forum

Imperial Circus Dead Decadence - Fusyoku Ressentiment, Fushi

posted
Total Posts
16
Topic Starter
AmatsuYzu
This beatmap was submitted using in-game submission on 2018年8月4日 at 14:43:44

Artist: Imperial Circus Dead Decadence
Title: Fusyoku Ressentiment, Fushiyoku no Sarugakuza.
Tags: 腐蝕ルサンチマン、不死欲の猿楽座。Rib:y Hull KIM KIMI Hellnear Yuto Iizuka Shuhei Kamada icdd _FainT_ symphonic melodic death metal stream deathstream iccd
BPM: 210
Filesize: 17599kb
Play Time: 07:05
Difficulties Available:
  1. Hakyoku (8.46 stars, 2835 notes)
Download: Imperial Circus Dead Decadence - Fusyoku Ressentiment, Fushiyoku no Sarugakuza.
Information: Scores/Beatmap Listing
---------------

腐蝕ルサンチマン、不死欲の猿楽座


Fusyoku Ressentiment, Fushiyoku no Sarugakuza


I'LL BE BACK

Amazing - https://osu.ppy.sh/ss/12495176

MAP IS GETTING A REMAKE!

Lusumi
  • Hakyoku

    Uh well i personally would avoid straigh lines in Streams in Metal cuz i think they don't fit very well into a metal Song but u do it pretty consistent and u probably trying to go for a clean structure/design so its okay i guess lol
  1. 00:05:622 (18) - that repeat slider seems random af cuz u later put on 2 repeat slider and eh... u should make the repeat slider fit to the music and make them consistent or remove it cuz it seems like u put it in there just to have a small break even it doesnt really fit to well into the song there
  2. 00:12:479 (18) - same here
  3. 00:14:407 (10,1,4) - Oh boi restructure it there inconsistent unintended overlaps haha for example u could arrange 00:14:407 (10,1,4) - them to a triangle if u move things arround a bit or u could stack 00:15:193 (4) - on 00:14:407 (10) - u could make a blanket out of 00:15:050 (3,3) - 00:15:050 (3,3) - here u could put things into a triangle too or stack them or structure it different if u have a better idea be creative just stay consistent with it that part just looks poorly structured lol
  4. 00:16:479 (2,2,3,4,5) - poorly structured too... u should always try to avoid unintended overlaps inconsistent spacing in jumps like that and try to structure them with organized overlaps, stacks or shapes oh small tipp: DISABLE HIT ANIMATIONS that way u can see such things MUCH easier
  5. 00:18:193 (2,3,4,1) - probably unintended overlap?
  6. 00:22:193 (1,2) - looks poorly structured and why u dont just copy 00:22:193 (1) - and rotate it/mirror it lol
  7. 00:24:479 (1,3,2) - uhh a bit better organized but still not good maybe put 00:24:479 (1) - that they overlap to 00:25:050 (3,2) - with the same spacing?
  8. 00:26:193 (4) - isnt properly placed in the middle of 00:26:479 (1) -

    WELL i could go over the whole map now and point out the same things fill that mod up to probably half the page and explain u the same shit over and over but i think u get it by now

    you need to work on organizing and structuring
    (your stream shapes look mostly fine btw lol)

    Apparently there a few unused Hitsounds lol

    Unused hitsounds:
    drum-hitclap8.wav
    drum-hitclap88.wav
    drum-hitfinish70.wav
    drum-hitfinish8.wav
    drum-hitwhistle8.wav
Topic Starter
AmatsuYzu

Moge-ko wrote:

