seems Gaia's map is already in the ranking process so I will do this one instead
btw that nekopara site you linked above is NSFW so you might want to put a spoiler box on it
[General]
榊原ゆい is already in the author field so you can remove it from tags
offset needs around
-12ms, mod is based on your current timing
00:23:886 - for this quiet section you did not cover the drum; its also missing in some parts of the kiai. Please go through and add those (can use normal-hitnormal which you are using as clap; you can use the soft addition to preserve whistles and finishes)
Assuming the normal-hitnormal will be used for normal drums you won't have a clap in place for the 2nd and 4th downbeats throughout the map; suggest you use something like
http://puu.sh/wQyaV.wavThe first spinner on higher diffs starts before there is any sound in the music (I checked this in audition), its better if you have it start at 00:00:214 instead
[Easy]
Drop the CS to 3.2 to keep a nice spread with Normal; can consider OD2.5 as well
00:31:386 (1,2) - not a straight line :/
01:10:761 (3) - even on CS3.5 this is overlapping the hp bar, thats generally avoided on lower difficulties so if you could lower it that would be great
[Normal]
00:07:948 (2) - spacing
00:48:261 (4,5) - this angle plays a bit weird, 00:48:261 (4) should be more to the right
00:51:542 (3) - you can choose to follow vocals here by using a 1/2 slider ending at 00:51:776, or just add a circle there (see below)
Difficulty feels a bit too easy for a Normal (mostly because of the low bpm), you can add some more circles to cover missed vocals like 01:04:901, 01:19:901, and strong drums like 01:23:182
[Hard]
00:11:698 (3,4) - spacing
00:53:065 (2) - this is a continuous sound, so you can swap for a slider that ends at 00:53:300 to catch the next circle
01:07:011 (4) - NC
01:23:417 (3) - if you swap this for just a circle it will make the next section (with the 3/4 rhythm change) much easier to play
01:27:050 (5,1) - spacing
01:31:737 (2,3) - ^
[Light Insane]
00:28:339 (2) - spacing
00:38:534 (5) - this is actually easier to play and looks better if you dont stack with the previous slider, the sv is fast enough to make sure players don't break here
00:53:065 (4,5) - could totally use a bigger jump here, music is super strong (try 1.8x)
00:56:698 (5) - i wouldnt cover the repeat here, might catch some people off guard
01:16:386 (1) - Shorten this to 01:16:737 and add a circle for 01:16:854, fits the vocals better imo
[Neko Kisses]
00:26:932 - there is some 1/4 here that feels a bit weird to skip, considering you have a stacked 1/1 spacing here but there are stuff in the background
00:30:682 - same here
00:32:557 (4,5,6) - this would be an example where you did cover the 1/4 sound
00:34:432 - and add here as well
00:52:948 (3,4) - not stacking this makes the jump after easier to read (since the spacing difference is quite extreme)
01:04:550 (6,7) - I have a lot of trouble intepreting this due to the off sync with vocals; consider using this rhythm instead:
http://puu.sh/wQwsE.jpg01:21:776 (8) - due to the vocals here i would make this a 1/4 slider
http://puu.sh/wQwzy.jpg01:34:667 (7,8) - not a big fan of the extreme jump here, you could aim the slider downwards to shorten the jump distance
01:38:886 (1) - might be a bit nazi but blanket is not perfect :/
Starred for now, hitsounds might need some more work; you can call me back after you fix those (and maybe get another hitsound mod).