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The Crystal Method, Dada Life, Bassnectar, Pretty Lights - D

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Topic Starter
N0thing

Ataraxia wrote:

Okay, to be honest, i see you is a novice mapper anyway, so all the stuff i say its more to you and don't to map.

Okay, so lets begin.

[Normal]

General Stuff


In general, thats not a normal diff (but its 1.97 star rate, how not ?),its the fact that u used a lot of 1/2 rhythm but with less space and DS abuse, its the first thing that let your mapping unrankeable now, so let me explain some stuff about low diffs. >_> I hate that star rating system

1 - To be rankable, Normal diffs , in the first time, need to have a ALL constant Distance Snap in all notes with the same velocity (if have bpm charge like now, add inherit points to try to let them the same. i see you understand velocity stuff in general) FINALLY DONE

2 - A Safe and variety, not so agressive like 00:08:812 (4,5,6) - , to you understand more that point, i really recommend you to see some Normal diffs to see how experient mappers do them, and you will see thats my point with more clarity. For that, i will let some normals that i like I changed that, but I didn't take a look at those maps.

- https://osu.ppy.sh/s/324058 - Normal

- https://osu.ppy.sh/s/617120 - Normal

-https://osu.ppy.sh/s/679275 - Normal (he teach me how to make Low diff in general xD)

- https://osu.ppy.sh/s/623475 - Normal (me and other guy)

- https://osu.ppy.sh/s/471011 - Normal (best of my low diff maps)

Its all, if you want, we can talk more about all of that diffs, all i want now its you to understand all thats point to improve your map way. So be free to talk with me after that



  1. Why are so many inherit points unsnapped ? theres a lot of them and this is like SO WEIRD, u really should fix them Idc, they don't matter, I am lazy on that one because they don't matter. I had way too much trouble timing this damn thing, and those are the remnants of that
  2. First stuff of all : 00:08:812 (4,5,6) - what is this ? 3 same slider, in the same place, this kinda of stuff its not rankeable in general, the reason for this is the fact that ruins your map and make weird to play, more than that, u have a gorgeous grid to use, so, what i recommend: at least, delete this two 00:10:687 (5,6) - and do another thing, try to use another representation of the music, the music is getting more hits here. https://puu.sh/zfPDS/74f8c1192b.jpg This is what i have done Incidentally, I did something on the SGYuno diff. I changed it to something way different now
  3. 00:14:906 (8,1) - its a huge overlap, low diffs need to be the most clean possible, this kinda of stuff just make them more weird, u should try to avoid them I think I fixed it
  4. 00:16:781 (2,1) - The same point here too, this is the Last overlap stuff i will Timestamp for you, alll the rest i will let you to fix them.I think I fixed them all, but I'm not sure
  5. 00:21:468 (1,2,3,4) - Here u make good, symmetric and following the music properly, i like, u could try to do the same idea in the whole map. the same thing counts to 00:25:218 (1,1,1,1) -
  6. 00:28:928 (1) - You use a huge velocity here, in normal diffs, like i said, the velocity: Or need to be the same, or change for very little (something like +0.05 etc) , now look here, The BPM its higher than before, u should use a low velocity here to compense with the beggin of map, not so HIGH than now. Go for me, its really hard to new players to follow that.Velocity is what makes this map here so interesting. Also, the testplayers have no troubles adapting to the SV, so I'm keeping that one.
  7. 00:36:528 (2,5) - U could stack them XD
  8. 01:11:235 (1) - Here... this not allowed to do in a normal, serious, other important stuff in normal diff is use only 1/2 and not more. Cuz the fast rythm its hard for beginner players, so i really recommend to use another stuff here and not a huge repeat in 1/4
I think I denied this one, but followed your advice on other aprts

General opinion of the Diff
I feel like the diff need a great hotfix to be at least rankeable, but more than that, thats not really a normal, there traces that make them hard, like the variety of DS, Use of the 1/4 rhythm etc... the rhythm its good btw, but not in the correct application, stuffs like overlap and etc need to be avoid. Hotfixed

My recomendation: Mapper need to improve you aesthetic in low diffs, make the maximum to at least let a clean map

__

[SGYuno...] What is that name ? they have any relation with the music ? if not, he's not allowed to be here, switch to Hard etc. It's the reason why I made this map. It stays.

  1. 00:14:320 (1,1) - you could improve the stack here. I think I did
  2. 00:21:000 (1,2,1) - There's a huge DS inconsistency here, see the 00:21:000 (1,2) - are high than 00:21:234 (2,1) - (them supposed to be high since its the moment that start the beats ) I think I did
  3. 01:16:860 (1,2,3,4,5) - U should avoid the Overlap here This is a stream. I don't do spaced streams on low diff
  4. 01:20:141 (5) - The same point here. Here you are actually right, so
  5. 01:20:610 (1,2,1,2,3,1,2,3,4,5) - this is so random, look the way u do this 01:20:610 (1,2) - and see now 01:22:485 (1,2,3) - , its the same sound, (the difference is that one is sharper than the other) U should let the two timestamp with a kind of connection, to represent the better way this music moment. Changed it so it can HL the music even better
  6. 01:24:945 (4,5,6,7) - avoid xD
General opinion of the Diff
i'm bit impressive of that Hard, there some minor stuffs here but i feel that diff its normaly rankeable, the only thing i can really tell to ''be careful...' its the 00:28:928 (1) - to 00:47:528 (6) - For me, thats feel random. its just a feel, so have a change that i can be wrong about that.
Changed that aprt


General Opinion of the Mapset

The most thing thats trigg me its the fact of a lot of inherit points unfixed, even because thats unrankeable just to let the timing points like that, Mapper should fix that. Even more that, other people can think mapper its a 'lazy' just because don't fix things like that. I am lazy. If the BN gets triggered, I'll just give it a hotfix, but tbh, they are working rn, and I don't want them to break

I think the spread need a advanced diff, in somestuff like 2.5, to make the spread good. i don't feel the actual spread its fine. UGHHH

If you want to talk more about to try to improve the map, just PM me. We talked more about it

