Hello! Your mapset has ben chosen from my Queue.
General
Good luck on the rank!
General
- Is the mapset completed? If yes move it to pending!
- 00:04:460 (1) - Move it on grid on the left so it's perfectly linear with 00:04:144 (3) -
- 00:18:355 (3) - To make this slider perfecly parallel with the previous (1) just copy and past the (1) and CTRL + G it because actually it isn't: https://osu.ppy.sh/ss/9000422
- 00:22:144 (2) - Consider to add a NC here even if you just keep one single combo on 00:19:618 (1) to warn players about the new song section. Also, I feel like this slider should be moved further from (1) but I don't think it's a big issue tho
- 00:27:197 (1) - (nazi) Make this blanket better
- 00:29:091 (3,1) - This is very ugly to see. Make them parallel ? :\
- 00:32:881 (4) - Since the new vocal section is starting at 00:32:565 and since the previous downbeat is covered by the previous slider's tail, you should really change this comboing by setting NC on this slider and removing it from 00:33:512 (1) - instead
- 00:33:512 (1) - Mh.. since you decided to keep mapping up to this slider I would recommend you to curve this slider symmetrically in this way for a better flow. Actually it looks too pushed on the left and since the next element doesn't start from its tail this would flow much better there: https://osu.ppy.sh/ss/9000471
- 00:52:460 (1) - Curve this slider a bit more on the tail to make the blanket perfect
- 00:54:039 (2) - Give to this circle x1.00 spacing on both parts (before and after) because in an easy diff the slider 00:54:355 (3) that is placed x1.04 further instead than x1.00 makes its difference
- 00:54:986 (1) - Again.. I guess you are doing it on purpose but again for a best appearance just make it parallel with the previous slider
- Very well made map
- 00:18:355 (2) - (Just a personal taste) I don't like how this slider looks actually. I would move waypoints in this way to give a better aesthetic impact: https://osu.ppy.sh/ss/9000530
- 00:28:460 (1) - Remove NC for consistency with previous parts, add it here 00:29:723 (3) - and remove from 00:30:986 (1) -. Apply the same for the next part 00:38:565 (1) - as well
- 00:40:302 (4) - I have been honestly felt a little confused here with this rhythm: the white tick on the middle of this slider should be clickable because there should be a normal sampleset with whistle on it for consistency. Provide to fix this to have a better consistency and a better rhythm impact while playing it
- 01:05:091 (1) - I would add a finish here with a lower volume to emphasize a little the clash in the cymbals you can clearly hear from the music
- (Unique line for Comboing) 01:10:144 (4) - Add NC for consistency (because this section 01:08:881 (1,2,3) - must have 3 elements like you did for 01:07:618 (1,2,3) - ) and remove it from 01:11:407 (1) - and add it on 01:12:670 (3) - instead, then remove it from 01:13:934 (1) - and add it on 01:15:197 (3) - and remove from 01:16:302 (1) -
- Good map
- 00:21:355 (2,3,4) - I would add an 1/4 repeating slider here instead than these 3 circles because playing a triple after a short break is a bit out of place for an Hard diff
- 00:35:565 (4,1) - (Just a personal taste xP) I think this is your style but I am disliking this kind of linear sliders >.<
- 00:57:197 (2) - This is too much hidden for an Hard diff. Consider to make it more readable (maybe moving its tail a bit below) and you are ok
- 01:05:091 (1,3,1) - What about adding some finished on these sliders' heads? I suggested it even on Normal diff, I would apply them all to all diffs to fill those clashes in the cymbals
- 01:15:355 (2,3) - This confused me so hard because of that silenced slider's tail and high volume on the (3)'s head xD I would just reduce the (2) by 1/4 instead or increase its tail's volume
- 01:23:091 (4) - I think this spacing is a little too pushed. I would blanket this slider's tail with 01:22:460 (2) and it even flows and plays better with the previous (3) if set in this way
- 00:06:986 (1,2) - This sudden change of spacing has misplaced me a little since it doesn't flow good with the (1) curved in that way. I suggest you to move it closer to (1) for consistency with all previous patterns or just fix the (1)'s shape in this way to connect it better with next (2): https://osu.ppy.sh/ss/9000643
- 00:20:881 (1) - You should place this circle among the previous circles to make a perfect triangle since the idea was to reduce the spacing gradually but keeping the same triangle pattern: https://osu.ppy.sh/ss/9000654
- 00:37:934 (3) - It would flow better if you CTRL + G'd it considering the logic you used to make this other pattern 00:37:302 (1,2)
- 00:41:723 (3) - Place this to the middle of the triangle you made with 00:41:249 (5,1,2) - for a better impact during gameplay
- 01:04:144 (3) - Can you move this slider a bit below and on the left? Because it's actually covered by HP bar and it's bad. Same for 01:11:407 (1) - try to fix it ><
- I liked this map
- HP +1
- 00:06:670 (3,1,2,3) - If you moved the whole pattern a bit upward you could place the red waypoint of the slider 00:07:460 (3) - on the middle to make it perfectly blanket with 00:06:986 (1) without going off screen
- 00:17:091 (1) - I would have expected a jump here honestly because it's the higher pitch of this part :\
- 00:28:144 (3,1) - Is this unstack on purpose? If not make it perfect with the previous 00:27:512 (2)'s tail
- 00:31:302 - I think this break is a little exhagerated.. I would map something here instead..
