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Mr Weebl - Amazing Horse [OsuMania]

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Topic Starter
MrDorian
This beatmap was submitted using in-game submission on poniedziałek, 31 lipca 2017 at 23:17:10

Artist: Mr Weebl
Title: Amazing Horse
Tags: yesterdays lemon comedy look at my lick
BPM: 150
Filesize: 1609kb
Play Time: 00:51
Difficulties Available:
  1. Easy - 4Key (1,27 stars, 136 notes)
  2. Extra - 4Key (3,83 stars, 713 notes)
  3. Hard - 4Key (2,31 stars, 399 notes)
  4. Insane - 4Key (3,35 stars, 647 notes)
  5. Normal - 4Key (1,92 stars, 289 notes)
Download: Mr Weebl - Amazing Horse
Information: Scores/Beatmap Listing
---------------
OwO!
Thanks for Syadow- for BG!
Thanks for mods
Asherz007
tatatat
DDMythical
Tofu1222
Antalf
Lenfried-
Kamikaze
tfoja stara iks de
Topic Starter
MrDorian

-Kamikaze- wrote:

tfoja stara iks de
Hyba tfoja
Protastic101
jestem zemniak desu
Asherz007
derp

wat is this xD

Short map, hopefully short mod. (tfw can't actually speedmod)

[General]
Hitsounds: please don't be one of those people who applies the same hitsound more than once in the same chord because it's too overpowering ;w; (plus super difficult to have consistency)

AIMod: Preview point?

Better sized BG? This one's 1024*768.

Probably better to rename spread to Normal | Advanced | Hard | Insane

HP is like... uh...
(Insane HP 8 -> 7.5)
(Extra HP 9 -> 8)

Could introduce kiai from 00:29:290 to 00:42:290

Normal
Normal is Normal. With such a short map and an experienced mapper, there's not really anything I can suggest. Just wondering whether having 1/4s introduced in this difficulty is a good idea.

Hard
Rolly rolly rolly... It can get a little too unidirectional at times, like here. Vary it a little with the hand movements, like 0312 or something.

You could even introduce small gimmicks and such, like ctrl + h'ing 00:16:690 (16690|1,16690|0,16890|2,16890|3,17090|0).

Couple more things:

  1. 00:24:690 (24690|3) - you forgot the double
  2. 00:26:290 (26290|2) - ^
  3. 00:29:690 (29690|3,30090|3,30490|3,30890|3,31290|3,31690|3,32090|3,32490|3,32890|3,33290|3,33690|3,34090|3) - This is a bit boring for this column.

Insane
More rolls weeeeeeeeeeee
inb4 pop for lack of creativity

  1. 00:04:690 (4690|0,4790|1,4890|2,4990|0,5090|1,5190|2,5290|0,5390|1,5490|2,5590|0,5690|1,5790|2) - Like, too much of the same
  2. 00:10:090 (10090|1,10190|2,10290|3,10390|1,10490|2,10590|3,10690|1,10790|2,10890|3,10990|1,11090|2,11190|3,11290|1,11390|2,11490|3) - Repetitive
  3. 00:11:490 (11490|3,11590|2,11690|1,11790|3,11890|2,11990|1,12090|3,12190|2,12290|1,12390|3,12490|2,12590|1) - :/
  4. 00:22:390 (22390|1,22490|0,22690|1,22790|0,22990|1,23090|0,23290|1,23390|0) -
  5. 00:29:990 (29990|2,30090|1,30190|2,30290|1,30390|2,30490|1,30590|2,30790|1,30890|2,31090|1,31190|2,31290|1,31390|2,31490|1,31690|2,31790|1,31890|2,31990|1,32090|2,32190|1,32290|2,32390|1,32590|2,32690|1,32890|2,32890|1,33090|1,33190|2,33390|1,33490|2,33690|2,33690|1,33890|2,33990|1) and so on - I feel like the column strain is a little too unbalanced here.
  6. 00:42:090 (42090|3,42490|3,42890|3,43290|3,43690|3,44090|3) - A long time for this column to be on 1/1s while the others go crazy...
  7. 00:47:190 (47190|2,47290|3,47490|2,47590|3,47790|2,47890|3,48090|2,48190|3,48390|2,48490|3) - \:

Extra
tfw no reverse stairs tho so so rolly

This is surprisingly comfortable for its density... until 29 seconds in.
I feel there might be an ever so slight right-hand bias, but that should be ok.