Ataraxia
Topic Starter
N0thing

Seulgij wrote:

hi from #modreq

SGYuno>

00:14:203 (7) - there should be circle there otherwise u need to change the spacing cause theres no gap difference in the timeline above Lalala I don't care, Lalala, I'm abusing Slider Leniency. No, to be honest, I think this part here is initiutive, and even if you misplay, you still can get 300 on that part. Also, I added NC's now to that part so they get recognized easily.
00:19:828 (2) - ^
00:30:128 (2) - stack or move it farer away to make the gap difference readable rn it plays like a 1/2 spacing
00:33:328 (2) - ^
00:35:328 (1) - ^
00:36:528 (2) - ^
00:38:528 (1) - ^
00:39:728 (2) - ^
00:40:728 (1) - ^
00:41:328 (1) - ^
00:44:928 (1) - ^
00:42:528 (2) - uncomfortable flow That's the trick to making this sound stand out.
00:46:528 (4) - offscreen Changed
01:24:360 (1) - strong beat should be spaced farer out I remapped this part, so it should be fine now

Normal >
circle size should be 4 Oops XD
00:35:328 (1) - don't overlap this Remapped
00:38:528 (1) - ^
00:40:128 (1,1,1) - this is nice tho i like it Ty
01:28:110 (1) - prolly should be in the middle Middle of BG. there wasn't a spinner before, so the scorescreen would appear and the mouse should have looked like it was hovering over it, but since now there's a spinner......... FML


that's it for now
gl with ur map ^^ ty, and sorry for not offering ModdingV2
SquareTude
Hey, from #m4m

[Normal]
00:14:906 (8,1) - you could probably find a way so these don't overlap
00:31:328 (5,1) - ^
00:33:728 (4) - off screen
00:37:728 (5,1) - ^
00:41:728 (1,2) - ^
00:44:928 (1,2) - ^.. You get the idea. You generally don't want overlaps. Even thought these might seem like minor ones they still affect the asthetics of the map.
00:48:128 (1) - Recovery time after slider on normal diff should be at least 2 beats.
00:52:508 (2) - off screen
00:56:872 (1) - barely on screen
01:01:235 (3) - ^
01:09:828 (2,3) - overlapping.


[]

[SGYuno]
00:35:328 (1) - why do you like things off screen? :D
00:43:328 (4) - ^
00:45:728 (2) - ^

Marked unrankable with red and orange are technically rankable but better fix.
Topic Starter
N0thing

SquareTude wrote:

Hey, from #m4m

[Normal]
00:14:906 (8,1) - you could probably find a way so these don't overlap
00:31:328 (5,1) - ^
00:33:728 (4) - off screen
00:37:728 (5,1) - ^
00:41:728 (1,2) - ^
00:44:928 (1,2) - ^.. You get the idea. You generally don't want overlaps. Even thought these might seem like minor ones they still affect the asthetics of the map.
00:48:128 (1) - Recovery time after slider on normal diff should be at least 2 beats.
00:52:508 (2) - off screen
00:56:872 (1) - barely on screen
01:01:235 (3) - ^
01:09:828 (2,3) - overlapping.


[]

[SGYuno]
00:35:328 (1) - why do you like things off screen? :D
00:43:328 (4) - ^
00:45:728 (2) - ^

Marked unrankable with red and orange are technically rankable but better fix.
Done, thank you!
RVMathew
Hi there. M4M request.
Note that I am a bit rusty as I have not modded in a long time.

General:
1) AI mod reports that tags are not consistent. Please fix.

Normal:
I assume that this is the lowest diff since you will probably not make an easy.

1) 00:12:562 (6,7) - For previous notes you were using 1.1x ds but here the distance between 6 and 7 are much more than that. Please fix, because as of now even though the sliders are 3/4 apart, it looks like it is actually 1/1 apart and that will throw off new players. Yeah I know that will cause overlaps, so you will have to adjust the placement of the notes.

If there is one thing I would try and sort out, it would be the inconsistent distance snap.

2) 00:28:928 (1) - I like the slider shapes, but make it a bit more curvy.

3) 00:52:508 (2) - Sliders such as these; try removing the red anchor point like [ur=https://osu.ppy.sh/ss/10436816]so[/url] because you get a smoother curve.

4) 01:07:250 (1) - Shortened by 1/4, there is a distinct beat at 01:07:719

Rhythm wise, the map is fine. Aesthetics wise some of the shapes are cool. Try and keep a constant distance snap and that map will be fine.

SGYuno
1) :idea: 00:25:218 (1,2,3,1,2,3,1,2,3,1,2,3) - For each triangle pattern, you could gradually increase the distance between each note to represent the music building up. Here is an example:
00:25:218 (1,2,3) - Keep it at 1.8x distance snap.
00:26:156 (1,2,3) - 1.9x distance snap
00:27:093 (1,2,3) - 2.0x distane snap
00:28:031 (1,2,3) - 2.1x distance snap

2) 00:16:195 (1,2,3,4) - It looks a lot cleaner if you arrange it like this: https://osu.ppy.sh/ss/10436873

3) 00:29:928 If you can you should add a note here. Applies to other areas such as 00:33:128 , 00:36:328 , 00:39:528

4) 00:30:528 (4) - In my opinion shapes like these are ugly. I think using a simple curve is better looking.

5) 01:11:235 (1,2,3,4,1,2,3,4,1,2,3,4,1) - From an aesthetic standpoint try and make this a smooth curve. I do like how you gradually increase the notes between each combo. Smart stuff.

Overall: Rhythm is solid for both difficulties, but distance snap is an issue for me regarding the normal difficulty. Get that sorted and you have a solid map.

RVMathew.
saggi
sgyuno

00:25:218 (1,2,3) - change it into triangle with ctrl + shift + d
00:27:093 (1,2,3) - ^
00:34:528 (6) - maybe do blanket ?
00:34:528 (6,6) - stack?
00:39:728 (2,3) - blanket pls
01:13:461 (2) - you can delete this circle
01:17:211 (2) - ^
01:22:485 (1,4) - bad overlap
Topic Starter
N0thing

RVMathew wrote:

Hi there. M4M request.
Note that I am a bit rusty as I have not modded in a long time.

