stuff I talked about may have already been fixed, sorry.

AsrielDr33murr wrote:

Asriel's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44170
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1478,2862,15555,21093,22478,30324,31247,37709,38170,39093,67939,68978
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Precious You*
TitleUnicode:Precious You☆
Artist:Fujita Akane, Miyamoto Yume, Ozawa Ari
ArtistUnicode:藤田 茜、宮本侑芽、小澤亜李
Creator:sers zgk
Version:Asriel's Insane
Source:ロクでなし魔術講師と禁忌教典
Tags:akashic records of bastard magic instructor rokudenashi majutsu koushi to kinki kyouten tv size anime ending
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"ED.flv"
0,0,"BG2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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160,260,28247,2,0,P|128:224|136:176,2,90
220,208,28939,1,0,0:0:0:0:
324,136,29170,2,0,P|340:88|312:52,1,90
240,56,29516,2,0,P|212:60|188:84,3,45
136,88,29978,1,0,0:0:0:0:
92,120,30093,1,0,0:0:0:0:
56,160,30209,1,0,0:0:0:0:
56,248,30324,6,0,B|104:248|104:248|172:220|172:220|200:196,2,144
68,168,31478,1,0,0:0:0:0:
136,136,31709,1,0,0:0:0:0:
224,124,31939,1,0,0:0:0:0:
300,128,32170,1,0,0:0:0:0:
316,208,32401,2,0,P|268:232|224:240,2,72
344,140,33093,1,0,0:0:0:0:
280,80,33324,1,0,0:0:0:0:
188,88,33555,1,0,0:0:0:0:
112,128,33786,1,0,0:0:0:0:
256,192,34016,12,0,37016,0:0:0:0:
96,208,37132,5,0,0:0:0:0:
96,208,37247,1,0,0:0:0:0:
160,208,37362,2,0,P|208:192|252:200,1,90
324,224,37709,2,0,B|364:188|364:188|352:152|352:152|396:120|396:120|392:72,1,180
364,56,38401,2,0,B|316:60|316:60|224:84|224:84|144:116|144:116|84:160,1,270
84,224,39209,1,0,0:0:0:0:
84,224,39324,1,0,0:0:0:0:
84,224,39439,1,0,0:0:0:0:
220,256,39555,5,0,0:0:0:0:
220,256,39670,1,0,0:0:0:0:
220,256,39786,1,0,0:0:0:0:
288,248,40016,1,0,0:0:0:0:
380,172,40247,1,0,0:0:0:0:
380,172,40362,1,0,0:0:0:0:
380,172,40478,1,0,0:0:0:0:
356,72,40593,1,0,0:0:0:0:
356,72,40709,1,0,0:0:0:0:
252,80,40939,2,0,P|192:80|160:96,2,90
128,176,41632,6,0,P|168:200|180:196,2,45
260,180,42093,2,0,P|300:160|300:144,2,45
276,88,42555,2,0,P|240:64|220:72,2,45
172,88,43016,1,0,0:0:0:0:
84,184,43132,1,0,0:0:0:0:
272,184,43247,1,0,0:0:0:0:
144,304,43362,1,0,0:0:0:0:
304,88,43478,1,0,0:0:0:0:
344,304,43593,1,0,0:0:0:0:
224,152,43709,1,0,0:0:0:0:
152,280,43824,1,0,0:0:0:0:
368,164,43939,1,0,0:0:0:0:
180,64,44055,1,0,0:0:0:0:
88,284,44170,1,0,0:0:0:0:
200,280,44286,6,0,P|256:260|268:264,2,45
304,252,44632,2,0,P|368:252|440:288,1,135
432,184,45093,1,0,0:0:0:0:
432,184,45209,1,0,0:0:0:0:
432,184,45324,1,0,0:0:0:0:
412,92,45555,1,0,0:0:0:0:
412,92,45670,1,0,0:0:0:0:
412,92,45786,1,0,0:0:0:0:
312,88,46016,2,0,P|264:80|244:88,2,45
136,96,46478,2,0,P|88:112|80:120,1,45
136,168,46709,1,0,0:0:0:0:
308,340,46939,6,0,P|348:328|360:312,1,45
308,280,47170,1,0,0:0:0:0:
364,180,47401,2,0,P|368:120|356:76,2,90
288,128,48093,1,0,0:0:0:0:
152,60,48209,1,0,0:0:0:0:
40,152,48324,1,0,0:0:0:0:
120,232,48439,2,0,P|176:236|224:232,1,90
308,200,48786,1,0,0:0:0:0:
368,104,48901,1,0,0:0:0:0:
272,44,49016,1,0,0:0:0:0:
156,156,49132,1,0,0:0:0:0:
160,264,49247,2,0,P|220:280|340:260,1,180
384,224,49824,2,0,P|400:176|392:172,2,45
320,140,50170,1,0,0:0:0:0:
224,80,50286,2,0,P|256:64|280:68,2,45
136,168,50632,5,0,0:0:0:0:
136,168,50747,1,0,0:0:0:0:
136,168,50862,1,0,0:0:0:0:
248,168,51093,1,0,0:0:0:0:
104,332,51324,1,0,0:0:0:0:
104,332,51439,1,0,0:0:0:0:
104,332,51555,1,0,0:0:0:0:
192,336,51786,2,0,P|240:312|292:324,2,90
368,196,52478,1,0,0:0:0:0:
368,196,52593,1,0,0:0:0:0:
168,84,52939,1,0,0:0:0:0:
168,84,53055,1,0,0:0:0:0:
64,280,53401,1,0,0:0:0:0:
64,280,53516,1,0,0:0:0:0:
312,296,53862,1,0,0:0:0:0:
312,296,53978,1,0,0:0:0:0:
60,228,54324,5,0,0:0:0:0:
144,96,54786,1,0,0:0:0:0:
376,88,55247,1,0,0:0:0:0:
336,256,55709,1,0,0:0:0:0:
176,272,55824,1,0,0:0:0:0:
272,132,55939,1,0,0:0:0:0:
76,84,56170,2,0,P|136:64|140:60,2,45
212,96,56632,2,0,P|240:88|268:88,2,45
88,200,57093,2,0,P|152:216|168:212,2,45
208,224,57555,2,0,P|264:212|264:204,2,45
176,132,58016,1,0,0:0:0:0:
260,96,58247,1,0,0:0:0:0:
356,56,58362,1,0,0:0:0:0:
408,128,58478,1,0,0:0:0:0:
368,224,58709,1,0,0:0:0:0:
264,264,58824,1,0,0:0:0:0:
176,168,58939,5,0,0:0:0:0:
328,64,59170,1,0,0:0:0:0:
440,252,59401,1,0,0:0:0:0:
224,296,59632,1,0,0:0:0:0:
72,108,59862,6,0,P|136:88|184:84,1,90
64,272,60324,2,0,P|96:304|152:316,1,90
188,256,60786,1,0,0:0:0:0:
264,104,60901,1,0,0:0:0:0:
244,268,61016,1,0,0:0:0:0:
320,124,61132,1,0,0:0:0:0:
300,280,61247,1,0,0:0:0:0:
380,300,61362,2,0,P|432:284|436:276,2,45
320,248,61709,1,0,0:0:0:0:
304,140,61824,1,0,0:0:0:0:
284,108,61939,1,0,0:0:0:0:
248,80,62055,1,0,0:0:0:0:
160,80,62170,2,0,P|88:96|64:124,2,90
100,324,62747,1,0,0:0:0:0:
232,240,62862,1,0,0:0:0:0:
136,152,62978,1,0,0:0:0:0:
224,136,63093,6,0,P|280:116|320:128,2,90
156,196,63670,2,0,P|168:232|188:240,2,45
416,176,64016,2,0,P|444:216|424:252,2,90
272,164,64593,2,0,P|220:184|224:200,2,45
140,176,64939,2,0,P|120:128|144:100,2,90
224,96,65516,1,0,0:0:0:0:
356,76,65632,1,0,0:0:0:0:
420,180,65747,1,0,0:0:0:0:
340,228,65862,2,0,P|288:248|232:248,1,90
156,156,66324,1,0,0:0:0:0:
156,156,66439,1,0,0:0:0:0:
156,156,66555,1,0,0:0:0:0:
288,92,66786,1,0,0:0:0:0:
288,92,66901,1,0,0:0:0:0:
288,92,67016,1,0,0:0:0:0:
280,220,67247,6,0,B|168:228|168:228|192:96|192:96|136:100,1,270
264,96,68170,2,0,B|344:96|344:96|268:184|268:184|384:172|384:172|368:184,1,315
168,276,69093,1,0,0:0:0:0:
324,288,69324,1,0,0:0:0:0:
440,216,69555,1,0,0:0:0:0:
424,96,69670,2,0,P|396:84|376:96,2,45
248,68,70016,1,0,0:0:0:0:
248,68,70478,1,0,0:0:0:0:
124,140,70939,2,0,P|80:188|68:220,2,90
208,128,71632,1,0,0:0:0:0:
348,136,71862,2,0,P|400:160|392:200,2,90
184,128,72555,1,0,0:0:0:0:
88,140,72786,2,0,B|48:184|48:184|100:204|100:204|32:264,2,180
96,108,74632,5,0,0:0:0:0:
120,92,74747,1,0,0:0:0:0:
156,84,74862,1,0,0:0:0:0:
312,144,75093,1,0,0:0:0:0:
280,172,75209,1,0,0:0:0:0:
244,184,75324,1,0,0:0:0:0:
104,312,75555,2,0,P|88:268|92:260,2,45
432,120,76016,2,0,B|412:72|416:80,2,45
96,252,76478,2,0,B|192:100|192:100|372:108,2,360
224,240,78555,1,0,0:0:0:0:
224,240,78670,1,0,0:0:0:0:
224,240,78786,1,0,0:0:0:0:
376,172,79016,1,0,0:0:0:0:
320,84,79132,1,0,0:0:0:0:
216,192,79247,1,0,0:0:0:0:
104,144,79478,1,0,0:0:0:0:
188,48,79593,1,0,0:0:0:0:
312,172,79709,1,0,0:0:0:0:
252,248,79824,2,0,P|224:264|204:272,2,45
304,208,80170,6,0,P|328:144|296:64,1,135
220,56,80632,2,0,B|36:112|36:112|16:292,1,360
184,232,82016,1,0,0:0:0:0:
324,224,82247,1,0,0:0:0:0:
324,224,82362,1,0,0:0:0:0:
324,224,82478,1,0,0:0:0:0:
400,96,82709,1,0,0:0:0:0:
400,96,82824,1,0,0:0:0:0:
400,96,82939,1,0,0:0:0:0:
224,100,83170,1,0,0:0:0:0:
224,100,83286,1,0,0:0:0:0:
224,100,83401,1,0,0:0:0:0:
116,104,83632,2,0,P|72:144|64:160,2,45
340,88,84093,2,0,P|380:128|376:132,2,45
156,208,84555,2,0,P|180:224|200:232,2,45
304,200,85016,2,0,P|324:172|324:152,2,45
256,96,85362,2,0,P|216:68|220:64,1,45
124,96,85709,1,0,0:0:0:0:
88,224,85939,1,0,0:0:0:0:
76,240,86170,6,0,P|120:248|152:240,1,45
148,120,86401,1,0,0:0:0:0:
256,172,86632,1,0,0:0:0:0:
168,264,86862,1,0,0:0:0:0:
108,92,87093,1,0,0:0:0:0:
272,84,87324,1,0,0:0:0:0:
256,192,87555,12,0,89286,0:0:0:0:
1. この二人のpostはmodではありません kudosを取り下げてもらうようにしてください
2. 一定の人だけでなくすべての人に対してmodの返信をしましょう

