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The Crystal Method, Dada Life, Bassnectar, Pretty Lights - D

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Topic Starter
N0thing

Einja wrote:

returning m4m

assuming that you will add more diffs cuz it can't be ranked rn

[diff]
how does the diff name relate to anything

ok uh first off, the rhythm in the beginning is really awkward to play. for example, these 2 notes 00:07:875 (2,3) - don't land on major beats really, while the slider 00:06:000 (1) - has 2 reverse arrows hitting on 2 major beats. loud and important beats need to be CLICKABLE otherwise the rhythm will feel super awkward. you can try something like this http://prntscr.com/hm9ihx (also this applies to any other pattern similar to this)

00:19:945 (2) - this spacing is confusing, i really didn't expect a 3/4 to play here honestly. you could space it more away from (1) or close the gap with (3)

00:26:390 (2,3,1,2,3,1,2,3) - y the rhythm change

00:32:128 (1) - im upset that the fact there is a important sound on this slider tail, yet it doesn't get emphasized with clickable objects :( why?

00:28:928 (1,2) - i'm also dumbfounded that this spacing is inconsistent with 00:30:128 (2,3,4) - shouldn't the spacing between 1-2 be larger than 2-3-4?

that's all i'm gonna give you really, i'm too tired to mod this and i feel like you really need to work on spacing consistency, and emphasis via clickable objects. good luck
I'll go over it next week. Too many exams rn. Giving kudos
Topic Starter
N0thing

Einja wrote:

returning m4m

assuming that you will add more diffs cuz it can't be ranked rn

[diff]
how does the diff name relate to anything Made this for a friend. This is his name :D

ok uh first off, the rhythm in the beginning is really awkward to play. for example, these 2 notes 00:07:875 (2,3) - don't land on major beats really, while the slider 00:06:000 (1) - has 2 reverse arrows hitting on 2 major beats. loud and important beats need to be CLICKABLE otherwise the rhythm will feel super awkward. you can try something like this http://prntscr.com/hm9ihx (also this applies to any other pattern similar to this) Without those circles in between, the parts will feel empty. If I were to add the sliders you suggested, this part would become more difficult - too difficult, when this part here is so relaxing compared to the rest of the map.

00:19:945 (2) - this spacing is confusing, i really didn't expect a 3/4 to play here honestly. you could space it more away from (1) or close the gap with (3) Tried to make the gap a bit larger. As this is a recurring thing in my map, I want to already suggest that long breaks are indicated by very short distances.

00:26:390 (2,3,1,2,3,1,2,3) - y the rhythm change So it doesn't feel boring. There is a lot of stuff going on in the background anyway

00:32:128 (1) - im upset that the fact there is a important sound on this slider tail, yet it doesn't get emphasized with clickable objects :( why? Because the sound on the sliderend comes together with the sound on the sliderhead. If you try to let the slider end before, the following sound will feel hollow.

00:28:928 (1,2) - i'm also dumbfounded that this spacing is inconsistent with 00:30:128 (2,3,4) - shouldn't the spacing between 1-2 be larger than 2-3-4? This is a style, and totally playable, as well as putting emphazis on the things I want to emphazise

that's all i'm gonna give you really, i'm too tired to mod this and i feel like you really need to work on spacing consistency, and emphasis via clickable objects. good luck ty
Topic Starter
N0thing

It has a normal diff, despite what AI mod says.
If there are still any problems, feel free to point them out.
moonpoint
hello - m4m

General
lots of unsnapped green lines. pls fix

Normal
  1. Please check AiMod and look tick "Check distance snap." None should appear. This means that distance snap was not on when mapping this difficulty, which it should be since it's a normal.
  2. 00:14:281 (7) - Unsnapped note - this is not 1/3.
  3. 00:16:195 (2) - Avoid notes on blue ticks in easier difficulties, since newer players expect easier rhythms. Stick to using a 1/2 beat snap divisor. These too: 00:18:070 (6) - 00:19:945 (2) -
  4. 00:35:328 (1) - Slider seems unbalanced - skewed to the left.
  5. 00:47:828 (1) - I'd honestly start this spinner on the timing point, and have it end on 00:51:417 -
  6. 01:11:235 (1) - Avoid these kinda kicksliders in easier difficulties. Newer players can't tell when to release, no matter how much time given afterwards or beforehands. This one too: 01:08:656 (1) -
  7. 01:28:110 (1) - add a spinner around here to map applause
SGYuno
  1. 00:10:687 (5) - nc
  2. 00:28:928 (1) - these uneven sliders ;w;
  3. 00:42:528 (2) - move middle anchor so it flows onto (3)
  4. 00:46:528 (4) - avoid this. it touches the health bar which is ugly
  5. 01:08:891 (1) - not sure why this is NC
  6. 01:12:641 (1) - add a Finish hitsound
  7. 01:18:735 (1) - ctrl+g
  8. 01:20:141 (5) - move slider so sliderend stacks on 01:19:203 (2) -
  9. 01:23:891 (5) - move slider so sliderhead stacks on 01:22:485 (1) - sliderend
  10. 01:29:047 - map the applause with spinner reeeeeee
Topic Starter
N0thing

Apo11o wrote:

hello - m4m

General
lots of unsnapped green lines. pls fix Not impacting play as long as they are right. I'm too lazy for that XD

Normal
  1. Please check AiMod and look tick "Check distance snap." None should appear. This means that distance snap was not on when mapping this difficulty, which it should be since it's a normal. Some parts were deliberately mapped without DS because DS would have made it harder to map.
  2. 00:14:281 (7) - Unsnapped note - this is not 1/3. ty
  3. 00:16:195 (2) - Avoid notes on blue ticks in easier difficulties, since newer players expect easier rhythms. Stick to using a 1/2 beat snap divisor. These too: 00:18:070 (6) - 00:19:945 (2) - Those notes are essential. Besides, Slider leniency should handle this problem.
  4. 00:35:328 (1) - Slider seems unbalanced - skewed to the left.Fixed
  5. 00:47:828 (1) - I'd honestly start this spinner on the timing point, and have it end on 00:51:417 - Nah
  6. 01:11:235 (1) - Avoid these kinda kicksliders in easier difficulties. Newer players can't tell when to release, no matter how much time given afterwards or beforehands. This one too: 01:08:656 (1) - In fact they can do this. I asked ppl to testplay it. This is a normal, not an easy.
  7. 01:28:110 (1) - add a spinner around here to map applause
Too long, and unneccessary IMO