General:
1) AI mod reports that tags are not consistent. Please fix.How?

Normal:
I assume that this is the lowest diff since you will probably not make an easy.I've found someone willing to make a EZ GD. Which is weird, but cool.

1) 00:12:562 (6,7) - For previous notes you were using 1.1x ds but here the distance between 6 and 7 are much more than that. Please fix, because as of now even though the sliders are 3/4 apart, it looks like it is actually 1/1 apart and that will throw off new players. Yeah I know that will cause overlaps, so you will have to adjust the placement of the notes. Fiixed

If there is one thing I would try and sort out, it would be the inconsistent distance snap. Idk if I fixed it. I placed a lot of DS there and there

2) 00:28:928 (1) - I like the slider shapes, but make it a bit more curvy. Yeah, they look good now

3) 00:52:508 (2) - Sliders such as these; try removing the red anchor point like [ur=https://osu.ppy.sh/ss/10436816]so[/url] because you get a smoother curve. Nah, I need them that way. It reminds me of a wave - and that's what this song also feels like at that part

4) 01:07:250 (1) - Shortened by 1/4, there is a distinct beat at 01:07:719 The 1/4 beat is more important

Rhythm wise, the map is fine. Aesthetics wise some of the shapes are cool. Try and keep a constant distance snap and that map will be fine.

SGYuno
1) :idea: 00:25:218 (1,2,3,1,2,3,1,2,3,1,2,3) - For each triangle pattern, you could gradually increase the distance between each note to represent the music building up. Here is an example: Ye
00:25:218 (1,2,3) - Keep it at 1.8x distance snap.
00:26:156 (1,2,3) - 1.9x distance snap
00:27:093 (1,2,3) - 2.0x distane snap
00:28:031 (1,2,3) - 2.1x distance snap

2) 00:16:195 (1,2,3,4) - It looks a lot cleaner if you arrange it like this: https://osu.ppy.sh/ss/10436873 Changed stuff I think

3) 00:29:928 If you can you should add a note here. Applies to other areas such as 00:33:128 , 00:36:328 , 00:39:528 ... ARghDONE

4) 00:30:528 (4) - In my opinion shapes like these are ugly. I think using a simple curve is better looking. Also represents wave.

5) 01:11:235 (1,2,3,4,1,2,3,4,1,2,3,4,1) - From an aesthetic standpoint try and make this a smooth curve. I do like how you gradually increase the notes between each combo. Smart stuff. I need the change to let them know something is gonna happen

Overall: Rhythm is solid for both difficulties, but distance snap is an issue for me regarding the normal difficulty. Get that sorted and you have a solid map.

RVMathew.
Topic Starter
N0thing

DominiGG wrote:

sgyuno

00:25:218 (1,2,3) - change it into triangle with ctrl + shift + d begrudgingly done
00:27:093 (1,2,3) - ^
00:34:528 (6) - maybe do blanket ? It is
00:34:528 (6,6) - stack? They are so far away, stacking is useless
00:39:728 (2,3) - blanket pls Made the blanket more apparent
01:13:461 (2) - you can delete this circle No. If you turn of effects and play it at 25% speed, you can clearly hear the note
01:17:211 (2) - ^
01:22:485 (1,4) - bad overlapNew placement of this section
intiaz
Finished the GD! 8-)

.osu file
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28892
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:League, legends, LoL, DJ, Sona, 2015, Ultimate, Skin, Riot Games, Riot, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar, Renholdër, trailer
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DJ_Sona.jpg",0,0
Video,0,"DJ Sona Ultimate Concert Skins Trailer - League of Legends.avi"
//Break Periods
2,65610,67920
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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6000,-125,4,2,5,43,0,0
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28928,400,4,2,0,100,1,0
28928,-100,4,3,0,63,0,1
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69360,-125,4,2,0,43,0,0
73110,-100,4,3,0,59,0,1
88110,-111.111111111111,4,3,0,43,0,0
92797,-111.111111111111,4,3,0,5,0,0


[Colours]
Combo1 : 250,54,5
Combo2 : 79,198,57
Combo3 : 90,168,231
Combo4 : 244,119,26
Combo5 : 124,85,242

[HitObjects]
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Please let me know whenever there are mods, do NOT do them for me. Not to be rude, but I don't want another case like this.
[MTF] Wolfette
Easy:

Nothing

Normal:

01:17:328 (2,3) - This flows strangely. Might wanna modify
01:20:610 (1,2,3) - Spacing here is a bit much

SGYuno:

Nothing
YukiZura-
sorry , i totally forgot about m4m XD

[SGYuno]
00:14:203 - you can add note here cuz got sound there , make the double there
00:16:078 - 00:17:953 - 00:19:828 - same here
00:30:528 (5,6) - sorry but this slider is ugly :( , if you want to make a slider wave , do it like this for better visual slider

00:31:728 - clickable sound ;-;
00:32:128 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - copy paste ;-; , hmm this is really boring to play , variation is improtant so that player can enjoy playing the map better hehe
00:41:728 (1,2) - can be blanket this for better look
00:44:928 (1,2) - same here
01:20:610 (6) - nc here and delete this nc , nc inconsistent here

that's all
goodluck on improvement :)
Topic Starter
N0thing

YukiZura- wrote:

sorry , i totally forgot about m4m XD

[SGYuno]
00:14:203 - you can add note here cuz got sound there , make the double there Not on the hard
00:16:078 - 00:17:953 - 00:19:828 - same here
00:30:528 (5,6) - sorry but this slider is ugly :( , if you want to make a slider wave , do it like this for better visual slider Will consider it, you are the 3rd person to point out that. But idk what to replace it with... Like, A slider wave seems like... Actually... Yeah... maybe... Argh, I'll try this out on the weekend