Max length stack I reckon you could get away with is 4.

  1. 00:29:190 (29190|1,29390|1,29590|1,29790|1,29990|1) - nice stacks tho
  2. 00:32:090 (32090|3,32290|3,32490|3,32690|3,32890|3,33090|3,33290|3) - sweet stack/anchor thing
  3. 00:38:390 (38390|0,38490|0,38690|0,38890|0,39090|0,39290|0) - cool stack
  4. 00:37:290 (37290|3,37490|3,37690|3,37890|3,38090|3) - :thinking: these are literally the only things I can point out here lol
  5. 00:38:490 (38490|0,38690|0,38890|0,39090|0,39290|0)
Probs more I missed but the map is so dense I couldn't tell xP

I mean overall, structurally fine, but kinda too conservative in mapping creativity.

Anyway, hope this helps bud :)
tatatat
Why is the OD and HP on the normal so low? This was possible. https://osu.ppy.sh/ss/8512256 Please increase the OD and HP to at least 7.
Increase the HP and OD of the hard by 0.5.
Strictly linear difficulty values aren't needed, especially for HP drain. (6 -> 7 -> 8 -> 9)
Consider decreasing the HP of the Extra by 0.5. The Extra's star rating is overrated. Having such high HP drain on an overrated difficulty for no reason other than having linear difficulty values isn't.. cool? right? Please have a valid reason for having 9 HP.
Widescreen support isn't consistent across your difficulties. Consider turning it off in all difficulties.
Normal:
00:08:090 - The chord here is a lower pitch than the chord at 00:07:290 - Swap the chords around?
00:09:290 (9290|0,9490|1) - consider moving these two notes right one column. 00:09:290 (9290|0) - is a higher pitch than the note at 00:08:490 -
00:36:790 - The note here is the same pitch as the note at 00:36:490 - and 00:37:090 -
00:40:013 - The note here is the same pitch as the note at 00:39:690 -
00:41:590 - The note here is the same pitch as the note at 00:41:290 -
00:41:290 (41290|1,41590|2) - These two notes are the same pitch, and the note at 00:41:290 - is a higher pitch than the note at 00:41:090 - , yet the note at 00:41:290 - is 1 column to the left of the note at 00:41:090 -
Hard:
00:03:690 - The chord here is a lower pitch than the chord at 00:04:090 - , consider making the first chord only be in columns 0 and 2
Please. I know you probably don't want to use the same chords over and over again in order to make it enjoyable and not rely on one hand to much, but please take pitch into account.
Maybe map the vocals so the map isn't so.. repetitive?
Topic Starter
MrDorian

Asherz007 wrote:

derp

wat is this xD

Short map, hopefully short mod. (tfw can't actually speedmod)

[General]
Hitsounds: please don't be one of those people who applies the same hitsound more than once in the same chord because it's too overpowering ;w; (plus super difficult to have consistency) blame hitsound copier :'v

AIMod: Preview point? yee

Better sized BG? This one's 1024*768. I'll try

Probably better to rename spread to Normal | Advanced | Hard | Insane

HP is like... uh...
(Insane HP 8 -> 7.5)
(Extra HP 9 -> 8) I've already found other way how to do this

Could introduce kiai from 00:29:290 to 00:42:290 I could, but I dunno, it's optional

Normal
Normal is Normal. With such a short map and an experienced mapper, there's not really anything I can suggest. Just wondering whether having 1/4s introduced in this difficulty is a good idea. yeah, that might be a problem, but I don't want to delete these 1/4s, I need to think about it :''//

Hard
Rolly rolly rolly... It can get a little too unidirectional at times, like here. Vary it a little with the hand movements, like 0312 or something.