SGYuno
  1. 00:10:687 (5) - nc I think I agreed, I'm not sure
  2. 00:28:928 (1) - these uneven sliders ;w; Fixed
  3. 00:42:528 (2) - move middle anchor so it flows onto (3) No, this is to increase the snap, and thus the emphasis.
  4. 00:46:528 (4) - avoid this. it touches the health bar which is ugly Fixed
  5. 01:08:891 (1) - not sure why this is NC Added more NC (in the BG drums or something start to play, and I wanted to reflect that
  6. 01:12:641 (1) - add a Finish hitsound Aye :D
  7. 01:18:735 (1) - ctrl+g No (snap)
  8. 01:20:141 (5) - move slider so sliderend stacks on 01:19:203 (2) - No (snap)
  9. 01:23:891 (5) - move slider so sliderhead stacks on 01:22:485 (1) - sliderend No, Snap
  10. 01:29:047 - map the applause with spinner reeeeeee
Forget your dream XDD
DJPop
~General~
• Remove all , from tags
• You should set combo colors to match the theme, either bg or song
• SGYuno feels like a hard diff, I think you should make a more difficult one

~Normal~
• I don't know why the game decided to give it ★1.97, it feels harder than that
00:14:320 (7,8,1) - remove, then make (6) a repeat slider
00:15:375 - 00:21:234 - this part is almost the same as SGYuno, try to reduce notes/sliders
00:25:218 (1,1,1,1) - should be different from the first set
00:47:828 (1) - should start at 00:48:145 and end at 00:51:417 or 00:51:963
00:50:326 - you can map something easy here instead of break time
01:05:610 (1) - set addition to normal and add finish sound
01:06:313 (1,1,1,1) - remove nc and try to avoid tapping on blue ticks, use slider and end on them if you have to
01:08:656 (5) - a bit hard to read for normal, should be 1/2 slider with 1 repeat
01:21:547 (1,1) - remove nc
01:23:891 (1) - ^
01:28:110 (1) - add finish and add a spinner after, end at 01:31:860

~SGYuno~
00:14:320 (7) - unexpected blue tick, nc here as a warning
00:17:718 (5) - nc
00:25:218 (1,2,3,1,2,3,1,2,3,1,2,3) - the song is building the pace so this part should be harder
00:47:828 (1) - should start at 00:48:145 and end at 00:51:417 or 00:51:963
01:05:599 (1) - set addition to normal and use only finish sound
01:08:891 (1) - remove nc
01:09:125 (1) - ^
01:15:922 (4) - move its tail down, parallel to slider (1)
01:16:391 (5) - add whistle
01:28:110 (1,2) - change (1) into circle, add finish, delete (2), start spinner after the circle and end at 01:31:860
Topic Starter
N0thing

DJPop wrote:

~General~
• Remove all , from tags Done
• You should set combo colors to match the theme, either bg or song Done
• SGYuno feels like a hard diff, I think you should make a more difficult one IT WAS SUPPOSED TO BE!!! Darn osu

~Normal~
• I don't know why the game decided to give it ★1.97, it feels harder than that agreed
00:14:320 (7,8,1) - remove, then make (6) a repeat slider The following combo is quite vital to this part, even at the cost of seemingly similar to the upper diff.
00:15:375 - 00:21:234 - this part is almost the same as SGYuno, try to reduce notes/sliders ^
00:25:218 (1,1,1,1) - should be different from the first set Yup. I just had no plan how, and now I somehow did it
00:47:828 (1) - should start at 00:48:145 and end at 00:51:417 or 00:51:963 Did something similar
00:50:326 - you can map something easy here instead of break time Ok. The moment ppl complain about this I'll delete this part
01:05:610 (1) - set addition to normal and add finish sound Ok
01:06:313 (1,1,1,1) - remove nc and try to avoid tapping on blue ticks, use slider and end on them if you have to I have
01:08:656 (5) - a bit hard to read for normal, should be 1/2 slider with 1 repeat Agreed
01:21:547 (1,1) - remove nc Ok
01:23:891 (1) - ^ ^
01:28:110 (1) - add finish and add a spinner after, end at 01:31:860 Grumble what do you guys have with finishing spinnersOK

~SGYuno~
00:14:320 (7) - unexpected blue tick, nc here as a warning Added a lot more NC during thsi segment, as well as in Normal
00:17:718 (5) - nc I think I agreed? I forgot
00:25:218 (1,2,3,1,2,3,1,2,3,1,2,3) - the song is building the pace so this part should be harder Ok
00:47:828 (1) - should start at 00:48:145 and end at 00:51:417 or 00:51:963 Did somethign similar
01:05:599 (1) - set addition to normal and use only finish sound Ok
01:08:891 (1) - remove nc I thikn I agreed
01:09:125 (1) - ^ [/color]
01:15:922 (4) - move its tail down, parallel to slider (1) Woah
01:16:391 (5) - add whistle Oops
01:28:110 (1,2) - change (1) into circle, add finish, delete (2), start spinner after the circle and end at 01:31:860 >_> Finishing spinners
Ataraxia
Okay, to be honest, i see you is a novice mapper anyway, so all the stuff i say its more to you and don't to map.

Okay, so lets begin.

[Normal]

General Stuff


In general, thats not a normal diff (but its 1.97 star rate, how not ?),its the fact that u used a lot of 1/2 rhythm but with less space and DS abuse, its the first thing that let your mapping unrankeable now, so let me explain some stuff about low diffs.

1 - To be rankable, Normal diffs , in the first time, need to have a ALL constant Distance Snap in all notes with the same velocity (if have bpm charge like now, add inherit points to try to let them the same. i see you understand velocity stuff in general)

2 - A Safe and variety, not so agressive like 00:08:812 (4,5,6) - , to you understand more that point, i really recommend you to see some Normal diffs to see how experient mappers do them, and you will see thats my point with more clarity. For that, i will let some normals that i like.