00:31:728 - clickable sound ;-; Slidertail actually puts enough emphasiz here. At least it'S similar to that slidertail 00:28:928 - , and you didn't point it out
00:32:128 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - copy paste ;-; , hmm this is really boring to play , variation is improtant so that player can enjoy playing the map better hehe Improved the section, still copy paste, since it's actually comfortable to play and not everything needs to be new and fresh for the player. This here is the quieter part of the Kiai, and as such a repetition is actually a good representation of the music. All the sliders circles etc. are also relatively easy and comfortable to hit.
00:41:728 (1,2) - can be blanket this for better look ok
00:44:928 (1,2) - same here ok
01:20:610 (6) - nc here and delete this nc , nc inconsistent here After some thinking, I decided to agree

that's all
goodluck on improvement :) ty
Topic Starter
N0thing

AsrielDr33murr wrote:

Easy:

Nothing

Normal:

01:17:328 (2,3) - This flows strangely. Might wanna modify Nah, it's also that way before, I just copy-pasted it. The sliders are clear to click as well, and are a somewhat okay representation of the music - enough for a normal.
01:20:610 (1,2,3) - Spacing here is a bit much Spacing is the same. Look at the top right corner. The yellow numbers represent the distance between the sliders. It also tells you the DS needed to replicate the same distance for the same bpm.

SGYuno:

Nothing
intiaz
Made some changes to my diff! Call me whenever there's a mod. Thanks!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28892
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:League, legends, LoL, DJ, Sona, 2015, Ultimate, Skin, Riot Games, Riot, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar, Renholdër, trailer
BeatmapID:1575196
BeatmapSetID:635398

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Topic Starter
N0thing

Nyantiaz wrote:

Made some changes to my diff! Call me whenever there's a mod. Thanks!

code
osu file format v14

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AudioLeadIn: 0
PreviewTime: 28892
Countdown: 0
SampleSet: None
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Mode: 0
LetterboxInBreaks: 0
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[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
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TimelineZoom: 1

[Metadata]
Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:League, legends, LoL, DJ, Sona, 2015, Ultimate, Skin, Riot Games, Riot, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar, Renholdër, trailer
BeatmapID:1575196
BeatmapSetID:635398

[Difficulty]
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CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.05
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Somehow modders have been avoiding me. I got a lot of testplays for you though
saggi
SGYUNO

00:43:128 (3,6) - stack them like u did on the next same pattern

EDIT
00:48:128 (1) - move this onto white tick cuz its placed a bit before it
Topic Starter
N0thing

DominiGG wrote:

SGYUNO

00:43:128 (3,6) - stack them like u did on the next same pattern
Welp, accident, thanks :D

But you found nothing else? Woah oO
Topic Starter
N0thing

DominiGG wrote:

SGYUNO

EDIT
00:48:128 (1) - move this onto white tick cuz its placed a bit before it
It is on the white tick though?
Nyukai
Oh well, I forgot about v1.

Since League of Legends is in source there's no need to add "league" or "legends" on tags. You can also remove things like "DJ", "Sona", "Ultimate", "Riot", "The Crystal Method", "Bassnectar". They are already on title and artist (and you added riot games, so there's no need to say riot again...)

Also, tags cannot be added with commas, feel free to remove them.

Cool song.
intiaz
Heyo! Made some more changes to my diff, accidentally found some mistakes and fixed them!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28892
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:League, legends, LoL, DJ, Sona, 2015, Ultimate, Skin, Riot Games, Riot, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar, Renholdër, trailer
BeatmapID:1575196
BeatmapSetID:635398

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CircleSize:2.5
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ApproachRate:3
SliderMultiplier:1.05
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//Break Periods
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
N0thing

Nyantiaz wrote:

Heyo! Made some more changes to my diff, accidentally found some mistakes and fixed them!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28892
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:League, legends, LoL, DJ, Sona, 2015, Ultimate, Skin, Riot Games, Riot, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar, Renholdër, trailer
BeatmapID:1575196
BeatmapSetID:635398

