It is on the white tick though?DominiGG wrote:
SGYUNO
EDIT
00:48:128 (1) - move this onto white tick cuz its placed a bit before it
It is on the white tick though?DominiGG wrote:
SGYUNO
EDIT
00:48:128 (1) - move this onto white tick cuz its placed a bit before it
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TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
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Creator:N0thing
Version:Nyantiaz's Easy
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00:48:128 (1) - Move to offsetNyantiaz wrote:
Heyo! Made some more changes to my diff, accidentally found some mistakes and fixed them!codeosu file format v14
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Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
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Kaine wrote:
Normalu need to use DS in normals Lol There is DS. Sometimes, it changes to reflect the music, sometimes it changes to make the map more playable.
00:21:468 (1,1,1,1,1,1,1,1) - why the nc spam To make this part notably different from the previous one, as well as providing enough HP for the next kiai part.
00:41:128 - put circl hereI disagree with you here because that would go beyond the scope of a normal diff. Additionally, the flow would feel weirdHard00:49:497 - unsnapped green line ... fixed, although they don't need to be snapped
u need to work on ur Aes mate.. the weak curves thing aint rly workin, try usin some Stronger Curves and straight lines If you are talking about 00:28:928 (1) - These sliders, then I actually did that before, however none of them had the same feeling as this slider had. They look bad aestethically, but only if you are staring at them for long enough. Due to a change in how sliders work (namely, they appear starting from their starting point) this shape actually gains some aestethic value, kinda as if a ball was rolling away from that point. The flow also feels fitting to the song for me
https://en.wikipedia.org/wiki/Sunk_cost ... st_fallacy I know what you are thinking about, and I totally agree. It's the way I map and improve.
Left wrote:
[Easy]
00:28:500 (5,1) - DS is ruined by red tick, check this, and part after
00:29:728 (2,3,4) - this rhythm isn't for easy, use https://osu.ppy.sh/ss/10657315 this kind rhythm
easy diff should have same DS, SV. pls check through all o No, only DS is required, it doesn't need to have the same DS throughout the whole map.
[Normal]
normal also should have same DS all through map. ^
and easy 00:34:128 (4,5,1) - / normal 00:07:875 (2,3,4) - also care your DS spread They don't need to start at the same time. I'll think about the DS though
[Ultimate]
00:30:128 (2,3,4) - this isn't for hard diff, make easier or get new hard diff I think it's passable
01:08:656 (1,2,3,4,5,6,1) - hard diff can't stream There are hard diffs with streams. This is a low bpm stream, and introductionary.
don't have to mod my stuff, actually I can't mod this. have to think more about visual overall and study about rankable spreadNah, A mod demands a mod.
DiceSA wrote:
[General]
00:04:125 - Cut all before this part, unnecessary additional 4 seconds of duration to the mp3 Seems like a good idea. I'll grab some editors and stuff later, hopefully I can do this
[Normal]
00:08:343 (3) - See this timestamp in Ultimate doesn#t matter? I guess
00:16:195 (1,1,1) - Seriously avoid 3/4th rhythms in Normal. Can't avoid it
00:50:326 (1,2,3) - Change this up a bit, 3 sliders going same direction 2 beats apart is a bit too simple I think it suits the music here. Right after the climax comes such a slow part.
01:11:235 (1) - Would advise against using 1/4th beat reversing sliders in a Normal. You can just represent this with a 1/1 Slider and it works fine. Eeeeh, first time I heard that. My slider tick rate isn't that high though
[Ultimate]
CTRL+A, You could do with using the edges of the map more, to many objects in the center is under-using the playfield and also undermines the positional variety that you can offer.
00:08:343 (3) - No sounds I get you're trying to fill rhythm but there's nothing for these circles to represent in the music so they feel weird. Instead you can add a half beat slider 00:08:109 - here where there is a noticeable noise, keeping your current rhythm. remapped entire section
00:14:320 (1) - This 3/4th gap isn't very intuitive to play. Plus you're missing a sound on the red tick that you could map so that there is only a 1/2th beat gap and then a 1/4th beat gap. This might not be the answer for all of your 3/4th gaps but try to keep in mind that it's not a rhythm players are familiar with, especially people playing a Hard Diff. I don't want to use a 1/4 for this - the sections should be clearly seperatable from each other. And only the buildup and the last kiai has 1/4
00:25:453 (2,2,2,2) - No strong sounds on these and yet they use the same spacing as the Objects on White Ticks that do have strong sounds supporting them. Changed placement, DS is the same. I don't want to change DS THAT often, especially in this section since the next section will be all about clicking to the circles on time
00:39:728 (2,3,1,2) - Similar spacing issue here as the one above. ^
00:41:328 (1,2) - and here ???