- https://osu.ppy.sh/s/324058 - Normal

- https://osu.ppy.sh/s/617120 - Normal

-https://osu.ppy.sh/s/679275 - Normal (he teach me how to make Low diff in general xD)

- https://osu.ppy.sh/s/623475 - Normal (me and other guy)

- https://osu.ppy.sh/s/471011 - Normal (best of my low diff maps)

Its all, if you want, we can talk more about all of that diffs, all i want now its you to understand all thats point to improve your map way. So be free to talk with me after that



  1. Why are so many inherit points unsnapped ? theres a lot of them and this is like SO WEIRD, u really should fix them
  2. First stuff of all : 00:08:812 (4,5,6) - what is this ? 3 same slider, in the same place, this kinda of stuff its not rankeable in general, the reason for this is the fact that ruins your map and make weird to play, more than that, u have a gorgeous grid to use, so, what i recommend: at least, delete this two 00:10:687 (5,6) - and do another thing, try to use another representation of the music, the music is getting more hits here. https://puu.sh/zfPDS/74f8c1192b.jpg This is what i have done
  3. 00:14:906 (8,1) - its a huge overlap, low diffs need to be the most clean possible, this kinda of stuff just make them more weird, u should try to avoid them
  4. 00:16:781 (2,1) - The same point here too, this is the Last overlap stuff i will Timestamp for you, alll the rest i will let you to fix them.
  5. 00:21:468 (1,2,3,4) - Here u make good, symmetric and following the music properly, i like, u could try to do the same idea in the whole map. the same thing counts to 00:25:218 (1,1,1,1) -
  6. 00:28:928 (1) - You use a huge velocity here, in normal diffs, like i said, the velocity: Or need to be the same, or change for very little (something like +0.05 etc) , now look here, The BPM its higher than before, u should use a low velocity here to compense with the beggin of map, not so HIGH than now. Go for me, its really hard to new players to follow that.
  7. 00:36:528 (2,5) - U could stack them
  8. 01:11:235 (1) - Here... this not allowed to do in a normal, serious, other important stuff in normal diff is use only 1/2 and not more. Cuz the fast rythm its hard for beginner players, so i really recommend to use another stuff here and not a huge repeat in 1/4

General opinion of the Diff
I feel like the diff need a great hotfix to be at least rankeable, but more than that, thats not really a normal, there traces that make them hard, like the variety of DS, Use of the 1/4 rhythm etc... the rhythm its good btw, but not in the correct application, stuffs like overlap and etc need to be avoid.

My recomendation: Mapper need to improve you aesthetic in low diffs, make the maximum to at least let a clean map

__

[SGYuno...] What is that name ? they have any relation with the music ? if not, he's not allowed to be here, switch to Hard etc.

  1. 00:14:320 (1,1) - you could improve the stack here.
  2. 00:21:000 (1,2,1) - There's a huge DS inconsistency here, see the 00:21:000 (1,2) - are high than 00:21:234 (2,1) - (them supposed to be high since its the moment that start the beats )
  3. 01:16:860 (1,2,3,4,5) - U should avoid the Overlap here
  4. 01:20:141 (5) - The same point here.
  5. 01:20:610 (1,2,1,2,3,1,2,3,4,5) - this is so random, look the way u do this 01:20:610 (1,2) - and see now 01:22:485 (1,2,3) - , its the same sound, (the difference is that one is sharper than the other) U should let the two timestamp with a kind of connection, to represent the better way this music moment.
  6. 01:24:945 (4,5,6,7) - avoid xD
General opinion of the Diff
i'm bit impressive of that Hard, there some minor stuffs here but i feel that diff its normaly rankeable, the only thing i can really tell to ''be careful...' its the 00:28:928 (1) - to 00:47:528 (6) - For me, thats feel random. its just a feel, so have a change that i can be wrong about that.


General Opinion of the Mapset

The most thing thats trigg me its the fact of a lot of inherit points unfixed, even because thats unrankeable just to let the timing points like that, Mapper should fix that. Even more that, other people can think mapper its a 'lazy' just because don't fix things like that.

I think the spread need a advanced diff, in somestuff like 2.5, to make the spread good. i don't feel the actual spread its fine.

If you want to talk more about to try to improve the map, just PM me.

Ataraxia
Axhina
hi from #modreq

SGYuno>

00:14:203 (7) - there should be circle there otherwise u need to change the spacing cause theres no gap difference in the timeline above
00:19:828 (2) - ^
00:30:128 (2) - stack or move it farer away to make the gap difference readable rn it plays like a 1/2 spacing
00:33:328 (2) - ^
00:35:328 (1) - ^
00:36:528 (2) - ^
00:38:528 (1) - ^
00:39:728 (2) - ^
00:40:728 (1) - ^
00:41:328 (1) - ^
00:44:928 (1) - ^
00:42:528 (2) - uncomfortable flow
00:46:528 (4) - offscreen
01:24:360 (1) - strong beat should be spaced farer out

Normal >
circle size should be 4
00:35:328 (1) - don't overlap this
00:38:528 (1) - ^
00:40:128 (1,1,1) - this is nice tho i like it
01:28:110 (1) - prolly should be in the middle

that's it for now
gl with ur map ^^
Topic Starter
N0thing

Ataraxia wrote:

Okay, to be honest, i see you is a novice mapper anyway, so all the stuff i say its more to you and don't to map.

Okay, so lets begin.

[Normal]

General Stuff


In general, thats not a normal diff (but its 1.97 star rate, how not ?),its the fact that u used a lot of 1/2 rhythm but with less space and DS abuse, its the first thing that let your mapping unrankeable now, so let me explain some stuff about low diffs. >_> I hate that star rating system

1 - To be rankable, Normal diffs , in the first time, need to have a ALL constant Distance Snap in all notes with the same velocity (if have bpm charge like now, add inherit points to try to let them the same. i see you understand velocity stuff in general) FINALLY DONE

2 - A Safe and variety, not so agressive like 00:08:812 (4,5,6) - , to you understand more that point, i really recommend you to see some Normal diffs to see how experient mappers do them, and you will see thats my point with more clarity. For that, i will let some normals that i like I changed that, but I didn't take a look at those maps.