Rankedがんばってください! :)
timemon
mod
[Insane]
  1. Please check your AI mod (press ctrl+shift+A) http://i.imgur.com/l8J2xNG.jpg Your objects aren't snapped properly to kinda help this issue please look up on the toolbar on top Timing > Resnap All Notes
  2. Your diff has timing conflict.
You seem to be new, and I decided giving you mods won't just help much so I'm gonna leave some advice for you.
[Note Emphasis/Rhythm]
Always try to focus on thing at a time, either it be vocal (the girl singing) or the instruments (the drum and stuff). FOCUSING BOTH (vocal and instrument) at the same time will leave your map feels like it's not properly following the music. For example at
00:04:478 (1,2,3,4,5,6,7,8) - this is what you have
it's just all 1/2 notes and seem to be following both the vocal and instrument which is not good. you end up emphasizing nothing if you do that
this is one way of mapping this one beat

00:48:092 (1,2,3,4,1,2,3,4,5,6) - this is what you have
this is a vocal focused way
^ this is basically following every words the vocal sings (you can map differently, this is just one way of doing it)

[Intensity and Object Density]
Simply put, you know Kiais right? they're all the flashy and climax of the song which in your map is at 00:45:093 -
You will want your climax/Kiai to standout from the rest of the map (hardest parts of the map for example)

Basically, climax/kiai/louder parts = bigger spaicng and more NOTES in the field (higher density)
calm/intro/outro parts = lower spacing and less NOTES in the field (lower density)

look at this, it is in your kiai (the climax part)
https://osu.ppy.sh/ss/8876221

then look at this, it's in the calmest part of the map
https://osu.ppy.sh/ss/8876224

BOTH have almost the same note density (the amount of circles) and pretty much same spacing. If I muted the music and not looking at the timeline, I wouldn't know which part was the climax.
You can fix this issue by making the calmer sections easier to play, lower amount of objects by using reverse arrows and sliders, and lower spacing distance.

[Clickable Objects and Sliders]
this
is more intense than
this

The first picture you have to click 2 times because it's two circles while the other you have to only click and hold a slider.
First picture, both circles are given same emphasis because you click them both.
Second picture, the slider head (click) is given a stronger emphasis than the slider tail (hold)

Simple, if you want to highlight a sound over another you can simply use slider head to catch that sound then use the tail to catch weaker sound.
It's also a good idea to never let your slider tail ends on a stronger sound than the slider head

in your map for example 00:45:092 (6) -
You used this slider on the downbeat to catch the cymbal sound (a really strong sound) at 00:45:093 - then the slider tail catches a much weaker sound at 00:45:323 - That is a good use of a slider and clickable object.

However at 00:59:861 (6) - you put down a circle on a downbeat and there is another circle at 01:00:092 (1) - this is quite bad because the 00:59:861 (6) - circle is much stronger than 01:00:092 (1) - because it is on the downbeat. By doing this you steal the emphasis from cymbal toward the circle that's less important. Using slider like you did before would be a better idea.

I'm sorry that I spawned a wall of texts for you and did not actually mod your mapset.
If I sound rude or cocky (or whatever the adjective is) then I apologize. I'm also a new mapper like you, getting help or mods as a new mapper is tough.
That's why I decided to help fellow new mappers out. If you have any question feel free to pm me in-game or through forum. I'm always willing to help.