01:11:235 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Maybe nerf I dunno. I don't think a stream this long is valid for a hard diff, maybe 8 objects long but any longer is going to be too much for hard diff level. Agreed, even though all my testplayers who passed the stream before were able to do this. Now it looks a tad bit awkward, but... Yeah, maybe I#m gonna revert that change later
01:15:688 (3,6,3,5,3,3) - Spacing can be a bit closer to the previous object for each of these, so that the spacing represents the music better.I don't want to change spacing that much for the issue mentioned above. This is the kiai section, and I only really change spacing when I feel like it is absolutely necessary and represents a section
00:31:328 (6,6,6) - Change to 3 point sliders, these shapes are barely out of the range of what a 3 point slider provides and just looks kinda weird and not aesthetically pleasing. Changed to 5 point sliders. I need the emphasis on the sliderhead
Kisses wrote:
NormalUltimate
- For the first 6-14 seconds I really don't know what you're trying to follow in the song tbqh Remapped. I was practically DEAF to the sounds... Didn'tnotice it already started here
- 00:21:468 (1) - The NC spam in this section is overkill Muh, you are the xth person to mention it. I#ll reduce it by half
- 00:30:328 (3,4) - imho it would follow the song better if you ctrl + g#d the rhythm https://i.imgur.com/KObv4sf.png This goes for similar places throughout the kiai as well Disagreed, I have my own opinion as well
- 00:48:145 (1) - add hitsound additions Done
- 01:13:578 (2) - Slider shapes like these don't work well practically. They bizarre-ness tends to throw players off I think they fit there. I can grab some more testplayers for that part though
[]You're going to need a diff in between normal and the top. Just looking at the last kiai you have quite a few 1/1 gaps and in the top you have constant 1/2 rhythms and short streams in the mix I tried to make the Normal diff harder by increasing the DS at important parts. The 1/2 or short streams are there to convey a feeling of space, of... I don't know how to describe it. Anything different than that IMO just falls off
- I don't understand what youre trying to follow with the intro rhythm, like the normal Remapped
- 00:48:128 (1) - perhaps place a circle here and move the spinner on the blue tick?Done. Thanks
[]GL
osu file format v14
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[Editor]
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BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life, Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life, Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:LoL 2015 Skin Riot Games Renholdër trailer
BeatmapID:1575196
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Nelliel wrote:
General
Boi Check AImod errors all over :blobsweat: Haha... No(Did something accidently got off DS? I'll check the next weekend)
You got some problems in aimod for ds check those and fix
Normal
00:06:000 (1,2,3,4,5,6,7,8,1,1,2,3,4,1,2,1,1,2) - get rid of this section you didn't map it in easy might as well no map it in normal as well Deleted the non-sensical part
00:40:128 (1) - kick slider? Nah
00:40:728 (1) - ^ Nah
00:50:326 (1) - why not c/p this slider instead of making a new one here 00:52:508 (2) - Oops Fixed
Ultimate
You've got some insane anchors on some of your sliders I know.
You also need to work on this diff more, you first kiai is so bland and looks like you just c/p one section and rotated it a bit. Places like 00:35:328 (1,2) - need to be emphasized more with more ds, since theres a pause there.Actually, that's the concept I went for in this map. Huge gaps get represented by a lower Kiai. I chose a repetitive pattern here because it goes nicely with the whole circle flow I wanted to establish for the first kiai (See builtup to kiai). Additionally, the sliders are all a bit weird, I think it's going to be a challenge for the Hard diff players anyway.
Yahuri wrote:
m4m return
Y for yes
Normal
00:17:250 (3,4) - fix DS Y
00:19:945 (1,2) - ^ should match the same visual spacing as 00:20:531 (2,1) Y
00:31:340 (5,1) - using DS like this will confuse newer players because it has the same visual spacing as 1/2 gaps. same applies everywhere else. breaking DS generally isn't encouraged in lower diffs. Noticed I was breaking my style as well, good catch.
01:08:656 (1) - you dont need this NC o.o I tried it and it sounded better.
01:07:250 (2,1,1,1,2,3,4,1) - there are 8 consecutive 1/2 objects here, i think that's too hard for a Normal I changed some placements, but I'm keeping it this way to fit the music. They are all also sldiers.
01:17:328 (2) - slider too scrunched up, looks messy Made it less messy, still same amount of red anchor points
01:13:110 - 01:26:703 - DS throughout this section is super big, looks more like a Hard than a Normal. Reduced DS by 0.1
01:31:860 - silence spinner end, there aren't any music notes here Good catch
Ultimate
00:28:940 (1,2) - something about this doesnt feel right to me, stacking the circle under the slider might be better imo. applies to similar places too I introduced this gimmick earlier in the map. Long distances are expressed by smaller DS.
01:31:860 - silence spinner end Y
good luck!ty
I think I noticed it - I just forgot to reply. Thanks!Nyukai wrote:
I don't even know why my post is not even noticed, but whatever.
That's something frequently done, I think. It might be wrong of me to group anime and games together, but both of them try to make the consumer feel something. In this sense, they are both art. And it's not like there aren't other, already ranked maps out there of games, even of League of LegendRgamer065 wrote:
Using the song of a game into another game is an interesting idea, I also see that you are updating it so gl, I hope you pass from pending to accepted anytime soon
I SAID THAT ITS INTERESTINGN0thing wrote:
That's something frequently done, I think. It might be wrong of me to group anime and games together, but both of them try to make the consumer feel something. In this sense, they are both art. And it's not like there aren't other, already ranked maps out there of games, even of League of LegendRgamer065 wrote:
Using the song of a game into another game is an interesting idea, I also see that you are updating it so gl, I hope you pass from pending to accepted anytime soon
I appreciate your input though