[Difficulty]
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CircleSize:2.5
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256,205,44528,1,4,0:0:0:0:
180,319,44928,54,0,B|130:330|130:330|78:319,1,105,8|4,0:0|0:0,0:0:0:0:
23,205,45728,2,0,P|45:157|38:104,1,105,8|4,0:0|0:0,0:0:0:0:
79,58,46328,2,0,P|127:81|171:60,1,105,8|4,0:0|0:0,0:0:0:0:
224,27,46928,1,0,0:0:0:0:
348,45,47328,2,0,B|399:63|399:63|434:102,1,105,8|12,0:0|0:0,0:0:0:0:
432,214,48128,5,4,0:0:0:0:
256,192,48281,12,0,51417,0:0:0:0:
55,46,52508,54,0,P|59:86|51:133,1,73.4999977569581,2|0,0:0|0:0,0:0:0:0:
48,206,53599,2,0,P|44:246|52:293,1,73.4999977569581,8|0,0:0|0:0,0:0:0:0:
116,334,54690,2,0,L|193:348,1,73.4999977569581,2|0,0:0|0:0,0:0:0:0:
275,362,55781,2,0,P|291:330|287:290,1,73.4999977569581,8|0,0:0|0:0,0:0:0:0:
209,253,56872,38,0,P|228:218|331:210,1,146.999995513916,2|8,0:0|0:0,0:0:0:0:
379,275,58508,1,0,0:0:0:0:
461,305,59054,2,0,L|472:217,1,73.4999977569581,2|0,0:0|0:0,0:0:0:0:
433,151,60145,2,0,L|428:69,1,73.4999977569581,8|0,0:0|0:0,0:0:0:0:
347,43,61235,22,0,B|292:68|264:17|199:41,1,146.999995513916,2|8,0:0|0:0,0:0:0:0:
115,44,62872,1,0,0:0:0:0:
46,99,63417,2,0,L|26:170,1,73.4999977569581,2|0,0:0|0:0,0:0:0:0:
58,251,64508,2,0,P|66:302|79:330,1,73.4999977569581,8|0,0:0|0:0,0:0:0:0:
162,323,65599,5,12,0:0:0:0:
63,42,69360,22,0,P|52:85|60:123,1,84,8|8,0:0|0:0,0:0:0:0:
151,165,70297,2,0,P|162:122|154:84,1,84,8|8,0:0|0:0,0:0:0:0:
61,124,71235,2,0,L|60:212,1,84,8|8,0:0|0:0,0:0:0:0:
59,308,72172,2,0,B|101:316|101:316|142:310,1,84,8|8,0:0|0:0,0:0:0:0:
255,254,73110,54,0,P|314:291|355:303,1,105,8|4,0:0|0:0,2:0:0:0:
473,306,74047,2,0,B|459:255|459:255|465:199,1,105,12|4,0:0|0:0,2:0:0:0:
432,70,74985,6,0,P|395:31|343:12,1,105,12|4,0:0|0:0,2:0:0:0:
236,91,75922,2,0,B|184:104|184:104|130:86,1,105,8|4,0:0|0:0,2:0:0:0:
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204,260,78735,2,0,B|256:271|256:271|316:259,1,105,8|4,0:0|0:0,2:0:0:0:
402,358,79672,2,0,B|434:317|434:317|444:265,1,105,8|4,0:0|0:0,2:0:0:0:
512,150,80610,6,0,P|490:109|437:86,1,105,8|4,0:0|0:0,2:0:0:0:
307,39,81547,2,0,P|256:49|204:37,1,105,8|4,0:0|0:0,2:0:0:0:
69,55,82485,2,0,L|12:155,1,105,8|6,0:0|0:0,2:0:0:0:
66,273,83422,2,0,L|122:184,1,105,10|6,0:0|0:0,2:0:0:0:
258,195,84360,54,0,P|305:173|378:280,1,210,8|12,0:0|0:0,2:0:0:0:
250,327,85766,1,0,0:0:0:0:
258,195,86235,2,0,P|243:150|258:96,1,105,8|0,0:0|0:0,2:0:0:0:
380,34,87172,2,0,P|425:19|479:34,1,105,8|0,0:0|0:0,2:0:0:0:
499,155,88110,21,12,0:0:0:0:
256,192,88227,12,0,92797,0:0:0:0:
00:48:128 (1) - Move to offset
Kaine
Nyantiaz's Easy
00:28:928 - i like how you used sharp sliders in this section, but there doesnt seem to have been much thought put into where and when to use them. I'd suggest only using the sharp sliders to emphasize kicks in the song like here 00:29:728 (2) - and use curved sliders for everything

Normal
u need to use DS in normals Lol

00:21:468 (1,1,1,1,1,1,1,1) - why the nc spam
00:41:128 - put circl here

Hard
00:49:497 - unsnapped green line
u need to work on ur Aes mate.. the weak curves thing aint rly workin, try usin some Stronger Curves and straight lines

https://en.wikipedia.org/wiki/Sunk_cost ... st_fallacy
Topic Starter
N0thing

Kaine wrote:

Normal
u need to use DS in normals Lol There is DS. Sometimes, it changes to reflect the music, sometimes it changes to make the map more playable.

00:21:468 (1,1,1,1,1,1,1,1) - why the nc spam To make this part notably different from the previous one, as well as providing enough HP for the next kiai part.
00:41:128 - put circl hereI disagree with you here because that would go beyond the scope of a normal diff. Additionally, the flow would feel weird

Hard
00:49:497 - unsnapped green line ... fixed, although they don't need to be snapped
u need to work on ur Aes mate.. the weak curves thing aint rly workin, try usin some Stronger Curves and straight lines If you are talking about 00:28:928 (1) - These sliders, then I actually did that before, however none of them had the same feeling as this slider had. They look bad aestethically, but only if you are staring at them for long enough. Due to a change in how sliders work (namely, they appear starting from their starting point) this shape actually gains some aestethic value, kinda as if a ball was rolling away from that point. The flow also feels fitting to the song for me

https://en.wikipedia.org/wiki/Sunk_cost ... st_fallacy I know what you are thinking about, and I totally agree. It's the way I map and improve.
Left
[Easy]
00:28:500 (5,1) - DS is ruined by red tick, check this, and part after
00:29:728 (2,3,4) - this rhythm isn't for easy, use https://osu.ppy.sh/ss/10657315 this kind rhythm

easy diff should have same DS, SV. pls check through all o

[Normal]
normal also should have same DS all through map.
and easy 00:34:128 (4,5,1) - / normal 00:07:875 (2,3,4) - also care your DS spread

[Ultimate]
00:30:128 (2,3,4) - this isn't for hard diff, make easier or get new hard diff
01:08:656 (1,2,3,4,5,6,1) - hard diff can't stream

don't have to mod my stuff, actually I can't mod this. have to think more about visual overall and study about rankable spread :)
Topic Starter
N0thing

Left wrote:

[Easy]
00:28:500 (5,1) - DS is ruined by red tick, check this, and part after
00:29:728 (2,3,4) - this rhythm isn't for easy, use https://osu.ppy.sh/ss/10657315 this kind rhythm

easy diff should have same DS, SV. pls check through all o No, only DS is required, it doesn't need to have the same DS throughout the whole map.

[Normal]
normal also should have same DS all through map. ^
and easy 00:34:128 (4,5,1) - / normal 00:07:875 (2,3,4) - also care your DS spread They don't need to start at the same time. I'll think about the DS though

[Ultimate]
00:30:128 (2,3,4) - this isn't for hard diff, make easier or get new hard diff I think it's passable
01:08:656 (1,2,3,4,5,6,1) - hard diff can't stream There are hard diffs with streams. This is a low bpm stream, and introductionary.

don't have to mod my stuff, actually I can't mod this. have to think more about visual overall and study about rankable spreadNah, A mod demands a mod. :)
DiceSA
[General]
00:04:125 - Cut all before this part, unnecessary additional 4 seconds of duration to the mp3

[Nyantiaz's Easy]

CTRL+A, Just check this and make sure you're happy with it, some areas of the playfield are underutilised but it's not too bad considering the diff.

00:06:000 - 00:20:531 - ??? I know it's an easy but you could put anything here.