- https://osu.ppy.sh/s/324058 - Normal

- https://osu.ppy.sh/s/617120 - Normal

-https://osu.ppy.sh/s/679275 - Normal (he teach me how to make Low diff in general xD)

- https://osu.ppy.sh/s/623475 - Normal (me and other guy)

- https://osu.ppy.sh/s/471011 - Normal (best of my low diff maps)

Its all, if you want, we can talk more about all of that diffs, all i want now its you to understand all thats point to improve your map way. So be free to talk with me after that



  1. Why are so many inherit points unsnapped ? theres a lot of them and this is like SO WEIRD, u really should fix them Idc, they don't matter, I am lazy on that one because they don't matter. I had way too much trouble timing this damn thing, and those are the remnants of that
  2. First stuff of all : 00:08:812 (4,5,6) - what is this ? 3 same slider, in the same place, this kinda of stuff its not rankeable in general, the reason for this is the fact that ruins your map and make weird to play, more than that, u have a gorgeous grid to use, so, what i recommend: at least, delete this two 00:10:687 (5,6) - and do another thing, try to use another representation of the music, the music is getting more hits here. https://puu.sh/zfPDS/74f8c1192b.jpg This is what i have done Incidentally, I did something on the SGYuno diff. I changed it to something way different now
  3. 00:14:906 (8,1) - its a huge overlap, low diffs need to be the most clean possible, this kinda of stuff just make them more weird, u should try to avoid them I think I fixed it
  4. 00:16:781 (2,1) - The same point here too, this is the Last overlap stuff i will Timestamp for you, alll the rest i will let you to fix them.I think I fixed them all, but I'm not sure
  5. 00:21:468 (1,2,3,4) - Here u make good, symmetric and following the music properly, i like, u could try to do the same idea in the whole map. the same thing counts to 00:25:218 (1,1,1,1) -
  6. 00:28:928 (1) - You use a huge velocity here, in normal diffs, like i said, the velocity: Or need to be the same, or change for very little (something like +0.05 etc) , now look here, The BPM its higher than before, u should use a low velocity here to compense with the beggin of map, not so HIGH than now. Go for me, its really hard to new players to follow that.Velocity is what makes this map here so interesting. Also, the testplayers have no troubles adapting to the SV, so I'm keeping that one.
  7. 00:36:528 (2,5) - U could stack them XD
  8. 01:11:235 (1) - Here... this not allowed to do in a normal, serious, other important stuff in normal diff is use only 1/2 and not more. Cuz the fast rythm its hard for beginner players, so i really recommend to use another stuff here and not a huge repeat in 1/4
I think I denied this one, but followed your advice on other aprts

General opinion of the Diff
I feel like the diff need a great hotfix to be at least rankeable, but more than that, thats not really a normal, there traces that make them hard, like the variety of DS, Use of the 1/4 rhythm etc... the rhythm its good btw, but not in the correct application, stuffs like overlap and etc need to be avoid. Hotfixed

My recomendation: Mapper need to improve you aesthetic in low diffs, make the maximum to at least let a clean map

__

[SGYuno...] What is that name ? they have any relation with the music ? if not, he's not allowed to be here, switch to Hard etc. It's the reason why I made this map. It stays.

  1. 00:14:320 (1,1) - you could improve the stack here. I think I did
  2. 00:21:000 (1,2,1) - There's a huge DS inconsistency here, see the 00:21:000 (1,2) - are high than 00:21:234 (2,1) - (them supposed to be high since its the moment that start the beats ) I think I did
  3. 01:16:860 (1,2,3,4,5) - U should avoid the Overlap here This is a stream. I don't do spaced streams on low diff
  4. 01:20:141 (5) - The same point here. Here you are actually right, so
  5. 01:20:610 (1,2,1,2,3,1,2,3,4,5) - this is so random, look the way u do this 01:20:610 (1,2) - and see now 01:22:485 (1,2,3) - , its the same sound, (the difference is that one is sharper than the other) U should let the two timestamp with a kind of connection, to represent the better way this music moment. Changed it so it can HL the music even better
  6. 01:24:945 (4,5,6,7) - avoid xD
General opinion of the Diff
i'm bit impressive of that Hard, there some minor stuffs here but i feel that diff its normaly rankeable, the only thing i can really tell to ''be careful...' its the 00:28:928 (1) - to 00:47:528 (6) - For me, thats feel random. its just a feel, so have a change that i can be wrong about that.
Changed that aprt


General Opinion of the Mapset

The most thing thats trigg me its the fact of a lot of inherit points unfixed, even because thats unrankeable just to let the timing points like that, Mapper should fix that. Even more that, other people can think mapper its a 'lazy' just because don't fix things like that. I am lazy. If the BN gets triggered, I'll just give it a hotfix, but tbh, they are working rn, and I don't want them to break

I think the spread need a advanced diff, in somestuff like 2.5, to make the spread good. i don't feel the actual spread its fine. UGHHH

If you want to talk more about to try to improve the map, just PM me. We talked more about it

Ataraxia
Topic Starter
N0thing

Seulgij wrote:

hi from #modreq

SGYuno>

00:14:203 (7) - there should be circle there otherwise u need to change the spacing cause theres no gap difference in the timeline above Lalala I don't care, Lalala, I'm abusing Slider Leniency. No, to be honest, I think this part here is initiutive, and even if you misplay, you still can get 300 on that part. Also, I added NC's now to that part so they get recognized easily.
00:19:828 (2) - ^
00:30:128 (2) - stack or move it farer away to make the gap difference readable rn it plays like a 1/2 spacing
00:33:328 (2) - ^
00:35:328 (1) - ^
00:36:528 (2) - ^
00:38:528 (1) - ^
00:39:728 (2) - ^
00:40:728 (1) - ^
00:41:328 (1) - ^
00:44:928 (1) - ^
00:42:528 (2) - uncomfortable flow That's the trick to making this sound stand out.
00:46:528 (4) - offscreen Changed
01:24:360 (1) - strong beat should be spaced farer out I remapped this part, so it should be fine now

Normal >
circle size should be 4 Oops XD
00:35:328 (1) - don't overlap this Remapped
00:38:528 (1) - ^
00:40:128 (1,1,1) - this is nice tho i like it Ty
01:28:110 (1) - prolly should be in the middle Middle of BG. there wasn't a spinner before, so the scorescreen would appear and the mouse should have looked like it was hovering over it, but since now there's a spinner......... FML


that's it for now
gl with ur map ^^ ty, and sorry for not offering ModdingV2
SquareTude
Hey, from #m4m

[Normal]
00:14:906 (8,1) - you could probably find a way so these don't overlap
00:31:328 (5,1) - ^
00:33:728 (4) - off screen
00:37:728 (5,1) - ^
00:41:728 (1,2) - ^
00:44:928 (1,2) - ^.. You get the idea. You generally don't want overlaps. Even thought these might seem like minor ones they still affect the asthetics of the map.
00:48:128 (1) - Recovery time after slider on normal diff should be at least 2 beats.
00:52:508 (2) - off screen
00:56:872 (1) - barely on screen
01:01:235 (3) - ^
01:09:828 (2,3) - overlapping.