You could even introduce small gimmicks and such, like ctrl + h'ing 00:16:690 (16690|1,16690|0,16890|2,16890|3,17090|0).

Couple more things:

  1. 00:24:690 (24690|3) - you forgot the double
  2. 00:26:290 (26290|2) - ^
  3. 00:29:690 (29690|3,30090|3,30490|3,30890|3,31290|3,31690|3,32090|3,32490|3,32890|3,33290|3,33690|3,34090|3) - This is a bit boring for this column. tried to vary it

Insane
More rolls weeeeeeeeeeee
inb4 pop for lack of creativity

  1. 00:04:690 (4690|0,4790|1,4890|2,4990|0,5090|1,5190|2,5290|0,5390|1,5490|2,5590|0,5690|1,5790|2) - Like, too much of the same
  2. 00:10:090 (10090|1,10190|2,10290|3,10390|1,10490|2,10590|3,10690|1,10790|2,10890|3,10990|1,11090|2,11190|3,11290|1,11390|2,11490|3) - Repetitive
  3. 00:11:490 (11490|3,11590|2,11690|1,11790|3,11890|2,11990|1,12090|3,12190|2,12290|1,12390|3,12490|2,12590|1) - :/
  4. 00:22:390 (22390|1,22490|0,22690|1,22790|0,22990|1,23090|0,23290|1,23390|0) -
  5. 00:29:990 (29990|2,30090|1,30190|2,30290|1,30390|2,30490|1,30590|2,30790|1,30890|2,31090|1,31190|2,31290|1,31390|2,31490|1,31690|2,31790|1,31890|2,31990|1,32090|2,32190|1,32290|2,32390|1,32590|2,32690|1,32890|2,32890|1,33090|1,33190|2,33390|1,33490|2,33690|2,33690|1,33890|2,33990|1) and so on - I feel like the column strain is a little too unbalanced here. I had to make these trills like things, because there are doubles like 00:29:590 (29590|0,29590|1,29690|3,29690|2) - and I wanted to make it comfortable, if I find other comfortable way to map it, I'll use it
  6. 00:42:090 (42090|3,42490|3,42890|3,43290|3,43690|3,44090|3) - A long time for this column to be on 1/1s while the others go crazy...
  7. 00:47:190 (47190|2,47290|3,47490|2,47590|3,47790|2,47890|3,48090|2,48190|3,48390|2,48490|3) - \: oh come on, it's repeated only three times

Extra
tfw no reverse stairs tho so so rolly

This is surprisingly comfortable for its density... until 29 seconds in.
I feel there might be an ever so slight right-hand bias, but that should be ok.

Max length stack I reckon you could get away with is 4.

  1. 00:29:190 (29190|1,29390|1,29590|1,29790|1,29990|1) - nice stacks tho
  2. 00:32:090 (32090|3,32290|3,32490|3,32690|3,32890|3,33090|3,33290|3) - sweet stack/anchor thing
  3. 00:38:390 (38390|0,38490|0,38690|0,38890|0,39090|0,39290|0) - cool stack
  4. 00:37:290 (37290|3,37490|3,37690|3,37890|3,38090|3) - :thinking: these are literally the only things I can point out here lol
  5. 00:38:490 (38490|0,38690|0,38890|0,39090|0,39290|0)

    I tried to reduce as many stacks as possible, but when I reduce one stack, one comes after it because of this part's density
Probs more I missed but the map is so dense I couldn't tell xP

I mean overall, structurally fine, but kinda too conservative in mapping creativity.

