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Feint - Tower Of Heaven (You Are Slaves) [Catch...

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Topic Starter
Benita
This beatmap was submitted using in-game submission on fredag 23. oktober 2020 at 02:52:12

Artist: Feint
Title: Tower Of Heaven (You Are Slaves)
Tags: dnb drum and bass electronic music 8bit Sanyi Sinnoh -Sh1n1- Shini BennyBananas Benny- iDu5t idust
BPM: 175
Filesize: 4577kb
Play Time: 02:44
Difficulties Available:
  1. Ascension (5,4 stars, 698 notes)
  2. IDu5t's Rain (4,07 stars, 586 notes)
  3. Platter (3,16 stars, 357 notes)
  4. -Sh1n1- and Benny's Overdose (4,4 stars, 598 notes)
  5. Sinnoh & Benny's Salad (2,17 stars, 296 notes)
Download: Feint - Tower Of Heaven (You Are Slaves)
Information: Scores/Beatmap Listing
---------------
cup by Sanyi but he asked me to delete it :<
salad by Sinnoh and Benita
platter by Benita
rain by iDu5t
overdose by -Sh1n1- and Benita
overdose by Benita

in the collab diffs, I mapped after 01:50:000 - and the collaber mapped everything before (:
Shimmer
Good Map^^
Good luck with him
Topic Starter
Benita
Thanks owo
wonjae
rain nerfs

00:27:628 (5,1) - why does this have a hyper to it? it doesnt seem much different from 00:24:971 (4) , or especially 00:30:286 (3,1) - when you slow it down. i think you should remove the hyper on these for now.

00:35:600 (2,3,4,5) - stream feels very weak and underwhelming because 2,3 dont have any movement to eachother. would add a little bit of movement maybe?

00:38:600 (5,1) - as mentioned in the first point i think you should get rid of the hyper between here

01:12:971 (1) - using a repeat slider here makes these patterns feel a bit too dense and i would argue that it is overmapped also as i dont hear anything special about 01:13:057 - that really justifies putting the note there. i think making this a 1/2 slider is better.

01:33:200 (6,7,8,9) - this stream stopping movement makes recovery feel very awkward and forced upon the player, and i think having 01:33:285 (7,8) - go to the left makes the pattern and recovery both feel better to play.

02:03:028 (4,5) - although i hear the drum noises and see why these are hypers, i think that trying to emphasize both the drums and the beeps have made the map farr to dense and hard to follow, because of how the map rhythmically changes to either emphasize the 3/4 patterns into 1/2 drums so quickly without warning. I think you should have theese 1/2 drums not have hypers (and any like this after) to not have hypers between them, both to be consistent with previous kiais like 01:13:657 (4,5) - / 01:19:141 (3,4) - and also because it makes reading the hyper heavy sections much more manageable with less hypers.

^thats stylistic, and i completely understand if you choose to deny though as i can see that the map has clear progression towards the kiai to make it more difficult.

really good mapset and rain
Topic Starter
Benita

Paranoid Grapes wrote:

rain nerfs

02:03:028 (4,5) - although i hear the drum noises and see why these are hypers, i think that trying to emphasize both the drums and the beeps have made the map farr to dense and hard to follow, because of how the map rhythmically changes to either emphasize the 3/4 patterns into 1/2 drums so quickly without warning. I think you should have theese 1/2 drums not have hypers (and any like this after) to not have hypers between them, both to be consistent with previous kiais like 01:13:657 (4,5) - / 01:19:141 (3,4) - and also because it makes reading the hyper heavy sections much more manageable with less hypers. You're probably right, removed all hypers like that and made them dashes instead

^thats stylistic, and i completely understand if you choose to deny though as i can see that the map has clear progression towards the kiai to make it more difficult.

really good mapset and rain
uwu thanks
-Sh1n1-

Paranoid Grapes wrote:

rain nerfs

00:27:628 (5,1) - why does this have a hyper to it? it doesnt seem much different from 00:24:971 (4) , or especially 00:30:286 (3,1) - when you slow it down. i think you should remove the hyper on these for now. it's just for spread progression, platter is mapped w/o hdashes at this part while Overdose has a lot of them so I added hdashes at the beginning of new sections like 00:22:228 - 00:27:714 - 00:33:200 - etc, also to mark the difference between 00:11:257 - and 00:22:228 - cause the first one has less intensity.

00:35:600 (2,3,4,5) - stream feels very weak and underwhelming because 2,3 dont have any movement to eachother. would add a little bit of movement maybe? it was for variation xd, but sure, benny pls move 00:35:600 (2) - to x:418

00:38:600 (5,1) - as mentioned in the first point i think you should get rid of the hyper between here I understand that we need to nerf the rain but this is the wrong place to do it, hdash is important as I mentioned on the first point, also I'm using the minimal distance to create them

01:12:971 (1) - using a repeat slider here makes these patterns feel a bit too dense and i would argue that it is overmapped also as i dont hear anything special about 01:13:057 - that really justifies putting the note there. i think making this a 1/2 slider is better. definitively there is a sound, similar as others like 01:11:771 - 01:11:857 - etc, now about the repeat, I didn't use double 1/4 slider to add some variety but is the same structure as 01:11:600 (1,2) - 01:14:343 (1,2) - 01:15:714 (1,2) -, that's about consistency, now let's talk about progression, if I'm not ussing 1/2 sliders like 01:10:228 (1,2,3) - or 3/4 like 00:55:143 (1,2) - is cause kiai is clearly more intense than previous parts, so to mark such difference I decided to make then on 1/4

01:33:200 (6,7,8,9) - this stream stopping movement makes recovery feel very awkward and forced upon the player, and i think having 01:33:285 (7,8) - go to the left makes the pattern and recovery both feel better to play. Okie~~ Benny pls move 01:33:285 (7,8) - to x:94

^thats stylistic, and i completely understand if you choose to deny though as i can see that the map has clear progression towards the kiai to make it more difficult.

really good mapset and rain
Thank you very much <3

Changes: Benny pls move 00:35:600 (2) - to x:418 and 01:33:285 (7,8) - to x:94
Topic Starter
Benita

-Sh1n1- wrote:

Changes: Benny pls move 00:35:600 (2) - to x:418 and 01:33:285 (7,8) - to x:94
Done!!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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