[]

[SGYuno]
00:35:328 (1) - why do you like things off screen? :D
00:43:328 (4) - ^
00:45:728 (2) - ^

Marked unrankable with red and orange are technically rankable but better fix.
Topic Starter
N0thing

SquareTude wrote:

Hey, from #m4m

[Normal]
00:14:906 (8,1) - you could probably find a way so these don't overlap
00:31:328 (5,1) - ^
00:33:728 (4) - off screen
00:37:728 (5,1) - ^
00:41:728 (1,2) - ^
00:44:928 (1,2) - ^.. You get the idea. You generally don't want overlaps. Even thought these might seem like minor ones they still affect the asthetics of the map.
00:48:128 (1) - Recovery time after slider on normal diff should be at least 2 beats.
00:52:508 (2) - off screen
00:56:872 (1) - barely on screen
01:01:235 (3) - ^
01:09:828 (2,3) - overlapping.


[]

[SGYuno]
00:35:328 (1) - why do you like things off screen? :D
00:43:328 (4) - ^
00:45:728 (2) - ^

Marked unrankable with red and orange are technically rankable but better fix.
Done, thank you!
RVMathew
Hi there. M4M request.
Note that I am a bit rusty as I have not modded in a long time.

General:
1) AI mod reports that tags are not consistent. Please fix.

Normal:
I assume that this is the lowest diff since you will probably not make an easy.

1) 00:12:562 (6,7) - For previous notes you were using 1.1x ds but here the distance between 6 and 7 are much more than that. Please fix, because as of now even though the sliders are 3/4 apart, it looks like it is actually 1/1 apart and that will throw off new players. Yeah I know that will cause overlaps, so you will have to adjust the placement of the notes.

If there is one thing I would try and sort out, it would be the inconsistent distance snap.

2) 00:28:928 (1) - I like the slider shapes, but make it a bit more curvy.

3) 00:52:508 (2) - Sliders such as these; try removing the red anchor point like [ur=https://osu.ppy.sh/ss/10436816]so[/url] because you get a smoother curve.

4) 01:07:250 (1) - Shortened by 1/4, there is a distinct beat at 01:07:719

Rhythm wise, the map is fine. Aesthetics wise some of the shapes are cool. Try and keep a constant distance snap and that map will be fine.

SGYuno
1) :idea: 00:25:218 (1,2,3,1,2,3,1,2,3,1,2,3) - For each triangle pattern, you could gradually increase the distance between each note to represent the music building up. Here is an example:
00:25:218 (1,2,3) - Keep it at 1.8x distance snap.
00:26:156 (1,2,3) - 1.9x distance snap
00:27:093 (1,2,3) - 2.0x distane snap
00:28:031 (1,2,3) - 2.1x distance snap

2) 00:16:195 (1,2,3,4) - It looks a lot cleaner if you arrange it like this: https://osu.ppy.sh/ss/10436873

3) 00:29:928 If you can you should add a note here. Applies to other areas such as 00:33:128 , 00:36:328 , 00:39:528

4) 00:30:528 (4) - In my opinion shapes like these are ugly. I think using a simple curve is better looking.

5) 01:11:235 (1,2,3,4,1,2,3,4,1,2,3,4,1) - From an aesthetic standpoint try and make this a smooth curve. I do like how you gradually increase the notes between each combo. Smart stuff.

Overall: Rhythm is solid for both difficulties, but distance snap is an issue for me regarding the normal difficulty. Get that sorted and you have a solid map.

RVMathew.
saggi
sgyuno

00:25:218 (1,2,3) - change it into triangle with ctrl + shift + d
00:27:093 (1,2,3) - ^
00:34:528 (6) - maybe do blanket ?
00:34:528 (6,6) - stack?
00:39:728 (2,3) - blanket pls
01:13:461 (2) - you can delete this circle
01:17:211 (2) - ^
01:22:485 (1,4) - bad overlap
Topic Starter
N0thing

RVMathew wrote:

Hi there. M4M request.
Note that I am a bit rusty as I have not modded in a long time.

General:
1) AI mod reports that tags are not consistent. Please fix.How?

Normal:
I assume that this is the lowest diff since you will probably not make an easy.I've found someone willing to make a EZ GD. Which is weird, but cool.

1) 00:12:562 (6,7) - For previous notes you were using 1.1x ds but here the distance between 6 and 7 are much more than that. Please fix, because as of now even though the sliders are 3/4 apart, it looks like it is actually 1/1 apart and that will throw off new players. Yeah I know that will cause overlaps, so you will have to adjust the placement of the notes. Fiixed

If there is one thing I would try and sort out, it would be the inconsistent distance snap. Idk if I fixed it. I placed a lot of DS there and there

2) 00:28:928 (1) - I like the slider shapes, but make it a bit more curvy. Yeah, they look good now

3) 00:52:508 (2) - Sliders such as these; try removing the red anchor point like [ur=https://osu.ppy.sh/ss/10436816]so[/url] because you get a smoother curve. Nah, I need them that way. It reminds me of a wave - and that's what this song also feels like at that part

4) 01:07:250 (1) - Shortened by 1/4, there is a distinct beat at 01:07:719 The 1/4 beat is more important

Rhythm wise, the map is fine. Aesthetics wise some of the shapes are cool. Try and keep a constant distance snap and that map will be fine.

SGYuno
1) :idea: 00:25:218 (1,2,3,1,2,3,1,2,3,1,2,3) - For each triangle pattern, you could gradually increase the distance between each note to represent the music building up. Here is an example: Ye
00:25:218 (1,2,3) - Keep it at 1.8x distance snap.
00:26:156 (1,2,3) - 1.9x distance snap
00:27:093 (1,2,3) - 2.0x distane snap
00:28:031 (1,2,3) - 2.1x distance snap

2) 00:16:195 (1,2,3,4) - It looks a lot cleaner if you arrange it like this: https://osu.ppy.sh/ss/10436873 Changed stuff I think

3) 00:29:928 If you can you should add a note here. Applies to other areas such as 00:33:128 , 00:36:328 , 00:39:528 ... ARghDONE

4) 00:30:528 (4) - In my opinion shapes like these are ugly. I think using a simple curve is better looking. Also represents wave.