Good luck!
Topic Starter
Alisia

timemon wrote:

mod
[Insane]
  1. Please check your AI mod (press ctrl+shift+A) http://i.imgur.com/l8J2xNG.jpg Your objects aren't snapped properly to kinda help this issue please look up on the toolbar on top Timing > Resnap All Notes
  2. Your diff has timing conflict.
You seem to be new, and I decided giving you mods won't just help much so I'm gonna leave some advice for you.
[Note Emphasis/Rhythm]
Always try to focus on thing at a time, either it be vocal (the girl singing) or the instruments (the drum and stuff). FOCUSING BOTH (vocal and instrument) at the same time will leave your map feels like it's not properly following the music. For example at
00:04:478 (1,2,3,4,5,6,7,8) - this is what you have
it's just all 1/2 notes and seem to be following both the vocal and instrument which is not good. you end up emphasizing nothing if you do that
this is one way of mapping this one beat

00:48:092 (1,2,3,4,1,2,3,4,5,6) - this is what you have
this is a vocal focused way
^ this is basically following every words the vocal sings (you can map differently, this is just one way of doing it)

[Intensity and Object Density]
Simply put, you know Kiais right? they're all the flashy and climax of the song which in your map is at 00:45:093 -
You will want your climax/Kiai to standout from the rest of the map (hardest parts of the map for example)

Basically, climax/kiai/louder parts = bigger spaicng and more NOTES in the field (higher density)
calm/intro/outro parts = lower spacing and less NOTES in the field (lower density)

look at this, it is in your kiai (the climax part)
https://osu.ppy.sh/ss/8876221

then look at this, it's in the calmest part of the map
https://osu.ppy.sh/ss/8876224

BOTH have almost the same note density (the amount of circles) and pretty much same spacing. If I muted the music and not looking at the timeline, I wouldn't know which part was the climax.
You can fix this issue by making the calmer sections easier to play, lower amount of objects by using reverse arrows and sliders, and lower spacing distance.

[Clickable Objects and Sliders]
this
is more intense than
this

The first picture you have to click 2 times because it's two circles while the other you have to only click and hold a slider.
First picture, both circles are given same emphasis because you click them both.
Second picture, the slider head (click) is given a stronger emphasis than the slider tail (hold)

Simple, if you want to highlight a sound over another you can simply use slider head to catch that sound then use the tail to catch weaker sound.
It's also a good idea to never let your slider tail ends on a stronger sound than the slider head

in your map for example 00:45:092 (6) -
You used this slider on the downbeat to catch the cymbal sound (a really strong sound) at 00:45:093 - then the slider tail catches a much weaker sound at 00:45:323 - That is a good use of a slider and clickable object.

However at 00:59:861 (6) - you put down a circle on a downbeat and there is another circle at 01:00:092 (1) - this is quite bad because the 00:59:861 (6) - circle is much stronger than 01:00:092 (1) - because it is on the downbeat. By doing this you steal the emphasis from cymbal toward the circle that's less important. Using slider like you did before would be a better idea.

I'm sorry that I spawned a wall of texts for you and did not actually mod your mapset.
If I sound rude or cocky (or whatever the adjective is) then I apologize. I'm also a new mapper like you, getting help or mods as a new mapper is tough.
That's why I decided to help fellow new mappers out. If you have any question feel free to pm me in-game or through forum. I'm always willing to help.

Good luck!
I fixed the Map based on your advice.
Thank you for advice.
Asuka_-
sorry for delay
m4m from your q

昨日の夜から書いたので、修正済みのところあれば飛ばしてください。

General
Ai Modを確認してください。
NormalとHardの差が1.62あります。 間違いなく通らないと思います。
HardとInsaneのSDが近すぎです。
[]


Easy

01:07:247 - downbeatで強いvocalがあるここは拾った方が良いです。

Normal
00:07:247 (1,2) - swap NC
00:57:786 (3) - normal diffで急激なsv変化は通らないと思います。 normalプレイヤーは経験が浅いため急激なsv変化には対応できないからです。svを変化させたいにしても0.9か0.85くらいに抑えるべきです。

Hard
DSが2.0と広すぎるので まるでInsaneみたいです。
その証拠にHardとInsaneのsdの差がほとんどありません。
Normalとのsdの差、Insaneとのsdの差、譜面の内容(Insaneと似すぎている)を考慮しても もう一度見直しをお勧めします。

譜面に関してですが、とりあえずすべてのDSを見直すことをお勧めします。 先程も書いたようにx2.0での配置はInsaneによく似ていて、Hardらしくありません。 正直通らないと思った方が良いと思います。
個人的にx0.9が一番いいんじゃないかと思うんですが、一度試してみてください。

00:43:016 (1,2,3,4,5,6,7,8,9) - bpm120と言えど、この連打は通らないと思います。 連打数を少なくして(bpm考慮して最大5連打くらいかな?)、サークル間のDSを狭めてみてください。

00:44:170 - こういう大きい音(vocal)かつ大きい白線である場合はclickable (サークルもしくはスライダーの頭を持ってくることでプレイヤーがクリックできるようにする)であった方が良いと思います。
他にもあるので確認してみてください。

00:47:862 - ここを抜かしているのは良くないと思います。

Insane

AiModを確認してください。
00:57:900 (2) - ここは外した方が良いと思います。 特に音が無いので、普通に白線からstreamを始めたほうがプレイヤーには優しいと思います。
01:10:939 (1,1) - ここを2/6で拾ってるのは何故でしょうか? 長いvocalにも関わらず無理矢理スライダーを切っているのでプレイヤーが困惑するだけのような気がします。
01:11:400 (2,3,4) - と01:12:323 (2,3,4) - この3連打だけDSを広く取ってるので、1/2のgapと勘違いするプレイヤーが出てくると思います。 DS狭めませんか?