00:30:328 (3,4) - Half Beat Gaps in an easy aren't good. Keep your easy to a 1/1 rhythm. You can just make your rhythm in this section like this Instead. It still keeps the same idea but makes it far more accessible for a new player. You can apply this to 00:32:928 (2,3,4) - , 00:36:128 (2,3,4) - , 00:40:128 (3,4,5) - , 00:42:528 (2,3,4) - and 00:45:728 (2,3,4) - as well
00:31:328 (4,5) - Same for this. Too much for an Easy Diff, just make 4's slider end on 5, doesn't need to be clickable in this context and in this diff.

Rest is fine from what I can tell.

[Normal]

00:08:343 (3) - See this timestamp in Ultimate

00:16:195 (1,1,1) - Seriously avoid 3/4th rhythms in Normal.

00:50:326 (1,2,3) - Change this up a bit, 3 sliders going same direction 2 beats apart is a bit too simple

01:11:235 (1) - Would advise against using 1/4th beat reversing sliders in a Normal. You can just represent this with a 1/1 Slider and it works fine.

[Ultimate]

CTRL+A, You could do with using the edges of the map more, to many objects in the center is under-using the playfield and also undermines the positional variety that you can offer.

00:08:343 (3) - No sounds I get you're trying to fill rhythm but there's nothing for these circles to represent in the music so they feel weird. Instead you can add a half beat slider 00:08:109 - here where there is a noticeable noise, keeping your current rhythm.

00:14:320 (1) - This 3/4th gap isn't very intuitive to play. Plus you're missing a sound on the red tick that you could map so that there is only a 1/2th beat gap and then a 1/4th beat gap. This might not be the answer for all of your 3/4th gaps but try to keep in mind that it's not a rhythm players are familiar with, especially people playing a Hard Diff.

00:25:453 (2,2,2,2) - No strong sounds on these and yet they use the same spacing as the Objects on White Ticks that do have strong sounds supporting them.
00:39:728 (2,3,1,2) - Similar spacing issue here as the one above.
00:41:328 (1,2) - and here

01:11:235 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Maybe nerf I dunno. I don't think a stream this long is valid for a hard diff, maybe 8 objects long but any longer is going to be too much for hard diff level.

01:15:688 (3,6,3,5,3,3) - Spacing can be a bit closer to the previous object for each of these, so that the spacing represents the music better.

00:31:328 (6,6,6) - Change to 3 point sliders, these shapes are barely out of the range of what a 3 point slider provides and just looks kinda weird and not aesthetically pleasing.
_handholding
Easy
  1. I find it a bit off to use 1/2 gaps within the first kiai and no where else in the map. You can get rid of them entirely and still map to the music by changing it to this https://osu.ppy.sh/ss/10663954
  2. 01:14:985 (1) - delete NC
  3. 01:09:360 (1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4) - continuous 1/1 sliders is really dull to play, surely you can break up the pattern a bit. I think the song calls for more than 1/1 sliders.
Normal
  1. For the first 6-14 seconds I really don't know what you're trying to follow in the song tbqh
  2. 00:21:468 (1) - The NC spam in this section is overkill
  3. 00:30:328 (3,4) - imho it would follow the song better if you ctrl + g#d the rhythm https://i.imgur.com/KObv4sf.png This goes for similar places throughout the kiai as well
  4. 00:48:145 (1) - add hitsound additions
  5. 01:13:578 (2) - Slider shapes like these don't work well practically. They bizarre-ness tends to throw players off
Ultimate
  1. I don't understand what youre trying to follow with the intro rhythm, like the normal
  2. 00:48:128 (1) - perhaps place a circle here and move the spinner on the blue tick?
[]You're going to need a diff in between normal and the top. Just looking at the last kiai you have quite a few 1/1 gaps and in the top you have constant 1/2 rhythms and short streams in the mix
[]GL
Nelliel
General
Boi Check AImod errors all over :blobsweat:
You got some problems in aimod for ds check those and fix
Easy
00:29:728 (2) - a kickslider bouncing off 00:30:328 (3) - would be better as Kisses mentioned
00:31:328 (4) - 1/1 slider
00:32:928 (2) - same as 1st point
00:34:528 (3) - same as second point
the patterns above keep repeating in the song just do the same for all of em
00:55:781 (4,1) - ma man what is this blanket
01:24:360 (1,2) - you could prob do the same as this on 01:26:235 (3) - this section

Normal
00:06:000 (1,2,3,4,5,6,7,8,1,1,2,3,4,1,2,1,1,2) - get rid of this section you didn't map it in easy might as well no map it in normal as well
00:40:128 (1) - kick slider?
00:40:728 (1) - ^
00:50:326 (1) - why not c/p this slider instead of making a new one here 00:52:508 (2) -

Ultimate
You've got some insane anchors on some of your sliders
You also need to work on this diff more, you first kiai is so bland and looks like you just c/p one section and rotated it a bit. Places like 00:35:328 (1,2) - need to be emphasized more with more ds, since theres a pause there.
Nelliel
also as Left mentioned im pretty sure you need to have the same distance spacing throughout the entire map of an easy
Topic Starter
N0thing
Woah! Three mods! Thank you all! I'll mod your maps later today (Unless they are piling up, but the mod is guaranteed)
Topic Starter
N0thing

DiceSA wrote:

[General]
00:04:125 - Cut all before this part, unnecessary additional 4 seconds of duration to the mp3 Seems like a good idea. I'll grab some editors and stuff later, hopefully I can do this


[Normal]

00:08:343 (3) - See this timestamp in Ultimate doesn#t matter? I guess

00:16:195 (1,1,1) - Seriously avoid 3/4th rhythms in Normal. Can't avoid it

00:50:326 (1,2,3) - Change this up a bit, 3 sliders going same direction 2 beats apart is a bit too simple I think it suits the music here. Right after the climax comes such a slow part.

01:11:235 (1) - Would advise against using 1/4th beat reversing sliders in a Normal. You can just represent this with a 1/1 Slider and it works fine. Eeeeh, first time I heard that. My slider tick rate isn't that high though

[Ultimate]

CTRL+A, You could do with using the edges of the map more, to many objects in the center is under-using the playfield and also undermines the positional variety that you can offer.