5) 01:11:235 (1,2,3,4,1,2,3,4,1,2,3,4,1) - From an aesthetic standpoint try and make this a smooth curve. I do like how you gradually increase the notes between each combo. Smart stuff. I need the change to let them know something is gonna happen

Overall: Rhythm is solid for both difficulties, but distance snap is an issue for me regarding the normal difficulty. Get that sorted and you have a solid map.

RVMathew.
Topic Starter
N0thing

DominiGG wrote:

sgyuno

00:25:218 (1,2,3) - change it into triangle with ctrl + shift + d begrudgingly done
00:27:093 (1,2,3) - ^
00:34:528 (6) - maybe do blanket ? It is
00:34:528 (6,6) - stack? They are so far away, stacking is useless
00:39:728 (2,3) - blanket pls Made the blanket more apparent
01:13:461 (2) - you can delete this circle No. If you turn of effects and play it at 25% speed, you can clearly hear the note
01:17:211 (2) - ^
01:22:485 (1,4) - bad overlapNew placement of this section
intiaz
Finished the GD! 8-)

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BeatDivisor: 4
GridSize: 16
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Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:League, legends, LoL, DJ, Sona, 2015, Ultimate, Skin, Riot Games, Riot, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar, Renholdër, trailer
BeatmapID:0
BeatmapSetID:-1

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Please let me know whenever there are mods, do NOT do them for me. Not to be rude, but I don't want another case like this.
[MTF] Wolfette
Easy:

Nothing

Normal:

01:17:328 (2,3) - This flows strangely. Might wanna modify
01:20:610 (1,2,3) - Spacing here is a bit much

SGYuno:

Nothing
YukiZura-
sorry , i totally forgot about m4m XD

[SGYuno]
00:14:203 - you can add note here cuz got sound there , make the double there
00:16:078 - 00:17:953 - 00:19:828 - same here
00:30:528 (5,6) - sorry but this slider is ugly :( , if you want to make a slider wave , do it like this for better visual slider

00:31:728 - clickable sound ;-;
00:32:128 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - copy paste ;-; , hmm this is really boring to play , variation is improtant so that player can enjoy playing the map better hehe
00:41:728 (1,2) - can be blanket this for better look
00:44:928 (1,2) - same here
01:20:610 (6) - nc here and delete this nc , nc inconsistent here

that's all
goodluck on improvement :)
Topic Starter
N0thing

YukiZura- wrote:

sorry , i totally forgot about m4m XD

[SGYuno]
00:14:203 - you can add note here cuz got sound there , make the double there Not on the hard
00:16:078 - 00:17:953 - 00:19:828 - same here
00:30:528 (5,6) - sorry but this slider is ugly :( , if you want to make a slider wave , do it like this for better visual slider Will consider it, you are the 3rd person to point out that. But idk what to replace it with... Like, A slider wave seems like... Actually... Yeah... maybe... Argh, I'll try this out on the weekend

00:31:728 - clickable sound ;-; Slidertail actually puts enough emphasiz here. At least it'S similar to that slidertail 00:28:928 - , and you didn't point it out
00:32:128 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - copy paste ;-; , hmm this is really boring to play , variation is improtant so that player can enjoy playing the map better hehe Improved the section, still copy paste, since it's actually comfortable to play and not everything needs to be new and fresh for the player. This here is the quieter part of the Kiai, and as such a repetition is actually a good representation of the music. All the sliders circles etc. are also relatively easy and comfortable to hit.
00:41:728 (1,2) - can be blanket this for better look ok
00:44:928 (1,2) - same here ok
01:20:610 (6) - nc here and delete this nc , nc inconsistent here After some thinking, I decided to agree

that's all
goodluck on improvement :) ty
Topic Starter
N0thing

AsrielDr33murr wrote:

Easy:

Nothing

Normal:

01:17:328 (2,3) - This flows strangely. Might wanna modify Nah, it's also that way before, I just copy-pasted it. The sliders are clear to click as well, and are a somewhat okay representation of the music - enough for a normal.
01:20:610 (1,2,3) - Spacing here is a bit much Spacing is the same. Look at the top right corner. The yellow numbers represent the distance between the sliders. It also tells you the DS needed to replicate the same distance for the same bpm.

SGYuno:

Nothing
intiaz
Made some changes to my diff! Call me whenever there's a mod. Thanks!

code
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Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:League, legends, LoL, DJ, Sona, 2015, Ultimate, Skin, Riot Games, Riot, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar, Renholdër, trailer
BeatmapID:1575196
BeatmapSetID:635398

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Topic Starter
N0thing

Nyantiaz wrote:

Made some changes to my diff! Call me whenever there's a mod. Thanks!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28892
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:League, legends, LoL, DJ, Sona, 2015, Ultimate, Skin, Riot Games, Riot, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar, Renholdër, trailer
BeatmapID:1575196
BeatmapSetID:635398

[Difficulty]
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CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.05
SliderTickRate:1

[Events]
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Video,0,"DJ Sona Ultimate Concert Skins Trailer - League of Legends.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Somehow modders have been avoiding me. I got a lot of testplays for you though
saggi
SGYUNO

00:43:128 (3,6) - stack them like u did on the next same pattern

EDIT
00:48:128 (1) - move this onto white tick cuz its placed a bit before it
Topic Starter
N0thing

DominiGG wrote:

SGYUNO

00:43:128 (3,6) - stack them like u did on the next same pattern
Welp, accident, thanks :D

But you found nothing else? Woah oO
Topic Starter
N0thing

DominiGG wrote:

SGYUNO

EDIT
00:48:128 (1) - move this onto white tick cuz its placed a bit before it
It is on the white tick though?
Nyukai
Oh well, I forgot about v1.

Since League of Legends is in source there's no need to add "league" or "legends" on tags. You can also remove things like "DJ", "Sona", "Ultimate", "Riot", "The Crystal Method", "Bassnectar". They are already on title and artist (and you added riot games, so there's no need to say riot again...)

Also, tags cannot be added with commas, feel free to remove them.