スライダーの音取りがランダムなように見受けられましたが、確認してください。

[]
修正すべき大きい点がいくつかあるため、細かい音取りに関しては見ていません。
自分も作ろうとした神曲なので頑張ってください。
何か質問あれば、in-game chatまでお願いします。
gl
ASPIRIN

hello there



Hard

Mapping



00:31:016 (2) - Flow is broken


00:37:709 (4,6) - ^


00:57:324 (7,1) - ^


Good at rhythmics, but flow is a bit broken, you need to work on it. And ar6 is too low on my opinion, ar7 will be better
Insane

Mapping


00:02:632 (4,5) - Broken flow


00:25:708 (4,5,6) - Try to combinate here mapping based on rhythm and vocal together

00:25:939 (5,6) - Just make horizontal flip on slider


00:26:632 (7,1) - Broken flow, I think you can already understand where is it ;)

00:39:324 (6,7) - ^

01:06:092 (6,7) - ^

This diff is really better and playable then hard diff. You need to work on flow and this diff will be very nice!

Good luck!
Topic Starter
Alisia

Asuka_- wrote:

sorry for delay
m4m from your q

昨日の夜から書いたので、修正済みのところあれば飛ばしてください。

General
Ai Modを確認してください。
NormalとHardの差が1.62あります。 間違いなく通らないと思います。
HardとInsaneのSDが近すぎです。
[]


Easy

01:07:247 - downbeatで強いvocalがあるここは拾った方が良いです。

Normal
00:07:247 (1,2) - swap NC
00:57:786 (3) - normal diffで急激なsv変化は通らないと思います。 normalプレイヤーは経験が浅いため急激なsv変化には対応できないからです。svを変化させたいにしても0.9か0.85くらいに抑えるべきです。

Hard
DSが2.0と広すぎるので まるでInsaneみたいです。
その証拠にHardとInsaneのsdの差がほとんどありません。
Normalとのsdの差、Insaneとのsdの差、譜面の内容(Insaneと似すぎている)を考慮しても もう一度見直しをお勧めします。

譜面に関してですが、とりあえずすべてのDSを見直すことをお勧めします。 先程も書いたようにx2.0での配置はInsaneによく似ていて、Hardらしくありません。 正直通らないと思った方が良いと思います。
個人的にx0.9が一番いいんじゃないかと思うんですが、一度試してみてください。

00:43:016 (1,2,3,4,5,6,7,8,9) - bpm120と言えど、この連打は通らないと思います。 連打数を少なくして(bpm考慮して最大5連打くらいかな?)、サークル間のDSを狭めてみてください。

00:44:170 - こういう大きい音(vocal)かつ大きい白線である場合はclickable (サークルもしくはスライダーの頭を持ってくることでプレイヤーがクリックできるようにする)であった方が良いと思います。
他にもあるので確認してみてください。

00:47:862 - ここを抜かしているのは良くないと思います。

Insane

AiModを確認してください。
00:57:900 (2) - ここは外した方が良いと思います。 特に音が無いので、普通に白線からstreamを始めたほうがプレイヤーには優しいと思います。
01:10:939 (1,1) - ここを2/6で拾ってるのは何故でしょうか? 長いvocalにも関わらず無理矢理スライダーを切っているのでプレイヤーが困惑するだけのような気がします。
01:11:400 (2,3,4) - と01:12:323 (2,3,4) - この3連打だけDSを広く取ってるので、1/2のgapと勘違いするプレイヤーが出てくると思います。 DS狭めませんか?

スライダーの音取りがランダムなように見受けられましたが、確認してください。

[]
修正すべき大きい点がいくつかあるため、細かい音取りに関しては見ていません。
自分も作ろうとした神曲なので頑張ってください。
何か質問あれば、in-game chatまでお願いします。
gl
HardはDSを短くし、修正点は直しました。
Insanseも指摘があった個所を直しました。
Topic Starter
Alisia

ASPIRIN wrote:

hello there



Hard

Mapping



00:31:016 (2) - Flow is broken


00:37:709 (4,6) - ^


00:57:324 (7,1) - ^


Good at rhythmics, but flow is a bit broken, you need to work on it. And ar6 is too low on my opinion, ar7 will be better
Insane

Mapping


00:02:632 (4,5) - Broken flow


00:25:708 (4,5,6) - Try to combinate here mapping based on rhythm and vocal together

00:25:939 (5,6) - Just make horizontal flip on slider


00:26:632 (7,1) - Broken flow, I think you can already understand where is it ;)

00:39:324 (6,7) - ^

01:06:092 (6,7) - ^

This diff is really better and playable then hard diff. You need to work on flow and this diff will be very nice!

Good luck!
I fixed everything you pointed out.
Thank you for mod.
Ohwow
m4m return

[General]
Check your AiMod

[Storyboard?]
Why do you have backgrounds just sitting there in the storyboard? Just take them off. https://i.gyazo.com/e5aaf28968fa0ec543d ... 30e902.jpg
Also delete your osb files if you're not adding a storyboard. (Why do you have 2?)