00:08:343 (3) - No sounds I get you're trying to fill rhythm but there's nothing for these circles to represent in the music so they feel weird. Instead you can add a half beat slider 00:08:109 - here where there is a noticeable noise, keeping your current rhythm. remapped entire section

00:14:320 (1) - This 3/4th gap isn't very intuitive to play. Plus you're missing a sound on the red tick that you could map so that there is only a 1/2th beat gap and then a 1/4th beat gap. This might not be the answer for all of your 3/4th gaps but try to keep in mind that it's not a rhythm players are familiar with, especially people playing a Hard Diff. I don't want to use a 1/4 for this - the sections should be clearly seperatable from each other. And only the buildup and the last kiai has 1/4

00:25:453 (2,2,2,2) - No strong sounds on these and yet they use the same spacing as the Objects on White Ticks that do have strong sounds supporting them. Changed placement, DS is the same. I don't want to change DS THAT often, especially in this section since the next section will be all about clicking to the circles on time
00:39:728 (2,3,1,2) - Similar spacing issue here as the one above. ^
00:41:328 (1,2) - and here ???

01:11:235 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Maybe nerf I dunno. I don't think a stream this long is valid for a hard diff, maybe 8 objects long but any longer is going to be too much for hard diff level. Agreed, even though all my testplayers who passed the stream before were able to do this. Now it looks a tad bit awkward, but... Yeah, maybe I#m gonna revert that change later

01:15:688 (3,6,3,5,3,3) - Spacing can be a bit closer to the previous object for each of these, so that the spacing represents the music better.I don't want to change spacing that much for the issue mentioned above. This is the kiai section, and I only really change spacing when I feel like it is absolutely necessary and represents a section

00:31:328 (6,6,6) - Change to 3 point sliders, these shapes are barely out of the range of what a 3 point slider provides and just looks kinda weird and not aesthetically pleasing. Changed to 5 point sliders. I need the emphasis on the sliderhead
Topic Starter
N0thing

Kisses wrote:

Normal
  1. For the first 6-14 seconds I really don't know what you're trying to follow in the song tbqh Remapped. I was practically DEAF to the sounds... Didn'tnotice it already started here
  2. 00:21:468 (1) - The NC spam in this section is overkill Muh, you are the xth person to mention it. I#ll reduce it by half
  3. 00:30:328 (3,4) - imho it would follow the song better if you ctrl + g#d the rhythm https://i.imgur.com/KObv4sf.png This goes for similar places throughout the kiai as well Disagreed, I have my own opinion as well
  4. 00:48:145 (1) - add hitsound additions Done
  5. 01:13:578 (2) - Slider shapes like these don't work well practically. They bizarre-ness tends to throw players off I think they fit there. I can grab some more testplayers for that part though
Ultimate
  1. I don't understand what youre trying to follow with the intro rhythm, like the normal Remapped
  2. 00:48:128 (1) - perhaps place a circle here and move the spinner on the blue tick?Done. Thanks
[]You're going to need a diff in between normal and the top. Just looking at the last kiai you have quite a few 1/1 gaps and in the top you have constant 1/2 rhythms and short streams in the mix I tried to make the Normal diff harder by increasing the DS at important parts. The 1/2 or short streams are there to convey a feeling of space, of... I don't know how to describe it. Anything different than that IMO just falls off
[]GL
intiaz

Thanks for your mods!

goddamn i haven't moddingv1 in forever

Kaine
00:28:928 - i like how you used sharp sliders in this section, but there doesnt seem to have been much thought put into where and when to use them. I'd suggest only using the sharp sliders to emphasize kicks in the song like here 00:29:728 (2) - and use curved sliders for everything I see what you're getting at there, it's a pretty good idea! I did sliders to emphazize kicks and curves for everything else.

Left
[Easy]
00:28:500 (5,1) - DS is ruined by red tick, check this, and part after The DS was fine before I don't know what the hell happened o_o as for fixing it, that'd buff the easy and make it too extreme for the beginner. I think for now the spacing is good.
00:29:728 (2,3,4) - this rhythm isn't for easy, use https://osu.ppy.sh/ss/10657315 this kind rhythm That was a good idea! :D Used for the whole kiai.

DiceSA
CTRL+A, Just check this and make sure you're happy with it, some areas of the playfield are underutilised but it's not too bad considering the diff. I'm Happy XD

00:06:000 - 00:20:531 - ??? I know it's an easy but you could put anything here. It's hard to map in a way that it'll be easy for the beginner. If you could give suggestions I'll see if I can map it!

00:30:328 (3,4) - Half Beat Gaps in an easy aren't good. Keep your easy to a 1/1 rhythm. You can just make your rhythm in this section like this Instead. It still keeps the same idea but makes it far more accessible for a new player. You can apply this to 00:32:928 (2,3,4) - , 00:36:128 (2,3,4) - , 00:40:128 (3,4,5) - , 00:42:528 (2,3,4) - and 00:45:728 (2,3,4) - as well
00:31:328 (4,5) - Same for this. Too much for an Easy Diff, just make 4's slider end on 5, doesn't need to be clickable in this context and in this diff.
That kiai part had been remapped a bit so check it out and see if you're satisfied. XD

Kisses
I find it a bit off to use 1/2 gaps within the first kiai and no where else in the map. You can get rid of them entirely and still map to the music by changing it to this https://osu.ppy.sh/ss/10663954 I did a rhythm which did remove those sliders, which was fixed in Left's mod.
01:14:985 (1) - delete NC Fixed!
01:09:360 (1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4) - continuous 1/1 sliders is really dull to play, surely you can break up the pattern a bit. I think the song calls for more than 1/1 sliders. Changed some things :D

Nelliel
00:29:728 (2) - a kickslider bouncing off 00:30:328 (3) - would be better as Kisses mentioned
00:31:328 (4) - 1/1 slider
00:32:928 (2) - same as 1st point
00:34:528 (3) - same as second point
the patterns above keep repeating in the song just do the same for all of em
I did a rhythm that was similar and removed those sliders, done in Left's update.
00:55:781 (4,1) - ma man what is this blanket a shit blanket XD i kinda fixed
01:24:360 (1,2) - you could prob do the same as this on 01:26:235 (3) - this section I don't understand what you're saying, sorry ;;