Anyway, hope this helps bud :)
it helped owo


tatatat wrote:

Why is the OD and HP on the normal so low? This was possible. https://osu.ppy.sh/ss/8512256 Please increase the OD and HP to at least 7.
Increase the HP and OD of the hard by 0.5.
Strictly linear difficulty values aren't needed, especially for HP drain. (6 -> 7 -> 8 -> 9)
Consider decreasing the HP of the Extra by 0.5. The Extra's star rating is overrated. Having such high HP drain on an overrated difficulty for no reason other than having linear difficulty values isn't.. cool? right? Please have a valid reason for having 9 HP. do you mean underrated? because it is. I won't change the hp for this diff, why wouldn't I except from player to play this diff with enough skill with this how the diff is underrated in mind
Widescreen support isn't consistent across your difficulties. Consider turning it off in all difficulties. why the hell it turns on on every new difficulty
Normal:
00:08:090 - The chord here is a lower pitch than the chord at 00:07:290 - Swap the chords around?
00:09:290 (9290|0,9490|1) - consider moving these two notes right one column. 00:09:290 (9290|0) - is a higher pitch than the note at 00:08:490 -
00:36:790 - The note here is the same pitch as the note at 00:36:490 - and 00:37:090 -
00:40:013 - The note here is the same pitch as the note at 00:39:690 -
00:41:590 - The note here is the same pitch as the note at 00:41:290 -
00:41:290 (41290|1,41590|2) - These two notes are the same pitch, and the note at 00:41:290 - is a higher pitch than the note at 00:41:090 - , yet the note at 00:41:290 - is 1 column to the left of the note at 00:41:090 - all five suggestions - comfortability and spreading all the notes, it's normal diff anyway
Hard:
00:03:690 - The chord here is a lower pitch than the chord at 00:04:090 - , consider making the first chord only be in columns 0 and 2
Please. I know you probably don't want to use the same chords over and over again in order to make it enjoyable and not rely on one hand to much, but please take pitch into account.
Maybe map the vocals so the map isn't so.. repetitive? i see no reason to map vocals
thanks for mod
DDMythical
irc mod
20:00 DDMythical: hai
20:00 MrDorian: hi owo/
20:00 *MrDorian is listening to [https://osu.ppy.sh/b/1348933 Mr Weebl - Amazing Horse]
20:03 DDMythical: ok oko
20:05 DDMythical: poke
20:07 DDMythical: poke
20:07 MrDorian: poke
20:09 DDMythical: aight
20:09 DDMythical: i like the hardest diff
20:09 DDMythical: nothing to point out there
20:10 DDMythical: the minijacks are bit
20:10 DDMythical: overdone imo
20:10 MrDorian: I like minijacks tho
20:10 DDMythical: yeah its something i dont personally like
20:11 MrDorian: many people doesn't like minijacks
20:11 DDMythical: its ok if they fit the song
20:11 MrDorian: don't
20:11 MrDorian: *
20:11 DDMythical: its just here the song doesnt really call for minijacks
20:11 MrDorian: uwu
20:11 DDMythical: if the entire map was jumpstream it would be really fun on dt
20:12 MrDorian: it would give much pp with dt
20:12 DDMythical: you have no previous points
20:12 DDMythical: pp is irrelevant
20:12 DDMythical: ignore it when mapping
20:12 MrDorian: I forgot to add them
20:12 MrDorian: I know
20:12 DDMythical: yeah add them ;P
20:12 MrDorian: I'm not begginer
20:12 DDMythical: i'm not saying you are
20:12 MrDorian: but I still don't want make it ppable
20:13 DDMythical: i guess