- 00:34:776 (1) - Wrong spacing, this should be moved further even because there isn't anything in the music that can make this "predictable". I would have moved it further from the previous slider or just I would have stacked it with slider's tail to avoid this wrong spacing like you did for 00:37:302 (1) as well
- 00:38:249 (3) - Again wrong and unexpected/unneeded change of spacing
- 00:57:986 (3) - This sudden SV on this overlapped slider with 00:57:512 (1) and with the same shape is just confusing and unexpected considering that this part is also speeded up because of kiai time '-' Consider to make it consistent or just predictable at least (like for example adding a special combo colour for it) and same for 01:00:512 (3) - and for others
- 01:15:670 (5) - This slider is almost off screen and covered by accuracy bar. I would move it upward a bit
- 01:16:302 (1) - Move this slider a bit upward too because it's covered by accuracy bar
- 01:18:986 (4) - The new 1/1 rhythm is starting here so use NC on this circle and remove it from the next one. Furthermore this applies to the next 01:21:512 (4) and 01:24:039 (4) - as well
- I like this map but those wrong spacing and SV should be fixed.
- 00:11:249 (2) - (nazi) improve the stack of this slider's tail
- 00:17:407 (2) - Please do not give this circle the same spacing like it was an 1/2. It's actually snapped 1/4 after the previous slider soo you can fix this in two ways: move this circle closer to (1)'s head or just reduce the (1) by 1/4 making it a normal 1/2 slider like all the other sliders you used on this section of the map (this is the only slider snapped like that '-')
- 00:22:144 (1,2,3,4,1) - I would move this whole pattern a little below so the (2) doesn't touch the HP bar because it is actually covered by it and it looks bad and ugly tbh
- 00:46:144 Consider to add a circle here because this sudden decrease of spacing are kinda confusing me..
- 00:56:088 - (green line) snap to 00:56:091
- This map is potentially good but it would be the best if you fixed all those sudden decrease of spacing <_< would be 10/10
- 00:03:670 (2) - Move this slider a bit upward because it's covered by accuracy bar
- 00:19:618 (1,2,3,4,1,2,3,4,1) - This is a very cool pattern imo
- 00:39:197 (4) - Still covered by accuracy bar :<
- 00:55:934 (3) - Use this circle to make a perfect triangle with previous (1) and (2) so the next (1) is even cooler to get while playing
- 01:13:302 (4) - Stack this with 01:12:670 (1)'s head to you make a square between 01:12:670 (1,2,3) - these elements and place the 01:13:618 (6) - x:256 y:248 for a better gameplay flow
- (Just a pattern suggestion) 00:46:934 (4) - What about stacking this circle with 00:46:460 (2) 's tail (to make an up-comebackdown cursor movement that is always fun to play) and move the circle 00:47:091 (5) - at x:208 y:152 so you make a triangle and move then 00:47:407 (1,2) - at x:128 y:32 on the same line of the previous 00:47:249 (6) - ? Well, this is just a suggestion to make it more fun to play, you can consider to keep yours or to edit it relying on my tip instead. Btw it should look like this: http://osu.ppy.sh/ss/9000974
- 01:05:091 (1,2,3,4,1,2,3) - I found this very fun to play because of the cursor movement
- 01:08:249 (3) - I do not like how this slider works after the jump from 01:08:091 (2) - honestly. What about copy-pasting the slider (1) and to overlap it with it? I mean: https://osu.ppy.sh/ss/9001002 it's smoother to play imo
- 01:17:643 (1,2) - Switch NC? No reason to start it on the blue tick honestly
- 01:25:934 (5) - NC to warn about 2/1 new rhythm and to make it esthetically better to watch
Good luck on the rank!