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UNDEAD CORPORATION - Iki wa Yoiyoi

posted
Total Posts
8
Topic Starter
PandaHero
This beatmap was submitted using in-game submission on 14 июля 2017 г. at 19:18:18

Artist: UNDEAD CORPORATION
Title: Iki wa Yoiyoi
Source: 東方星蓮船 ~ Undefined Fantastic Object.
Tags: Touhou Seirensen 東方 Project パインツリー Fires of Hokkai 法界の火 Hijiri Byakuren Oni Fairy-tale Book 鬼伽草子 Togizoushi Reitaisai 8 pinetree ZUN 博麗神社例大祭 Hakurei Jinja Team Shanghai Alice 上海アリス幻樂団 TOHO COMPLETE BOX
BPM: 100
Filesize: 2627kb
Play Time: 01:31
Difficulties Available:
  1. Easy (1,18 stars, 60 notes)
  2. Hard (2,64 stars, 189 notes)
  3. Normal (1,76 stars, 131 notes)
Download: UNDEAD CORPORATION - Iki wa Yoiyoi
Information: Scores/Beatmap Listing
---------------
Thanks Lama Poluna for tags and Delis for romanisation title.

Oni Togizoushi:
01. UNDEAD CORPORATION - Iki wa Yoiyoi
02. UNDEAD CORPORATION - Kushinada-Hime
03. UNDEAD CORPORATION - Eitsukiyo
04. UNDEAD CORPORATION - Uzu
05. UNDEAD CORPORATION - 百鬼夜行
06. UNDEAD CORPORATION - Ryoume hirakeba kikyou saku
07. UNDEAD CORPORATION - Murasa
08. UNDEAD CORPORATION - Tengai
09. UNDEAD CORPORATION - Kaeri wa kowai
Lama Poluna

Hello, from metadata help queue.

По самой мете все норм, но в романизированном тайтле английский перевод, нигде не смог найти романизированный, спроси у Кван.
Добавь в теги: Togizoushi Reitaisai 8 pinetree Seirensen ZUN 博麗神社例大祭 Hakurei Jinja Reitaisai Team Shanghai Alice 上海アリス幻樂団 TOHO COMPLETE BOX
Source
Topic Starter
PandaHero

Lama Poluna wrote:


Hello, from metadata help queue.

По самой мете все норм, но в романизированном тайтле английский перевод, нигде не смог найти романизированный, спроси у Кван.
Добавь в теги: Togizoushi Reitaisai 8 pinetree Seirensen ZUN 博麗神社例大祭 Hakurei Jinja Reitaisai Team Shanghai Alice 上海アリス幻樂団
Source

Хорошо, спрошу, если надумаю это ранкать. Спасибо ;w;
Mirash
SPOILER
2017-07-08 18:18 PandaHero: посмотришь мой хардосик?
2017-07-08 18:19 Mirash: ну
2017-07-08 18:19 Mirash: дава
2017-07-08 18:19 PandaHero: Или я в тебя уже им кидалась?
2017-07-08 18:19 PandaHero: й
2017-07-08 18:19 PandaHero: ACTION is listening to [https://osu.ppy.sh/b/1347603 UNDEAD CORPORATION - Iki wa Yoiyoi]
2017-07-08 18:19 Mirash: я смотрел сам
2017-07-08 18:19 PandaHero: Зачем?
2017-07-08 18:20 Mirash: ну
2017-07-08 18:20 Mirash: 00:19:340 (7,1) - свап нк ааа
2017-07-08 18:21 Mirash: 00:37:640 (1,1) - опять ты
2017-07-08 18:21 PandaHero: а до это типа норм было? о.о
2017-07-08 18:21 PandaHero: опять я, да
2017-07-08 18:21 Mirash: ну я в общем
2017-07-08 18:21 PandaHero: могу чуть-чуть раздвинуть их
2017-07-08 18:22 Mirash: нк на ласт ноте трипла ето ааааа
2017-07-08 18:22 Mirash: ну это просто мой преференс
2017-07-08 18:22 PandaHero: понимаю
2017-07-08 18:22 PandaHero: везде тогда свапну, чтобы было ня
2017-07-08 18:23 Mirash: в стримах из 5 нот нормально
2017-07-08 18:23 Mirash: 01:24:440 (1) - идк лауд слишком
2017-07-08 18:23 Mirash: я не знаю можно ли слайдер боди громкость менять гринлайнами
2017-07-08 18:23 Mirash: но вообще можно его чуть тише сделать
2017-07-08 18:23 Mirash: на 10% мб круто будет
2017-07-08 18:24 Mirash: не, нельзя
2017-07-08 18:24 Mirash: а забей
2017-07-08 18:24 Mirash: пох
2017-07-08 18:25 Mirash: еще в начале
2017-07-08 18:25 Mirash: 00:07:040 (3,4) - у тебя тут линир мувмент спокойный
2017-07-08 18:25 Mirash: 00:09:440 (3,4) - потом прыжочеллоо такое
2017-07-08 18:25 Mirash: в бок
2017-07-08 18:25 PandaHero: ща фиксану
2017-07-08 18:26 Mirash: типо просто поставь также линеро
2017-07-08 18:26 Mirash: а еденичку на хеад слайдеру
2017-07-08 18:26 Mirash: http://i.imgur.com/YNdreKw.png
2017-07-08 18:26 Mirash: а или ето хард и ты тут спейсинг выдерживаешь какой-то
2017-07-08 18:26 PandaHero: ну
2017-07-08 18:27 PandaHero: не, я как обычно
2017-07-08 18:28 Mirash: ну в нормале у тебя опять они на 1 пиксель близко друг к другу >:(
2017-07-08 18:30 PandaHero: разве?
2017-07-08 18:31 Mirash: ну по мне да
2017-07-08 18:31 Mirash: изик ок
2017-07-08 18:31 PandaHero: изик самый первый появился кстати
2017-07-08 18:31 PandaHero: а потом я за два дня сделала всё остальное
2017-07-08 18:37 PandaHero: нормал перетыкала весь
2017-07-08 18:38 Mirash: nu vse togda
2017-07-08 18:38 Mirash: krasava
2017-07-08 18:38 PandaHero: спасиба
2017-07-08 18:38 PandaHero: хочешь кудосу??
2017-07-08 18:38 Mirash: eeeeeeeee
2017-07-08 18:38 Mirash: хз
2017-07-08 18:39 Mirash: sdfs
Lilyanna
hi m4m sorry late!