[easy]
Recheck all of your distance snappings, it has be consistent. some parts like 00:15:093 (6,1) - is inconsistent (I have a feeling you're using grid snapping, so you might want to uncheck that to have more accurate distance snaps. make sure your spacing is like this: https://i.gyazo.com/867cd31b34f939f9c82 ... 3fd25c.jpg
00:00:324 (1) - Delete this slider, you want to avoid 1/2 rhythms in Easy.
00:02:632 (3) - just a regular curve/angeled slider would look cleaner, or if you still want to be fancy, something like this is better: https://i.gyazo.com/fabc4a52507485905f9 ... 0e161d.jpg
00:04:016 (4,2) - stack?
00:08:170 (1,2) - rhythm is incosisntent with 00:00:786 (1,2) - and 00:04:478 (1,2) -
00:10:016 (3,1,2,3,4,5,6,1,2,3) - ahh this group of objects is kinda too clustered in one small area of the playfield, try spread them out if you can.
00:17:401 (3,1) - mm not liking how these two sliders are slightly overlapping.
00:20:632 (2,3,4,5,6) - Object density is really high for a non-intense part of a song. I'd suggest take out 4 & 6 and make 3 & 5 1/1 sliders.
00:30:324 (2) - NC should be here, not the note before. That is where the song transitions.
00:34:016 (6) - NC

00:54:324 (4,5,6) - I would change this to a 1/2 repeating slider, then 00:55:709 (1) - into a note and a slider on the big white tick so it's clickable
00:56:632 (2) - so many vocals here, if you took my suggestion above, this slider should be shortened to a 1/2 slider on the white tick. Otherwise, at least change it to a circle and a 1/2 slider.
00:58:939 (4) - this slider is not recommended, just 2 circles would do.
01:02:632 (1,3) - these 2 repeating sliders are mapped to different things in the song, which feels weird. I would change up the rhythm a bit.
01:06:324 (1,2) - I would ctrl+g this rhythm so that the big white tick is clickable. vocal is strong there.
01:13:247 (4) - I would shorten this slider to a 3/2 slider and place it on 01:13:478 - because that's when the vocal starts
01:10:939 (1,2,3) - Should have the 2 sliders start first, then a circle after, because the vocals on 01:11:862 - 01:12:786 - feels stronger than the rest, but right now, it's currently mapped by the sliderends, which is not good
01:22:016 (5) - NC
01:27:555 (1) - the slider does not look good. something simpler like a round slider is much better, or you can try something similar to the suggestion i gave you above.
01:28:709 - what is the purpose of having this green line here when you already have one here 01:28:016 -

[Normal]
I would decrease the DS spacing a bit to .9x or 1.0x, right now, the overlaps are a bit tiny for my taste, but your choice.
Your spacing is inconsistent here too. Make them all the same, or else it's not rankable. some examples of unrankable spacing are 00:07:247 (2,1) -
00:06:324 (1,2) - Not looking pretty. sorry. It's not symmetrical, but even if you try to make them symmetrical, it's just going to be a messy overlap. I would try something different
00:02:632 (5,6) - ^
00:10:016 (1,2,1,2,3,4,5,1,2,3,4,5,6) - such a long chain of objects. You need 1/1 breaks in between so the player can rest.
00:29:862 (2,3,4) - either stack em or overlap them, don't do both, it creates reading problems.
00:58:940 (1,2,3,4) - ^
Consecutive hit objects like 00:15:786 (1,2,3,4) - and 00:56:632 (2,3,4,1,2) - create a huge spike in density. Usually in normals, you'd only see at most 2 (max 3) hitobjects consecutively. I know you're trying to map to each vocal, but at this point, you need to decide which vocals are more important than others, and use sliders to map them instead of circles.

That's it from me, I don't want this to become an essay mod. Not bad for a new mapper. Don't give up! Good luck bro
Topic Starter
Alisia

Ohwow wrote:

m4m return

[General]
Check your AiMod

[Storyboard?]
Why do you have backgrounds just sitting there in the storyboard? Just take them off. https://i.gyazo.com/e5aaf28968fa0ec543d ... 30e902.jpg
Also delete your osb files if you're not adding a storyboard. (Why do you have 2?)

[easy]
Recheck all of your distance snappings, it has be consistent. some parts like 00:15:093 (6,1) - is inconsistent (I have a feeling you're using grid snapping, so you might want to uncheck that to have more accurate distance snaps. make sure your spacing is like this: https://i.gyazo.com/867cd31b34f939f9c82 ... 3fd25c.jpg
00:00:324 (1) - Delete this slider, you want to avoid 1/2 rhythms in Easy.
00:02:632 (3) - just a regular curve/angeled slider would look cleaner, or if you still want to be fancy, something like this is better: https://i.gyazo.com/fabc4a52507485905f9 ... 0e161d.jpg
00:04:016 (4,2) - stack?
00:08:170 (1,2) - rhythm is incosisntent with 00:00:786 (1,2) - and 00:04:478 (1,2) -
00:10:016 (3,1,2,3,4,5,6,1,2,3) - ahh this group of objects is kinda too clustered in one small area of the playfield, try spread them out if you can.
00:17:401 (3,1) - mm not liking how these two sliders are slightly overlapping.
00:20:632 (2,3,4,5,6) - Object density is really high for a non-intense part of a song. I'd suggest take out 4 & 6 and make 3 & 5 1/1 sliders.
00:30:324 (2) - NC should be here, not the note before. That is where the song transitions.
00:34:016 (6) - NC

