The problem is that the kiai is completely underspaced when compared to that one part. Yes there are some points where the spacing is similar such as 00:58:460 (8,9) - but most of the time the jumps are spaced like this 01:03:512 (5,6) - for the kiai or the bigger jump abuses slider leniency so the jump is not really that big 01:00:670 (5,6) - (players stop playing the slider halfway through and start moving to the next object which creates bigger spacing but more time to make the move aswell). I don't think 00:54:986 - has anything to do with this issue
DTM9 Nowa wrote:01:12:670 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Yes it's the classic PP part. Though compared to the other kiai it's wayyyy toooo spaced. Even though i would consider this part to be more intense than the kiai generally but this is still simply out of proportion not really since the part here 00:54:986 - is around the spacing area. would make sense that the kiai would have higher spacing than that part.
Umm what do you even mean? Maybe my bad wording/sleepy brain just made stuff more confusing so i'll try explaining what i meant. No matter what you prioritize the current jump part aim wise a lot more than anything else in the whole difficulty which is usually considered to be the factor of the intensity of the movement. My problem is that you use this kind of build up style (aim and movement wise) for the pattern but stop it into a wall which is at 01:14:881 -. The patterns before them do not technically have anything wrong, aside them begin overspaced when compared to the kiai, since the build up fits the... well build up in the song but the fact that the build up in the song lasts until 01:15:670 - but in your mapping it lasts until 01:14:881 - is why i find the pattern problematic
DTM9 Nowa wrote:Also i would consider 01:15:197 (1,2,3,4,5,6,7,1) - to be much more intense than the what you are considering to be the most intense part (the one mentioned above) if anything, i think 01:16:302 - is the intense part
The spread is already in the point where making it more dense would just ruin the idea of a spread. So i don't think having it in the set would be possible if you want your diff to be the highest difficulty
DTM9 Nowa wrote:Also if you want that gd poke me~ i want my diff to be top so if you can nerf it itd be cool~