General

disable widescreen
01:26:990 (1) - maybe add green lines to make spinner volume fade with the sound

Easy

00:29:240 (1) - maybe remove the first red node the slider shape would look lot better
00:46:040 (1) - remove nc since u dont nc each downbeat
00:50:840 (1) - ^
00:53:240 (1) - and so one because u start nc after 2 downbeats now we have shortor combos by nc each downbeat

Normal

00:19:640 (1) - maybe remove normal samplesets this note sounds same as others
01:04:040 (3) - can be better art maybe somethings smoother or symmetrycal rn looks like u placed points randomly
01:10:040 (1) - this slider shape looks lost in the structure of map is there reason why like that if not then keep sliders smooth
01:20:840 (4,5) - the way they overlap is not really apealing regarding that this the only time it happen01:21:140 (5) - drag to x504 y37
01:24:440 (1) - maybe end the slider hear on the drum beat 01:25:640 - and then add a 1/1 from 01:25:940 - to express that sound xd
01:26:840 (3) - nc

Hard

00:13:040 (4) - i would suggest this be stacked under 00:12:440 (3) - to have that same pause feeling with 00:10:040 (1,2) - because they flow sound same
00:20:840 (6,7,8) - could ctrj the flow to have better movement u do it to have smth like this after u ctj and move things http://puu.sh/wIQTf/92b534fa82.jpg
00:28:640 (5) - isnt this should be like one of these 00:26:240 (1) -
00:37:640 (1,1) - maybe smth like http://puu.sh/wIRKs/b2b9e3388f.jpg its just suggestions since whole map seems great tbh x)
00:58:640 (1,1) - remove nc i dont see reason why
01:05:240 (2) - ctrl better flow break

Good luck looks nice!
Topic Starter
PandaHero
No reply = fix

Lilyanna wrote:

hi m4m sorry late!

General

disable widescreen
01:26:990 (1) - maybe add green lines to make spinner volume fade with the sound

Easy

00:29:240 (1) - maybe remove the first red node the slider shape would look lot better
But I like this shape :c
00:46:040 (1) - remove nc since u dont nc each downbeat
00:50:840 (1) - ^
00:53:240 (1) - and so one because u start nc after 2 downbeats now we have shortor combos by nc each downbeat

Normal

00:19:640 (1) - maybe remove normal samplesets this note sounds same as others
01:04:040 (3) - can be better art maybe somethings smoother or symmetrycal rn looks like u placed points randomly
Make it as a two sliders
01:10:040 (1) - this slider shape looks lost in the structure of map is there reason why like that if not then keep sliders smooth
01:20:840 (4,5) - the way they overlap is not really apealing regarding that this the only time it happen01:21:140 (5) - drag to x504 y37
01:24:440 (1) - maybe end the slider hear on the drum beat 01:25:640 - and then add a 1/1 from 01:25:940 - to express that sound xd
01:26:840 (3) - nc

Hard

00:13:040 (4) - i would suggest this be stacked under 00:12:440 (3) - to have that same pause feeling with 00:10:040 (1,2) - because they flow sound same
No, I like movements here :c
00:20:840 (6,7,8) - could ctrj the flow to have better movement u do it to have smth like this after u ctj and move things http://puu.sh/wIQTf/92b534fa82.jpg
00:28:640 (5) - isnt this should be like one of these 00:26:240 (1) -
I switched to flute here. I did it twice in the same places
00:37:640 (1,1) - maybe smth like http://puu.sh/wIRKs/b2b9e3388f.jpg its just suggestions since whole map seems great tbh x)
Cool, but I like this little overlap ~
00:58:640 (1,1) - remove nc i dont see reason why
Flute is very intensive here, so I decided to put nc on each white tick to emphasize it
01:05:240 (2) - ctrl better flow break

Good luck looks nice!
Thank you ~
ColdHat
Думал хорошо начну и закончу.... Ага как бы не так.
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 440
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Iki wa Yoiyoi
TitleUnicode:いきはよいよい
Artist:UNDEAD CORPORATION
ArtistUnicode:UNDEAD CORPORATION
Creator:PandaHero
Version:SoldatRacer's Fairy Tail
Source:東方星蓮船 ~ Undefined Fantastic Object.
Tags:Touhou Seirensen 東方 Project パインツリー Fires of Hokkai 法界の火 Hijiri Byakuren Oni Fairy-tale Book 鬼伽草子 Togizoushi Reitaisai 8 pinetree ZUN 博麗神社例大祭 Hakurei Jinja Team Shanghai Alice 上海アリス幻樂団 TOHO COMPLETE BOX
BeatmapID:0
BeatmapSetID:635068

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.75
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,51790,86240
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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IceBeam
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