20:13 MrDorian: that's why I added these minijacks, they won't let people so easy get the pp
20:13 DDMythical: makes sense
20:13 MrDorian: and they fit *kinda*
20:13 DDMythical: make sure you add preview points ;P
20:13 DDMythical: they dont really fit
20:13 DDMythical: imo
20:13 DDMythical: but its subjective
20:13 MrDorian: yeah, of course
20:14 DDMythical: on insane here: 00:11:390 (11390|2,11490|1,11590|2,11690|1) -
20:14 DDMythical: theres a 4 note trill here
20:14 DDMythical: but this isnt repeated atall
20:14 MrDorian: added previews
20:15 DDMythical: 00:36:690 (36690|2,36790|1,36890|2,36990|1) -
20:15 DDMythical: here aswell actually
20:15 MrDorian: it's really minor, but will change it
20:15 DDMythical: however thats the denser section
20:15 DDMythical: thats ok
20:15 DDMythical: for the first half its a bit out of place
20:16 MrDorian: changed
20:16 DDMythical: aight thats all i've got for insane i think
20:16 MrDorian: ok
20:17 MrDorian: sr increased by 0.01, thanks, pp mapper
20:17 *MrDorian runs
20:17 DDMythical: lmaoo
20:17 DDMythical: theres something weird in hard
20:18 DDMythical: so for this section 00:29:490 (29490|3,29490|2,29590|1,29690|3,29690|0) -
20:18 DDMythical: you have these bursts
20:18 DDMythical: where its (jump)(single)(jump)
20:18 DDMythical: and then you have alternative bursts where its 00:30:290 (30290|3,30390|0,30490|2,30490|1) -
20:18 DDMythical: (single)(single)(jump)
20:18 MrDorian: 00:29:490 (29490|2) - there is additional sound
20:19 MrDorian: like 00:29:290 (29290|0,30090|2,30890|1) - these
20:19 DDMythical: ah ok
20:19 DDMythical: i hear it very faintly
20:19 MrDorian: yeah, it's hard to notice them
20:19 DDMythical: uh
20:20 DDMythical: thats all i can get
20:20 DDMythical: lmao
20:20 MrDorian: .w.
20:20 DDMythical: legit ur map is fine
20:20 MrDorian: I have one question
20:20 DDMythical: oh, one more thing
20:20 DDMythical: change extra's OD/HP to 8.5
20:20 MrDorian: do you think it will be good idea to add one diff between normal and hard
20:20 DDMythical: no
20:21 MrDorian: but normal is 1/1 and hard is dense 1/2
20:21 MrDorian: I feel a bit weird about this gap
20:21 DDMythical: ehh
20:21 DDMythical: i dont think theres much point
20:22 MrDorian: okay
20:22 MrDorian: and about changing extra's OD/HP
20:23 MrDorian: Because map is underrated I think it's better to have OD/HP 9 to make it harder to spam through
20:23 DDMythical: ignore star rating
20:23 MrDorian: I want players to play that minijacky part
20:23 DDMythical: the hp-od should scale imo
20:23 MrDorian: but most of the players do look on star rating
20:23 DDMythical: 7,7.5,8,9 just looks weird
20:24 MrDorian: looking weird isn't an argument in my opinion tbh
20:24 DDMythical: also the difference between 8.5 and 9 is non existant
20:24 DDMythical: i just usually have a consistent scale for hpod
20:25 MrDorian: I always make higher HP/OD for highest diff
20:25 MrDorian: It just looks better for me
20:25 MrDorian: but I'll consider it if someone points it out
20:25 MrDorian: .w.
20:25 DDMythical: aight
20:25 DDMythical: https://osu.ppy.sh/forum/p/6114908#p6114908
20:25 DDMythical: woof
20:25 DDMythical: i know i didnt do much
20:25 DDMythical: hard to point out problems in an experienced mapper's 50 second map
20:26 MrDorian: true
20:26 MrDorian: post the irc
20:26 DDMythical: i did
20:26 DDMythical: oh
20:26 DDMythical: the actual chat
20:26 MrDorian: yeah
20:26 MrDorian: :3
juankristal
wew lad
Syadow-
oh dori plz ....