Cool song.
intiaz
Heyo! Made some more changes to my diff, accidentally found some mistakes and fixed them!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28892
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:League, legends, LoL, DJ, Sona, 2015, Ultimate, Skin, Riot Games, Riot, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar, Renholdër, trailer
BeatmapID:1575196
BeatmapSetID:635398

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
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Video,0,"DJ Sona Ultimate Concert Skins Trailer - League of Legends.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
N0thing

Nyantiaz wrote:

Heyo! Made some more changes to my diff, accidentally found some mistakes and fixed them!

code
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 28892
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:League, legends, LoL, DJ, Sona, 2015, Ultimate, Skin, Riot Games, Riot, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar, Renholdër, trailer
BeatmapID:1575196
BeatmapSetID:635398

[Difficulty]
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CircleSize:2.5
OverallDifficulty:2
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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00:48:128 (1) - Move to offset
Kaine
Nyantiaz's Easy
00:28:928 - i like how you used sharp sliders in this section, but there doesnt seem to have been much thought put into where and when to use them. I'd suggest only using the sharp sliders to emphasize kicks in the song like here 00:29:728 (2) - and use curved sliders for everything

Normal
u need to use DS in normals Lol

00:21:468 (1,1,1,1,1,1,1,1) - why the nc spam
00:41:128 - put circl here

Hard
00:49:497 - unsnapped green line
u need to work on ur Aes mate.. the weak curves thing aint rly workin, try usin some Stronger Curves and straight lines

https://en.wikipedia.org/wiki/Sunk_cost ... st_fallacy
Topic Starter
N0thing

Kaine wrote:

Normal
u need to use DS in normals Lol There is DS. Sometimes, it changes to reflect the music, sometimes it changes to make the map more playable.

00:21:468 (1,1,1,1,1,1,1,1) - why the nc spam To make this part notably different from the previous one, as well as providing enough HP for the next kiai part.
00:41:128 - put circl hereI disagree with you here because that would go beyond the scope of a normal diff. Additionally, the flow would feel weird

Hard
00:49:497 - unsnapped green line ... fixed, although they don't need to be snapped
u need to work on ur Aes mate.. the weak curves thing aint rly workin, try usin some Stronger Curves and straight lines If you are talking about 00:28:928 (1) - These sliders, then I actually did that before, however none of them had the same feeling as this slider had. They look bad aestethically, but only if you are staring at them for long enough. Due to a change in how sliders work (namely, they appear starting from their starting point) this shape actually gains some aestethic value, kinda as if a ball was rolling away from that point. The flow also feels fitting to the song for me

https://en.wikipedia.org/wiki/Sunk_cost ... st_fallacy I know what you are thinking about, and I totally agree. It's the way I map and improve.
Left
[Easy]
00:28:500 (5,1) - DS is ruined by red tick, check this, and part after
00:29:728 (2,3,4) - this rhythm isn't for easy, use https://osu.ppy.sh/ss/10657315 this kind rhythm

easy diff should have same DS, SV. pls check through all o

[Normal]
normal also should have same DS all through map.
and easy 00:34:128 (4,5,1) - / normal 00:07:875 (2,3,4) - also care your DS spread

[Ultimate]
00:30:128 (2,3,4) - this isn't for hard diff, make easier or get new hard diff
01:08:656 (1,2,3,4,5,6,1) - hard diff can't stream

don't have to mod my stuff, actually I can't mod this. have to think more about visual overall and study about rankable spread :)
Topic Starter
N0thing

Left wrote:

[Easy]
00:28:500 (5,1) - DS is ruined by red tick, check this, and part after
00:29:728 (2,3,4) - this rhythm isn't for easy, use https://osu.ppy.sh/ss/10657315 this kind rhythm

easy diff should have same DS, SV. pls check through all o No, only DS is required, it doesn't need to have the same DS throughout the whole map.

[Normal]
normal also should have same DS all through map. ^
and easy 00:34:128 (4,5,1) - / normal 00:07:875 (2,3,4) - also care your DS spread They don't need to start at the same time. I'll think about the DS though

[Ultimate]
00:30:128 (2,3,4) - this isn't for hard diff, make easier or get new hard diff I think it's passable
01:08:656 (1,2,3,4,5,6,1) - hard diff can't stream There are hard diffs with streams. This is a low bpm stream, and introductionary.

don't have to mod my stuff, actually I can't mod this. have to think more about visual overall and study about rankable spreadNah, A mod demands a mod. :)
DiceSA
[General]
00:04:125 - Cut all before this part, unnecessary additional 4 seconds of duration to the mp3

[Nyantiaz's Easy]

CTRL+A, Just check this and make sure you're happy with it, some areas of the playfield are underutilised but it's not too bad considering the diff.

00:06:000 - 00:20:531 - ??? I know it's an easy but you could put anything here.

00:30:328 (3,4) - Half Beat Gaps in an easy aren't good. Keep your easy to a 1/1 rhythm. You can just make your rhythm in this section like this Instead. It still keeps the same idea but makes it far more accessible for a new player. You can apply this to 00:32:928 (2,3,4) - , 00:36:128 (2,3,4) - , 00:40:128 (3,4,5) - , 00:42:528 (2,3,4) - and 00:45:728 (2,3,4) - as well
00:31:328 (4,5) - Same for this. Too much for an Easy Diff, just make 4's slider end on 5, doesn't need to be clickable in this context and in this diff.

Rest is fine from what I can tell.

[Normal]

00:08:343 (3) - See this timestamp in Ultimate

00:16:195 (1,1,1) - Seriously avoid 3/4th rhythms in Normal.

00:50:326 (1,2,3) - Change this up a bit, 3 sliders going same direction 2 beats apart is a bit too simple

01:11:235 (1) - Would advise against using 1/4th beat reversing sliders in a Normal. You can just represent this with a 1/1 Slider and it works fine.

[Ultimate]

CTRL+A, You could do with using the edges of the map more, to many objects in the center is under-using the playfield and also undermines the positional variety that you can offer.

00:08:343 (3) - No sounds I get you're trying to fill rhythm but there's nothing for these circles to represent in the music so they feel weird. Instead you can add a half beat slider 00:08:109 - here where there is a noticeable noise, keeping your current rhythm.

00:14:320 (1) - This 3/4th gap isn't very intuitive to play. Plus you're missing a sound on the red tick that you could map so that there is only a 1/2th beat gap and then a 1/4th beat gap. This might not be the answer for all of your 3/4th gaps but try to keep in mind that it's not a rhythm players are familiar with, especially people playing a Hard Diff.