00:54:324 (4,5,6) - I would change this to a 1/2 repeating slider, then 00:55:709 (1) - into a note and a slider on the big white tick so it's clickable
00:56:632 (2) - so many vocals here, if you took my suggestion above, this slider should be shortened to a 1/2 slider on the white tick. Otherwise, at least change it to a circle and a 1/2 slider.
00:58:939 (4) - this slider is not recommended, just 2 circles would do.
01:02:632 (1,3) - these 2 repeating sliders are mapped to different things in the song, which feels weird. I would change up the rhythm a bit.
01:06:324 (1,2) - I would ctrl+g this rhythm so that the big white tick is clickable. vocal is strong there.
01:13:247 (4) - I would shorten this slider to a 3/2 slider and place it on 01:13:478 - because that's when the vocal starts
01:10:939 (1,2,3) - Should have the 2 sliders start first, then a circle after, because the vocals on 01:11:862 - 01:12:786 - feels stronger than the rest, but right now, it's currently mapped by the sliderends, which is not good
01:22:016 (5) - NC
01:27:555 (1) - the slider does not look good. something simpler like a round slider is much better, or you can try something similar to the suggestion i gave you above.
01:28:709 - what is the purpose of having this green line here when you already have one here 01:28:016 -

[Normal]
I would decrease the DS spacing a bit to .9x or 1.0x, right now, the overlaps are a bit tiny for my taste, but your choice.
Your spacing is inconsistent here too. Make them all the same, or else it's not rankable. some examples of unrankable spacing are 00:07:247 (2,1) -
00:06:324 (1,2) - Not looking pretty. sorry. It's not symmetrical, but even if you try to make them symmetrical, it's just going to be a messy overlap. I would try something different
00:02:632 (5,6) - ^
00:10:016 (1,2,1,2,3,4,5,1,2,3,4,5,6) - such a long chain of objects. You need 1/1 breaks in between so the player can rest. I can not change to adapt to songs.
00:29:862 (2,3,4) - either stack em or overlap them, don't do both, it creates reading problems.
00:58:940 (1,2,3,4) - ^
Consecutive hit objects like 00:15:786 (1,2,3,4) - and 00:56:632 (2,3,4,1,2) - create a huge spike in density. Usually in normals, you'd only see at most 2 (max 3) hitobjects consecutively. I know you're trying to map to each vocal, but at this point, you need to decide which vocals are more important than others, and use sliders to map them instead of circles.

That's it from me, I don't want this to become an essay mod. Not bad for a new mapper. Don't give up! Good luck bro
I fixed the others.
Affirmation
Q

[Insane]
00:07:939 (7,2) - avoid overlap
00:10:016 (1,4) - ^
00:28:016 (5,6,7) - weird flow
00:33:786 (3,4) - stack
00:37:709 (4,1) - swap NC

GL
Underforest
late m4m return

[general]
custom combo colors are missing

[easy]
00:04:478 (1,2) - having those sliders unsymmetrical makes the flow awkward
00:55:709 (1,3) - this kind of stacks should be absolutely avoided in an easy diff
01:06:324 (1) - curve is weird here
01:14:632 (1) - ds
01:22:016 (5,1) - exchange new combos
01:27:555 (1) - this curve is also awkward

[normal]
00:01:709 (3) - circle is hard to read with that overlap
00:06:324 (1,1) - remove the new combos
00:11:401 (1,2,3,4,5,1,2,3,4,5,6) - this rhythm should be avoided
the diff has serious rhythm issues, doing it unfriendly for game beginners, rhythm should be reworked

[hard]
this ds is also unfriendly, too jumpy and not really recommended because the song is calm, should be around 1.2x~1.3x for this case
sv is too high and rather unrankable because high spread, use 1.4~1.5
this diff should also be reworked, sorry, can't give some points for this diff

[insane]
00:11:516 (2) - 00:12:439 (2) - 00:13:362 (6) - 00:32:516 (3) - 00:36:670 (5,6) - 00:37:824 (5) - 00:38:286 (1) - 00:38:747 (3) - 00:40:362 (2) - 00:41:055 (5) - 00:46:592 (1) - 00:47:746 (6) - 00:50:284 (2) - 00:52:592 (2) - 00:53:053 (2) - 00:53:516 (2) - 00:53:977 (2) - 00:56:054 (2) - 00:58:131 (3) - 00:59:746 (5) - 01:03:669 (5) - 01:09:207 (2) - 01:11:516 (3) - 01:12:438 (3) - 01:13:593 (4,5) - 01:16:592 (2) - 01:20:284 (2) - 01:22:131 (2) - 01:24:669 (6) - 01:25:361 (2) - 01:26:284 (2) - overmapped, those beats in the song aren't technically existing
00:37:709 (4,1) - NC issue
00:44:170 - this red point should be deleted, song's metronome is at 3/4 and map is at 1/4 which is incorrect
00:46:708 (2) - this ends in white beat
00:50:400 (3) - ^
01:10:939 (1,1) - ^

insane skips some beats in rhythm, hear again the song to know them

the map has various issues, you should polish the map before getting this to ranked (aka get more mods)
this mod is not expressed as rudeness so it's some short recommendations from my point of view
ok gl~
josh1024
From the queue:

Late mod here.

