Thanks for the mod! And according to Pishi we suck.
Box.
seselis1 wrote:
[March]
Why do you make those numbers (like CS or HP/OD) 0.1 etc just make them integers
00:00:597 - seems the beginning is not mapped, you should consider doing it since music itself sounds important
No plz
Not all sliders at the beginning are mapped correctly to music. Take this for example 00:17:789 (3,4) - more important sound starts 00:17:904 - here instead of 00:17:789 - here, so slider should start on more important one and end on less important.
Well if a redtick has no sound there's no point sticking to the rule I guess.
It's basic 123
Watched that c:
00:28:289 (1,2,3,4,1) - some 1/4 circles could be mapped in between objects as for the highest diff
00:24:597 (1,2,3,4) Consistency
00:31:520 (1,2) - stream would better represent different sound
00:30:135 (1,2,3) Stream = flowing 00:31:520 (1,2) Movement = jagged sound. Works fine.
00:35:212 (3,4) - if you mapped earlier (^) such sounds, map here as well these 1/4s
00:35:674 (1) - pls try to avoid to put spinner on higher diffs that represents getting more intese music bc actually it doesn't; you should map it with objects instead
00:35:674 Only noise and drum are mappable, and I chose the noise.
01:05:212 - 3 rather important sounds are missed even though you map vocals, this is the highest diff and imo sound is clearly hearable it feels strange when it's not mapped
A break from a section. Will consider changing tho.
01:35:674 (1) - avoid overlap or if so, then overlap 01:36:135 (2) - this with 01:35:212 (2) - that as well
01:35:674 (1)Overlap for t-dE
01:49:520 (1,2) - what about 2 1/4 repeated silent sliders instead?
Will consider remapping
01:51:366 - ending should be also mapped
Nope.
Overall vocals are mapped pretty well
GL
Thanks G