  • Hakyoku

    Uh well i personally would avoid straigh lines in Streams in Metal cuz i think they don't fit very well into a metal Song but u do it pretty consistent and u probably trying to go for a clean structure/design so its okay i guess lol
  1. 00:05:622 (18) - that repeat slider seems random af cuz u later put on 2 repeat slider and eh... u should make the repeat slider fit to the music and make them consistent or remove it cuz it seems like u put it in there just to have a small break even it doesnt really fit to well into the song there - Changed!
  2. 00:12:479 (18) - same here - Changed!
  3. 00:14:407 (10,1,4) - Oh boi restructure it there inconsistent unintended overlaps haha for example u could arrange 00:14:407 (10,1,4) - them to a triangle if u move things arround a bit or u could stack 00:15:193 (4) - on 00:14:407 (10) - u could make a blanket out of 00:15:050 (3,3) - 00:15:050 (3,3) - here u could put things into a triangle too or stack them or structure it different if u have a better idea be creative just stay consistent with it that part just looks poorly structured lol - Came with different idea, seems good I guess?
  4. 00:16:479 (2,2,3,4,5) - poorly structured too... u should always try to avoid unintended overlaps inconsistent spacing in jumps like that and try to structure them with organized overlaps, stacks or shapes oh small tipp: DISABLE HIT ANIMATIONS that way u can see such things MUCH easier - ok
  5. 00:18:193 (2,3,4,1) - probably unintended overlap? - mapped it different now
  6. 00:22:193 (1,2) - looks poorly structured and why u dont just copy 00:22:193 (1) - and rotate it/mirror it lol - done!
  7. 00:24:479 (1,3,2) - uhh a bit better organized but still not good maybe put 00:24:479 (1) - that they overlap to 00:25:050 (3,2) - with the same spacing? - done!
  8. 00:26:193 (4) - isnt properly placed in the middle of 00:26:479 (1) - - fixed I guess

    WELL i could go over the whole map now and point out the same things fill that mod up to probably half the page and explain u the same shit over and over but i think u get it by now - yes after looking at my map I decided to fix a lot!

    you need to work on organizing and structuring - done!
    (your stream shapes look mostly fine btw lol) - thanks!

    Apparently there a few unused Hitsounds lol

    Unused hitsounds:
    drum-hitclap8.wav - removed
    drum-hitclap88.wav - removed
    drum-hitfinish70.wav - fixed!
    drum-hitfinish8.wav - removed
    drum-hitwhistle8.wav - removed
I think I organized a lot of my map after you mod, hopefully looks good now! :)
AlexTroIIPsy
OK , mod from #modreq
Hakyoku
The combo colours you selected are too dark in my opinion (The dark purple ones more specifically) Try to use 85 0 85 instead of 64 0 64
00:13:336 (9,10,11) - The flow here gets weird cuz of the angle from 00:13:265 (8,9,10) - , this angle is different compared to the others from the previous circle stream (00:11:907 (9,10,11) - example )
This is how its now
Maybe something like this would be better
00:15:336 (1,2,3) - Try to make this angle look more like this one 00:14:907 (2,3,4) - or at least make the distance between these 3 00:15:336 (1,2,3) - be the same distance
00:18:479 (5,6,1) - The flow here is kinda meeh but its ok , u dont actually need to change it , im just pointing out
00:23:479 (4,5,6,7,8,9) - maybe u can make this stream a perfect circle
00:45:050 (1,2,3) - Why dont u stack the slidertail to the slider head of the previous slider?
00:49:764 (2,3,4) - u can re-arrange those 3 to make a perfect triangle and besides that , 00:49:764 (2) - this is overlapping with this 00:49:050 (4) -
00:51:621 (4) - Stack the tail on the head of this one 00:51:050 (2) - ?
01:03:907 (1,2,3,4) - This is kinda messy i guess , u can polish it better and make a blanket 01:04:336 (4) - 01:03:907 (1) -
01:16:336 (3) - Make it a slider like the 2 before 01:16:050 (1,2) -
01:23:479 (1,3) - Blanket?
01:59:621 (1,2,3) - u can fix this angle too
02:02:764 (4,5,6) - And this one maybe
02:24:192 (2,3,4,5,1) - hmmmmm... u can make it look more like this one 02:26:478 (4,5,6,7,1) -

Thats it owo and ye i know its kind of a bad mod sorry , but in my opinion u only need to polish the map , fix some angles and blankets
Good luck
Topic Starter
AmatsuYzu

AlexTroIIPsy wrote:

OK , mod from #modreq
Hakyoku
The combo colours you selected are too dark in my opinion (The dark purple ones more specifically) Try to use 85 0 85 instead of 64 0 64 - changed combo colors to less darker ones
00:13:336 (9,10,11) - The flow here gets weird cuz of the angle from 00:13:265 (8,9,10) - , this angle is different compared to the others from the previous circle stream (00:11:907 (9,10,11) - example ) - fixed
This is how its now
Maybe something like this would be better
00:15:336 (1,2,3) - Try to make this angle look more like this one 00:14:907 (2,3,4) - or at least make the distance between these 3 00:15:336 (1,2,3) - be the same distance - done!
00:18:479 (5,6,1) - The flow here is kinda meeh but its ok , u dont actually need to change it , im just pointing out - changed to a more comfy one?
00:23:479 (4,5,6,7,8,9) - maybe u can make this stream a perfect circle - done!
00:45:050 (1,2,3) - Why dont u stack the slidertail to the slider head of the previous slider? - done!
00:49:764 (2,3,4) - u can re-arrange those 3 to make a perfect triangle and besides that , 00:49:764 (2) - this is overlapping with this 00:49:050 (4) - - Done!
00:51:621 (4) - Stack the tail on the head of this one 00:51:050 (2) - ? - done!
01:03:907 (1,2,3,4) - This is kinda messy i guess , u can polish it better and make a blanket 01:04:336 (4) - 01:03:907 (1) - - better now I think?
01:16:336 (3) - Make it a slider like the 2 before 01:16:050 (1,2) - - done!
01:23:479 (1,3) - Blanket? - mmmmmm?
01:59:621 (1,2,3) - u can fix this angle too - done!
02:02:764 (4,5,6) - And this one maybe - done?
02:24:192 (2,3,4,5,1) - hmmmmm... u can make it look more like this one 02:26:478 (4,5,6,7,1) - - done!

Thats it owo and ye i know its kind of a bad mod sorry , but in my opinion u only need to polish the map , fix some angles and blankets
Good luck - I'll always apreciate mods I don't care if they are bad, but if it helps me improve my map it's ok!
Thanks for mod, fixed a lot of things thanks to you! :)
SilverCatalyst
I'm definitely not skilled enough to mod this lmao, but it looks like there was a hell of a lot of work put into this. I hope to see it ranked some day!!!
Haralil
a lil mod
  1. 01:28:574 (3,3,3,3) - maybe move it 1 tick forward? on 01:32:050 (3) you have done it right
  2. 01:35:907 (1,2,3,4) - completely unexpected jumps
  3. 03:28:906 and 03:30:049 - in my opinion it would be nice to add another note here to keep up the rhythm, without it everything just goes somewhat silence for a second.
  4. between 04:37:048 (1) and 04:40:048 (2) - try to replace some sliders with notes, it will sound better and will look better
  5. between 04:43:648 (2) and 04:48:848 (3) , especially from 04:46:648 (1) to 04:48:848 (3) - same as previous
  6. 05:23:476 (3,2,2,4) - a bit distracting, because there are no rhythm like that in the music. it would be really better to make it as you did it after spinner, like from 05:14:619 (1) to 05:18:048 (3)
;>
Topic Starter
AmatsuYzu

Haralil wrote:

a lil mod
  1. 01:28:574 (3,3,3,3) - maybe move it 1 tick forward? on 01:32:050 (3) you have done it right - I remapped that section but it still is 1/3.
  2. 01:35:907 (1,2,3,4) - completely unexpected jumps - remapped section!
  3. 03:28:906 and 03:30:049 - in my opinion it would be nice to add another note here to keep up the rhythm, without it everything just goes somewhat silence for a second. - I'll think about it since I'm just following drums there.
  4. between 04:37:048 (1) and 04:40:048 (2) - try to replace some sliders with notes, it will sound better and will look better - remapped section but still with only sliders, but I'll think about it.
  5. between 04:43:648 (2) and 04:48:848 (3) , especially from 04:46:648 (1) to 04:48:848 (3) - same as previous - I'll think about it!
  6. 05:23:476 (3,2,2,4) - a bit distracting, because there are no rhythm like that in the music. it would be really better to make it as you did it after spinner, like from 05:14:619 (1) to 05:18:048 (3) - remapped a bit so it should be better now I think.
;>
Thanks for mod fixed a few bits + got me to remap section for a better look :) !
Amos
hello, from my mod queue