00:25:453 (2,2,2,2) - No strong sounds on these and yet they use the same spacing as the Objects on White Ticks that do have strong sounds supporting them.
00:39:728 (2,3,1,2) - Similar spacing issue here as the one above.
00:41:328 (1,2) - and here

01:11:235 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Maybe nerf I dunno. I don't think a stream this long is valid for a hard diff, maybe 8 objects long but any longer is going to be too much for hard diff level.

01:15:688 (3,6,3,5,3,3) - Spacing can be a bit closer to the previous object for each of these, so that the spacing represents the music better.

00:31:328 (6,6,6) - Change to 3 point sliders, these shapes are barely out of the range of what a 3 point slider provides and just looks kinda weird and not aesthetically pleasing.
_handholding
Easy
  1. I find it a bit off to use 1/2 gaps within the first kiai and no where else in the map. You can get rid of them entirely and still map to the music by changing it to this https://osu.ppy.sh/ss/10663954
  2. 01:14:985 (1) - delete NC
  3. 01:09:360 (1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4) - continuous 1/1 sliders is really dull to play, surely you can break up the pattern a bit. I think the song calls for more than 1/1 sliders.
Normal
  1. For the first 6-14 seconds I really don't know what you're trying to follow in the song tbqh
  2. 00:21:468 (1) - The NC spam in this section is overkill
  3. 00:30:328 (3,4) - imho it would follow the song better if you ctrl + g#d the rhythm https://i.imgur.com/KObv4sf.png This goes for similar places throughout the kiai as well
  4. 00:48:145 (1) - add hitsound additions
  5. 01:13:578 (2) - Slider shapes like these don't work well practically. They bizarre-ness tends to throw players off
Ultimate
  1. I don't understand what youre trying to follow with the intro rhythm, like the normal
  2. 00:48:128 (1) - perhaps place a circle here and move the spinner on the blue tick?
[]You're going to need a diff in between normal and the top. Just looking at the last kiai you have quite a few 1/1 gaps and in the top you have constant 1/2 rhythms and short streams in the mix
[]GL
Nelliel
General
Boi Check AImod errors all over :blobsweat:
You got some problems in aimod for ds check those and fix
Easy
00:29:728 (2) - a kickslider bouncing off 00:30:328 (3) - would be better as Kisses mentioned
00:31:328 (4) - 1/1 slider
00:32:928 (2) - same as 1st point
00:34:528 (3) - same as second point
the patterns above keep repeating in the song just do the same for all of em
00:55:781 (4,1) - ma man what is this blanket
01:24:360 (1,2) - you could prob do the same as this on 01:26:235 (3) - this section

Normal
00:06:000 (1,2,3,4,5,6,7,8,1,1,2,3,4,1,2,1,1,2) - get rid of this section you didn't map it in easy might as well no map it in normal as well
00:40:128 (1) - kick slider?
00:40:728 (1) - ^
00:50:326 (1) - why not c/p this slider instead of making a new one here 00:52:508 (2) -

Ultimate
You've got some insane anchors on some of your sliders
You also need to work on this diff more, you first kiai is so bland and looks like you just c/p one section and rotated it a bit. Places like 00:35:328 (1,2) - need to be emphasized more with more ds, since theres a pause there.
Nelliel
also as Left mentioned im pretty sure you need to have the same distance spacing throughout the entire map of an easy
Topic Starter
N0thing
Woah! Three mods! Thank you all! I'll mod your maps later today (Unless they are piling up, but the mod is guaranteed)
Topic Starter
N0thing

DiceSA wrote:

[General]
00:04:125 - Cut all before this part, unnecessary additional 4 seconds of duration to the mp3 Seems like a good idea. I'll grab some editors and stuff later, hopefully I can do this


[Normal]

00:08:343 (3) - See this timestamp in Ultimate doesn#t matter? I guess

00:16:195 (1,1,1) - Seriously avoid 3/4th rhythms in Normal. Can't avoid it

00:50:326 (1,2,3) - Change this up a bit, 3 sliders going same direction 2 beats apart is a bit too simple I think it suits the music here. Right after the climax comes such a slow part.

01:11:235 (1) - Would advise against using 1/4th beat reversing sliders in a Normal. You can just represent this with a 1/1 Slider and it works fine. Eeeeh, first time I heard that. My slider tick rate isn't that high though

[Ultimate]

CTRL+A, You could do with using the edges of the map more, to many objects in the center is under-using the playfield and also undermines the positional variety that you can offer.

00:08:343 (3) - No sounds I get you're trying to fill rhythm but there's nothing for these circles to represent in the music so they feel weird. Instead you can add a half beat slider 00:08:109 - here where there is a noticeable noise, keeping your current rhythm. remapped entire section

00:14:320 (1) - This 3/4th gap isn't very intuitive to play. Plus you're missing a sound on the red tick that you could map so that there is only a 1/2th beat gap and then a 1/4th beat gap. This might not be the answer for all of your 3/4th gaps but try to keep in mind that it's not a rhythm players are familiar with, especially people playing a Hard Diff. I don't want to use a 1/4 for this - the sections should be clearly seperatable from each other. And only the buildup and the last kiai has 1/4

00:25:453 (2,2,2,2) - No strong sounds on these and yet they use the same spacing as the Objects on White Ticks that do have strong sounds supporting them. Changed placement, DS is the same. I don't want to change DS THAT often, especially in this section since the next section will be all about clicking to the circles on time
00:39:728 (2,3,1,2) - Similar spacing issue here as the one above. ^
00:41:328 (1,2) - and here ???

01:11:235 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Maybe nerf I dunno. I don't think a stream this long is valid for a hard diff, maybe 8 objects long but any longer is going to be too much for hard diff level. Agreed, even though all my testplayers who passed the stream before were able to do this. Now it looks a tad bit awkward, but... Yeah, maybe I#m gonna revert that change later

01:15:688 (3,6,3,5,3,3) - Spacing can be a bit closer to the previous object for each of these, so that the spacing represents the music better.I don't want to change spacing that much for the issue mentioned above. This is the kiai section, and I only really change spacing when I feel like it is absolutely necessary and represents a section

00:31:328 (6,6,6) - Change to 3 point sliders, these shapes are barely out of the range of what a 3 point slider provides and just looks kinda weird and not aesthetically pleasing. Changed to 5 point sliders. I need the emphasis on the sliderhead
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