Box.
Easy
  1. 00:22:939 (1,4) could just be mirrored.
  2. 00:38:632 (2,3,4) make these straight?
  3. 01:03:555 (2) nc here?
  4. 01:07:247 (2) ^
  5. 01:10:939 (1,2,3,4) uh I think 1 is not supposed to be here and 2 3 4 should move back by 1 beat?
  6. 01:15:555 (2) this shape doesn't look as good diagonally imo. 01:18:324 (1) better?
  7. 01:22:016 (5) nc?
  8. 01:25:247 (3) ^
Normal

newcombos a bit messy.
  1. 00:00:786 (2) add extra nc here for better reading?
  2. 00:12:786 (4,5) might be unintuitive. 00:11:401 (1) leads players to follow vocal and therefore when 4 & 5 come up they get confused.
  3. 00:13:709 (1) - 00:31:016 (5) basic going around the playfield. not so engaging imo.
  4. 00:41:401 (1) first half of this combo follows vocal while the rest percussion. maybe stick to one thing?
  5. 00:45:093 (4) nc?
  6. 00:48:786 (3) make this the same as 00:45:093 (4) bcuz 00:48:786 - 00:49:247 - 00:49:709 these are supposed to be grouped together.
  7. 00:55:017 (2) kinda unnecessary imo. cuts away the significance of 00:54:324 - 00:54:786 - 00:55:247 .
  8. 01:03:555 (4) ends at 01:03:901 .
  9. 01:07:247 (3) nc?
  10. 01:15:555 (2,3) distance snap.
  11. 01:18:555 (1,2,3,4) make it the same as 01:14:632 (1,2,3) ?
Hard

You don't need to map every single beat ya'know. Also, all the nc.
  1. 00:00:324 (1,2,3,4) 1 2 are different from 3 4. make them stand out by mapping them another way, say, stack them?
  2. no harm to start a slider 00:02:632 and end 00:03:093 .
  3. 00:05:401 (4,6) objects so close together interfere w/ each other visually. plus their hit animation sorta overlaps.
  4. 00:10:247 (2,3,4,5) not a rule per say but again overlap doesn't look so good.
  5. 00:39:901 sound here.
  6. 00:43:593 (2) maybe don't start on a blue tick?
  7. 00:54:324 (4,5) stack these as well?
  8. 00:58:016 (2,3,4,5,6) you could just use ctrl+shift+f for a better shape.
  9. 01:13:132 sound here
Insane

Same as in Hard I guess. nc and rhythm choice.
Can't seem to find clear and consistent logic in rhythm and pattern.
  1. for example 00:01:478 (1) why nc here?
  2. 00:02:632 (4) extended vocal here but reverse slider after it? 00:02:862 (5)
  3. 00:09:324 (6) after a long chain of circles, this slider stands out but there's no significant sound here.
  4. 00:16:824 sound here. if you want a short stream this is where I would put an extra circle.
  5. 00:28:478 (7) wide angle. a harder to aim pattern but there's no significant sound here.
  6. 00:46:708 (2) slider end.
etc.

That's all.
Topic Starter
Alisia

Underforest wrote:

late m4m return

[general]
custom combo colors are missing

[easy]
00:04:478 (1,2) - having those sliders unsymmetrical makes the flow awkward
00:55:709 (1,3) - this kind of stacks should be absolutely avoided in an easy diff
01:06:324 (1) - curve is weird here
01:14:632 (1) - ds
01:22:016 (5,1) - exchange new combos
01:27:555 (1) - this curve is also awkward
Fixed
[normal]
00:01:709 (3) - circle is hard to read with that overlap
00:06:324 (1,1) - remove the new combos
00:11:401 (1,2,3,4,5,1,2,3,4,5,6) - this rhythm should be avoided
the diff has serious rhythm issues, doing it unfriendly for game beginners, rhythm should be reworked
Fixed
[hard]
this ds is also unfriendly, too jumpy and not really recommended because the song is calm, should be around 1.2x~1.3x for this case
sv is too high and rather unrankable because high spread, use 1.4~1.5
this diff should also be reworked, sorry, can't give some points for this diff I'm fixing it now.

[insane]
00:11:516 (2) - 00:12:439 (2) - 00:13:362 (6) - 00:32:516 (3) - 00:36:670 (5,6) - 00:37:824 (5) - 00:38:286 (1) - 00:38:747 (3) - 00:40:362 (2) - 00:41:055 (5) - 00:46:592 (1) - 00:47:746 (6) - 00:50:284 (2) - 00:52:592 (2) - 00:53:053 (2) - 00:53:516 (2) - 00:53:977 (2) - 00:56:054 (2) - 00:58:131 (3) - 00:59:746 (5) - 01:03:669 (5) - 01:09:207 (2) - 01:11:516 (3) - 01:12:438 (3) - 01:13:593 (4,5) - 01:16:592 (2) - 01:20:284 (2) - 01:22:131 (2) - 01:24:669 (6) - 01:25:361 (2) - 01:26:284 (2) - overmapped, those beats in the song aren't technically existing Rhythm that sounds behind.
00:37:709 (4,1) - NC issue
00:44:170 - this red point should be deleted, song's metronome is at 3/4 and map is at 1/4 which is incorrect
00:46:708 (2) - this ends in white beat
00:50:400 (3) - ^
01:10:939 (1,1) - ^
Especially where I do not write it is fixed.
insane skips some beats in rhythm, hear again the song to know them

the map has various issues, you should polish the map before getting this to ranked (aka get more mods)
this mod is not expressed as rudeness so it's some short recommendations from my point of view
ok gl~
Thank you for mod
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