dayum someone posted map with same song on my queue before

[Hakyoku]
00:17:193 (2,3) - the jump feels a bit uncomfortable, i recommend make the slider a bit facing upward
00:20:765 (2,1,2) - the angle before entering the stream is too sharp imo, moving the slider a bit further to the left and make it face the next object should fix it (change the previous slider too of course)
00:32:479 (1,2) - i think this part is not that intense for that large jump snaremakeeverythingsoundsintense
00:34:764 (1,2) - ^
00:37:336 (2,4) - flip the heads and the tails (CTRL+G) each object so it would match the next four sliders
00:50:193 (1,2,3,4,5,6,7,8) - need more uhh....."curve"
01:51:050 (1,2) - unnecessary huge jump
02:00:121 (8,1) - make angle for 1 a bit so people won't hit the tail
03:25:049 (1,2,3) - the angle too wide compared to other jump, hard to hit
04:04:762 (3,1) - dunno why the movement feels wonky on this one
04:17:048 (1,2) - unclean overlap
i think that's all from me,gl with your map :)
Topic Starter
AmatsuYzu

Amos wrote:

hello, from my mod queue

dayum someone posted map with same song on my queue before

[Hakyoku]
00:17:193 (2,3) - the jump feels a bit uncomfortable, i recommend make the slider a bit facing upward - fixed, should better now.
00:20:765 (2,1,2) - the angle before entering the stream is too sharp imo, moving the slider a bit further to the left and make it face the next object should fix it (change the previous slider too of course) - done!
00:32:479 (1,2) - i think this part is not that intense for that large jump snaremakeeverythingsoundsintense - fixed!
00:34:764 (1,2) - ^ - fixed!
00:37:336 (2,4) - flip the heads and the tails (CTRL+G) each object so it would match the next four sliders - done!
00:50:193 (1,2,3,4,5,6,7,8) - need more uhh....."curve" - changed!
01:51:050 (1,2) - unnecessary huge jump - reduced!
02:00:121 (8,1) - make angle for 1 a bit so people won't hit the tail - fixed!
03:25:049 (1,2,3) - the angle too wide compared to other jump, hard to hit - remapped!
04:04:762 (3,1) - dunno why the movement feels wonky on this one - changed, should be more comfortable now.
04:17:048 (1,2) - unclean overlap - remapped section!
i think that's all from me,gl with your map :)
Thanks for mod :) !
Amos
man take my kudos your map deserve it
makisokk
Hello from my que
[General]
  • Audio bitrate shlould be 192kbs
[Hakyoku ]
  • 00:12:407 (16,1,2,3,4,1) - This is a very uncomfortable flow as you can do it this way
    00:13:622 (1,2,3,4,5,6,7,8,9,10) - just here, try to make the flow more round
    00:16:907 (4,3) - Bad overlap
    00:20:193 (5,2) - Stack?
    00:52:336 (4,1) - Very poor location, change it. Not convenient to play
    00:57:336 (2,3,4) - do curve
    01:02:407 (4,5,6,7,8,9,10,11) - Make the circle more smooth
    01:18:193 (1) - hmm, why nc?
    02:19:621 (1,2,3,4) - Already wrote about this, or make a circle here
    03:39:906 (1,2,3,4,5,6) - I think that you need to continue to make a circle
it's all, good luck with map
Topic Starter
AmatsuYzu

makisokk wrote:

Hello from my que
[General]
  • Audio bitrate shlould be 192kbs - I will consider this in the future ;)
[Hakyoku ]
  • 00:12:407 (16,1,2,3,4,1) - This is a very uncomfortable flow as you can do it this way - remapped!
    00:13:622 (1,2,3,4,5,6,7,8,9,10) - just here, try to make the flow more round - better now I think.
    00:16:907 (4,3) - Bad overlap - changed!
    00:20:193 (5,2) - Stack? - done!
    00:52:336 (4,1) - Very poor location, change it. Not convenient to play - changed it a bit, should be more comfortable.
    00:57:336 (2,3,4) - do curve - done!
    01:02:407 (4,5,6,7,8,9,10,11) - Make the circle more smooth - better to follow now.
    01:18:193 (1) - hmm, why nc? - to mark end to stream and pause. Seems fine to me.
    02:19:621 (1,2,3,4) - Already wrote about this, or make a circle here - Changed!
    03:39:906 (1,2,3,4,5,6) - I think that you need to continue to make a circle - I will consider this! ;)
it's all, good luck with map

Thanks for mod, I will keep improving map! :)
Duck with Hat
Can you vote here somewhere for mapper of the year?
TheKingHenry
Hello mod from my queue~
Hakyoku
  1. Seems like your audio is only 147kbps bitrate, perhaps find one with 192?
  2. While the timing's pretty accurate compared to some I have seen for this song, there is still one place I'd tune a little. At 04:49:848 - there is that break thingy. Then at 04:50:848 - it goes back, but the drums aren't exactly there, but slightly late. Then the next beat of the drums is faster than the bpm, eventually lining about back to the original timing before the 300 bpm section ends. Since you are supposed to time the song as accurately as possible, I think this should be tuned a little too (the slight "random" change in bpm won't affect playability since you have slider at 04:50:848 (1) - which will be covering the part in different bpm). So, I'd personally begin by adding new point at 04:49:848 - (either smth like 5/4 294 bpm or smth like 235bpm 4/4, the ending points differ 1ms between these options). Then at 04:50:868 (going by the 294 bpm one) you need 320bpm point for one beat. Then at 04:51:055 - the 300 bpm since it pretty much lines up. And then finally one 300 bpm point still at 04:51:655 - or the time signature is fucked up. Now with this timing the rest of the map will be 7ms later, which is fine (and good actually) since it felt it was slightly early at parts after this.
  3. Perhaps make the differences between combo colors 2 and 3 more distinct? They look almost the same in there. Kinda similar thing with colors 5 and 6, although not so badly
  4. 00:17:336 (3,4) - these are almost overlapping which prob isn't the idea here
  5. 00:27:193 (5) - the sound in the tail of this should definitely be clickable instead. Also then, NC that sound since it makes more sense than the NC at 00:27:479 (1) -
  6. 00:29:074 (1) - why not just end the spinner on the white tick before? Since there aren't any sounds that would support prolonged spinner like this, it'd be a lot better that way. This one just feels way more awkward to play while not having the reason behind it.
  7. 00:36:979 (8,1) - not good transition here, I think you know what I mean. Make this smoother? (like, even if you don't want to let 00:37:050 (1) - follow the path of the stream, atleast position the head in where the stream would be going)
  8. 00:41:907 (1) - unnecessary NC
  9. 00:42:621 (4) - I think it'd be best option to NC this and not NC 00:42:764 (1,1) - ; basically this is one of those patterns where the music is emphasising 1/2 before the 1st white tick of the measure, and I'd recommend NCing according to it. Though what makes it little more complicated is that here it's not constantly the same emphasis, for example, measure later, 00:43:907 (1) - is the way to go. Just listen to what the music is doing, and use the same logic for same places (thus, also fix the latter repeats of this thing I mentioned here)
  10. 00:55:336 (3) - NC this instead of the current one. Seems like a lot of NC stuff, just repeat the same thing mostly.
  11. 01:02:479 (5,6,7,8,9) - 5 is kinda too little for "smooth" circle-curve in stream (I think smth like 6 would be the minimum), as in, you see how then the following curve of 01:02:693 (8,9,10,11,12) - looks as if it's sharp turn at 01:02:693 (8) - instead of the smooth it's supposed to be according to the pattern. Basically, it looks too sharp for the circular stream it's supposed to be.