wao solid map just the bg isn't match with the song imo
so i reference to change between this
good luck >w<)// *run
Topic Starter
MrDorian

Syadow- wrote:

oh dori plz .... what? :^)

wao solid map just the bg isn't match with the song imo but it's from the animation though
so i reference to change between this
good luck >w<)// *run
thanks for BGs! I was looking for some higher resolution bg owo
Shima Rin
Hi, Mod Request through my modding queue ;)

[Hard]
  1. 00:11:690 (11690|1,11690|3,11890|2,11890|0,12090|3,12090|1) - u see here u use this pattern. In response to this, i suggest u use the mirror pattern of it here 00:10:090 (10090|3,10090|0,10290|1,10290|2,10490|0,10490|3) -
  2. 00:16:490 (16490|3,16490|2,16690|0,16690|1,16890|2,16890|3) - ctrl+h in response to the pattern here 00:13:290 (13290|2,13290|3,13490|1,13490|0,13690|3,13690|2) - and move 00:16:290 (16290|0) - to 3
  3. 00:48:490 (48490|3,48490|0,48690|1,48690|2,48890|0,48890|3) - make this in response to this 00:50:090 (50090|2,50090|0,50290|3,50290|1,50490|2,50490|0) -
[Insane]
  1. 00:03:890 - 00:07:090 - the drums like this u all ignored to emphasize, but the thing is, their sounds are just the same as 00:06:890 (6890|0,6890|2) - and 00:03:690 (3690|0,3690|3) - which u use double. This reflects a inbalance in note amount. I suggest u add doubles on them and since there are no triple in this diff it will still make difference with the top diff
[Extra]
  1. 00:33:590 (33590|3,33590|1,33690|1,33690|0,33690|2) - and 00:32:790 (32790|2,32790|1,32890|0,32890|2,32890|3) - can be made in response to each other (i mean mirror patterns)
  2. 00:34:390 (34390|2,34390|3,34490|1,34490|2,34490|0) - and 00:33:590 (33590|1,33590|3,33690|1,33690|2,33690|0) - ^
Dude I can just mod these things. This map is generic and cannot have much to mod. Sorry for that and good luck! Hope my mods at least help you more or less ;)
Topic Starter
MrDorian

Tofu1222 wrote:

Hi, Mod Request through my modding queue ;)

[Hard]
  1. 00:11:690 (11690|1,11690|3,11890|2,11890|0,12090|3,12090|1) - u see here u use this pattern. In response to this, i suggest u use the mirror pattern of it here 00:10:090 (10090|3,10090|0,10290|1,10290|2,10490|0,10490|3) - it would get boring though
  2. 00:16:490 (16490|3,16490|2,16690|0,16690|1,16890|2,16890|3) - ctrl+h in response to the pattern here 00:13:290 (13290|2,13290|3,13490|1,13490|0,13690|3,13690|2) - and move 00:16:290 (16290|0) - to 3 ok
  3. 00:48:490 (48490|3,48490|0,48690|1,48690|2,48890|0,48890|3) - make this in response to this 00:50:090 (50090|2,50090|0,50290|3,50290|1,50490|2,50490|0) - I want to vary the patterns though, I could fill the diff with 12 34 12 patterns and mirror of it and it would be good, but boring
[Insane]
  1. 00:03:890 - 00:07:090 - the drums like this u all ignored to emphasize, but the thing is, their sounds are just the same as 00:06:890 (6890|0,6890|2) - and 00:03:690 (3690|0,3690|3) - which u use double. This reflects a inbalance in note amount. I suggest u add doubles on them and since there are no triple in this diff it will still make difference with the top diff oh yeah, that's true
[Extra]
  1. 00:33:590 (33590|3,33590|1,33690|1,33690|0,33690|2) - and 00:32:790 (32790|2,32790|1,32890|0,32890|2,32890|3) - can be made in response to each other (i mean mirror patterns) yeah, they might be mirrored, but pitches are different so I made different pattern, I also think that it's better to make 14 23 134, because it is more comfortable
  2. 00:34:390 (34390|2,34390|3,34490|1,34490|2,34490|0) - and 00:33:590 (33590|1,33590|3,33690|1,33690|2,33690|0) - ^ different pitches
Dude I can just mod these things. This map is generic and cannot have much to mod. Sorry for that and good luck! Hope my mods at least help you more or less ;)
this map is made to be generic :^D
thanks for mod <3
Antalf
Hue, so as requested from bakarian, concentrating on the lower diffs only (meaning only NM and HD).