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28892
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life, Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life, Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:LoL 2015 Skin Riot Games Renholdër trailer
BeatmapID:1575196
BeatmapSetID:635398

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DJ_Sona.jpg",0,0
Video,0,"DJ Sona Ultimate Concert Skins Trailer - League of Legends.avi"
//Break Periods
2,65799,67920
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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88110,-111.111111111111,4,3,0,43,0,0
92797,-111.111111111111,4,3,0,5,0,0


[Colours]
Combo1 : 250,54,5
Combo2 : 79,198,57
Combo3 : 90,168,231
Combo4 : 244,119,26
Combo5 : 124,85,242

[HitObjects]
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Topic Starter
N0thing

Nelliel wrote:

General
Boi Check AImod errors all over :blobsweat: Haha... No(Did something accidently got off DS? I'll check the next weekend)
You got some problems in aimod for ds check those and fix

Normal
00:06:000 (1,2,3,4,5,6,7,8,1,1,2,3,4,1,2,1,1,2) - get rid of this section you didn't map it in easy might as well no map it in normal as well Deleted the non-sensical part
00:40:128 (1) - kick slider? Nah
00:40:728 (1) - ^ Nah
00:50:326 (1) - why not c/p this slider instead of making a new one here 00:52:508 (2) - Oops Fixed

Ultimate
You've got some insane anchors on some of your sliders I know.
You also need to work on this diff more, you first kiai is so bland and looks like you just c/p one section and rotated it a bit. Places like 00:35:328 (1,2) - need to be emphasized more with more ds, since theres a pause there.Actually, that's the concept I went for in this map. Huge gaps get represented by a lower Kiai. I chose a repetitive pattern here because it goes nicely with the whole circle flow I wanted to establish for the first kiai (See builtup to kiai). Additionally, the sliders are all a bit weird, I think it's going to be a challenge for the Hard diff players anyway.
Yahuri
m4m return

Nyantiaz's Easy
00:21:000 - 00:48:145 - this entire section goes clockwise around the screen which can get boring. try to change up the flow?
00:32:940 (2) - add clap
00:33:540 - finish?
00:36:140 (2) - clap/finish
00:47:740 - there isnt rly anything in the music here which needs clap/finish
00:55:781 (4,1) - the SV/DS is very noticeably different here. i think using the same SV as before should be better (the BPM already gets slower which should be enough indication), as SV changes generally aren't encouraged in lower diffs
00:55:781 (4,1) - fix blanket
01:13:110 (1,2,3,4,1,2,3,4,1,2,3,4) - using the same rhythm over and over gets boring.
01:16:860 (1,2) - rhythm suggestion: circle, 1/1 slider, circle. emphasizes melody here 01:17:328. you could also do circle, reverse 1/1 slider.
01:20:610 (1,2) - ^
01:26:703 - should put a click to emphasize the instrument introduced here

Normal
00:17:250 (3,4) - fix DS
00:19:945 (1,2) - ^ should match the same visual spacing as 00:20:531 (2,1)
00:31:340 (5,1) - using DS like this will confuse newer players because it has the same visual spacing as 1/2 gaps. same applies everywhere else. breaking DS generally isn't encouraged in lower diffs.
01:08:656 (1) - you dont need this NC
01:07:250 (2,1,1,1,2,3,4,1) - there are 8 consecutive 1/2 objects here, i think that's too hard for a Normal
01:17:328 (2) - slider too scrunched up, looks messy
01:13:110 - 01:26:703 - DS throughout this section is super big, looks more like a Hard than a Normal.
01:31:860 - silence spinner end, there aren't any music notes here

Ultimate
00:28:940 (1,2) - something about this doesnt feel right to me, stacking the circle under the slider might be better imo. applies to similar places too
01:31:860 - silence spinner end

good luck!
Topic Starter
N0thing

Yahuri wrote:

m4m return
Y for yes
Normal
00:17:250 (3,4) - fix DS Y
00:19:945 (1,2) - ^ should match the same visual spacing as 00:20:531 (2,1) Y
00:31:340 (5,1) - using DS like this will confuse newer players because it has the same visual spacing as 1/2 gaps. same applies everywhere else. breaking DS generally isn't encouraged in lower diffs. Noticed I was breaking my style as well, good catch.
01:08:656 (1) - you dont need this NC o.o I tried it and it sounded better.
01:07:250 (2,1,1,1,2,3,4,1) - there are 8 consecutive 1/2 objects here, i think that's too hard for a Normal I changed some placements, but I'm keeping it this way to fit the music. They are all also sldiers.
01:17:328 (2) - slider too scrunched up, looks messy Made it less messy, still same amount of red anchor points
01:13:110 - 01:26:703 - DS throughout this section is super big, looks more like a Hard than a Normal. Reduced DS by 0.1
01:31:860 - silence spinner end, there aren't any music notes here Good catch

Ultimate
00:28:940 (1,2) - something about this doesnt feel right to me, stacking the circle under the slider might be better imo. applies to similar places too I introduced this gimmick earlier in the map. Long distances are expressed by smaller DS.
01:31:860 - silence spinner end Y

good luck!ty
intiaz

Thanks for your mods!

Announcement: I remapped and nerfed a ton of things in this diff, seeing as there were a bunch of issues to address and I had realized I made mistakes. Hopefully these'll address the issues you all had!

Download: https://nyantiaz.s-ul.eu/Dyr6XODW
(has the code)
Nyukai
I don't even know why my post is not even noticed, but whatever.
Topic Starter
N0thing

Nyukai wrote:

I don't even know why my post is not even noticed, but whatever.
I think I noticed it - I just forgot to reply. Thanks!
Rgamer065
Using the song of a game into another game is an interesting idea, I also see that you are updating it so gl, I hope you pass from pending to accepted anytime soon
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