  12. 01:18:193 (1,1) - perhaps add little spacing here? Would look better instead of this almost stacking one (or just stack it, I guess that could be fine too)
  13. 01:33:907 (1,1,1,1) - kinda huge spacing for such "calm" sounding part in the song, even though the sounds itself are fairly strong. This same could be said of all the 1/3 and 1/4 in the section before this tbh, especially as those sounds aren't strong at all like these.
  14. 01:47:764 (3) - same as the one earlier, shouldn't have the sliderend on the tick like this. Also the beat from this to 01:48:192 - is actually 1/4
  15. 01:56:407 (5) - I don't hear any sounds here (maybe some almost inaudible notes, but those shouldn't be mapped tbh, especially not with the same spacing as the following sounds)
  16. 02:25:264 (5,6) - not really good idea, seems more like the triples than what it currently is, move 02:25:264 (5) - closer to 02:25:050 (4) - so that they aren't stacked? Or just move them both closer to 02:25:050 (4) -
  17. 02:35:050 - okay for this solo we are going to need to check some rhythms. First of all, 02:35:050 (1,2,3,1) - is actually pretty accurate, while it's prob fairly weird to play. That being said, you should use the same one for the rest of the measure, as in, slider beginning at 02:35:550 (4) - too and then 3 circles after it and then it'd be at 02:35:907 - ; then going onwards, 02:38:764 (1,2,3) - should be 1/3. Since the following beat is fine being 1/4, you are going to need to use slider for either one since those won't really work subsequently. For 02:39:335 (1,2,3) - there's actually only 2 guitar sounds in this beat, similarly to drums and should be mapped as such (even though the guitar sound is kinda mistimed for that). For 02:39:621 (1,2) - there's actually no sound under the end of 02:39:621 (1) - , mapping it with kickslider would be okay I guess, but then I'd recommend having 02:39:764 (2) - as circles to then emphasise the part that actually has 1/4. For the rest of the solo it's pretty much 1/4
  18. 02:48:478 (1,2,3,4) - I know what you tried, but this shape looks pretty fucked up, you can make it look better
  19. 03:24:620 (5,6,7) - similar to earlier. Not even that intense section here. Tho that being said, the more you use it, the more player gets used to it too I guess
  20. 04:30:248 (1,2,3,4) - this feels pretty overdone, even if there are clear snares there. The other parts of the music aren't actually going ballistics like this.
  21. 04:32:048 (1,2,1,2) - kinda reminds me of how you overmapped rhythmically earlier in the song to emphasise the vocals. Not really fan of either one and would tbh get rid of both of them, but if you want to emphasise them using these, dunno.
  22. 04:43:048 (1,2,3,4,5,6) - only these are 1/3, there is no 1/3 for any of 04:41:848 (1,2,3,4,5,6,7,8,9,10,11,12) -
  23. 04:49:048 (1,2,1,2,1,2,1) - allrighty then lol. Though saying that these along with the last "overdone" one boost the SR massively would be wrong, I think the spaced af streams are the ones for that here. So tbh whatever. That being said, it'd be better if the overall spacing of the 300bpm section would be more relatable, not just having couple massive jumps like this.
  24. 04:51:048 (1,2,3,4,5,6,7,8) - as kinda related note, these then feel somewhat lacking considering the music. That being said I'm not exactly sure how the actual intensity level goes since I don't know how these feel to play. Testplayers can tell you that stuff I guess
  25. 05:06:248 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - like this is what I meant, good example here. We have mostly the same stuff going on, but mapped with 3 massively different spacings. For what reason?
  26. For the rest, it's pretty much repeating the same ideas as before, so if I said something, it's done already. Finally, as more overall, related to the spacing, it felt that there was way too much huge spacing used for the jumps throughout the map, so it ended up not emphasising anything that well. Like, growl section, clean section, more intense or less intense, it was kinda lacking those indicators here and there due the overally big spacing that was used. Similar feeling with the streams sometimes, more during the last parts of the map. And finally, there are some things I coulda said bout visuals as well, but I'll leave that to someone else.
  27. Badass song, love me some ICDD
Good luck!
Topic Starter
AmatsuYzu

TheKingHenry wrote:

Hello mod from my queue~
Hakyoku
  1. Seems like your audio is only 147kbps bitrate, perhaps find one with 192? - Changed!
  2. While the timing's pretty accurate compared to some I have seen for this song, there is still one place I'd tune a little. At 04:49:848 - there is that break thingy. Then at 04:50:848 - it goes back, but the drums aren't exactly there, but slightly late. Then the next beat of the drums is faster than the bpm, eventually lining about back to the original timing before the 300 bpm section ends. Since you are supposed to time the song as accurately as possible, I think this should be tuned a little too (the slight "random" change in bpm won't affect playability since you have slider at 04:50:848 (1) - which will be covering the part in different bpm). So, I'd personally begin by adding new point at 04:49:848 - (either smth like 5/4 294 bpm or smth like 235bpm 4/4, the ending points differ 1ms between these options). Then at 04:50:868 (going by the 294 bpm one) you need 320bpm point for one beat. Then at 04:51:055 - the 300 bpm since it pretty much lines up. And then finally one 300 bpm point still at 04:51:655 - or the time signature is fucked up. Now with this timing the rest of the map will be 7ms later, which is fine (and good actually) since it felt it was slightly early at parts after this. - done!
  3. Perhaps make the differences between combo colors 2 and 3 more distinct? They look almost the same in there. Kinda similar thing with colors 5 and 6, although not so badly - Changed!
  4. 00:17:336 (3,4) - these are almost overlapping which prob isn't the idea here - Fixed!
  5. 00:27:193 (5) - the sound in the tail of this should definitely be clickable instead. Also then, NC that sound since it makes more sense than the NC at 00:27:479 (1) - - Remapped!
  6. 00:29:074 (1) - why not just end the spinner on the white tick before? Since there aren't any sounds that would support prolonged spinner like this, it'd be a lot better that way. This one just feels way more awkward to play while not having the reason behind it. - I prefer it like that since I didn't want to do a long slider.
  7. 00:36:979 (8,1) - not good transition here, I think you know what I mean. Make this smoother? (like, even if you don't want to let 00:37:050 (1) - follow the path of the stream, atleast position the head in where the stream would be going) - fixed?
  8. 00:41:907 (1) - unnecessary NC - changed!
  9. 00:42:621 (4) - I think it'd be best option to NC this and not NC 00:42:764 (1,1) - ; basically this is one of those patterns where the music is emphasising 1/2 before the 1st white tick of the measure, and I'd recommend NCing according to it. Though what makes it little more complicated is that here it's not constantly the same emphasis, for example, measure later, 00:43:907 (1) - is the way to go. Just listen to what the music is doing, and use the same logic for same places (thus, also fix the latter repeats of this thing I mentioned here) - done!
  10. 00:55:336 (3) - NC this instead of the current one. Seems like a lot of NC stuff, just repeat the same thing mostly. - good now I guess
  11. 01:02:479 (5,6,7,8,9) - 5 is kinda too little for "smooth" circle-curve in stream (I think smth like 6 would be the minimum), as in, you see how then the following curve of 01:02:693 (8,9,10,11,12) - looks as if it's sharp turn at 01:02:693 (8) - instead of the smooth it's supposed to be according to the pattern. Basically, it looks too sharp for the circular stream it's supposed to be. - remapped streams in that section!
  12. 01:18:193 (1,1) - perhaps add little spacing here? Would look better instead of this almost stacking one (or just stack it, I guess that could be fine too) - stacked!
  13. 01:33:907 (1,1,1,1) - kinda huge spacing for such "calm" sounding part in the song, even though the sounds itself are fairly strong. This same could be said of all the 1/3 and 1/4 in the section before this tbh, especially as those sounds aren't strong at all like these. - remapped a bit and reduced spacing in those!
  14. 01:47:764 (3) - same as the one earlier, shouldn't have the sliderend on the tick like this. Also the beat from this to 01:48:192 - is actually 1/4 - fixed maybe?
  15. 01:56:407 (5) - I don't hear any sounds here (maybe some almost inaudible notes, but those shouldn't be mapped tbh, especially not with the same spacing as the following sounds) - remapped!