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.



Amazing Chicken
Does it really tastes like candy?

[NM]

Priority | • 00:34:390 (34390|1,34490|2,34490|0,34690|1) - I suggest that for here instead of making a diamond pattern go with a kind of roll (maybe [1234]) that leads to the next jump like you did with everything else. Just mentioning this since it can be a bit hard for an NM to play (kind of subjective but give it a think).

Priority | • 00:35:190 (35190|2,35290|1,35290|3,35490|2) - Same thing for this one here (read above).

Priority | • 00:38:390 (38390|0,38890|0,39290|0,39690|0) - I would recommend to free up some space from [1] and switch it up to [3] as well as you may want to do with 00:38:090 (38090|1,38490|1,38890|1,39290|1) - (but since it mostly 1/1 you dont have to change much).

Priority | • 00:42:290 (42290|3) - I would strongly suggest you to move this note to [2] and re arrange with 00:42:490 (42490|1,42490|0) - . Reason for this is that i feel its kind of hard for someone at NM level to hit a single at [4] and then go to a [12] jump, (mostly arguing about this due to the bpm) this time its 1/2 so im focusing on it a bit more.

Priority | • 00:51:090 - And just to end, a single here.


[HD]

Priority | • 00:15:690 (15690|1,16090|1,16490|1,16890|1) - Might want to avoid this stack, instead make the jumps here 00:16:490 (16490|0,16490|1,16690|3,16690|2,16890|1,16890|0) - somewhat like this https://puu.sh/wIBaQ/f3d3e34d81.png (as well as youll need to re arrange upcoming notes..).

Pretty much all i found in this diff, rather that if you apply that suggestion you will need to arrange the map kind of completely but aside from some stacks thats pretty much it.

No problems in general with patterning, timing, AiMod, HS, ect.. Just wanna mention that the hitnormal has a duration of 111ms hm.. anyways.. If this mod what slightly helpful (which i doubt actually) drop me some kudos!

Rank this soon, i wanna DT it
Topic Starter
MrDorian

Antalf wrote:

Hue, so as requested from bakarian, concentrating on the lower diffs only (meaning only NM and HD).

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.



Amazing Chicken
Does it really tastes like candy?

[NM]

Priority | • 00:34:390 (34390|1,34490|2,34490|0,34690|1) - I suggest that for here instead of making a diamond pattern go with a kind of roll (maybe [1234]) that leads to the next jump like you did with everything else. Just mentioning this since it can be a bit hard for an NM to play (kind of subjective but give it a think) rearranged it to be a more rolly, but don't know if it is rolly enough, I don't want to make everything straight-forward, it would get boring.

Priority | • 00:35:190 (35190|2,35290|1,35290|3,35490|2) - Same thing for this one here (read above). read above

Priority | • 00:38:390 (38390|0,38890|0,39290|0,39690|0) - I would recommend to free up some space from [1] and switch it up to [3] as well as you may want to do with 00:38:090 (38090|1,38490|1,38890|1,39290|1) - (but since it mostly 1/1 you dont have to change much). I'd rather free up this 00:37:690 (37690|1,38090|1,38490|1,38890|1,39290|1) - .w. and I kinda did it I think

Priority | • 00:42:290 (42290|3) - I would strongly suggest you to move this note to [2] and re arrange with 00:42:490 (42490|1,42490|0) - . Reason for this is that i feel its kind of hard for someone at NM level to hit a single at [4] and then go to a [12] jump, (mostly arguing about this due to the bpm) this time its 1/2 so im focusing on it a bit more. yea, ofc changed

Priority | • 00:51:090 - And just to end, a single here. no sound bb


[HD]

Priority | • 00:15:690 (15690|1,16090|1,16490|1,16890|1) - Might want to avoid this stack, instead make the jumps here 00:16:490 (16490|0,16490|1,16690|3,16690|2,16890|1,16890|0) - somewhat like this https://puu.sh/wIBaQ/f3d3e34d81.png (as well as youll need to re arrange upcoming notes..) k fam.