  16. 02:25:264 (5,6) - not really good idea, seems more like the triples than what it currently is, move 02:25:264 (5) - closer to 02:25:050 (4) - so that they aren't stacked? Or just move them both closer to 02:25:050 (4) - - remapped that section!
  17. 02:35:050 - okay for this solo we are going to need to check some rhythms. First of all, 02:35:050 (1,2,3,1) - is actually pretty accurate, while it's prob fairly weird to play. That being said, you should use the same one for the rest of the measure, as in, slider beginning at 02:35:550 (4) - too and then 3 circles after it and then it'd be at 02:35:907 - ; then going onwards, 02:38:764 (1,2,3) - should be 1/3. Since the following beat is fine being 1/4, you are going to need to use slider for either one since those won't really work subsequently. For 02:39:335 (1,2,3) - there's actually only 2 guitar sounds in this beat, similarly to drums and should be mapped as such (even though the guitar sound is kinda mistimed for that). For 02:39:621 (1,2) - there's actually no sound under the end of 02:39:621 (1) - , mapping it with kickslider would be okay I guess, but then I'd recommend having 02:39:764 (2) - as circles to then emphasise the part that actually has 1/4. For the rest of the solo it's pretty much 1/4 - Even tho for the most part I'm following the guitar, my main focus on the map are the drums, sections in that solo have 1/3 but I decided to igno this for avoid rhythms changes and just focusing on 1/4. I remapped a bit that section.
  18. 02:48:478 (1,2,3,4) - I know what you tried, but this shape looks pretty fucked up, you can make it look better - changed to a probably a better looking one.
  19. 03:24:620 (5,6,7) - similar to earlier. Not even that intense section here. Tho that being said, the more you use it, the more player gets used to it too I guess - reduced intesity (spacing). Also remapped!
  20. 04:30:248 (1,2,3,4) - this feels pretty overdone, even if there are clear snares there. The other parts of the music aren't actually going ballistics like this. - reduced spacing!
  21. 04:32:048 (1,2,1,2) - kinda reminds me of how you overmapped rhythmically earlier in the song to emphasise the vocals. Not really fan of either one and would tbh get rid of both of them, but if you want to emphasise them using these, dunno. - doesn't affect to much other that it would sound wierd to me if they weren't sliders.
  22. 04:43:048 (1,2,3,4,5,6) - only these are 1/3, there is no 1/3 for any of 04:41:848 (1,2,3,4,5,6,7,8,9,10,11,12) - - changed to 1/2 sliders!
  23. 04:49:048 (1,2,1,2,1,2,1) - allrighty then lol. Though saying that these along with the last "overdone" one boost the SR massively would be wrong, I think the spaced af streams are the ones for that here. So tbh whatever. That being said, it'd be better if the overall spacing of the 300bpm section would be more relatable, not just having couple massive jumps like this. - reduced the abuse of jumps there!
  24. 04:51:048 (1,2,3,4,5,6,7,8) - as kinda related note, these then feel somewhat lacking considering the music. That being said I'm not exactly sure how the actual intensity level goes since I don't know how these feel to play. Testplayers can tell you that stuff I guess - I went for stream Idea since it makes it for a comfortable introduction to what that section is going to be.
  25. 05:06:248 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - like this is what I meant, good example here. We have mostly the same stuff going on, but mapped with 3 massively different spacings. For what reason? - remapped should be better now
  26. For the rest, it's pretty much repeating the same ideas as before, so if I said something, it's done already. Finally, as more overall, related to the spacing, it felt that there was way too much huge spacing used for the jumps throughout the map, so it ended up not emphasising anything that well. Like, growl section, clean section, more intense or less intense, it was kinda lacking those indicators here and there due the overally big spacing that was used. Similar feeling with the streams sometimes, more during the last parts of the map. And finally, there are some things I coulda said bout visuals as well, but I'll leave that to someone else. - Map went to intense remap and most of it was reducing spacing in certain parts while fixing visuals.
  27. Badass song, love me some ICDD - Gonna do more in the future!
Good luck!
Thanks for mod, map went to intense remap thanks to you and should be much better now!
Please sign in to reply.

New reply