Pretty much all i found in this diff, rather that if you apply that suggestion you will need to arrange the map kind of completely but aside from some stacks thats pretty much it.

No problems in general with patterning, timing, AiMod, HS, ect.. Just wanna mention that the hitnormal has a duration of 111ms (it is >100ms, so it's okay :^D) hm.. anyways.. If this mod what slightly helpful (which i doubt actually) drop me some kudos!

Rank this soon, i wanna DT it
lenpai
ugh m4m, kurwa?

<- my face while modding this nitpicking intensifies
extra
you could use a more creative name :thinking:

5-note+ OH trill counter: ** for harder section
right
00:16:590 (16590|2,16690|3,16790|2,16890|3,16990|2) -
00:22:990 (22990|2,23090|3,23190|2,23290|3,23390|2) -
00:31:090 (31090|3,31190|2,31290|3,31390|2,31490|3) - **
00:33:390 (33390|3,33490|2,33590|3,33690|2,33790|3,33890|2) - ** 6 NOTE
00:35:790 (35790|2,35890|3,35990|2,36090|3,36190|2,36290|3) - ** 6 NOTE
left
00:32:690 (32690|0,32790|1,32890|0,32990|1,33090|0) - **

SOOOO YEAH

there's not really much else i can do here

insane
important question: when do you decide to use double for 1/2 snap
00:06:690 (6690|3,6790|0,6890|3) - doesnt really connect well so i didnt quite a bunch of moving around https://puu.sh/wUsDe/1bd74b809f.png
00:08:490 - to 00:09:890 - too monodirectional on each (irl physical) hand; jumptrillable
00:21:590 - to 00:23:390 - jumptrillable use more rigidity owo
00:36:590 (36590|3,36690|2,36790|3,36790|1,36890|0,36890|2,36990|1,37090|0) - a bad idea. very blockable pattern
00:44:290 - to 00:45:890 - jumptrill

that's about as as much as i can do. hope it helps!
Topic Starter
MrDorian

Lenfried- wrote:

ugh m4m, kurwa?

<- my face while modding this nitpicking intensifies
extra
you could use a more creative name :thinking:

5-note+ OH trill counter: ** for harder section
right
00:16:590 (16590|2,16690|3,16790|2,16890|3,16990|2) -
00:22:990 (22990|2,23090|3,23190|2,23290|3,23390|2) - these two aren't so big deal, they flow properly and aren't hard, so gonna leave them
00:31:090 (31090|3,31190|2,31290|3,31390|2,31490|3) - ** fixed
00:33:390 (33390|3,33490|2,33590|3,33690|2,33790|3,33890|2) - ** 6 NOTE fixed
00:35:790 (35790|2,35890|3,35990|2,36090|3,36190|2,36290|3) - ** 6 NOTE fixed
left
00:32:690 (32690|0,32790|1,32890|0,32990|1,33090|0) - ** this is pretty comfy, so gonna leave it

SOOOO YEAH

there's not really much else i can do here

insane
important question: when do you decide to use double for 1/2 snap there are sounds sometimes on 1/2 snap. I didn't map them on harder part though, to not make it too hard
00:06:690 (6690|3,6790|0,6890|3) - doesnt really connect well so i didnt quite a bunch of moving around https://puu.sh/wUsDe/1bd74b809f.png changed
00:08:490 - to 00:09:890 - too monodirectional on each (irl physical) hand; jumptrillable change
00:21:590 - to 00:23:390 - jumptrillable use more rigidity owo owo
00:36:590 (36590|3,36690|2,36790|3,36790|1,36890|0,36890|2,36990|1,37090|0) - a bad idea. very blockable pattern good idea :^)
00:44:290 - to 00:45:890 - jumptrill changed to prot's favourite diamond pattern :^)

that's about as as much as i can do. hope it helps!
thanks for mod OWO
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